Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 19:10:55 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (235) 1175 Value Destroyed (11970) 11970 Prototype IDs (217) 4340 Alien Tech Used (6) 1200 Bonus (12477) 12477 TOTAL SCORE: 39462 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3726 Follower Combat Kills 761 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Win 3000 Friendly Fire -3910 Cogmind --------- Core Integrity 1134/1600 Matter 204/300 Energy 381/385 System Corruption 5% Temperature Cool (0) Movement Rolling (110) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Compact Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Enhanced Armored Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Targeting Computer Advanced Target Analyzer Graphene Brace > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Zionite Glidesys II Improved Diametric Drive Experimental Matter Compressor (0) Antimissile System Dimensional Node Initializer Subatomic Replicator Core Cannon 99-TNT's Nukerbomber Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Graphene Brace Advanced Thermal Shield > --- WEAPON ----------- Heavy Gatling Laser Heavy Dispersion Rifle Heavy Neutron Cannon Heavy Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Armored Heavy Treads Experimental Matter Compressor Antimissile System Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Core Cannon 99-TNT's Nukerbomber Sigix Terminator Self-destruct Interrupter [Rating: 182] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Combat Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Hackware Authchip [Weapon] Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Neutron Cannon Ballistic Gun Battle Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher 99-TNT's Nukerbomber Impact Weapon Flail Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . 2 . 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 4 | . . . . . . . 2 . . . . . . . . 2 . . . Utility 8 | . . . . . . . 4 . . . . 1 . 2 . . . . 1 Weapon 4 | . . . 2 . . . . . . . . . . . . . . 2 . Parts Attached 273 | 6 . 8 16 2 3 2 16 1 9 24 6 11 11 11 20 26 28 53 20 Power 26 | 1 . 1 1 . . . 1 . . 1 . 1 1 1 5 . 5 6 2 Engine 8 | 1 . 1 1 . . . 1 . . . . . . 1 . . 3 . . Core 2 | . . . . . . . . . . . . . . . 2 . . . . Reactor 16 | . . . . . . . . . . 1 . 1 1 . 3 . 2 6 2 Propulsion 62 | 2 . 2 2 . . 2 4 . 1 4 . 5 . 2 5 9 6 11 7 Treads 22 | 2 . . 2 . . 2 1 . . . . 2 . . . 8 1 2 2 Leg 31 | . . 2 . . . . 3 . 1 4 . 3 . 2 . 1 5 9 1 Wheel 4 | . . . . . . . . . . . . . . . . . . . 4 Hover 5 | . . . . . . . . . . . . . . . 5 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 98 | 1 . 2 3 2 3 . 8 . 2 10 3 2 10 6 7 8 11 17 3 Device 58 | . . 2 1 2 3 . 2 . 1 6 3 2 6 2 5 5 5 11 2 Storage 7 | 1 . . 1 . . . 2 . . . . . . . . 1 1 1 . Processor 13 | . . . . . . . 3 . . . . . 1 1 2 1 4 1 . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . Protection 19 | . . . 1 . . . 1 . 1 4 . . 2 3 . 1 1 4 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 . 3 10 . . . 3 1 6 9 3 3 . 2 3 9 6 19 8 Energy Gun 32 | 2 . 3 10 . . . 1 . 3 4 1 1 . 2 . . . 5 . Energy Cannon 16 | . . . . . . . 1 . . 1 2 1 . . . . . 9 2 Ballistic Gun 9 | . . . . . . . . 1 3 3 . 1 . . . . . 1 . Ballistic Cannon 7 | . . . . . . . . . . . . . . . . 1 2 1 3 Launcher 13 | . . . . . . . . . . . . . . . 1 4 2 3 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . 1 . . 1 . . . . 1 3 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 . . 1 . . . . . . . . 1 5 9 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 3 . . System Corruption 19 | . . . . . . . . . . . . . . . . . 19 . . Parts Lost 81 | . . 4 1 . . 1 2 . 2 8 2 . 2 8 8 6 12 19 6 Power 10 | . . 1 1 . . . . . . . . . 1 . 1 1 2 2 1 Propulsion 23 | . . 2 . . . . . . 1 2 . . . 4 2 2 3 6 1 Utility 27 | . . 1 . . . 1 1 . . 2 . . 1 1 3 3 4 7 3 Weapon 21 | . . . . . . . 1 . 1 4 2 . . 3 2 . 3 4 1 Highest Loss Streak 8 | . . 2 1 . . 1 1 . 2 4 1 . 2 3 4 2 3 8 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 97 99 99 100 95 75 88 86 80 99 99 98 91 85 68 71 86 62 Engine 5 | . 14 14 10 11 11 10 1 6 6 4 . . . 4 . . 3 . . Reactor 2 | . . . . . . . . . . 1 6 11 9 4 5 . 1 6 8 Treads 9 | . 28 20 2 22 22 22 8 6 6 2 . 1 . . . 13 10 . 6 Leg 10 | . . 6 19 . . . 17 20 14 19 26 21 23 19 . . 