Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.30 @ 04:35:29 Player: TheSkyeDoctor Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (142) 710 Value Destroyed (4998) 4998 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 13260 Bonus ------- Follower Combat Kills 499 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -187 Cogmind --------- Core Integrity 0/1000 Matter 288/300 Energy 93/100 System Corruption 29% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Weight Redist. System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (362) Matter Compressor (250) Authchip [R/Combat] Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Long-range Proton Cannon Phase Cannon Autogun > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Energy Well Matter Compressor Advanced Terrain Scanner Zionite Weapon Casing Authchip [R/Combat] Z-Drone Bay Bomb Factory No. 2 KE Penetrator Heavy Rocket Launcher Rocket Array Powered Hammer [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Power Maul Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . Utility 5 | . . . . 2 . . . . . 2 . . . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 118 | 7 1 2 10 6 20 2 2 3 7 11 6 . . 9 19 1 12 Power 9 | 1 . . 1 . . . . . . 1 . . . 1 4 . 1 Engine 5 | 1 . . 1 . . . . . . 1 . . . . 2 . . Core 4 | . . . . . . . . . . . . . . 1 2 . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 30 | 2 . 1 1 1 7 . . . 6 . 3 . . 2 5 . 2 Treads 28 | 2 . 1 1 1 7 . . . 6 . 3 . . 2 4 . 1 Leg 1 | . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . . . . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 45 | 2 1 1 1 4 6 1 1 . . 9 1 . . 4 5 1 8 Device 15 | 1 . . . 1 1 . . . . 3 1 . . 3 1 1 3 Storage 10 | 1 1 . . . 1 . . . . 1 . . . 1 . . 5 Processor 12 | . . 1 1 1 3 1 . . . 3 . . . . 2 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 8 | . . . . 2 1 . 1 . . 2 . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 34 | 2 . . 7 1 7 1 1 3 1 1 2 . . 2 5 . 1 Energy Gun 9 | 1 . . 2 1 . . . 1 . . 2 . . . 1 . 1 Energy Cannon 4 | . . . . . 1 . . . . . . . . 1 2 . . Ballistic Gun 10 | 1 . . 3 . 2 . 1 . . . . . . 1 2 . . Ballistic Cannon 4 | . . . 2 . 1 . . . . 1 . . . . . . . Launcher 5 | . . . . . 1 1 . 2 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 1 . . . 2 . . . . . . 1 . 2 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 2 System Corruption 11 | . . . . . . . . . . . . . . . . . 11 Parts Lost 53 | . . 1 1 . 3 . 5 . . 5 1 . . 8 19 7 3 Power 6 | . . . . . . . . . . . . . . 2 3 . 1 Propulsion 19 | . . 1 . . 1 . 2 . . 2 . . . 3 8 1 1 Utility 12 | . . . . . 2 . 2 . . 1 . . . 1 3 3 . Weapon 16 | . . . 1 . . . 1 . . 2 1 . . 2 5 3 1 Highest Loss Streak 8 | . . 1 1 . 1 . 5 . . 3 1 . . 4 8 7 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Backups 12 | 1 3 8 11 13 13 12 10 13 13 12 15 17 17 15 13 8 5 Power . | . 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . Propulsion 1 | . 1 2 2 3 2 2 1 1 1 1 2 4 4 2 1 . . Utility 6 | . 1 3 5 4 5 6 5 6 7 6 7 7 7 8 7 6 5 Weapon 3 | . . . 1 4 4 3 2 3 4 4 4 5 5 4 5 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 19 | . . . . 2 4 . . 5 . 1 1 . . . 1 2 3 Power 2 | . . . . 1 . . . 1 . . . . . . . . . Propulsion 3 | . . . . 1 1 . . . . 1 . . . . . . . Utility 8 | . . . . . 1 . . 1 . . 1 . . . 1 1 3 Weapon 6 | . . . . . 2 . . 3 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 99 99 99 100 83 83 89 97 91 100 100 97 83 46 38 Engine 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 2 . 3 . Treads 23 | . 28 28 22 18 29 30 23 23 27 25 22 26 26 25 17 . . Device 5 | . 14 6 . 9 8 . . . . 6 12 13 13 8 4 4 8 Storage 9 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 10 10 3 22 Processor 12 | . . 7 11 9 12 23 9 7 7 18 20 20 20 20 16 12 . Protection 3 | . . . . 8 . . 5 7 7 6 . . . . 3 2 . Energy Gun 3 | . 