Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 01:39:43

Player: Boris

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (1074)    5370
Value Destroyed (63122)    63122
Prototype IDs (315)        6300
Alien Tech Used (13)       2600
Bonus (106998)             106998
              TOTAL SCORE: 193690

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    59150
Follower Combat Kills      1263
Entered DSFs               500
Network Hubs Disabled      600
Aligned with FarCom        300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Scanned by Researcher      1000
Pursued by Intercept       500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -3215

 Cogmind 
---------
Core Integrity             730/1600
Matter                     260/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (3)
Movement                   Flying (22)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (5) ---
      Advanced Surge Thruster
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (500)
               Beam Splitter
               Microwarp Drive
               Multirail

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION -------
               Biometal Medium Treads
               Biometal Heavy Treads
      Enhanced Armored Heavy Treads
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
  Experimental Phase Shifter
               SHELL Armor
               Graphene Brace
               AEGIS Remote Shield
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Sheargun
               Helical Railgun
               Sigix Terminator
>              --- INVENTORY --------
               Zero-point Reactor
  Experimental Energy Well
  Experimental Matter Compressor
               Deep Structural Scanner
  Experimental Targeting Computer
     Precision Matter Filter
      Advanced Kinecellerator
  Experimental Weapon Cycler
               Beam Splitter
  Experimental EM Disruption Field
               Antimissile System
    Long-range Tractor Beam
  High-powered Transdimensional Reconstructor
               Integrity Redistributor
               Subatomic Replicator
               Latent Energy Streamer
               Core Cannon
               Linked Autogun
               Multirail
               Multirail
               Z-bomb Delivery System
               Core Stripper
[Rating: 269]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Heavy Ion Engine
  Power Core               Hybrid Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Biometal Medium Treads
  Treads                   Biometal Medium Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Overtuned Scrapsphere
  Flight Unit              Advanced Surge Thruster
Utility                    Experimental Core Analyzer
  Device                   AEGIS Remote Shield
  Storage                  Huge Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Advanced System Shield
  Protection               SHELL Armor
  Artifact                 Microwarp Drive
Weapon                     Multirail
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Multirail
  Ballistic Cannon         Siege Cannon
  Launcher                 Z-bomb Delivery System
  Special Weapon           Plasma Cutter
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Scythe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   4   .   .   .   .   2   2   .   2   .   2   .   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   .   3   .   .   .   .   1   2   .   1   .   1   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             1141 | 7   7   2   1   7   31  30  9   95  38  14  20  25  49  88  2   18  27  86  68  111 120 121 148 17  
  Power                    51   | 1   2   .   .   .   1   1   .   5   .   1   1   2   .   4   .   1   4   5   4   11  1   1   6   .   
    Engine                 8    | 1   2   .   .   .   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Reactor                38   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   .   1   3   5   4   11  1   1   6   .   
  Propulsion               68   | 2   .   .   1   2   7   8   .   13  1   .   2   .   .   3   .   2   1   2   2   5   3   9   4   1   
    Treads                 59   | 2   .   .   .   2   7   7   .   7   1   .   2   .   .   3   .   2   1   2   2   5   3   9   4   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  584  | 2   5   1   .   .   6   9   4   18  15  .   6   10  33  58  1   9   16  56  49  53  59  78  91  5   
    Device                 474  | 1   2   1   .   .   4   4   2   10  8   .   3   9   29  48  1   7   10  49  45  47  45  65  79  5   
    Storage                20   | 1   3   .   .   .   .   2   1   1   .   .   .   .   .   .   .   1   .   .   .   2   2   4   3   .   
    Processor              40   | .   .   .   .   .   1   .   .   3   2   .   1   .   1   3   .   .   .   4   1   4   4   9   7   .   
    Hackware               19   | .   .   .   .   .   .   3   1   .   5   .   .   .   .   3   .   .   5   .   2   .   .   .   .   .   
    Protection             23   | .   .   .   .   .   1   .   .   4   .   .   2   1   3   4   .   1   1   3   1   .   2   .   .   .   
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   2   .   
  Weapon                   438  | 2   .   1   .   5   17  12  5   59  22  13  11  13  16  23  1   6   6   23  13  42  57  33  47  11  
    Energy Gun             125  | 1   .   1   .   2   9   9   2   16  12  10  5   3   7   1   .   2   2   12  1   4   1   14  11  .   
    Energy Cannon          104  | .   .   .   .   .   1   .   .   2   5   2   .   1   .   2   .   .   3   8   11  18  34  2   10  5   
    Ballistic Gun          94   | 1   .   .   .   2   6   1   1   6   .   .   2   6   6   14  1   3   1   .   .   8   5   4   21  6   
    Ballistic Cannon       23   | .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               40   | .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   1   1   9   7   13  5   .   
    Special Weapon         10   | .   .   .   .   .   .   .   1   4   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   2   .   1   3   .   .   .   
    Slashing Weapon        28   | .   .   .   .   .   1   1   1   6   4   1   2   3   .   .   .   .   .   .   .   2   7   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  79   | .   1   .   .   .   4   5   .   3   3   .   4   .   4   3   .   .   1   11  .   18  6   10  6   .   
  Corrupted Parts          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   4   1   .   3   .   
    System Corruption      52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   13  .   .   .   13  1   .   15  .   
Parts Lost                 41   | .   .   .   .   .   1   .   .   2   .   1   3   .   .   6   .   10  .   4   6   5   1   .   2   .   
  Power                    9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   1   .   2   .   2   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   
  Utility                  16   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   3   .   2   5   1   1   .   .   .   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   5   .   .   .   1   .   .   2   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   .   .   1   .   1   3   .   .   3   .   5   .   1   3   2   1   .   1   .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     79   | .   99  100 100 100 99  99  92  68  85  80  80  81  86  85  78  75  87  85  84  73  72  79  76  68  
  Engine                   3    | .   14  14  14  14  9   9   9   5   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   8   5   .   7   9   12  12  8   8   6   4   
  Treads                   14   | .   28  28  21  14  25  26  27  11  12  13  12  13  13  11  10  11  18  19  17  13  13  12  12  12  
  Device                   14   | .   13  14  14  14  17  16  .   6   11  13  15  19  20  13  10  10  10  14  16  15  15  20  18  20  
  Storage                  6    | .   14  14  14  14  9   9   9   8   6   6   6   6   6   5   5   6   4   4   4   4   4   4   4   4   
  Processor                11   | .   .   .   .   .   3   6   .   12  6   6   8   13  13  12  10  10  9   17  11  6   9   14  16  16  
  Hackware                 3    | .   .   .   .   .   .   3   25  3   7   .   .   .   .   7   10  10  19  5   7   8   4   .   .   .   
  Protection               2    | .   .   .   .   .   5   .   .   .   .   .   3   2   6   4   5   5   2   3   2   4   4   4   4   4   
  Energy Gun               6    | .   14  14  14  16  17  26  10  7   16  19  14  3   4   1   5   2   3   1   .   .   .   3   2   .   
  Ballistic Gun            6    | .   14  14  14  11  9   .   4   .   .   .   2   10  14  13  5   10  .   .   .   1   4   11  12  1   
Peak Build Rating          269  | 7   11  13  15  16  40  39  39  64  74  74  110 113 120 138 126 133 152 172 200 229 252 268 269 261 
  Average Rating           143  | 4   9   12  13  15  30  36  34  46  58  65  82  104 107 126 123 112 140 157 172 209 232 257 256 252 
  On Entrance              100  | .   7   11  13  15  15  35  39  32  42  67  62  104 102 117 123 125 133 139 166 188 229 240 254 256 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             230  | 12  32  33  33  35  47  56  56  85  83  78  90  90  89  108 82  162 146 167 184 214 213 230 220 166 
  Greatest Support         205  | 40  40  40  40  20  60  66  66  66  16  16  160 160 160 160 160 160 150 167 177 205 205 205 200 195 
  Greatest Overweight (x)  7    | .   .   .   2   2   2   .   .   7   5   4   5   .   .   .   .   1   .   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   3   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  20  
  Average Capacity         21   | 5   13  15  15  15  15  16  20  19  20  20  20  20  20  20  20  24  25  25  25  25  25  25  24  19  
  Most Carried             25   | 5   13  15  15  15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  20  
  Average Carried          20   | 3   9   14  14  14  14  15  19  17  19  20  19  19  19  19  19  20  23  23  23  22  24  24  23  19  
  Final Capacity           25   | 8   15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  20  5   
  Final Carried            25   | 4   13  15  15  15  15  20  20  20  20  20  20  20  20  20  19  25  25  25  23  25  25  25  20  5   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 12% | Mutant
  8% | Hacker-Mutant
  7% | Alien-Gunner
  7% | Skirmisher
  6% | Scavenger-Scrapper
  6% | Gunner
  5% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
               Gunner | -8/Scraptown
   Scavenger-Scrapper | -6/Factory
   Scavenger-Scrapper | -6/Extension
     Scavenger-Gunner | -6/Cetus
     Scavenger-Gunner | -6/Archives
     Scavenger-Gunner | -6/Hub_04(d)
     Scavenger-Gunner | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Gunner | -4/DSF
        Hacker-Mutant | -3/Research
               Mutant | -3/Testing
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -2/Quarantine
     Scavenger-Gunner | -2/Section 7
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command
         Alien-Gunner | -1/Access_0

 Resources                       | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-----------                Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Ext   Cet   Arc   Hub   Fac   Fac   DSF   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Matter Collected           41431 | 276   160   200   .     109   534   394   177   9387  566   355   226   430   1128  2430  .     565   245   985   874   2705  3684  7144  8509  348   
  Remotely                 9238  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   .     .     .     .     275   1328  1116  2637  3598  142   
Salvage Created            67640 | 31    265   94    .     29    804   1665  285   4693  956   782   524   552   1476  4171  .     1041  582   3711  3923  9225  7898  7492  16551 890   
  Parts                    2363  | 7     22    13    .     6     51    76    16    218   28    18    37    41    85    184   .     34    17    163   163   102   234   355   449   44    
Haulers Intercepted        19    | .     2     .     .     .     3     6     .     .     1     .     .     .     .     1     .     .     1     2     1     .     .     2     .     .     
Recyclers Shooed           18    | 1     2     1     .     .     .     1     .     .     .     .     .     .     2     4     .     .     .     .     4     1     .     1     1     .     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                13    | .     .     .     .     .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  1134 | .   8   4   .   3   13  25  4   111 13  17  6   3   18  64  .   10  6   45  52  144 135 168 276 9   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   3   .   1   .   
  Guns                     508  | .   8   4   .   1   11  21  4   .   9   13  2   3   18  55  .   7   .   8   .   20  45  103 168 8   
  Cannons                  226  | .   .   .   .   .   .   .   .   111 .   .   .   .   .   1   .   .   2   28  22  34  27  .   .   1   
  AOE                      246  | .   .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   29  34  65  105 .   
Classes Destroyed          41   | 1   3   2   .   .   4   3   .   13  .   1   .   .   3   1   .   2   .   1   .   5   .   1   1   .   
  Worker                   32   | .   .   .   .   .   .   .   .   2   1   .   .   .   1   3   .   .   .   2   4   1   2   2   14  .   
  Builder                  30   | .   .   1   .   .   .   2   .   .   .   1   .   .   1   7   .   .   1   .   2   1   6   8   .   .   
  Tunneler                 8    | 2   .   1   .   1   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
  Hauler                   19   | .   2   .   .   .   3   6   .   .   1   .   .   .   .   1   .   .   1   2   1   .   .   2   .   .   
  Recycler                 26   | .   .   .   .   .   .   2   1   1   1   .   .   .   .   1   .   .   .   .   6   2   2   2   8   .   
