Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.12 @ 17:35:07 Player: biogoob Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (2593) 2593 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 7296 Bonus ------- High Alert Combat Kills 108 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 88/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Titanium Leg Improved Titanium Leg Heavy Laser Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Lightpack 2.0 Advanced Visual Processing Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Minigun Enhanced Autogun Improved Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Fusion Compressor Improved Medium Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Wheel Compact Wheel Improved Heat Sink Improved Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Microactuators Power Shielding Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield Shock Rifle Small Laser Beam Rifle Particle Gun Heavy Laser Thermic Laser Beam Cannon Heavy Particle Cannon Flak Gun Heavy Flak Cannon Powered Hammer [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Improved Medium Armor Plating Device Improved Heat Sink Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 1 2 2 Weapon 1 | . . . . . 1 . . Parts Attached 69 | . 9 3 . 5 9 10 33 Power 5 | . . 1 . . 1 2 1 Engine 5 | . . 1 . . 1 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | . 2 1 . 1 1 3 10 Treads 1 | . . . . . . . 1 Leg 10 | . 2 . . 1 1 1 5 Wheel 5 | . . 1 . . . 1 3 Hover 2 | . . . . . . 1 1 Flight . | . . . . . . . . Utility 19 | . 3 1 . 1 4 2 8 Device 4 | . 1 1 . . . . 2 Storage 3 | . 1 . . . 1 1 . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 10 | . 1 . . 1 2 1 5 Artifact . | . . . . . . . . Weapon 27 | . 4 . . 3 3 3 14 Energy Gun 5 | . . . . . 1 1 3 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 11 | . 2 . . 2 2 . 5 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . . 1 . . 2 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . . . . . 1 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 26 | . 1 1 . 2 . 4 18 Power 1 | . . . . . . . 1 Propulsion 11 | . . 1 . 1 . 3 6 Utility 7 | . 1 . . . . . 6 Weapon 7 | . . . . 1 . 1 5 Highest Loss Streak 12 | . 1 1 . 1 . 3 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 98 99 100 99 88 70 78 Engine 9 | . 14 14 14 14 9 6 5 Leg 15 | . 28 15 14 15 27 12 8 Wheel 6 | . . 12 14 11 . 1 6 Hover 1 | . . . . . . 2 3 Device 4 | . 10 14 14 7 . . . Storage 9 | . 14 14 14 14 9 7 5 Processor 4 | . . . . . 1 7 10 Protection 8 | . 2 . . 7 16 6 12 Energy Gun 3 | . . . . . 7 7 3 Energy Cannon 6 | . 18 28 28 2 . . . Ballistic Gun 11 | . 9 . . 24 18 7 11 Ballistic Cannon 1 | . . . . . . 5 1 Naked Turns 5 | . . . . . . . 5 Heaviest Build 61 | 13 32 34 34 34 40 34 61 Greatest Support 80 | 20 20 20 16 20 30 30 80 Greatest Overweight (x) 17 | . 1 3 2 11 1 3 17 Average Overweight (x) 1 | . . 1 2 2 1 1 1 Largest Inventory Capacity 40 | . 15 15 15 15 15 40 40 Average Capacity 26 | . 9 15 15 15 15 39 39 Most Carried 39 | . 8 15 15 15 15 21 39 Average Carried 17 | . 7 13 14 14 13 13 26 Final Capacity 40 | 8 15 15 15 15 15 40 5 Final Carried 21 | 6 8 15 15 15 15 21 5 Class Distribution -------------------- 33% | Mutant 21% | Hauler-Mutant 15% | Hauler-Tank 13% | Hauler-Skirmisher 7% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1787 | 200 197 30 . 205 167 169 819 Remotely . | . . . . . . . . Salvage Created 3075 | . 450 246 . 198 255 437 1489 Parts 145 | . 24 17 . 5 14 13 72 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 64 | . 14 7 . 7 7 5 24 Guns 38 | . 6 . . 5 7 4 16 Cannons 16 | . 7 7 . . . 1 1 AOE 9 | . 1 . . 2 . . 6 Classes Destroyed 12 | . 2 1 . 2 . 4 3 Worker 2 | . . . . 1 . . 1 Builder 5 | . . . . . . 1 4 Recycler 3 | . . . . . . 2 1 Mechanic 1 | . . . . . . . 1 Swarmer 12 | . 3 3 . . 3 . 3 Saboteur 1 | . . . . . . . 1 Grunt 27 | . 11 2 . 3 1 3 7 Sentry 7 | . . 2 . . 3 . 2 Specialist 2 | . . . . . . . 2 Hunter 5 | . . . . . . 1 4 Programmer 6 | . . . . . . 1 5 Assembled 4 | . . . . 4 . . . Best Kill Streak 11 | . 5 3 . 2 3 4 11 Combat Bots Only 10 | . 5 3 . 2 3 3 10 Max Kills in Single Turn 5 | . 2 2 . 1 1 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 1 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 6161 | . 550 258 . 421 196 812 3924 Core 1234 | . 66 46 . 111 37 96 878 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 18 | . . . . . 18 . . Core Remaining (%) 72 | 100 . . . 