Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 16:44:32 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (3003) 3003 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 6710 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 113/500 System Corruption 5% Temperature Warm (160) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Coolant Injector High-capacity Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (20) --- F-cell Engine Advanced Heat Sink Medium Matter Pod (100) High-capacity Matter Pod (200) Recoil Stabilizer Recoil Stabilizer Matter Filter System Shield System Restoration Module Field Recycling Unit (0) Flak Gun Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Transmission Jammer Powered Armor > --- WEAPON ----------- Force Rifle Flak Gun > --- INVENTORY -------- F-cell Engine Wheel Advanced Heat Sink Advanced Heat Sink Medium Matter Pod High-capacity Matter Pod Recoil Stabilizer Recoil Stabilizer Matter Filter Hacking Suite System Shield System Restoration Module Field Recycling Unit Force Rifle Force Rifle Force Rifle Enhanced Autogun Enhanced Autogun Datajack Plasma Cutter [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 6 | . . 2 . 2 2 Weapon . | . . . . . . Parts Attached 121 | . 16 12 43 5 45 Power 14 | . 2 2 7 . 3 Engine 14 | . 2 2 7 . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 39 | . 5 4 18 1 11 Treads 15 | . . . 9 1 5 Leg 1 | . 1 . . . . Wheel 23 | . 4 4 9 . 6 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 6 3 4 2 11 Device 10 | . 1 1 2 1 5 Storage 3 | . 2 . 1 . . Processor 5 | . 1 . 1 1 2 Hackware . | . . . . . . Protection 8 | . 2 2 . . 4 Artifact . | . . . . . . Weapon 42 | . 3 3 14 2 20 Energy Gun 20 | . 2 3 7 1 7 Energy Cannon . | . . . . . . Ballistic Gun 20 | . 1 . 6 1 12 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 3 . 2 Parts Lost 35 | . 4 4 8 . 19 Power 3 | . 2 1 . . . Propulsion 15 | . 1 3 3 . 8 Utility 7 | . . . 1 . 6 Weapon 10 | . 1 . 4 . 5 Highest Loss Streak 10 | . 2 2 5 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 98 97 100 98 Engine 8 | . 13 11 8 7 5 Treads 8 | . . . 16 15 10 Leg 1 | . 6 . . . . Wheel 17 | . 21 21 17 15 15 Device 12 | . . 11 9 15 19 Storage 8 | . 14 11 9 7 6 Processor 16 | . 7 11 16 23 19 Protection 4 | . 4 10 1 . 5 Energy Gun 10 | . 13 21 15 2 6 Ballistic Gun 5 | . 14 . 1 12 2 Ballistic Cannon 1 | . . . . . 2 Naked Turns . | . . . . . . Heaviest Build 77 | 12 49 55 59 59 77 Greatest Support 96 | 20 20 20 32 32 96 Greatest Overweight (x) 7 | . 2 5 5 1 7 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 18 | . 13 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 Average Carried 17 | . 11 18 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 19 19 20 13 Class Distribution -------------------- 36% | Mutant 33% | Scavenger-Skirmisher 16% | Scavenger-Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2150 | 200 333 157 470 . 990 Remotely . | . . . . . . Salvage Created 4420 | . 299 301 1276 . 2544 Parts 206 | . 26 20 59 . 101 Haulers Intercepted 7 | . 2 . 2 . 3 Recyclers Shooed 11 | . . . 2 . 9 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 6 11 24 . 27 Guns 60 | . 6 11 23 . 20 Cannons 6 | . . . . . 6 AOE 1 | . . . . . 1 Classes Destroyed 14 | . 6 2 4 . 2 Worker 11 | . 1 1 3 . 6 Builder 2 | . 2 . . . . Hauler 7 | . 2 . 2 . 3 Recycler 10 | . . . 4 . 6 Operator 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 17 | . 3 4 4 . 6 Saboteur 1 | . . . . . 1 Grunt 29 | . 3 3 12 . 11 Brawler 3 | . . . 1 . 2 Sentry 10 | . . 4 4 . 2 Specialist 3 | . . . 2 . 1 Hunter 2 | . . . 1 . 1 Programmer 3 | . . . . . 3 Best Kill Streak 7 | . 6 7 4 . 5 Combat Bots Only 7 | . 3 7 4 . 3 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 548 | . 59 60 98 3 328 Missed 133 | . 10 20 19 1 83 Damage Taken 7358 | . 790 571 1365 34 4598 Core 1382 | . 190 168 162 . 862 Absorbed by Shields . | . . . . . . Redirected to Shielding 68 | . 19 23 26 . . Regen/Repaired (Parts) 112 | . 