  Carrier                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   1   .   
  Mechanic                 25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   7   14  .   
  Operator                 17   | .   .   .   .   .   .   1   .   2   .   .   .   9   .   .   .   .   1   2   .   .   1   .   1   .   
  Turret                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  29   | .   .   .   .   .   1   2   .   .   3   .   .   .   1   2   .   .   .   2   .   2   3   6   7   .   
  Swarmer                  62   | .   6   3   .   3   .   5   .   .   4   3   .   .   .   9   .   .   .   5   7   2   5   4   6   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Saboteur                 45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   10  7   10  16  .   
  Grunt                    389  | .   2   .   .   .   6   12  .   .   6   8   .   .   2   32  .   4   .   18  13  53  52  69  112 .   
  Brawler                  56   | .   .   .   .   .   1   .   .   .   1   1   .   .   .   4   .   .   .   1   1   4   16  13  14  .   
  Duelist                  49   | .   .   .   .   .   .   1   .   .   1   .   .   .   1   5   .   .   .   .   4   5   10  12  10  .   
  Protector                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   4   8   10  13  .   
  Researcher               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   3   .   .   .   
  Sentry                   45   | .   .   .   .   .   5   7   4   .   1   3   .   3   2   4   .   .   .   .   3   4   2   6   1   .   
  Specialist               19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   2   .   .   10  .   
  Hunter                   55   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   2   5   .   5   17  7   6   9   .   
  Programmer               151  | .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   1   17  17  28  15  15  50  .   
  Heavy                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   2   .   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   1   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Lightning                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Investigator             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Striker                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   4   11  11  .   
  Executioner              23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   3   12  .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Bolteater                9    | .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Federalist               8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explorer                 11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ranger                   5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guru                     10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scientist                12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 44   | .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    22   | .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zionite                  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           85   | 2   3   3   .   3   4   6   1   13  5   3   4   6   3   10  .   4   2   9   16  25  24  38  85  3   
  Combat Bots Only         84   | .   3   3   .   3   3   6   1   12  5   3   4   1   3   8   .   4   2   9   8   25  23  32  84  3   
Max Kills in Single Turn   85   | 1   1   1   .   2   1   2   1   2   2   1   2   1   2   4   .   2   1   1   8   5   7   8   85  2   
  Gunslinging              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   2   1   2   .   
  Exploded                 84   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   5   4   6   84  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Triborg (-8/Scraptown)
  A7 (-6/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11    -10    -10    -10    -9     -8     -8     -8     -8     -6     -6     -6     -6     -6     -5     -4     -4     -3     -3     -2     -2     -2     -1     -1     -1     
--------                   Run    | Yrd    Mat    Min    Exi    Min    Mat    Sto    Rec    Scr    Fac    Ext    Cet    Arc    Hub    Fac    Fac    DSF    Res    Tes    Res    Qua    Sec    Acc    Com    Ac0    
Hostile Shots Fired        3719   | .      34     17     .      10     49     87     2      173    41     63     38     8      90     240    .      133    77     231    240    453    648    317    656    112    
  Missed                   1008   | .      9      6      .      2      14     17     1      41     21     25     11     1      20     55     .      39     27     57     58     137    135    97     187    48     
  Intercepted              29     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      17     12     .      
Damage Taken               37503  | .      241    91     .      69     486    1041   17     2053   341    573    713    170    1295   3425   .      1741   531    2734   3512   3754   6024   2748   4981   963    
  Core                     2831   | .      36     9      .      .      95     137    .      112    48     127    101    .      78     199    .      160    94     142    118    108    727    151    333    56     
  Absorbed by Shields      16744  | .      .      .      .      .      77     .      .      397    .      64     82     .      .      .      .      .      59     .      508    2935   4929   2315   4470   908    
  Reduced by Siege Mode    2647   | .      .      .      .      .      .      .      .      673    .      .      .      21     46     259    .      115    .      119    215    220    381    235    259    104    
  Redirected to Shielding  2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      2      .      .      .      
  Ignored by Resistances   10291  | .      .      .      .      .      .      .      .      65     .      .      .      .      1053   318    .      .      522    828    661    506    1061   925    4273   79     
  Regen/Repaired (Parts)   17605  | .      .      .      .      .      .      342    .      103    .      69     24     .      .      1197   .      .      300    135    1349   2069   6907   2422   2262   426    
Core Remaining (%)         64     | 100    .      .      .      82     .      .      .      37     .      .      .      .      58     80     .      86     .      81     .      .      12     .      .      45     
Volleys Fired              2369   | 7      31     8      .      8      50     62     5      335    29     43     14     14     79     118    .      16     20     253    167    306    268    184    326    26     
  Largest                  4      | 2      2      2      .      2      3      3      3      3      3      3      3      3      3      3      .      3      1      3      1      3      3      4      4      4      
  Hottest                  600    | 60     60     60     .      80     183    183    147    240    240    240    240    195    194    150    .      103    81     264    105    121    300    235    300    600    
Shots Fired                4368   | 14     62     16     .      15     147    190    16     353    67     118    29     38     198    313    .      39     21     265    166    352    347    607    923    72     
  Gun                      3144   | 14     62     16     .      14     147    190    16     41     64     118    26     38     198    301    .      39     1      129    2      102    122    570    888    46     
  Cannon                   1132   | .      .      .      .      .      .      .      .      308    3      .      .      .      .      12     .      .      20     136    160    233    205    4      25     26     
  Launcher                 85     | .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      17     20     33     10     .      
  Special                  7      | .      .      .      .      .      .      .      .      4      .      .      3      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Kinetic                  2346   | 7      31     8      .      12     75     .      5      314    .      .      .      36     149    286    .      36     .      .      .      95     117    441    692    42     
  Thermal                  1189   | 7      31     7      .      .      72     190    11     27     58     118    22     2      49     15     .      .      .      198    84     182    75     4      11     26     
  Explosive                83     | .      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      .      .      4      16     20     33     9      .      
  Electromagnetic          408    | .      .      1      .      2      .      .      .      8      9      .      4      .      .      12     .      3      21     67     78     58     130    .      15     .      
  Slashing                 334    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      129    196    4      
  Robot Hit Streak         104    | 4      10     6      .      7      11     18     13     37     55     28     40     22     38     69     .      18     6      38     23     39     59     104    75     30     
  Robot Miss Streak        6      | 3      3      2      .      1      4      3      .      4      3      2      2      1      4      3      .      2      3      3      3      2      3      6      6      6      
  Penetration Max          2      | .      .      .      .      .      .      .      .      2      .      .      .      1      2      1      .      1      .      .      .      2      2      2      2      1      
  Secondary Targets        156    | .      1      1      .      .      2      7      .      .      4      5      .      .      .      10     .      3      .      .      .      7      20     26     67     3      
    Max Gunslinging Chain  2      | .      1      1      .      .      1      2      .      .      2      1      .      .      .      1      .      1      .      .      .      1      2      1      2      1      
  Capacitor                574    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      19     219    158    178    .      .      .      .      
Shots Hit Robots           3515   | 8      39     10     .      11     88     123    13     268    57     93     43     41     143    262    .      28     27     215    144    305    316    478    739    64     
  Core Hits                2790   | 3      17     5      .      4      31     47     5      106    31     36     25     21     56     131    .      22     5      77     72     187    328    569    955    57     
  Critical Kills           111    | .      .      .      .      .      .      .      .      1      .      .      .      2      11     16     .      2      .      2      3      5      8      6      48     7      
  Critical Parts Destroyed 134    | .      .      .      .      .      1      .      .      1      .      .      .      2      10     31     .      1      2      3      3      5      7      5      50     13     
  Critical Strikes         356    | .      .      .      .      .      6      19     1      20     2      11     3      4      22     49     .      3      2      8      9      14     18     18     121    26     
    Burn                   41     | .      .      .      .      .      5      19     1      1      2      10     2      .      1      .      .      .      .      .      .      .      .      .      .      .      
    Meltdown               8      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      3      3      1      .      .      .      
    Destroy                238    | .      .      .      .      .      1      .      .      2      .      .      .      4      21     44     .      2      .      .      .      7      16     12     103    26     
    Blast                  17     | .      .      .      .      .      .      .      .      17     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
    Corrupt                10     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      3      3      3      1      .      .      .      
    Smash                  16     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      5      .      1      2      4      3      1      .      .      .      .      
    Sever                  26     | .      .      .      .      .      .      .      .      .      .      1      1      .      .      .      .      .      .      .      .      .      .      6      18     .      
Melee Attacks              188    | .      .      .      .      .      4      2      3      8      5      2      15     9      .      28     .      1      18     27     19     24     23     .      .      .      
  Kinetic                  4      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      3      .      .      .      
  Impact                   109    | .      .      .      .      .      .      .      .      .      .      .      .      .      .      28     .      1      18     27     19     16     .      .      .      .      
  Slashing                 75     | .      .      .      .      .      4      2      3      8      5      2      15     9      .      .      .      .      .      .      .      7      20     .      .      .      
  Piercing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Sneak Attacks            60     | .      .      .      .      .      .      .      2      3      1      2      15     7      .      6      .      1      3      7      5      4      4      .      .      .      
    Combat Hostiles        3      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      .      1      .      .      .      
  Follow-up Attacks        .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Damage Inflicted           302109 | 84     460    151    .      329    1480   2550   377    25286  1997   2106   1989   1526   2902   10243  .      1821   1409   8771   10964  22249  28873  46936  122633 6973   
  Guns                     94229  | 84     460    129    .      109    1463   2534   237    400    1777   1978   1282   898    2827   8119   .      1673   33     2965   605    3494   7836   18968  35285  1073   
  Cannons                  57837  | .      .      .      .      .      .      .      .      24699  .      .      .      .      .      336    .      .      601    4711   5688   7724   7858   .      320    5900   
  Explosions               142165 | .      .      .      .      220    .      .      .      .      124    .      .      .      .      727    .      .      .      100    3914   10123  12030  27968  86959  .      
  Melee                    7460   | .      .      .      .      .      .      .      126    187    96     128    707    628    .      1015   .      148    775    935    674    892    1149   .      .      .      
  Ramming                  418    | .      .      22     .      .      17     16     14     .      .      .      .      .      75     46     .      .      .      60     83     16     .      .      69     .      
  Kinetic                  93598  | 53     225    95     .      88     563    .      17     24765  .      .      .      842    1928   7823   .      824    .      .      .      3167   7716   15438  29063  991    
  Thermal                  113616 | 31     235    22     .      .      900    2534   220    218    1136   1978   487    56     899    351    .      .      .      5398   3525   6038   3632   .      80056  5900   
  Explosive                60774  | .      .      .      .      220    .      .      .      .      .      .      .      .      .      .      .      .      .      .      3435   10123  12030  27968  6998   .      
  Electromagnetic          16289  | .      .      12     .      21     .      .      .      116    765    .      795    .      .      1008   .      849    634    2378   3247   2013   4226   .      225    .      
  Impact                   4298   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1015   .      148    775    935    674    751    .      .      .      .      
  Slashing                 13116  | .      .      .      .      .      .      .      126    187    96     128    707    628    .      .      .      .      .      .      .      141    1269   3530   6222   82     
  Piercing                 .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Highest Corruption         42     | .      .      .      .      .      3      3      3      6      28     32     42     42     9      24     .      23     8      14     15     35     10     1      31     .      
  Average Corruption       8      | .      .      .      .      .      3      3      3      5      25     29     36     24     6      17     .      7      7      9      6      14     8      1      12     .      
  Corruption Purged        73     | .      .      .      .      .      .      .      .      .      .      .      .      42     .      .      .      .      .      .      .      .      .      .      31     .      
