Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 03:00:00

Player: WayneKnight

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (112)     560
Value Destroyed (3858)     3858
Prototype IDs (10)         200
Alien Tech Used (3)        600
Bonus (2763)               2763
              TOTAL SCORE: 14481

 Bonus
-------
High Alert Combat Kills    63
Entered Garrisons          200
Used RIF Installer         500
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Particle Reactor
  Advanced Signal Interpreter
   Layered Light Armor Plating
           Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
         Combat Airjet
                Antigrav System
                Antigrav System
       Improved Linear Gravjet
                Antigrav Array
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
     Long-range Terrain Scanner
       Improved Utility Shielding
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
                Core Cannon
                Great Axe
>               --- INVENTORY --------
          Light Fission Core
                Gravmag System
                Linear Gravjet
                Nuclear Pulse Array
         Cooled Impulse Thruster
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved ECM Suite
       Improved Weapon Shielding
        Layered Light Armor Plating
                System Restoration Module
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
                Fusion Bomb Launcher
       Advanced Datajack
       Improved Remote Datajack
[Rating: 121]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Nuclear Pulse Array
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Energy Cannon            Core Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   2   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   1   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   3   1   .   .   1   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             174  | .   15  3   2   4   10  8   4   53  20  .   4   26  4   8   13  
  Power                    9    | .   .   .   .   .   1   .   .   3   1   .   .   3   1   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   .   .   3   1   .   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               62   | .   11  3   .   1   1   4   2   12  7   .   1   7   2   6   5   
    Treads                 21   | .   6   2   .   1   1   4   1   6   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Wheel                  8    | .   5   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Hover                  27   | .   .   .   .   .   .   .   .   4   7   .   .   7   2   5   2   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   
  Utility                  59   | .   2   .   2   .   7   2   .   18  11  .   2   9   1   1   4   
    Device                 23   | .   .   .   .   .   2   .   .   7   4   .   2   5   .   .   3   
    Storage                10   | .   2   .   2   .   2   .   .   3   .   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   .   .   2   1   .   .   1   1   .   .   
    Protection             18   | .   .   .   .   .   2   2   .   4   6   .   .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | .   2   .   .   3   1   2   2   20  1   .   1   7   .   1   4   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          24   | .   2   .   .   3   1   1   1   10  .   .   .   5   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   1   .   9   1   .   1   2   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   3   
Parts Lost                 32   | .   .   .   .   1   .   .   .   9   7   .   .   1   .   .   14  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Propulsion               15   | .   .   .   .   1   .   .   .   5   4   .   .   .   .   .   5   
  Utility                  7    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   4   
  Weapon                   7    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   3   
  Highest Loss Streak      12   | .   .   .   .   1   .   .   .   2   3   .   .   1   .   .   12  
Average Slot Usage (%)     95   | .   99  100 100 99  98  96  87  94  95  86  95  97  95  98  83  
  Engine                   3    | .   14  14  14  14  2   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   6   7   7   7   6   6   6   9   6   4   3   
  Treads                   15   | .   12  23  28  27  26  30  22  19  .   .   .   .   .   .   .   
  Wheel                    2    | .   11  4   .   .   .   .   3   4   .   .   .   .   .   .   .   
