Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.29 @ 21:16:13 Player: viper Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (318) 1590 Value Destroyed (10770) 10770 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 18665 Bonus ------- High Alert Combat Kills 505 Follower Combat Kills 200 Cogmind --------- Core Integrity 0/1150 Matter 1200/1200 Energy 380/380 System Corruption 7% Temperature Cool (-150) Movement Walking (187) Ox1 Location -4/Extension Parts ------- > --- POWER (3) -------- Reinforced Fission Core Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION (4) --- Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY (9) ------ Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Matter Compressor Advanced Matter Compressor Enhanced Optical Array Makeshift Hacking Suite > --- WEAPON (4) ------- Coil Gun Hardcell Cannon > --- INVENTORY (25) --- Micro Fission Core Micro Fission Core Light Antimatter Reactor Improved Fusion Compressor Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Neutralizer Matter Neutralizer Plasma Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Improved Matter Compressor Advanced Matter Compressor Enhanced Optical Array Makeshift Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Coil Gun Coil Gun Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Improved Fusion Compressor Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Neutralizer Matter Neutralizer Plasma Lance [Rating: 118] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Matter Pod Device Cooling System Storage High-capacity Matter Pod Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Tesla Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Micro-nuke Launcher Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Slots Evolved 13 | . 1 2 2 . 2 2 . . 2 2 . Power 2 | . 1 . . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . . . . Utility 7 | . . 1 . . 1 2 . . 1 2 . Weapon 2 | . . 1 . . 1 . . . . . . Parts Attached 214 | 8 6 19 6 4 23 4 3 4 13 114 10 Power 46 | 1 5 4 1 . 6 . . 1 2 24 2 Engine 19 | 1 5 4 . . 5 . . . 1 3 . Core 13 | . . . 1 . 1 . . . 1 9 1 Reactor 14 | . . . . . . . . 1 . 12 1 Propulsion 57 | 2 . 5 5 1 6 . 1 2 1 31 3 Treads . | . . . . . . . . . . . . Leg 57 | 2 . 5 5 1 6 . 1 2 1 31 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 57 | 2 1 2 . . 6 3 2 1 8 27 5 Device 27 | . . 1 . . 2 1 1 . 6 12 4 Storage 17 | 1 1 1 . . 3 1 . 1 . 9 . Processor 7 | 1 . . . . 1 . 1 . 1 2 1 Hackware 1 | . . . . . . . . . . 1 . Protection 5 | . . . . . . 1 . . 1 3 . Artifact . | . . . . . . . . . . . . Weapon 54 | 3 . 8 . 3 5 1 . . 2 32 . Energy Gun 1 | . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 41 | 3 . 8 . 3 3 1 . . 2 21 . Ballistic Cannon 8 | . . . . . 2 . . . . 6 . Launcher 2 | . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 . . 4 . . . 2 10 . Parts Lost 70 | . . 1 . 1 2 . . . 4 60 2 Power 14 | . . . . . . . . . . 14 . Propulsion 18 | . . . . . . . . . 1 17 . Utility 14 | . . . . . 1 . . . 2 11 . Weapon 24 | . . 1 . 1 1 . . . 1 18 2 Highest Loss Streak 9 | . . 1 . 1 1 . . . 3 9 2 To Critical Strikes 5 | . . . . . . . . . . 5 . Average Slot Usage (%) 97 | . 100 99 100 99 99 96 100 100 100 91 99 Engine 9 | . 25 20 8 8 12 12 12 6 7 . . Core 2 | . . . 7 8 1 . . . 2 3 10 Reactor 3 | . . . . . . . . 5 5 8 5 Leg 23 | . 25 19 33 32 27 25 25 25 22 18 20 Device 6 | . . 10 8 8 6 6 6 6 5 4 14 Storage 16 | . 12 10 8 8 14 17 18 18 16 22 20 Processor 9 | . 