Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.28 @ 23:00:19 Player: Telecrab Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1071) 1071 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 2545 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/400 Matter 293/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Walking (180) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Armored Wheel High-capacity Matter Pod (197) Targeting Computer Targeting Computer Armor Integrity Analyzer Integration Mediator Light Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Armored Wheel Armored Wheel High-capacity Matter Pod Sensor Array Targeting Computer Targeting Computer Armor Integrity Analyzer Light Armor Plating Hardened Light Armor Plating [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 49 | 5 11 21 12 Power 6 | 1 2 2 1 Engine 6 | 1 2 2 1 Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 2 5 5 Treads . | . . . . Leg 11 | 2 2 2 5 Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 11 | 1 4 5 1 Device . | . . . . Storage 3 | 1 2 . . Processor 3 | . 1 2 . Hackware 1 | . . 1 . Protection 4 | . 1 2 1 Artifact . | . . . . Weapon 18 | 1 3 9 5 Energy Gun 3 | 1 1 1 . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | . . 4 1 Ballistic Cannon 3 | . . 1 2 Launcher 4 | . 2 2 . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . 7 9 Power 2 | . . 1 1 Propulsion 4 | . . 1 3 Utility 4 | . . 1 3 Weapon 6 | . . 4 2 Highest Loss Streak 6 | . . 3 6 Average Slot Usage (%) 94 | . 90 97 95 Engine 11 | . 13 10 11 Leg 17 | . 27 9 17 Wheel 5 | . . 12 3 Storage 11 | . 14 11 11 Processor 16 | . 6 19 21 Hackware 3 | . . 9 . Protection 5 | . 5 2 9 Energy Gun 4 | . 13 1 . Ballistic Gun 8 | . . 13 9 Ballistic Cannon 4 | . . 2 9 Launcher 3 | . 8 2 . Naked Turns . | . . . . Heaviest Build 33 | 9 26 31 33 Greatest Support 24 | 20 20 24 24 Greatest Overweight (x) 6 | . 6 2 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 1 5 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 10 7 9 Class Distribution -------------------- 52% | Scavenger-Mutant 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1669 | 189 399 627 454 Remotely . | . . . . Salvage Created 1272 | . 469 643 160 Parts 89 | . 32 45 12 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 4 | . 2 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 34 | . 10 17 7 Guns 14 | . 3 8 3 Cannons 7 | . . 3 4 AOE 13 | . 7 6 . Classes Destroyed 9 | . 6 3 . Worker 1 | . . 1 . Builder 2 | . . 2 . Hauler 4 | . 2 2 . Recycler 4 | . 2 2 . Operator 2 | . 1 1 . Watcher 6 | . 3 3 . Swarmer 15 | . 6 7 2 Grunt 17 | . 4 8 5 Sentry 2 | . . 2 . Best Kill Streak 6 | . 6 6 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 3 | . 3 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2456 | . 160 1024 1272 Core 467 | . 22 216 229 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 91 . . Volleys Fired 183 | . 39 109 35 Largest 2 | . 1 2 2 Hottest 100 | . 40 70 100 Shots Fired 274 | . 38 181 55 Gun 184 | . 31 129 24 Cannon 61 | . . 36 25 Launcher 23 | . 7 16 . Special 6 | . . . 6 Kinetic 209 | . . 164 45 Thermal 10 | . . . 10 Explosive 23 | . 7 16 . Electromagnetic 32 | . 31 1 . Robot Hit Streak 13 | . 7 13 10 Robot Miss Streak 5 | . 3 5 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 150 | . 23 103 24 Core Hits 89 | . 26 54 9 Critical Hits 3 | . . 3 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3675 | . 1121 2100 454 Guns 1215 | . 335 724 156 Cannons 829 | . . 531 298 Explosions 1631 | . 786 845 . Melee . | . . . . Ramming . | . . . . Kinetic 1657 | . . 1237 420 Thermal 375 | . 341 . 34 Explosive 1290 | . 445 845 . Electromagnetic 353 | . 335 18 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 3 . 7 Average Corruption 3 | . 2 . 7 Corruption Purged . | . . . . Effects 11 | . 11 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Energy Discharges 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 2 | . 2 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 221 | . 