  Hover                    6    | .   .   .   .   .   .   .   .   .   29  26  26  26  31  27  5   
  Device                   4    | .   .   .   .   .   5   .   .   3   11  13  13  10  10  9   9   
  Storage                  22   | .   27  28  28  28  26  23  23  28  13  13  13  11  10  9   4   
  Processor                5    | .   .   .   .   .   3   7   7   8   6   6   6   5   5   4   4   
  Hackware                 4    | .   .   .   .   .   .   .   .   1   9   13  13  17  16  19  18  
  Protection               2    | .   .   .   .   .   8   11  7   1   3   .   .   .   .   3   4   
  Ballistic Gun            12   | .   24  28  28  28  18  14  14  9   .   .   .   3   5   4   3   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   4   12  6   12  5   5   8   9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 12  33  33  41  45  83  98  99  117 71  61  65  73  76  82  82  
  Greatest Support         103  | 20  40  40  40  40  60  88  88  80  75  66  66  83  101 103 103 
  Greatest Overweight (x)  4    | .   3   3   1   1   1   1   3   4   1   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   2   1   .   1   1   .   2   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 32   | 6   14  14  16  16  24  24  24  32  18  18  18  18  18  18  18  
  Average Capacity         21   | 6   12  14  15  16  22  24  24  29  18  18  18  18  18  18  10  
  Most Carried             32   | 6   14  14  15  16  24  24  24  32  18  15  18  18  18  18  18  
  Average Carried          20   | 6   10  14  14  15  20  23  23  27  16  15  17  17  17  17  9   
  Final Capacity           24   | 6   14  14  16  16  24  24  24  18  18  18  18  18  18  18  4   
  Final Carried            24   | 6   14  14  15  16  24  24  24  18  15  15  18  18  17  18  4   

 Class Distribution 
--------------------
 43% | Hauler-Mutant
 24% | Mutant
 11% | Hacker-Scout
 10% | Hacker-Mutant
  4% | Hauler-Assassin
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -6/Waste
 Hacker-Mutant | -6/Factory
  Hacker-Scout | -5/Factory
  Hacker-Scout | -4/Factory
  Hacker-Scout | -3/Research
  Hacker-Scout | -3/Quarantine

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  
Matter Collected           3662 | 189  446  200  .    178  111  227  290  1153 260  .    13   246  111  37   201  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4435 | .    277  180  .    199  91   345  374  1565 879  .    13   296  .    37   179  
  Parts                    269  | .    33   9    .    13   6    24   15   96   39   .    5    19   .    1    9    
Haulers Intercepted        3    | .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    .    2    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  86   | .   9   4   .   8   .   6   11  28  12  .   .   7   .   .   1   
  Melee                    20   | .   .   .   .   .   .   .   .   5   12  .   .   2   .   .   1   
  Guns                     62   | .   9   4   .   8   .   6   7   23  .   .   .   5   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   5   .   .   1   2   3   .   1   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   3    | .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   1   .   .   1   2   .   .   .   .   .   1   
  Operator                 8    | .   3   .   .   .   .   1   .   1   2   .   .   .   .   .   1   
  Watcher                  5    | .   1   .   .   .   .   .   .   1   1   .   .   1   .   1   .   
  Swarmer                  32   | .   7   .   .   5   .   .   4   7   3   .   .   5   .   .   1   
  Grunt                    31   | .   2   4   .   2   .   3   6   10  4   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   1   .   7   .   .   .   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   1   .   2   3   .   .   1   .   .   .   
Best Kill Streak           5    | .   3   4   .   3   1   3   4   3   3   .   1   5   .   1   1   
  Combat Bots Only         5    | .   3   4   .   3   .   3   4   3   2   .   .   5   .   .   1   
Max Kills in Single Turn   2    | .   1   1   .   1   1   1   2   2   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  
Damage Taken               8730  | .    255  157  .    324  20   362  737  2364 1412 .    .    476  231  .    2392 
  Core                     2102  | .    30   36   .    82   .    17   13   252  232  .    .    117  91   .    1232 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  .    .    .    40   100  .    .    59   .    .    72   88   92   .    .    
Volleys Fired              253   | .    48   12   .    17   3    29   31   104  .    .    .    9    .    .    .    
  Largest                  2     | .    2    2    .    2    2    2    2    2    .    .    .    2    .    .    .    
  Hottest                  73    | .    60   40   .    56   53   53   56   73   .    .    .    63   .    .    .    
Shots Fired                495   | .    95   24   .    34   6    58   56   205  .    .    .    17   .    .    .    
  Gun                      489   | .    95   24   .    34   6    58   50   205  .    .    .    17   .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  476   | .    93   24   .    34   6    58   50   194  .    .    .    17   .    .    .    
  Thermal                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    8    12   .    8    1    11   6    28   .    .    .    3    .    .    .    
  Robot Miss Streak        8     | .    5    2    .    3    2    3    3    8    .    .    .    1    .    .    .    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        7     | .    2    .    .    2    .    .    2    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           443   | .    56   17   .    22   2    44   36   170  60   .    1    24   1    1    9    
  Core Hits                190   | .    20   9    .    10   3    17   23   66   23   .    1    10   1    1    6    
  Critical Hits            11    | .    .    .    .    1    .    .    1    6    2    .    .    1    .    .    .    