12 10 8 8 7 6 8 12 13 10 5 Hackware 1 | . . . . . . . . . . 5 5 Ballistic Gun 19 | . 25 29 25 24 25 16 18 18 16 10 14 Ballistic Cannon 3 | . . . . . 2 6 6 6 5 5 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 157 | 19 34 43 43 43 118 122 122 126 143 154 157 Greatest Support 100 | 20 20 20 50 50 70 70 73 73 73 100 95 Greatest Overweight (x) 4 | . 1 4 1 1 1 1 1 2 2 4 2 Average Overweight (x) . | . 1 1 . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 20 | 9 13 15 15 15 16 25 25 25 25 25 25 Most Carried 25 | 4 13 15 15 15 15 13 19 23 22 25 19 Average Carried 15 | 1 8 13 14 14 14 12 14 22 20 14 16 Final Capacity 25 | 10 15 15 15 15 25 25 25 25 25 25 25 Final Carried 23 | 4 13 15 15 15 14 12 19 23 19 10 19 Class Distribution -------------------- 64% | Hacker-Gunner 15% | Scavenger-Gunner 10% | Hacker-Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Extension Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Matter Collected 11193 | 235 441 944 289 525 1883 . 306 222 603 5314 431 Remotely . | . . . . . . . . . . . . Salvage Created 14283 | . 683 1332 410 1315 2866 . 84 256 1211 5762 364 Parts 756 | . 34 77 36 78 189 . 1 11 63 246 21 Haulers Intercepted 20 | . 2 4 1 5 4 . . . . 4 . Recyclers Shooed 21 | . 3 4 . 2 1 . . . 2 9 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Combat Hostiles Destroyed 170 | . 6 13 6 15 34 . 2 4 13 74 3 Melee 3 | . . . . . . . . . . 3 . Guns 113 | . 6 13 6 15 24 . 1 4 9 34 1 Cannons 41 | . . . . . 10 . 1 . 4 24 2 AOE 13 | . . . . . . . . . . 13 . Classes Destroyed 18 | . 5 4 3 . 5 . . . 1 . . Worker 40 | . 2 2 1 2 14 . . . 2 17 . Builder 26 | . . 1 1 4 8 . . . 1 8 3 Tunneler 4 | . . . . . 2 . . . . 2 . Hauler 20 | . 2 4 1 5 4 . . . . 4 . Recycler 34 | . 3 5 . 4 3 . . . 5 13 1 Mechanic 6 | . . . 1 . 3 . . . . 2 . Operator 3 | . . 1 1 . 1 . . . . . . Watcher 19 | . 2 5 3 . 5 . . . . 4 . Swarmer 17 | . . . 3 3 . . . . 4 7 . Grunt 69 | . 6 9 . 7 16 . . 3 . 25 3 Brawler 3 | . . 1 . . 1 . . . . 1 . Duelist 1 | . . . . . 1 . . . . . . Sentry 25 | . . 3 1 5 6 . 1 1 3 5 . Specialist 1 | . . . . . 1 . . . . . . Hunter 25 | . . . 2 . 3 . . . . 20 . Programmer 25 | . . . . . 5 . 1 . 5 14 . Heavy 1 | . . . . . 1 . . . . . . Behemoth 3 | . . . . . . . . . 1 2 . Best Kill Streak 12 | . 4 8 5 9 8 . 1 3 8 12 4 Combat Bots Only 10 | . 2 2 3 7 3 . 1 3 4 10 3 Max Kills in Single Turn 6 | . 1 2 2 2 2 . 1 1 2 6 3 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 3 | . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Damage Taken 10792 | . 116 227 200 422 966 . 134 146 592 7646 343 Core 1510 | . 29 23 21 66 112 . 6 3 100 1130 20 Absorbed by Shields 30 | . . . . . . . . . . . 30 Redirected to Shielding 148 | . . . . . . . 8 . 27 113 . Regen/Repaired (Parts) 575 | . . . . 56 111 131 . . . 277 . Core Remaining (%) 91 | 100 88 94 . 84 84 . . 98 90 . . Volleys Fired 598 | . 40 58 26 58 109 . 7 7 30 251 12 Largest 4 | . 2 3 3 3 4 . 4 4 4 4 4 Hottest 206 | . 40 69 69 69 122 . 122 122 122 206 148 Shots Fired 1969 | . 80 174 78 172 435 . 27 28 118 812 45 Gun 1525 | . 80 174 78 172 376 . 20 21 88 484 32 Cannon 436 | . . . . . 59 . 7 7 30 320 13 Launcher 8 | . . . . . . . . . . 8 . Special . | . . . . . . . . . . . . Kinetic 1950 | . 80 174 78 172 435 . 27 28 118 793 45 Thermal . | . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . 8 . Electromagnetic 11 | . . . . . . . . . . 11 . Robot Hit Streak 36 | . 17 21 19 36 30 . 15 24 24 29 10 Robot Miss Streak 4 | . 