Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 17:02:04 Player: Exeight Result: Destroyed by as-60606 with Assembled F-torch Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (71) 355 Value Destroyed (1584) 1584 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3369) 3369 TOTAL SCORE: 7048 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 335 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 1000 Friendly Fire -85 Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 93/100 System Corruption 5% Temperature Cool (90) Movement Walking (210) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Flak Gun Bore Cannon > --- INVENTORY (28) --- Light Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Makeshift Terrain Scanner Improved Medium Armor Plating Relay Coupler [Programmer] (87) Relay Coupler [Programmer] (62) Relay Coupler [Programmer] (74) Relay Coupler [Programmer] (72) Relay Coupler [Programmer] (46) Improved EM Shotgun Beam Rifle EM Pulse Cannon Minigun Minigun Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Zionite Biocell > --- WEAPON ----------- Minigun Flak Gun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Fission Core Improved Carbon-fiber Leg Flexi-carbon Leg Large Storage Unit Makeshift Terrain Scanner Improved Medium Armor Plating Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Improved EM Shotgun Beam Rifle EM Pulse Cannon Minigun High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Mini Grenade Launcher Mini Grenade Launcher Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun EM Shotgun Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 61 | 6 16 5 24 2 1 7 Power 7 | 1 2 1 3 . . . Engine 7 | 1 2 1 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 4 . 8 1 . . Treads . | . . . . . . . Leg 15 | 2 4 . 8 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 . 4 . 1 2 Device . | . . . . . . . Storage 8 | 1 3 . 1 . 1 2 Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 28 | 2 7 4 9 1 . 5 Energy Gun 4 | 1 . . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 6 2 4 1 . 2 Ballistic Cannon 2 | . . 1 . . . 1 Launcher 4 | . . 1 1 . . 2 Special Weapon 2 | . 1 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 Parts Lost 22 | . 3 4 13 . . 2 Power 5 | . 1 1 2 . . 1 Propulsion 7 | . . 1 5 . . 1 Utility 1 | . . . 1 . . . Weapon 9 | . 2 2 5 . . . Highest Loss Streak 8 | . 1 4 8 . . 2 Average Slot Usage (%) 95 | . 94 87 89 100 100 99 Engine 11 | . 13 6 10 11 11 10 Leg 22 | . 27 24 19 22 22 21 Storage 35 | . 25 28 33 33 42 44 Processor 2 | . . . 7 11 1 . Energy Gun 1 | . . . 3 . . . Ballistic Gun 19 | . 25 4 13 22 22 17 Naked Turns . | . . . . . . . Heaviest Build 82 | 12 41 41 64 59 75 82 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 6 | 3 4 3 6 2 2 2 Average Overweight (x) 1 | . 1 1 2 1 1 2 Largest Inventory Capacity 28 | 6 16 16 22 22 28 28 Average Capacity 22 | 5 12 16 21 22 27 27 Most Carried 28 | 5 16 16 22 22 28 28 Average Carried 19 | 2 10 15 18 21 24 27 Final Capacity 28 | 6 16 16 22 22 28 28 Final Carried 28 | 2 16 14 22 22 28 27 Class Distribution -------------------- 52% | Hauler-Mutant 25% | Mutant 21% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Messiah-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1990 | 194 634 110 748 68 10 226 Remotely . | . . . . . . . Salvage Created 2176 | . 645 131 1068 29 . 303 Parts 137 | . 44 5 76 2 . 10 Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 6 | . 4 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 54 | . 11 4 32 2 . 5 Guns 42 | . 11 1 26 2 . 2 Cannons 7 | . . 1 3 . . 3 AOE 5 | . . 2 3 . . . Classes Destroyed 12 | . 7 . 2 . . 3 Worker 2 | . . . 2 . . . Builder 2 | . 1 . 1 . . . Hauler 5 | . 2 . 3 . . . Recycler 2 | . 1 . 1 . . . Operator 3 | . 2 . 1 . . . Watcher 3 | . 2 . 1 . . . Swarmer 21 | . 3 . 16 2 . . Grunt 24 | . 8 4 12 . . . Sentry 4 | . . . 4 . . . Z-Light 1 | . . . . . . 1 Assembled 3 | . . . . . . 3 Golem 1 | . . . . . . 1 Best Kill Streak 9 | . 3 2 9 2 . 3 Combat Bots Only 9 | . 2 2 9 2 . 3 Max Kills in Single Turn 2 | . 2 2 2 1 . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . 2 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3405 | . 609 382 1963 10 . 441 Core 611 | . 156 50 301 10 . 94 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 . 17 . . . . Volleys Fired 210 | . 79 15 91 6 . 19 Largest 2 | . 2 2 2 2 . 2 Hottest 135 | . 60 55 135 50 . 85 Shots Fired 391 | . 154 26 161 12 . 38 Gun 328 | . 148 8 133 12 . 27 Cannon 44 | . . 14 19 . . 11 Launcher 5 | . . 1 4 . . . Special 14 | . 6 3 5 . . . Kinetic 354 | . 141 22 141 12 . 38 Thermal 21 | . 13 3 5 . . . Explosive 5 | . . 1 4 . . . Electromagnetic 11 | . . . 11 . . . Robot Hit Streak 21 | . 21 15 17 3 . 5 Robot Miss Streak 11 | . 4 2 11 2 . 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 4 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 249 | . 99 19 100 6 . 25 Core Hits 134 | . 39 8 56 2 . 29 Critical Hits 5 | . . . 1 . . 4 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4186 | . 1224 424 1965 104 . 469 Guns 3105 | . 1181 61 1420 104 . 339 Cannons 525 | . . 208 187 . . 130 Explosions 409 | . . 123 286 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3436 | . 1126 269 1468 104 . 469 Thermal 292 | . 98 122 72 . . . Explosive 319 | . . 33 286 . . . Electromagnetic 139 | . . . 139 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 22 | . . 5 17 . . . Projectiles 5 | . . 5 . . . . Explosions 17 | . . . 17 . . . Melee . | . . . . . . . Knockbacks 4 | . . . 4 . . . Impact . | . . . . . . . Kinetic 3 | . . . 3 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 324 | . . 84 240 . . . Shots 8 | . . 3 5 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 112 | . 90 17 112 8 . 50 Average Temperature 23 | . 37 7 26 3 . 18 Received Heat Transfer 966 | . 309 168 402 . . 87 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 634 | . 273 211 150 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 471 | . 152 146 471 202 . . Average Influence 139 | . 63 125 205 190 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 69 | 100 100 100 45 22 . . Level 1 28 | . . . 50 77 . . Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 5 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 110 | . 22 4 44 4 . 36 Peak Tracking Total 33 | . 3 2 9 4 . 33 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 5 | . 4 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 16 | . . 3 9 1 . 3 Max in Single Turn 3 | . . 3 2 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 8 | . 3 . 4 . 1 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 5 . 7 . 8 . Successful 16 | . 3 . 5 . 8 . Failed 4 | . 2 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . . . . . 10 . Terminals 10 | . 4 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 . 4 . 8 . Part Schematic 8 | . . . . . 8 . Emergency Access Points 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 12 | . . . . . 11 1 Largest Group 11 | . . . . . 11 6 Highest-Rated Group 310 | . . . . . 310 236 Highest-Rated Ally 118 | . . . . . 39 118 Total Orders . | . . . . . . . Ally Attacks 79 | . . . . . . 79 Total Damage 3844 | . . . . . . 3844 Kills 15 | . . . . . . 15 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 6350 | 56 1455 154 1585 283 2107 710 Spaces Moved 3032 | 43 641 58 579 165 1191 355 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 3014 | 25 641 58 579 165 1191 355 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 180 Average Speed 175 | 103 158 177 202 155 175 180 Slowest Speed 300 | 200 240 210 300 180 180 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 3 71 17 48 39 93 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 1 . 1 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 56 | . . 18 35 . . 3 Melee . | . . . . . . . Projectile 5 | . . . 2 . . 3 AOE 51 | . . 18 33 . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3681 | 53 919 81 845 184 1209 390 Wait 273 | . 155 3 108 6 1 . Move 3026 | 42 640 57 578 164 1190 355 Hop . | . . . . . . . Pick Up 85 | 5 25 1 32 3 12 7 Fast Attach 10 | 3 6 . 1 . . . Attach 32 | 3 8 3 16 1 . 1 Detach . | . . . . . . . Swap 19 | . 2 2 7 1 1 6 Drop 26 | . 4 . 12 3 5 2 Fire 210 | . 79 15 91 6 . 