1 24 7 Device 13 | . . 13 11 10 11 10 9 13 6 12 22 28 24 21 22 15 14 17 12 Storage 6 | . 14 14 9 11 11 10 2 6 6 6 6 5 5 5 . 4 4 4 4 Processor 5 | . . . . . . . 11 10 6 3 . . 4 9 14 10 16 11 8 Protection 3 | . . . . . . . 4 6 13 10 10 5 4 9 1 . . 3 5 Energy Gun 17 | . 28 28 44 44 44 41 11 6 5 7 14 5 . 8 7 . . 3 . Energy Cannon 3 | . . . . . . . . . . 2 11 15 17 5 . . . 12 3 Ballistic Gun 2 | . . . . . . . . 4 20 3 . 1 5 . . . . . . Piercing Weapon 2 | . . . . . . . 5 6 . 2 . . . . 3 11 13 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 193 | 12 12 15 40 40 41 41 109 71 90 95 106 117 117 113 47 67 66 193 154 Greatest Support 225 | 40 40 40 40 40 40 48 34 49 49 112 112 112 112 112 58 225 190 175 143 Greatest Overweight (x) 9 | . . 1 1 . 1 1 3 1 2 4 . 2 1 2 . 1 . 2 9 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 25 20 20 20 20 20 20 20 20 15 15 25 25 Average Capacity 16 | 7 8 8 13 15 15 14 11 20 20 20 20 20 20 20 5 14 15 23 25 Most Carried 22 | 3 3 8 15 15 15 15 8 17 18 20 19 20 20 20 20 15 15 22 16 Average Carried 13 | 1 3 6 8 14 13 14 5 10 16 17 18 17 19 18 5 12 14 18 11 Final Capacity 25 | 8 8 8 15 15 15 5 20 20 20 20 20 20 20 20 5 15 15 25 25 Final Carried 20 | 3 3 8 15 13 15 5 8 17 18 19 19 20 20 20 5 13 14 14 15 Class Distribution -------------------- 27% | Scavenger-Mutant 19% | Gunner 18% | Scavenger-Tank 12% | Mutant 10% | Scavenger-Gunner 7% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Matter Collected 5058 | 260 . 60 156 . 50 20 155 60 313 383 93 120 683 124 213 367 472 857 672 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 12148 | 83 . 460 600 . . 280 699 173 467 383 316 120 1017 725 735 953 1815 2389 933 Parts 524 | . . 30 29 . . 15 11 3 18 22 11 8 28 35 43 48 92 83 48 Haulers Intercepted 7 | . . . 2 . . . . . . . . . 1 1 . . . 3 . Recyclers Shooed 5 | . . . . . . . . . . . . . . . . 1 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 1 18 . 4 15 . 9 . . . . . . . . Prevented 11 | . . . . . . 7 . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Combat Hostiles Destroyed 185 | . . 18 7 . . 6 3 3 9 4 7 . 10 12 10 14 20 36 26 Melee 31 | . . . . . . . 3 . . 1 . . . . 1 9 16 1 . Guns 66 | . . 18 7 . . 6 . 3 9 3 3 . 1 5 9 . . 2 . Cannons 38 | . . . . . . . . . . . 4 . 7 6 . . . 14 7 AOE 46 | . . . . . . . . . . . . . . 1 . 5 4 17 19 Classes Destroyed 24 | 1 . 3 4 . . 2 1 2 1 . 1 . 1 2 . 1 4 . 1 Worker 8 | . . . . . . . . . . . . . . . . 2 1 3 2 Builder 5 | . . . . . . . . . . . . . . . . . 2 1 2 Tunneler 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . Hauler 7 | . . . 2 . . . . . . . . . 1 1 . . . 3 . Recycler 15 | 1 . . 3 . . . 3 . . . . . . . . 1 4 3 . Operator 2 | . . . . . . . . . . . . . . 1 . . . 1 . Watcher 4 | . . . 2 . . . . . . . . . . . 1 . . 1 . Swarmer 39 | . . 9 3 . . 3 . 3 6 . 4 . . 4 . . . 2 5 Grunt 69 | . . 8 2 . . 1 3 . 2 . 2 . 5 . 7 4 5 17 13 Brawler 2 | . . . . . . . . . . . . . . . . . . 2 . Duelist 6 | . . . . . . 1 . . . . . . 1 . . . 1 1 2 Protector 2 | . . . . . . . . . . . . . . . . . . . 2 Researcher 1 | . . . . . . . . . . . . . . . . . 1 . . Sentry 13 | . . . 2 . . . . . 1 . . . . 2 . 2 . 4 2 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 23 | . . . . . . 1 . . . . . . 3 4 1 2 4 8 . Programmer 18 | . . . . . . . . . . . . . . 2 2 6 5 1 2 Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . 1 . . . . . . . . . . . . Z-Light 2 | . . . . . . . 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 19 | 1 . 3 4 . . 3 2 3 6 1 4 . 4 4 4 6 4 19 11 Combat Bots Only 15 | . . 3 3 . . 3 2 3 6 1 4 . 4 4 4 4 4 15 9 Max Kills in Single Turn 12 | 1 . 2 2 . . 1 1 1 2 1 1 1 1 2 1 5 2 12 7 Gunslinging 1 | . . . 1 . . . . . 1 . . . . . . . . . . Exploded 10 | . . . . . . . . . . . . . . 1 . 3 2 10 5 Melee 1 | . . . . . . . 1 . . 1 . . . . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . 99-TNT (-5/Factory) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Damage Taken 26245 | . . 623 233 . 18 735 308 298 1038 1169 639 . 953 2081 1527 3688 4548 5466 2921 Core 3381 | . . 91 15 . 18 130 86 45 52 164 76 . 266 122 362 455 419 631 449 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 227 | . . . . . . . . . . . . . . . . . 222 . 5 Redirected to Shielding 139 | . . . . . . . . . . . . . . 119 20 . . . . Regen/Repaired (Parts) 63 | . . . . . 