2 2 2 1 1 . 2 1 1 4 2 Penetration Max 3 | . . . . . . . . . . 3 1 Secondary Targets 9 | . 1 1 1 5 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . Shots Hit Robots 1510 | . 68 130 61 136 332 . 19 18 85 633 28 Core Hits 666 | . 24 51 26 51 129 . 5 12 47 304 17 Critical Kills 20 | . 1 1 . 2 1 . . . 1 14 . Critical Parts Destroyed 19 | . . . . 1 1 . . . . 17 . Critical Strikes 73 | . 1 1 . 3 3 . . . 4 61 . Destroy 42 | . 1 1 . 3 2 . . . 1 34 . Blast 29 | . . . . . 1 . . . 3 25 . Impale 2 | . . . . . . . . . . 2 . Melee Attacks 9 | . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 9 | . . . . . . . . . . 9 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 32337 | . 873 1762 860 2126 5818 . 335 330 1848 17559 826 Guns 19686 | . 873 1593 860 2122 4900 . 193 253 1276 7149 467 Cannons 8264 | . . . . . 893 . 131 77 539 6331 293 Explosions 3754 | . . 167 . . . . . . . 3587 . Melee 440 | . . . . . . . . . . 440 . Ramming 193 | . . 2 . 4 25 . 11 . 33 52 66 Kinetic 27743 | . 873 1593 860 2122 5793 . 324 330 1815 13273 760 Thermal 963 | . . . . . . . . . . 963 . Explosive 2791 | . . 167 . . . . . . . 2624 . Electromagnetic 207 | . . . . . . . . . . 207 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 440 | . . . . . . . . . . 440 . Highest Corruption 7 | . . . . . 2 . 1 . 2 7 7 Average Corruption 4 | . . . . . 1 . 1 . 1 5 7 Corruption Purged 4 | . . . . . 2 . 1 . 1 . . Corruption Blocked . | . . . . . . . . . . . . Effects 163 | . . . . . 32 . 3 . 4 100 24 Message Errors 37 | . . . . . 11 . 1 . . 21 4 Matter Fused 43 | . . . . . 8 . . . 1 22 12 Heat Flow Errors 13 | . . . . . 1 . . . . 11 1 Energy Discharges 15 | . . . . . 4 . . . 1 10 . Parts Rejected 2 | . . . . . . . . . . 2 . Parts Fused 1 | . . . . . 1 . . . . . . Data Loss (minor) 19 | . . . . . 5 . 1 . . 10 3 Data Loss (major) 9 | . . . . . . . . . . 7 2 Misfires 6 | . . . . . . . . . . 5 1 Alerts 4 | . . . . . 1 . . . . 3 . Weapon Failures 14 | . . . . . 1 . 1 . 2 9 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 584 | . . 56 . . 5 . . . . 513 10 Projectiles 139 | . . . . . 5 . . . . 124 10 Explosions 375 | . . 56 . . . . . . . 319 . Melee 70 | . . . . . . . . . . 70 . Knockbacks 57 | . . . . . 3 . . 2 1 46 5 Impact 1 | . . . . . . . . . . . 1 Kinetic 50 | . . . . . 3 . . 2 1 42 2 Secondary 6 | . . . . . . . . . . 4 2 Self-Inflicted Damage 221 | . . . . . . . . . . 221 . Shots 5 | . . . . . . . . . . 5 . Rammed . | . . . . . . . . . . . . Targets Rammed 18 | . . 2 . 2 3 . 1 . 2 5 3 Kicked 18 | . . 2 . 2 3 . 1 . 2 5 3 Crushed . | . . . . . . . . . . . . Highest Temperature 522 | . 74 . . 10 448 . 116 238 411 522 . Average Temperature 120 | . 46 . . 5 100 . 39 105 180 121 . Received Heat Transfer 2442 | . 138 159 27 351 360 . 66 96 87 1103 55 Effects 36 | . . . . . 1 . . . 3 32 . Shutdowns 16 | . . . . . 1 . . . 1 14 . Energy Bleed 5 | . . . . . . . . . 2 3 . Interference 5 | . . . . . . . . . . 5 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . . . 2 . Damage (minor) 3 | . . . . . . . . . . 3 . Damage (major) 3 | . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . Heat Transferred 650 | . . . . . . . . . . 650 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Peak Influence 665 | . 300 178 278 537 327 87 . . 186 665 90 Initial 117 | . . . 20 83 117 69 . . . 37 3 Average 139 | . 56 57 88 289 100 79 . . 76 239 47 Maximum Alert Level 2 | . 1 . 1 2 1 . . . . 2 . Low Security (%) 76 | 100 85 100 87 28 87 100 . . 