Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 18:04:52 Player: blackdogzx Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2286) 2286 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 6396 Bonus ------- Follower Combat Kills 117 Friendly Fire -17 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 100/100 System Corruption 17% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Deuterium Engine Power Amplifier Improved Cryofiber Web Coolant Injector Peak State ------------ > --- POWER ------------ Light Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Matter Filter Particle Charger Medium Reactive Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Rocket Launcher > --- INVENTORY -------- Assault Cannon Improved Datajack [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Cryofiber Web Device Cryofiber Web Storage Compact Battery Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 2 . . 2 2 . . Weapon . | . . . . . . . . . Parts Attached 111 | 5 8 15 3 39 16 5 3 17 Power 17 | 2 . 1 . 9 3 . . 2 Engine 15 | 2 . 1 . 8 3 . . 1 Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 23 | 2 4 5 1 7 4 . . . Treads . | . . . . . . . . . Leg 20 | 2 4 5 1 4 4 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . 3 . . . . Utility 38 | . 3 5 1 11 6 4 . 8 Device 21 | . 2 1 . 7 3 2 . 6 Storage 1 | . . . . 1 . . . . Processor 10 | . . 3 . 2 2 1 . 2 Hackware 1 | . . . . 1 . . . . Protection 5 | . 1 1 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 33 | 1 1 4 1 12 3 1 3 7 Energy Gun 4 | . . 1 1 1 . . 1 . Energy Cannon 8 | . . 2 . 1 1 . 1 3 Ballistic Gun 7 | 1 . . . 6 . . . . Ballistic Cannon 3 | . 1 . . . . 1 . 1 Launcher 6 | . . . . 2 1 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 3 | . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 3 | . . . . 2 1 . . . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 4 | . . . . . 4 . . . Parts Lost 45 | . 1 3 1 16 4 . 5 15 Power 5 | . . . . 3 . . . 2 Propulsion 10 | . . . . 6 2 . 2 . Utility 16 | . . 1 1 3 1 . 2 8 Weapon 14 | . 1 2 . 4 1 . 1 5 Highest Loss Streak 7 | . 1 3 1 7 3 . 3 4 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 80 | . 88 95 92 80 91 86 62 39 Engine 11 | . 14 11 11 12 15 13 4 1 Leg 14 | . 27 22 22 10 15 20 11 . Flight 1 | . . . . 5 . . . . Device 15 | . 11 13 5 12 24 17 16 12 Processor 13 | . . 21 22 12 12 15 17 15 Hackware 2 | . . . . 6 4 . . . Protection 4 | . 13 8 9 2 1 6 2 . Energy Gun 1 | . . . 10 1 . . . . Energy Cannon 4 | . . 8 . 1 7 6 3 3 Ballistic Gun 3 | . 14 8 . 5 . . . . Ballistic Cannon 1 | . 6 . . . . 1 4 1 Impact Weapon 1 | . . 1 11 1 . . . . Slashing Weapon 2 | . . . . 4 6 . . . Peak Build Rating 48 | 4 9 14 14 28 42 48 48 35 Average Rating 22 | 3 7 11 12 21 34 40 31 24 On Entrance 17 | . 4 8 12 12 25 37 48 11 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 7 12 19 16 21 35 56 56 27 Greatest Support 43 | 20 26 20 20 33 43 35 35 3 Greatest Overweight (x) 8 | . . . . 3 2 1 3 8 Average Overweight (x) . | . . . . . . . . 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 4 5 Average Carried 3 | . 4 4 4 3 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 3 3 4 Class Distribution -------------------- 63% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Matter Collected 1857 | 219 306 246 50 532 245 76 1 182 Remotely . | . . . . . . . . . Salvage Created 2459 | . 375 506 250 663 464 93 . 108 Parts 137 | . 24 27 11 50 17 5 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 55 | . 9 11 5 16 9 1 . 4 Melee 10 | . . 1 3 3 3 . . . Guns 14 | . 1 1 2 10 . . . . Cannons 25 | . 8 8 . 1 6 1 . 1 AOE 4 | . . . . 1 . . . 3 Classes Destroyed 12 | . 4 2 3 2 1 . . . Worker 3 | . . . 1 1 . . . 1 Builder 2 | . . . . 1 . . . 1 Tunneler 1 | . . . 1 . . . . . Recycler 2 | . 1 . 1 . . . . . Watcher 7 | . 2 2 . 2 . 1 . . Swarmer 13 | . 3 . 3 7 . . . . Grunt 26 | . 6 8 1 3 7 . . 1 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 2 . 4 . 1 . 1 Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . . 1 . . 2 Best Kill Streak 4 | . 3 3 2 4 4 1 . 4 Combat Bots Only 4 | . 