14 14 13 9 . . . 1 . . 3 13 13 6 2 2 2 Energy Cannon 1 | . . . . . 4 7 . . . . . . . 5 5 3 . Ballistic Gun 10 | . 14 14 21 18 10 7 12 15 15 12 4 . . 2 8 6 . Ballistic Cannon 5 | . . . 8 9 6 7 7 7 7 5 6 6 6 3 . . . Impact Weapon 4 | . . . . . 6 6 . 2 6 6 6 6 6 5 3 . . Peak Build Rating 76 | 7 7 8 19 27 44 40 40 42 49 56 62 62 62 63 76 61 45 Average Rating 43 | 5 7 7 13 23 38 39 37 40 45 54 56 62 62 61 66 38 31 On Entrance 34 | . 7 7 8 19 27 39 40 40 41 48 45 62 62 62 59 61 2 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . . 3 . . . . . 6 . . Naked Turns 29 | . . . . . . . . . . . . . . . . 14 15 Heaviest Build 103 | 15 30 30 40 46 52 52 69 69 65 66 68 68 68 83 103 79 103 Greatest Support 108 | 40 40 40 40 40 88 80 80 60 93 91 98 98 98 104 108 28 28 Greatest Overweight (x) 34 | . . . . 1 . . 1 1 1 1 . . . 1 3 2 34 Average Overweight (x) . | . . . . 1 . . . 1 . . . . . . 1 . 4 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 25 Average Capacity 16 | 7 14 15 15 15 15 15 15 15 15 15 20 20 20 20 20 14 23 Most Carried 20 | 3 5 11 14 15 15 14 14 15 15 19 20 20 20 20 19 12 13 Average Carried 14 | 1 3 8 11 13 14 14 11 14 15 14 18 20 20 18 15 9 6 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 5 Final Carried 20 | 3 5 11 12 15 14 14 13 15 15 19 20 20 20 17 12 5 4 Class Distribution -------------------- 24% | Tank 20% | Gunner 18% | Mutant 12% | Scavenger-Gunner 12% | Skirmisher 5% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 5213 | 291 125 196 274 321 701 223 187 103 529 416 400 . . 360 822 . 265 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4544 | 141 167 274 352 374 857 163 62 1 427 440 219 . . 311 755 . 1 Parts 244 | 8 13 13 26 30 56 3 4 . 12 20 4 . . 15 40 . . Haulers Intercepted 6 | . . . 1 4 1 . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . 2 . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 17 4 . 18 . 9 . . 14 . . . Prevented 5 | . . . . . . . . . 5 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 110 | . 3 6 8 8 19 7 4 1 10 13 5 . . 14 11 . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 49 | . 3 6 6 7 5 . . 1 3 7 1 . . 6 4 . . Cannons 34 | . . . 2 1 9 3 1 . 3 6 4 . . 3 2 . . AOE 24 | . . . . . 4 4 3 . 4 . . . . 4 5 . . Classes Destroyed 15 | 2 3 2 3 . 2 . 1 . . . 1 . . . 1 . . Worker 6 | . 1 . 1 1 2 . . . . . . . . . 1 . . Builder 3 | . . . 1 . . . . . . 1 . . . . 1 . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 4 1 . . . . . . . . . . . . Recycler 3 | 1 . 1 . . . . . . . . . . . . 1 . . Operator 4 | . . . 1 . 2 . . . . 1 . . . . . . . Watcher 7 | . 1 . 1 1 1 . . . . 1 . . . . 2 . . Swarmer 41 | . . 4 3 6 4 3 3 . . 5 . . . 13 . . . Grunt 37 | . 3 . 3 2 4 4 . . 8 5 4 . . . 4 . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . Sentry 10 | . . 2 2 . 4 . . . 1 1 . . . . . . . Hunter 7 | . . . . . 1 . . 1 1 . . . . . 4 . . Programmer 12 | . . . . . 6 . . . . 2 . . . . 3 . 1 Behemoth 2 | . . . . . . . 1 . . . . . . 1 . . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 3 3 3 4 8 5 4 3 1 5 4 3 . . 5 4 . 1 Combat Bots Only 6 | . 2 3 3 6 5 4 3 1 5 4 3 . . 5 2 . 1 Max Kills in Single Turn 4 | 1 1 1 2 2 3 2 2 1 2 2 1 . . 4 3 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 2 2 . 2 . . . . 4 2 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 930 | . 16 33 28 37 144 14 29 4 63 123 44 . . 161 150 10 74 Missed 265 | . 4 9 5 11 53 6 9 2 18 41 13 . . 50 28 1 15 Hits 665 | . 12 24 23 26 91 8 20 2 45 82 31 . . 111 122 9 59 Melee 9 | . . . . . . . . . . . . . . . . 9 . Projectile 656 | . 12 24 23 26 91 8 20 2 45 82 31 . . 111 122 . 59 AOE 5 | . . . . . . . . . . . . . . . 1 . 4 Critical Strikes 21 | . . . . . 2 . 2 . 1 1 1 . . 1 5 2 6 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . Damage Taken 11489 | . 145 272 235 207 1132 138 488 42 941 1150 538 . . 1462 2655 589 1495 Core 1549 | . 