  Corruption Blocked       10     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      10     .      .      .      .      .      .      
  Effects                  925    | .      .      .      .      .      26     53     24     2      18     64     20     28     17     94     .      6      23     78     22     97     99     63     191    .      
    Message Errors         193    | .      .      .      .      .      2      11     5      .      5      11     7      3      5      21     .      2      7      13     6      20     24     12     39     .      
    Matter Fused           238    | .      .      .      .      .      12     13     6      .      4      18     5      5      5      19     .      1      4      19     4      29     24     23     47     .      
    Heat Flow Errors       80     | .      .      .      .      .      5      4      1      1      .      8      .      5      2      12     .      .      5      8      2      5      10     1      11     .      
    Energy Discharges      103    | .      .      .      .      .      1      5      2      1      2      6      1      2      2      11     .      1      4      13     3      14     8      9      18     .      
    Parts Rejected         8      | .      .      .      .      .      .      .      .      .      .      1      .      1      .      1      .      .      .      .      1      1      1      .      2      .      
    Parts Fused            8      | .      .      .      .      .      .      1      .      .      .      .      1      .      .      .      .      1      .      .      .      .      3      1      1      .      
    Data Loss (minor)      115    | .      .      .      .      .      3      5      6      .      3      3      3      3      .      15     .      1      1      11     3      14     8      9      27     .      
    Data Loss (major)      39     | .      .      .      .      .      .      6      1      .      1      4      .      1      .      1      .      .      1      2      .      4      6      2      10     .      
    Misfires               48     | .      .      .      .      .      2      6      1      .      .      2      2      1      .      4      .      .      1      2      .      3      5      2      17     .      
    Alerts                 15     | .      .      .      .      .      .      1      2      .      .      2      .      .      .      2      .      .      .      2      .      .      .      3      3      .      
    Misdirections          7      | .      .      .      .      .      .      .      .      .      1      .      .      2      .      1      .      .      .      .      2      1      .      .      .      .      
    Weapon Failures        71     | .      .      .      .      .      1      1      .      .      2      9      1      5      3      7      .      .      .      8      1      6      10     1      16     .      
Overload Shots             6      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      6      .      .      .      .      .      .      
Overflow Damage            26390  | .      .      .      .      3      .      .      31     3901   35     .      1      149    .      597    .      148    413    811    1443   2606   1274   3531   11057  390    
  Projectiles              5298   | .      .      .      .      .      .      .      .      3799   .      .      .      .      .      32     .      .      17     102    146    664    148    .      .      390    
  Explosions               18093  | .      .      .      .      3      .      .      .      .      1      .      .      .      .      .      .      .      .      .      835    1540   1126   3531   11057  .      
  Melee                    2999   | .      .      .      .      .      .      .      31     102    34     .      1      149    .      565    .      148    396    709    462    402    .      .      .      .      
Knockbacks                 62     | .      .      .      .      .      .      .      .      37     .      .      .      .      1      8      .      1      3      3      6      3      .      .      .      .      
  Impact                   23     | .      .      .      .      .      .      .      .      .      .      .      .      .      1      7      .      1      3      3      5      3      .      .      .      .      
  Kinetic                  37     | .      .      .      .      .      .      .      .      37     .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Secondary                2      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      1      .      .      .      .      .      
Self-Inflicted Damage      1254   | .      .      .      .      .      .      .      .      .      .      .      .      .      .      13     .      .      54     53     385    670    79     .      .      .      
  Shots                    12     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      1      1      5      3      1      .      .      .      
  Rammed                   21     | .      .      3      .      .      1      .      2      .      .      .      .      .      5      2      .      .      .      2      3      1      .      .      2      .      
Targets Rammed             24     | .      .      4      .      .      1      1      2      .      .      .      .      .      5      2      .      .      .      2      4      1      .      .      2      .      
  Kicked                   .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
  Crushed                  3      | .      .      1      .      .      .      1      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      .      .      
Highest Temperature        486    | .      24     18     .      21     171    357    167    243    210    212    103    213    310    289    .      36     285    355    444    486    269    198    198    178    
  Average Temperature      150    | .      9      7      .      4      40     161    58     61     109    90     91     83     86     90     .      16     102    91     112    77     137    183    130    106    
  Received Heat Transfer   5495   | .      21     .      .      .      201    387    .      336    120    128    99     36     72     998    .      168    6      362    1086   274    539    251    411    .      
  Effects                  8      | .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      3      .      .      4      .      .      .      
    Energy Bleed           1      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      1      .      .      .      
    Interference           7      | .      .      .      .      .      .      .      .      1      .      .      .      .      .      .      .      .      .      3      .      .      3      .      .      .      
Siege Activations          163    | .      .      .      .      .      .      .      .      25     .      .      .      3      6      21     .      2      2      18     18     16     26     12     10     4      
  Total Turns              7884   | .      .      .      .      .      .      .      .      3043   .      .      .      59     116    309    .      45     12     275    222    1026   557    584    1293   343    
  Longest Duration         924    | .      .      .      .      .      .      .      .      924    .      .      .      46     47     31     .      30     6      65     46     569    82     393    497    173    
Robots Corrupted           97     | .      .      .      .      .      .      .      .      1      1      .      3      .      .      8      .      4      6      13     23     13     23     .      2      .      
  Combat Hostiles          73     | .      .      .      .      .      .      .      .      .      1      .      3      .      .      2      .      3      4      7      20     8      23     .      2      .      
  Parts Fried              197    | .      .      .      .      .      .      .      .      .      4      .      7      .      .      16     .      15     17     31     32     23     43     .      9      .      
  Impact Corruptions       80     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      26     .      2      11     16     15     10     .      .      .      .      
Robots Melted              69     | .      .      .      .      .      2      4      .      .      5      4      1      .      .      .      .      .      .      1      3      48     1      .      .      .      
  Combat Hostiles          65     | .      .      .      .      .      2      4      .      .      3      4      1      .      .      .      .      .      .      1      3      46     1      .      .      .      
  Parts Melted             312    | .      1      .      .      .      5      22     .      1      4      11     3      .      2      .      .      .      .      21     26     188    7      21     .      .      
  Heat Transferred         36975  | 75     525    50     .      .      1998   5994   444    409    2700   5550   1196   74     1258   420    .      .      .      5452   2977   5660   1999   .      194    .      
Parts Sabotaged            .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stolen               .      | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      
Parts Stripped             50     | .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      .      18     32     .      .      .      
Power Chain Reactions      7      | .      .      .      .      .      .      .      .      .      1      .      .      .      .      1      .      .      .      1      4      .      .      .      .      .      
Latent Energy Used         34327  | .      .      .      .      .      .      .      .      400    4491   4107   1845   15394  .      200    .      1285   4546   .      350    1636   .      .      73     .      
  LE Corruption            69     | .      .      .      .      .      .      .      .      6      28     .      10     .      .      3      .      10     4      .      4      2      .      .      2      .      

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             9516 | 10   91   77   .    82   290  439  216  .    215  370  339  381  883  1571 746  662  691  1268 1629 5005 5827 7858 9516 .    
  Initial                  5028 | .    6    2    .    .    .    76   164  .    .    65   207  122  .    311  746  522  372  180  713  915  2814 3496 5028 .    
  Average                  2968 | 2    48   14   .    37   127  216  116  .    75   200  305  131  512  913  746  579  517  599  839  2996 4603 7145 7681 .    
Maximum Alert Level        5    | .    .    .    .    .    1    2    1    .    1    1    1    1    3    4    3    2    2    4    5    5    5    5    5    .    
  Low Security (%)         22   | 100  100  100  .    100  78   53   93   .    91   58   1    79   8    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    .    .    .    .    21   35   6    .    8    41   98   20   5    10   .    .    2    31   4    .    .    .    .    .    
  Level 2                  9    | .    .    .    .    .    .    10   .    .    .    .    .    .    75   24   .    100  97   33   26   .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   28   100  .    .    25   46   12   .    .    .    .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    9    18   14   .    .    .    .    
  Level 5                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    48   12   69   .    
  High Security            30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   51   87   30   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    
Squads Dispatched          242  | .    2    .    .    .    1    7    .    .    8    .    .    .    2    15   .    1    3    9    10   73   30   39   42   .    
  Investigation            17   | .    1    .    .    .    .    3    .    .    6    .    .    .    .    5    .    .    .    .    1    .    1    .    .    .    
  Extermination            23   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    5    4    2    3    2    2    .    
  Reinforcement            26   | .    1    .    .    .    1    1    .    .    2    .    .    .    .    1    .    1    3    2    2    5    1    2    4    .    
  Assault                  161  | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    2    3    63   22   29   36   .    
  Garrison                 12   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           59   | .   1   1   .   .   3   1   .   2   .   2   2   1   .   .   .   .   5   6   4   3   5   3   20  .   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  14  .   3   .   13  6   .   .   .   .   .   
  Distress Signals         37   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  .   .   .   13  6   .   .   .   .   .   
Times Spotted              1397 | .   13  4   .   4   21  31  1   89  17  24  10  8   29  86  .   9   13  65  72  217 179 221 266 18  
  Peak Tracking Total      33   | .   4   3   .   3   4   7   .   10  4   3   5   1   4   9   .   4   3   8   9   33  16  15  30  4   
  Tactical Retreats        70   | .   1   .   .   .   .   2   .   6   1   1   .   .   1   10  .   .   .   3   5   23  6   9   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            35   | .   1   .   .   .   .   .   .   .   2   3   .   .   3   4   .   1   .   1   1   1   3   8   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          104  | .   1   .   .   .   .   4   .   26  2   .   .   2   10  10  .   .   3   10  3   14  14  2   3   .   
  Max in Single Turn       4    | .   1   .   .   .   .   1   .   4   2   .   .   1   2   2   .   .   1   1   1   2   2   1   1   .   
  Garrison Access          9    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          129  | .   8   .   2   .   7   16  12  5   11  6   .   .   8   13  1   .   5   10  4   8   8   2   3   .   
  Terminals                87   | .   7   .   .   .   7   11  6   .   4   6   .   .   7   8   1   .   3   6   2   7   7   2   3   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   1   2   .   .   .   .   .   .   
  Repair Stations          9    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   1   2   1   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   .   2   6   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                516  | .   24  .   2   .   23  47  47  26  29  13  .   .   24  85  1   .   26  30  37  42  42  2   16  .   
  Successful               243  | .   10  .   2   .   12  29  32  26  17  7   .   .   7   25  1   .   13  17  18  14  10  .   3   .   
  Failed                   272  | .   14  .   .   .   11  17  15  .   12  6   .   .   17  60  .   .   13  13  19  28  32  2   13  .   
    Catastrophic           56   | .   .   .   .   .   .   .   2   .   3   2   .   .   4   14  .   .   3   2   3   8   10  2   3   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   290  | .   21  .   1   .   19  24  33  .   14  8   1   .   7   48  .   .   9   14  25  35  25  .   6   .   
  Terminals                370  | .   23  .   .   .   23  33  27  .   15  13  .   .   21  61  1   .   14  19  25  38  39  2   16  .   
  Fabricators              31   | .   .   .   .   .   .   .   .   .   11  .   .   .   .   11  .   .   5   4   .   .   .   .   .   .   
  Repair Stations          38   | .   1   .   .   .   .   9   .   .   .   .   .   .   .   1   .   .   7   4   12  4   .   .   .   .   
  Recycling Units          31   | .   .   .   .   .   .   4   20  .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   1   .   .   2   .   .   .   3   6   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             101  | .   1   .   2   .   4   10  8   26  2   3   .   .   5   13  1   .   2   3   8   4   8   .   1   .   
