Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.28 @ 23:00:19

Player: Telecrab

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1071)     1071
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (49)                 49
              TOTAL SCORE: 2545

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/400
Matter                     293/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (4) ------
          Large Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
          Heavy Assault Rifle
>               --- INVENTORY (10) ---
                Ion Engine
        Armored Wheel
  High-capacity Matter Pod (197)
                Targeting Computer
                Targeting Computer
                Armor Integrity Analyzer
                Integration Mediator
          Light Assault Rifle
       Improved Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Signal Interpreter
                Targeting Computer
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
       Improved Ion Engine
        Armored Wheel
        Armored Wheel
  High-capacity Matter Pod
                Sensor Array
                Targeting Computer
                Targeting Computer
                Armor Integrity Analyzer
          Light Armor Plating
       Hardened Light Armor Plating
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             49   | 5   11  21  12  
  Power                    6    | 1   2   2   1   
    Engine                 6    | 1   2   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               14   | 2   2   5   5   
    Treads                 .    | .   .   .   .   
    Leg                    11   | 2   2   2   5   
    Wheel                  3    | .   .   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   4   5   1   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              3    | .   1   2   .   
    Hackware               1    | .   .   1   .   
    Protection             4    | .   1   2   1   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 1   3   9   5   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          5    | .   .   4   1   
    Ballistic Cannon       3    | .   .   1   2   
    Launcher               4    | .   2   2   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   .   7   9   
  Power                    2    | .   .   1   1   
  Propulsion               4    | .   .   1   3   
  Utility                  4    | .   .   1   3   
  Weapon                   6    | .   .   4   2   
  Highest Loss Streak      6    | .   .   3   6   
Average Slot Usage (%)     94   | .   90  97  95  
  Engine                   11   | .   13  10  11  
  Leg                      17   | .   27  9   17  
  Wheel                    5    | .   .   12  3   
  Storage                  11   | .   14  11  11  
  Processor                16   | .   6   19  21  
  Hackware                 3    | .   .   9   .   
  Protection               5    | .   5   2   9   
  Energy Gun               4    | .   13  1   .   
  Ballistic Gun            8    | .   .   13  9   
  Ballistic Cannon         4    | .   .   2   9   
  Launcher                 3    | .   8   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 9   26  31  33  
  Greatest Support         24   | 20  20  24  24  
  Greatest Overweight (x)  6    | .   6   2   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 6   10  10  10  
  Average Capacity         9    | 5   7   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          8    | 1   5   9   8   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 1   10  7   9   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 47% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           1669 | 189 399 627 454 
  Remotely                 .    | .   .   .   .   
Salvage Created            1272 | .   469 643 160 
  Parts                    89   | .   32  45  12  
Haulers Intercepted        4    | .   2   2   .   
Recyclers Shooed           4    | .   2   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  34   | .   10  17  7   
  Guns                     14   | .   3   8   3   
  Cannons                  7    | .   .   3   4   
  AOE                      13   | .   7   6   .   
Classes Destroyed          9    | .   6   3   .   
  Worker                   1    | .   .   1   .   
  Builder                  2    | .   .   2   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 4    | .   2   2   .   
  Operator                 2    | .   1   1   .   
  Watcher                  6    | .   3   3   .   
  Swarmer                  15   | .   6   7   2   
  Grunt                    17   | .   4   8   5   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           6    | .   6   6   3   
  Combat Bots Only         4    | .   3   4   3   
Max Kills in Single Turn   3    | .   3   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2456 | .    160  1024 1272 
  Core                     467  | .    22   216  229  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  91   .    .    
Volleys Fired              183  | .    39   109  35   
  Largest                  2    | .    1    2    2    
  Hottest                  100  | .    40   70   100  
Shots Fired                274  | .    38   181  55   
  Gun                      184  | .    31   129  24   
  Cannon                   61   | .    .    36   25   
  Launcher                 23   | .    7    16   .    
  Special                  6    | .    .    .    6    
  Kinetic                  209  | .    .    164  45   
  Thermal                  10   | .    .    .    10   
  Explosive                23   | .    7    16   .    
