Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.15 @ 00:33:52

Player: DuckBoy

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (29)       5800
Robots Destroyed (401)     2005
Value Destroyed (18247)    18247
Prototype IDs (48)         960
Alien Tech Used (3)        600
Bonus (9290)               9290
              TOTAL SCORE: 40902

 Bonus
-------
High Alert Combat Kills    1792
Follower Combat Kills      1526
Network Hubs Disabled      400
Met Data Miner             300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met R17 at Cetus           500
Met R17 at Research        2000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -1228

 Cogmind 
---------
Core Integrity             0/1450
Matter                     270/300
Energy                     84/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Flying (120) Ox1
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Xenon Bombardment Thruster
>          --- UTILITY (14) -----
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Matter Drive
           Subatomic Replicator
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Matter Drive
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
               Centrium Wheel
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
         Large Storage Unit
     Assembled Biocell Array
     Assembled Suspension Frame
      Advanced Signal Interpreter
     Assembled Combat Suite
     Assembled Alloy Armor
     Assembled Alloy Armor
  Experimental Hacking Suite
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
               Particle Reactor
         Light Particle Reactor
       Armored Heavy Treads
               Myomer Leg
               Impulse Thruster Array
               GOLEM Unit
               Subatomic Replicator
               Field Laser
     Precision Phase Gun
      Enhanced Force Lance
               Sigix Containment Pod
[Rating: 193]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Armored Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Slots Evolved              16   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  12   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             290  | 7   21  18  .   4   46  26  4   5   .   7   30  1   5   22  40  3   1   2   6   1   2   5   1   3   1   1   5   8   15  
  Power                    33   | 1   1   2   .   .   9   5   1   .   .   .   4   .   1   3   1   .   .   .   .   .   .   2   .   .   .   .   .   1   2   
    Engine                 19   | 1   1   2   .   .   7   2   .   .   .   .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   2   3   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   1   2   
  Propulsion               99   | 3   16  10  .   3   15  4   .   2   .   2   12  .   1   8   3   1   .   1   1   .   1   1   .   2   .   1   .   2   10  
    Treads                 48   | 1   7   5   .   2   12  3   .   1   .   1   6   .   1   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Leg                    17   | .   .   .   .   .   .   .   .   .   .   1   3   .   .   3   1   1   .   1   1   .   1   .   .   2   .   1   .   .   2   
    Wheel                  27   | 2   9   5   .   1   3   1   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Utility                  66   | 1   2   2   .   .   5   7   1   2   .   1   5   .   1   5   16  1   1   1   2   1   1   1   1   1   1   .   5   2   .   
    Device                 32   | .   .   1   .   .   2   2   1   1   .   .   3   .   1   4   7   1   .   1   .   1   1   1   1   1   1   .   .   2   .   
    Storage                7    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Protection             18   | .   1   1   .   .   3   2   .   1   .   .   2   .   .   .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   92   | 2   2   4   .   1   17  10  2   1   .   4   9   1   2   6   20  1   .   .   3   .   .   1   .   .   .   .   .   3   3   
    Energy Gun             34   | 1   .   1   .   1   3   3   1   1   .   .   2   .   1   1   14  .   .   .   2   .   .   1   .   .   .   .   .   2   .   
    Energy Cannon          8    | .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 1   2   1   .   .   4   2   .   .   .   2   5   1   1   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   4   2   1   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   .   1   .   .   .   2   2   .   .   .   7   1   .   .   2   .   .   .   .   .   .   .   2   2   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   .   1   .   
    System Corruption      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   6   10  .   .   .   .   7   .   
Parts Lost                 147  | .   2   2   .   .   18  9   1   4   .   10  1   .   3   .   6   2   2   4   14  1   6   15  .   7   .   .   1   22  17  
  Power                    19   | .   1   1   .   .   6   2   1   .   .   2   .   .   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   
  Propulsion               30   | .   .   .   .   .   4   3   .   2   .   3   1   .   .   .   1   .   .   .   2   .   1   4   .   .   .   .   .   1   8   
  Utility                  56   | .   .   1   .   .   2   1   .   1   .   1   .   .   .   .   4   2   .   2   7   1   2   7   .   4   .   .   1   16  4   
  Weapon                   42   | .   1   .   .   .   6   3   .   1   .   4   .   .   1   .   1   .   2   2   4   .   3   2   .   3   .   .   .   5   4   
  Highest Loss Streak      12   | .   1   1   .   .   6   3   1   4   .   9   1   .   2   .   2   1   2   2   6   1   5   12  .   3   .   .   1   5   9   
  To Critical Strikes      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   99  99  100 100 94  98  95  98  100 87  91  99  97  71  93  85  87  87  86  87  86  38  15  65  89  84  89  83  49  
  Engine                   3    | .   13  14  14  14  15  11  .   .   .   .   8   13  10  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   2   2   14  15  15  9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   4   5   5   1   .   4   5   5   4   3   5   
  Treads                   9    | .   2   10  .   14  21  14  15  15  15  9   4   20  20  13  13  .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Leg                      6    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   6   19  17  17  16  17  16  8   5   10  15  13  14  8   .   
