Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 17:16:26 Player: QXander Result: Destroyed by JJ-L7V(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (1760) 1760 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 6350 Bonus ------- Follower Combat Kills 114 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 74/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (10) --- Neutrino Core Light Assault Rifle Gauss Rifle Advanced Assault Cannon Bore Cannon Plasma Cutter Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Trap Scanner Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Signal Interpreter Targeting Computer Hardened Medium Armor Plating Light Assault Rifle Flak Gun Great Maul [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Trap Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 3 | . . . . 2 . . 1 . . . Weapon 1 | . . . . . . . 1 . . . Parts Attached 114 | 6 1 18 2 37 9 8 10 11 9 3 Power 13 | 1 . 2 . 5 1 . 1 1 2 . Engine 8 | 1 . 2 . 2 . . 1 . 2 . Core 5 | . . . . 3 1 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . 9 2 12 2 1 2 3 1 . Treads 1 | . . . . . . . . . 1 . Leg 28 | 2 . 5 2 12 2 1 2 2 . . Wheel . | . . . . . . . . . . . Hover 4 | . . 4 . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 36 | 1 1 4 . 14 1 5 5 2 3 . Device 13 | . 1 1 . 5 . 1 2 1 2 . Storage 7 | 1 . 1 . 1 . 3 . . 1 . Processor 6 | . . 2 . 2 . . 1 1 . . Hackware 1 | . . . . 1 . . . . . . Protection 9 | . . . . 5 1 1 2 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 3 . 6 5 2 2 5 3 3 Energy Gun 5 | 1 . . . 3 1 . . . . . Energy Cannon 3 | . . 2 . 1 . . . . . . Ballistic Gun 13 | 1 . 1 . 1 2 1 2 3 2 . Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 1 . 1 . . Slashing Weapon 2 | . . . . 1 . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . 1 . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 10 | . . . . . . 10 . . . . Parts Lost 39 | . . 2 . 19 1 1 2 11 . 3 Power 6 | . . . . 3 . . . 2 . 1 Propulsion 21 | . . 2 . 8 . 1 2 6 . 2 Utility 7 | . . . . 5 1 . . 1 . . Weapon 5 | . . . . 3 . . . 2 . . Highest Loss Streak 17 | . . 1 . 17 1 1 2 8 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 99 95 96 88 98 91 85 66 39 64 Engine 5 | . 14 11 11 1 . . 4 3 2 6 Core 2 | . . . . 6 9 9 2 . . . Leg 24 | . 28 30 41 31 36 34 23 11 . . Hover 2 | . . 10 . . . . . . . . Device 7 | . 13 6 . 9 4 5 15 6 2 7 Storage 8 | . 14 10 11 10 9 8 7 4 1 7 Processor 7 | . . 4 11 4 9 3 . 15 15 15 Protection 3 | . . . . 6 12 12 7 3 . . Energy Gun 4 | . 14 . . 6 9 9 7 3 . . Energy Cannon 6 | . . 19 22 6 . . . . . . Ballistic Gun 6 | . 14 2 . . 4 6 15 11 7 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 13 14 30 27 38 32 39 45 40 22 27 Greatest Support 43 | 20 20 40 40 43 43 43 43 23 28 28 Greatest Overweight (x) 3 | 1 . 2 . 3 . 1 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 25 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 9 10 7 6 10 Most Carried 11 | 5 5 10 9 10 10 11 9 7 5 7 Average Carried 6 | 2 3 7 8 7 9 7 6 5 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 10 10 Final Carried 10 | 2 5 7 9 10 9 7 7 5 3 7 Class Distribution -------------------- 41% | Mutant 40% | Scavenger-Mutant 9% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Matter Collected 1584 | 124 209 180 30 298 156 110 122 296 31 28 Remotely . | . . . . . . . . . . . Salvage Created 2003 | . 47 432 10 670 229 151 141 323 . . Parts 99 | . 4 30 3 20 13 8 6 15 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Combat Hostiles Destroyed 48 | . 3 12 1 10 7 5 2 8 . . Melee 11 | . . . . 5 1 3 . 2 . . Guns 19 | . 3 . . 1 5 2 2 6 . . Cannons 16 | . . 12 1 3 . . . . . . Classes Destroyed 10 | . 1 2 . 4 2 . 1 . . . Recycler 1 | . . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 2 | . . . . 1 . . 1 . . . Swarmer 17 | . 3 4 1 . 3 2 . 4 . . Grunt 17 | . . 4 . 9 . 2 . 2 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . 1 1 . . 1 . . Sentry 8 | . . 4 . . 1 1 1 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . 1 . . . . . Best Kill Streak 4 | . 3 4 1 4 3 2 2 3 . . Combat Bots Only 4 | . 