Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.27 @ 22:35:12 Player: Zeke Result: Destroyed by as-39691 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (100) 100 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 550 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 286/300 Energy 80/100 System Corruption 4% Temperature Cool (3) Movement Hovering (60) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Hover Unit > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Datajack > --- INVENTORY (8) ---- Structural Scanner Machine Analyzer Visual Processing Unit Signal Interpreter Recalibrator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Structural Scanner > --- WEAPON ----------- Small Laser Flail > --- INVENTORY -------- Light Ion Engine Improved Hover Unit Improved Hover Unit Sensor Array Small Laser Datajack Flail [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 7 10 8 Power 4 | 2 . 2 Engine 4 | 2 . 2 Core . | . . . Reactor . | . . . Propulsion 9 | 2 5 2 Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover 7 | . 5 2 Flight . | . . . Utility 6 | 1 3 2 Device 5 | . 3 2 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 10 | . . 10 Power 3 | . . 3 Propulsion 3 | . . 3 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 5 | . . 5 To Critical Strikes . | . . . Average Slot Usage (%) 93 | . 95 92 Engine 13 | . 14 13 Hover 25 | . 24 25 Device 10 | . 11 10 Storage 14 | . 14 14 Energy Gun 25 | . 25 24 Ballistic Gun 1 | . . 3 Naked Turns . | . . . Heaviest Build 14 | 12 14 13 Greatest Support 20 | 20 20 14 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 8 | 4 8 8 Average Carried 6 | 2 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 2 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 456 | 203 157 96 Remotely . | . . . Salvage Created 357 | . 247 110 Parts 21 | . 21 . Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 13 | . 6 7 Melee 1 | . 1 . Guns 12 | . 5 7 Classes Destroyed 6 | . 5 1 Builder 1 | . 1 . Recycler 1 | . 1 . Mechanic 1 | . 1 . Watcher 1 | . 1 . Swarmer 6 | . 6 . Assembled 7 | . . 7 Best Kill Streak 5 | . 4 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 916 | . 159 757 Core 259 | . 50 209 Absorbed by Shields . | . . . Regen/Repaired (Parts) 11 | . 11 . Core Remaining (%) 100 | 100 . . Volleys Fired 51 | . 24 27 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 100 | . 48 52 Gun 100 | . 48 52 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 15 | . . 15 Thermal 85 | . 48 37 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 9 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 71 | . 36 35 Core Hits 26 | . 13 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 4 | . 4 . Impact 4 | . 4 . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 870 | . 471 399 Guns 759 | . 360 399 Cannons . | . . . Explosions . | . . . Melee 111 | . 111 . Ramming . | . . . Kinetic 99 | . . 99 Thermal 660 | . 360 300 Explosive . | . . . Electromagnetic . | . . . Impact 111 | . 111 . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 51 | . 51 . Projectiles . | . . . Explosions . | . . . Melee 51 | . 51 . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 147 | . 48 147 Average Temperature 35 | . 20 40 Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions 3 | . 3 . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1500 | . 825 675 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 265 | . 265 45 Initial 37 | . . 37 Average 67 | . 146 22 Maximum Alert Level 1 | . 1 . Low Security (%) 84 | 100 59 100 Level 1 15 | . 40 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 39 | . 13 26 Peak Tracking Total 9 | . 4 9 Tactical Retreats 7 | . 1 6 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 5 | . 5 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 14 | . 14 . Successful 8 | . 8 . Failed 6 | . 6 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 7 | . 7 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Track 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 3 | . . 