  Critical Kills           3     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    1    .    .    .    5    1    .    .    1    .    .    .    
Melee Attacks              247   | .    .    .    .    .    .    1    .    36   92   .    13   28   13   8    56   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 247   | .    .    .    .    .    .    1    .    36   92   .    13   28   13   8    56   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    3    5    .    1    1    .    .    3    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    .    1    11   .    .    1    .    .    1    
Damage Inflicted           11893 | .    622  236  .    362  116  832  1094 4002 2776 .    146  909  112  46   640  
  Guns                     5979  | .    618  236  .    354  77   830  677  2911 .    .    .    276  .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               450   | .    .    .    .    .    .    .    417  33   .    .    .    .    .    .    .    
  Melee                    5269  | .    .    .    .    .    .    .    .    1001 2776 .    146  633  42   46   625  
  Ramming                  195   | .    4    .    .    8    39   2    .    57   .    .    .    .    70   .    15   
  Kinetic                  5882  | .    618  236  .    354  77   830  677  2814 .    .    .    276  .    .    .    
  Thermal                  33    | .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    
  Explosive                417   | .    .    .    .    .    .    .    417  .    .    .    .    .    .    .    .    
  Electromagnetic          97    | .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5269  | .    .    .    .    .    .    .    .    1001 2776 .    146  633  42   46   625  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    1    1    2    2    7    7    .    .    .    12   
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    6    5    .    .    .    6    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    2    .    5    .    .    .    .    
  Effects                  54    | .    .    .    .    .    .    1    1    26   4    2    17   .    .    .    3    
    Message Errors         16    | .    .    .    .    .    .    .    1    10   3    .    2    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    1    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    1    1    .    3    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    1    .    7    .    1    5    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            516   | .    .    .    .    .    4    .    7    86   326  .    .    .    .    .    93   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Melee                    509   | .    .    .    .    .    4    .    .    86   326  .    .    .    .    .    93   
Knockbacks                 2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85    | .    .    .    .    .    .    .    39   5    .    .    .    .    34   .    7    
  Shots                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   18    | .    1    .    .    1    4    1    .    5    .    .    .    .    2    .    4    
Targets Rammed             19    | .    1    .    .    1    4    1    .    6    .    .    .    .    2    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        220   | .    .    2    .    .    8    56   220  213  .    .    202  20   120  59   .    
  Average Temperature      37    | .    .    1    .    .    6    22   66   48   .    .    103  4    44   15   .    
  Received Heat Transfer   1326  | .    42   87   .    .    9    75   243  492  276  .    .    45   36   .    21   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Heat Transferred         50    | .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Peak Influence             530  | .   253 135 .   145 90  187 368 530 452 100 97  208 127 72  144 
  Initial                  256  | .   .   35  .   .   25  40  14  193 256 100 70  13  45  7   39  
  Average                  162  | .   75  104 .   108 36  50  151 266 321 100 61  107 87  51  68  
Maximum Alert Level        2    | .   1   .   .   .   .   .   1   2   2   .   .   1   .   .   .   
  Low Security (%)         64   | 100 97  100 .   100 100 100 65  29  .   100 100 78  100 100 100 
  Level 1                  28   | .   2   .   .   .   .   .   34  52  95  .   .   21  .   .   .   
  Level 2                  6    | .   .   .   .   .   .   .   .   18  4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   .   2   .   3   .   6   5   .   1   .   1   .   5   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            8    | .   .   .   .   .   .   1   .   2   3   .   .   .   .   .   2   
  Reinforcement            14   | .   3   .   .   .   .   2   .   3   2   .   .   .   1   .   3   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Distress Signals           7    | .   .   .   .   .   .   .   .   3   1   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              234  | .   27  4   .   14  4   9   12  52  35  6   2   14  4   4   47  
  Peak Tracking Total      16   | .   4   3   .   4   1   3   5   4   7   6   3   4   3   2   16  
  Tactical Retreats        30   | .   2   .   .   5   .   .   2   3   7   .   .   3   2   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Traps Triggered            13   | .   .   .   .   2   .   .   5   3   1   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Machines Disabled          7    | .   .   .   .   1   .   1   .   3   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   .   .   .   4   2   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Machines Accessed          69   | .   6   .   1   2   6   4   .   16  5   .   6   7   4   3   9   
  Terminals                41   | .   4   .   .   1   4   3   .   8   2   .   3   3   3   3   7   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   1   
  Recycling Units          8    | .   2   .   .   .   1   .   .   2   .   .   1   1   1   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   .   1   .   4   2   .   .   2   .   .   .   