19 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 12) 329 | -10/Materials | Build established: Mutant 1055 | -10/Materials | Discovered new exit (range 7) 1253 | -10/Materials | Core integrity fell below 50% 1512 | -10/Materials | Entered Mines 1560 | -10/Mines | Learned location of 1 exit from Materials 1608 | -10/Mines | Core integrity fell below 20% 1656 | -10/Mines | Discovered new exit (range 6) 1660 | -10/Mines | Lost 4 parts (1p1n2w) 1666 | -10/Mines | Entered Materials 1666 | -9/Materials | Evolved 2 slots: Utility x2 1667 | -9/Materials | Identified exit to Materials 1872 | -9/Materials | Lost 8 parts (1p3n4w) 1949 | -9/Materials | Build established: Hauler-Mutant 2518 | -9/Materials | Discovered new exit (range 6) 2600 | -9/Materials | Destroyed 8 combat bots 2757 | -9/Materials | Core integrity fell below 50% 2822 | -9/Materials | Destroyed 9 combat bots 3251 | -9/Materials | Entered Mines 3292 | -9/Mines | Met a Derelict bent on vengeance 3293 | -9/Mines | Assembled infested the area 3298 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3511 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3534 | -9/Mines | Entered Zion 4048 | -7/Zion | Learned location of Armory (-3) 4057 | -7/Zion | Gained Derelict followers 4206 | -7/Zion | Learned location of Recycling (-7) 4253 | -7/Zion | Learned location of Warlord (-4) 4282 | -7/Zion | Identified exit to Deep Caves 4516 | -7/Zion | Imprinted 4518 | -7/Zion | Declared Zion's savior 4808 | -7/Zion | Build established: Messiah-Mutant 4882 | -7/Zion | Found Relay Coupler [Programmer] 4888 | -7/Zion | Found Relay Coupler [Programmer] 4891 | -7/Zion | Found Relay Coupler [Programmer] 4894 | -7/Zion | Found Relay Coupler [Programmer] 4903 | -7/Zion | Found Relay Coupler [Programmer] 5330 | -7/Zion | Discovered new exit (range 11) 5348 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5607 | -7/Zion | Opened final containment barrier to the Deep Caves 5636 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5641 | -7/Zion | Entered Deep Caves 5641 | -7/Deep Caves | Accompanied by 8 allies 5643 | -7/Deep Caves | Met 5H-AD0 5861 | -7/Deep Caves | Z-Facility disabled 5906 | -7/Deep Caves | Attacked by Z-Imprinter 5917 | -7/Deep Caves | Allies destroyed Z-Imprinter 6194 | -7/Deep Caves | Build established: Hauler-Mutant 6341 | -7/Deep Caves | Triggered Deep Caves wall 6342 | -7/Deep Caves | Exposed GOLEM chamber 6350 | -7/Deep Caves | Core integrity fell below 20% 6351 | -7/Deep Caves | Destroyed by as-60606 with Assembled F-torch Last Messages --------------- HV Slug penetrates Wall Chamber. A GOLEM Unit tumbles out of the Wall Chamber. [Achievement: Hunted] 5H-AD0: "Argh..." 5H-AD0 suddenly disappears in plain sight. GOLEM Unit springs to life. as-99882 GOLEM Unit beginning Prototype Leg integration. HV Slug penetrates as-15320. as-15320 suffers critical hit. as-15320 destroyed. HV Slug penetrates as-68445. GOLEM Unit springs to life. as-06811 GOLEM Unit beginning Prototype Leg integration. Aluminum Leg destroyed. Ion Engine destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+3). as-84385 destroyed. as-26082 suffers critical hit. as-26082 destroyed. 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MM [ #?????# | | ?????????G aa= #?????# | | ?????????Gh = [ ##????# | | ????????""aaa a ! #?????# | | ????????# %a ! * = #?????# | | ????????" ! *% #?????# | | ????????" aa! ! ####### | | ????????" @aa ] | | ????????""" =%! | | ????????" | | ????????"" ####### | | ????????" #?????? | | ????????"" ##?????? | | ????????" # # #??????? | | ????????" #### ## ## ##??????? | | ????????""" ###??# ## ####???????? | | ?????????" ????#### #??????????? | | ?????????######????????#???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Hunted Robot Respite Signs Are For Wimps That's One Door That Should Stay Closed The More The Merrier The One Challenges ------------ None Game ------ Seed BarrageGuidanceBuckler Manual? 0 Play Time 01:12:48 Cumulative 18.2 hours Start 2019.12.15 @ 00:10:09 End 2019.12.15 @ 17:02:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: df9743ca-dd8e-4808-ad39-a9c851ea2dbd