  Wheel                    2    | .   25  17  28  14  5   7   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Device                   15   | .   .   6   .   .   9   10  10  13  15  12  14  6   12  10  16  20  25  28  21  22  28  16  10  24  36  31  22  20  3   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   9   13  13  13  8   8   13  11  11  11  11  11  3   .   6   10  10  13  11  11  
  Processor                7    | .   .   .   .   .   .   11  15  15  15  15  13  13  13  13  11  .   .   .   .   .   .   .   .   .   .   .   .   4   4   
  Protection               6    | .   13  7   14  14  8   6   3   .   .   .   3   13  6   3   6   6   5   4   12  11  5   2   .   6   5   6   14  9   3   
  Energy Gun               6    | .   8   7   14  28  9   5   10  15  15  12  2   .   5   2   14  .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Energy Cannon            6    | .   .   .   .   .   6   9   7   7   7   4   .   .   .   .   3   19  16  16  14  17  15  2   .   9   15  15  13  10  3   
  Ballistic Gun            3    | .   19  19  .   .   3   3   .   .   .   2   14  19  13  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   1   14  .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 11  91  92  92  93  123 121 119 106 106 106 144 141 141 124 127 122 115 115 128 122 122 85  2   103 114 114 128 127 89  
  Greatest Support         150  | 26  32  40  32  32  65  48  16  16  12  12  60  60  68  76  86  76  96  100 100 80  96  76  3   100 100 105 105 105 150 
  Greatest Overweight (x)  27   | 1   8   5   2   5   7   7   7   8   8   8   9   2   2   27  1   1   1   1   3   1   1   2   .   13  1   2   1   7   4   
  Average Overweight (x)   2    | .   2   2   2   4   3   6   6   6   8   7   7   2   1   .   .   1   1   .   1   1   .   .   .   .   .   .   .   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  5   5   5   5   15  15  15  
  Average Capacity         18   | 7   24  25  25  25  25  25  25  25  25  25  25  25  25  18  16  15  15  15  15  15  15  9   5   5   5   5   13  15  14  
  Most Carried             25   | 3   23  25  25  25  25  25  25  25  21  21  25  25  25  25  25  15  15  15  15  15  14  13  4   5   5   5   13  15  15  
  Average Carried          16   | 1   15  24  25  25  24  24  24  23  21  20  23  24  24  17  12  15  15  15  15  13  13  7   3   4   5   5   9   13  13  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  5   5   5   5   5   15  15  5   
  Final Carried            25   | 3   23  25  25  25  24  24  25  21  21  21  22  25  24  25  15  15  15  15  15  13  13  5   4   5   5   5   13  15  5   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 28% | Golem
 13% | Mutant
  7% | Scavenger-Gunner
  5% | Tank
  5% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
       Scavenger-Tank | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
     Scavenger-Mutant | -6/Deep Caves
                Golem | -5/Proximity Caves
                Golem | -5/Factory
                Golem | -5/Extension
      Scavenger-Golem | -5/Cetus
                 Tank | -5/Archives
                 Tank | -5/Hub_04(d)
                Golem | -4/Factory
               Mutant | -4/Waste
                Golem | -4/Factory
                 Tank | -4/Upper Caves
                Golem | -4/Upper Caves
                Golem | -3/Research
                Golem | -3/Quarantine
               Mutant | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Res  Qua  Res  
Matter Collected           5611  | 164  385  134  .    .    1187 556  246  25   .    101  720  286  217  200  568  101  10   34   60   17   25   10   .    197  61   95   50   82   80   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21507 | .    445  334  .    31   2088 1596 194  78   .    172  1107 124  401  74   3868 642  677  1038 1216 263  1314 152  .    1892 .    292  596  2374 539  
  Parts                    961   | .    38   16   .    .    113  98   9    7    .    12   51   10   18   1    28   40   32   48   67   9    60   5    .    101  .    14   24   132  28   
Haulers Intercepted        11    | .    2    .    .    .    4    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      116   | .    .    .    .    .    .    .    8    7    .    18   .    10   18   6    .    40   .    .    .    .    .    .    .    .    .    9    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Combat Hostiles Destroyed  363  | .   10  9   .   2   32  44  8   4   .   7   17  3   9   .   37  15  13  19  26  3   17  2   .   33  .   4   7   30  12  
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Guns                     87   | .   10  9   .   .   12  9   3   4   .   5   11  3   9   .   6   .   .   .   4   .   .   1   .   .   .   .   .   1   .   
  Cannons                  187  | .   .   .   .   .   13  9   .   .   .   .   .   .   .   .   2   15  13  17  22  3   16  1   .   33  .   4   7   28  4   
  AOE                      48   | .   .   .   .   2   6   25  5   .   .   2   6   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          25   | .   5   1   .   .   6   3   .   .   .   .   .   .   .   1   2   2   .   .   .   .   2   .   .   .   .   .   1   1   1   
  Worker                   13   | .   .   .   .   .   1   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Builder                  19   | .   .   .   .   .   7   4   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   2   .   .   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  16   | .   3   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   .   2   .   
  Swarmer                  101  | .   6   .   .   2   3   11  3   4   .   4   6   2   4   .   .   9   3   6   13  .   .   .   .   12  .   .   .   4   9   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    126  | .   4   7   .   .   19  30  4   .   .   3   9   .   3   .   .   .   5   2   6   .   6   1   .   9   .   2   4   12  .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  5    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Sentry                   25   | .   .   .   .   .   7   1   .   .   .   .   .   1   .   .   .   .   .   6   .   3   3   .   .   2   .   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   1   2   3   1   .   3   .   .   .   .   2   .   3   .   
  Programmer               28   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   2   1   .   2   .   .   8   .   .   .   7   1   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                6    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   3   2   .   2   10  13  4   4   .   6   4   2   6   .   2   5   5   8   8   2   4   1   .   10  .   2   4   5   4   
  Combat Bots Only         11   | .   3   2   .   2   7   11  4   4   .   6   3   2   6   .   2   5   5   7   8   2   3   1   .   8   .   2   4   4   4   
Max Kills in Single Turn   8    | .   2   1   .   2   2   8   2   1   .   2   4   1   1   1   1   1   1   4   2   1   2   1   .   2   .   2   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   4   2   .   .   2   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Res  Qua  Res  
Damage Taken               35245 | .    414  516  .    97   3244 1491 158  402  .    590  1025 206  949  .    1625 903  955  1146 4228 162  1875 2413 .    2247 .    237  363  4496 5503 
  Core                     4984  | .    36   91   .    48   248  107  .    33   .    108  176  .    103  .    179  47   92   94   304  .    328  686  .    295  .    15   15   525  1454 
  Absorbed by Shields      410   | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    275  .    .    .    .    .    .    .    .    .    105  .    .    .    
  Reduced by Siege Mode    223   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    223  
  Redirected to Shielding  297   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    297  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   362   | .    .    .    .    .    289  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   46   
Core Remaining (%)         47    | 100  .    .    .    30   54   .    .    .    .    64   .    .    .    .    .    40   .    .    .    .    18   .    .    .    .    13   .    58   .    