3 3 2 4 4 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . 1 Melee 1 | . . 1 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 570 | . 77 67 43 142 46 27 6 162 Missed 179 | . 30 17 17 38 11 10 1 55 Damage Taken 5583 | . 544 595 187 1509 712 125 196 1715 Core 1590 | . 97 70 32 406 133 . 109 743 Absorbed by Shields 116 | . . 61 36 . . . . 19 Redirected to Shielding 45 | . 6 . 4 35 . . . . Ignored by Resistances 28 | . . . . . . 18 10 . Regen/Repaired (Parts) 166 | . 70 . . 96 . . . . Core Remaining (%) 68 | 100 61 . 74 26 81 . . . Volleys Fired 235 | . 32 38 20 87 26 9 5 18 Largest 2 | . 2 2 1 2 1 2 2 2 Hottest 128 | . 55 80 40 73 69 113 113 128 Shots Fired 307 | . 58 71 19 89 26 12 10 22 Gun 167 | . 32 33 19 83 . . . . Cannon 129 | . 26 38 . 1 26 12 8 18 Launcher 11 | . . . . 5 . . 2 4 Special . | . . . . . . . . . Kinetic 168 | . 58 33 . 59 . 3 5 10 Thermal 89 | . . 36 19 25 9 . . . Explosive 11 | . . . . 5 . . 2 4 Electromagnetic 39 | . . 2 . . 17 9 3 8 Robot Hit Streak 10 | . 6 10 5 9 6 5 6 6 Robot Miss Streak 8 | . 3 2 2 8 4 2 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 224 | . 39 52 20 61 18 8 9 17 Core Hits 98 | . 15 17 7 31 10 3 3 12 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 7 | . 1 1 . 4 1 . . . Burn 2 | . . . . 2 . . . . Blast 1 | . 1 . . . . . . . Smash 3 | . . 1 . 2 . . . . Sever 1 | . . . . . 1 . . . Melee Attacks 50 | . . 7 19 15 7 . . 2 Impact 34 | . . 7 19 8 . . . . Slashing 14 | . . . . 7 7 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 3 . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5741 | . 575 963 562 1238 746 270 361 1026 Guns 1351 | . 254 279 118 700 . . . . Cannons 2026 | . 315 496 . 20 455 270 129 341 Explosions 1239 | . . . . 198 127 . 232 682 Melee 1091 | . . 177 444 319 151 . . . Ramming 34 | . 6 11 . 1 13 . . 3 Kinetic 1696 | . 569 279 . 409 . 66 123 250 Thermal 1229 | . . 473 118 311 225 . . 102 Explosive 1010 | . . . . 198 . . 232 580 Electromagnetic 681 | . . 23 . . 357 204 6 91 Impact 720 | . . 177 444 99 . . . . Slashing 371 | . . . . 220 151 . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . 1 3 3 . 7 . 15 17 Average Corruption 7 | . 1 2 3 . 3 . 9 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 95 | . . 13 9 . 22 . 4 47 Message Errors 26 | . . 5 1 . 5 . 1 14 Matter Fused 26 | . . 2 3 . 8 . 2 11 Heat Flow Errors 14 | . . 1 1 . 4 . 1 7 Energy Discharges 11 | . . 3 3 . 2 . . 3 Data Loss (minor) 6 | . . 1 . . . . . 5 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . 1 . . . Alerts 5 | . . 1 . . 1 . . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 2 | . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 590 | . 2 21 162 61 55 43 . 246 Projectiles 48 | . 2 . . . 3 43 . . Explosions 298 | . . . . . 52 . . 246 Melee 244 | . . 21 162 61 . . . . Knockbacks 10 | . 6 . 1 . 1 . . 2 Impact 2 | . . . 1 . 1 . . . Kinetic 7 | . 5 . . . . . . 2 Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 397 | . . . . 79 95 . . 223 Shots 5 | . . . . 1 1 . . 3 Rammed 3 | . . . . 1 . . . 2 Targets Rammed 11 | . 1 2 . 1 5 . . 2 Kicked 8 | . 1 2 . . 5 . . . Crushed . | . . . . . . . . . Highest Temperature 492 | . 28 492 155 105 403 141 41 254 Average Temperature 91 | . 10 134 23 33 157 68 21 73 Received Heat Transfer 1723 | . 156 208 16 486 261 48 . 548 Effects 4 | . . 2 . . 2 . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . 1 . . . . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . 1 2 1 . . . . Combat Hostiles 2 | . . 1 . 1 . . . . Parts Fried 4 | . . . 2 . . 2 . . Impact Corruptions 10 | . . 1 6 3 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . 1 . 2 1 . . . Heat Transferred 2375 | . . 999 275 753 298 . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Peak Influence 257 | . 257 177 192 247 216 126 15 156 Initial 80 | . . . 47 3 80 59 . 10 Average 86 | . 114 95 108 130 70 87 4 33 Maximum Alert Level 1 | . 1 . . 1 1 . . . Low Security (%) 94 | 100 94 100 100 88 89 100 100 100 Level 1 5 | . 5 . . 11 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 1 . 3 4 1 . 4 Investigation 3 | . 1 . . . 1 . . 