Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 16:06:50

Player: SURFACESEEKER

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (1357)     1357
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4862

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Advanced Heat Sink
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON (2) -------
           Hammer
     Heavy Mace
>          --- INVENTORY (10) ---
     Light Deuterium Engine
     Large Storage Unit
     Large Storage Unit
           Particle Gun
           Beamcaster
     Light Assault Rifle
           AWS/Gauss
           Mining Laser
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
           AWS/Gauss
>          --- INVENTORY --------
     Light Deuterium Engine
     Large Storage Unit
     Large Storage Unit
           Particle Gun
           Beamcaster
     Light Assault Rifle
           Mining Laser
           Hammer
     Heavy Mace
     Heavy Mace
[Rating: 36]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             54   | 8   4   4   11  5   2   .   20  
  Power                    7    | 1   .   .   1   1   .   .   4   
    Engine                 5    | 1   .   .   1   1   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   3   2   1   .   .   7   
    Treads                 3    | .   .   3   .   .   .   .   .   
    Leg                    12   | 2   .   .   2   1   .   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 3   .   .   5   2   2   .   3   
    Device                 7    | 1   .   .   3   1   .   .   2   
    Storage                5    | 1   .   .   2   .   2   .   .   
    Processor              2    | 1   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   4   1   3   1   .   .   6   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          5    | 1   1   1   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   2   1   .   .   4   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 21   | .   1   .   .   6   .   .   14  
  Power                    5    | .   .   .   .   2   .   .   3   
  Propulsion               8    | .   .   .   .   1   .   .   7   
  Utility                  5    | .   .   .   .   2   .   .   3   
  Weapon                   3    | .   1   .   .   1   .   .   1   
  Highest Loss Streak      10   | .   1   .   .   6   .   .   10  
Average Slot Usage (%)     90   | .   96  98  94  90  82  88  84  
  Engine                   7    | .   14  14  10  7   .   .   4   
  Treads                   3    | .   .   24  4   .   .   .   .   
  Leg                      21   | .   28  3   17  21  22  22  28  
  Device                   13   | .   14  14  17  9   11  11  11  
  Storage                  10   | .   .   .   11  11  16  22  13  
  Processor                10   | .   14  14  11  11  11  11  7   
  Ballistic Gun            6    | .   6   26  9   .   .   .   1   
  Launcher                 1    | .   10  .   .   .   .   .   .   
  Impact Weapon            12   | .   .   .   10  22  22  22  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             34   | 12  11  10  34  33  25  25  32  
  Greatest Support         61   | 20  20  40  40  34  34  34  61  
  Greatest Overweight (x)  9    | 1   .   .   9   .   1   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   4   4   10  10  10  10  10  
  Average Capacity         8    | 4   4   4   9   10  10  10  10  
  Most Carried             10   | 4   4   4   10  10  10  10  10  
  Average Carried          8    | 2   4   4   9   9   9   10  9   
  Final Capacity           10   | 4   4   4   10  10  10  10  10  
  Final Carried            10   | 4   4   4   10  10  10  10  10  

 Class Distribution 
--------------------
 75% | Mutant
 16% | Scavenger-Mutant
  5% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat 
Matter Collected           1065 | 127 185 154 292 76  .   16  215 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1632 | 39  230 47  314 197 .   .   805 
  Parts                    99   | 8   30  6   10  1   .   .   44  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  41   | .   11  3   5   3   .   .   19  
  Melee                    7    | .   .   .   3   2   .   .   2   
  Guns                     16   | .   .   3   .   .   .   .   13  
  AOE                      11   | .   11  .   .   .   .   .   .   
Classes Destroyed          12   | 1   6   .   2   1   .   .   2   
  Worker                   6    | .   3   .   2   1   .   .   .   
  Builder                  4    | .   1   .   1   1   .   .   1   
  Tunneler                 3    | 2   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   2   
  Swarmer                  20   | .   6   3   3   .   .   .   8   
  Grunt                    19   | .   5   .   2   2   .   .   10  
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   1   
Best Kill Streak           6    | 1   5   3   4   1   .   .   6   
  Combat Bots Only         5    | .   4   3   3   1   .   .   5   
Max Kills in Single Turn   3    | 1   3   1   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               3198 | .    331  97   248  482  .    .    2040 
  Core                     739  | .    68   37   47   29   .    .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    58   .    .    .    81   .    
Volleys Fired              55   | 8    30   9    8    .    .    .    .    
  Largest                  2    | 2    1    2    1    .    .    .    .    
  Hottest                  70   | 70   30   43   68   .    .    .    .    
Shots Fired                113  | 16   30   18   8    .    .    .    41   
  Gun                      81   | 16   2    18   4    .    .    .    41   
  Cannon                   4    | .    .    .    4    .    .    .    .    