3 4 1 4 3 2 1 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Hostile Shots Fired 548 | . 19 81 . 156 31 50 56 112 4 39 Missed 167 | . 8 24 . 30 5 20 26 33 3 18 Damage Taken 5599 | . 81 599 6 2118 450 340 331 1255 16 403 Core 1342 | . . 127 . 468 15 25 48 531 16 112 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 232 | . . . . . . 230 . . . 2 Core Remaining (%) 68 | 100 100 . 68 . . 7 . . . . Volleys Fired 135 | . 11 31 2 33 12 8 13 25 . . Largest 3 | . 2 2 2 2 2 2 3 3 . . Hottest 130 | . 70 120 120 130 88 85 108 116 . . Shots Fired 276 | . 22 62 4 55 23 10 34 66 . . Gun 175 | . 22 7 . 13 23 10 34 66 . . Cannon 101 | . . 55 4 42 . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 112 | . 11 7 . 10 9 1 26 48 . . Thermal 164 | . 11 55 4 45 14 9 8 18 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | . 3 8 1 11 14 3 9 13 . . Robot Miss Streak 7 | . 4 5 2 7 4 2 2 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . Shots Hit Robots 189 | . 9 35 1 48 24 10 22 40 . . Core Hits 78 | . 6 13 1 17 9 6 9 17 . . Critical Kills 2 | . . . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 10 | . 2 . . 3 1 1 . 3 . . Burn 3 | . 2 . . . . . . 1 . . Meltdown 1 | . . . . 1 . . . . . . Destroy 1 | . . . . . . . . 1 . . Smash 2 | . . . . . 1 1 . . . . Sever 3 | . . . . 2 . . . 1 . . Melee Attacks 47 | . . . . 21 13 9 . 4 . . Impact 20 | . . . . . 11 9 . . . . Slashing 25 | . . . . 21 . . . 4 . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3887 | . 102 756 55 1182 555 292 238 707 . . Guns 1407 | . 102 33 . 113 235 79 238 607 . . Cannons 1289 | . . 715 47 527 . . . . . . Explosions . | . . . . . . . . . . . Melee 1173 | . . . . 540 320 213 . 100 . . Ramming 18 | . . 8 8 2 . . . . . . Kinetic 830 | . 28 33 . 62 71 . 196 440 . . Thermal 1866 | . 74 715 47 578 164 79 42 167 . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 533 | . . . . . 320 213 . . . . Slashing 640 | . . . . 540 . . . 100 . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 2 1 1 . 3 13 . . . . Average Corruption 2 | . 2 1 1 . 2 6 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 21 | . 1 2 2 . 5 11 . . . . Message Errors 5 | . 1 1 1 . 1 1 . . . . Matter Fused 7 | . . 1 . . 1 5 . . . . Heat Flow Errors 2 | . . . . . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 3 | . . . . . 2 1 . . . . Alerts 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 120 | . . 10 . 28 72 10 . . . . Projectiles 26 | . . 10 . 16 . . . . . . Explosions . | . . . . . . . . . . . Melee 94 | . . . . 12 72 10 . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 6 | . . 2 1 2 . . . . . 1 Kicked 5 | . . 2 1 2 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 629 | . 70 354 60 380 193 169 135 629 . . Average Temperature 127 | . 27 100 30 182 83 53 42 256 . . Received Heat Transfer 1680 | . . 132 . 1134 9 72 36 270 27 . Effects 25 | . . 1 . 6 . . . 18 . . Shutdowns 5 | . . . . 2 . . . 3 . . Energy Bleed 2 | . . 1 . . . . . 1 . . Interference 4 | . . . . 4 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 7 | . . . . . . . . 7 . . Damage (core) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 3 | . . . . . 2 1 . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 6 | . 2 1 . . 2 . . 1 . . Heat Transferred 3663 | . 370 1147 74 962 370 185 111 444 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Peak Influence 298 | . 149 298 259 149 205 234 128 . . . Initial 99 | . . 62 96 22 . 99 21 . . . Average 119 | . 85 190 178 46 113 156 50 . . . Maximum Alert Level 1 | . . 1 1 . 1 1 . . . . Low Security (%) 74 | 100 100 47 54 100 69 61 100 . . . Level 1 25 | . . 52 45 . 30 38 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 . 1 . 5 1 . . . Investigation 1 | . . . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 6 | . . 1 . . . 4 1 . . . Assault 1 | . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Distress Signals 5 | . . 2 . 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 94 | . 10 23 5 17 7 12 4 11 3 2 Peak Tracking Total 6 | . 4 6 4 5 2 5 2 4 3 2 Tactical Retreats 6 | . 