11 27 53 7 74 . . . . 77 115 . . 124 195 215 651 Absorbed by Shields 264 | . . . . . . . . . . . . . . 264 . . . Regen/Repaired (Parts) 863 | . . . . . . . . 863 . . . . . . . . . Core Remaining (%) 86 | 100 . 84 86 98 . . . . 89 . . . . 62 . . . Volleys Fired 286 | 7 14 18 28 21 48 7 7 2 20 35 13 . . 24 36 1 5 Largest 4 | 2 2 2 4 4 3 4 4 4 4 3 3 . . 4 4 1 1 Hottest 270 | 70 70 70 140 129 148 187 181 135 135 96 180 . . 219 270 45 75 Shots Fired 841 | 14 28 36 108 84 139 26 24 8 67 100 35 . . 54 112 1 5 Gun 546 | 14 28 36 90 63 62 7 8 4 40 66 22 . . 32 69 . 5 Cannon 266 | . . . 18 21 74 16 14 2 20 34 13 . . 21 33 . . Launcher 29 | . . . . . 3 3 2 2 7 . . . . 1 10 1 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 584 | 7 14 18 74 63 105 15 19 6 60 100 22 . . 25 56 . . Thermal 213 | 7 14 18 34 21 31 8 3 . . . 9 . . 27 36 . 5 Explosive 29 | . . . . . 3 3 2 2 7 . . . . 1 10 1 . Electromagnetic 15 | . . . . . . . . . . . 4 . . 1 10 . . Robot Hit Streak 19 | 4 9 17 10 13 16 5 11 1 8 19 11 . . 12 14 9 3 Robot Miss Streak 10 | 3 1 2 4 4 3 4 6 10 4 8 3 . . 6 3 . 1 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . Shots Hit Robots 547 | 7 22 26 65 46 93 17 13 2 47 68 32 . . 36 69 1 3 Core Hits 357 | 4 9 9 22 22 54 15 17 1 46 68 30 . . 19 33 6 2 Critical Kills 2 | . . . . . 1 . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . 1 1 . . . . 1 . . Critical Strikes 19 | . . 1 1 1 2 1 . . 4 1 1 . . 3 4 . . Burn 6 | . . 1 1 1 . . . . . . . . . . 3 . . Meltdown 2 | . . . . . 1 . . . . . . . . 1 . . . Destroy 2 | . . . . . . . . . 1 1 . . . . . . . Blast 8 | . . . . . 1 1 . . 3 . 1 . . 2 . . . Smash 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 48 | . . . . . 6 . . 1 1 19 2 3 . 4 12 . . Impact 48 | . . . . . 6 . . 1 1 19 2 3 . 4 12 . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 1 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15445 | 99 287 325 885 778 2441 803 585 89 1703 1784 813 . . 1208 2592 964 89 Guns 6752 | 99 287 325 706 598 823 79 130 6 667 1130 501 . . 503 827 . 71 Cannons 4325 | . . . 179 180 1187 238 202 21 337 560 312 . . 355 754 . . Explosions 4017 | . . . . . 431 486 253 62 699 . . . . 350 772 964 . Melee 278 | . . . . . . . . . . 94 . . . . 184 . . Ramming 73 | . . . . . . . . . . . . . . . 55 . 18 Kinetic 7501 | 24 111 137 560 607 1446 187 276 27 1004 1690 525 . . 279 628 . . Thermal 3278 | 75 176 188 325 171 564 130 56 . . . 221 . . 567 734 . 71 Explosive 3979 | . . . . . 393 486 253 62 699 . . . . 350 772 964 . Electromagnetic 336 | . . . . . 38 . . . . . 67 . . 12 219 . . Impact 278 | . . . . . . . . . . 94 . . . . 184 . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 3 3 3 3 . 3 3 3 3 3 2 7 29 Average Corruption 3 | . . . . . 2 3 3 3 . 1 3 3 3 3 1 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 157 | . . . . . 32 12 9 1 . 6 13 10 4 22 11 2 35 Message Errors 31 | . . . . . 5 1 2 . . 3 2 2 2 5 1 1 7 Matter Fused 39 | . . . . . 7 5 2 . . 1 4 1 1 6 1 . 11 Heat Flow Errors 28 | . . . . . 6 1 1 . . 1 3 5 1 2 2 . 6 Energy Discharges 21 | . . . . . 5 . 1 . . . 3 1 . 4 3 . 4 Data Loss (minor) 16 | . . . . . 4 1 . 1 . 1 1 1 . 2 2 1 2 Data Loss (major) 9 | . . . . . 1 2 2 . . . . . . 1 . . 3 Misfires 7 | . . . . . 1 2 1 . . . . . . 2 1 . . Alerts 2 | . . . . . 1 . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 2 . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 453 | . . . . 4 54 20 . 3 36 69 . . . 38 229 . . Projectiles 137 | . . . . 4 37 20 . . 25 10 . . . 13 28 . . Explosions 143 | . . . . . 17 . . 3 11 . . . . 25 87 . . Melee 173 | . . . . . . . . . . 59 . . . . 114 . . Knockbacks 15 | . . . 2 1 4 1 . . . 3 3 . . . 1 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . Kinetic 14 | . . . 2 1 4 1 . . . 3 3 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 423 | . . . . . 