63 . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 63 . . . 59 . . . . 50 . 73 . 57 . 25 45 70 Volleys Fired 369 | 4 . 43 21 . . 15 . 5 20 18 14 8 29 30 64 7 14 54 23 Largest 6 | 2 . 2 4 . . 4 . 2 4 4 4 3 4 4 1 1 1 6 2 Hottest 674 | 100 . 100 252 . . 252 . 99 249 265 345 234 300 340 80 80 57 674 300 Shots Fired 958 | 8 . 86 83 . . 60 . 11 72 56 50 24 114 95 64 7 13 177 38 Gun 601 | 8 . 86 83 . . 60 . 11 72 52 32 16 29 49 63 . . 40 . Cannon 340 | . . . . . . . . . . 4 18 8 85 46 . 3 10 134 32 Launcher 17 | . . . . . . . . . . . . . . . 1 4 3 3 6 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 170 | . . . . . . . . 5 61 31 . . 29 8 . 3 10 8 15 Thermal 772 | 8 . 86 83 . . 60 . 6 11 25 50 24 85 87 63 . . 167 17 Explosive 14 | . . . . . . . . . . . . . . . . 3 3 2 6 Electromagnetic 2 | . . . . . . . . . . . . . . . 1 1 . . . Robot Hit Streak 26 | 5 . 8 8 . . 8 . 5 8 19 9 5 7 14 26 2 7 26 15 Robot Miss Streak 9 | 1 . 4 2 . . 9 . 1 5 2 4 1 3 2 2 2 2 4 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . Secondary Targets 10 | . . . 2 . . 3 . 1 4 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 . . . . . . . . . . Capacitor 63 | . . . . . . . . . . . . . . . 63 . . . . Shots Hit Robots 749 | 7 . 51 45 . . 34 29 12 39 56 28 18 28 55 58 54 93 119 23 Core Hits 433 | 1 . 28 18 . . 18 10 5 24 26 10 6 22 29 21 33 45 83 54 Critical Kills 4 | . . . . . . . . . . . . . 2 . . . . 2 . Critical Parts Destroyed 5 | . . . . . . . . . 1 1 . . . . . . . 3 . Critical Strikes 61 | 2 . 3 2 . . 2 3 1 1 6 1 . 2 . 1 10 19 8 . Burn 14 | 2 . 3 2 . . 2 . . . 4 1 . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . 2 . . . . 1 . Destroy 6 | . . . . . . . . . 1 1 . . . . . . . 4 . Blast 1 | . . . . . . . . . . . . . . . . . 1 . . Impale 37 | . . . . . . . 3 1 . 1 . . . . 1 10 18 3 . Melee Attacks 303 | . . . . . . . 34 8 . 30 . . . . 9 93 118 11 . Impact 17 | . . . . . . . . . . . . . . . 1 15 1 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 286 | . . . . . . . 34 8 . 30 . . . . 8 78 117 11 . Sneak Attacks 38 | . . . . . . . 17 6 . 1 . . . . . 2 10 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 31 | . . . . . . . . . . . . . . . 1 14 16 . . Damage Inflicted 45914 | 88 . 728 752 9 . 602 1484 507 858 1104 1031 514 2053 2377 2427 4212 5278 15895 5995 Guns 9040 | 88 . 728 745 . . 600 . 114 847 637 504 299 242 1159 2036 . . 1041 . Cannons 7880 | . . . . . . . . . . 37 527 202 1777 946 . . 153 3481 757 Explosions 19105 | . . . . . . . . . . . . . 34 251 31 1836 733 11035 5185 Melee 9741 | . . . . . . . 1484 393 . 430 . . . . 360 2376 4392 306 . Ramming 148 | . . . 7 9 . 2 . . 11 . . 13 . 21 . . . 32 53 Kinetic 1992 | . . . . . . . . 39 681 392 . . 242 84 . . 153 156 245 Thermal 24992 | 88 . 728 745 . . 600 . 75 166 282 1031 501 1811 2272 2036 . . 14145 512 Explosive 8906 | . . . . . . . . . . . . . . . . 1732 733 1256 5185 Electromagnetic 135 | . . . . . . . . . . . . . . . 31 104 . . . Impact 107 | . . . . . . . . . . . . . . . 26 30 51 . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 9634 | . . . . . . . 1484 393 . 430 . . . . 334 2346 4341 306 . Highest Corruption 30 | . . . . . . . 8 8 8 8 8 . . . 2 17 30 10 5 Average Corruption 9 | . . . . . . . 7 8 8 8 8 . . . 1 13 16 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 25 | . . . . . . . . . . . . . . . . . . 25 . Effects 188 | . . . . . . . 8 24 29 28 14 . . . 3 27 31 19 5 Message Errors 36 | . . . . . . . 3 3 6 2 2 . . . . 8 7 4 1 Matter Fused 51 | . . . . . . . 1 4 7 10 5 . . . 3 2 10 8 1 Heat Flow Errors 29 | . . . . . . . 1 6 4 6 . . . . . 7 3 2 . Energy Discharges 18 | . . . . . . . 2 3 5 2 2 . . . . 1 2 1 . Parts Rejected 4 | . . . . . . . . . 1 1 . . . . . 2 . . . Data Loss (minor) 27 | . . . . . . . 1 4 1 6 4 . . . . 3 6 . 2 Data Loss (major) 9 | . . . . . . . . 3 2 1 . . . . . . 2 1 . Misfires 6 | . . . . . . . . 1 2 . 1 . . . . 1 . 1 . Alerts 4 | . . . . . . . . . 1 . . . . . . 2 . 1 . Weapon Failures 4 | . . . . . . . . . . . . . . . . 1 1 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2388 | . . . . . . . 208 . . . 28 . . 50 . 405 430 933 334 Projectiles 130 | . . . . . . . . . . . 28 . . 50 . . . 21 31 Explosions 1385 | . . . . . . . . . . . . . . . . 221 . 862 302 Melee 873 | . . . . . . . 208 . . . . . . . . 