Volleys Fired              1090  | .    57   34   .    6    125  74   11   7    .    12   54   8    23   .    174  76   35   50   72   9    28   17   .    72   3    10   22   84   27   
  Largest                  3     | .    2    2    .    1    3    3    3    3    .    3    3    3    3    .    3    3    3    3    3    3    3    2    .    3    3    3    3    3    2    
  Hottest                  223   | .    70   100  .    50   167  196  223  223  .    184  125  86   139  .    190  75   75   75   119  75   75   88   .    75   75   75   75   182  119  
Shots Fired                2483  | .    113  65   .    6    266  173  22   15   .    17   155  24   65   .    356  206  87   129  152  26   84   25   .    140  11   28   66   204  48   
  Gun                      1066  | .    113  63   .    6    139  78   8    13   .    14   149  24   65   .    316  .    .    .    13   .    .    12   .    .    .    .    .    32   21   
  Cannon                   1359  | .    .    .    .    .    109  71   8    2    .    1    .    .    .    .    40   206  87   129  139  26   84   13   .    140  11   28   66   172  27   
  Launcher                 56    | .    .    .    .    .    18   24   6    .    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  473   | .    76   47   .    .    95   43   .    .    .    7    124  24   43   .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1667  | .    37   18   .    .    135  106  16   15   .    8    25   .    22   .    79   206  87   129  152  26   84   25   .    140  11   28   66   204  48   
  Explosive                38    | .    .    .    .    .    .    24   6    .    .    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          305   | .    .    .    .    6    36   .    .    .    .    .    .    .    .    .    263  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | .    9    19   .    2    9    18   5    4    .    7    14   13   24   .    37   14   9    28   18   22   22   13   .    16   .    11   17   24   12   
  Robot Miss Streak        10    | .    4    3    .    3    10   3    3    2    .    8    5    4    7    .    3    3    3    2    4    1    1    2    .    2    .    3    2    3    2    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    3    2    .    .    .    .    .    1    .    1    3    .    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1557  | .    65   45   .    2    159  109  12   10   .    13   110  13   47   4    283  53   43   65   94   23   45   20   .    96   .    17   42   136  51   
  Core Hits                832   | .    28   19   .    3    120  96   14   5    .    21   54   5    18   1    138  16   17   28   43   7    30   7    .    55   .    8    16   68   15   
  Critical Kills           7     | .    .    2    .    .    2    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    2    .    .    .    .    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         36    | .    2    4    .    .    8    2    .    .    .    .    3    2    2    .    7    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
    Burn                   12    | .    2    2    .    .    3    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Meltdown               2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    .    2    .    .    4    .    .    .    .    .    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              147   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    91   29   .    .    .    .    .    .    .    .    .    .    .    .    2    24   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 129   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    91   29   .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    16   
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           56408 | .    654  493  .    113  4128 6524 853  172  .    523  2903 259  944  220  6157 2456 1928 3391 4622 1059 2502 630  .    5081 .    898  1827 6104 1967 
  Guns                     12628 | .    653  492  .    30   1286 1210 154  172  .    190  2359 259  944  .    3864 .    .    .    95   .    .    153  .    .    .    .    .    379  388  
  Cannons                  33629 | .    .    .    .    .    1597 1123 26   .    .    25   .    .    .    .    889  2456 1928 3139 4527 1059 2367 477  .    4983 .    898  1827 5614 694  
  Explosions               7884  | .    .    .    .    83   1191 4171 673  .    .    308  544  .    .    .    458  .    .    252  .    .    106  .    .    98   .    .    .    .    .    
  Melee                    2162  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    220  946  .    .    .    .    .    .    .    .    .    .    .    .    111  885  
  Ramming                  105   | .    1    1    .    .    54   20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Kinetic                  5390  | .    316  294  .    .    1211 579  .    .    .    78   1995 259  581  .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  38494 | .    337  198  .    83   1605 1975 180  172  .    137  364  .    363  .    1746 2456 1928 3391 4622 1059 2367 630  .    5081 .    898  1827 5993 1082 
  Explosive                5475  | .    .    .    .    .    .    3950 673  .    .    308  544  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4782  | .    .    .    .    30   1258 .    .    .    .    .    .    .    .    .    3388 .    .    .    .    .    106  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1522  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    220  946  .    .    .    .    .    .    .    .    .    .    .    .    .    356  
  Piercing                 640   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  529  
Highest Corruption         41    | .    .    .    .    .    8    .    .    .    .    .    1    1    1    1    4    8    .    2    .    2    6    7    25   30   30   30   .    41   6    
  Average Corruption       8     | .    .    .    .    .    3    .    .    .    .    .    1    1    1    1    4    4    .    1    .    2    2    6    21   26   30   30   .    21   4    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  386   | .    .    .    .    .    48   .    .    .    .    .    .    12   4    1    75   37   .    9    .    2    4    4    3    70   36   25   .    54   2    
    Message Errors         85    | .    .    .    .    .    7    .    .    .    .    .    .    3    2    1    18   8    .    3    .    .    3    1    1    15   10   4    .    9    .    
    Matter Fused           97    | .    .    .    .    .    16   .    .    .    .    .    .    3    .    .    15   10   .    2    .    1    1    2    .    19   10   7    .    11   .    
    Heat Flow Errors       36    | .    .    .    .    .    8    .    .    .    .    .    .    .    1    .    7    4    .    .    .    .    .    .    .    5    1    3    .    7    .    
    Energy Discharges      46    | .    .    .    .    .    7    .    .    .    .    .    .    1    .    .    7    5    .    1    .    1    .    1    1    11   3    2    .    6    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      54    | .    .    .    .    .    6    .    .    .    .    .    .    3    1    .    13   5    .    1    .    .    .    .    1    4    6    4    .    9    1    
    Data Loss (major)      20    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    5    1    .    1    .    .    .    .    .    3    3    2    .    3    .    
    Misfires               15    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    .    2    2    .    .    2    .    
    Alerts                 12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    2    .    .    .    .    .    .    .    3    1    .    .    2    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        16    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    6    .    2    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1701  | .    .    .    .    .    19   358  16   .    .    8    49   .    .    .    122  99   139  99   150  .    25   27   .    86   .    37   101  240  126  
  Projectiles              1066  | .    .    .    .    .    4    38   6    .    .    .    .    .    .    .    .    99   139  99   150  .    25   27   .    86   .    37   101  199  56   
  Explosions               402   | .    .    .    .    .    15   320  10   .    .    8    49   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    233   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    .    .    .    .    .    .    .    .    .    .    41   70   
Knockbacks                 24    | .    .    .    .    .    22   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      541   | .    .    .    .    .    165  119  38   .    .    25   .    .    .    .    109  .    .    .    .    .    85   .    .    .    .    .    .    .    .    
  Shots                    16    | .    .    .    .    .    8    3    1    .    .    1    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Rammed                   9     | .    1    2    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    1    2    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Kicked                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | .    160  196  .    80   530  360  252  224  .    61   188  48   249  .    235  266  .    .    .    .    .    .    .    203  223  224  .    147  .    
  Average Temperature      80    | .    40   60   .    38   111  108  108  111  .    30   71   25   97   .    56   29   .    .    .    .    .    .    .    98   127  102  .    75   .    
  Received Heat Transfer   6270  | .    126  273  .    .    1368 546  18   .    .    108  243  42   102  .    189  24   441  54   556  9    288  494  .    301  .    63   78   542  405  
  Effects                  16    | .    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Longest Duration         18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Robots Corrupted           28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             46    | .    1    1    .    .    9    5    .    .    .    .    1    .    1    .    1    .    4    2    4    .    3    1    .    4    .    4    3    1    1    
  Heat Transferred         31026 | .    1147 740  .    100  3435 3429 387  372  .    299  777  .    555  .    1319 1325 1075 1825 2685 575  1300 608  .    2700 .    500  1025 3695 1153 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      12    | .    .    .    .    1    6    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Res  Qua  Res  
Peak Influence             1454 | .    166  70   .    112  733  1454 .    .    .    .    433  .    .    .    .    .    179  772  854  366  891  539  203  738  .    .    199  472  393  
  Initial                  411  | .    .    .    .    .    43   302  .    .    .    .    .    .    .    .    .    .    .    87   197  296  128  411  188  142  .    .    59   .    216  
  Average                  271  | .    48   36   .    90   266  519  .    .    .    .    143  .    .    .    .    .    71   477  440  354  417  421  192  271  .    .    77   260  301  
Maximum Alert Level        4    | .    .    .    .    .    3    4    .    .    .    .    2    .    .    .    .    .    .    3    3    1    3    2    1    3    .    .    .    2    1    
  Low Security (%)         48   | 100  100  100  .    100  52   11   .    .    .    .    67   .    .    .    .    .    100  12   2    .    14   .    70   57   .    .    100  33   10   
  Level 1                  26   | .    .    .    .    .    22   40   .    .    .    .    22   .    .    .    .    .    .    16   48   100  45   30   29   12   .    .    .    54   89   
  Level 2                  19   | .    .    .    .    .    19   31   .    .    .    .    10   .    .    .    .    .    .    60   36   .    27   69   .    21   .    .    .    12   .    