70 9 . . . . . . . 17 142 185 . Shots 13 | . . . . . 2 1 . . . . . . . 1 3 6 . Rammed 2 | . . . . . . . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 702 | 27 118 99 432 51 287 252 436 144 417 170 179 213 232 390 702 . 254 Average Temperature 105 | 13 42 42 127 18 85 105 177 75 149 41 59 104 137 108 182 . 98 Received Heat Transfer 1716 | . 84 45 90 18 225 9 402 . 204 267 162 . . 6 174 . 30 Effects 24 | . . . 2 . . . 4 . 3 . . . . 1 14 . . Shutdowns 10 | . . . 1 . . . 1 . 1 . . . . 1 6 . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . . . 2 . . Matter Decay 2 | . . . . . . . . . 1 . . . . . 1 . . Short Circuit 4 | . . . 1 . . . 2 . 1 . . . . . . . . Damage (minor) 4 | . . . . . . . 1 . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 4 . . Impact Corruptions 6 | . . . . . . . . . . 4 . . . . 2 . . Robots Melted 2 | . . . . . 1 . . . . . . . . 1 . . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . 1 . . . Parts Melted 14 | . . 2 . . 2 1 . . . . . . . 2 7 . . Heat Transferred 7177 | 222 518 629 1036 592 1050 250 100 . . . 500 . . 996 1173 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 1 | . . . . . 1 . . . . 1 . . . . . . . Low Security (%) 83 | 100 100 100 100 100 53 . . . . 75 . . . . 100 100 100 Level 1 16 | . . . . . 46 . . . . 24 . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 278 | 10 45 52 75 136 278 . . . . 232 . . . . 133 55 30 Initial 40 | . . 13 . 13 28 . . . . 37 . . . . . 40 . Average 64 | 1 11 7 33 62 134 . . . . 99 . . . . 32 25 1 Influence Increases 3729 | 15 107 135 230 226 655 150 100 20 462 522 125 . . 325 598 29 30 Destroy 0b10 Robot/C 2420 | . 60 120 160 160 380 140 80 20 320 300 100 . . 280 280 . 20 Destroy 0b10 Robot/NC 155 | 15 10 5 25 30 30 . . . . 15 . . . . 25 . . Destroy Leader 506 | . 22 10 44 30 134 10 20 . 40 82 10 . . 30 64 . 10 Allied During Kill 116 | . . . . . . . . . 72 30 . . . . 14 . . Successful Hack 42 | . . . . 2 26 . . . . 12 . . . . 2 . . Disable Machine 150 | . . . . . 60 . . . . 15 . . . . 75 . . Destroy Structure 205 | . . . 1 4 25 . . . . 23 . . . . 138 14 . Partial Spotted 30 | . 15 . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 105 | . . . . . . . . . 30 45 15 . . 15 . . . Influence Decreases 3729 | 15 72 170 199 193 462 395 112 20 403 428 278 . . 325 481 146 30 Entered New Map 331 | . . 22 . 18 36 96 3 . . 22 57 . . . . 77 . Time Decay 2887 | 15 72 138 189 175 396 299 109 20 343 296 211 . . 263 311 20 30 Lost Part 371 | . . 10 10 . 30 . . . . 50 10 . . 62 150 49 . Lost Ally 140 | . . . . . . . . . 60 60 . . . . 20 . . Squads Dispatched 31 | . 1 . 1 1 10 . . . 1 9 . . . . 6 . 2 Investigation 2 | . 1 . . . . . . . . 1 . . . . . . . Extermination 12 | . . . . . 5 . . . . 3 . . . . 2 . 2 Reinforcement 8 | . . . 1 1 2 . . . . 2 . . . . 2 . . Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 8 | . . . . . 3 . . . . 3 . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . 1 . . . . 1 . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 6 | . . . 1 . . . . . . 4 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 188 | . 5 7 14 12 29 8 4 1 12 32 11 . . 16 23 6 8 Peak Tracking Total 7 | . 2 3 4 7 5 4 3 1 5 6 7 . . 5 4 6 4 Tactical Retreats 4 | . . . . . . . . . 1 1 1 . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 6 | . 1 . . . 1 . . . . 1 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . 1 Triggered . | . . . . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 13 | . . . . . 4 . . . 1 1 2 . . . 5 . . Max in Single Turn 3 | . . . . . 3 . . . . 1 1 . . . 2 . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 25 | . . . 1 3 9 . 1 . . 2 1 . 4 . 2 . 2 Terminals 10 | . . . 1 2 6 . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 . 1 Scanalyzers 4 | . . . . 1 1 . . . . 1 . . . . 1 . . Garrison Access 4 | . . . . . 2 . . . . 