69 43 . . . Core Remaining (%) 70 | 100 24 58 70 100 . Volleys Fired 312 | . 35 29 76 11 161 Largest 2 | . 2 2 2 1 2 Hottest 160 | . 130 130 134 55 160 Shots Fired 560 | . 65 58 148 11 278 Gun 526 | . 65 58 148 11 244 Cannon 34 | . . . . . 34 Launcher . | . . . . . . Special . | . . . . . . Kinetic 170 | . 43 . 6 . 121 Thermal 287 | . 22 58 142 11 54 Explosive . | . . . . . . Electromagnetic 103 | . . . . . 103 Robot Hit Streak 23 | . 8 14 18 5 23 Robot Miss Streak 11 | . 9 11 6 1 5 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 3 . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 451 | . 46 49 129 7 220 Core Hits 415 | . 42 52 167 . 154 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 13 | . . . 5 1 7 Burn 9 | . . . 5 1 3 Destroy 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7840 | . 590 679 2052 153 4366 Guns 6600 | . 590 621 2052 153 3184 Cannons 800 | . . . . . 800 Explosions 440 | . . 58 . . 382 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2493 | . 335 . 92 . 2066 Thermal 4373 | . 255 679 1960 153 1326 Explosive . | . . . . . . Electromagnetic 974 | . . . . . 974 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 156 | . . 45 . . 111 Projectiles . | . . . . . . Explosions 156 | . . 45 . . 111 Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary . | . . . . . . Self-Inflicted Damage 290 | . . 71 . . 219 Shots 5 | . . 1 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 314 | . 186 198 314 . 199 Average Temperature 78 | . 46 98 95 . 66 Received Heat Transfer 2104 | . 261 165 531 . 1147 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 10 | . . . . . 10 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . . . 5 . 5 Heat Transferred 7088 | . 325 810 3383 370 2200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 541 | . 95 305 458 182 541 Initial 182 | . . 5 96 182 88 Average 144 | . 32 152 249 182 136 Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 76 | . 100 62 44 100 80 Level 1 20 | . . 37 50 . 15 Level 2 2 | . . . 5 . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 4 3 . 10 Investigation 4 | . . 2 . . 2 Extermination 3 | . . . . . 3 Reinforcement 9 | . . 2 3 . 4 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 3 | . . . . . 3 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . . . 3 . 1 Communications Jammed 21 | . . . . . 21 Distress Signals 20 | . . . . . 20 Times Spotted 126 | . 15 18 37 4 52 Peak Tracking Total 9 | . 4 6 6 3 9 Tactical Retreats 9 | . . . 5 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . 2 . . 5 Max in Single Turn 2 | . . 2 . . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 19 | . 7 3 4 . 5 Terminals 10 | . 5 2 2 . 1 Fabricators 2 | . . . . . 2 Repair Stations 2 | . 1 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . . 1 Total Hacks 51 | . 14 9 14 . 14 Successful 26 | . 5 6 10 . 5 Failed 25 | . 9 3 4 . 9 Catastrophic 5 | . 2 . 1 . 2 Database Lockouts . | . . . . . . Manual 25 | . 11 4 7 . 3 Terminals 27 | . 11 4 8 . 4 Fabricators 5 | . . . . . 5 Repair Stations 7 | . 2 5 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 8 | . . . 6 . 2 Garrison Access 3 | . . . . . 3 Terminal Hacks 3 | . 1 . 2 . . Alert Level 1 | . . . 1 . . Unreport Threat 2 | . 1 . 1 . . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . 2 4 . . . Scan Component 3 | . 1 2 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 6 | . 1 2 2 . 1 Terminals 6 | . 1 2 2 . 1 Botnet 6 | . 1 2 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 7 3 4 . 5 Full Trace Events 3 | . . 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 3 | . 1 2 . . . Time 84 | . 26 58 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5032 | . 960 481 1039 389 2163 Spaces Moved 2716 | 1 745 267 554 309 840 Core . | . . . . . . Treads 293 | . . . 1 . 292 Legs 131 | 1 130 . . . . Wheels 2292 | . 