100 52 100 Level 1 11 | . 14 . 12 49 12 . . . . 13 . Level 2 12 | . . . . 21 . . . . . 33 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 53 | . 2 5 1 1 15 1 . . 2 24 2 Investigation 15 | . 2 3 . 1 3 1 . . . 4 1 Extermination 13 | . . . . . 4 . . . 2 7 . Reinforcement 19 | . . 2 1 . 5 . . . . 10 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . 5 1 Haulers Reinforced 6 | . . . . . 3 . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Distress Signals 10 | . 1 2 . 1 2 . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 243 | . 10 19 13 21 48 3 2 4 14 94 15 Peak Tracking Total 10 | . 4 3 5 7 4 3 1 3 4 10 7 Tactical Retreats 7 | . . . . 4 1 . . . . 2 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Traps Triggered 15 | . . 3 . 3 5 . . . . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Machines Disabled 35 | . . 3 . 1 1 . . . 1 29 . Max in Single Turn 5 | . . 2 . 1 1 . . . 1 5 . Garrison Access 2 | . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Machines Accessed 47 | . 5 7 2 3 9 1 . 1 3 11 5 Terminals 31 | . 5 5 2 2 3 . . 1 3 5 5 Fabricators 3 | . . . . . 2 . . . . 1 . Repair Stations 7 | . . . . 1 2 1 . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . . . . 1 . Total Hacks 122 | . 18 13 9 5 22 4 . 1 7 34 9 Successful 90 | . 15 8 6 5 17 4 . 1 4 25 5 Failed 32 | . 3 5 3 . 5 . . . 3 9 4 Catastrophic 2 | . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 20 | . . 7 1 1 4 . . . 5 2 . Terminals 70 | . 18 7 9 2 6 . . 1 7 11 9 Fabricators 8 | . . . . . 3 . . . . 5 . Repair Stations 28 | . . . . 3 9 4 . . . 12 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 13 | . . 6 . . 3 . . . . 4 . Garrison Access 3 | . . . . . 1 . . . . 2 . Terminal Hacks 50 | . 15 5 6 2 5 . . 1 4 7 5 Record 7 | . 3 . 3 . . . . 1 . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . Open Door 7 | . . . . 1 . . . . . 1 5 Branch Access Points 3 | . . . 1 . 1 . . . . 1 . Emergency Access Points 2 | . . . . . 1 . . . 1 . . Locate Traps 17 | . 3 4 1 1 3 . . . 2 3 . Reprogram Traps 1 | . . . . . . . . . . 1 . Transport Status 1 | . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . Zone Layout 6 | . 2 1 1 . . . . . 1 1 . Fabricator Hacks 6 | . . . . . 3 . . . . 3 . Load Schematic 3 | . . . . . 1 . . . . 2 . Build 3 | . . . . . 2 . . . . 1 . Repair Station Hacks 22 | . . . . 3 5 4 . . . 10 . Scan Component 12 | . . . . 2 3 2 . . . 5 . Repair 10 | . . . . 1 2 2 . . . 5 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . 3 . . 3 . . . . 4 . Insert Component 7 | . . 3 . . 2 . . . . 2 . Analyze 3 | . . . . . 1 . . . . 2 . Garrison Access Hacks 2 | . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 5 4 2 1 5 1 . . 3 7 4 Full Trace Events 16 | . 2 3 1 1 3 1 . . . 4 1 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . Parts Built 2 | . . . . . 1 . . . . 1 . Authchips . | . . . . . . . . . . . . Time 98 | . . . . . 49 . . . . 49 . Total Part Build Rating 4 | . . . . . 2 . . . . 2 . Parts Repaired 9 | . . . . 1 2 2 . . . 4 . Time 400 | . . . . 26 38 38 . . . 298 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . . 1 . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Total Allies 12 | . . . . . 3 . . . . . 9 Largest Group 6 | . . . . . 3 . . . . . 6 Highest-Rated Group 257 | . . . . . 60 . . . . . 257 Highest-Rated Ally 51 | . . . . . 20 . . . . . 51 Total Orders . | . . . . . . . . . . . . Ally Attacks 32 | . . . . . 15 . . . . . 