  Record                   21   | .   .   .   1   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   1   .   .   .   3   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   .   .   
  Unreport Threat          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   3   2   2   .   .   .   
  Locate Traps             6    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              7    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   4   1   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   3   2   3   3   .   .   .   .   
  Scan Component           12   | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   1   3   2   .   .   .   .   
  Repair                   6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      11   | .   .   .   .   .   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         91   | .   8   .   .   .   8   10  15  .   7   4   .   .   1   8   .   .   4   8   7   7   2   .   2   .   
  Terminals                72   | .   8   .   .   .   8   7   9   .   4   4   .   .   1   5   .   .   3   6   6   7   2   .   2   .   
    Track                  5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 19   | .   1   .   .   .   1   2   4   .   1   1   .   .   .   2   .   .   1   1   2   1   1   .   1   .   
    Operators              8    | .   1   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   1   .   1   1   .   .   .   .   
    Skim                   39   | .   6   .   .   .   5   5   5   .   1   2   .   .   .   2   .   .   1   5   2   5   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   1   2   .   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Patch                  4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         89   | .   7   .   .   .   7   10  6   .   7   5   1   .   8   12  .   .   4   4   4   4   6   2   2   .   
  Full Trace Events        8    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   2   3   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   77   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   19  .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   
Part Schematics Acquired   40   | .   .   .   .   .   .   3   3   11  .   .   .   .   .   .   .   .   .   11  .   7   5   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   114  | .   .   .   .   .   .   .   .   .   68  .   .   .   .   .   .   .   46  .   .   .   .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Time                     351  | .   .   .   .   .   .   130 .   .   .   .   .   .   .   .   .   .   29  89  .   103 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   .   .   .   .   .   14  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   7   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               45   | .    .    1    .    .    .    10   .    .    .    12   5    .    .    1    .    .    7    9    .    .    .    .    .    .    
  Largest Group            10   | .    .    1    .    .    .    10   10   10   .    9    10   6    5    1    .    .    6    3    .    .    .    .    .    .    
  Highest-Rated Group      651  | .    .    31   .    .    .    173  173  173  .    399  651  514  480  23   .    .    276  141  .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    31   .    .    .    29   29   29   .    159  159  96   96   23   .    .    46   47   .    .    .    .    .    .    
Total Orders               37   | .    .    .    .    .    .    .    2    19   .    .    1    2    2    2    .    .    4    1    .    3    1    .    .    .    
  STAY                     21   | .    .    .    .    .    .    .    1    18   .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  ROAM                     3    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  EXPLORE                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    .    2    1    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Ally Attacks               342  | .    .    .    .    .    .    .    .    87   .    58   56   2    86   .    .    .    16   37   .    .    .    .    .    .    
  Total Damage             7791 | .    .    .    .    .    .    .    .    1093 .    982  1322 94   3120 .    .    .    277  903  .    .    .    .    .    .    
  Kills                    42   | .    .    .    .    .    .    .    .    15   .    4    4    1    14   .    .    .    .    4    .    .    .    .    .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -6  -6  -6  -6  -6  -5  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Ext Cet Arc Hub Fac Fac DSF Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       13   | .   1   .   .   .   3   .   3   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   4   1   .   .   .   
  Drone Recoveries         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   .   .   1   .   .   .   .   

 Exploration                     | -11   -10   -10   -10   -9    -8    -8    -8    -8    -6    -6    -6    -6    -6    -5    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Yrd   Mat   Min   Exi   Min   Mat   Sto   Rec   Scr   Fac   Ext   Cet   Arc   Hub   Fac   Fac   DSF   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               57557 | 98    1243  1252  384   836   1523  2540  1271  11806 986   1027  396   1601  1354  2507  21    327   815   1995  1542  3108  3250  7920  9310  445   
Spaces Moved               24307 | 52    495   640   262   585   700   1065  672   5120  663   664   178   575   596   1073  12    126   383   842   596   944   1507  2998  3504  55    
  Core                     19    | 19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   21330 | 33    495   640   126   63    651   1065  672   4651  .     .     53    575   596   1073  12    126   383   842   596   944   1237  2998  3462  37    
  Legs                     .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Wheels                   2628  | .     .     .     136   522   49    .     .     469   663   664   125   .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Fastest Speed            22    | 50    160   160   130   115   130   163   163   100   100   100   100   160   160   160   160   158   150   150   151   155   155   155   146   22    
  Average Speed            173   | 119   160   160   144   135   161   163   163   159   105   109   125   160   160   160   160   165   150   151   165   168   175   228   212   111   
  Slowest Speed            250   | 160   160   160   160   240   240   165   163   230   120   110   240   160   160   160   160   245   158   230   237   250   238   238   238   155   
  Overloaded Moves         18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Microwarps               22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     2     .     
Exploration Rate (%)       62    | 4     78    98    62    91    52    96    93    93    21    87    62    100   53    42    1     95    19    90    24    93    72    73    62    5     
  Regions Visited          24
    Branch Regions         15
  Pre-discovered Areas     17    | .     1     .     1     1     2     2     6     3     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Known Exits Taken        11    | .     .     .     1     .     1     1     1     1     1     .     .     .     1     1     1     .     .     1     1     .     .     .     .     .     
  Unknown Exits Taken      12    | 1     1     1     .     1     .     .     .     .     .     1     1     1     .     .     .     .     1     .     .     1     1     1     1     .     
Scrap Searched             13    | .     .     1     .     2     .     .     .     10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 202   | .     .     .     .     .     4     2     1     9     4     .     .     .     3     13    .     .     5     22    19    16    38    7     59    .     
Terrain Destroyed          1959  | .     .     .     .     7     4     2     1     115   9     .     .     4     39    99    .     1     31    36    72    122   107   161   1048  101   
  Melee                    65    | .     .     .     .     .     4     2     1     2     3     .     .     .     .     11    .     .     5     12    11    8     6     .     .     .     
  Projectile               467   | .     .     .     .     .     .     .     .     93    3     .     .     4     38    67    .     1     .     19    11    25    30    6     70    100   
  AOE                      1395  | .     .     .     .     7     .     .     .     20    3     .     .     .     .     19    .     .     26    5     50    89    71    139   966   .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -6   -6   -6   -6   -6   -5   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      37549 | 72   885  850  268  623  986  1728 834  8432 909  917  319  1204 827  1576 13   210  587  1457 1089 2292 2114 3829 5119 409  
  Wait                     8662  | .    336  191  .    5    165  533  130  2685 145  78   67   571  70   234  .    31   113  193  210  814  318  441  1042 290  
  Move                     23991 | 51   494  639  261  584  699  1064 671  5119 662  663  177  574  595  1072 11   125  382  841  595  943  1256 2997 3463 53   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  315   | 7    10   4    3    8    13   11   4    59   13   .    10   2    6    16   .    14   9    13   10   21   33   18   29   2    
  Fast Attach              295   | 4    2    .    .    1    8    13   4    38   7    1    8    12   6    11   .    5    4    16   3    28   37   36   44   7    
  Attach                   257   | 3    1    .    .    .    5    1    2    41   8    .    7    1    1    11   1    12   7    21   13   39   40   11   26   6    
  Detach                   238   | .    1    .    .    .    1    1    3    53   7    .    3    3    2    5    .    4    7    22   7    35   27   18   29   10   
  Swap                     603   | .    4    2    1    6    18   16   3    16   23   13   5    12   42   67   1    1    16   49   52   45   50   75   80   6    
  Drop                     446   | .    6    2    3    11   22   24   7    78   10   .    13   6    10   11   .    1    11   20   9    36   56   41   61   8    
  Fire                     2369  | 7    31   8    .    8    50   62   5    335  29   43   14   14   79   118  .    16   20   253  167  306  268  184  326  26   
  Melee                    188   | .    .    .    .    .    4    2    3    8    5    2    15   9    .    28   .    1    18   27   19   24   23   .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    24    | .    .    4    .    .    1    1    2    .    .    .    .    .    5    2    .    .    .    2    4    1    .    .    2    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    6    8    14   1    
