Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 16:00:50 Player: Solshine Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (5) 25 Value Destroyed (89) 89 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1234 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 297/450 Energy 243/280 System Corruption 0% Temperature Cool (6) Movement Flying (280) Ox3 Location -9/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Flight Unit > --- UTILITY (3) ------ Compact Matter Pod Sensor Array Seismic Detector > --- WEAPON (2) ------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY (5) ---- Wheel Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Compact Matter Pod Sensor Array Seismic Detector > --- WEAPON ----------- Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel Advanced Targeting Computer Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Matter Pod Weapon Light Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 21 | 6 2 7 6 Power 8 | 1 . 3 4 Engine 8 | 1 . 3 4 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 1 3 . Treads . | . . . . Leg . | . . . . Wheel 4 | 2 1 1 . Hover . | . . . . Flight 2 | . . 2 . Utility 4 | 1 1 1 1 Device 2 | . 1 . 1 Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 4 | . 1 . 3 Power 2 | . . . 2 Propulsion 2 | . 1 . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 89 100 94 Engine 14 | . 14 14 18 Wheel 22 | . 26 27 . Flight 4 | . . . 22 Device 12 | . 5 14 21 Storage 13 | . 14 14 11 Energy Cannon 1 | . . . 10 Ballistic Gun 25 | . 28 28 12 Peak Build Rating 14 | 6 7 13 14 Average Rating 7 | 5 6 8 11 On Entrance 5 | . 6 7 9 Naked Turns . | . . . . Heaviest Build 19 | 6 7 13 19 Greatest Support 20 | 20 20 20 8 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 4 5 5 Average Carried 1 | . 2 1 3 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 1 2 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 412 | 305 . 107 . Remotely . | . . . . Salvage Created 139 | 60 . 30 49 Parts 11 | 5 . 3 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 4 | 1 . 2 1 Guns 3 | 1 . 2 . Cannons 1 | . . . 1 Classes Destroyed 3 | 2 . 1 . Worker 1 | 1 . . . Swarmer 2 | . . 2 . Grunt 2 | 1 . . 1 Best Kill Streak 2 | 1 . 2 1 Combat Bots Only 2 | 1 . 2 1 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 53 | 5 21 12 15 Missed 18 | 1 6 4 7 Damage Taken 387 | 44 182 75 86 Core 93 | . 57 36 . Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 . 62 . Volleys Fired 21 | 6 2 8 5 Largest 2 | 2 2 2 2 Hottest 76 | 40 40 40 76 Shots Fired 42 | 12 4 16 10 Gun 37 | 12 4 16 5 Cannon 5 | . . . 5 Launcher . | . . . . Special . | . . . . Kinetic 37 | 12 4 16 5 Thermal . | . . . . Explosive . | . . . . Electromagnetic 5 | . . . 5 Robot Hit Streak 5 | 5 3 3 3 Robot Miss Streak 3 | 2 1 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 22 | 6 3 8 5 Core Hits 11 | 4 3 2 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 229 | 45 22 65 97 Guns 156 | 45 22 65 24 Cannons 73 | . . . 73 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 156 | 45 22 65 24 Thermal . | . . . . Explosive . | . . . . Electromagnetic 73 | . . . 73 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 3 | . . . 3 Projectiles 3 | . . . 3 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 106 | 6 9 . 106 Average Temperature 42 | 6 9 . 60 Received Heat Transfer 174 | 24 102 . 48 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 291 | 25 291 168 107 Initial 113 | . 16 113 65 Average 78 | 18 72 119 81 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 96 100 100 Level 1 . | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 18 | 1 12 2 3 Peak Tracking Total 8 | 1 8 2 2 Tactical Retreats 4 | . 4 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . . 1 1 Terminals 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 1 4 Successful 3 | . . 1 2 Failed 2 | . . . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 1 2 Record 1 | . . . 1 Open Door 1 | . . 1 . Branch Access Points 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 818 | 206 185 313 114 Spaces Moved 753 | 117 217 341 78 Core 33 | 33 . . . Treads . | . . . . Legs . | . . . . Wheels 628 | 84 217 327 . Hover . | . . . . Flight 92 | . . 14 78 Fastest Speed 37 | 50 80 37 37 Average Speed 81 | 71 80 78 108 Slowest Speed 197 | 80 80 117 197 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 8 49 94 6 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 922 | 229 224 371 98 Wait 106 | 94 1 7 4 Move 750 | 116 216 340 78 Hop . | . . . . Pick Up 17 | 7 3 5 2 Fast Attach 1 | . . 1 . Attach 12 | 6 2 . 4 Detach 1 | . . . 1 Swap 8 | . . 6 2 Drop 6 | . . 4 2 Fire 21 | 6 2 8 5 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 207 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 13) 383 | -10/Materials | Discovered new exit (range 10) 392 | -10/Materials | Entered Mines 393 | -10/Mines | Learned location of Storage (-9) 402 | -10/Mines | Learned location of Zion (-7) 409 | -10/Mines | Discovered new exit (range 5) 482 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 659 | -10/Mines | Discovered new exit (range 11) 705 | -10/Mines | Entered Materials 705 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 729 | -9/Materials | Identified exit to Mines 729 | -9/Materials | Identified exit to Storage 819 | -9/Materials | Self-destructed Last Messages --------------- Found 2 branch access points: (49,50) Mines (13,45) Storage Map updated. ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. Connecting with Recycling Unit... Acquired Prototype Engine. Identified Hvy. Ion Engine. Dropped Lgt. Assault Rifle. Lgt. Ion Engine destroyed. G-34 Mercenary destroyed. Destroyed Imp. Terrain Scanner. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Lgt. Ion Engine destroyed. Flight Unit destroyed. 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