Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 17:04:32 Player: Lyra Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (279) 1395 Value Destroyed (11817) 11817 Prototype IDs (41) 820 Alien Tech Used (1) 200 Bonus (3878) 3878 TOTAL SCORE: 26210 Bonus ------- High Alert Combat Kills 671 Follower Combat Kills 1255 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 402 Friendly Fire -350 Cogmind --------- Core Integrity 1253/1300 Matter 184/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Treading (145) Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Advanced Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Advanced Terrain Scan Processor Seismic Detector Experimental Targeting Computer > --- WEAPON (3) ------- Matter Neutralizer > --- INVENTORY (20) --- Flexi-carbon Leg Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Faulty Cooled Antigrav System Antigrav Array High-capacity Storage Unit Matter Compressor (250) Hacking Drone Bay (1/1) Transdimensional Reconstructor Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads Armored Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Improved Medium Armor Plating Advanced Focal Shield > --- WEAPON ----------- Matter Neutralizer Matter Neutralizer Heavy Neutron Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Fission Core Improved Treads Improved Medium Treads Armored Medium Treads Advanced Heat Sink Advanced Heat Sink Matter Compressor Machine Analyzer Long-range Sensor Array Improved Armor Integrity Analyzer Advanced Particle Charger Advanced Particle Charger Hardened Heavy Armor Plating Hacking Drone Bay Matter Neutralizer Matter Neutralizer Heavy Mass Driver [Rating: 123] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Armored Wheel Hover Unit Antigrav System Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Matter Neutralizer Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Shock Bomb Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Utility 9 | . . 2 . 1 2 . . . . 1 1 . . . . 1 . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 244 | 5 13 26 9 7 31 3 . 4 . 24 14 . 3 8 6 11 1 33 1 8 3 22 12 Power 14 | 1 1 4 1 1 1 . . . . 1 1 . . . . . . 1 . . 1 . 1 Engine 11 | 1 1 4 1 1 1 . . . . 1 . . . . . . . . . . . . 1 Core 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Propulsion 70 | 1 2 5 . 2 8 . . . . 9 4 . 2 5 1 1 . 9 . 6 . 5 10 Treads 62 | 1 2 5 . 2 8 . . . . 9 4 . 2 5 1 1 . 9 . 6 . 4 3 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hover 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 95 | 1 4 10 3 4 13 3 . 3 . 8 6 . . 2 2 7 . 16 . 1 1 10 1 Device 44 | . . 4 . 1 3 1 . 2 . 4 2 . . . 1 3 . 13 . 1 1 7 1 Storage 8 | 1 3 . . . 2 1 . . . . 1 . . . . . . . . . . . . Processor 13 | . . . . 1 2 1 . . . 2 1 . . . . 4 . . . . . 2 . Hackware 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Protection 28 | . 1 6 3 2 5 . . 1 . 1 2 . . 2 1 . . 3 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | 2 6 7 5 . 9 . . 1 . 6 3 . 1 1 3 3 1 7 1 1 1 7 . Energy Gun 7 | 1 . 3 2 . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 33 | . 4 4 2 . 4 . . . . 4 . . . . . 2 . 7 1 1 . 4 . Ballistic Gun 4 | 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 15 | . . . . . 2 . . 1 . 1 3 . 1 1 3 1 1 . . . . 1 . Launcher 4 | . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 3 . 1 . . 1 . . . . . . . 1 . . . . 2 . . Corrupted Parts 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . System Corruption 17 | . . . . . . . . . . . . . . 7 . . . 1 . . . 9 . Parts Lost 56 | . . . . 1 5 . . . . 5 1 . 1 2 2 . . 7 . 6 . 21 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 22 | . . . . 1 3 . . . . 2 1 . . 1 1 . . 2 . 3 . 6 2 Utility 25 | . . . . . 1 . . . . 3 . . . 1 1 . . 4 . 2 . 11 2 Weapon 8 | . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . 4 . Highest Loss Streak 11 | . . . . 1 1 . . . . 2 1 . 1 2 2 . . 2 . 3 . 11 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 100 98 91 96 92 92 92 94 93 94 94 92 92 92 89 90 94 90 82 64 75 Engine 4 | . 14 11 11 9 7 7 7 7 7 6 . . . . . . . . . . . . 4 Core 1 | . . . . . . . . . . . 4 5 5 5 5 5 5 4 . . . . . Treads 22 | . 27 22 22 26 22 23 23 23 23 25 22 23 23 22 22 26 26 23 21 21 26 11 12 Device 13 | . . 10 11 9 7 14 15 15 15 14 17 17 17 16 10 11 10 16 26 27 28 12 22 Storage 6 | . 