  Electromagnetic          32   | .    31   1    .    
  Robot Hit Streak         13   | .    7    13   10   
  Robot Miss Streak        5    | .    3    5    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           150  | .    23   103  24   
  Core Hits                89   | .    26   54   9    
  Critical Hits            3    | .    .    3    .    
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed 1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3675 | .    1121 2100 454  
  Guns                     1215 | .    335  724  156  
  Cannons                  829  | .    .    531  298  
  Explosions               1631 | .    786  845  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1657 | .    .    1237 420  
  Thermal                  375  | .    341  .    34   
  Explosive                1290 | .    445  845  .    
  Electromagnetic          353  | .    335  18   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    3    .    7    
  Average Corruption       3    | .    2    .    7    
  Corruption Purged        .    | .    .    .    .    
  Effects                  11   | .    11   .    .    
    Message Errors         2    | .    2    .    .    
    Matter Fused           2    | .    2    .    .    
    Energy Discharges      2    | .    2    .    .    
    Data Loss (minor)      2    | .    2    .    .    
    Targeting Errors       2    | .    2    .    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            221  | .    99   122  .    
  Projectiles              58   | .    .    58   .    
  Explosions               163  | .    99   64   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 22   | .    .    20   2    
  Impact                   .    | .    .    .    .    
  Kinetic                  15   | .    .    13   2    
  Secondary                7    | .    .    7    .    
Self-Inflicted Damage      84   | .    17   67   .    
  Shots                    5    | .    1    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        111  | .    27   21   111  
  Average Temperature      19   | .    15   4    33   
  Received Heat Transfer   579  | .    63   276  240  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         325  | .    250  .    75   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             462  | .   188 462 265 
  Initial                  175  | .   .   78  175 
  Average                  186  | .   92  312 142 
Maximum Alert Level        2    | .   .   2   1   
  Low Security (%)         61   | 100 100 18  71  
  Level 1                  30   | .   .   59  28  
  Level 2                  7    | .   .   21  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   4   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   4   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       2    | .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              69   | .   17  44  8   
  Peak Tracking Total      8    | .   4   8   3   
  Tactical Retreats        9    | .   1   8   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            5    | .   5   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          10   | .   6   4   .   
  Terminals                9    | .   5   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   11  13  .   
  Successful               18   | .   8   10  .   
  Failed                   6    | .   3   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   7   4   .   
  Terminals                23   | .   10  13  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   2   7   .   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   6   3   .   
  Terminals                8    | .   5   3   .   
    Track                  8    | .   5   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   3   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               1    | .   .   .   1   
  Largest Group            1    | .   .   .   1   
  Highest-Rated Group      31   | .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   31  
Total Orders               .    | .   .   .   .   
Ally Attacks               6    | .   .   .   6   
  Total Damage             105  | .   .   .   105 
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               2748 | 57  763 981 947 
Spaces Moved               1603 | 43  485 490 585 
  Core                     14   | 13  1   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1164 | 30  484 203 447 
  Wheels                   425  | .   .   287 138 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 90  100 
  Average Speed            128  | 98  127 120 138 
  Slowest Speed            350  | 120 350 150 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       2    | .   .   .   2   
Exploration Rate (%)       53   | 4   73  38  98  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 38   | .   17  15  6   
Terrain Destroyed          173  | .   68  98  7   
  Melee                    .    | .   .   .   .   
  Projectile               8    | .   .   1   7   
  AOE                      165  | .   68  97  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      2016 | 57  591 714 654 
  Wait                     110  | 5   37  58  10  
  Move                     1600 | 42  484 489 585 
  Hop                      .    | .   .   .   .   