99 122 . Projectiles 58 | . . 58 . Explosions 163 | . 99 64 . Melee . | . . . . Knockbacks 22 | . . 20 2 Impact . | . . . . Kinetic 15 | . . 13 2 Secondary 7 | . . 7 . Self-Inflicted Damage 84 | . 17 67 . Shots 5 | . 1 4 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 111 | . 27 21 111 Average Temperature 19 | . 15 4 33 Received Heat Transfer 579 | . 63 276 240 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 325 | . 250 . 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 462 | . 188 462 265 Initial 175 | . . 78 175 Average 186 | . 92 312 142 Maximum Alert Level 2 | . . 2 1 Low Security (%) 61 | 100 100 18 71 Level 1 30 | . . 59 28 Level 2 7 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 4 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . . 4 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . 2 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 17 44 8 Peak Tracking Total 8 | . 4 8 3 Tactical Retreats 9 | . 1 8 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 5 | . 5 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 10 | . 6 4 . Terminals 9 | . 5 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 11 13 . Successful 18 | . 8 10 . Failed 6 | . 3 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 7 4 . Terminals 23 | . 10 13 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 2 7 . Record 1 | . . 1 . Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Transport Status 1 | . . 1 . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 6 3 . Terminals 8 | . 5 3 . Track 8 | . 5 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 31 | . . . 31 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 6 | . . . 6 Total Damage 105 | . . . 105 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2748 | 57 763 981 947 Spaces Moved 1603 | 43 485 490 585 Core 14 | 13 1 . . Treads . | . . . . Legs 1164 | 30 484 203 447 Wheels 425 | . . 287 138 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 100 Average Speed 128 | 98 127 120 138 Slowest Speed 350 | 120 350 150 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 53 | 4 73 38 98 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . . 1 Spaces Dug 38 | . 17 15 6 Terrain Destroyed 173 | . 68 98 7 Melee . | . . . . Projectile 8 | . . 1 7 AOE 165 | . 68 97 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 2016 | 57 591 714 654 Wait 110 | 5 37 58 10 Move 1600 | 42 484 489 585 Hop . | . . . . Pick Up 47 | 5 15 20 7 Fast Attach 8 | 1 5 1 1 Attach 20 | 4 2 9 5 Detach 1 | . . . 1 Swap 21 | . 4 11 6 Drop 26 | . 5 17 4 Fire 183 | . 39 109 35 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Discovered new exit (range 3) 786 | -10/Materials | Discovered new exit (range 3) 821 | -10/Materials | Entered another Materials area 821 | -9/Materials | Evolved 2 slots: Utility x2 1332 | -9/Materials | Build established: Scavenger-Mutant 1556 | -9/Materials | Identified exit to Mines 1751 | -9/Materials | Core integrity fell below 50% 1767 | -9/Materials | Lost 3 parts (1p1u1w) 1802 | -9/Materials | Entered Mines 2275 | -9/Mines | Received a Mining Laser from a helpful Derelict 2290 | -9/Mines | Discovered new exit (range 10) 2310 | -9/Mines | Identified exit to Materials 2438 | -9/Mines | Discovered exit to Materials (range 6) 2738 | -9/Mines | Crushed by falling debris 2750 | -9/Mines | Crushed by falling debris 2750 | -9/Mines | Smashed by cave-in Last Messages --------------- CG-UFS(g): "You look like you can take it from here!" CG-UFS(g) slips back into the shadows. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Mining Laser destroyed. System corrupted by crushing effect (+2). Aluminum Leg destroyed. System corrupted by crushing effect (+4). Targeting Computer destroyed. System corrupted by crushing effect (+1). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+2). Aluminum Leg destroyed. System corrupted by crushing effect (+5). Signal Interpreter destroyed. System corrupted by crushing effect (+1). 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