Total Hacks                207  | .   21  .   1   5   20  12  .   38  9   .   30  12  13  10  36  
  Successful               132  | .   14  .   1   3   12  6   .   25  7   .   20  7   7   7   23  
  Failed                   74   | .   6   .   .   2   8   6   .   13  2   .   10  5   6   3   13  
    Catastrophic           11   | .   1   .   .   .   .   .   .   4   .   .   2   .   .   1   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   90   | .   9   .   .   3   8   7   .   18  3   .   5   6   10  5   16  
  Terminals                137  | .   15  .   .   4   16  10  .   25  5   .   8   6   12  10  26  
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   2   
  Recycling Units          16   | .   6   .   .   .   3   .   .   2   .   .   3   1   1   .   .   
  Scanalyzers              29   | .   .   .   .   .   .   .   .   4   .   .   17  .   .   .   8   
  Garrison Access          10   | .   .   .   .   .   .   2   .   4   2   .   .   2   .   .   .   
Terminal Hacks             41   | .   6   .   1   3   6   1   .   5   1   .   1   1   3   5   8   
  Record                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             9    | .   1   .   .   .   2   .   .   2   1   .   .   1   .   1   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   2   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
Recycling Unit Hacks       12   | .   5   .   .   .   2   .   .   2   .   .   1   1   1   .   .   
  Report Inventory         8    | .   2   .   .   .   1   .   .   2   .   .   1   1   1   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 29   | .   .   .   .   .   .   .   .   4   .   .   17  .   .   .   8   
  Insert Component         13   | .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   3   
  Analyze                  16   | .   .   .   .   .   .   .   .   2   .   .   9   .   .   .   5   
Garrison Access Hacks      9    | .   .   .   .   .   .   1   .   4   2   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   4   2   .   .   2   .   .   .   
Unauthorized Hacks         32   | .   3   .   .   .   3   4   .   8   2   .   1   1   3   2   5   
  Terminals                32   | .   3   .   .   .   3   4   .   8   2   .   1   1   3   2   5   
    Track                  7    | .   1   .   .   .   .   1   .   3   .   .   .   .   1   .   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Botnet                 20   | .   2   .   .   .   2   2   .   5   2   .   1   1   1   2   2   
    Operators              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         45   | .   4   .   .   1   5   4   .   9   2   .   5   4   3   1   7   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   3   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   
    Matter                 336  | .   .   .   .   .   .   .   .   168 .   .   .   168 .   .   .   
    Time                   126  | .   .   .   .   .   .   .   .   84  .   .   .   42  .   .   .   
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   8   .   .   .   8   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Time                     75   | .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   31  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   3   
  Part Schematics Acquired 13   | .   .   .   .   .   .   .   .   2   .   .   8   .   .   .   3   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Total Allies               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Largest Group            1    | .   .   .   .   1   1   1   .   .   .   .   .   .   1   1   1   
  Highest-Rated Group      44   | .   .   .   .   31  31  31  .   .   .   .   .   .   26  26  44  
  Highest-Rated Ally       44   | .   .   .   .   31  31  31  .   .   .   .   .   .   26  26  44  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   
  Total Damage             230  | .   .   .   .   .   106 124 .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Qua 
Robot Analysis Total       3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  
Turns Passed               14228 | 2    1533 231  829  464  776  1216 538  4830 927  82   579  690  424  294  813  
Spaces Moved               10694 | 2    881  137  483  209  407  528  275  2743 734  130  912  988  682  496  1087 
  Core                     47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Treads                   3045  | .    4    71   483  209  407  528  136  1207 .    .    .    .    .    .    .    