1 . . . . . . 1 Total Hacks 70 | . . . 1 6 22 . 1 . . 3 3 . 28 . 4 . 2 Successful 49 | . . . . 2 9 . 1 . . 2 3 . 28 . 3 . 1 Failed 21 | . . . 1 4 13 . . . . 1 . . . . 1 . 1 Catastrophic 4 | . . . 1 1 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 47 | . . . 1 4 15 . . . . 14 . . . . 3 . 10 Terminals 24 | . . . 1 4 16 . . . . . 3 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . 2 . 1 Scanalyzers 8 | . . . . 2 2 . . . . 2 . . . . 2 . . Garrison Access 6 | . . . . . 4 . . . . 1 . . . . . . 1 Terminal Hacks 33 | . . . . . 1 . 1 . . . 3 . 28 . . . . Record 14 | . . . . . . . . . . . 3 . 11 . . . . Part Schematic 9 | . . . . . . . . . . . . . 9 . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . Prototype ID Bank 4 | . . . . . 1 . . . . . . . 3 . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 5 | . . . . 1 1 . . . . 1 . . . . 2 . . Retrieve Study 5 | . . . . 1 1 . . . . 1 . . . . 2 . . Garrison Access Hacks 3 | . . . . . 1 . . . . 1 . . . . . . 1 Seal Access 3 | . . . . . 1 . . . . 1 . . . . . . 1 Unauthorized Hacks 7 | . . . . 1 6 . . . . . . . . . . . . Terminals 7 | . . . . 1 6 . . . . . . . . . . . . Botnet 7 | . . . . 1 6 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 2 9 . . . . 1 1 . . . 2 . 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . 4 . 3 . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . . . . . 15 . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . . . 1 1 . . . . 1 . . . . 2 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 11 | . . . . . . . . 4 . 4 . . . . 2 . 1 Largest Group 4 | . . . . . . . . 4 4 4 . . . . 2 . 1 Highest-Rated Group 170 | . . . . . . . . 151 151 112 . . . . 170 . 27 Highest-Rated Ally 85 | . . . . . . . . 39 39 28 . . . . 85 . 27 Zionite Dispatches 4 | . . . . . . . . . . 2 . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . . 1 . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 3 . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . 2 . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 38 | . . . . . . . . . 24 7 . . . . 7 . . Total Damage 1308 | . . . . . . . . . 709 105 . . . . 494 . . Kills 11 | . . . . . . . . . 6 2 . . . . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 5571 | 22 316 396 . . 786 . . . . 1148 1034 587 144 517 619 2 . Terrain 4051 | . . . . . . . . . . 1148 1034 587 144 517 619 2 . Seismic 1520 | 22 316 396 . . 786 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . 2 2 2 1 . 1 2 . . . . . Drone Launches 3 | . . . . . . . . . . 3 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . 2 . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 17770 | 122 316 870 444 526 2445 737 1008 2476 1681 1205 1034 587 144 1315 1677 63 1120 Spaces Moved 8487 | 59 166 503 200 218 1315 438 487 1134 770 593 588 351 88 635 557 67 318 Core 225 | 5 . . . . . . . . . . . . . . . 31 189 Treads 7931 | 54 166 503 200 218 1315 438 487 1134 770 593 588 351 88 635 334 . 57 Legs 72 | . . . . . . . . . . . . . . . . . 72 Wheels 259 | . . . . . . . . . . . . . . . 223 36 . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 160 162 162 216 162 165 165 165 165 160 120 50 50 Average Speed 181 | 150 160 160 160 201 162 162 199 216 176 165 165 165 165 162 183 85 329 Slowest Speed 1750 | 160 160 160 160 240 163 162 216 216 246 210 166 165 165 213 400 120 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 24 94 22 17 34 65 72 90 84 22 71 50 69 78 15 74 7 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 11 | . . 1 . . . . 1 2 . 6 . . 1 . . . . Known Exits Taken 11 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . 9 3 2 1 . 2 1 . 3 . . . Spaces Dug 38 | . . . . . 6 . . . 1 17 1 3 . . 10 . . Terrain Destroyed 338 | . . . . 1 27 35 22 23 87 23 2 3 . 19 74 22 . Melee 38 | . . . . . 6 . . . 1 17 1 3 . . 10 . . Projectile 32 | . . . . 1 4 3 . . 