Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 10:28:26 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2175) 2175 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5082 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 579/700 Matter 246/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Improved Deuterium Engine Light Treads Light Treads Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Reflective Plating Reflective Plating High-powered Tractor Beam Shock Rifle Beam Rifle Beam Rifle Improved Medium Laser Gatling Laser Heavy Assault Rifle Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Treads Light Treads Armored Wheel Improved Heat Sink High-capacity Matter Pod Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Reflective Plating High-powered Tractor Beam Shock Rifle Beam Rifle Beam Rifle Improved Medium Laser Gatling Laser Flak Gun Grenade Launcher Maul [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 3 | . . 1 1 1 . Parts Attached 68 | 8 17 13 18 10 2 Power 12 | 1 4 2 2 3 . Engine 12 | 1 4 2 2 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 3 4 2 3 1 . Treads . | . . . . . . Leg . | . . . . . . Wheel 13 | 3 4 2 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 4 4 6 3 1 Device 10 | 1 2 1 4 1 1 Storage 3 | 1 2 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 6 | . . 3 1 2 . Artifact . | . . . . . . Weapon 23 | 2 5 5 7 3 1 Energy Gun 8 | . 2 3 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 2 2 4 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 20 | . 8 1 4 1 6 Power 1 | . 1 . . . . Propulsion 6 | . 3 1 . 1 1 Utility 2 | . 1 . . . 1 Weapon 11 | . 3 . 4 . 4 Highest Loss Streak 5 | . 3 1 3 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 98 100 99 98 90 Engine 10 | . 14 11 9 7 7 Wheel 21 | . 27 22 18 14 14 Device 11 | . 13 11 9 11 14 Storage 10 | . 14 11 9 7 7 Processor 3 | . . . 8 7 7 Protection 6 | . . 11 9 10 6 Energy Gun 10 | . 12 11 8 6 6 Ballistic Gun 21 | . 14 21 26 26 16 Peak Build Rating 31 | 7 12 21 26 31 31 Average Rating 18 | 6 9 19 25 30 28 On Entrance 16 | . 7 11 21 26 31 Naked Turns . | . . . . . . Heaviest Build 75 | 12 52 65 68 75 72 Greatest Support 32 | 32 26 26 20 22 22 Greatest Overweight (x) 17 | . 1 3 3 3 17 Average Overweight (x) 1 | . . 2 2 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 16 | 7 12 20 20 20 20 Most Carried 20 | 8 12 20 20 20 20 Average Carried 14 | 5 9 18 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 12 20 20 20 20 Class Distribution -------------------- 52% | Scavenger-Tank 25% | Scavenger-Mutant 15% | Mutant 6% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2299 | 382 604 464 674 175 . Remotely . | . . . . . . Salvage Created 2823 | 185 795 730 938 175 . Parts 164 | 26 41 43 42 12 . Haulers Intercepted 4 | . 1 1 2 . . Recyclers Shooed 4 | . 1 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 49 | . 17 15 14 3 . Guns 47 | . 15 15 14 3 . AOE 2 | . 2 . . . . Classes Destroyed 13 | 3 3 2 4 1 . Worker 5 | 2 . 1 2 . . Builder 1 | . . . 1 . . Tunneler 6 | 6 . . . . . Hauler 4 | . 1 1 2 . . Recycler 4 | 1 1 1 1 . . Operator 1 | . . . 1 . . Watcher 7 | . 2 4 1 . . Swarmer 3 | . . 3 . . . Grunt 34 | . 17 9 8 . . Duelist 1 | . . . 1 . . Sentry 8 | . . 3 4 1 . Hunter 2 | . . . 1 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | 2 5 5 4 1 . Combat Bots Only 5 | . 5 5 3 1 . Max Kills in Single Turn 2 | 1 2 2 1 1 . Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 292 | . 98 52 81 56 5 Missed 90 | . 29 10 30 20 1 Damage Taken 2864 | . 861 511 799 366 327 Core 508 | . 171 107 109 39 82 Absorbed by Shields . | . . . . . . Ignored by Resistances 7 | . . . . 7 . Core Remaining (%) 71 | 100 31 73 80 . . Volleys Fired 224 | 21 84 46 58 14 1 Largest 5 | 2 2 3 4 5 1 Hottest 142 | 40 130 111 122 142 20 Shots Fired 619 | 42 165 135 215 61 1 Gun 617 | 42 163 135 215 61 1 Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special . | . . . . . . Kinetic 469 | 42 127 90 162 47 1 Thermal 148 | . 