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 5 4 Processor 14 | . . . . 6 15 22 23 23 23 19 17 17 17 17 17 20 26 18 15 15 15 18 19 Protection 8 | . 13 22 22 18 9 7 7 7 7 5 4 5 5 5 11 7 5 5 5 . . . . Energy Gun 2 | . . 12 11 9 . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . 18 9 10 9 7 7 7 7 7 10 5 5 5 5 5 5 5 11 15 15 . 7 4 Ballistic Cannon 3 | . . . . . 6 4 . . . 2 11 11 11 10 10 8 5 2 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 10 34 46 48 62 85 62 62 62 62 91 111 111 111 117 117 116 103 123 102 100 79 105 90 Greatest Support 154 | 20 40 44 44 66 66 64 64 64 64 111 120 113 118 118 116 134 134 154 147 147 142 125 125 Greatest Overweight (x) 8 | . . 1 1 1 3 . . . . 1 1 . 1 1 1 . . 1 . 1 . 8 8 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 16 15 15 15 16 16 16 19 20 20 20 20 20 20 18 20 20 20 19 19 20 17 15 Average Carried 16 | 2 13 14 14 14 14 15 16 17 19 19 19 20 19 19 17 18 20 19 19 16 19 7 8 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 16 16 19 20 20 20 20 20 18 16 20 20 20 19 17 19 8 15 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Matter Collected 5520 | 227 270 280 87 78 895 165 120 29 20 397 627 170 258 234 152 452 . 417 86 192 65 299 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12108 | . 652 1794 689 498 1840 43 79 . 149 1534 578 326 305 187 148 427 . 1414 169 467 92 687 30 Parts 567 | . 41 97 46 22 90 2 1 . 3 53 21 14 14 13 3 26 . 60 15 22 1 20 3 Haulers Intercepted 8 | . 1 1 2 2 2 . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . 2 . . 1 1 . . . . 5 2 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . . 2 7 . 29 . . 16 17 66 2 . . . 15 24 . 22 . Prevented 23 | . . . . . . 3 . . 3 . . . 1 12 . . . . . . 1 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 234 | . 13 35 13 8 40 1 2 . 4 20 9 9 9 3 3 9 . 26 8 9 . 12 1 Guns 33 | . 2 21 5 4 1 . . . . . . . . . . . . . . . . . . Cannons 182 | . 11 13 8 4 34 . 2 . 4 15 9 9 9 3 3 8 . 23 8 8 . 10 1 AOE 7 | . . . . . 4 . . . . 3 . . . . . . . . . . . . . Classes Destroyed 16 | . 7 2 . . 5 . . . . 1 . . . . . . . 1 . . . . . Worker 6 | . 1 . . . 3 . . . . 1 . . . . . . . 1 . . . . . Builder 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Tunneler 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler 8 | . 1 1 2 2 2 . . . . . . . . . . . . . . . . . . Recycler 13 | . 1 3 1 . 2 . . . . 4 1 . . . . . . 1 . . . . . Watcher 14 | . 1 5 1 1 2 . . . . 3 . . . . . . . 1 . . . . . Swarmer 52 | . 2 6 3 1 4 . 1 . 3 1 4 5 4 . . 2 . 4 8 2 . 1 1 Grunt 104 | . 11 18 8 6 23 . 1 . 1 11 1 2 1 . 3 4 . 4 . 3 . 7 . Brawler 7 | . . 2 . . 2 . . . . . . . . 1 . . . . . 1 . 1 . Duelist 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . Protector 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . . Sentry 25 | . . 9 2 1 1 . . . . 3 1 1 1 . . 1 . 3 . 1 . 1 . Hunter 9 | . . . . . 2 1 . . . 1 1 1 1 . . . . 2 . . . . . Programmer 29 | . . . . . 4 . . . . 3 2 . 2 1 . 2 . 12 . 2 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . 4 5 4 3 7 1 1 . 2 4 4 5 3 1 2 3 . 6 5 2 . 3 1 Combat Bots Only 7 | . 3 5 3 2 7 1 1 . 2 4 4 5 3 1 2 3 . 6 5 2 . 3 1 Max Kills in Single Turn 3 | . 2 1 1 1 3 1 1 . 1 3 1 2 1 1 1 1 . 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 3 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Damage Taken 16253 | . 418 1082 316 472 2952 38 69 . 240 1829 294 129 236 418 443 376 50 2788 359 649 . 2685 410 Core 1507 | . 85 108 22 30 143 . . . 26 95 9 10 . 16 60 16 . 474 27 56 . 283 47 Absorbed by Shields 502 | . . . . . . . . . . 22 113 48 89 153 77 . . . . . . . . Redirected to Shielding 43 | . . 43 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1159 | . . 16 . . 1143 . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 66 . 67 94 . . . . 75 88 . . . . 90 . . . . . . 25 . Volleys Fired 705 | . 47 88 44 36 141 2 5 1 11 76 19 13 16 14 13 18 . 61 17 22 . 51 10 Largest 3 | . 2 2 2 2 2 2 1 1 1 2 3 3 3 3 2 3 . 3 3 2 . 3 1 Hottest 320 | . 120 122 129 129 148 128 80 80 80 145 200 200 200 195 138 213 . 320 320 210 . 320 105 Shots Fired 1383 | . 89 175 87 72 262 4 5 1 11 153 57 39 48 40 25 43 . 131 20 40 . 71 10 Gun 220 | . 38 89 45 36 12 . . . . . . . . . . . . . . . . . . Cannon 1152 | . 51 86 42 36 246 4 5 1 11 150 57 39 48 40 25 43 . 131 20 40 . 67 10 Launcher 11 | . . . . . 4 . . . . 