  Rewire                   113   | .    .    .    .    .    .    .    .    .    .    109  .    .    .    1    .    .    .    .    .    .    .    .    3    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 2 exits: *Fac x2)
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 15)
    99 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   345 | -10/Materials | Discovered new exit (range 15)
   771 | -10/Materials | Discovered new exit (range 8)
   817 | -10/Materials | Discovered new exit (range 10)
   956 | -10/Materials | Learned location of 1 exit from Recycling
  1087 | -10/Materials | Learned location of Mines (-10)
  1137 | -10/Materials | Identified exit to Materials
  1224 | -10/Materials | Learned 4 Recycling zone layouts
  1281 | -10/Materials | Learned location of 1 exit from Recycling
  1342 | -10/Materials | Entered Mines
  1360 | -10/Mines     | Learned Materials stockpile data
  1449 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1597 | -10/Mines     | Assembled infested the area
  1602 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2216 | -10/Mines     | Discovered exit to Materials (range 12)
  2319 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2396 | -10/Mines     | Discovered exit to Materials (range 7)
  2460 | -10/Mines     | Learned Materials garrison access intel
  2588 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2588 | -10/Mines     | Discovered new exit (range 5)
  2594 | -10/Mines     | Entered Exiles
  2595 | -10/Exiles    | Identified exit to Mines
  2634 | -10/Exiles    | Met 8R-AWN
  2660 | -10/Exiles    | Met EX-HEX
  2726 | -10/Exiles    | Met EX-DEC
  2734 | -10/Exiles    | Learned location of Zion (-6)
  2764 | -10/Exiles    | Met EX-BIN
  2794 | -10/Exiles    | Aligned with FarCom system
  2796 | -10/Exiles    | Given EX-Vault access code
  2829 | -10/Exiles    | Opened EX-Vault
  2835 | -10/Exiles    | Found Modified TNC
  2839 | -10/Exiles    | Found Supersonic Drone Bay
  2844 | -10/Exiles    | Found Latent Energy Streamer
  2874 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2978 | -10/Exiles    | Stole three prototypes: Modified TNC, Supersonic Drone Bay, Latent Energy Streamer
  2978 | -10/Exiles    | Entered Mines
  2980 | -9/Mines      | Met a Derelict bent on vengeance
  3286 | -9/Mines      | Build established: Skirmisher
  3303 | -9/Mines      | Discovered new exit (range 16)
  3526 | -9/Mines      | Discovered new exit (range 16)
  3639 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  3814 | -9/Mines      | Entered Materials
  3814 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3815 | -8/Materials  | Identified exit to Storage
  3817 | -8/Materials  | Loaded intel: 1 garrison access location
  4105 | -8/Materials  | Build established: Scavenger-Skirmisher
  4471 | -8/Materials  | Discovered new exit (range 9)
  4642 | -8/Materials  | Build established: Skirmisher
  4869 | -8/Materials  | Learned 4 Recycling zone layouts
  4917 | -8/Materials  | Learned 8 Factory zone layouts
  4954 | -8/Materials  | Identified exit to Factory
  4980 | -8/Materials  | Learned location of Extension (-6)
  5005 | -8/Materials  | Learned location of 1 exit from Storage
  5015 | -8/Materials  | Learned Factory recycling unit intel
  5066 | -8/Materials  | Learned location of Recycling (-8)
  5337 | -8/Materials  | Entered Storage
  5339 | -8/Storage    | Identified exit to Recycling
  6001 | -8/Storage    | Garrison activated, responded to threat
  6959 | -8/Storage    | Learned Factory repair station intel
  6965 | -8/Storage    | Repaired Shield Generator
  7004 | -8/Storage    | Repaired Arm. Treads
  7008 | -8/Storage    | Loaded intel: 1 garrison access location
  7068 | -8/Storage    | Learned 8 Factory zone layouts
  7137 | -8/Storage    | Learned Factory recycling unit intel
  7165 | -8/Storage    | Repaired Adv. Beam Rifle
  7764 | -8/Storage    | Used back door to open Recycling access
  7808 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7809 | -8/Storage    | Central database locked down
  7877 | -8/Storage    | Entered Recycling
  7877 | -8/Recycling  | Accompanied by 10 allies
  7878 | -8/Recycling  | Identified exit to Factory
  7879 | -8/Recycling  | Identified exit to Scraptown
  7962 | -8/Recycling  | Scanned before Scraplab entrance
  7985 | -8/Recycling  | Entered Scraplab
  8432 | -8/Recycling  | Build established: Commander-Skirmisher
  8776 | -8/Recycling  | Learned Storage emergency access door positions
  8841 | -8/Recycling  | Learned 4 Lower Caves zone layouts
  8898 | -8/Recycling  | Learned Factory machine intel
  8943 | -8/Recycling  | Learned location of 2 exits from Factory
  8978 | -8/Recycling  | Learned Storage terminal intel
  9003 | -8/Recycling  | Learned Storage stockpile data
  9098 | -8/Recycling  | Build established: Commander-Mutant
  9148 | -8/Recycling  | Entered Scraptown
  9148 | -8/Scraptown  | Accompanied by 10 allies
  9148 | -8/Scraptown  | System corruption cleaned by C-Scrubber
  9491 | -8/Scraptown  | Visited Cyclists
  9523 | -8/Scraptown  | Visited Spacefarers
  9614 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  9623 | -8/Scraptown  | Visited Bundlers
  9740 | -8/Scraptown  | Visited Assassins FH
  9761 | -8/Scraptown  | Visited Awakened
 10006 | -8/Scraptown  | Visited Comm Corps
 10019 | -8/Scraptown  | Visited The Evicted
 10042 | -8/Scraptown  | Turned away by UFD registrar
 10042 | -8/Scraptown  | Turned away by UFD registrar
 10826 | -8/Scraptown  | Attacked by Scraptown defenders
 10828 | -8/Scraptown  | Allies destroyed Triborg
 10843 | -8/Scraptown  | Found Prototype Ballistic Cannon
 10847 | -8/Scraptown  | Found Tri-treads
 10867 | -8/Scraptown  | Identified Siege Cannon
 10943 | -8/Scraptown  | Lost 10 allies
 10963 | -8/Scraptown  | Found Tri-treads
 10964 | -8/Scraptown  | Destroyed 12 combat bots
 11278 | -8/Scraptown  | Destroyed 9 combat bots
 11691 | -8/Scraptown  | Build established: Gunner
 11881 | -8/Scraptown  | Destroyed 7 combat bots
 13188 | -8/Scraptown  | Entered Cyclist Reading Room
 13338 | -8/Scraptown  | Build established: Mutant
 13760 | -8/Scraptown  | Build established: Gunner
 13812 | -8/Scraptown  | Destroyed 7 combat bots
 13907 | -8/Scraptown  | Destroyed 9 combat bots
 14072 | -8/Scraptown  | Core integrity fell below 50%
 15017 | -8/Scraptown  | Visited Analyses Database
 15091 | -8/Scraptown  | Visited Supply Room
 15269 | -8/Scraptown  | Visited Chapter 10
 15274 | -8/Scraptown  | Build established: Mutant
 15290 | -8/Scraptown  | Visited Research Penetration Think Tank
 15311 | -8/Scraptown  | Visited Junk Repository
 15326 | -8/Scraptown  | Visited Curators Association
 15348 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 15360 | -8/Scraptown  | Found DCF Scrap (29 items)
 15401 | -8/Scraptown  | Visited Cartography Club
 16276 | -8/Scraptown  | Tech Extrapolator generated special schematic: Electrostorm Shotgun
 16482 | -8/Scraptown  | Tech Extrapolator generated special schematic: Machine Rigger
 16703 | -8/Scraptown  | Learned 8 Materials zone layouts
 16703 | -8/Scraptown  | Learned 12 Factory zone layouts
 16703 | -8/Scraptown  | Learned 4 Mines zone layouts
 16703 | -8/Scraptown  | Learned 12 Lower Caves zone layouts
 16703 | -8/Scraptown  | Learned 8 Upper Caves zone layouts
 16703 | -8/Scraptown  | Learned 12 Proximity Caves zone layouts
 16703 | -8/Scraptown  | Learned Factory emergency access door positions
 16703 | -8/Scraptown  | Learned location of 3 exits from Factory
 16703 | -8/Scraptown  | Learned location of 1 exit from Research
 16703 | -8/Scraptown  | Learned location of 3 exits from Lower Caves
 16866 | -8/Scraptown  | Build established: Scavenger-Mutant
 17170 | -8/Scraptown  | Build established: Scavenger-Skirmisher
 17247 | -8/Scraptown  | Found Prototype Device
 17247 | -8/Scraptown  | Identified Active Sensor Suite
 17742 | -8/Scraptown  | Build established: Gunner
 17915 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 17960 | -8/Scraptown  | Found Scrap Suit
 18259 | -8/Scraptown  | Build established: Scavenger-Gunner
 18549 | -8/Scraptown  | Tech Extrapolator generated special schematic: Active Sensor Spoofer
 19152 | -8/Scraptown  | Visited Scrap Suit Storage
 19168 | -8/Scraptown  | Found Scrap Suit
 19200 | -8/Scraptown  | Build established: Scavenger-Scrapper
 19889 | -8/Scraptown  | Found Scrap Suit
 19973 | -8/Scraptown  | Found Deep Structural Scanner
 20681 | -8/Scraptown  | Found Siege Cannon Replica
 20954 | -8/Scraptown  | Entered Factory
 20954 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 20955 | -6/Factory    | Identified exit to Factory
 20955 | -6/Factory    | Identified exit to Lower Caves
 20955 | -6/Factory    | Identified exit to Extension
 20956 | -6/Factory    | FarCom data flow suspended
 20959 | -6/Factory    | Loaded intel: 262 machine locations
 20960 | -6/Factory    | Loaded intel: 6 repair station locations
 20961 | -6/Factory    | Loaded intel: 6 recycling unit locations
 21573 | -6/Factory    | Fabricated Electrostorm Shotgun (x1)
 21608 | -6/Factory    | Fabricated Electrostorm Shotgun (x1)
 21646 | -6/Factory    | System corruption reached 10%
 21816 | -6/Factory    | Found Prototype Launcher
 21816 | -6/Factory    | Identified Scatter Rocket Array
 21940 | -6/Factory    | Entered Extension
 22549 | -6/Extension  | Spotted B-75 Beast
 22562 | -6/Extension  | Destroyed B-75 Beast
 22569 | -6/Extension  | Spotted B-75 Beast
 22579 | -6/Extension  | Destroyed B-75 Beast
 22604 | -6/Extension  | Lost 3 allies
 22635 | -6/Extension  | Rescued A7
 22651 | -6/Extension  | System corruption reached 30%
 22676 | -6/Extension  | Rescued a captive Derelict
 22933 | -6/Extension  | Discovered exit to Factory (range 10)
 22934 | -6/Extension  | Discovered new exit (range 6)
 22967 | -6/Extension  | Entered Cetus
 22967 | -6/Cetus      | Accompanied by 9 allies (A7)
 22972 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 22983 | -6/Cetus      | Spotted Cetus Guard
 22983 | -6/Cetus      | Spotted Cetus Guard
 22985 | -6/Cetus      | Spotted Cetus Guard
 22985 | -6/Cetus      | Spotted Cetus Guard
 22986 | -6/Cetus      | Destroyed Cetus Guard
 22991 | -6/Cetus      | Destroyed Cetus Guard
 23001 | -6/Cetus      | Allies destroyed Cetus Guard
 23003 | -6/Cetus      | Allies destroyed Cetus Guard
 23061 | -6/Cetus      | Started Cetus Manufacturing Module
 23078 | -6/Cetus      | Discovered new exit (range 16)
 23086 | -6/Cetus      | Manufactured an Enhanced Grunt
 23111 | -6/Cetus      | Manufactured an Enhanced Grunt
 23117 | -6/Cetus      | Spotted Cetus Guard
 23117 | -6/Cetus      | Spotted Cetus Guard
 23118 | -6/Cetus      | Spotted Cetus Guard
 23118 | -6/Cetus      | Spotted Cetus Guard
 23131 | -6/Cetus      | Discovered exit to Factory (range 16)