1 2 . . . . . 1 2 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Traps Triggered 3 | . 1 2 . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 18 | . . . . . 18 . . . . . Triggered 1 | . . . . . 1 . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Machines Disabled 3 | . . 2 . 1 . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Machines Accessed 20 | . 3 8 . 3 2 2 1 . 1 . Terminals 13 | . 2 7 . 1 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 2 | . 1 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 41 | . 8 17 . 5 3 5 2 . 1 . Successful 27 | . 4 12 . 4 . 4 2 . 1 . Failed 14 | . 4 5 . 1 3 1 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 27 | . 5 16 . 1 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 4 | . 3 1 . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 3 | . . . . 1 . . 2 . . . Terminal Hacks 17 | . 2 11 . 1 . 2 . . 1 . Record 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 3 | . 1 1 . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . Dispatch Records 3 | . . 1 . 1 . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . Coupler Status 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 4 . 1 2 . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Used RIF Installer 1 | . . . . . 1 . . . . . Robots Hacked 1 | . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . parse_system 1 | . . . . . 1 . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . Total Orders 4 | . . . 4 . . . . . . . FOLLOW 3 | . . . 3 . . . . . . . AID 1 | . . . 1 . . . . . . . Ally Attacks 28 | . . . 12 16 . . . . . . Total Damage 301 | . . . 111 190 . . . . . . Kills 6 | . . . 5 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Turns Passed 5103 | 61 326 982 437 804 293 432 454 532 417 365 Spaces Moved 4098 | 45 230 862 354 454 155 279 235 653 618 213 Core 589 | 16 . . . 18 . . . 16 539 . Treads 282 | . . . . . . . . . 79 203 Legs 2411 | 29 230 571 354 436 155 279 235 122 . . Wheels . | . . . . . . . . . . . Hover 301 | . . 291 . . . . . . . 10 Flight 515 | . . . . . . . . 515 . . Fastest Speed 35 | 50 120 40 120 120 120 120 120 35 50 160 Average Speed 102 | 106 120 93 120 123 120 125 161 64 64 166 Slowest Speed 340 | 190 120 190 120 200 120 190 190 190 160 340 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 28 47 55 25 28 18 4 68 63 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . 1 1 1 . . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . Scrap Searched 5 | . . . . . . . . 2 2 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 18 | . . 9 1 7 . . . 1 . . Melee . | . . . . . . . . . . . Projectile 18 | . . 9 1 7 . . . 1 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Zio Total 4714 | 58 260 989 361 617 222 338 286 713 644 226 Wait 99 | . 15 22 . 21 6 16 19 . . . Move 4085 | 44 229 861 353 453 153 278 234 650 617 213 Hop 1 | . . . . . . . . 1 . . Pick Up 115 | 8 4 26 3 33 4 10 6 8 10 3 Fast Attach . | . . . . . . . . . . . Attach 98 | 6 1 16 1 30 6 7 9 10 9 3 Detach 37 | . . 9 . 8 3 2 3 5 2 5 Swap 16 | . . 2 1 7 3 1 1 1 . . Drop 57 | . . 20 . 9 4 7 1 9 6 1 Fire 135 | . 11 31 2 33 12 8 13 25 . . Melee 47 | . . . . 21 13 9 . 4 . . Ram 1 | . . . . . . . . . . 1 Kick 5 | . . 2 1 2 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 18 | . . . . . 18 . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x2 695 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Discovered new exit (range 5) 1046 | -9/Materials | Identified exit to Materials 1370 | -9/Materials | Entered Mines 1381 | -9/Mines | Met a Derelict bent on vengeance 1381 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1786 | -9/Mines | Discovered exit to Materials (range 13) 1799 | -9/Mines | Build established: Scavenger-Mutant 1807 | -9/Mines | Entered Materials 1807 | -8/Materials | Accompanied by 3 allies 1807 | -8/Materials | Evolved 2 slots: Utility x2 1943 | -8/Materials | Lost 3 allies 2117 | -8/Materials | Core integrity fell below 50% 2159 | -8/Materials | Lost 17 parts (3p8n3u3w) 2336 | -8/Materials | Core integrity