3 . . . . . . . . . . . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 396 | . 38 . . . 125 2 . . . 25 38 26 32 27 20 33 . 22 . . . 8 . Thermal 971 | . 51 175 87 72 133 2 5 1 11 125 19 13 16 13 5 7 . 107 20 40 . 59 10 Explosive 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . 3 . . . . . 3 . 2 . . . 4 . Robot Hit Streak 33 | . 11 17 16 8 15 18 2 . 6 21 23 33 7 12 10 22 . 29 6 17 . 15 3 Robot Miss Streak 7 | . 3 6 6 4 2 . 1 . 3 3 1 2 2 6 2 2 . 2 7 1 . 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 905 | . 54 111 44 43 169 3 3 . 8 110 40 25 28 24 19 33 . 89 8 34 2 55 3 Core Hits 420 | . 23 46 17 18 109 . 2 . 4 46 17 13 11 10 8 16 . 37 8 14 . 20 1 Critical Kills 10 | . 2 . . . 1 1 . . . . 1 . . . . 1 . 3 . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Critical Strikes 50 | . 2 8 1 2 11 1 . . . 3 3 2 2 4 1 5 . 3 . . . 2 . Burn 12 | . . 8 1 2 1 . . . . . . . . . . . . . . . . . . Meltdown 8 | . 1 . . . 1 1 . . . . 1 . . . . . . 3 . . . 1 . Destroy 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . Blast 25 | . . . . . 9 . . . . 3 2 2 2 4 1 1 . . . . . 1 . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29308 | . 794 2544 1045 1002 5335 72 102 . 226 3969 1342 833 910 952 548 1121 . 3917 378 1331 236 2511 140 Guns 2643 | . 207 1372 430 474 160 . . . . . . . . . . . . . . . . . . Cannons 24229 | . 585 1148 615 526 4142 72 102 . 213 3207 1311 833 910 952 548 1079 . 3749 378 1331 . 2388 140 Explosions 2039 | . . . . . 977 . . . . 746 25 . . . . . . 168 . . . 123 . Melee 236 | . . . . . . . . . . . . . . . . . . . . . 236 . . Ramming 161 | . 2 24 . 2 56 . . . 13 16 6 . . . . 42 . . . . . . . Kinetic 7593 | . 207 . . . 2053 18 . . . 628 706 511 523 665 420 809 . 550 . . . 503 . Thermal 19821 | . 585 2520 1045 1000 2249 54 102 . 213 3093 605 322 387 287 128 158 . 3339 378 1331 . 1885 140 Explosive 717 | . . . . . 717 . . . . . . . . . . . . . . . . . . Electromagnetic 780 | . . . . . 260 . . . . 232 25 . . . . 112 . 28 . . . 123 . Impact 236 | . . . . . . . . . . . . . . . . . . . . . 236 . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 33 | . . 1 1 . 1 1 1 1 . 10 . . 1 9 9 . 5 17 17 17 17 33 1 Average Corruption 7 | . . 1 1 . 1 1 1 1 . 6 . . 1 1 9 . 5 11 17 17 17 24 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . Effects 284 | . . 9 5 . 14 2 3 1 . 18 . . 5 3 21 . 2 65 30 41 11 54 . Message Errors 65 | . . 4 1 . 5 . . . . 5 . . 2 1 6 . 1 13 8 5 3 11 . Matter Fused 59 | . . 1 . . 5 . 2 1 . 3 . . 2 . 6 . . 9 6 8 4 12 . Heat Flow Errors 36 | . . 1 . . . 1 . . . 1 . . 1 . 2 . 1 12 5 4 1 7 . Energy Discharges 40 | . . 2 1 . 3 . 1 . . 2 . . . . 2 . . 5 4 10 1 9 . Parts Rejected 6 | . . . . . . . . . . . . . . . 2 . . 3 . 1 . . . Data Loss (minor) 35 | . . . 2 . 1 1 . . . 4 . . . . 1 . . 11 3 5 2 5 . Data Loss (major) 13 | . . . . . . . . . . . . . . 1 2 . . 3 3 3 . 1 . Misfires 7 | . . 1 . . . . . . . 2 . . . . . . . 1 . 1 . 2 . Alerts 5 | . . . . . . . . . . 1 . . . . . . . 1 . . . 3 . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 16 | . . . 1 . . . . . . . . . . 1 . . . 5 1 4 . 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 738 | . 12 38 15 2 65 . . . 10 77 8 6 87 . 9 . . 165 . 37 78 125 4 Projectiles 620 | . 12 38 15 2 25 . . . 10 77 8 6 87 . 9 . . 165 . 37 . 125 4 Explosions 40 | . . . . . 40 . . . . . . . . . . . . . . . . . . Melee 78 | . . . . . . . . . . . . . . . . . . . . . 78 . . Knockbacks 59 | . . . . . 18 1 . . . 5 8 . 1 5 6 5 . 5 . . . 5 . Impact 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . Kinetic 53 | . . . . . 16 1 . . . 5 7 . 1 5 6 2 . 5 . . . 5 . Secondary 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 78 | . . . . . 47 . . . . . . . . . . . . 18 . . . 13 . Shots 6 | . . . . . 3 . . . . . . . . . . . . 1 . . . 2 . Rammed 22 | . 2 3 . 1 5 . . . 4 2 2 . . . . 3 . . . . . . . Targets Rammed 22 | . 2 3 . 1 5 . . . 4 2 2 . . . . 3 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 574 | . 438 294 309 302 417 231 . . 84 191 174 180 192 174 419 138 244 574 234 230 145 221 . Average Temperature 90 | . 143 81 69 82 83 68 . . 32 32 62 62 61 65 207 36 138 133 121 42 104 70 . Received Heat Transfer 3790 | . 177 405 102 171 1170 . . . 21 540 18 24 12 100 122 108 . 102 . 105 . 613 . Effects 26 | . 6 2 . 6 1 . . . . . . . . . 4 . . 6 . 1 . . . Shutdowns 6 | . 