  Level 3                  4    | .    .    .    .    .    5    5    .    .    .    .    .    .    .    .    .    .    .    9    13   .    12   .    .    8    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    1    1    .    .    8    13   .    .    .    .    4    .    .    .    .    .    4    4    .    .    8    2    .    5    .    .    6    8    2    
  Investigation            13   | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    1    .    .    .    .    3    2    .    
  Extermination            16   | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    1    .    3    .    .    .    4    2    
  Reinforcement            27   | .    1    .    .    .    4    7    .    .    .    .    3    .    .    .    .    .    1    3    .    .    2    .    .    1    .    .    3    2    .    
  Assault                  6    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    .    1    .    
Construction Impeded       4    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Distress Signals           29   | .   .   .   .   .   5   1   .   .   .   .   3   .   .   .   .   .   .   4   2   .   .   1   .   3   .   .   8   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              567  | .   16  8   .   4   57  62  7   4   .   10  21  4   10  .   52  17  14  34  43  3   35  31  6   43  .   4   18  40  24  
  Peak Tracking Total      15   | .   3   2   .   4   8   7   3   4   .   7   4   3   4   .   12  5   4   6   10  2   15  12  6   8   .   2   5   5   11  
  Tactical Retreats        57   | .   .   .   .   .   2   3   .   .   .   .   1   1   .   .   40  1   1   .   .   .   .   4   .   .   .   .   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Traps Triggered            18   | .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   4   1   .   .   3   2   .   2   .   .   .   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Machines Disabled          72   | .   .   .   .   .   7   16  .   .   .   1   6   .   .   .   4   1   4   5   2   .   8   .   .   4   .   .   3   9   2   
  Max in Single Turn       7    | .   .   .   .   .   2   4   .   .   .   .   2   .   .   .   1   1   1   2   1   .   7   .   .   2   .   .   1   1   1   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Machines Accessed          62   | .   5   1   1   .   10  4   .   .   4   .   4   .   1   1   .   .   2   7   3   1   1   3   .   .   .   .   4   7   3   
  Terminals                42   | .   5   .   .   .   6   2   .   .   .   .   3   .   .   .   .   .   2   7   3   .   1   2   .   .   .   .   3   6   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Total Hacks                216  | .   13  1   1   .   32  15  .   .   29  .   8   .   1   4   .   .   7   13  6   25  3   11  .   .   .   .   12  23  12  
  Successful               125  | .   7   1   1   .   20  11  .   .   29  .   2   .   1   4   .   .   3   3   1   25  .   3   .   .   .   .   3   9   2   
  Failed                   91   | .   6   .   .   .   12  4   .   .   .   .   6   .   .   .   .   .   4   10  5   .   3   8   .   .   .   .   9   14  10  
    Catastrophic           19   | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   4   1   .   .   3   .   .   .   .   1   3   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   11  .   .   .   9   2   .   .   .   .   1   .   .   .   .   1   5   2   1   1   1   8   .   .   .   .   9   16  10  
  Terminals                116  | .   13  .   .   .   15  5   .   .   .   .   7   .   .   .   .   .   7   13  6   .   3   8   .   .   .   .   10  19  10  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
Terminal Hacks             84   | .   4   1   1   .   5   2   .   .   29  .   1   .   1   4   .   .   2   3   1   25  .   .   .   .   .   .   .   5   .   
  Record                   42   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   25  .   .   .   .   .   .   .   4   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   3   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   2   
  Terminals                13   | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   2   
    Assimilate             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 9    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   2   1   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   5   .   .   .   9   4   .   .   .   .   3   .   .   .   .   .   2   7   4   .   1   3   .   .   .   .   4   4   3   
  Full Trace Events        9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   2   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   42   | .   .   .   .   .   2   4   .   .   10  .   .   .   .   18  .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     127  | .   .   .   .   .   96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Res  Qua  Res  
Total Allies               42   | .    .    .    .    2    1    .    .    .    .    1    3    .    .    9    .    .    .    23   2    .    .    .    .    .    .    .    .    .    1    
  Largest Group            9    | .    .    .    .    2    2    .    .    .    .    1    3    .    .    9    8    .    .    8    2    2    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      278  | .    .    .    .    50   50   .    .    .    .    96   87   .    .    278  258  .    .    252  192  192  .    .    .    .    .    .    .    .    26   
  Highest-Rated Ally       96   | .    .    .    .    31   31   .    .    .    .    96   29   .    .    51   51   .    .    39   96   96   .    .    .    .    .    .    .    .    26   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               380  | .    .    .    .    8    8    .    .    .    .    7    33   .    .    .    93   .    .    153  71   7    .    .    .    .    .    .    .    .    .    
  Total Damage             6825 | .    .    .    .    109  63   .    .    .    .    179  596  .    .    .    984  .    .    2412 2299 183  .    .    .    .    .    .    .    .    .    
  Kills                    55   | .    .    .    .    2    .    .    .    .    .    3    4    .    .    .    10   .    .    21   14   1    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Res Qua Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    
-------------              Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Res   Qua   Res   
Turns Passed               40799 | 48    1237  745   206   66    2466  1568  946   442   166   866   1036  1646  1142  5913  10028 1626  862   1438  1231  314   674   275   37    1315  751   490   1338  1411  516   
Spaces Moved               15955 | 40    749   329   159   28    906   605   476   210   80    394   341   490   365   3212  2603  643   368   572   395   151   283   320   68    277   355   104   570   628   234   
  Core                     1521  | 6     .     .     .     .     .     .     .     .     .     .     .     .     .     1185  .     .     .     .     .     .     .     247   68    11    .     .     .     .     4     
  Treads                   4957  | .     .     60    .     .     416   12    .     .     .     .     41    490   365   1549  1838  .     .     .     .     .     .     .     .     .     .     .     .     .     186   
  Legs                     4874  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     293   765   643   368   572   395   151   283   33    .     266   355   104   570   64    12    
  Wheels                   4346  | 34    749   269   159   28    490   593   476   210   80    394   300   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     564   .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   257   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     185   .     .     .     .     .     .     .     40    .     .     .     .     .     .     32    
  Fastest Speed            35    | 50    95    130   130   130   145   190   190   190   210   195   205   330   252   40    160   183   183   140   140   183   140   50    50    50    140   140   140   130   35    
  Average Speed            186   | 88    130   165   130   173   211   209   190   197   210   209   227   330   289   171   193   183   183   182   204   183   176   63    50    171   165   156   182   175   145   
  Slowest Speed            1400  | 100   200   320   130   175   480   480   205   210   210   210   480   330   330   1400  253   183   185   185   240   183   183   210   50    700   183   260   183   230   250   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Cave-ins Triggered       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     .     