  Launcher                 28   | .    28   .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  73   | 8    2    18   4    .    .    .    41   
  Thermal                  12   | 8    .    .    4    .    .    .    .    
  Explosive                28   | .    28   .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | 2    6    7    2    .    .    .    12   
  Robot Miss Streak        5    | 5    1    3    2    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
  Autonomous               42   | .    .    .    .    .    .    .    42   
Shots Hit Robots           142  | 6    4    11   14   31   .    .    76   
  Core Hits                67   | 3    28   4    6    3    .    .    23   
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              110  | .    .    .    20   34   .    .    56   
  Impact                   110  | .    .    .    20   34   .    .    56   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    4    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        17   | .    .    .    .    6    .    .    11   
Damage Inflicted           5116 | 99   897  111  701  1048 .    .    2260 
  Guns                     1276 | 99   18   111  27   .    .    .    1021 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               879  | .    879  .    .    .    .    .    .    
  Melee                    2953 | .    .    .    674  1048 .    .    1231 
  Ramming                  8    | .    .    .    .    .    .    .    8    
  Kinetic                  1211 | 34   18   111  27   .    .    .    1021 
  Thermal                  65   | 65   .    .    .    .    .    .    .    
  Explosive                879  | .    879  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   2953 | .    .    .    674  1048 .    .    1231 
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    2    14   14   14   .    
  Average Corruption       9    | .    .    .    2    5    14   14   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  76   | .    .    .    6    10   53   7    .    
    Message Errors         19   | .    .    .    1    3    14   1    .    
    Matter Fused           8    | .    .    .    .    1    7    .    .    
    Heat Flow Errors       14   | .    .    .    4    2    5    3    .    
    Energy Discharges      5    | .    .    .    .    .    5    .    .    
    Data Loss (minor)      14   | .    .    .    1    1    9    3    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misdirections          13   | .    .    .    .    1    12   .    .    
    Targeting Errors       2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            671  | .    14   .    251  293  .    .    113  
  Projectiles              32   | .    .    .    32   .    .    .    .    
  Explosions               14   | .    14   .    .    .    .    .    .    
  Melee                    625  | .    .    .    219  293  .    .    113  
Knockbacks                 14   | .    .    .    5    4    .    .    5    
  Impact                   13   | .    .    .    4    4    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      240  | .    240  .    .    .    .    .    .    
  Shots                    11   | .    11   .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        273  | 60   1    4    204  249  273  167  .    
  Average Temperature      71   | 30   1    1    69   105  117  80   .    
  Received Heat Transfer   1137 | .    42   .    24   36   .    .    1035 
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    1    2    .    .    7    
  Impact Corruptions       29   | .    .    .    10   10   .    .    9    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    .    .    
  Heat Transferred         185  | 185  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             373  | 10  373 184 161 51  .   .   353 
  Initial                  114  | .   6   114 .   36  .   .   .   
  Average                  101  | 3   225 115 27  32  .   .   159 
Maximum Alert Level        1    | .   1   .   .   .   .   .   1   
  Low Security (%)         81   | 100 35  100 100 100 .   100 63  
  Level 1                  18   | .   64  .   .   .   .   .   36  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   4   .   1   1   .   .   3   
  Investigation            3    | .   2   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   2   .   1   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           6    | .   1   .   2   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              74   | .   19  4   15  7   .   .   29  
  Peak Tracking Total      5    | .   4   3   5   5   .   .   5   
  Tactical Retreats        5    | .   .   .   .   2   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          12   | .   9   .   .   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          11   | .   1   .   6   .   3   .   1   
  Terminals                5    | .   .   .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                57   | .   1   .   20  .   33  .   3   
  Successful               47   | .   .   .   13  .   33  .   1   
  Failed                   10   | .   1   .   7   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   1   .   9   .   9   .   3   
  Terminals                17   | .   .   .   14  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   .   .   3   .   33  .   .   
  Record                   32   | .   .   .   .   .   32  .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   4   .   .   .   1   
  Terminals                5    | .   .   .   4   .   .   .   1   
    Botnet                 5    | .   .   .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   .   4   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   
  Total Damage             109  | .   .   .   .   109 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               5019 | 118  582  543  1078 515  1003 140  1040 
Spaces Moved               2877 | 77   430  333  557  300  669  108  403  
  Core                     30   | 21   .    .    3    .    .    .    6    
  Treads                   395  | .    .    276  119  .    .    .    .    
  Legs                     2452 | 56   430  57   435  300  669  108  397  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  130  130  130  120  
  Average Speed            135  | 102  120  153  138  130  141  130  131  
  Slowest Speed            500  | 120  120  160  500  130  160  130  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    60   58   33   25   80   40   27   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    
Spaces Dug                 8    | .    8    .    .    .    .    .    .    