615 267 553 309 548 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 110 105 115 100 Average Speed 124 | 120 101 110 113 115 161 Slowest Speed 320 | 120 120 155 320 115 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 73 27 49 13 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 83 | . . 31 . . 52 Melee . | . . . . . . Projectile . | . . . . . . AOE 83 | . . 31 . . 52 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3823 | . 885 394 821 331 1392 Wait 496 | . 46 75 82 . 293 Move 2711 | . 744 266 553 308 840 Hop . | . . . . . . Pick Up 93 | . 29 7 32 5 20 Fast Attach 29 | . 4 4 10 . 11 Attach 37 | . 4 6 13 2 12 Detach . | . . . . . . Swap 55 | . 8 2 20 3 22 Drop 82 | . 15 5 35 2 25 Fire 312 | . 35 29 76 11 161 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 8 | . . . . . 8 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / *Sub) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Repaired Aluminum Leg 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Discovered new exit (range 6) 434 | -10/Materials | Discovered new exit (range 12) 912 | -10/Materials | Discovered new exit (range 10) 939 | -10/Materials | Identified exit to Subcaves 960 | -10/Materials | Identified exit to Materials 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Discovered new exit (range 16) 1247 | -9/Materials | Destroyed 7 combat bots 1293 | -9/Materials | Repaired Weapon Shielding 1327 | -9/Materials | Repaired Spread Laser 1421 | -9/Materials | Discovered new exit (range 16) 1441 | -9/Materials | Identified exit to Materials 1442 | -9/Materials | Entered another Materials area 1442 | -8/Materials | Evolved 2 slots: Propulsion x2 2115 | -8/Materials | Found Powered Armor 2117 | -8/Materials | Found Powered Armor 2120 | -8/Materials | Found Powered Armor 2140 | -8/Materials | Lost 5 parts (3n2w) 2462 | -8/Materials | Discovered new exit (range 14) 2480 | -8/Materials | Identified exit to Factory 2481 | -8/Materials | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Utility x2 2781 | -7/Factory | Build established: Scavenger-Skirmisher 2852 | -7/Factory | Discovered new exit (range 17) 2869 | -7/Factory | Identified exit to Factory 2870 | -7/Factory | Entered another Factory area 2870 | -6/Factory | Evolved 2 slots: Utility x2 3481 | -6/Factory | Discovered new exit (range 16) 3517 | -6/Factory | Identified exit to Lower Caves 4005 | -6/Factory | Build established: Skirmisher 4045 | -6/Factory | Lost 3 parts (2n1u) 4346 | -6/Factory | Fabricated Arm. Treads? 4358 | -6/Factory | Build established: Scavenger-Skirmisher 4970 | -6/Factory | First assault squad dispatched 5016 | -6/Factory | Core integrity fell below 50% 5028 | -6/Factory | Core integrity fell below 20% 5033 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05018_ Arm. Treads destroyed. 05018_ Powered Armor destroyed. 05018_ Force Rifle severed. 05018_ U-05 Engineer lays Concrete. 05019_ System corrupted: Heat flow error (+220). 05020_ Adv. Heat Sink destroyed. 05020_ U-05 Engineer builds a Wall. 05020_ Force Rifle destroyed. 05021_ Wheel destroyed. 05022_ L-41 Fighter suffers critical hit (Destroy). 05022_ Destroyed Imp. Deuterium Engine. 05023_ G-50 Soldier suffers critical hit (Burn). 05024_ U-05 Engineer builds a Wall. 05024_ F-cell Engine severed. 05025_ M-13 Machinist repairs G-50 Soldier. 05026_ Force Rifle destroyed. 05028_ U-05 Engineer builds a Wall. 05029_ M-13 Machinist repairs G-50 Soldier. 05032_ U-05 Engineer lays Concrete. 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""" [[ #???? | | ?????????????????????????????????? """ [[ #???? | | ?????????????????????????????????# ?"" [[ #???? | | ?????????????????????????????????# ??? ????? | | ?????????????????????????????????????? ???## | | ?????????????????????????????????????? "" ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 400 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryDecoyShotgun Manual? 0 Play Time 00:43:49 Cumulative 201.3 hours Start 2024.05.31 @ 15:52:52 End 2024.05.31 @ 16:44:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80dd06be-4c98-447f-bbbb-da941e1856f2