  Pick Up                  47   | 5   15  20  7   
  Fast Attach              8    | 1   5   1   1   
  Attach                   20   | 4   2   9   5   
  Detach                   1    | .   .   .   1   
  Swap                     21   | .   4   11  6   
  Drop                     26   | .   5   17  4   
  Fire                     183  | .   39  109 35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 16)
  523 | -10/Materials | Discovered new exit (range 3)
  786 | -10/Materials | Discovered new exit (range 3)
  821 | -10/Materials | Entered another Materials area
  821 | -9/Materials  | Evolved 2 slots: Utility x2
 1332 | -9/Materials  | Build established: Scavenger-Mutant
 1556 | -9/Materials  | Identified exit to Mines
 1751 | -9/Materials  | Core integrity fell below 50%
 1767 | -9/Materials  | Lost 3 parts (1p1u1w)
 1802 | -9/Materials  | Entered Mines
 2275 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2290 | -9/Mines      | Discovered new exit (range 10)
 2310 | -9/Mines      | Identified exit to Materials
 2438 | -9/Mines      | Discovered exit to Materials (range 6)
 2738 | -9/Mines      | Crushed by falling debris
 2750 | -9/Mines      | Crushed by falling debris
 2750 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
CG-UFS(g): "You look like you can take it from here!"
CG-UFS(g) slips back into the shadows.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: Unlikely Earthworm]
Mining Laser destroyed.
System corrupted by crushing effect (+2).
Aluminum Leg destroyed.
System corrupted by crushing effect (+4).
Targeting Computer destroyed.
System corrupted by crushing effect (+1).
The unstable cave ceiling collapses.
Crushed by falling debris.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+2).
Aluminum Leg destroyed.
System corrupted by crushing effect (+5).
Signal Interpreter destroyed.
System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######????????????????????????###????????????????? |
|      #???????????????????????##  #????????####???? |
|      #???????????????????????#    #??????##  ##??? |
|      #???????????????????????#     #######    #??? |
|      #???????????????????????#        ##      #??? |
| # ####???????????????????????#                #??? |
| # #??????????????????????????#                #??? |
|   #???????????????????????????#               #??? |
| " ######??????????????????????#              ##??? |
| "      #??????????????????????##      #####  #???? |
| "      #???????????????????????###    #???#  #???? |
|   ###  #?????????????????????????###  #???#  #???? |
| ###?#  #???????????????????????????#  ##??#  #???? |
| #???#  #?????????????????####?????##   ##?#  #???? |
| ????#  #????????????????##  ##????#     #?#  ###?? |
| #####  #????#############    ##??##     #?#    #?? |
| #   #  #????#                 ####      #?#### ### |
|        ###??#                          ##????#     |
|          ##?#  ##############         ##?????##### |
|           #?#  #####????????##       ##??????????? |
|           #?#   ## #?????????#  ## = ############? |
| ##       ####    ####??####??#  ### =           #? |
| #?#     ##?#        ##?# @#??#  #?#[            #? |
| ???#    #?##         #########  #?#    #######  ## |
| ????#  ####                     ### !  #?????#  ## |
| ????#  ###                             #?????#  ## |
| ????#  ##           ##############    ##?????#     |
| #???#  ##          ##????????????#   ##??????#     |
| ##??#  #          ##?????????????#  ##???????##### |
|  ####           ###??????????????#  #???????## #?# |
|                ##????????????????#  #???????#   #? |
|                ##??????????????###  #???????#    # |
|  #####          #??????????????#    #????????#     |
| ##??##          ##?????????????# ####????????#     |
| #???#            ####?########## #?#####?????##    |
| ????#               ###          ###   ##?????##   |
| #####                ## ######## ##     ###????##  |
|                      ## #??????#          ##????## |
|                     ### #??????#           ##????? |
| ######             ##?# #??????######       ##???? |
| ????##            ##### ##??????????#####    #???? |
| ???##             ###    ##?????????????##  ##???? |
| ???#     ###      ##      #?????????????##  #????? |
| ####     #?##    ###      #???????????###   #????? |
|          #??######?##     #??????????##     #????? |
|         ##??????????####  #???####??##     ##????? |
| #####   #?????#????????#  #??##  ####      #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ThunderShadeSystem
  Manual?         0
Play Time         00:42:23
  Cumulative      14.8 hours
  Start           2021.07.28 @ 22:17:15
  End             2021.07.28 @ 23:00:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43c241a9-d91b-44db-8c6c-fb8233a83a68