1 Extermination 4 | . . . . . 2 . . 2 Reinforcement 6 | . . 1 . 2 1 1 . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Distress Signals 3 | . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 19 19 7 40 17 2 6 11 Peak Tracking Total 6 | . 6 6 3 6 5 2 6 5 Tactical Retreats 15 | . 2 5 1 4 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Traps Triggered 11 | . 2 2 . . 3 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Disabled 12 | . 2 1 . 4 1 . . 4 Max in Single Turn 3 | . 1 1 . 1 1 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Machines Accessed 2 | . 1 . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 4 . . 6 . . . . Successful 6 | . 2 . . 4 . . . . Failed 4 | . 2 . . 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 10 | . 4 . . 6 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . . . Scan Component 3 | . 1 . . 2 . . . . Repair 3 | . 1 . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . 2 . . . . Time 102 | . 32 . . 70 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total Allies 4 | . . . . . 3 . 1 . Largest Group 3 | . . . . . 3 . 1 . Highest-Rated Group 93 | . . . . . 93 . 31 . Highest-Rated Ally 31 | . . . . . 31 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . . . 33 . 10 . Total Damage 682 | . . . . . 515 . 167 . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Turns Passed 7409 | 46 869 1115 509 1442 1637 403 152 1236 Spaces Moved 4347 | 35 559 677 339 1084 795 185 140 533 Core 685 | 4 . . . 57 . . 91 533 Treads . | . . . . . . . . . Legs 3215 | 31 559 677 339 580 795 185 49 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 447 | . . . . 447 . . . . Fastest Speed 30 | 50 120 120 120 30 120 120 50 50 Average Speed 136 | 112 120 120 120 99 173 163 88 213 Slowest Speed 450 | 120 120 120 120 200 260 190 200 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 67 43 52 53 24 4 80 14 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 155 | . . . . 26 35 . 18 76 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 153 | . . . . 26 35 . 18 74 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Total 5404 | 39 697 895 393 1344 1006 275 157 598 Wait 584 | . 90 151 8 96 137 74 8 20 Move 4338 | 34 558 676 338 1081 794 185 139 533 Hop 1 | . . . . 1 . . . . Pick Up 30 | . 3 . 2 8 10 1 . 6 Fast Attach 52 | 4 4 6 1 19 5 1 1 11 Attach 26 | . . 1 1 11 5 3 . 5 Detach 11 | . . 1 . 7 2 . 1 . Swap 33 | 1 4 8 1 9 6 1 2 1 Drop 31 | . 3 5 3 9 9 1 1 . Fire 235 | . 32 38 20 87 26 9 5 18 Melee 50 | . . 7 19 15 7 . . 2 Ram 3 | . . . . 1 . . . 2 Kick 8 | . 1 2 . . 5 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . 2 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 8) 635 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Repaired Imp. Aluminum Leg 847 | -10/Materials | Derelicts attacked the area 916 | -10/Materials | Entered another Materials area 916 | -9/Materials | Evolved 2 slots: Utility x2 1313 | -9/Materials | Build established: Scavenger-Mutant 1460 | -9/Materials | Discovered new exit (range 12) 1779 | -9/Materials | Lost 3 parts (1u2w) 2029 | -9/Materials | Identified exit to Mines 2031 | -9/Materials | Entered Mines 2144 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2518 | -9/Mines | Discovered new exit (range 6) 2535 | -9/Mines | Identified exit to Materials 2540 | -9/Mines | Entered Materials 2540 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2717 | -8/Materials | Garrison activated, responded to threat 2794 | -8/Materials | Lost 7 parts (2p1n1u3w) 3140 | -8/Materials | Core integrity fell below 50% 3185 | -8/Materials | Lost 6 parts (1p3n1u1w) 3444 | -8/Materials | Build established: Mutant 3593 | -8/Materials | Discovered new exit (range 4) 3887 | -8/Materials | Repaired Imp. Aluminum Leg 3926 | -8/Materials | Repaired Cryofiber Web 3981 | -8/Materials | Identified exit to Factory 3982 | -8/Materials | Entered Factory 3982 | -7/Factory | Evolved 2 slots: Utility x2 3983 | -7/Factory | Identified exit to Storage 4879 | -7/Factory | Allied Derelicts emerged from ambush trap array 5439 | -7/Factory | Lost 3 parts (1n1u1w) 5474 | -7/Factory | Discovered new exit (range 16) 5490 | -7/Factory | Identified exit to Factory 5619 | -7/Factory | Entered another Factory area 5619 | -6/Factory | Evolved 2 slots: Utility x2 5711 | -6/Factory | Build established: Scavenger-Mutant 6022 | -6/Factory | Sucked down chute 6022 | -6/Factory | Entered Waste 6023 | -6/Waste | Met a frightened Derelict 6037 | -6/Waste | EMP discharged 6037 | -6/Waste | Spotted C-40 Crusher 6068 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6078 | -6/Waste | Spotted C-40 Crusher 6079 | -6/Waste | Spotted C-40 Crusher 6088 | -6/Waste | Spotted C-40 Crusher 6089 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6122 | -6/Waste | Spotted C-40 Crusher 6124 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6126 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6127 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6137 | -6/Waste | EMP discharged 6137 | -6/Waste | System corruption reached 10% 6158 | -6/Waste | Lost 3 parts (1n1u1w) 6158 | -6/Waste | Spotted C-40 Crusher 6165 | -6/Waste | Discovered new exit (range 16) 6174 | -6/Waste | Entered Factory 6389 | -6/Factory | Build established: Mutant 6491 | -6/Factory | Lost 4 parts (3u1w) 6505 | -6/Factory | Core integrity fell below 50% 6559 | -6/Factory | Lost 3 parts (1p2w) 6614 | -6/Factory | Lost 3 parts (3u) 6819 | -6/Factory | Core integrity fell below 20% 7410 | -6/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 07384_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. 07390_ System corrupted: Energy discharge (-66). 07390_ EM Disruption Field destroyed. 07393_ P-60 Hacker misfires. 07408_ System corrupted: Matter fused (-6). 07409_ Proton Cannon destroyed. 07410_ Destroyed Gravmag System. 07410_ Fusion Modulator explodes. 07410_ Destroyed Shock Rifle. 07410_ Destroyed Mic. Nuclear Core. 07410_ Transmission Jammer destroyed. 07410_ Destroyed Transmission Jammer. 07410_ Deuterium Engine destroyed. 07410_ Destroyed Deuterium Engine. 07410_ Nuclear Reactor explodes. 07410_ Destroyed Wheel. 07410_ U-05 Engineer destroyed. 07410_ P-60 Hacker destroyed. 07410_ Destroyed Field Recycling Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # #??????######?????????????????????????????? | | # #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | | ####+###??????# #?######??????????????????????? | | #########+## ### ###????????????????????? | | + # ;;;;;;;; #?? !?! ????????????? | | ## * # ; ; ### !?! "???????????? | | ## # ; ## !?! "???????????? | | ## """"""" + ; ## ? ???????????? | | ## """"""" # ## """ """?"???????? | | ## """"""" # ;### """ """ "???????? | | ## """"""" # % @ """ """ "???????? | | ## # ## ????????? | | ############ ## ?????????? | | #??????????# ## #??????????? | | ############ ## #??????????? | | ! ## #??????????? | | % R + ########???? | | # */ # # T ] #???? | | ? # * # # #???? | | ??? " " " " " " # / + + """ #???? | | ??????" " " " " ################## # """ #???? | | ????????" " " " #????????????????# # """ #???? | | ????????? " " " #????????????????# # #???? | | ??????????" " " ###????????????????# ########???? | | ??????????? " " ???????????????????# #??????????? | | ??????????? " " ???????????????????# #??????????? | | ????????????" " ???????????????????# #??????????? | | ??????????????" ???????????????????# #??????????? | | ?????????????? ?????????########### #??????????? | | ??????????????" ??????????# ! # #??????????? | | ??????????????" ??????????# ! # #??????????? | | ??????????????????????????# # #??????????? | | ??????????????????????????# """"""" # #??????????? | | ??????????????????????????# """"""" # #??????????? | | ??????????????????????????# """"""" + #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Utility Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed PointWeaponFlail Manual? 0 Play Time 01:24:35 Cumulative 26.5 hours Start 2024.12.21 @ 23:06:31 End 2024.12.23 @ 18:04:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 42 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b9e19df-74a4-4394-8d82-c62303558b52