17 Total Damage 780 | . . . . . 330 . . . . . 450 Kills 6 | . . . . . 4 . . . . . 2 Allies Corrupted 4 | . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Turns Passed 15554 | 64 1287 1802 319 598 3002 90 903 1320 944 4452 773 Spaces Moved 6776 | 45 561 607 150 309 1778 25 434 670 366 1520 311 Core 6 | 6 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6770 | 39 561 607 150 309 1778 25 434 670 366 1520 311 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 190 190 120 120 120 195 192 192 192 187 187 Average Speed 179 | 110 190 236 141 124 131 195 194 192 220 200 193 Slowest Speed 425 | 120 190 400 190 190 195 195 195 263 260 425 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 87 55 16 50 39 1 57 93 10 31 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 2 2 . . . Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 259 | . . 11 . . 8 . . 2 5 225 8 Melee . | . . . . . . . . . . . . Projectile 74 | . . . . . 8 . . 2 5 51 8 AOE 185 | . . 11 . . . . . . . 174 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Jun Mat Mat Mat Sto Fac Fac Low Low Fac Fac Ext Total 8771 | 55 701 849 198 392 2161 66 474 680 426 2320 449 Wait 1045 | . 88 151 13 17 226 38 23 . 10 386 93 Move 6765 | 44 560 606 149 308 1777 24 433 669 365 1519 311 Hop . | . . . . . . . . . . . . Pick Up 54 | 3 6 3 1 1 6 . 6 . 3 22 3 Fast Attach 52 | 7 . 7 . 1 7 2 . . . 25 3 Attach 79 | . 1 2 2 1 3 2 1 . 9 58 . Detach 8 | . . . . . . . 1 . . 6 1 Swap 85 | 1 5 11 4 2 14 . 2 4 4 31 7 Drop 43 | . 1 9 3 2 16 . . . 3 8 1 Fire 598 | . 40 58 26 58 109 . 7 7 30 251 12 Melee 9 | . . . . . . . . . . 9 . Ram . | . . . . . . . . . . . . Kick 18 | . . 2 . 2 3 . 1 . 2 5 3 Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: Upp x2 / *Ext x2) -4/Extension History --------- Turn | Location | Event 15 | -11/Junkyard | Identified exit to Materials 15 | -11/Junkyard | Discovered exit to Materials (range 16) 65 | -11/Junkyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 421 | -10/Materials | Identified exit to Materials 421 | -10/Materials | Discovered exit to Materials (range 13) 902 | -10/Materials | Discovered exit to Materials (range 3) 1154 | -10/Materials | Identified exit to Mines 1154 | -10/Materials | Discovered exit to Mines (range 8) 1218 | -10/Materials | Discovered exit to Materials (range 6) 1294 | -10/Materials | Discovered exit to Mines (range 6) 1352 | -10/Materials | Entered another Materials area 1352 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1659 | -9/Materials | Build established: Hacker-Gunner 2644 | -9/Materials | Identified exit to Materials 2644 | -9/Materials | Discovered exit to Materials (range 15) 3154 | -9/Materials | Entered another Materials area 3154 | -8/Materials | Evolved 2 slots: Propulsion x2 3234 | -8/Materials | Identified exit to Storage 3473 | -8/Materials | Entered Storage 3662 | -8/Storage | Repaired Aluminum Leg 3782 | -8/Storage | Destroyed 7 combat bots 4063 | -8/Storage | Identified exit to Factory 4063 | -8/Storage | Discovered exit to Factory (range 6) 4071 | -8/Storage | Entered Factory 4071 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4487 | -7/Factory | Repaired Lgt. Nuclear Core 4507 | -7/Factory | Repaired Carbon-fiber Leg 4558 | -7/Factory | Fabricated B-48 Gladiator (x3) 5045 | -7/Factory | Fabricated Imp. Assault Rifle (x1) 5175 | -7/Factory | Identified exit to Lower Caves 5532 | -7/Factory | Cargo convoy interrupted 6124 | -7/Factory | Garrison