  Legs                     131   | 2    129  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2477  | .    748  66   .    .    .    .    139  1524 .    .    .    .    .    .    .    
  Hover                    4021  | .    .    .    .    .    .    .    .    12   734  130  912  988  682  496  67   
  Flight                   973   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    973  
  Fastest Speed            32    | 120  100  110  160  180  180  160  130  108  44   58   58   48   40   36   32   
  Average Speed            104   | 120  108  135  171  180  180  179  154  149  77   58   58   50   48   47   35   
  Slowest Speed            240   | 120  160  160  180  180  180  180  180  240  146  58   58   131  58   123  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       41    | 2    96   27   86   51   34   12   52   61   16   76   21   20   19   17   72   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    1    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 75    | .    .    .    .    .    .    1    2    11   4    .    11   12   11   5    18   
Terrain Destroyed          100   | .    .    .    .    1    .    2    10   23   4    .    11   15   11   5    18   
  Melee                    73    | .    .    .    .    .    .    1    .    11   4    .    11   12   11   5    18   
  Projectile               10    | .    .    .    .    1    .    1    1    4    .    .    .    3    .    .    .    
  AOE                      17    | .    .    .    .    .    .    .    9    8    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Was  Fac  Fac  Fac  Res  Qua  
Total                      12930 | 1    1360 156  487  265  447  757  340  3215 992  136  948  1111 750  545  1420 
  Wait                     1347  | .    389  5    .    26   1    168  .    222  157  7    3    45   47   15   262  
  Move                     10649 | 1    880  136  482  208  406  527  273  2742 734  129  911  987  682  495  1056 
  Hop                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Pick Up                  110   | .    16   .    1    4    15   10   2    29   2    .    10   6    1    8    6    
  Fast Attach              35    | .    1    .    .    1    2    1    1    5    3    .    1    7    1    3    9    
  Attach                   40    | .    1    .    .    1    4    2    1    12   6    .    1    3    2    3    4    
  Detach                   10    | .    1    .    .    .    1    .    .    2    .    .    .    2    .    1    3    
  Swap                     101   | .    13   3    2    2    4    5    2    36   11   .    2    16   1    2    2    
  Drop                     106   | .    10   .    2    5    7    13   2    20   2    .    8    9    2    10   16   
  Fire                     253   | .    48   12   .    17   3    29   31   104  .    .    .    9    .    .    .    
  Melee                    216   | .    .    .    .    .    .    1    .    35   77   .    12   27   13   8    43   
  Ram                      6     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    4    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    1    .    .    1    4    1    .    5    .    .    .    .    .    .    .    
  Escape Stasis            30    | .    .    .    .    .    .    .    28   2    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 2 exits: *Fac / [*Low])
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2)
-3/Quarantine

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 1)
     3 | -11/Scrapyard | Entered Materials
    52 | -10/Materials | Central database locked down
   314 | -10/Materials | Build established: Mutant
   372 | -10/Materials | Discovered new exit (range 4)
   544 | -10/Materials | Discovered new exit (range 4)
   906 | -10/Materials | Discovered new exit (range 6)
   935 | -10/Materials | Discovered new exit (range 5)
  1536 | -10/Materials | Entered Mines
  1537 | -10/Mines     | Learned location of Storage (-9)
  1674 | -10/Mines     | Found a hidden stash of uninstalled traps
  1759 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1760 | -10/Mines     | Discovered new exit (range 5)
  1767 | -10/Mines     | Entered Exiles
  1767 | -10/Exiles    | Found Exiles lab abandoned
  2574 | -10/Exiles    | Discovered new exit (range 14)
  2596 | -10/Exiles    | Entered Mines
  2811 | -9/Mines      | Core integrity fell below 50%
  2818 | -9/Mines      | Discovered new exit (range 14)
  2973 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3051 | -9/Mines      | Discovered new exit (range 3)
  3052 | -9/Mines      | Met a Derelict testing a Signal Generator
  3060 | -9/Mines      | Entered Materials
  3060 | -8/Materials  | Accompanied by 1 ally
  3060 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3392 | -8/Materials  | Build established: Hauler-Mutant
  3476 | -8/Materials  | Discovered new exit (range 10)
  3836 | -8/Materials  | Entered Factory
  3836 | -7/Factory    | Accompanied by 1 ally
  3836 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4856 | -7/Factory    | Discovered new exit (range 5)
  5036 | -7/Factory    | Identified exit to Garrison
  5052 | -7/Factory    | Entered Garrison
  5104 | -7/Garrison   | Triggered checkpoint
  5286 | -7/Garrison   | Triggered checkpoint
  5393 | -7/Garrison   | Triggered checkpoint
  5470 | -7/Garrison   | Triggered checkpoint
  5562 | -7/Garrison   | Discovered new exit (range 10)
  5584 | -7/Garrison   | Installed Relay Interface Framework
  5590 | -7/Garrison   | Entered Factory
  6083 | -7/Factory    | Garrison activated, responded to threat
  6280 | -7/Factory    | Build established: Hauler-Skirmisher
  6373 | -7/Factory    | Identified exit to Lower Caves
  6789 | -7/Factory    | Build established: Hauler-Assassin
  7206 | -7/Factory    | Build established: Hauler-Mutant
  7783 | -7/Factory    | Fabricated Gravmag System?