184 430 50 1 Knockbacks 3 | . . . . . . . . . . . . . . . . . 2 1 . Impact 2 | . . . . . . . . . . . . . . . . . 1 1 . Kinetic 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1718 | . . . . . . 1 . . . . . . 21 . 7 423 35 1122 109 Shots 16 | . . . . . . . . . . . . . 1 . 1 7 1 4 2 Rammed 24 | . . . . 3 . 1 . . . . . 8 . . . . . . 12 Targets Rammed 34 | . . . 3 3 . 1 . . 2 . . 8 . 2 . . . 3 12 Kicked 10 | . . . 3 . . . . . 2 . . . . 2 . . . 3 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 549 | 156 . 378 549 . . 352 152 213 386 289 385 120 198 197 347 201 185 444 426 Average Temperature 125 | 79 . 97 162 . . 144 90 76 177 100 187 62 103 88 82 79 89 146 148 Received Heat Transfer 2518 | . . 180 21 . . 205 108 . 264 . 69 . 144 213 171 261 207 279 396 Effects 27 | . . . 3 . . . . . 10 . 1 . . . 4 . . 7 2 Shutdowns 6 | . . . 1 . . . . . . . 1 . . . . . . 2 2 Energy Bleed 6 | . . . 1 . . . . . 3 . . . . . . . . 2 . Interference 12 | . . . . . . . . . 7 . . . . . 3 . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . . . . . . . . . 1 . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . 5 . 1 Total Turns 164 | . . . . . . . . . . . . . . . . . 151 . 13 Longest Duration 62 | . . . . . . . . . . . . . . . . . 62 . 13 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 Robots Melted 7 | 1 . . . . . . . . . . . . 4 . . . . 2 . Combat Hostiles 4 | . . . . . . . . . . . . . 2 . . . . 2 . Parts Melted 39 | 1 . 8 8 . . 1 . . . 4 1 . 8 3 1 . . 4 . Heat Transferred 16302 | 407 . 2294 1813 . . 1388 . 148 296 999 1036 162 605 1297 1850 . . 3563 444 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Peak Influence 2440 | 5 32 287 224 87 . . 179 . . . . 16 322 581 560 665 657 2440 2426 Initial 1452 | . 3 12 65 87 . . 46 . . . . 12 14 168 209 288 261 357 1452 Average 466 | . 14 140 124 87 . . 77 . . . . 13 188 382 384 486 380 927 1811 Maximum Alert Level 5 | . . 1 1 . . . . . . . . . 1 2 2 2 2 5 5 Low Security (%) 35 | 100 100 76 84 100 . . 100 . . . . 100 62 6 . . . . . Level 1 22 | . . 23 15 . . . . . . . . . 37 34 45 21 67 5 . Level 2 25 | . . . . . . . . . . . . . . 59 54 78 32 36 . Level 3 3 | . . . . . . . . . . . . . . . . . . 19 . Level 4 7 | . . . . . . . . . . . . . . . . . . 32 36 Level 5 2 | . . . . . . . . . . . . . . . . . . 5 20 High Security 2 | . . . . . . . . . . . . . . . . . . . 43 Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . . . . . Squads Dispatched 58 | . 1 . 2 . . 2 8 . . . . . 1 2 . 4 9 18 11 Investigation 6 | . . . 1 . . . 2 . . . . . . . . 1 . 2 . Extermination 9 | . . . . . . . 1 . . . . . . 1 . 2 2 3 . Reinforcement 16 | . 1 . 1 . . . 2 . . . . . 1 1 . . 2 7 1 Assault 16 | . . . . . . 2 . . . . . . . . . 1 . 3 10 Garrison 8 | . . . . . . . 3 . . . . . . . . . 3 2 . Intercept 3 | . . . . . . . . . . . . . . . . . 2 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Distress Signals 11 | . 1 1 . . . . . . . . . . . 2 2 1 1 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 314 | . 1 18 12 . 1 22 6 3 9 4 6 . 11 28 24 28 32 71 38 Peak Tracking Total 18 | . 3 3 4 . 1 8 2 3 6 1 3 . 4 10 17 6 5 18 12 Tactical Retreats 11 | . . . . . . 1 . . . . . . 1 2 1 2 2 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Traps Triggered 9 | . . . . . . . 2 . . . . . 1 . . . 4 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 4 . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Machines Disabled 27 | . . . . . . . 1 . . . . . 1 4 3 1 7 5 5 Max in Single Turn 4 | . . . . . . . 1 . . . . . 1 1 1 1 1 4 3 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Machines Accessed 20 | . 2 . 4 . . . 3 1 . 4 . 1 . 2 . 1 1 1 . Terminals 8 | . 2 . 3 . . . . . . . . 1 . . . 1 1 . . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . Total Hacks 71 | . 15 . 9 . . . 6 1 . 31 . 1 . 3 . 2 1 2 . Successful 47 | . 4 . 5 . . . 3 1 . 31 . 1 . . . . 1 1 . Failed 23 | . 10 . 4 . . . 3 . . . . . . 3 . 2 . 1 . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 41 | . 7 . 4 . 1 . 5 . . . . 3 . 7 . 3 3 8 . Terminals 27 | . 15 . 8 . . . . . . . . 1 . . . 2 1 . . Fabricators 5 | . . . . . . . 5 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . 2 . . . 2 . Terminal Hacks 42 | . 4 . 4 . . . . 1 . 31 . 1 . . . . 1 . . Record 11 | . . . . . . . . . . 11 . . . . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . 1 . 2 . . . 3 . . . . . . 2 . 1 . . . Full Trace Events 4 | . 1 . . . . . 2 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . . . . 7 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 13 . . . . 10 . . . . . . 4 . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 47 | . . . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . 10 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . 4 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Programmers 4 | . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Total Allies 22 | . . . . 3 4 . 4 . . . . 1 . . . . . 10 . Largest Group 6 | . . . . 3 5 5 3 . . . . 1 . . . . . 6 . Highest-Rated Group 690 | . . . . 40 165 165 210 . . . . 135 . . . . . 690 . Highest-Rated Ally 135 | . . . . 16 40 40 70 . . . . 135 . . . . . 115 . Zionite Dispatches 7 | . . . . . . . 2 . . . . 1 . . . . . 4 . Light 3 | . . . . . . . 1 . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . Total Orders 2 | . . . . . . . 1 . . . . . . . . . . 1 . DROP 2 | . . . . . . . 1 . . . . . . . . . . 1 . Ally Attacks 115 | . . . . . 7 41 9 . . . . . . . . . . 58 . Total Damage 3943 | . . . . . 53 1047 201 . . . . . . . . . . 2642 . Kills 21 | . . . . . . 5 1 . . . . . . . . . . 15 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Robot Analysis Total 130 | . 1 . 1 . . . . . . 128 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 3 . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 130 | . . . . . . . 29 . . . . . 20 52 25 4 . . . Items 117 | . . . . . . . 29 . . . . . 20 52 16 . . . . Patrols 5 | . . . . . . . . . . . . . . . 4 1 . . . Guards 8 | . . . . . . . . . . . . . . . 5 3 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . . . . Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Turns Passed 14376 | 113 130 773 714 194 2590 624 603 700 1034 824 479 195 612 670 324 911 1024 1336 526 Spaces Moved 6680 | 59 82 264 334 115 1149 320 340 344 352 390 304 67 289 338 286 467 357 604 219 Core 169 | 5 . . . . . 80 84 . . . . . . . . . . . . Treads 2546 | 54 82 189 40 115 1149 240 . . . . . 1 . . . 287 315 15 59 Legs 3444 | . . 75 294 . . . 256 344 352 390 304 66 289 338 . 22 42 589 83 Wheels 77 | . . . . . . . . . . . . . . . . . . . 77 Hover 444 | . . . . . . . . . . . . . . . 286 158 . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 120 120 160 160 50 50 190 190 120 120 120 120 120 40 68 115 113 110 Average Speed 169 | 150 160 166 174 160 224 168 135 190 248 153 120 182 160 157 52 135 162 164 171 Slowest Speed 400 | 160 160 190 240 160 240 245 330 190 260 400 120 325 190 260 68 180 170 266 270 Overloaded Moves 23 | . . . . . . . . . . . . . . . 23 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Teleports 4 | . . . . . . . . . . . . . . . . . 2 2 . Exploration Rate (%) 37 | 5 26 57 32 22 89 49 8 57 56 81 46 1 93 14 24 17 44 31 6 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 27 | . . . 1 . 1 . . . . 25 . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . . . . . . 1 1 . . 1 . . . . Unknown Exits Taken 13 | 1 1 . . 1 1 1 1 1 1 1 . . . 1 . 1 1 1 . Scrap Searched 11 | . . . . . 3 3 . 1 2 . 2 . . . . . . . . Spaces Dug 108 | . . . . . . . . . . . . . 35 2 4 23 6 34 4 Terrain Destroyed 975 | . . . . . . . . . 1 . 5 2 45 51 4 63 52 590 162 Melee 16 | . . . . . . . . . . . . . . . 1 6 5 4 . Projectile 133 | . . . . . . . . . 1 . 5 2 42 17 3 2 6 44 11 AOE 826 | . . . . . . . . . . . . . 3 34 . 55 41 542 151 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac DSF Fac Arm Res Qua Res Acc Total 8616 | 72 81 513 416 125 1158 371 423 369 466 526 382 107 359 404 448 623 653 802 318 Wait 684 | 1 . 182 11 . . 20 25 1 79 31 55 1 10 6 53 27 133 28 21 Move 6655 | 58 81 263 333 114 1144 319 338 343 351 389 303 66 288 337 285 466 356 603 218 Hop 2 | . . . . . 2 . . . . . . . . . . . . . . Pick Up 149 | 3 . 13 14 1 5 4 5 10 4 17 3 7 6 8 2 13 13 13 8 Fast Attach 123 | 6 . 1 7 2 . 1 12 . 1 8 . . 4 6 8 7 18 35 7 Attach 111 | . . 5 2 . . . 3 1 3 14 3 5 3 3 12 15 12 17 13 Detach 35 | . . . . . . . 1 . 1 4 . . . . 1 9 3 8 8 Swap 45 | . . 2 7 . 3 1 1 . 5 2 3 6 4 2 . 4 1 4 . Drop 154 | . . 4 18 5 4 10 3 1 . 13 1 6 10 10 15 8 12 26 8 Fire 369 | 4 . 43 21 . . 15 . 5 20 18 14 8 29 30 64 7 14 54 23 Melee 249 | . . . . . . . 34 8 . 30 . . . . 