Exploration Rate (%)       48    | 3     95    71    50    14    76    21    68    41    70    52    12    57    53    87    82    76    9     70    80    91    38    10    65    10    60    8     18    66    10    
  Regions Visited          29
    Branch Regions         19
  Pre-discovered Areas     4     | .     .     .     1     .     .     .     .     .     1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        16    | .     .     1     .     .     .     1     1     1     1     1     1     1     1     1     1     .     1     1     .     .     1     .     .     .     .     .     1     1     .     
  Unknown Exits Taken      11    | 1     1     .     1     1     1     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     1     1     1     .     .     .     
Scrap Searched             30    | .     .     1     .     .     .     .     3     1     .     2     .     3     11    4     .     2     .     .     .     .     .     .     .     .     3     .     .     .     .     
Spaces Dug                 77    | .     .     .     .     .     .     .     11    .     .     .     .     .     .     4     9     23    3     12    .     .     6     .     .     1     3     .     4     .     1     
Terrain Destroyed          918   | .     .     .     .     4     25    161   65    .     .     10    35    .     3     4     45    146   35    73    23    3     179   2     .     35    10    8     17    29    6     
  Melee                    10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               399   | .     .     .     .     .     6     3     3     .     .     .     2     .     2     .     13    146   35    45    23    3     21    2     .     25    10    8     17    29    6     
  AOE                      508   | .     .     .     .     4     19    158   62    .     .     10    33    .     .     .     26    .     .     28    .     .     158   .     .     10    .     .     .     .     .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Res  Qua  Res  
Total                      24715 | 49   897  459  160  38   1231 757  494  221  79   419  481  504  413  3494 7232 934  488  868  684  169  395  365  70   991  512  411  817  769  314  
  Wait                     6635  | .    44   58   .    1    89   13   .    .    .    1    18   .    8    117  4318 208  81   55   205  9    67   17   .    638  152  293  207  34   2    
  Move                     15923 | 39   748  328  158  27   906  604  475  209  79   393  340  489  364  3211 2602 641  367  571  394  150  282  318  67   276  354  103  569  625  234  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  194   | 3    23   10   1    .    32   22   2    .    .    5    13   4    6    30   21   .    .    .    .    .    1    2    1    1    .    .    7    6    4    
  Fast Attach              92    | 6    1    .    .    .    9    4    .    .    .    1    8    .    1    13   17   3    1    1    6    .    1    4    .    3    1    .    4    3    5    
  Attach                   90    | .    2    4    .    .    20   12   3    4    .    6    3    1    2    7    8    .    .    .    .    1    1    1    1    .    .    .    .    3    11   
  Detach                   7     | .    .    .    .    .    1    .    2    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Swap                     109   | 1    18   14   .    4    17   10   1    1    .    .    19   .    2    2    15   .    .    1    .    .    .    .    .    .    .    1    1    2    .    
  Drop                     210   | .    3    8    1    .    27   17   .    .    .    .    17   1    7    23   46   5    4    8    7    .    2    5    1    1    2    4    7    8    6    
  Fire                     1090  | .    57   34   .    6    125  74   11   7    .    12   54   8    23   .    174  76   35   50   72   9    28   17   .    72   3    10   22   84   27   
  Melee                    147   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    91   29   .    .    .    .    .    .    .    .    .    .    .    .    2    24   
  Ram                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Crush                    8     | .    1    2    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    1    .    .    .    .    10   .    .    .    .    .    .    2    .    
  Rewire                   183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    182  .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
    49 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   406 | -10/Materials      | Discovered new exit (range 13)
   465 | -10/Materials      | Discovered new exit (range 7)
   640 | -10/Materials      | Discovered new exit (range 14)
   831 | -10/Materials      | Discovered new exit (range 7)
  1045 | -10/Materials      | Discovered new exit (range 15)
  1286 | -10/Materials      | Entered Mines
  1595 | -10/Mines          | Discovered new exit (range 7)
  1622 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1692 | -10/Mines          | Discovered new exit (range 15)
  1760 | -10/Mines          | Excavation squad dispatched
  1760 | -10/Mines          | A large section of the Mines collapsed
  1799 | -10/Mines          | Core integrity fell below 50%
  2019 | -10/Mines          | Identified exit to Exiles
  2026 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2031 | -10/Mines          | Entered Exiles
  2064 | -10/Exiles         | Met 8R-AWN
  2085 | -10/Exiles         | Met EX-HEX
  2139 | -10/Exiles         | Met EX-DEC
  2148 | -10/Exiles         | Learned location of Zion (-6)
  2220 | -10/Exiles         | Discovered new exit (range 14)
  2237 | -10/Exiles         | Entered Mines
  2247 | -9/Mines           | Met a Derelict bent on vengeance
  2273 | -9/Mines           | Discovered new exit (range 12)
  2303 | -9/Mines           | Entered Materials
  2303 | -8/Materials       | Accompanied by 2 allies
  2303 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  2308 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2395 | -8/Materials       | Discovered new exit (range 2)
  2604 | -8/Materials       | Build established: Tank
  2725 | -8/Materials       | Destroyed 7 combat bots
  2731 | -8/Materials       | Lost 5 parts (1p2n2w)
  2875 | -8/Materials       | Repaired Shock Bomb Launcher?