Terrain Destroyed          175  | .    154  .    .    .    .    .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    21   
  AOE                      154  | .    154  .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Total                      3751 | 101 467 349 817 367 723 107 820 
  Wait                     606  | .   .   2   196 32  48  .   328 
  Move                     2870 | 76  429 332 556 299 668 107 403 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  44   | 8   1   .   15  3   2   .   15  
  Fast Attach              18   | 3   1   3   6   2   1   .   2   
  Attach                   28   | 5   .   .   2   3   .   .   18  
  Detach                   5    | 1   .   .   .   .   .   .   4   
  Swap                     8    | .   3   1   3   .   1   .   .   
  Drop                     23   | .   3   2   11  1   3   .   3   
  Fire                     55   | 8   30  9   8   .   .   .   .   
  Melee                    92   | .   .   .   20  27  .   .   45  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  252 | -10/Materials | Discovered new exit (range 14)
  312 | -10/Materials | Build established: Mutant
  701 | -10/Materials | Entered Mines
  728 | -10/Mines     | Met a Derelict bent on vengeance
  743 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  815 | -10/Mines     | Learned location of Recycling (-7)
  820 | -10/Mines     | Learned Materials terminal intel
 1085 | -10/Mines     | Build established: Scavenger-Mutant
 1209 | -10/Mines     | Discovered new exit (range 9)
 1244 | -10/Mines     | Entered Materials
 1244 | -9/Materials  | Evolved 2 slots: Utility x2
 1245 | -9/Materials  | Loaded intel: 9 terminal locations
 1580 | -9/Materials  | Repaired Imp. Terrain Scanner
 1607 | -9/Materials  | Repaired Ion Engine
 1749 | -9/Materials  | Build established: Mutant
 2013 | -9/Materials  | Discovered new exit (range 15)
 2322 | -9/Materials  | Entered Mines
 2323 | -9/Mines      | Met a Derelict testing a Signal Generator
 2678 | -9/Mines      | System corruption reached 10%
 2708 | -9/Mines      | Lost 6 parts (2p1n2u1w)
 2828 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2829 | -9/Mines      | Discovered new exit (range 5)
 2837 | -9/Mines      | Entered Exiles
 2883 | -9/Exiles     | Met 8R-AWN
 2913 | -9/Exiles     | Met EX-HEX
 3014 | -9/Exiles     | Met EX-DEC
 3060 | -9/Exiles     | Visited The Gauntlet
 3171 | -9/Exiles     | Learned location of Zion (-6)
 3352 | -9/Exiles     | Discovered new exit (range 14)
 3475 | -9/Exiles     | Met EX-BIN
 3507 | -9/Exiles     | Aligned with FarCom system
 3508 | -9/Exiles     | Given EX-Vault access code
 3572 | -9/Exiles     | Opened EX-Vault
 3591 | -9/Exiles     | Found AWS/Gauss
 3690 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3840 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 3840 | -9/Exiles     | Entered Mines
 3967 | -8/Mines      | Discovered new exit (range 8)
 3980 | -8/Mines      | Entered Materials
 3980 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4519 | -8/Materials  | Core integrity fell below 50%
 4567 | -8/Materials  | Lost 10 parts (2p4n3u1w)
 4771 | -8/Materials  | Core integrity fell below 20%
 5020 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04767_ G-47 Trooper knocked back.
04771_ G-47 Trooper destroyed.
04774_ Acquired Broken AWS/Gauss.
04775_ Acquired 15 matter.
04976_ G-47 Trooper knocked back.
04976_ Lgt. Ion Engine destroyed.
04982_ G-47 Trooper destroyed.
04982_ Hammer follow-up attack on G-47 Trooper. <x2>
04992_ G-47 Trooper knocked back. <x2>
05004_ Destroyed Imp. Heat Sink.
05004_ G-47 Trooper system corrupted by crushing effect.
05006_ G-47 Trooper IFF system glitched.
05007_ Destroyed Lgt. Nuclear Core.
05007_ G-47 Trooper system corrupted by crushing effect.
05008_ G-47 Trooper system terminally corrupted.
05008_ Aluminum Leg fried.
05016_ Aluminum Leg destroyed.
05017_ Hammer follow-up attack on G-47 Trooper.
05018_ Carbon-fiber Leg destroyed.
05019_ M-13 Machinist fits Backup Power I on G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Terrain Scanner | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoManeuveringClaws
  Manual?         0
Play Time         01:00:21
  Cumulative      77.2 hours
  Start           2021.10.30 @ 12:25:34
  End             2021.10.31 @ 16:06:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e3ef131-8d4c-4a5e-832f-59a0482f9052