10 93 86 . Volleys Fired 155 | . 23 11 . 28 11 23 59 Largest 3 | . 2 2 . 2 3 3 3 Hottest 179 | . 120 120 . 83 111 132 179 Shots Fired 357 | . 46 22 . 52 33 43 161 Gun 283 | . 28 . . 40 33 38 144 Cannon 65 | . 18 22 . 9 . 5 11 Launcher 9 | . . . . 3 . . 6 Special . | . . . . . . . . Kinetic 232 | . 28 . . 40 22 33 109 Thermal 107 | . 18 22 . 9 11 10 37 Explosive 3 | . . . . 3 . . . Electromagnetic 15 | . . . . . . . 15 Robot Hit Streak 19 | . 5 19 . 4 13 16 19 Robot Miss Streak 5 | . 5 1 . 5 1 3 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 230 | . 27 17 . 26 21 36 103 Core Hits 150 | . 18 10 . 19 11 18 74 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . 2 . 2 Burn 4 | . . . . . 2 . 2 Melee Attacks 11 | . . . . . . 4 7 Impact 11 | . . . . . . 4 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5521 | . 382 317 . 610 344 585 3283 Guns 3161 | . 200 . . 328 344 513 1776 Cannons 750 | . 182 317 . 71 . 42 138 Explosions 1496 | . . . . 211 . 30 1255 Melee 114 | . . . . . . . 114 Ramming . | . . . . . . . . Kinetic 2574 | . 200 . . 328 234 400 1412 Thermal 1922 | . 182 317 . 71 110 155 1087 Explosive 241 | . . . . 211 . 30 . Electromagnetic 670 | . . . . . . . 670 Impact 114 | . . . . . . . 114 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . . 5 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . . 9 Message Errors 4 | . . . . . . . 4 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 215 | . . . . . . . 215 Projectiles . | . . . . . . . . Explosions 141 | . . . . . . . 141 Melee 74 | . . . . . . . 74 Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 4 | . . . . . . . 4 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 298 | . . . . 23 . 146 129 Shots 9 | . . . . 1 . 2 6 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 493 | . 90 108 . 43 198 300 493 Average Temperature 114 | . 27 50 . 14 80 126 166 Received Heat Transfer 1605 | . 132 66 . 342 45 279 741 Effects 10 | . . . . . . 1 9 Shutdowns 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . 1 1 Interference 5 | . . . . . . . 5 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . . 6 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 7 | . . 3 . . . 1 3 Heat Transferred 3440 | . 370 666 . 148 407 333 1516 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 511 | . 299 141 . 55 230 158 511 Initial 46 | . . 46 . . 11 33 7 Average 85 | . 111 97 . 32 86 91 88 Maximum Alert Level 2 | . 1 . . . 1 . 2 Low Security (%) 89 | . 76 100 . 100 93 100 81 Level 1 8 | . 23 . . . 6 . 13 Level 2 1 | . . . . . . . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . . . 1 4 Investigation 1 | . 1 . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 3 . . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 25 7 . 11 9 8 50 Peak Tracking Total 10 | . 7 3 . 3 3 3 10 Tactical Retreats 10 | . 2 . . 3 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 6 | . . . . . . 4 2 Max in Single Turn 4 | . . . . . . 4 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 20 | . 7 . 2 1 1 3 6 Terminals 14 | . 6 . . . 1 3 4 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 21 . 2 1 3 8 16 Successful 35 | . 14 . 2 1 2 5 11 Failed 16 | . 7 . . . 1 3 5 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 27 | . 13 . 1 . 3 4 6 Terminals 43 | . 20 . . . 3 8 12 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 9 . 2 1 1 2 7 Record 1 | . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 1 Alert Level 4 | . 2 . . . . . 2 Unreport Threat 1 | . 1 . . . . . . Locate Traps 4 | . 2 . . . . . 2 Zone Layout 5 | . 1 . . . 1 1 2 EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 Report Inventory 2 | . 1 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . . . 1 3 3 Terminals 10 | . 4 . . . 1 3 2 Track 2 | . . . . . 1 1 . Botnet 8 | . 4 . . . . 2 2 Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 . . . 1 3 6 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 5273 | . 701 470 276 659 488 883 1796 Spaces Moved 2889 | 1 419 306 211 348 221 469 914 Core 14 | . . . . 7 . . 7 Treads . | . . . . . . . . Legs 1052 | 1 419 18 . 31 221 250 112 Wheels 1680 | . . 288 211 310 . 189 682 Hover 143 | . . . . . . 30 113 Flight . | . . . . . . . . Fastest Speed 50 | 120 120 115 130 130 190 115 50 Average Speed 143 | 120 132 133 130 144 190 165 132 Slowest Speed 900 | 120 190 330 130 600 190 330 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 77 45 60 73 16 13 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . 4 . . . Spaces Dug 10 | . . . . . . 4 6 Terrain Destroyed 100 | . . . . 25 . 33 42 Melee 10 | . . . . . . 4 6 Projectile . | . . . . . . . . AOE 90 | . . . . 25 . 29 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3704 | . 523 345 214 453 266 532 1371 Wait 498 | . 54 18 . 72 21 14 319 Move 2882 | . 418 305 210 347 220 468 914 Hop . | . . . . . . . . Pick Up 54 | . 6 7 1 . 1 9 30 Fast Attach 25 | . 6 . . 2 1 5 11 Attach 17 | . . 1 . 1 3 2 10 Detach 12 | . 2 . . 1 1 2 6 Swap 27 | . 3 2 . 2 5 3 12 Drop 23 | . 11 1 3 . 3 2 3 Fire 155 | . 23 11 . 28 11 23 59 Melee 11 | . . . . . . 4 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 15) 459 | -10/Materials | Discovered new exit (range 4) 542 | -10/Materials | Discovered new exit (range 14) 702 | -10/Materials | Entered Mines 1030 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1032 | -10/Mines | Discovered new exit (range 5) 1119 | -10/Mines | Learned location of Zion (-7) 1172 | -10/Mines | Entered Exiles 1202 | -10/Exiles | Met 8R-AWN 1227 | -10/Exiles | Met EX-HEX 1261 | -10/Exiles | Met EX-BIN 1276 | -10/Exiles | Aligned with FarCom system 1278 | -10/Exiles | Given EX-Vault access code 1309 | -10/Exiles | Opened EX-Vault 1321 | -10/Exiles | Found Lightpack 2.0 1349 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1387 | -10/Exiles | Met EX-DEC 1436 | -10/Exiles | Discovered new exit (range 11) 1448 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1448 | -10/Exiles | Entered Mines 1449 | -9/Mines | Assembled infested the area 1454 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1535 | -9/Mines | Core integrity fell below 50% 1644 | -9/Mines | Learned 2 Materials zone layouts 1736 | -9/Mines | Core integrity fell below 20% 2079 | -9/Mines | Found the Drone Emporium 2090 | -9/Mines | Discovered new exit (range 9) 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2108 | -8/Materials | Identified exit to Factory 2486 | -8/Materials | Build established: Scavenger-Tank 2500 | -8/Materials | Discovered exit to Factory (range 16) 2595 | -8/Materials | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Utility x2 2689 | -7/Factory | Lost 3 parts (2n1w) 2891 | -7/Factory | Identified exit to Storage 2891 | -7/Factory | Identified exit to Lower Caves 3029 | -7/Factory | Build established: Hauler-Skirmisher 3453 | -7/Factory | Discovered new exit (range 11) 3478 | -7/Factory | Entered another Factory area 3478 | -6/Factory | Evolved 2 slots: Utility x2 3975 | -6/Factory | Build established: Hauler-Mutant 4381 | -6/Factory | Lost 3 parts (1n2w) 4555 | -6/Factory | Discovered new exit (range 3) 4661 | -6/Factory | Identified exit to Lower Caves 4661 | -6/Factory | Identified exit to Extension 4706 | -6/Factory | Build established: Hauler-Tank 5180 | -6/Factory | Cargo convoy interrupted 5216 | -6/Factory | Core integrity fell below 50% 5257 | -6/Factory | Destroyed 10 combat bots 5269 | -6/Factory | Released all parts (6) 5271 | -6/Factory | Core integrity fell below 20% 5274 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05265_ U-05 Engineer lays Concrete. 05265_ K-01 Serf collects debris. 05266_ U-05 Engineer lays Concrete. 05266_ Imp. Titanium Leg destroyed. 05268_ Knocked back. 05269_ Released Flak Gun. 05269_ Released Thermic Laser. 05269_ Released Adv. Targeting Computer. 05269_ Released Lightpack 2.0. 05269_ Released Adv. Visual Processing Unit. 05269_ Released Imp. Ion Engine. 05269_ Dropped Microactuators. 05269_ K-01 Serf collects debris. 05269_ Dropped Focal Shield. 05270_ Penetrated by Slug. 05270_ Acquired Imp. Titanium Leg. 05272_ Penetrated by Slug. 05272_ K-01 Serf collects debris. 05274_ U-05 Engineer builds a Wall. 05274_ Slug penetrates Wall. 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Hu #???????? | | ?????????????????? ??? ### #???????? | | ?????????????????? #?# #???????? | | ????????????????? ? #?#######???????? | | ???????????????????? #???????????????? | | ????????????????????####?#####+###???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Power Shielding 33 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ScatterCombatSystem Manual? 0 Play Time 00:52:14 Cumulative 95.2 hours Start 2022.02.10 @ 21:17:45 End 2022.02.12 @ 17:35:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 87 Adventurer 18 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: f5339021-792d-4e01-bf65-1aed9a168999