  3461 | -8/Materials       | Discovered new exit (range 13)
  3472 | -8/Materials       | Garrison activated, responded to threat
  3710 | -8/Materials       | Discovered new exit (range 4)
  3776 | -8/Materials       | Repaired Imp. Treads
  3804 | -8/Materials       | Repaired Lgt. Treads
  4276 | -8/Materials       | Destroyed 7 combat bots
  4344 | -8/Materials       | Lost 6 parts (1p2n1u2w)
  4520 | -8/Materials       | Build established: Mutant
  4682 | -8/Materials       | Discovered new exit (range 9)
  4703 | -8/Materials       | First assault squad dispatched
  4769 | -8/Materials       | Entered Factory
  4769 | -7/Factory         | Evolved 2 slots: Utility x2
  5068 | -7/Factory         | Build established: Scavenger-Skirmisher
  5485 | -7/Factory         | Garrison activated, responded to threat
  5865 | -7/Factory         | Identified exit to Lower Caves
  5969 | -7/Factory         | First assault squad dispatched
  6010 | -7/Factory         | Build established: Scavenger-Mutant
  6147 | -7/Factory         | Lost 3 parts (1n1u1w)
  6219 | -7/Factory         | Destroyed 11 combat bots
  6337 | -7/Factory         | Entered Lower Caves
  6490 | -7/Lower Caves     | Learned Factory terminal intel
  7196 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  7232 | -7/Lower Caves     | Discovered new exit (range 10)
  7241 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7264 | -7/Lower Caves     | Identified exit to Lower Caves
  7283 | -7/Lower Caves     | Entered another Lower Caves area
  7581 | -7/Lower Caves     | Lost 4 parts (2n1u1w)
  7706 | -7/Lower Caves     | Discovered new exit (range 7)
  7718 | -7/Lower Caves     | Identified exit to Data Miner
  7725 | -7/Lower Caves     | Entered Data Miner
  7725 | -7/Data Miner      | Discovered new exit (range 6)
  7765 | -7/Data Miner      | Met Data Miner
  7814 | -7/Data Miner      | Learned location of Section 7 (-2)
  7814 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7823 | -7/Data Miner      | Build established: Scavenger-Mutant
  7845 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7889 | -7/Data Miner      | Identified exit to Proximity Caves
  7891 | -7/Data Miner      | Entered Proximity Caves
  8157 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8330 | -6/Proximity Caves | Discovered new exit (range 8)
  8352 | -6/Proximity Caves | Identified exit to Factory
  8432 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  8487 | -6/Proximity Caves | Lost 9 parts (2p2n1u4w)
  8757 | -6/Proximity Caves | Entered Factory
  8757 | -6/Factory         | Evolved 2 slots: Utility x2
  8758 | -6/Factory         | Loaded intel: 26 terminal locations
  9144 | -6/Factory         | Identified exit to Lower Caves
  9145 | -6/Factory         | Build established: Scavenger-Gunner
  9393 | -6/Factory         | Found Powered Armor
  9396 | -6/Factory         | Found Powered Armor
  9403 | -6/Factory         | Found Powered Armor
  9707 | -6/Factory         | Spotted B-75 Beast
  9793 | -6/Factory         | Entered Lower Caves
  9794 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10237 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10280 | -6/Lower Caves     | Build established: Scavenger-Tank
 11325 | -6/Lower Caves     | Discovered new exit (range 9)
 11352 | -6/Lower Caves     | Identified exit to Lower Caves
 11382 | -6/Lower Caves     | Learned Factory terminal intel
 11439 | -6/Lower Caves     | Entered another Lower Caves area
 11723 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11842 | -6/Lower Caves     | Build established: Scavenger-Gunner
 12530 | -6/Lower Caves     | Discovered new exit (range 15)
 12532 | -6/Lower Caves     | Spotted B-75 Beast
 12579 | -6/Lower Caves     | Identified exit to Zion
 12581 | -6/Lower Caves     | Entered Zion
 12824 | -6/Zion            | System corruption cleaned by Quarantine Array
 12868 | -6/Zion            | Build established: Scavenger-Mutant
 12892 | -6/Zion            | Discovered new exit (range 15)
 13141 | -6/Zion            | Received a visual enhancement algorithm
 13572 | -6/Zion            | Gained Derelict followers
 13660 | -6/Zion            | Learned Factory garrison access intel
 13753 | -6/Zion            | Gained Derelict followers
 14098 | -6/Zion            | Learned Factory repair station intel
 14252 | -6/Zion            | Gained Derelict followers
 14444 | -6/Zion            | Learned location of 1 exit from Factory
 14562 | -6/Zion            | Learned Factory emergency access door positions
 14660 | -6/Zion            | Given A8's code to call for help
 16450 | -6/Zion            | Build established: Mutant
 17540 | -6/Zion            | Discovered new exit (range 4)
 18020 | -6/Zion            | Build established: Scavenger-Mutant
 18434 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 18436 | -6/Zion            | Identified exit to Deep Caves
 18494 | -6/Zion            | Entered Deep Caves
 18494 | -6/Deep Caves      | Accompanied by 8 allies
 18845 | -6/Deep Caves      | Attacked by Z-Imprinter
 18857 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 18915 | -6/Deep Caves      | Found Prototype Protection
 18915 | -6/Deep Caves      | Identified Zio. Weapon Casing
 18938 | -6/Deep Caves      | Found Prototype Device
 18938 | -6/Deep Caves      | Identified Zio. Metafield Generator
 19004 | -6/Deep Caves      | Z-Facility disabled
 19435 | -6/Deep Caves      | Discovered new exit (range 6)
 19450 | -6/Deep Caves      | Identified exit to Proximity Caves
 20056 | -6/Deep Caves      | Build established: Scavenger-Gunner
 20063 | -6/Deep Caves      | Found Zio. Weapon Casing
 20575 | -6/Deep Caves      | Spotted as-23201
 20608 | -6/Deep Caves      | Destroyed as-23201
 20861 | -6/Deep Caves      | Crushed by falling debris
 20905 | -6/Deep Caves      | Build established: Scavenger-Mutant
 20997 | -6/Deep Caves      | Spotted as-33367
 21008 | -6/Deep Caves      | Core integrity fell below 50%
 21038 | -6/Deep Caves      | Destroyed as-33367
 21068 | -6/Deep Caves      | Found Prototype Processor
 21068 | -6/Deep Caves      | Identified Modified TNC
 21202 | -6/Deep Caves      | Exposed GOLEM chamber
 23195 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 23718 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 24219 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 24496 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 25021 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 25322 | -6/Deep Caves      | Build established: Golem
 26860 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 27470 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 27900 | -6/Deep Caves      | Found Corrupted GOLEM Unit
 28522 | -6/Deep Caves      | Entered Proximity Caves
 28831 | -5/Proximity Caves | Learned Factory interactive machine intel
 29248 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 29269 | -5/Proximity Caves | Found Prototype Special Weapon
 29269 | -5/Proximity Caves | Identified Molecular Deconstructor
 29450 | -5/Proximity Caves | Learned Factory terminal intel
 29498 | -5/Proximity Caves | Spotted B-75 Beast