36 45 53 14 . Explosive 2 | . 2 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 15 | 5 11 15 11 14 . Robot Miss Streak 6 | 3 5 3 6 5 . Penetration Max . | . . . . . . Secondary Targets 5 | . 2 1 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 398 | 24 119 83 130 42 . Core Hits 148 | 13 41 35 48 11 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 1 5 1 . Burn 7 | . 1 1 4 1 . Destroy 1 | . . . 1 . . Melee Attacks 25 | . . . 1 5 19 Impact 25 | . . . 1 5 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5606 | 244 1563 1310 1982 507 . Guns 5414 | 244 1371 1310 1982 507 . Cannons . | . . . . . . Explosions 192 | . 192 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3889 | 244 998 856 1431 360 . Thermal 1525 | . 373 454 551 147 . Explosive 192 | . 192 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . 3 1 . . 22 Average Corruption 4 | . 2 1 . . 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 3 3 . . 5 Message Errors 1 | . . 1 . . . Matter Fused 3 | . 2 1 . . . Heat Flow Errors 2 | . 1 . . . 1 Parts Rejected 3 | . . 1 . . 2 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 240 60 123 112 156 Average Temperature 33 | . 46 18 35 29 84 Received Heat Transfer 1086 | . 477 216 351 42 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 1 2 2 . . Heat Transferred 4033 | . 925 1110 1554 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 415 | 45 252 415 375 172 61 Initial 109 | . 29 68 109 42 60 Average 176 | 22 144 251 241 95 51 Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 56 | 100 71 22 31 100 100 Level 1 42 | . 28 72 68 . . Level 2 . | . . 5 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 4 2 1 1 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 3 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . 2 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 32 25 24 5 3 Peak Tracking Total 6 | . 6 6 6 1 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 3 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 13 | . 4 4 4 1 . Terminals 12 | . 3 4 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 16 14 13 2 . Successful 23 | . 7 8 8 . . Failed 21 | . 9 6 4 2 . Catastrophic 1 | . 1 . . . . Database Lockouts 1 | . . . 1 . . Manual 38 | . 15 11 12 . . Terminals 40 | . 11 14 13 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 4 . . Robot Schematic 1 | . . 1 . . . Robot Analysis 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 5 5 4 . . Terminals 12 | . 3 5 4 . . Assimilate 1 | . . 1 . . . Botnet 11 | . 3 4 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 12 | . 4 4 3 1 . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . 1 . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3458 | 272 1108 649 1020 270 139 Spaces Moved 2127 | 195 815 335 589 140 53 Core 2 | 1 . . . . 1 Treads . | . . . . . . Legs . | . . . . . . Wheels 2125 | 194 815 335 589 140 52 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 110 125 115 Average Speed 111 | 97 95 122 124 126 144 Slowest Speed 900 | 100 105 125 125 130 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 41 | 6 98 29 45 5 63 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . 1 4 19 Terrain Destroyed 29 | . 5 . 1 4 19 Melee 24 | . . . 1 4 19 Projectile . | . . . . . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2718 | 245 998 473 735 192 75 Wait 175 | . 57 62 41 15 . Move 2123 | 194 814 334 588 140 53 Hop . | . . . . . . Pick Up 54 | 15 13 10 12 4 . Fast Attach 18 | 7 3 3 3 . 2 Attach 20 | 1 7 3 6 3 . Detach 5 | . 2 1 2 . . Swap 30 | . 7 7 9 7 . Drop 44 | 7 11 7 15 4 . Fire 224 | 21 84 46 58 14 1 Melee 25 | . . . 