8 67 91 11 . Ram 2 | . . . . . . 1 . . . . . . . . . . . . 1 Kick 10 | . . . 3 . . . . . 2 . . . . 2 . . . 3 . Crush 22 | . . . . 3 . . . . . . . 8 . . . . . . 11 Escape Stasis 6 | . . . . . . . 1 . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 5 exits: Res x4 / [*Arm]) -4/Armory -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Central database locked down 244 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 562 | -10/Mines | Excavation squad dispatched 562 | -10/Mines | A large section of the Mines collapsed 812 | -10/Mines | Excavation squad dispatched 920 | -10/Mines | Discovered exit to Materials (range 7) 944 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 956 | -10/Mines | Learned location of 2 exits from Materials 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Weapon x2 1018 | -9/Materials | Identified exit to Mines 1018 | -9/Materials | Identified exit to Materials 1319 | -9/Materials | Build established: Scavenger-Gunner 1731 | -9/Materials | Entered Mines 1803 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1863 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1866 | -9/Mines | Found Prototype Device 1866 | -9/Mines | Identified Exp. Sensor Array 1892 | -9/Mines | Found a hidden stash of uninstalled traps 1901 | -9/Mines | Discovered exit to Materials (range 14) 1904 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1925 | -9/Mines | Entered Zion 1925 | -7/Zion | Accompanied by 3 allies 1937 | -7/Zion | Given A8's code to call for help 1977 | -7/Zion | Discovered new exit (range 16) 2361 | -7/Zion | Learned location of Extension (-4) 2471 | -7/Zion | Loaded intel: 5 derelict terminal locations 2592 | -7/Zion | Build established: Gunner 2862 | -7/Zion | Received a visual enhancement algorithm 3191 | -7/Zion | Learned 4 Factory zone layouts 3884 | -7/Zion | Imprinted 3887 | -7/Zion | Declared Zion's savior 4098 | -7/Zion | Found Prototype Device 4267 | -7/Zion | Visited the Megawrench Repair Shop 4267 | -7/Zion | Megawrench repaired 4 parts 4515 | -7/Zion | Entered Proximity Caves 4515 | -6/Proximity Caves | Accompanied by 5 allies 4516 | -6/Proximity Caves | Derelict sapper outpost attacked 5135 | -6/Proximity Caves | Discovered new exit (range 8) 5139 | -6/Proximity Caves | Entered Factory 5139 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 5140 | -6/Factory | Identified exit to Factory 5221 | -6/Factory | Fabricated 0b10 Decoder Chip [Looter]? 5354 | -6/Factory | Zion Light squad teleported in 5386 | -6/Factory | Garrison activated, responded to threat 5417 | -6/Factory | Discovered new exit (range 10) 5484 | -6/Factory | Zion Heavy Resupply teleported in 5742 | -6/Factory | Entered Lower Caves 5885 | -6/Lower Caves | Build established: Scavenger-Mutant 6011 | -6/Lower Caves | Learned Factory stockpile data 6118 | -6/Lower Caves | Learned Factory non-interactive machine intel 6392 | -6/Lower Caves | Discovered new exit (range 5) 6442 | -6/Lower Caves | Entered another Lower Caves area 6598 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6969 | -6/Lower Caves | Build established: Derelict-Tank 7241 | -6/Lower Caves | Encountered a Warlord checkpoint 7361 | -6/Lower Caves | Discovered new exit (range 10) 7476 | -6/Lower Caves | Entered Data Miner 7476 | -6/Data Miner | Discovered new exit (range 6) 7534 | -6/Data Miner | Met Data Miner 7618 | -6/Data Miner | Learned location of Section 7 (-2) 7618 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7637 | -6/Data Miner | Received God Mode back door access code from Data Miner 7664 | -6/Data Miner | Interfaced with the Data Conduit 7791 | -6/Data Miner | Build established: Mutant 7836 | -6/Data Miner | Found Exp. Thermal Shield 7921 | -6/Data Miner | Lost 4 parts (2u2w) 8040 | -6/Data Miner | Found Exp. Thermal Shield 8253 | -6/Data Miner | Build established: Scavenger-Tank 8300 | -6/Data Miner | Entered Proximity Caves 8566 | -5/Proximity Caves | Spotted B-75 Beast 8615 | -5/Proximity Caves | Destroyed B-75 Beast 8747 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8779 | -5/Proximity Caves | Entered Factory 8779 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8781 | -5/Factory | Loaded intel: 317 machine locations 8782 | -5/Factory | Loaded intel: 265 non-interactive machine