2 . . . 1 . . . . . . . . . 2 . . 1 . . . . . Energy Bleed 6 | . 2 . . . . . . . . . . . . . . . . 3 . 1 . . . Interference 10 | . 1 2 . 6 . . . . . . . . . . . . . 1 . . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Melted 13 | . 1 1 . . 1 1 . . . 2 1 . . . . . . 3 . 1 . 2 . Combat Hostiles 11 | . . 1 . . 1 1 . . . 2 . . . . . . . 3 . 1 . 2 . Parts Melted 53 | . 6 13 3 3 5 . 1 . 2 10 1 1 . . . . . 7 . 1 . . . Heat Transferred 27960 | . 1221 4884 1739 1924 4280 100 200 . 400 4441 900 500 550 325 200 250 . 2753 333 1258 . 1554 148 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Peak Influence 992 | . 176 596 392 498 992 . . . . 862 486 . . . . 284 66 427 . . . . 36 Initial 395 | . . 42 241 92 163 . . . . 195 395 . . . . 31 36 46 . . . . . Average 306 | . 76 303 277 300 483 . . . . 410 343 . . . . 163 56 204 . . . . 2 Maximum Alert Level 3 | . . 2 1 2 3 . . . . 3 2 . . . . 1 . 2 . . . . . Low Security (%) 31 | 100 100 31 6 19 16 . . . . 5 . . . . . 58 100 44 . . . . 100 Level 1 42 | . . 32 93 64 28 . . . . 60 75 . . . . 41 . 54 . . . . . Level 2 18 | . . 35 . 16 33 . . . . 20 24 . . . . . . 1 . . . . . Level 3 6 | . . . . . 21 . . . . 14 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 6 . 3 16 . . . . 6 2 . . . . 1 . 7 . . . . . Investigation 9 | . 1 2 . . 4 . . . . 2 . . . . . . . . . . . . . Extermination 15 | . . . . . 5 . . . . 3 2 . . . . 1 . 4 . . . . . Reinforcement 17 | . 1 4 . 3 5 . . . . 1 . . . . . . . 3 . . . . . Assault 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Distress Signals 8 | . . 2 2 1 1 . . . . . . . . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 23 50 15 25 64 1 6 . 19 35 10 10 10 32 3 12 5 32 8 10 . 14 5 Peak Tracking Total 10 | . 4 4 3 4 7 1 3 . 5 4 4 5 3 10 3 4 5 5 4 3 . 5 4 Tactical Retreats 20 | . . 2 . . 10 . . . 1 4 . . . . . 1 . 1 . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . 1 . . . 2 . . . . 1 1 . . . . 1 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 2 . . . . . . 1 5 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Machines Disabled 45 | . . 3 7 1 5 . . . . 18 4 . . . . . . 6 . . . . 1 Max in Single Turn 17 | . . 1 1 1 1 . . . . 17 2 . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Machines Accessed 55 | . 7 7 4 2 8 . . 1 . 7 2 2 . 3 . 2 . 2 1 . 7 . . Terminals 23 | . 6 6 4 1 5 . . . . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 6 | . 1 1 . . 2 . . . . 1 . . . . . . . 1 . . . . . Recycling Units 6 | . . . . 1 1 . . . . 2 1 . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Garrison Access 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . Total Hacks 162 | . 19 31 13 5 22 . . 4 . 13 3 8 . 14 . 5 . 4 1 . 20 . . Successful 108 | . 10 19 7 1 12 . . 4 . 6 1 8 . 14 . 4 . 1 1 . 20 . . Failed 54 | . 9 12 6 4 10 . . . . 7 2 . . . . 1 . 3 . . . . . Catastrophic 9 | . 1 1 . . 4 . . . . 3 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 80 | . 14 18 5 4 4 . . 1 . 23 5 . . . . . . 4 . . . . 2 Terminals 71 | . 17 27 13 4 9 . . . . 1 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . Repair Stations 20 | . 2 4 . . 11 . . . . 2 . . . . . . . 1 . . . . . Recycling Units 8 | . . . . 1 2 . . . . 3 1 . . . . 1 . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . 4 . 3 . . . . . Garrison Access 4 | . . . . . . . . . . 2 2 . . . . . . . . . . . . Terminal Hacks 79 | . 9 13 6 . 3 . . 4 . 1 . 8 . 14 . . . . 1 . 20 . . Record 20 | . . 1 . . . . . . . . . 7 . 4 . . . . . . 8 . . Part Schematic 12 | . 2 1 1 . . . . 4 . . . . . . . . . . . . 4 . . Robot Analysis 10 | . 3 3 . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 15 | . . 1 . . . . . . . . . . . 10 . . . . . . 4 . . Open Door 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 12 | . 1 2 . . 9 . . . . . . . . . . . . . . . . . . Scan Component 7 | . 1 1 . . 5 . . . . . . . . . . . . . . . . . . Repair 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 1 . . . . . 2 1 . . . . 1 . . . . . . . Report Inventory 5 | . . . . 1 . . . . . 2 1 . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Analyze 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 4 1 . . . . . . 1 . . . . . . . . . . . . . Terminals 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 5 7 3 1 7 . . . . 5 1 . . . . . . 2 . . . . . Full Trace Events 8 | . . 3 . . 3 . . . . 