 23136 | -6/Cetus      | Manufactured an Enhanced Grunt
 23138 | -6/Cetus      | Destroyed Cetus Guard
 23141 | -6/Cetus      | Destroyed Cetus Guard
 23143 | -6/Cetus      | Destroyed Cetus Guard
 23143 | -6/Cetus      | Destroyed Cetus Guard
 23147 | -6/Cetus      | Met Revision 17
 23161 | -6/Cetus      | Manufactured an Enhanced Grunt
 23164 | -6/Cetus      | Lost 6 allies
 23172 | -6/Cetus      | Lost 3 parts (1p1u1w)
 23186 | -6/Cetus      | Manufactured an Enhanced Grunt
 23311 | -6/Cetus      | Murdered A7
 23313 | -6/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 23363 | -6/Cetus      | Entered Archives
 23363 | -6/Archives   | Accompanied by 6 allies
 23506 | -6/Archives   | Discovered new exit (range 20)
 23549 | -6/Archives   | Discovered exit to Factory (range 20)
 23707 | -6/Archives   | Discovered new exit (range 20)
 23808 | -6/Archives   | Build established: Scavenger-Mutant
 23961 | -6/Archives   | Unable to access archive contents
 24170 | -6/Archives   | Build established: Scavenger-Gunner
 24964 | -6/Archives   | Entered Hub_04(d)
 24964 | -6/Hub_04(d)  | Accompanied by 5 allies
 25105 | -6/Hub_04(d)  | Discovered exit to Factory (range 32)
 25260 | -6/Hub_04(d)  | Spotted B-75 Beast
 25283 | -6/Hub_04(d)  | Allies destroyed B-75 Beast
 25298 | -6/Hub_04(d)  | Lost 4 allies
 25314 | -6/Hub_04(d)  | First assault squad dispatched
 25410 | -6/Hub_04(d)  | Discovered exit to Factory (range 5)
 25636 | -6/Hub_04(d)  | Network Hub disabled
 25673 | -6/Hub_04(d)  | Network Hub disabled
 25797 | -6/Hub_04(d)  | Spotted Lightning
 25802 | -6/Hub_04(d)  | Spotted Lightning
 25806 | -6/Hub_04(d)  | Destroyed Lightning
 25812 | -6/Hub_04(d)  | Destroyed Lightning
 25831 | -6/Hub_04(d)  | Found Prototype Device
 25831 | -6/Hub_04(d)  | Identified Exp. Phase Shifter
 25833 | -6/Hub_04(d)  | Spotted Lightning
 25835 | -6/Hub_04(d)  | Found Prototype Device
 25835 | -6/Hub_04(d)  | Identified Exp. EM Disruption Field
 25867 | -6/Hub_04(d)  | Destroyed Lightning
 25978 | -6/Hub_04(d)  | Spotted Lightning
 25984 | -6/Hub_04(d)  | Spotted Lightning
 25996 | -6/Hub_04(d)  | Spotted Lightning
 25998 | -6/Hub_04(d)  | Destroyed Lightning
 26001 | -6/Hub_04(d)  | Destroyed Lightning
 26028 | -6/Hub_04(d)  | Destroyed Lightning
 26043 | -6/Hub_04(d)  | Found Prototype Processor
 26060 | -6/Hub_04(d)  | Found Exp. EM Disruption Field
 26162 | -6/Hub_04(d)  | Build established: Scavenger-Tank
 26180 | -6/Hub_04(d)  | Spotted Lightning
 26190 | -6/Hub_04(d)  | Spotted Lightning
 26195 | -6/Hub_04(d)  | Destroyed Lightning
 26210 | -6/Hub_04(d)  | Spotted Lightning
 26212 | -6/Hub_04(d)  | Destroyed Lightning
 26215 | -6/Hub_04(d)  | Spotted Lightning
 26216 | -6/Hub_04(d)  | Spotted Lightning
 26227 | -6/Hub_04(d)  | Found Prototype Processor
 26227 | -6/Hub_04(d)  | Identified Exp. Targeting Computer (x2)
 26251 | -6/Hub_04(d)  | Network Hub disabled
 26286 | -6/Hub_04(d)  | Found Exp. Targeting Computer
 26288 | -6/Hub_04(d)  | Found Exp. EM Disruption Field
 26318 | -6/Hub_04(d)  | Entered Factory
 26318 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 26319 | -5/Factory    | Identified exit to Upper Caves
 26320 | -5/Factory    | Identified exit to Factory
 26321 | -5/Factory    | Loaded intel: 6 recycling unit locations
 26523 | -5/Factory    | Build established: Scavenger-Gunner
 26847 | -5/Factory    | System corruption reached 10%
 26918 | -5/Factory    | First assault squad dispatched
 27006 | -5/Factory    | Destroyed 7 combat bots
 27091 | -5/Factory    | Found Prototype Launcher
 27091 | -5/Factory    | Identified Tesla Bomb Launcher
 27813 | -5/Factory    | Fabricated M-28 Smith (x1)
 27914 | -5/Factory    | Destroyed 8 combat bots
 28430 | -5/Factory    | Lost 3 parts (1p1n1u)
 28825 | -5/Factory    | Entered another Factory area
 28825 | -4/Factory    | Evolved 2 slots: Utility x2
 28843 | -4/Factory    | Identified exit to DSF
 28846 | -4/Factory    | Entered DSF
 28873 | -4/DSF        | Additional patrols routed to DSF
 28924 | -4/DSF        | Lost 5 parts (1p1u3w)
 29034 | -4/DSF        | Lost 3 parts (1n1u1w)
 29086 | -4/DSF        | System corruption reached 10%
 29087 | -4/DSF        | Sterilization system engaged
 29107 | -4/DSF        | Ambient heat levels rising (+10)
 29122 | -4/DSF        | Ambient heat levels rising (+10)
 29122 | -4/DSF        | Discovered new exit (range 14)
 29137 | -4/DSF        | Ambient heat levels rising (+10)
 29152 | -4/DSF        | Ambient heat levels rising (+10)
 29167 | -4/DSF        | Ambient heat levels rising (+10)
 29173 | -4/DSF        | Entered Research
 29173 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 29174 | -3/Research   | Identified exit to Research
 29373 | -3/Research   | Revision forces began assault on 0b10
 29410 | -3/Research   | Met up with Revision 17++
 29430 | -3/Research   | Spotted B-86 Titan
 29451 | -3/Research   | Found Quantum Capacitor
 29456 | -3/Research   | Found Quantum Capacitor
 29542 | -3/Research   | Build established: Hacker-Mutant
 29552 | -3/Research   | Repaired Hvy. Proton Cannon
 29571 | -3/Research   | Lost 3 allies
 29681 | -3/Research   | Discovered new exit (range 59)
 29724 | -3/Research   | Fabricated Quantum Reactor (x2)
 29743 | -3/Research   | Fabricated M-28 Smith (x1)
 29812 | -3/Research   | Found Adv. Powered Armor
 29873 | -3/Research   | Research terminal network offline
 29981 | -3/Research   | Found Adv. Powered Armor
 29988 | -3/Research   | Entered Testing
 29988 | -3/Testing    | Accompanied by 1 ally
 30080 | -3/Testing    | Found Prototype Device
 30080 | -3/Testing    | Identified 2N-1CE's Frost Array
 30163 | -3/Testing    | Found Prototype Processor
 30163 | -3/Testing    | Identified Spectral Analyzer
 30227 | -3/Testing    | Found Prototype Energy Gun
 30228 | -3/Testing    | Identified Tachyon Dispersion Ray
 30293 | -3/Testing    | System corruption reached 10%
 30320 | -3/Testing    | P-80 Master assimilated allied G-67 Veteran
 30448 | -3/Testing    | Found Prototype Protection
 30454 | -3/Testing    | Build established: Mutant
 30494 | -3/Testing    | Found Prototype Device
 30494 | -3/Testing    | Identified Exp. Thermal Shield
 30565 | -3/Testing    | Found Prototype Device
 30565 | -3/Testing    | Identified AEGIS Remote Shield
 30598 | -3/Testing    | Lost 3 allies
 30619 | -3/Testing    | Spotted PH-IXWNVS6CH0
 30768 | -3/Testing    | Destroyed PH-IXWNVS6CH0
 30785 | -3/Testing    | Found Prototype Device
 30785 | -3/Testing    | Identified Exp. Weapon Cycler
 30791 | -3/Testing    | Found Exp. Targeting Computer
 31119 | -3/Testing    | Found Prototype Processor
 31119 | -3/Testing    | Identified Exp. Signal Interpreter
 31287 | -3/Testing    | Destroyed 9 combat bots
 31370 | -3/Testing    | Found Prototype Launcher
 31370 | -3/Testing    | Identified Z-bomb Delivery System
 31415 | -3/Testing    | Repaired Thunder Hammer?
 31544 | -3/Testing    | Learned Access trap positions
 31551 | -3/Testing    | Lost 3 allies
 31595 | -3/Testing    | Learned Access non-interactive machine intel
 31684 | -3/Testing    | Found Prototype Device
 31690 | -3/Testing    | Learned Access stockpile data
 31699 | -3/Testing    | Learned 4 Research zone layouts
 31702 | -3/Testing    | Identified Adv. Kinecellerator
 31702 | -3/Testing    | Identified SHELL Armor
 31738 | -3/Testing    | First assault squad dispatched
 31743 | -3/Testing    | Learned location of 1 exit from Testing
 31781 | -3/Testing    | Learned Research terminal intel
 31983 | -3/Testing    | Entered Research
 31983 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 31984 | -2/Research   | Identified exit to Quarantine
 31986 | -2/Research   | Loaded intel: 23 terminal locations
 32519 | -2/Research   | Build established: Hacker-Mutant
 32776 | -2/Research   | Destroyed 7 combat bots
 32999 | -2/Research   | Found Quantum Capacitor
 33016 | -2/Research   | First assault squad dispatched
 33133 | -2/Research   | Lost 3 parts (3u)
 33260 | -2/Research   | System corruption reached 10%
 33287 | -2/Research   | Spotted B-90 Cyclops
 33314 | -2/Research   | Destroyed B-90 Cyclops
 33379 | -2/Research   | Destroyed 8 combat bots
 33525 | -2/Research   | Entered Quarantine
 33528 | -2/Quarantine | Spotted Alpha 7
 33565 | -2/Quarantine | Destroyed Alpha 7
 33574 | -2/Quarantine | Found Corrupted Prototype Ballistic Gun
 33617 | -2/Quarantine | Found Alien Launcher
 33655 | -2/Quarantine | Identified Multirail
 33746 | -2/Quarantine | Found Alien Energy Cannon
 33746 | -2/Quarantine | Identified Core Cannon
 33775 | -2/Quarantine | First assault squad dispatched
 33845 | -2/Quarantine | Destroyed 7 combat bots
 33881 | -2/Quarantine | Discovered new exit (range 25)
 34007 | -2/Quarantine | Found Alien Impact Weapon
 34129 | -2/Quarantine | Scanned by Researcher
 34137 | -2/Quarantine | System corruption reached 30%
 34144 | -2/Quarantine | Found Alien Slashing Weapon
 34144 | -2/Quarantine | Identified Sigix Broadsword
 34377 | -2/Quarantine | High security lockdown imminent
 34403 | -2/Quarantine | Found Alien Artifact
 34404 | -2/Quarantine | Identified Core Reset Matrix
 34404 | -2/Quarantine | Identified Core Stripper
 34404 | -2/Quarantine | Identified Sigix Terminator
 34404 | -2/Quarantine | Used Core Reset Matrix
 34408 | -2/Quarantine | Detected hypermatrix surge
 34408 | -2/Quarantine | Sensed 11 artifacts in vicinity
 34409 | -2/Quarantine | Cryocooling Duct disabled
 34424 | -2/Quarantine | Ambient heat levels rising (+20)
 34457 | -2/Quarantine | High security lockdown engaged
 34463 | -2/Quarantine | Cryocooling Duct disabled
 34465 | -2/Quarantine | Cryocooling Duct disabled
 34478 | -2/Quarantine | Ambient heat levels rising (+20)
 34480 | -2/Quarantine | Ambient heat levels rising (+20)
 34549 | -2/Quarantine | Destroyed 8 combat bots
 34645 | -2/Quarantine | Destroyed 7 combat bots
 34821 | -2/Quarantine | Destroyed 7 combat bots
 34983 | -2/Quarantine | Destroyed Striker
 35019 | -2/Quarantine | Destroyed 8 combat bots
 35210 | -2/Quarantine | Spotted Executioner
 35212 | -2/Quarantine | Destroyed Executioner
 35234 | -2/Quarantine | Spotted Striker
 35238 | -2/Quarantine | Destroyed Striker
 35259 | -2/Quarantine | Spotted Executioner
 35261 | -2/Quarantine | Destroyed Executioner
 35287 | -2/Quarantine | Found Prototype Processor
 35298 | -2/Quarantine | Destroyed 22 combat bots
 35305 | -2/Quarantine | Found Prototype Device
 35305 | -2/Quarantine | Identified Adv. Kinecellerator
 35310 | -2/Quarantine | Identified Exp. Core Analyzer
 35377 | -2/Quarantine | Found Prototype Launcher
 35377 | -2/Quarantine | Identified Containment Facilitator
 35431 | -2/Quarantine | Found Adv. Kinecellerator
 35494 | -2/Quarantine | Spotted Executioner