  8593 | -7/Factory    | Discovered new exit (range 7)
 10326 | -7/Factory    | Discovered new exit (range 4)
 10382 | -7/Factory    | Identified exit to Factory
 10420 | -7/Factory    | Entered another Factory area
 10420 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10519 | -6/Factory    | Discovered new exit (range 7)
 10523 | -6/Factory    | Identified exit to Factory
 10689 | -6/Factory    | Discovered new exit (range 14)
 10695 | -6/Factory    | Build established: Mutant
 10997 | -6/Factory    | Lost 3 parts (3n)
 11043 | -6/Factory    | Repaired Gravmag System
 11138 | -6/Factory    | Build established: Hacker-Mutant
 11311 | -6/Factory    | Lost 3 parts (1n1u1w)
 11347 | -6/Factory    | Sucked down chute
 11347 | -6/Factory    | Entered Waste
 11357 | -6/Waste      | Spotted C-40 Crusher
 11362 | -6/Waste      | EMP discharged
 11369 | -6/Waste      | Spotted C-40 Crusher
 11399 | -6/Waste      | Spotted C-40 Crusher
 11403 | -6/Waste      | Spotted C-40 Crusher
 11408 | -6/Waste      | Spotted C-40 Crusher
 11414 | -6/Waste      | Spotted C-40 Crusher
 11424 | -6/Waste      | Discovered new exit (range 11)
 11429 | -6/Waste      | Identified exit to Factory
 11429 | -6/Waste      | Entered Factory
 11703 | -6/Factory    | Discovered exit to Factory (range 14)
 12008 | -6/Factory    | Entered another Factory area
 12008 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 12305 | -5/Factory    | Fabricated Gravmag System?
 12411 | -5/Factory    | Discovered new exit (range 22)
 12672 | -5/Factory    | Identified exit to Factory
 12698 | -5/Factory    | Entered another Factory area
 12698 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12738 | -4/Factory    | Build established: Hacker-Scout
 13114 | -4/Factory    | Discovered new exit (range 5)
 13115 | -4/Factory    | Identified exit to Research
 13122 | -4/Factory    | Entered Research
 13122 | -3/Research   | Accompanied by 1 ally
 13122 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 13176 | -3/Research   | Identified exit to Research
 13239 | -3/Research   | Found Fusion Bomb Launcher
 13259 | -3/Research   | Identified exit to Armory
 13259 | -3/Research   | Identified exit to Quarantine
 13416 | -3/Research   | Entered Quarantine
 13426 | -3/Quarantine | Found Alien Energy Cannon
 13426 | -3/Quarantine | Identified Core Cannon
 13896 | -3/Quarantine | Repaired Broken Fusion Bomb Launcher
 13923 | -3/Quarantine | Found Alien Artifact
 13923 | -3/Quarantine | Identified Transdimensional Reconstructor
 13923 | -3/Quarantine | Warped through subspace
 13955 | -3/Quarantine | Found Alien Artifact
 13955 | -3/Quarantine | Identified Dimensional Node Initializer
 13955 | -3/Quarantine | Initialized slip node
 14105 | -3/Quarantine | Met incapacitated Sigix Warrior
 14105 | -3/Quarantine | Lockdown squad dispatched
 14155 | -3/Quarantine | Spotted Lightning
 14155 | -3/Quarantine | Spotted Lightning
 14168 | -3/Quarantine | Spotted Lightning
 14205 | -3/Quarantine | Core integrity fell below 50%
 14205 | -3/Quarantine | System corruption reached 10%
 14219 | -3/Quarantine | Core integrity fell below 20%
 14229 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
14202_ Acquired 20 matter.