 29664 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 29973 | -5/Proximity Caves | Crushed by falling debris
 30043 | -5/Proximity Caves | Destroyed B-75 Beast
 30064 | -5/Proximity Caves | Discovered new exit (range 14)
 30148 | -5/Proximity Caves | Entered Factory
 30148 | -5/Factory         | Evolved 2 slots: Utility x2
 30149 | -5/Factory         | Identified exit to Factory
 30151 | -5/Factory         | Loaded intel: 53 interactive machine locations
 30152 | -5/Factory         | Loaded intel: 28 terminal locations
 30153 | -5/Factory         | Loaded intel: 6 repair station locations
 30154 | -5/Factory         | Loaded intel: 3 garrison access locations
 30571 | -5/Factory         | Identified exit to Upper Caves
 30571 | -5/Factory         | Identified exit to Extension
 30903 | -5/Factory         | Incoming investigation squad redirected
 31010 | -5/Factory         | Entered Extension
 31018 | -5/Extension       | Disrupted transfer network
 31186 | -5/Extension       | Energy Cycler disabled
 31186 | -5/Extension       | Rescued a captive Derelict
 31188 | -5/Extension       | Rescued a captive Derelict
 31190 | -5/Extension       | Rescued a captive Derelict
 31222 | -5/Extension       | Destroyed 7 combat bots
 31861 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 31993 | -5/Extension       | Incoming investigation squad redirected
 32182 | -5/Extension       | Identified exit to Cetus
 32423 | -5/Extension       | Discovered exit to Factory (range 10)
 32448 | -5/Extension       | Entered Cetus
 32517 | -5/Cetus           | Spotted Cetus Guard
 32517 | -5/Cetus           | Spotted Cetus Guard
 32517 | -5/Cetus           | Spotted Cetus Guard
 32519 | -5/Cetus           | Destroyed Cetus Guard
 32521 | -5/Cetus           | Spotted Cetus Guard
 32529 | -5/Cetus           | Destroyed Cetus Guard
 32552 | -5/Cetus           | Destroyed Cetus Guard
 32565 | -5/Cetus           | Destroyed Cetus Guard
 32839 | -5/Cetus           | Destroyed 8 combat bots
 32841 | -5/Cetus           | Lost 6 parts (2n2u2w)
 33120 | -5/Cetus           | Discovered new exit (range 15)
 33135 | -5/Cetus           | Build established: Scavenger-Golem
 33168 | -5/Cetus           | Spotted Cetus Guard
 33168 | -5/Cetus           | Spotted Cetus Guard
 33169 | -5/Cetus           | Destroyed Cetus Guard
 33172 | -5/Cetus           | Spotted Cetus Guard
 33178 | -5/Cetus           | Spotted Cetus Guard
 33241 | -5/Cetus           | Lost 3 parts (1p2u)
 33254 | -5/Cetus           | Enhanced Grunt warped into view, answering call for help
 33262 | -5/Cetus           | Allies destroyed Cetus Guard
 33264 | -5/Cetus           | Enhanced Grunt warped into view, answering call for help
 33279 | -5/Cetus           | Allies destroyed Cetus Guard
 33441 | -5/Cetus           | Discovered exit to Factory (range 15)
 33452 | -5/Cetus           | Met Revision 17
 33679 | -5/Cetus           | Entered Archives
 33679 | -5/Archives        | Accompanied by 2 allies
 33803 | -5/Archives        | Unable to access archive contents
 33805 | -5/Archives        | Discovered new exit (range 16)
 33869 | -5/Archives        | Discovered exit to Factory (range 15)
 33894 | -5/Archives        | Discovered new exit (range 14)
 33944 | -5/Archives        | Unable to access archive contents
 33962 | -5/Archives        | Unable to access archive contents
 33993 | -5/Archives        | Entered Hub_04(d)
 34086 | -5/Hub_04(d)       | Core integrity fell below 50%
 34293 | -5/Hub_04(d)       | First assault squad dispatched
 34306 | -5/Hub_04(d)       | Build established: Tank
 34310 | -5/Hub_04(d)       | Discovered exit to Factory (range 11)
 34387 | -5/Hub_04(d)       | Network Hub disabled
 34581 | -5/Hub_04(d)       | Spotted Lightning
 34581 | -5/Hub_04(d)       | Spotted Lightning
 34582 | -5/Hub_04(d)       | Spotted Lightning
 34583 | -5/Hub_04(d)       | Network Hub disabled
 34655 | -5/Hub_04(d)       | Core integrity fell below 20%
 34667 | -5/Hub_04(d)       | Entered Factory
 34667 | -4/Factory         | Evolved 2 slots: Utility x2
 34668 | -4/Factory         | Loaded intel: 26 terminal locations
 34669 | -4/Factory         | Lost 5 parts (2u3w)
 34698 | -4/Factory         | Build established: Golem
 34814 | -4/Factory         | Lost 12 parts (2p3n5u2w)
 34866 | -4/Factory         | Incoming investigation squad redirected
 34891 | -4/Factory         | Fabricated Lrg. Storage Unit?
 34916 | -4/Factory         | Core integrity fell below 50%
 34942 | -4/Factory         | Sucked down chute
 34942 | -4/Factory         | Entered Waste
 34943 | -4/Waste           | System corruption reached 10%
 34954 | -4/Waste           | Spotted C-40 Crusher
 34954 | -4/Waste           | Spotted C-40 Crusher
 34955 | -4/Waste           | Spotted C-40 Crusher
 34957 | -4/Waste           | EMP discharged
 34957 | -4/Waste           | Lost 3 parts (1n2u)
 34959 | -4/Waste           | Spotted C-40 Crusher
 34963 | -4/Waste           | Found Corrupted Enh. Force Lance
 34967 | -4/Waste           | Spotted C-40 Crusher
 34969 | -4/Waste           | Spotted C-40 Crusher
 34971 | -4/Waste           | Discovered new exit (range 14)
 34979 | -4/Waste           | Entered Factory
 35748 | -4/Factory         | Destroyed 8 combat bots
 35842 | -4/Factory         | Destroyed 7 combat bots
 35930 | -4/Factory         | System corruption reached 30%
 35973 | -4/Factory         | Lost 3 parts (2u1w)
 36126 | -4/Factory         | Destroyed 7 combat bots
 36130 | -4/Factory         | Lost 3 parts (1u2w)
 36140 | -4/Factory         | Spotted B-86 Titan
 36177 | -4/Factory         | Core integrity fell below 20%
 36194 | -4/Factory         | Destroyed B-86 Titan
 36264 | -4/Factory         | Discovered new exit (range 13)
 36274 | -4/Factory         | First assault squad dispatched
 36294 | -4/Factory         | Entered Upper Caves
 36755 | -4/Upper Caves     | Encountered a Warlord checkpoint
 36933 | -4/Upper Caves     | Build established: Tank
 37005 | -4/Upper Caves     | Discovered new exit (range 9)
 37045 | -4/Upper Caves     | Entered another Upper Caves area
 37056 | -4/Upper Caves     | Discovered new exit (range 10)
 37425 | -4/Upper Caves     | Build established: Golem
 37535 | -4/Upper Caves     | Entered Research
 37535 | -3/Research        | Evolved 2 slots: Utility x2
 37735 | -3/Research        | Revision forces began assault on 0b10
 37777 | -3/Research        | Met up with Revision 17++
 38160 | -3/Research        | Found Prototype Hackware
 38160 | -3/Research        | Identified Exp. Hacking Suite
 38235 | -3/Research        | Research terminal network offline
 38313 | -3/Research        | Spotted Striker
 38313 | -3/Research        | Spotted Striker
 38328 | -3/Research        | Destroyed Striker
 38439 | -3/Research        | Discovered new exit (range 9)
 38464 | -3/Research        | Build established: Hacker-Tank
 38552 | -3/Research        | Found Prototype Processor
 38552 | -3/Research        | Identified Spectral Analyzer
 38678 | -3/Research        | Identified exit to Quarantine
 38873 | -3/Research        | Entered Quarantine
 38923 | -3/Quarantine      | Found Alien Artifact
 39006 | -3/Quarantine      | Build established: Hacker-Golem