 35498 | -2/Quarantine | Spotted Striker
 35498 | -2/Quarantine | Spotted Executioner
 35500 | -2/Quarantine | Garrison activated, responded to threat
 35513 | -2/Quarantine | Spotted Striker
 35513 | -2/Quarantine | Destroyed Executioner
 35520 | -2/Quarantine | Destroyed Striker
 35540 | -2/Quarantine | Spotted Striker
 35555 | -2/Quarantine | Spotted Striker
 35556 | -2/Quarantine | Destroyed Striker
 35563 | -2/Quarantine | Destroyed Striker
 35575 | -2/Quarantine | Spotted Executioner
 35576 | -2/Quarantine | Destroyed Executioner
 35584 | -2/Quarantine | Spotted Executioner
 35586 | -2/Quarantine | Destroyed Executioner
 35608 | -2/Quarantine | Destroyed 24 combat bots
 35799 | -2/Quarantine | Found Prototype Launcher
 35799 | -2/Quarantine | Identified Tactical Quantum Warhead
 35856 | -2/Quarantine | Spotted Executioner
 35919 | -2/Quarantine | Spotted Striker
 35923 | -2/Quarantine | Destroyed Striker
 35929 | -2/Quarantine | Spotted Striker
 35929 | -2/Quarantine | Destroyed Striker
 35936 | -2/Quarantine | Sterilization system engaged
 35936 | -2/Quarantine | Non-combat units ordered to evacuate
 35937 | -2/Quarantine | Spotted Striker
 35939 | -2/Quarantine | Destroyed Striker
 35965 | -2/Quarantine | Destroyed 25 combat bots
 36036 | -2/Quarantine | Combat units ordered to evacuate
 36193 | -2/Quarantine | Build established: Scavenger-Mutant
 36236 | -2/Quarantine | Ambient heat levels rising (+10)
 36280 | -2/Quarantine | Found Subatomic Replicator
 36319 | -2/Quarantine | Found Transdimensional Reconstructor
 36326 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor
 36381 | -2/Quarantine | Spotted Fortress
 36386 | -2/Quarantine | Ambient heat levels rising (+10)
 36397 | -2/Quarantine | Destroyed Fortress
 36406 | -2/Quarantine | Found Prototype Reactor
 36406 | -2/Quarantine | Identified Vortex Chain Reactor
 36409 | -2/Quarantine | Found Vortex Chain Reactor
 36424 | -2/Quarantine | Found Prototype Device
 36424 | -2/Quarantine | Identified Thermal Barrier
 36430 | -2/Quarantine | Found Prototype Device
 36430 | -2/Quarantine | Identified Exp. Force Field
 36536 | -2/Quarantine | Ambient heat levels rising (+10)
 36553 | -2/Quarantine | Discovered new exit (range 6)
 36633 | -2/Quarantine | Entered Section 7
 36634 | -2/Section 7  | Sensed 22 artifacts in vicinity
 36676 | -2/Section 7  | Build established: Hacker-Mutant
 36687 | -2/Section 7  | Found Core Reset Matrix
 36689 | -2/Section 7  | Sensed 21 artifacts in vicinity
 36720 | -2/Section 7  | Found Integrity Redistributor
 36793 | -2/Section 7  | Spotted B-90 Cyclops
 36842 | -2/Section 7  | Destroyed B-90 Cyclops
 36883 | -2/Section 7  | First assault squad dispatched
 36970 | -2/Section 7  | Destroyed 10 combat bots
 37044 | -2/Section 7  | Found Microwarp Drive
 37231 | -2/Section 7  | Destroyed 7 combat bots
 37327 | -2/Section 7  | Garrison activated, responded to threat
 37436 | -2/Section 7  | Destroyed 11 combat bots
 37491 | -2/Section 7  | Discovered new exit (range 12)
 37498 | -2/Section 7  | Spotted S7 Guard
 37537 | -2/Section 7  | Destroyed S7 Guard
 37554 | -2/Section 7  | Found Integrated Thermoelectric Network
 37554 | -2/Section 7  | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 37638 | -2/Section 7  | Spotted Executioner
 37638 | -2/Section 7  | Spotted Executioner
 37642 | -2/Section 7  | Spotted Alpha 7
 37643 | -2/Section 7  | Spotted Alpha 7
 37650 | -2/Section 7  | Spotted B-99 Colossus
 37668 | -2/Section 7  | Found Integrated Reactor
 37668 | -2/Section 7  | Installed Integrated Reactor, increased core energy generation (+10)
 37742 | -2/Section 7  | Destroyed Alpha 7
 37797 | -2/Section 7  | Core integrity fell below 50%
 37862 | -2/Section 7  | Destroyed Alpha 7
 37890 | -2/Section 7  | Destroyed 9 combat bots
 37900 | -2/Section 7  | Found LRC Insulator
 37901 | -2/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 37910 | -2/Section 7  | Found LRC Insulator
 37910 | -2/Section 7  | Installed LRC Insulator, gained EM resistance (25)
 38022 | -2/Section 7  | Found Integrity Redistributor
 38025 | -2/Section 7  | Found Integrity Redistributor
 38032 | -2/Section 7  | Found Integrity Redistributor
 38032 | -2/Section 7  | Used Integrity Redistributor, redistributed integrity to core (+406)
 38060 | -2/Section 7  | Build established: Alien-Mutant
 38117 | -2/Section 7  | Used Integrity Redistributor, redistributed integrity from core (-590)
 38224 | -2/Section 7  | High security lockdown imminent
 38268 | -2/Section 7  | Destroyed 11 combat bots
 38304 | -2/Section 7  | High security lockdown engaged
 38318 | -2/Section 7  | Destroyed B-99 Colossus
 38327 | -2/Section 7  | Found Multirail
 38331 | -2/Section 7  | Found Multirail
 38337 | -2/Section 7  | Spotted Striker
 38337 | -2/Section 7  | Spotted Striker
 38411 | -2/Section 7  | Found Sigix Sheargun
 38415 | -2/Section 7  | Found Sigix Sheargun
 38433 | -2/Section 7  | Spotted Striker
 38433 | -2/Section 7  | Spotted Striker
 38442 | -2/Section 7  | Destroyed Striker
 38444 | -2/Section 7  | Destroyed Striker
 38451 | -2/Section 7  | Destroyed Striker
 38454 | -2/Section 7  | Destroyed Striker
 38495 | -2/Section 7  | Destroyed 23 combat bots
 38531 | -2/Section 7  | Core integrity fell below 20%
 38568 | -2/Section 7  | Sterilization system engaged
 38568 | -2/Section 7  | Non-combat units ordered to evacuate
 38568 | -2/Section 7  | Spotted Executioner
 38570 | -2/Section 7  | Spotted Investigator
 38574 | -2/Section 7  | Destroyed Executioner
 38575 | -2/Section 7  | Scanned by Researcher
 38576 | -2/Section 7  | Destroyed Investigator
 38599 | -2/Section 7  | Destroyed 16 combat bots
 38622 | -2/Section 7  | Build established: Scavenger-Gunner
 38668 | -2/Section 7  | Combat units ordered to evacuate
 38868 | -2/Section 7  | Ambient heat levels rising (+10)
 39018 | -2/Section 7  | Ambient heat levels rising (+10)
 39151 | -2/Section 7  | Destroyed Executioner
 39158 | -2/Section 7  | Destroyed Executioner
 39168 | -2/Section 7  | Ambient heat levels rising (+10)
 39173 | -2/Section 7  | Found Exp. Core Analyzer
 39318 | -2/Section 7  | Ambient heat levels rising (+10)
 39468 | -2/Section 7  | Ambient heat levels rising (+10)
 39618 | -2/Section 7  | Ambient heat levels rising (+10)
 39768 | -2/Section 7  | Ambient heat levels rising (+10)
 39883 | -2/Section 7  | Entered Access
 39883 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 40132 | -1/Access     | Garrison activated, responded to threat
 40173 | -1/Access     | First assault squad dispatched
 40277 | -1/Access     | Destroyed 11 combat bots
 40334 | -1/Access     | Destroyed 11 combat bots
 40347 | -1/Access     | Found Prototype Processor
 40347 | -1/Access     | Identified Exp. Armor Integrity Analyzer
 40354 | -1/Access     | Found Prototype Device
 40354 | -1/Access     | Identified Exp. Focal Shield
 40409 | -1/Access     | Used Integrity Redistributor, redistributed integrity from core (-206)
 40730 | -1/Access     | Found Unknown Device
 40730 | -1/Access     | Identified Quantum Capacitor
 40762 | -1/Access     | Intercept squad dispatched
 40774 | -1/Access     | Spotted Tracker
 40774 | -1/Access     | Destroyed Tracker
 40775 | -1/Access     | Spotted Tracker
 40779 | -1/Access     | Destroyed Tracker
 40799 | -1/Access     | Found Exp. Targeting Computer
 40806 | -1/Access     | Spotted Combat Programmer
 40814 | -1/Access     | Destroyed Combat Programmer
 40821 | -1/Access     | Found Prototype Device
 40821 | -1/Access     | Identified Exp. Phase Shifter
 40835 | -1/Access     | High security lockdown imminent
 40839 | -1/Access     | Spotted Combat Programmer
 40842 | -1/Access     | Destroyed Combat Programmer
 40915 | -1/Access     | High security lockdown engaged
 41069 | -1/Access     | Spotted Striker
 41069 | -1/Access     | Spotted Striker
 41072 | -1/Access     | Destroyed Striker
 41074 | -1/Access     | Destroyed Striker
 41117 | -1/Access     | Destroyed 16 combat bots
 41129 | -1/Access     | Spotted Striker
 41129 | -1/Access     | Spotted Investigator
 41131 | -1/Access     | Destroyed Investigator
 41131 | -1/Access     | Destroyed Striker
 41154 | -1/Access     | Destroyed 8 combat bots
 41204 | -1/Access     | Destroyed 7 combat bots
 41276 | -1/Access     | Destroyed 10 combat bots
 41280 | -1/Access     | Spotted Striker
 41280 | -1/Access     | Spotted Striker
 41284 | -1/Access     | Spotted Striker
 41285 | -1/Access     | Destroyed Striker
 41287 | -1/Access     | Destroyed Striker
 41296 | -1/Access     | Destroyed Striker
 41298 | -1/Access     | Spotted Striker
 41303 | -1/Access     | Destroyed Striker
 41328 | -1/Access     | Destroyed 11 combat bots
 41329 | -1/Access     | Spotted Executioner
 41329 | -1/Access     | Spotted Striker
 41329 | -1/Access     | Spotted Striker
 41329 | -1/Access     | Destroyed Striker
 41333 | -1/Access     | Destroyed Striker
 41335 | -1/Access     | Destroyed Executioner
 41434 | -1/Access     | Spotted Striker
 41434 | -1/Access     | Spotted Executioner
 41436 | -1/Access     | Destroyed Investigator
 41440 | -1/Access     | Destroyed Striker
 41451 | -1/Access     | Spotted Striker
 41451 | -1/Access     | Spotted Executioner
 41454 | -1/Access     | Sterilization system engaged
 41458 | -1/Access     | Destroyed Striker
 41460 | -1/Access     | Destroyed Executioner
 41501 | -1/Access     | Destroyed Executioner
 41522 | -1/Access     | Destroyed 32 combat bots
 41754 | -1/Access     | Ambient heat levels rising (+10)
 41760 | -1/Access     | Found Prototype Device
 41760 | -1/Access     | Identified Beam Splitter
 41904 | -1/Access     | Ambient heat levels rising (+10)
 42054 | -1/Access     | Ambient heat levels rising (+10)
 42204 | -1/Access     | Ambient heat levels rising (+10)
 42354 | -1/Access     | Ambient heat levels rising (+10)
 42504 | -1/Access     | Ambient heat levels rising (+10)
 42654 | -1/Access     | Ambient heat levels rising (+10)
 42804 | -1/Access     | Ambient heat levels rising (+10)
 42954 | -1/Access     | Ambient heat levels rising (+10)
 43104 | -1/Access     | Ambient heat levels rising (+10)
 43254 | -1/Access     | Ambient heat levels rising (+10)
 43404 | -1/Access     | Ambient heat levels rising (+10)
 43528 | -1/Access     | Build established: Alien-Gunner
 43554 | -1/Access     | Ambient heat levels rising (+10)
 43574 | -1/Access     | Energy Cycler disabled
 43704 | -1/Access     | Ambient heat levels rising (+10)
 43854 | -1/Access     | Ambient heat levels rising (+10)
 44004 | -1/Access     | Ambient heat levels rising (+10)
 44154 | -1/Access     | Ambient heat levels rising (+10)
 44304 | -1/Access     | Ambient heat levels rising (+10)
