Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 20:40:57 Player: AlStar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (662) 662 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 1964 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/400 Matter 218/300 Energy 12/100 System Corruption 0% Temperature Critical (720) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Heat Sink Signal Interpreter Propulsion Shielding > --- WEAPON (2) ------- Beam Rifle Advanced Beam Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Propulsion Shielding > --- WEAPON ----------- Beam Cannon Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Beam Rifle Advanced Beam Cannon [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 40 | 7 15 3 15 Power 6 | 2 1 1 2 Engine 6 | 2 1 1 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 3 1 2 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 6 | . 3 1 2 Utility 7 | 1 3 . 3 Device 3 | . 1 . 2 Storage 1 | 1 . . . Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 19 | 2 8 1 8 Energy Gun 6 | . 5 . 1 Energy Cannon 6 | . 2 . 4 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 2 | . . . 2 Parts Lost 12 | . 1 . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 1 | . . . 1 Weapon 5 | . 1 . 4 Highest Loss Streak 7 | . 1 . 7 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 96 100 75 Engine 12 | . 14 14 9 Wheel 1 | . 4 . . Flight 23 | . 22 28 17 Device 10 | . 8 14 7 Processor 12 | . 11 14 11 Protection 4 | . 4 . 11 Energy Gun 14 | . 16 18 7 Energy Cannon 1 | . . . 6 Ballistic Gun 3 | . 10 . . Special Weapon 4 | . . 9 2 Naked Turns . | . . . . Heaviest Build 15 | 13 14 7 15 Greatest Support 20 | 20 20 8 12 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 6 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 4 | 1 3 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 2 5 5 . Class Distribution -------------------- 66% | Scavenger-Mutant 27% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 633 | 219 242 50 122 Remotely . | . . . . Salvage Created 846 | . 277 67 502 Parts 60 | . 24 8 28 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 24 | . 7 6 11 Guns 14 | . 6 4 4 Cannons 7 | . . 2 5 AOE 2 | . . . 2 Classes Destroyed 8 | . 5 . 3 Worker 1 | . 1 . . Builder 1 | . . . 1 Hauler 2 | . . . 2 Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 12 | . 3 6 3 Grunt 6 | . 4 . 2 Sentry 6 | . . . 6 Best Kill Streak 10 | . 4 3 10 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 160 | . 41 23 96 Missed 54 | . 16 9 29 Damage Taken 1480 | . 307 115 1058 Core 524 | . 80 39 405 Absorbed by Shields . | . . . . Redirected to Shielding 37 | . 5 . 32 Regen/Repaired (Parts) 19 | . 19 . . Core Remaining (%) 76 | 100 . 52 . Volleys Fired 99 | . 33 14 52 Largest 2 | . 2 2 2 Hottest 140 | . 80 140 124 Shots Fired 162 | . 65 21 76 Gun 115 | . 65 18 32 Cannon 37 | . . . 37 Launcher 7 | . . . 7 Special 3 | . . 3 . Kinetic 42 | . 40 . 2 Thermal 76 | . 12 7 57 Explosive 7 | . . . 7 Electromagnetic 37 | . 13 14 10 Robot Hit Streak 11 | . 9 2 11 Robot Miss Streak 6 | . 2 4 6 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 104 | . 45 7 52 Core Hits 52 | . 18 6 28 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 2 . 1 Destroy 1 | . 1 . . Corrupt 2 | . 1 . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1739 | . 522 140 1077 Guns 893 | . 522 92 279 Cannons 505 | . . . 505 Explosions 293 | . . . 293 Melee . | . . . . Ramming . | . . . . Kinetic 306 | . 265 . 41 Thermal 912 | . 101 83 728 Explosive 216 | . . . 216 Electromagnetic 305 | . 156 57 92 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles . | . . . . Explosions 9 | . . . 9 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . . 36 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 804 | . 25 . 804 Average Temperature 245 | . 9 . 334 Received Heat Transfer 441 | . 150 . 291 Effects 19 | . . . 19 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 7 | . . . 