locations 8824 | -5/Factory | Zion hero teleported in (99-TNT) 8910 | -5/Factory | Destroyed 99-TNT 8916 | -5/Factory | Found Prototype Launcher 8974 | -5/Factory | Identified exit to DSF 8974 | -5/Factory | Entered DSF 8975 | -5/DSF | Loaded intel: 4 machine locations 9016 | -5/DSF | Additional patrols routed to DSF 9119 | -5/DSF | Discovered new exit (range 15) 9407 | -5/DSF | Sterilization system engaged 9427 | -5/DSF | Ambient heat levels rising (+10) 9442 | -5/DSF | Ambient heat levels rising (+10) 9457 | -5/DSF | Ambient heat levels rising (+10) 9472 | -5/DSF | Ambient heat levels rising (+10) 9487 | -5/DSF | Ambient heat levels rising (+10) 9502 | -5/DSF | Ambient heat levels rising (+10) 9517 | -5/DSF | Ambient heat levels rising (+10) 9532 | -5/DSF | Ambient heat levels rising (+10) 9547 | -5/DSF | Ambient heat levels rising (+10) 9562 | -5/DSF | Ambient heat levels rising (+10) 9577 | -5/DSF | Ambient heat levels rising (+10) 9586 | -5/DSF | Entered Factory 9586 | -4/Factory | Evolved 2 slots: Utility x2 9587 | -4/Factory | Loaded intel: 271 machine locations 10101 | -4/Factory | Found Quantum Capacitor 10195 | -4/Factory | Retrieved Zion intel report: Main Access 10195 | -4/Factory | Identified exit to Research 10235 | -4/Factory | Discovered new exit (range 11) 10256 | -4/Factory | Entered Armory 10257 | -4/Armory | Loaded intel: 68 machine locations 10286 | -4/Armory | Lost 3 parts (3n) 10296 | -4/Armory | Build established: Scavenger-Mutant 10419 | -4/Armory | Found Gamma Bomb Array 10571 | -4/Armory | Discovered exit to Research (range 5) 10580 | -4/Armory | Entered Research 10580 | -3/Research | Evolved 2 slots: Propulsion x2 10581 | -3/Research | Loaded intel: 125 machine locations 10607 | -3/Research | Lost 4 parts (2n1u1w) 10841 | -3/Research | System corruption reached 10% 10875 | -3/Research | First assault squad dispatched 10903 | -3/Research | Identified 99-TNT's Nukerbomber 10932 | -3/Research | Found Antimissile System 11396 | -3/Research | Found Gamma Bomb Array 11438 | -3/Research | Crushed by falling debris 11479 | -3/Research | Discovered new exit (range 8) 11491 | -3/Research | Entered Quarantine 11492 | -3/Quarantine | Loaded intel: 69 machine locations 11496 | -3/Quarantine | Spotted Alpha 7 11522 | -3/Quarantine | Destroyed Alpha 7 11533 | -3/Quarantine | Found Corrupted Exp. Targeting Computer 11562 | -3/Quarantine | Found Alien Launcher 11819 | -3/Quarantine | Found Alien Artifact 11829 | -3/Quarantine | Found Alien Artifact 11832 | -3/Quarantine | Found Alien Artifact 11834 | -3/Quarantine | Found Alien Artifact 11846 | -3/Quarantine | Found Alien Artifact 11847 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 11847 | -3/Quarantine | Warped through subspace 11945 | -3/Quarantine | System corruption reached 30% 11960 | -3/Quarantine | Garrison activated, responded to threat 11975 | -3/Quarantine | Found Alien Artifact 11996 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 11996 | -3/Quarantine | Warped through subspace 11997 | -3/Quarantine | Core integrity fell below 50% 12078 | -3/Quarantine | Found Alien Artifact 12078 | -3/Quarantine | Identified Core Reset Matrix 12078 | -3/Quarantine | Identified Dimensional Node Initializer 12078 | -3/Quarantine | Identified Subatomic Replicator 12078 | -3/Quarantine | Identified Sigix Terminator 12078 | -3/Quarantine | Used Core Reset Matrix 12082 | -3/Quarantine | Detected hypermatrix surge 12082 | -3/Quarantine | Sensed 8 artifacts in vicinity 12117 | -3/Quarantine | Found Prototype Processor 12117 | -3/Quarantine | Identified Exp. Signal Interpreter 12342 | -3/Quarantine | Intercept squad dispatched 12345 | -3/Quarantine | Found Matter Drive 12353 | -3/Quarantine | Spotted Tracker 12372 | -3/Quarantine | Destroyed Tracker 12377 | -3/Quarantine | Spotted Combat Programmer 12386 | -3/Quarantine | Destroyed Combat Programmer 12392 | -3/Quarantine | Found Prototype Device 12392 | -3/Quarantine | Identified Exp. Phase Shifter 12401 | -3/Quarantine | Lost 3 parts (1n2w) 12495 | -3/Quarantine | Discovered new exit (range 12) 12506 | -3/Quarantine | Found Core Cannon 12515 | -3/Quarantine | Entered Research 12515 | -2/Research | Evolved 2 slots: Weapon x2 12612 | -2/Research | Zion Thermal Resupply teleported in 12917 | -2/Research | Garrison activated, responded to threat 12970 | -2/Research | Destroyed 12 combat bots 12980 | -2/Research | Lost 3 parts (1p1n1w) 13039 | -2/Research | Zion Light squad teleported in 13071 | -2/Research | Zion Light squad teleported in 13136 | -2/Research | Spotted B-90 Cyclops 13171 | -2/Research | Warped through subspace 13173 | -2/Research | Found Unknown Protection 13173 | -2/Research | Identified Powered Armor 13175 | -2/Research | Found Powered Armor 13181 | -2/Research | Found Powered Armor 13183 | -2/Research | Found Powered Armor 13198 | -2/Research | Lost 4 parts (1p1n2u) 13265 | -2/Research | First assault squad dispatched 13389 | -2/Research | Zion Hacker squad teleported in 13451 | -2/Research | Build established: Scavenger-Tank 13740 | -2/Research | Spotted B-90 Cyclops 13742 | -2/Research | Warped through subspace 13778 | -2/Research | Fired Sigix Terminator 13779 | -2/Research | Core integrity fell below 50% 13799 | -2/Research | Destroyed 15 combat bots 13809 | -2/Research | Lost 8 parts (3n3u2w) 13827 | -2/Research | Terminal network hard line cut 13828 | -2/Research | Discovered new exit (range 15) 13842 | -2/Research | Intercept squad dispatched 13849 | -2/Research | System corruption reached 10% 13851 | -2/Research | Entered Access 13851 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14101 | -1/Access | First assault squad dispatched 14149 | -1/Access | High security lockdown imminent 14229 | -1/Access | High security lockdown engaged 14292 | -1/Access | Lost 3 parts (2u1w) 14359 | -1/Access | Destroyed 9 combat bots 14362 | -1/Access | Build established: Scavenger-Mutant 14365 | -1/Access | Discovered new exit (range 10) 14377 | *** | Heading to fleet! Last Messages --------------- 14338_ Destroyed Myomer Leg. 14338_ G-73 Enforcer destroyed. 14338_ L-61 Swordsman destroyed. 14338_ Destroyed Lgt. Quantum Reactor. 14339_ The unstable cave ceiling collapses. 14340_ Acquired Exp. Matter Compressor. 14341_ The unstable cave ceiling collapses. 14349_ ALERT: Assault forces dispatched. 14352_ The unstable cave ceiling collapses. 14353_ Acquired 14 matter. 14354_ The unstable cave ceiling collapses. 14357_ Adv. Heat Sink destroyed. 14363_ The unstable cave ceiling collapses. 14364_ LDJWIXOYQWYCHTA2HCKRU7 14365_ Beam penetrates Sealed Barrier. 14365_ Sealed Barrier breached. 14365_ EXIT=FOUND 14365_ Beam penetrates Main Access Shell. 14368_ Com. Particle Reactor destroyed. 14370_ The unstable cave ceiling collapses. 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""""T" # #????? | | ????????????????????????######"#### # #????? | | ???????????????????????????????## # # # #???? | | ???????????????????????????????# ## ## #??? | | ??????????????????????????????## ### #?? | | ??????????????????????????????# # # ### | | ??????????????????????????????# # | | ?????????????????############### # ## | | ????????????????? | | ???????????????? | | ???????????????? ## #### | | ???????????????? #? | | ???????????????????############ # #??## | | ?????????????????????# + # #???? | | ?????????????????????# = # # """ " #???? | | ?????????????????????# = # # """"" #???? | | ?????????????????????# = # # """"" #???? | | ?????????????????????# = # # """"" #???? | | ?????????????????? "+% # # #???? | | ?????????????????##### # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Coolant Potential 100 Energy Generation 61 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1600 Resistance: TH 30 Resistance: EM 15 Utility Shielding 90 Melee Speed Boost 20 Evasion (%) 60 Targeting Accuracy 20 Melee Accuracy 12 Target Analysis 12 Recoil Reduction 6 Particle Charging 25 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ 0b10 Decoder Chip [Looter] | x2 | -6/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Transdimensional Reconstructor Core Reset Matrix Matter Drive Sigix Terminator Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronCentriumShield Manual? 0 Play Time 01:52:04 Cumulative 593.2 hours Start 2022.04.03 @ 17:08:50 End 2022.04.03 @ 19:10:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 410 Rogue 403 Adventurer 0 Explorer 7 Win Type 2 Total 36 Types 10/4/15/2/0/1/2/1/1 Lore% 84 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d54bf13-e6e2-4ae3-a7ab-52b438ad65b4