14203_ Slammed into Lightning. <x2>
14205_ Slammed into P-80 Master.
14207_ EMDS Slug penetrates Machine.
14208_ Sigix Lab disabled.
14212_ System corrupted: IFF burst signal emitted.
14212_ P-80 Master resets S-43 Plague, system corruption cleaned.
14213_ Penetrated by EMDS Slug.
14214_ Drone sends a signal.
14215_ Penetrated by EMDS Slug. <x2>
14222_ Slug penetrates Wall. <x2>
14222_ Penetrated by Slug. <x2>
14223_ U-05 Engineer lays Concrete.
14223_ Slug penetrates Wall.
14223_ Penetrated by Slug.
14224_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
14225_ Penetrated by Slug.
14225_ Slug penetrates Wall.
14228_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  Q010.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????#####??????????????????????????????? |
| ??????????????#   #??????????????????????????????? |
| ??????????????#   #??????????????????????????????? |
| ####+##########  h##############+#???????????????? |
|                   h      @               ????????? |
|                              k           ????????? |
|                       u   c              ????????? |
| ####+######+#############+##########    ?????????? |
| ??     ?#           #?????  ?????????????????????? |
| ?# """" #           #??????  #???????????????????? |
| ?# """" #   """     #??????? +???????????????????? |
| ?# """" #  ""!""    #????????#???????????????????? |
| ?# """" #  """""    #????????????????????????????? |
| ?#      #           #????????????????????????????? |
| ?###/#??#           #????????????????????????????? |
| #### ################????????????????????????????? |
|                    ??????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
|                     ?????????????????????????????? |
| #####+#######????????????????????????????????????? |
| ?#        #??????????????????????????????????????? |
| ?# """""  #??????????????????????????????????????? |
| ?# """""  #??????????????????????????????????????? |
| ?# """""  #????? ????????????????????????????????? |
| ?#        #??????????????????????????????????????? |
| ?# """""  #???????????"??????????????????????????? |
| ?# """""  #??????????????????????????????????????? |
| ?# """""  #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          34
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             600
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                63
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          20

 Item Schematics 
-----------------
             Gravmag System | -7/Factory    | Scanalyzed
              Hacking Suite | -7/Factory    | Scanalyzed
               Fission Core | -6/Factory    | Scanalyzed
   Lyr. Light Armor Plating | -6/Factory    | Scanalyzed
          Lrg. Storage Unit | -6/Factory    | Scanalyzed
    Adv. Signal Interpreter | -6/Factory    | Scanalyzed
     Imp. Utility Shielding | -6/Factory    | Scanalyzed
 Adv. Weight Redist. System | -6/Factory    | Scanalyzed
          Imp. Sensor Array | -6/Factory    | Scanalyzed
          Med. Storage Unit | -6/Factory    | Scanalyzed
             Antigrav Array | -3/Quarantine | Scanalyzed
          Lgt. Fission Core | -3/Quarantine | Scanalyzed
       Fusion Bomb Launcher | -3/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gravmag System | x2 | -7/Factory 
 Gravmag System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Core Cannon
Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
False Reunion

 Challenges 
------------
None

 Game 
------
Seed              MeleeRiotTorch
  Manual?         0
Play Time         02:11:57
  Cumulative      80.6 hours
  Start           2020.10.25 @ 01:46:46
  End             2020.10.25 @ 03:00:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             40
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ae1c7f9-0197-46c2-ab98-1e233f1c3624