3 6 1 . . 8 6 . . AOE 267 | . . . . . 17 32 22 23 83 . . . . 11 57 22 . Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 10169 | 75 189 532 257 255 1520 447 506 1156 1043 706 613 353 87 863 1114 69 384 Wait 1044 | . 6 3 3 . 100 . . 4 237 28 . . . 171 461 . 31 Move 8471 | 58 165 502 199 217 1314 437 486 1133 769 592 587 350 87 634 557 66 318 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 76 | 3 2 7 8 7 9 . 4 6 . 9 4 . . 5 10 . 2 Fast Attach 45 | 7 . . 1 . 4 . 1 1 3 4 2 . . 1 8 2 11 Attach 48 | . . 1 4 2 4 . 4 . . 3 3 . . 9 15 . 3 Detach 24 | . . . 2 . 1 . 2 . . 2 . . . 2 6 . 9 Swap 62 | . 1 1 5 4 14 3 1 3 8 6 1 . . 11 4 . . Drop 61 | . 1 . 7 4 20 . 1 6 5 8 1 . . 2 3 . 3 Fire 286 | 7 14 18 28 21 48 7 7 2 20 35 13 . . 24 36 1 5 Melee 48 | . . . . . 6 . . 1 1 19 2 3 . 4 12 . . Ram 2 | . . . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 7) 374 | -10/Materials | Discovered new exit (range 11) 439 | -10/Materials | Entered Mines 475 | -10/Mines | Met a Derelict bent on vengeance 1202 | -10/Mines | Discovered new exit (range 9) 1237 | -10/Mines | Learned 4 Materials zone layouts 1309 | -10/Mines | Entered Materials 1309 | -9/Materials | Evolved 2 slots: Weapon x2 1310 | -9/Materials | Identified exit to Materials 1627 | -9/Materials | Build established: Gunner 1753 | -9/Materials | Entered another Materials area 1753 | -8/Materials | Evolved 2 slots: Utility x2 2051 | -8/Materials | Build established: Scavenger-Gunner 2225 | -8/Materials | Discovered new exit (range 13) 2279 | -8/Materials | Entered Factory 2279 | -7/Factory | Evolved 2 slots: Propulsion x2 2973 | -7/Factory | Garrison activated, responded to threat 3639 | -7/Factory | Build established: Gunner 4180 | -7/Factory | Discovered new exit (range 5) 4215 | -7/Factory | Discovered new exit (range 11) 4367 | -7/Factory | Identified exit to Factory 4712 | -7/Factory | Discovered new exit (range 7) 4722 | -7/Factory | Identified exit to Lower Caves 4724 | -7/Factory | Entered Lower Caves 5315 | -7/Lower Caves | Learned Factory terminal intel 5440 | -7/Lower Caves | Learned Factory stockpile data 5445 | -7/Lower Caves | Discovered new exit (range 11) 5459 | -7/Lower Caves | Identified exit to Lower Caves 5461 | -7/Lower Caves | Entered another Lower Caves area 5578 | -7/Lower Caves | Spotted B-75 Beast 5604 | -7/Lower Caves | Destroyed B-75 Beast 5627 | -7/Lower Caves | Lost 5 parts (2n2u1w) 5768 | -7/Lower Caves | Learned Factory garrison access intel 6024 | -7/Lower Caves | Build established: Tank 6284 | -7/Lower Caves | Discovered new exit (range 11) 6461 | -7/Lower Caves | Identified exit to Zion 6469 | -7/Lower Caves | Entered Zion 6541 | -7/Zion | System corruption cleaned by Quarantine Array 6842 | -7/Zion | Discovered new exit (range 15) 7277 | -7/Zion | Given A8's code to call for help 7311 | -7/Zion | Learned location of 1 exit from Factory 7361 | -7/Zion | Found Prototype Launcher 7361 | -7/Zion | Identified Rocket Array 7423 | -7/Zion | Learned location of Data Miner (-6) 7583 | -7/Zion | Visited the Megawrench Repair Shop 7583 | -7/Zion | Megawrench repaired 10 parts 7665 | -7/Zion | Learned location of Storage (-7) 7725 | -7/Zion | Identified exit to Deep Caves 7869 | -7/Zion | Found Prototype Device 8328 | -7/Zion | Met Imprinter 8382 | -7/Zion | Imprinted 8384 | -7/Zion | Declared Zion's savior 8939 | -7/Zion | Identified exit to Proximity Caves 8945 | -7/Zion | Entered Proximity Caves 8945 | -6/Proximity Caves | Accompanied by 4 allies 9250 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9416 | -6/Proximity Caves | Spotted B-75 Beast 9431 | -6/Proximity Caves | Allies destroyed B-75 Beast 9839 | -6/Proximity Caves | Found DCF Scrap (10 items) 9932 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9979 | -6/Proximity Caves | Lost 4 allies 10250 | -6/Proximity Caves | Build established: Scavenger-Tank 10555 | -6/Proximity Caves | Learned Factory emergency access door positions 10616 | -6/Proximity Caves | Discovered exit to Factory (range 5) 10626 | -6/Proximity Caves | Entered Factory 10626 | -6/Factory | Evolved 2 slots: Utility x2 10627 | -6/Factory | Identified exit to Factory 10630 | -6/Factory | Loaded intel: 26 terminal locations 10631 | -6/Factory | Loaded intel: 4 garrison access locations 10812 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10813 | -6/Factory | Zion Recon squad teleported in 10916 | -6/Factory | Build established: Scavenger-Skirmisher 11145 | -6/Factory | Zion Fire squad teleported in 11215 | -6/Factory | Garrison activated, responded to threat 11293 | -6/Factory | Lost 3 allies 11630 | -6/Factory | Discovered new exit (range 20) 11717 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11724 | -6/Factory | Identified exit to Lower Caves 11806 | -6/Factory | Garrison activated, responded to threat 11831 | -6/Factory | Entered Lower Caves 11861 | -6/Lower Caves | Lost 3 parts (2n1u) 11897 | -6/Lower Caves | Learned Factory terminal intel 12119 | -6/Lower Caves | Build established: Mutant 12347 | -6/Lower Caves | Encountered a Warlord checkpoint 12399 | -6/Lower Caves | Attracted the attention of an 0b10 base 12482 | -6/Lower Caves | Lost 4 allies 12514 | -6/Lower Caves | Found DCF Scrap (16 items) 12570 | -6/Lower Caves | Learned location of 1 exit from Factory 12843 | -6/Lower Caves | Discovered new exit (range 13) 12861 | -6/Lower Caves | Identified exit to Lower Caves 12865 | -6/Lower Caves | Entered another Lower Caves area 12872 | -6/Lower Caves | Learned 4 Factory zone layouts 12961 | -6/Lower Caves | Build established: Skirmisher 13252 | -6/Lower Caves | Learned location of 1 exit from Factory 13326 | -6/Lower Caves | Discovered new exit (range 15) 13358 | -6/Lower Caves | Identified exit to Data Miner 13452 | -6/Lower Caves | Entered Data Miner 13452 | -6/Data Miner | Discovered new exit (range 6) 13484 | -6/Data Miner | Met Data Miner 13514 | -6/Data Miner | Learned location of Section 7 (-2) 13514 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13555 | -6/Data Miner | Received God Mode back door access code from Data Miner 13593 | -6/Data Miner | Identified exit to Proximity Caves 13596 | -6/Data Miner | Entered Proximity Caves 13976 | -5/Proximity Caves | Spotted B-75 Beast 14007 | -5/Proximity Caves | Destroyed B-75 Beast 14283 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 14862 | -5/Proximity Caves | Build established: Gunner 14888 | -5/Proximity Caves | Discovered exit to Factory (range 13) 14911 | -5/Proximity Caves | Entered Factory 14911 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14912 | -5/Factory | Identified exit to Upper Caves 14913 | -5/Factory | Identified exit to Factory 14915 | -5/Factory | Loaded intel: 26 terminal locations 15212 | -5/Factory | Build established: Skirmisher 15445 | -5/Factory | Lost 3 parts (3n) 15569 | -5/Factory | Lost 5 parts (1n2u2w) 15688 | -5/Factory | Allied Derelicts emerged from ambush trap array 16026 | -5/Factory | Zion Heavy squad teleported in 16089 | -5/Factory | Build established: Scavenger-Gunner 16242 | -5/Factory | Found Prototype Protection 16302 | -5/Factory | Terminal network hard line cut 16457 | -5/Factory | Garrison activated, responded to threat 16536 | -5/Factory | Lost 8 parts (1p3n1u3w) 16588 | -5/Factory | Sucked down chute 16588 | -5/Factory | Entered Waste 16598 | -5/Waste | Spotted C-40 Crusher 16603 | -5/Waste | EMP discharged 16603 | -5/Waste | Lost 3 parts (2p1n) 16611 | -5/Waste | Spotted C-40 Crusher 16612 | -5/Waste | Spotted C-40 Crusher 16616 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16620 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16621 | -5/Waste | Spotted C-40 Crusher 16622 | -5/Waste | Spotted C-40 Crusher 16625 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16626 | -5/Waste | Spotted C-40 Crusher 16628 | -5/Waste | Crushed by Compactor (1 part destroyed) 16631 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 16634 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16637 | -5/Waste | Crushed by Compactor (1 part destroyed) 16647 | -5/Waste | Discovered new exit (range 10) 16651 | -5/Waste | Entered Factory 16651 | -5/Factory | Identified Bomb Factory No. 2 16668 | -5/Factory | Lost 7 parts (1n3u3w) 16702 | -5/Factory | Zion Resource Resupply teleported in 16930 | -5/Factory | Build established: Mutant 17411 | -5/Factory | Retrieved Zion intel report: Active Terminals 17565 | -5/Factory | Core integrity fell below 50% 17571 | -5/Factory | System corruption reached 10% 17698 | -5/Factory | Spotted B-75 Beast 17761 | -5/Factory | Core integrity fell below 20% 17771 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 17681_ TOCQH3>C B6TA5WT9EQGSBK0B%GXGI 17681_ U-05 Engineer lays Concrete. 17683_ U-05 Engineer builds a Wall. 17696_ System corrupted: Substantial component data lost. 17698_ Connecting with Garrison Access... >>Seal Access door sealed. 17712_ System corrupted: Substantial component data lost. 17719_ U-05 Engineer builds a Wall. 17720_ U-05 Engineer lays Concrete. 17729_ System corrupted: Energy discharge (-55). 17744_ System corrupted: Matter fused (-7). 17761_ Nuclear Core destroyed. 17767_ Dropped Huge Storage Unit. 17767_ Dropped Bomb Factory No. 2. 17768_ Extracted 38 energy. 17768_ Acquired Imp. Energy Well. 17771_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????############???###########??????? | | ?????????????# """" """" """"??# """ #??????? | | ?????????????# """" """" """" # "T" #??????? | | ?????????????# """" """" """" # #??????? | | ?????????????# """" """" """" # #??????? | | ?????????????# # """ """ #??????? | | ?????????????# # """ """ #??????? | | ?????????????# # """ """ #??????? | | ?????????????# # #??????? | | ??????????###########+#p#############+############ | | ????????? p ! ! ^ | | ????????? =!!################# | | ????????? !!#?############??# | | ??????????"""" """"""""" !##### # #### | | ????????? @# ### ###### | | ?????????""""" # # ## #????? | | ????????? # # ## #????? | | ???????""""""" p # # # #????? | | ???????? p " " # #### ###### | | ??????????"""" ""G"" # + | | ????? R # ##+##### | | ????? # # #?# | | ??????# ############ # # " " #?# | | ????????????????????# # # """ #?# | | ????????????????????# # # """ #?# | | ????????????????????# # # """" #?# | | ????????????????????# #### ######### #?# | | ????????????????????+ #??#######???###"####?# | | ??????????????????? # #?????????????#########+ | | ??????????????????" # #?????????????# | | ??????????????????"?# ############### ! | | ?????????????????""?# # | | ????????????????????# # !!! | | ????????????????????# # !!! | | ????????????????????# + !!! | | ????????????????????? # | | ????????????????????????????###+### # | | ??????????????????????????????????#^ ^ ########## | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 1250 Matter Stores 385 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Arc Projector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Antigrav System | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive E-15 Imp | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Arm. Treads | -6/Factory | Hacked Arm. Huge Wheel | -5/Factory | Hacked Arm. Medium Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableHardcellProcessor Manual? 0 Play Time 01:19:37 Cumulative 142.7 hours Start 2026.07.30 @ 03:17:21 End 2026.07.30 @ 04:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae64ac2d-36c5-411f-b58c-59e15c8f1354