activated, responded to threat 6976 | -7/Factory | Identified exit to Factory 6976 | -7/Factory | Discovered exit to Factory (range 16) 7073 | -7/Factory | Entered another Factory area 7073 | -6/Factory | Evolved 2 slots: Utility x2 7122 | -6/Factory | Repaired Imp. Assault Rifle 7136 | -6/Factory | Repaired Hcp. Matter Pod 7148 | -6/Factory | Identified exit to Lower Caves 7148 | -6/Factory | Discovered exit to Lower Caves (range 8) 7163 | -6/Factory | Entered Lower Caves 7437 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8028 | -6/Lower Caves | Identified exit to Lower Caves 8028 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 8066 | -6/Lower Caves | Entered another Lower Caves area 8593 | -6/Lower Caves | Learned location of 1 exit from Factory 8866 | -6/Lower Caves | Identified exit to Zion 8866 | -6/Lower Caves | Discovered exit to Zion (range 12) 8867 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8877 | -6/Lower Caves | Learned Factory stockpile data 9171 | -6/Lower Caves | Learned Factory interactive machine intel 9324 | -6/Lower Caves | Identified exit to Factory 9324 | -6/Lower Caves | Discovered exit to Factory (range 14) 9386 | -6/Lower Caves | Entered Factory 9386 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9387 | -5/Factory | Identified exit to Upper Caves 9389 | -5/Factory | Loaded intel: 51 interactive machine locations 9840 | -5/Factory | Spotted B-75 Beast 9863 | -5/Factory | Destroyed B-75 Beast 9889 | -5/Factory | Lost 3 parts (1n2u) 10166 | -5/Factory | Build established: Scavenger-Gunner 10303 | -5/Factory | Identified exit to Factory 10303 | -5/Factory | Discovered exit to Factory (range 9) 10330 | -5/Factory | Entered another Factory area 10330 | -4/Factory | Evolved 2 slots: Utility x2 10455 | -4/Factory | Spotted B-86 Titan 10621 | -4/Factory | Build established: Hacker-Gunner 10680 | -4/Factory | Destroyed B-86 Titan 10709 | -4/Factory | Lost 3 parts (2n1w) 11017 | -4/Factory | Found Prototype Device 11018 | -4/Factory | Identified Exp. ECM Suite 11100 | -4/Factory | Destroyed 10 combat bots 11104 | -4/Factory | Lost 9 parts (2p3n1u3w) 11170 | -4/Factory | Lost 3 parts (2p1n) 11275 | -4/Factory | Found Prototype Device 11485 | -4/Factory | Identified Adv. EM Disruption Field 11550 | -4/Factory | Garrison activated, responded to threat 11599 | -4/Factory | Build established: Scavenger-Gunner 11680 | -4/Factory | Garrison activated, responded to threat 11781 | -4/Factory | Garrison activated, responded to threat 12043 | -4/Factory | Core integrity fell below 50% 12064 | -4/Factory | Identified exit to Extension 12064 | -4/Factory | Discovered exit to Extension (range 15) 12708 | -4/Factory | Lost 7 parts (3p1n1u2w) 13067 | -4/Factory | Build established: Hacker-Gunner 13093 | -4/Factory | Repaired Lgt. Antimatter Cannon 13156 | -4/Factory | Repaired Lgt. Antimatter Reactor 13244 | -4/Factory | Repaired Broken Myomer Leg 13345 | -4/Factory | Lost 8 parts (1p2n2u3w) 13680 | -4/Factory | Repaired Propulsion Shielding 13783 | -4/Factory | Core integrity fell below 20% 13833 | -4/Factory | Lost 9 parts (2p3n2u2w) 13987 | -4/Factory | Fabricated Imp. Assault Rifle (x1) 14157 | -4/Factory | Build established: Scavenger-Mutant 14543 | -4/Factory | Build established: Scavenger-Gunner 14568 | -4/Factory | Identified exit to Upper Caves 14631 | -4/Factory | Spotted B-86 Titan 14668 | -4/Factory | Destroyed B-86 Titan 14692 | -4/Factory | Lost 4 parts (1p1n2u) 14782 | -4/Factory | Entered Extension 14962 | -4/Extension | Build established: Scavenger-Skirmisher 14978 | -4/Extension | Rescued a captive Derelict 14978 | -4/Extension | Rescued a captive Derelict 15037 | -4/Extension | Rescued a captive Derelict 15038 | -4/Extension | Rescued a captive Derelict 15087 | -4/Extension | Rescued a captive Derelict 15089 | -4/Extension | Rescued a captive Derelict 15125 | -4/Extension | Rescued a captive Derelict 15125 | -4/Extension | Rescued a captive Derelict 15451 | -4/Extension | Rescued a captive Derelict 15535 | -4/Extension | Spotted B-86 Titan 15550 | -4/Extension | Spotted B-86 Titan 15555 | -4/Extension | Destroyed by B-86 Titan with Railgun Last Messages --------------- 15487_ Penetrated by Slug. 15487_ Slug penetrates Y-64 Sentinel. 15487_ Slug penetrates Reinforced Barrier. 15488_ Y-64 Sentinel suffers critical hit (Destroy). 15488_ Y-64 Sentinel destroyed. 15491_ Acquired 36 matter. 15495_ Slug penetrates Wall. 15511_ MAM4PZDI3A|CZI33<:E1 15511_ Slug penetrates U-05 Engineer. 15511_ Destroyed Welding Torch. 15511_ U-05 Engineer destroyed. 15535_ Acquired 20 matter. 15537_ Acquired 7 matter. 15548_ Imp. Assault Rifle destroyed. 15549_ System corrupted: Heat flow error (+200). 15551_ Machine disabled. 15551_ Coil Gun destroyed. 15551_ Slug penetrates Machine. 15551_ Machine disabled. 15554_ Kicked G-67 Veteran. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????????? | | #?????????????##"######???????????????????????? | | #?????????????#%=!" #???????????????????????? | | ##################!+#######??????????????????????? | | =% *!%|=%% #??????????????????????? | | ##### ################### #??????????????????????? | | ???#T #?????????????????# #??????????????????????? | | ???## #?????????????????# #??????????????????????? | | ????# #?????????????????# #??????????????????????? | | ????###?????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#b#??????????????????????? | | ????????????????????????#h#??????????????????????? | | ??????????????????????###h### ## ### #???????????? | | ??????????????????????# "@Y" Y "" ""??????????? | | ??????????????????????# g" " " #?????????? | | ??????????????????????# g #?????????? | | ??????????????????????# g g #?????????? | | ??????????????????????# #?????????? | | ?????????????????????? ???????? | | ????????????????????? ????? | | ????????????????????? t ????? | | ???????????????????? gR ?????? | | ???????????????????A k t A?? ?????? | | ???????????????????#### BB BB ##????????? | | ??????????????????????# BB BB #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????######T#"""###?###?????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 81 Energy Capacity 955 Matter Stores 1200 Matter Capacity 1400 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Matter Filtering 30 Particle Charging 20 Offensive Hacking 31 Item Schematics ----------------- Imp. Assault Rifle | -7/Factory | Scanalyzed Titanium Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Imp. Assault Rifle | x1 | -7/Factory Imp. Assault Rifle | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleSpectralMatter Manual? 0 Play Time 01:45:28 Cumulative 1499.3 hours Start 2023.09.29 @ 08:32:39 End 2023.09.29 @ 21:16:13 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 895 Rogue 62 Adventurer 0 Explorer 833 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6ced681-2f08-4945-9cf5-b8073c3803ea