7 Matter Decay 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1906 | . 225 175 1506 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 433 | . 327 293 433 Initial 127 | . . 127 113 Average 217 | . 210 213 272 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 32 | 100 35 21 32 Level 1 61 | . 64 78 39 Level 2 6 | . . . 27 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 18 7 16 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 9 | . 7 1 1 Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 24 9 2 Successful 18 | . 12 5 1 Failed 17 | . 12 4 1 Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 11 | . 10 1 . Terminals 27 | . 16 9 2 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 4 1 Record 4 | . 1 3 . Robot Analysis 1 | . . . 1 Locate Traps 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 4 1 . Terminals 5 | . 4 1 . Botnet 5 | . 4 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 7 1 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter 14 | . 14 . . Retrieved Matter 14 | . 14 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 985 | 39 343 384 219 Spaces Moved 1447 | 30 470 803 144 Core 8 | 1 . . 7 Treads . | . . . . Legs . | . . . . Wheels 64 | 29 35 . . Hover . | . . . . Flight 1375 | . 435 803 137 Fastest Speed 32 | 50 37 37 32 Average Speed 39 | 79 40 37 44 Slowest Speed 250 | 80 80 37 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . . 7 . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 3 69 99 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 48 | . . 1 47 Melee . | . . . . Projectile 1 | . . 1 . AOE 47 | . . . 47 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1690 | 44 565 856 225 Wait 63 | . 25 38 . Move 1430 | 29 469 788 144 Hop 7 | . . 7 . Pick Up 29 | 8 12 2 7 Fast Attach 1 | . . . 1 Attach 28 | 6 10 . 12 Detach 7 | . 4 . 3 Swap 11 | 1 5 3 2 Drop 15 | . 7 4 4 Fire 99 | . 33 14 52 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Min / [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Repaired Flight Unit 322 | -10/Materials | Discovered new exit (range 10) 325 | -10/Materials | Identified exit to Materials 349 | -10/Materials | Discovered exit to Materials (range 15) 355 | -10/Materials | Discovered new exit (range 15) 361 | -10/Materials | Identified exit to Mines 383 | -10/Materials | Entered Mines 388 | -10/Mines | Learned location of 1 exit from Materials 391 | -10/Mines | Discovered exit to Materials (range 17) 408 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 455 | -10/Mines | Discovered exit to Materials (range 12) 492 | -10/Mines | Received a Mining Laser from a helpful Derelict 592 | -10/Mines | Build established: Scavenger-Mutant 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 1 ally 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 768 | -9/Materials | Identified exit to Mines 887 | -9/Materials | Discovered new exit (range 15) 940 | -9/Materials | Core integrity fell below 50% 958 | -9/Materials | Destroyed 7 combat bots 967 | -9/Materials | Lost 7 parts (1p3n1u2w) 984 | -9/Materials | Core integrity fell below 20% 986 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00966_ Signal Interpreter temporarily disabled. 00966_ Adv. Beam Cannon temporarily disabled. 00968_ Aluminum Leg melted. 00968_ G-34 Mercenary destroyed. 00969_ Imp. Ion Engine destroyed. 00974_ Identified Hvy. Ion Engine. 00974_ Faulty integration triggers heat surge (+444). 00975_ Dropped Faulty Hvy. Ion Engine. 00976_ Overheating: Beam Rifle damaged (-17). 00977_ Acquired Heat Sink. 00978_ Overheating: Shotgun damaged (-53). 00978_ Overheating: Signal Interpreter damaged (-1). 00978_ Overheating: Beam Rifle damaged (-6). 00978_ Critical hit (Burn: +37). 00979_ Overheating: Energy bleed (-9). 00982_ Overheating: System interference. 00982_ Heat Sink temporarily disabled. 00982_ Shotgun temporarily disabled. 00982_ Shotgun destroyed. 00984_ Overheating: Core damaged (-60). 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