3 Largest Group 3 | . . 3 Highest-Rated Group 40 | . . 40 Highest-Rated Ally 16 | . . 16 Total Orders . | . . . Ally Attacks 12 | . . 12 Total Damage 128 | . . 128 Kills . | . . . Allies Corrupted 1 | . . 1 Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 829 | 75 314 440 Spaces Moved 793 | 58 255 480 Core 13 | 13 . . Treads . | . . . Legs 61 | 45 16 . Wheels . | . . . Hover 719 | . 239 480 Flight . | . . . Fastest Speed 50 | 50 56 56 Average Speed 63 | 104 60 61 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 40 85 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched 2 | . . 2 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1008 | 72 361 575 Wait 99 | . 44 55 Move 791 | 57 254 480 Hop . | . . . Pick Up 28 | 8 16 4 Fast Attach 1 | . 1 . Attach 13 | 6 1 6 Detach . | . . . Swap 11 | 1 8 2 Drop 10 | . 9 1 Fire 51 | . 24 27 Melee 4 | . 4 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Build established: Mutant 345 | -10/Materials | Repaired Imp. Hover Unit 373 | -10/Materials | Identified exit to Mines 390 | -10/Materials | Entered Mines 391 | -10/Mines | Learned location of Storage (-8) 455 | -10/Mines | Discovered exit to Materials (range 9) 502 | -10/Mines | Learned Materials garrison access intel 512 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 532 | -10/Mines | Assembled infested the area 537 | -10/Mines | Assisted by a Guerilla fighting off Assembled 594 | -10/Mines | Discovered exit to Materials (range 5) 712 | -10/Mines | Core integrity fell below 50% 740 | -10/Mines | Core integrity fell below 20% 756 | -10/Mines | Lost 5 parts (1p2n1u1w) 830 | -10/Mines | Destroyed by as-39691 with Assembled Heavy Rifle Last Messages --------------- 00725_ Ion Engine destroyed. 00727_ Acquired 10 matter. 00728_ Acquired Ion Engine. 00731_ Acquired Assault Rifle. 00755_ Destroyed Asb. Rifle. 00764_ Hover Unit destroyed. 00768_ Ion Engine destroyed. 00773_ as-04717 destroyed. 00777_ Acquired 10 matter. 00778_ Acquired 20 matter. 00781_ Acquired Visual Processing Unit. 00783_ Acquired 10 matter. 00785_ Acquired 6 matter. 00793_ Acquired Lgt. Ion Engine. 00806_ as-23792 destroyed. 00830_ Sml. Laser destroyed. 00830_ Assault Rifle destroyed. 00830_ System corrupted by crushing effect (+2). 00830_ Lgt. Ion Engine destroyed. 00830_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ??# #????????????# #??? | | ??# #????????????# #???? | | ??# #????????????## ##??? | | ??# #????########### ###? | | ??# ##??## ## | | ??# #??# | | ??# #??# ######### | | ?## #### ##??????### | | ?# ## ##???????## | | ?# """ ###??????## | | ?# """ ##??????# | | ?## """ ##?????# | | ??## % ####### | | ???##### #### = | | ???????## ##??## ## ##%! | | ????????####????## ### ### | | ?????????????????##### ## | | ??????????????????# #% ##### | | ?????????????????## #%*=!=## | | ????????????????## # ! %=%[*% | | ????????????????# %# != =%# | | ????????????????# ##### | | ???#####????????## % ## #???# | | ??## #?????????##% % # #???? | | ??# #????????## = #???? | | ??# a@#??#####?## ####???? | | ??# aa#?## ### % ##??????? | | ??# ##?# ##???????? | | ??# a#### """ #????????? | | ??# ## """ #????????? | | ??## """ #????????# | | ???### ##????????# | | ?????##### #??####??## | | ?????????## ##?## ### | | ??????????# % ####??# | | ??????????## #?????# | | ???????????## #?????# | | ????????????# #?????# ## | | ????????????# #?????#??### | | ????????????#%%#??????????## | | ?############% ####????????### | | ?# | !# ##?????????? | | ?# """ #### #?????????? | | ?# """ #??#### #?????????? | | ?# """ #?????#" #?????????? | | ?# #?????# ##????????? | | ?# """ #????##%% #????????? | | ?# """ #????# #????????? | | ?# """ #????# ##????????? | | ?# #????## ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisTrapShielding Manual? 0 Play Time 00:24:10 Cumulative 26.3 hours Start 2022.03.27 @ 22:11:24 End 2022.03.27 @ 22:35:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69f094de-02da-4112-a6b8-42953ad01750