 44454 | -1/Access     | Ambient heat levels rising (+10)
 44604 | -1/Access     | Ambient heat levels rising (+10)
 44754 | -1/Access     | Ambient heat levels rising (+10)
 44904 | -1/Access     | Ambient heat levels rising (+10)
 45054 | -1/Access     | Ambient heat levels rising (+10)
 45204 | -1/Access     | Ambient heat levels rising (+10)
 45354 | -1/Access     | Ambient heat levels rising (+10)
 45504 | -1/Access     | Ambient heat levels rising (+10)
 45654 | -1/Access     | Ambient heat levels rising (+10)
 45804 | -1/Access     | Ambient heat levels rising (+10)
 45954 | -1/Access     | Ambient heat levels rising (+10)
 46104 | -1/Access     | Ambient heat levels rising (+10)
 46254 | -1/Access     | Ambient heat levels rising (+10)
 46404 | -1/Access     | Ambient heat levels rising (+10)
 46450 | -1/Access     | Build established: Scavenger-Gunner
 46554 | -1/Access     | Ambient heat levels rising (+10)
 46704 | -1/Access     | Ambient heat levels rising (+10)
 46854 | -1/Access     | Ambient heat levels rising (+10)
 47004 | -1/Access     | Ambient heat levels rising (+10)
 47154 | -1/Access     | Ambient heat levels rising (+10)
 47304 | -1/Access     | Ambient heat levels rising (+10)
 47454 | -1/Access     | Ambient heat levels rising (+10)
 47499 | -1/Access     | Discovered new exit (range 5)
 47604 | -1/Access     | Ambient heat levels rising (+10)
 47754 | -1/Access     | Ambient heat levels rising (+10)
 47803 | -1/Access     | Entered Command
 48099 | -1/Command    | First assault squad dispatched
 48254 | -1/Command    | Destroyed 15 combat bots
 48445 | -1/Command    | Destroyed 9 combat bots
 48566 | -1/Command    | High security lockdown imminent
 48646 | -1/Command    | High security lockdown engaged
 48837 | -1/Command    | Destroyed 18 combat bots
 48855 | -1/Command    | Spotted Striker
 48856 | -1/Command    | Destroyed Striker
 48859 | -1/Command    | Destroyed Striker
 48860 | -1/Command    | Spotted Investigator
 48861 | -1/Command    | Destroyed Investigator
 48861 | -1/Command    | Destroyed Executioner
 48889 | -1/Command    | Destroyed 11 combat bots
 48893 | -1/Command    | Spotted Executioner
 48893 | -1/Command    | Spotted Executioner
 48894 | -1/Command    | Destroyed Executioner
 48896 | -1/Command    | Destroyed Executioner
 48935 | -1/Command    | Build established: Alien-Gunner
 49000 | -1/Command    | Spotted Striker
 49008 | -1/Command    | Destroyed Striker
 49038 | -1/Command    | Destroyed 12 combat bots
 49073 | -1/Command    | Destroyed 9 combat bots
 49079 | -1/Command    | Destroyed Striker
 49235 | -1/Command    | Spotted Striker
 49236 | -1/Command    | Build established: Scavenger-Gunner
 49236 | -1/Command    | Destroyed Executioner
 49240 | -1/Command    | Spotted Executioner
 49241 | -1/Command    | Spotted Executioner
 49243 | -1/Command    | Destroyed Striker
 49246 | -1/Command    | Destroyed Executioner
 49248 | -1/Command    | Spotted Striker
 49248 | -1/Command    | Destroyed Executioner
 49249 | -1/Command    | Spotted Executioner
 49255 | -1/Command    | Destroyed Striker
 49260 | -1/Command    | Destroyed Executioner
 49274 | -1/Command    | Destroyed Striker
 49304 | -1/Command    | Destroyed 32 combat bots
 49477 | -1/Command    | Spotted Executioner
 49477 | -1/Command    | Spotted Executioner
 49477 | -1/Command    | Destroyed Executioner
 49479 | -1/Command    | Spotted Executioner
 49484 | -1/Command    | Spotted Executioner
 49484 | -1/Command    | Spotted Executioner
 49484 | -1/Command    | Spotted Striker
 49491 | -1/Command    | Spotted Striker
 49491 | -1/Command    | Spotted Striker
 49494 | -1/Command    | Destroyed Executioner
 49494 | -1/Command    | Destroyed Executioner
 49496 | -1/Command    | Destroyed Striker
 49498 | -1/Command    | Destroyed Striker
 49498 | -1/Command    | Destroyed Striker
 49506 | -1/Command    | Destroyed Executioner
 49515 | -1/Command    | Destroyed Executioner
 49550 | -1/Command    | Destroyed 36 combat bots
 49570 | -1/Command    | Found Adv. Kinecellerator
 49598 | -1/Command    | Found Exp. Core Analyzer
 50404 | -1/Command    | Spotted M Guard
 50404 | -1/Command    | Spotted M Guard
 50404 | -1/Command    | Spotted Combat Programmer
 50784 | -1/Command    | Found Unknown Device
 50784 | -1/Command    | Identified Quantum Capacitor
 50932 | -1/Command    | Spotted Combat Programmer
 50953 | -1/Command    | Destroyed Combat Programmer
 50966 | -1/Command    | Destroyed Combat Programmer
 51002 | -1/Command    | Destroyed M Guard
 51011 | -1/Command    | Destroyed M Guard
 51011 | -1/Command    | All MAIN.C guards destroyed
 51031 | -1/Command    | Found Corrupted Prototype Reactor
 51031 | -1/Command    | Identified Zero-point Reactor
 51032 | -1/Command    | System corruption reached 10%
 51043 | -1/Command    | Found Corrupted Zero-point Reactor
 51438 | -1/Command    | Fired Sigix Terminator
 51438 | -1/Command    | MAIN.C activated Command garrisons
 51441 | -1/Command    | 0b10 Conduit disabled
 51442 | -1/Command    | Met MAIN.C
 51459 | -1/Command    | Destroyed 84 combat bots
 51460 | -1/Command    | Destroyed MAIN.C Shell
 51489 | -1/Command    | Spotted Striker
 51494 | -1/Command    | Spotted Striker
 51495 | -1/Command    | Destroyed MAIN.C
 51495 | -1/Command    | Destroyed Striker
 51514 | -1/Command    | Discovered new exit (range 35)
 51514 | -1/Command    | Discovered new exit (range 93)
 51514 | -1/Command    | Extracted map data and part IDs from MAIN.C's data core
 51594 | -1/Command    | Spotted B-99 Colossus
 51604 | -1/Command    | Destroyed B-99 Colossus
 51835 | -1/Command    | Found Multirail
 51842 | -1/Command    | Found Multirail
 51878 | -1/Command    | Found Singularity Reactor
 52629 | -1/Command    | System corruption reached 30%
 52838 | -1/Command    | Found Hyp. Multirail
 52846 | -1/Command    | Found Exp. System Purifier
 56188 | -1/Command    | Found Exp. Core Analyzer
 56614 | -1/Command    | Found Exp. Phase Shifter
 56767 | -1/Command    | Used Subatomic Replicator to replicate Core Cannon
 57105 | -1/Command    | Warped through subspace to slip node
 57105 | -1/Command    | Discovered new exit (range 4)
 57106 | -1/Command    | Core integrity fell below 50%
 57113 | -1/Command    | Entered Access_0
 57114 | -1/Access_0   | Sensed 2 artifacts in vicinity
 57116 | -1/Access_0   | Met Architect
 57132 | -1/Access_0   | Destroyed A8
 57143 | -1/Access_0   | Architect warped through subspace
 57191 | -1/Access_0   | Architect warped through subspace
 57233 | -1/Access_0   | Architect warped through subspace
 57277 | -1/Access_0   | Architect warped through subspace
 57319 | -1/Access_0   | Architect warped through subspace
 57361 | -1/Access_0   | Architect warped through subspace
 57402 | -1/Access_0   | Architect warped through subspace
 57429 | -1/Access_0   | Build established: Alien-Gunner
 57439 | -1/Access_0   | Architect warped through subspace
 57478 | -1/Access_0   | Core integrity fell below 20%
 57482 | -1/Access_0   | Used Integrity Redistributor, redistributed integrity to core (+593)
 57516 | -1/Access_0   | Architect warped through subspace
 57549 | -1/Access_0   | Destroyed Architect
 57550 | -1/Access_0   | Architect triggered a singularity event
 57551 | -1/Access_0   | Released all parts (17)
 57553 | -1/Access_0   | Crushed by falling debris
 57554 | -1/Access_0   | Extracted unknown sensor trigger ID from Architect's data core
 57555 | -1/Access_0   | Found Hpw. Transdimensional Reconstructor
 57555 | -1/Access_0   | Warped through subspace to slip node
 57555 | -1/Access_0   | Discovered new exit (range 8)
 57558 | ***           | Escaped singularity!

 Last Messages 
---------------
57551_ Released Hcp. Storage Unit.
57551_ Released AEGIS Remote Shield.
57551_ Released Energy Filter.
57551_ Released Core Cannon.
57551_ Released Adv. Particle Charger.
57551_ Released Core Cannon.
57551_ Acquired Adv. Surge Thruster.
57552_ A0_COM: 9.
57553_ A0_COM: 8.
57553_ The unstable cave ceiling collapses.
57553_ Crushed by falling debris.
57554_ A0_COM: 7.
57554_ Acquired data core, extracted unknown sensor trigger ID.
57555_ A0_COM: 6.
57555_ Acquired Hpw. Transdimensional Reconstructor.
57555_ Warped through subspace, drawn to slip node.
57555_ EXIT=FOUND
57556_ A0_COM: 5.
57557_ A0_COM: 4.
57558_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           168
Coolant Potential          100
Energy Generation          93
Energy Capacity            1100
Matter Stores              670
Matter Capacity            700
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Base Temperature (-)       100
EM Shielding               4
Corruption Block           15
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             75
Resistance: EM             100
Core Shielding             30
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         24
Target Analysis            8
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           5
Matter Filtering           50
Energy Filtering           30
Particle Charging          25
Kinecelleration            50
Offensive Hacking          44
Defensive Hacking          24
Authchip Count             2

 Item Schematics 
-----------------
   Neutron Missile Launcher | -2/Section 7 | Archive
   Gui. Micro-nuke Launcher | -2/Section 7 | Archive
     Lgt. Antimatter Cannon | -2/Section 7 | Archive
       Imp. Diametric Drive | -2/Section 7 | Archive
 Hdn. Centrium Heavy Treads | -2/Section 7 | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -2/Section 7 | Archive
   R-10 Processor | -2/Section 7 | Archive
   R-06 Scavenger | -2/Section 7 | Archive

 Fabricated
------------
 Electrostorm Shotgun | x1 | -6/Factory  | Authchip
 Electrostorm Shotgun | x1 | -6/Factory  | Authchip
           M-28 Smith | x1 | -5/Factory  
      Quantum Reactor | x2 | -3/Research | Preloaded
           M-28 Smith | x1 | -3/Research | Authchip

 Alien Tech Used 
-----------------
Core Cannon
Sigix Broadsword
Core Reset Matrix
Core Stripper
Microwarp Drive
Integrated Thermoelectric Network
Integrated Reactor
LRC Insulator
Integrity Redistributor
Sigix Sheargun
Sigix Terminator
Subatomic Replicator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombardmentBattleEdition
  Manual?         0
Play Time         08:43:42
  Cumulative      627.3 hours
  Start           2024.08.12 @ 21:39:07
  End             2024.08.14 @ 01:39:43
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          210
  Rogue           194
  Adventurer      15
  Explorer        1
Win Type          6
  Total           37
  Types           10/3/10/2/2/0/6/3/1
Lore%             93
Gallery%          93
Achievement%      83
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d0ab21d-f78b-4de6-8365-c161508a48e1