2 . . . . . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 3 . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 2 1 1 . . . . 19 . . . . . . . 1 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 1 . . 4 . . . . . . . . . . . . . . . . . . Time 149 | . . 26 . . 123 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Total Allies 38 | . . . 10 . 3 . . 8 . 5 1 2 . 5 . . . 3 . . . . 1 Largest Group 11 | . . . 10 7 3 3 3 11 11 7 1 2 . 5 . . . 3 . . . . 1 Highest-Rated Group 372 | . . . 88 64 93 93 93 372 372 209 29 51 . 250 . . . 233 . . . . 33 Highest-Rated Ally 103 | . . . 16 16 31 31 31 51 51 39 29 31 . 65 . . . 103 . . . . 33 Zionite Dispatches 6 | . . . . . . . . . . 2 1 . . . . . . 2 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 7 | . . . . . . . . . . 1 1 . . . . 3 . 1 . . . . 1 DROP 4 | . . . . . . . . . . 1 1 . . . . . . 1 . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 292 | . . . 4 91 . 4 23 . 78 38 . 16 . 32 . . . 6 . . . . . Total Damage 5350 | . . . 24 740 . 65 379 . 1459 709 . 319 . 1108 . . . 547 . . . . . Kills 40 | . . . . 12 . . 4 . 12 6 . 2 . 3 . . . 1 . . . . . Allies Corrupted 5 | . . . . . . . . . 1 . . . . 2 . . . 2 . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Robot Analysis Total 10 | . 3 3 . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . . . . . 1 1 1 3 . . 1 1 . 1 . . . 2 2 . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Turns Passed 22927 | 72 1191 2317 923 568 2797 548 601 1395 516 1733 1071 1094 1221 909 573 578 98 1488 614 851 306 1066 397 Spaces Moved 12098 | 41 620 1165 341 296 1283 350 386 905 317 879 603 630 721 519 315 293 60 745 335 447 173 454 220 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 12082 | 37 620 1165 341 296 1283 350 386 905 317 879 603 630 721 519 315 293 60 745 335 447 173 452 210 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . 10 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 153 153 153 153 155 160 160 160 160 160 162 162 161 161 158 164 158 102 Average Speed 163 | 149 160 164 218 147 166 153 153 153 153 160 161 160 160 160 165 162 162 162 161 164 164 200 158 Slowest Speed 540 | 160 160 240 225 225 385 153 153 153 153 240 242 160 242 240 240 162 162 242 161 245 164 400 540 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 94 92 59 29 33 56 64 90 63 22 13 79 79 68 47 7 70 21 49 72 63 63 6 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 7 | . . . . . . . . 1 1 . . 1 . . . . . . . 1 3 . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 1 1 . Scrap Searched 15 | . . . . . . 1 . 3 . . . 2 3 . 1 . . . . 3 . 2 . Spaces Dug 21 | . . . . . 13 . . . . 4 . . . . . . . 1 1 . . . 2 Terrain Destroyed 310 | . . 14 2 . 92 . . . . 83 6 11 18 11 7 7 . 26 10 6 . 13 4 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Projectile 169 | . . 14 2 . 24 . . . . 13 6 11 18 11 7 7 . 23 10 6 . 13 4 AOE 141 | . . . . . 68 . . . . 70 . . . . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Total 13947 | 49 739 1405 434 357 1680 359 391 913 336 1049 657 687 753 565 344 361 60 907 390 521 195 537 258 Wait 542 | . 20 76 26 12 182 2 1 . . 42 . 45 1 . 1 10 . 33 38 40 8 . 5 Move 12076 | 40 619 1164 340 295 1282 349 385 904 316 878 602 629 720 518 314 293 59 744 334 446 172 453 220 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 167 | 4 24 16 4 2 22 1 . 3 3 12 8 . 6 4 4 14 . 19 . 5 2 10 4 Fast Attach 41 | 5 1 5 4 2 4 . . . . 2 6 . . . . 2 . 5 . . 2 . 3 Attach 95 | . 2 2 . 2 11 2 . 1 . 8 4 . 1 5 6 6 . 10 1 7 1 20 6 Detach 16 | . . . . . . 1 . 1 . . . . . 1 . 2 . . . . 3 1 7 Swap 109 | . 10 19 5 3 16 1 . 3 . 14 4 . 2 3 . 3 1 18 . 1 1 2 3 Drop 148 | . 14 32 11 4 17 1 . . 2 15 12 . 7 2 1 10 . 17 . . 3 . . Fire 705 | . 47 88 44 36 141 2 5 1 11 76 19 13 16 14 13 18 . 61 17 22 . 51 10 Melee 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | . 2 3 . 1 5 . . . 4 2 2 . . . . 3 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . 18 5 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: Res x2 / Arm / *Tes x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 814 | -10/Materials | Discovered new exit (range 12) 1191 | -10/Materials | Discovered new exit (range 16) 1264 | -10/Materials | Entered another Materials area 1264 | -9/Materials | Evolved 2 slots: Utility x2 1676 | -9/Materials | Discovered new exit (range 13) 1830 | -9/Materials | Discovered new exit (range 13) 2378 | -9/Materials | Repaired Broken Imp. Heat Sink? 2830 | -9/Materials | Discovered new exit (range 15) 3088 | -9/Materials | Discovered new exit (range 10) 3570 | -9/Materials | Discovered new exit (range 7) 3581 | -9/Materials | Entered Storage 4198 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4442 | -9/Storage | Discovered new exit (range 14) 4479 | -9/Storage | Build established: Commander-Mutant 4504 | -9/Storage | Entered Materials 4504 | -8/Materials | Accompanied by 7 allies 4504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4701 | -8/Materials | Discovered new exit (range 15) 4957 | -8/Materials | Discovered new exit (range 4) 5072 | -8/Materials | Entered Factory 5072 | -7/Factory | Evolved 2 slots: Utility x2 5279 | -7/Factory | Build established: Scavenger-Mutant 5417 | -7/Factory | Repaired Hrd. Heavy Armor Plating 5498 | -7/Factory | Repaired Adv. Treads 5930 | -7/Factory | Build established: Mutant 6054 | -7/Factory | Identified exit to Lower Caves 6379 | -7/Factory | Repaired Arm. Treads 6404 | -7/Factory | Repaired Hrd. Heavy Armor Plating 6549 | -7/Factory | Discovered new exit (range 19) 7072 | -7/Factory | First assault squad dispatched 7322 | -7/Factory | Destroyed 7 combat bots 7832 | -7/Factory | Allied Derelicts emerged from ambush trap array 7869 | -7/Factory | Entered Lower Caves 7869 | -7/Lower Caves | Accompanied by 3 allies 8119 | -7/Lower Caves | Learned Factory emergency access door positions 8177 | -7/Lower Caves | Build established: Skirmisher 8389 | -7/Lower Caves | Encountered a Warlord checkpoint 8392 | -7/Lower Caves | Discovered new exit (range 9) 8415 | -7/Lower Caves | Identified exit to Lower Caves 8417 | -7/Lower Caves | Entered another Lower Caves area 8417 | -7/Lower Caves | Accompanied by 3 allies 8503 | -7/Lower Caves | Discovered new exit (range 18) 8532 | -7/Lower Caves | Build established: Mutant 8907 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9005 | -7/Lower Caves | Discovered new exit (range 5) 9016 | -7/Lower Caves | Identified exit to Zion 9018 | -7/Lower Caves | Entered Zion 9018 | -7/Zion | Accompanied by 3 allies 9032 | -7/Zion | Given A8's code to call for help 9055 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9120 | -7/Zion | System corruption cleaned by Quarantine Array 9215 | -7/Zion | Learned location of Quarantine (-2) 9369 | -7/Zion | Learned Factory terminal intel 9522 | -7/Zion | Given the Hacking Drone Bay 9522 | -7/Zion | Found Prototype Device 9558 | -7/Zion | Identified Hacking Drone Bay 9585 | -7/Zion | Gained Derelict followers 9902 | -7/Zion | Imprinted 9904 | -7/Zion | Declared Zion's savior 10046 | -7/Zion | Received a hallucinogenic algorithm 10316 | -7/Zion | Discovered new exit (range 19) 10400 | -7/Zion | Identified exit to Proximity Caves 10413 | -7/Zion | Entered Proximity Caves 10413 | -6/Proximity Caves | Accompanied by 11 allies 10414 | -6/Proximity Caves | Identified exit to Factory 10607 | -6/Proximity Caves | Learned location of 1 exit from Factory 10658 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10804 | -6/Proximity Caves | Learned location of 1 exit from Factory 10929 | -6/Proximity Caves | Entered Factory 10929 | -6/Factory | Accompanied by 2 allies 10929 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10930 | -6/Factory | Identified exit to Lower Caves 10930 | -6/Factory | Identified exit to Factory 10932 | -6/Factory | Loaded intel: 26 terminal locations 11043 | -6/Factory | Zion Melee Resupply teleported in 11203 | -6/Factory | Zion Fire squad teleported in 11313 | -6/Factory | Build established: Skirmisher 11354 | -6/Factory | Spotted B-75 Beast 11369 | -6/Factory | Destroyed B-75 Beast 11674 | -6/Factory | Retrieved Zion intel report: Branch Access 11832 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11954 | -6/Factory | Build established: Scavenger-Skirmisher 12201 | -6/Factory | Retrieved Zion intel report: Guard Positions 12372 | -6/Factory | Build established: Scavenger-Mutant 12409 | -6/Factory | Terminal network hard line cut 12538 | -6/Factory | System corruption reached 10% 12662 | -6/Factory | Entered another Factory area 12662 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12765 | -5/Factory | Zion Heavy Resupply teleported in 12795 | -5/Factory | Found Hvy. Reflective Plating 12957 | -5/Factory | Build established: Scavenger-Gunner 13115 | -5/Factory | Discovered new exit (range 9) 13141 | -5/Factory | Identified exit to Upper Caves 13733 | -5/Factory | Entered Upper Caves 13754 | -5/Upper Caves | A Commander dispatched an escort 13773 | -5/Upper Caves | Learned Research terminal intel 13773 | -5/Upper Caves | Learned Factory emergency access door positions 14341 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14808 | -5/Upper Caves | Discovered new exit (range 5) 14826 | -5/Upper Caves | Identified exit to Upper Caves 14827 | -5/Upper Caves | Entered another Upper Caves area 14827 | -5/Upper Caves | Accompanied by 1 ally 14828 | -5/Upper Caves | Commander's escort returned to base 14828 | -5/Upper Caves | Identified exit to Factory 15271 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16022 | -5/Upper Caves | Discovered new exit (range 6) 16030 | -5/Upper Caves | Identified exit to Warlord 16048 | -5/Upper Caves | Entered Warlord 16106 | -5/Warlord | System corruption cleaned by Quarantine Array 16538 | -5/Warlord | Rebuked by Warlord 16563 | -5/Warlord | Warlord's base attacked by MAIN.C 16767 | -5/Warlord | Build established: Commander-Gunner 16838 | -5/Warlord | Warlord forces counterattacked 16919 | -5/Warlord | Spotted Executioner 16937 | -5/Warlord | Discovered new exit (range 11) 16954 | -5/Warlord | Identified exit to Proximity Caves 16957 | -5/Warlord | Entered Proximity Caves 17272 | -4/Proximity Caves | Build established: Scavenger-Tank 17530 | -4/Proximity Caves | Entered Factory 17530 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17859 | -4/Factory | Found Prototype Processor 17860 | -4/Factory | Identified Exp. Targeting Computer 17937 | -4/Factory | Build established: Scavenger-Gunner 18036 | -4/Factory | Discovered new exit (range 14) 18108 | -4/Factory | Sucked down chute 18108 | -4/Factory | Entered Waste 18109 | -4/Waste | Identified exit to Factory 18123 | -4/Waste | EMP discharged 18123 | -4/Waste | Spotted C-40 Crusher 18123 | -4/Waste | Spotted C-40 Crusher 18141 | -4/Waste | Spotted C-40 Crusher 18149 | -4/Waste | Spotted C-40 Crusher 18150 | -4/Waste | Spotted C-40 Crusher 18163 | -4/Waste | Spotted C-40 Crusher 18206 | -4/Waste | Entered Factory 18570 | -4/Factory | System corruption reached 10% 18938 | -4/Factory | Discovered new exit (range 11) 18997 | -4/Factory | Zion Heavy squad teleported in 19076 | -4/Factory | Zion Thermal Resupply teleported in 19243 | -4/Factory | Spotted B-86 Titan 19500 | -4/Factory | Spotted B-86 Titan 19589 | -4/Factory | Discovered new exit (range 20) 19628 | -4/Factory | Terminal network hard line cut 19694 | -4/Factory | Entered Upper Caves 19773 | -4/Upper Caves | Learned Research stockpile data 20000 | -4/Upper Caves | Build established: Scavenger-Mutant 20124 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 20184 | -4/Upper Caves | Learned location of 2 exits from Research 20256 | -4/Upper Caves | Discovered new exit (range 6) 20308 | -4/Upper Caves | Entered another Upper Caves area 20460 | -4/Upper Caves | Discovered new exit (range 16) 20498 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20543 | -4/Upper Caves | Lost 3 parts (1n1u1w) 20606 | -4/Upper Caves | Build established: Skirmisher 21111 | -4/Upper Caves | Discovered new exit (range 18) 21159 | -4/Upper Caves | Entered Zhirov 21161 | -4/Zhirov | Discovered new exit (range 3) 21191 | -4/Zhirov | Met Zhirov 21223 | -4/Zhirov | Learned location of Testing (-3) 21223 | -4/Zhirov | Learned location of Command (-1) 21251 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21292 | -4/Zhirov | Found Alien Artifact 21292 | -4/Zhirov | Identified Integrated Dissipator 21292 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21316 | -4/Zhirov | Found Alien Artifact 21465 | -4/Zhirov | Entered Proximity Caves 21469 | -3/Proximity Caves | Core integrity fell below 50% 21540 | -3/Proximity Caves | Lost 11 parts (4n6u1w) 21731 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21854 | -3/Proximity Caves | Lost 10 parts (2n5u3w) 22054 | -3/Proximity Caves | Build established: Mutant 22186 | -3/Proximity Caves | System corruption reached 30% 22468 | -3/Proximity Caves | Discovered new exit (range 16) 22531 | -3/Proximity Caves | Entered Research 22531 | -3/Research | Evolved 2 slots: Power x1, Utility x1 22532 | -3/Research | Identified exit to Armory 22532 | -3/Research | Identified exit to Testing 22533 | -3/Research | Identified exit to Research 22535 | -3/Research | Loaded intel: 22 terminal locations 22804 | -3/Research | Zion Hover Resupply teleported in 22869 | -3/Research | Build established: Scavenger-Mutant 22928 | -3/Research | Self-destructed Last Messages --------------- 22891_ >> Machine Analyzer network decryption results: 22891_ Garrison Access x3 22909_ ALERT: All DSF locations entering lockdown mode. 22910_ Triggered Shock Trap. 22910_ The floor emits a surge of raw power. 22910_ System corrupted (+1). 22914_ S-43 Plague destroyed. 22916_ Arm. Medium Treads destroyed. 22918_ Med. Treads destroyed. 22919_ Adv. Power Amplifier destroyed. 22921_ U-05 Engineer lays Concrete. 22922_ Graviton Restrictor disabled. 22923_ U-05 Engineer builds a Wall. 22924_ Destroyed Xenon Bombardment Thruster. 22925_ Adv. Heat Sink destroyed. 22926_ Slug penetrates Wall. 22927_ Hvy. Antimatter Reactor destroyed. 22928_ Slug penetrates Wall. 22928_ Slug penetrates U-05 Engineer. 22928_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????""""?????????????????????????????????? | | ????????????""""?????????????????????????????????? | | ????????????""""?????????????????????????????????? | | ????????????"""" ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ??????????????????????????????? | | ???????????? ########??????????????????????? | | ???????????" R #??????????????????????? | | ???????????""" #??????????????????????? | | ?????????? G #??????????????????????? | | ????????? """ +??????????????????????? | | ????????? " #??????????????????????? | | ?????????? #??????????????????????? | | ???????????? h #??????????????????????? | | ????????????? h #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# #???########???????????? | | ??????????????# #?? ????????????? | | ??????????????# #?? ?????????????? | | ??????????????# #? """"" #?????????? | | ??????????????# # """"" #?????????? | | ??????????????# # """"" #?????????? | | ??????????????# u*#[ #?????????? | | ??????????????# !@s= #?????????? | | ??????????????# A!|%s= """"" #?????????? | | ??????????????# #### ### """" ????????????? | | ??????????????# #??# #?? """" ????????????? | | ????########### #??# #??? ???T????????? | | ????# " " # #??# #???? ???????????? | | ????# " " # #??#+#????##########??????????? | | ????# # #?????????????????????????????? | | ????# + #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ???############ #?????????????????????????????? | | ???# ###### #?????????????????????????????? | | #### +?????????????????????????????? | | > #?????????????????????????????? | | #### #?????????????????????????????? | | ???# ###### #?????????????????????????????? | | ##########????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | """ #??????# +?????????????????????????????? | | """ #??????# #?????????????????????????????? | | """ ###????# #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 50 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 30 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Weapon Shielding 33 Point Defense Rating 80 Evasion (%) 40 Targeting Accuracy 28 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 50 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Med. Armor Plating | -9/Materials | Hacked Imp. Datajack | -9/Storage | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Wave Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Power Sword | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Hrd. Heavy Armor Plating | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-15 Conveyor | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel Y-54 Guardian | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed CombatReflectiveBrace Manual? 0 Play Time 04:28:31 Cumulative 211.2 hours Start 2022.04.14 @ 15:35:20 End 2022.04.17 @ 17:04:32 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 171 Adventurer 2 Explorer 8 Win Type - Total 28 Types 14/1/3/8/1/0/0/1/0 Lore% 65 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 37bbb05c-4f1f-40d2-97f1-6901647de760