Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 11:37:14 Player: Amberga Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (438) 438 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2903 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 34/100 System Corruption 3% Temperature Hot (257) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Experimental Sensor Array > --- WEAPON (3) ------- Makeshift Sword CR-A16's Pointy Stick > --- INVENTORY (8) ---- ECM Suite Dynamic Insulation System Hacking Drone Bay (1/1) EM Pulse Gun Light Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Heavy Riot Gun Beamcaster Battle Rifle > --- INVENTORY -------- Aluminum Leg ECM Suite Dynamic Insulation System Hacking Drone Bay EM Pulse Gun Light Cannon CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 28 | 6 3 . 5 6 6 2 Power 5 | 1 . . 2 2 . . Engine 5 | 1 . . 2 2 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . 2 . Treads . | . . . . . . . Leg 4 | 2 . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 2 . . 1 1 . Device 3 | . 1 . . 1 1 . Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 15 | 3 1 . 3 3 3 2 Energy Gun 4 | 1 . . . 1 2 . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 2 1 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 . Parts Lost 10 | . . . 1 2 . 7 Power 3 | . . . . 1 . 2 Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon 5 | . . . 1 1 . 3 Highest Loss Streak 6 | . . . 1 2 . 6 To Critical Strikes . | . . . . . . . Average Backups 5 | 3 2 3 4 5 6 6 Power . | 1 1 1 . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . 2 3 Weapon 3 | . 1 2 3 3 3 3 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 95 100 99 89 99 84 Engine 18 | . 14 14 22 13 22 12 Leg 23 | . 28 28 22 22 22 17 Device 11 | . 9 14 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 Energy Gun 9 | . 3 . . . 18 18 Ballistic Gun 17 | . 14 14 21 30 14 11 Launcher 4 | . 10 14 11 1 . . Peak Build Rating 33 | 5 7 7 12 19 33 33 Average Rating 19 | 3 6 7 9 14 28 29 On Entrance 11 | . 5 7 7 11 19 33 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 24 | 8 17 17 23 24 23 20 Greatest Support 35 | 20 20 20 20 20 35 35 Greatest Overweight (x) 4 | . . . 1 1 1 4 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 Most Carried 8 | 5 4 4 7 8 8 8 Average Carried 5 | 3 2 3 4 5 6 7 Final Capacity 8 | 5 8 8 8 8 8 8 Final Carried 7 | 3 3 4 6 7 7 6 Class Distribution -------------------- 44% | Skirmisher 30% | Mutant 12% | Gunner 12% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 804 | 205 . 137 96 209 70 87 Remotely . | . . . . . . . Salvage Created 365 | . . 13 101 74 . 177 Parts 29 | . . 3 8 8 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . . 3 2 6 . 5 Guns 10 | . . . 1 5 . 4 AOE 5 | . . 3 1 1 . . Classes Destroyed 5 | . . 1 2 1 . 1 Watcher 1 | . . . 1 . . . Swarmer 11 | . . 3 . 4 . 4 Brawler 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Demolisher 2 | . . . . 2 . . Best Kill Streak 4 | . . 3 2 4 . 4 Combat Bots Only 4 | . . 3 1 4 . 4 Max Kills in Single Turn 2 | . . 1 1 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . . 1 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 110 | . . 10 20 21 . 59 Missed 32 | . . 5 8 6 . 13 Hits 78 | . . 5 12 15 . 46 Melee 4 | . . . . . . 4 Projectile 74 | . . 5 12 15 . 42 AOE 6 | . . . . 6 . . Critical Strikes 2 | . . 1 1 . . . Damage Taken 1463 | . . 38 179 337 . 909 Core 407 | . . 7 . 74 . 326 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 212 | . . . . . 212 . Core Remaining (%) 98 | 100 . 97 . . . . Volleys Fired 38 | . . 4 10 9 . 15 Largest 3 | . . 2 3 3 . 3 Hottest 160 | . . 50 70 76 . 160 Shots Fired 89 | . . 8 23 26 . 32 Gun 78 | . . 4 20 22 . 32 Cannon . | . . . . . . . Launcher 11 | . . 4 3 4 . . Special . | . . . . . . . Kinetic 56 | . . 4 20 22 . 10 Thermal 15 | . . . . . . 15 Explosive 11 | . . 4 3 4 . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 6 | . . . 6 5 . 6 Robot Miss Streak 5 | . . . 1 4 . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 2 . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 40 | . . . 7 12 . 21 Core Hits 37 | . . 7 7 13 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Burn 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . . 1 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 913 | . . 107 197 191 . 418 Guns 630 | . . . 126 120 . 384 Cannons . | . . . . . . . Explosions 283 | . . 107 71 71 . 34 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 330 | . . . 126 120 . 84 Thermal 265 | . . . . . . 265 Explosive 249 | . . 107 71 71 . . Electromagnetic 69 | . . . . . . 69 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 547 | . . . 30 26 . 547 Average Temperature 178 | . . . 9 15 . 266 Received Heat Transfer 225 | . . . 36 . . 189 Effects 15 | . . . . . . 15 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . . . 6 Matter Decay 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 531 | . . . . . . 531 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 80 | . . 64 45 80 . . Initial . | . . . . . . . Average 10 | . . 15 12 13 . . Influence Increases 426 | . . 74 85 147 . 120 Destroy 0b10 Robot/C 320 | . . 60 40 120 . 100 Destroy 0b10 Robot/NC 5 | . . . 5 . . . Destroy Leader 72 | . . 10 22 20 . 20 Destroy Structure 29 | . . 