 39028 | -3/Quarantine      | Repaired Corrupted Enh. Force Lance
 39128 | -3/Quarantine      | Scanned by Researcher
 39194 | -3/Quarantine      | System corruption reached 10%
 39241 | -3/Quarantine      | Lost 5 parts (3u2w)
 39427 | -3/Quarantine      | Build established: Golem
 39460 | -3/Quarantine      | Found Alien Reactor
 39460 | -3/Quarantine      | Identified Matter Drive
 39562 | -3/Quarantine      | Incoming investigation squad redirected
 39572 | -3/Quarantine      | Identified exit to Research
 39689 | -3/Quarantine      | Lost 3 parts (2u1w)
 39750 | -3/Quarantine      | Met incapacitated Sigix Warrior
 39750 | -3/Quarantine      | Lockdown squad dispatched
 39788 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 39790 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 39811 | -3/Quarantine      | Spotted Lightning
 39813 | -3/Quarantine      | Spotted Lightning
 39817 | -3/Quarantine      | Spotted Lightning
 39823 | -3/Quarantine      | Crushed by falling debris
 39839 | -3/Quarantine      | Destroyed Lightning
 39842 | -3/Quarantine      | System corruption reached 30%
 39843 | -3/Quarantine      | Destroyed Lightning
 39856 | -3/Quarantine      | Lost 4 parts (3u1w)
 39866 | -3/Quarantine      | Destroyed Lightning
 40080 | -3/Quarantine      | Lost 4 parts (3u1w)
 40157 | -3/Quarantine      | Crushed by falling debris
 40262 | -3/Quarantine      | Found Alien Slashing Weapon
 40284 | -3/Quarantine      | Entered Research
 40284 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 40285 | -2/Research        | Identified Subatomic Replicator
 40539 | -2/Research        | Build established: Mutant
 40601 | -2/Research        | Spotted B-90 Cyclops
 40724 | -2/Research        | Identified Sigix Broadsword
 40743 | -2/Research        | Lost 9 parts (1p4n2u2w)
 40757 | -2/Research        | Core integrity fell below 50%
 40791 | -2/Research        | Core integrity fell below 20%
 40800 | -2/Research        | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
40764_ Impulse Thruster Array destroyed.
40765_ Dropped Lrg. Storage Unit.
40766_ Xenon Bombardment Thruster destroyed.
40767_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
40769_ U-05 Engineer builds a Wall.
40771_ Acquired Biometal Leg.
40771_ Hvy. Machine Gun destroyed.
40773_ System corrupted: IFF burst signal emitted.
40781_ Biometal Leg destroyed.
40782_ Xenon Bombardment Thruster melted.
40782_ S-43 Plague destroyed.
40784_ ALERT: Rogue bot located, Programmers report to Research Zone 5P.
40786_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
40790_ Asb. Biocell Array destroyed.
40790_ Critical hit (Burn: +37).
40790_ S-43 Plague destroyed.
40791_ System corrupted: Component data lost.
40791_ Asb. Nanovents destroyed.
40791_ Critical hit (Burn: +37).
40799_ Acquired Xenon Bombardment Thruster.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????#     g  #    #????##?????????? |
| ???????????????????#    g  *#    #???? #?????????? |
| ???????????????????#      *!#=[  #???  #?????????? |
| ???????????????????#    [%[%+=%= #???  #?????????? |
| ???????????????????#    *%=*#%!  #??   #?????????? |
| ???????????????????#    =@|%#=   #??  =#?????????? |
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| ????????????????????????????#    +     #?????????? |
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| ?????????????????????????#         #*   #????????? |
| ?????????????????????????#  """""  #%=  ###+?????? |
| ?????????????????????????#  """"" =/%          #?? |
| ?????????????????????????#  """"" *#           #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          45
Energy Capacity            2420
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           18
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    20
Armor Coverage             800
Resistance: KI             30
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Phase Shifting             8
Evasion (%)                63
Targeting Accuracy         8
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          26

 Item Schematics 
-----------------
            Imp. Sensor Array | -8/Materials  | Scanalyzed
      Imp. Signal Interpreter | -8/Materials  | Scanalyzed
                     Flak Gun | -7/Factory    | Scanalyzed
                  Gauss Rifle | -7/Factory    | Scanalyzed
            Lrg. Storage Unit | -7/Factory    | Scanalyzed
                System Shield | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
           Imp. Lightning Gun | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Adv. Hacking Suite | -7/Data Miner | Free
           Imp. Plasma Cutter | -7/Data Miner | Free
             Hvy. Mass Driver | -7/Data Miner | Free
              Hardcell Cannon | -7/Data Miner | Free
            Adv. Sensor Array | -6/Zion       | Archive
           Arm. Medium Treads | -6/Zion       | Archive
          Imp. Thermal Shield | -6/Zion       | Archive
           Spk. Medium Treads | -6/Zion       | Archive
         Point Defense System | -6/Zion       | Archive
                  Force Field | -6/Zion       | Archive
                Phasing Sabre | -6/Zion       | Archive
                  Arc Thrower | -6/Zion       | Archive
           Matter Neutralizer | -6/Zion       | Archive
            Spk. Heavy Treads | -6/Zion       | Archive
 Magnetic Acceleration Cannon | -6/Zion       | Archive
       Field Propulsion Drive | -6/Zion       | Archive
                     Arm. Leg | -6/Zion       | Archive
     Imp. Heavy Armor Plating | -6/Zion       | Archive
                Hvy. Riot Gun | -6/Zion       | Free
                 Battle Rifle | -6/Zion       | Free
                  Barrage Gun | -6/Zion       | Free
                Plasma Flamer | -6/Zion       | Free
            Arm. Heavy Treads | -5/Factory    | Hacked
        Exp. Coolant Injector | -3/Quarantine | Archive
            Enh. Biometal Leg | -3/Quarantine | Archive
 Hvy. Proton Missile Launcher | -3/Quarantine | Archive
           Exp. Optical Array | -3/Quarantine | Archive
        Com. Particle Reactor | -3/Quarantine | Archive
             Imp. Energy Well | -3/Quarantine | Archive
           Hvy. Gatling Laser | -3/Quarantine | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 R-10 Processor | -6/Zion       | Archive
 T-07 Excavator | -6/Zion       | Archive
 X-82 Rainmaker | -6/Zion       | Archive
 L-61 Swordsman | -3/Quarantine | Archive
 A-27 Freighter | -3/Quarantine | Archive

 Fabricated
------------
 Lrg. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Matter Drive
Subatomic Replicator
Sigix Broadsword

 Achievements 
--------------
False Reunion
Help From High Places
Revolutionary Research

 Challenges 
------------
None

 Game 
------
Seed              CloakHoverWand
  Manual?         0
Play Time         04:03:25
  Cumulative      254.8 hours
  Start           2022.10.14 @ 20:00:00
  End             2022.10.15 @ 00:33:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          176
  Rogue           173
  Adventurer      3
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             69
Gallery%          72
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a3080866-9747-4ad2-8363-0f0a68949969