1 5 19 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 273 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Discovered new exit (range 12) 776 | -10/Materials | Core integrity fell below 50% 840 | -10/Materials | Lost 3 parts (1u2w) 864 | -10/Materials | Discovered new exit (range 11) 1068 | -10/Materials | Discovered new exit (range 12) 1092 | -10/Materials | Build established: Scavenger-Mutant 1284 | -10/Materials | Discovered new exit (range 16) 1381 | -10/Materials | Entered another Materials area 1381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1678 | -9/Materials | Build established: Scavenger-Tank 1908 | -9/Materials | Discovered new exit (range 12) 2030 | -9/Materials | Entered another Materials area 2030 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2612 | -8/Materials | Lost 3 parts (3w) 2779 | -8/Materials | Central database locked down 2899 | -8/Materials | Discovered new exit (range 10) 3050 | -8/Materials | Entered Factory 3050 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3320 | -7/Factory | Sucked down chute 3320 | -7/Factory | Entered Waste 3333 | -7/Waste | Spotted C-40 Crusher 3335 | -7/Waste | EMP discharged 3335 | -7/Waste | System corruption reached 10% 3363 | -7/Waste | Crushed by falling debris 3376 | -7/Waste | Spotted C-40 Crusher 3413 | -7/Waste | Spotted C-40 Crusher 3423 | -7/Waste | Spotted C-40 Crusher 3435 | -7/Waste | EMP discharged 3440 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3442 | -7/Waste | Spotted C-40 Crusher 3447 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3450 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3456 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3456 | -7/Waste | Spotted C-40 Crusher 3459 | -7/Waste | Self-destructed Last Messages --------------- 03363_ Lgt. Assault Rifle destroyed. 03363_ System corrupted by crushing effect (+5). 03385_ System corrupted: Heat flow error (+191). 03405_ The unstable cave ceiling collapses. 03425_ ALERT: Foreign system detected. Charging EMP. 03428_ System corrupted: Imp. Heat Sink rejected. 03428_ Acquired Imp. Heat Sink. 03435_ System corrupted (+7). 03440_ Hrd. Medium Armor Plating crushed. 03440_ Imp. Heat Sink crushed. 03443_ System corrupted: Component data lost. 03447_ Wheel crushed. 03447_ Hvy. Assault Rifle crushed. 03447_ Beam Rifle destroyed. 03450_ Assault Rifle crushed. 03450_ Arm. Wheel crushed. 03454_ Hvy. Assault Rifle crushed. 03456_ Arm. Wheel crushed. 03456_ Maul crushed. 03456_ Imp. Deuterium Engine crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######??????######???????#####???????????????????? | | # #??????# #??????? #???????????????????? | | # ######## #??????? #???????????????????? | | " # " #??????# #???????????????????? | | # ######## #??????# #???????????????????? | | # #??????# ######## ###?????????????????? | | # #??????# #?????????????????? | | # ! #??????# #?????????????????? | | # #??????# #?????????????????? | | # #??????# #?????????????????? | | # #??????# #####!## ###?????????????????? | | # #??????# #???## # #???????????????????? | | # #??????# #????##; CC #???????????????????? | | # #??????# #?????## CC #???????????????????? | | # #??????# ########CC ###?????????????????? | | # #??????# CC CC #?????????????????? | | # #??????# CC @ #?????????????????? | | # #??????# #?????????????????? | | # ]#??????# #?????????????????? | | # #??????# ######## ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | ? ???????# ???????# #???????????????????? | | ????????????# ???????# #???????????????????? | | ???????????? ???????# ???????????????????? | | ????????????? ???????# C???????????????????? | | ????????????????????????# CC??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ###?????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearOvertunedFlakker Manual? 0 Play Time 00:37:45 Cumulative 147.7 hours Start 2025.03.30 @ 09:52:12 End 2025.03.30 @ 10:28:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 140 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 53 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17cfff54-84a0-4db6-9a46-7705cb3dca84