4 18 7 . . Influence Decreases 416 | . . 74 85 83 64 110 Entered New Map 64 | . . . . . 64 . Time Decay 272 | . . 74 75 73 . 50 Lost Part 80 | . . . 10 10 . 60 Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 24 | . . 3 2 11 . 8 Peak Tracking Total 7 | . . 3 1 7 . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 39 | . . . . . 39 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2410 | . 145 315 305 439 1155 51 Sensors 1449 | . . . . 243 1155 51 ECM 961 | . 145 315 305 196 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2621 | 81 211 315 305 439 1156 114 Spaces Moved 1941 | 67 172 252 138 313 944 55 Core 18 | 17 . . . . . 1 Treads . | . . . . . . . Legs 1923 | 50 172 252 138 313 944 54 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 120 120 120 Average Speed 125 | 102 120 120 190 126 120 122 Slowest Speed 250 | 120 120 120 190 190 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 31 56 13 59 80 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 9 | . . 2 . 1 5 1 Spaces Dug . | . . . . . . . Terrain Destroyed 49 | . . 4 22 14 . 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 49 | . . 4 22 14 . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2046 | 77 176 256 161 337 965 74 Wait . | . . . . . . . Move 1933 | 66 171 251 137 312 941 55 Hop 1 | . . . . . 1 . Pick Up 28 | 5 2 1 6 6 7 1 Fast Attach 5 | 3 . . . . 2 . Attach 12 | 2 2 . 3 3 . 2 Detach . | . . . . . . . Swap 15 | 1 1 . 4 4 5 . Drop 13 | . . . 1 3 9 . Fire 38 | . . 4 10 9 . 15 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 13) 293 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 397 | -10/Mines | Discovered new exit (range 11) 425 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 454 | -10/Mines | Found a hidden stash of uninstalled traps 608 | -10/Mines | Entered Materials 608 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 679 | -9/Materials | Discovered new exit (range 15) 913 | -9/Materials | Entered Mines 914 | -9/Mines | Assembled infested the area 919 | -9/Mines | Assisted by a Guerilla fighting off Assembled 920 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1056 | -9/Mines | Discovered new exit (range 11) 1103 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1108 | -9/Mines | Found Prototype Device 1109 | -9/Mines | Identified Exp. Sensor Array 1203 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1284 | -9/Mines | Discovered new exit (range 10) 1333 | -9/Mines | Learned 2 Materials zone layouts 1352 | -9/Mines | Entered Zion 1412 | -7/Zion | Build established: Skirmisher 1686 | -7/Zion | Met Imprinter 1716 | -7/Zion | Imprinted 1718 | -7/Zion | Declared Zion's savior 1809 | -7/Zion | Given the Hacking Drone Bay 1812 | -7/Zion | Found Prototype Device 1813 | -7/Zion | Identified Hacking Drone Bay 1900 | -7/Zion | Found CR-A16's Pointy Stick 2065 | -7/Zion | Visited the Megawrench Repair Shop 2065 | -7/Zion | Megawrench repaired 6 parts 2248 | -7/Zion | Discovered new exit (range 14) 2508 | -7/Zion | Entered Proximity Caves 2568 | -6/Proximity Caves | Build established: Derelict-Skirmisher 2605 | -6/Proximity Caves | Core integrity fell below 50% 2615 | -6/Proximity Caves | Core integrity fell below 20% 2622 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Exp. Sensor Array temporarily disabled. Battle Rifle temporarily disabled. Overheating: Energy bleed (-20). Flexi-carbon Leg destroyed. B-48 Gladiator heat damages Imp. Light Armor Plating. Lgt. Ion Engine destroyed. Knocked back. Destroyed Imp. Light Armor Plating. B-48 Gladiator suffers critical hit (Burn). B-48 Gladiator critical meltdown. Beamcaster destroyed. Only a single melee weapon may be active at a time, Mak. Sword automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Overheating: System interference. CR-A16's Pointy Stick temporarily disabled. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ????????????###?????????????? ##????????????????? | | ??????####### #?????######## # # ???????????????? | | ??? ### ## ##???# # ????????????????? | | ??? #???# ? ?????????????????? | | ??? #???# #?? ???????????????????? | | ????? ##### ### #????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #????#????????????????? | | ???????# #?# #???? #????????????????? | | ??????## ### ##### #????????????????? | | ??????# #### #????????????????? | | ??????# #?# ### #????????????????? | | ?????## ### !####?## ####????????????????? | | ?????# ##%!#?????# #???????????????????? | | ?????# % ##???## @ ###???????????????????? | | ?????## #?###ggg##?????????????????????? | | ??????### #?# *#??????????????????????? | | ????????# % #?### "???????????????????? | | ????????# ###### ##???## "% ???????????????? | | ????????# #????###?????## " " ???????????? | | ????????# #?????????????# """#"## ??????????? | | ????????# #????????????? ####?#??? ???????????? | | ???????? ????????????? ?????????????????????? | | ???????? ????????????? ?????????????????????? | | ????????###????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Well Done Challenges ------------ None Game ------ Seed DynamicDerelictShredder Manual? 0 Play Time 00:28:23 Cumulative 4.0 hours Start 2025.11.04 @ 11:10:19 End 2025.11.04 @ 11:37:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 8b173f5c-704b-4128-9b55-419e87528203