fell below 20% 2539 | -8/Materials | Identified exit to Garrison 2611 | -8/Materials | Entered Garrison 2648 | -8/Garrison | Installed Relay Interface Framework 2827 | -8/Garrison | Triggered checkpoint 2886 | -8/Garrison | Discovered new exit (range 12) 2900 | -8/Garrison | Identified exit to Materials 2904 | -8/Garrison | Entered Materials 3198 | -8/Materials | Repaired Med. Storage Unit 3205 | -8/Materials | System corruption reached 10% 3298 | -8/Materials | Discovered new exit (range 3) 3336 | -8/Materials | Entered Factory 3336 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3449 | -7/Factory | Discovered new exit (range 16) 3627 | -7/Factory | Build established: Scavenger-Tank 3789 | -7/Factory | Identified exit to Lower Caves 3790 | -7/Factory | Entered Lower Caves 3834 | -7/Lower Caves | Core integrity fell below 50% 4065 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4122 | -7/Lower Caves | Lost 8 parts (2p3n1u2w) 4149 | -7/Lower Caves | Encountered a Warlord checkpoint 4314 | -7/Lower Caves | Discovered new exit (range 12) 4316 | -7/Lower Caves | Core integrity fell below 20% 4321 | -7/Lower Caves | Identified exit to Lower Caves 4322 | -7/Lower Caves | Entered another Lower Caves area 4370 | -7/Lower Caves | Discovered new exit (range 10) 4375 | -7/Lower Caves | Identified exit to Factory 4643 | -7/Lower Caves | Build established: Mutant 4710 | -7/Lower Caves | Discovered new exit (range 16) 4736 | -7/Lower Caves | Identified exit to Zion 4739 | -7/Lower Caves | Entered Zion 4915 | -7/Zion | Discovered new exit (range 16) 4952 | -7/Zion | Identified exit to Proximity Caves 5084 | -7/Zion | RIF detected upon attempting to enter Zion 5084 | -7/Zion | Attacked by Zionites 5084 | -7/Zion | Spotted 7F-WFM(B) 5084 | -7/Zion | Spotted JJ-L7V(B) 5104 | -7/Zion | Destroyed by JJ-L7V(B) with Slug Cannon Last Messages --------------- Data stored: Upper Caves entrances (x1). EXIT=IDENTIFIED: PROXIMITY CAVES OM-K8G(g): These parts are on loan from Warlord for anyone heading into dangerous territory for the good of all Derelicts. Put them to good use! Acquired Bore Cannon. PD-WHT(m) fits Backup Propulsion III on Cogmind. System quarantine in progress... PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 2 systems, cleaned 0. PD-WHT(m) repairs Transmission Jammer. PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! System Quarantine Field Array disabled. Lgt. Deuterium Engine destroyed. Med. Treads destroyed. Knocked back. Backup Propulsion III destroyed. Slammed into PD-WHT(m). 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""# BB % %## ## ## ## | | ??" @% ## | | ???" % m ####### | | ??????""# # ;#?????#### ### | | ????????### """" " # ##????????# ##?## | | ??????????#BB """""""""## ##?????##### #???? | | ??????????# "################?????## ##??? | | ??????????####?????????????????????# #### | | ????????????????????????????????###### ## | | ???????????????????????????????## #### ### | | ???????????????????????????????# ## ####### | | ???????????????????????????????## #??### | | ????????????????????????????????# ###?## | | ????????????????????????????????# ##???# | | ????????????????????????????????# #????# | | ???????????????????????????????## ## #????# | | ???????????????????????????????# ### #????## | | ???????????????????????????????# ##?#####?????## | | ??????????????????????????????## ##????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #????????????# | | ??????????????????????????????## ##????????????## | | ?????????????????????????????## #?????????????? | | ?????????????????????????????# ##?????????????? | | ?????????????????????????????## #?????????????? | | ?????????????????????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 345 Matter Capacity 350 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed VortexWeaponMachine Manual? 0 Play Time 01:03:36 Cumulative 8.9 hours Start 2024.06.15 @ 16:14:03 End 2024.06.15 @ 17:16:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 788382eb-876a-4c76-ad65-231bfe6a3179