Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 22:16:14

Player: Some Pennies

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (194)     970
Value Destroyed (5263)     5263
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (1822)               1822
              TOTAL SCORE: 11415

 Bonus
-------
High Alert Combat Kills    1522
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     169/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Deuterium Engine
   Compact Matter Pod (150)
           Trap Scanner
  Advanced Terrain Scan Processor
           Transmission Jammer
     Heavy Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Graphene Brace
           System Restoration Module
  Improved Recalibrator
           Thief Drone Bay (3/3)
           Firepult
           Gauss Cannon
           Missile Launcher
           Remote Datajack
           Remote Datajack
           Mining Laser

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Cooling System
             Huge Storage Unit
    Advanced Targeting Computer
    Improved Light Armor Plating
>            --- WEAPON -----------
             Firepult
>            --- INVENTORY --------
    Improved Deuterium Engine
     Compact Matter Pod
             Trap Scanner
    Improved Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
             Transmission Jammer
       Heavy Armor Plating
    Improved Light Armor Plating
             Graphene Brace
             System Restoration Module
    Improved Recalibrator
             Thief Drone Bay
    Advanced Assault Cannon
    Advanced Assault Cannon
             Gauss Cannon
             Missile Launcher
             Remote Datajack
             Remote Datajack
             Mining Laser
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Firepult
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             149  | 9   9   11  .   4   60  56  
  Power                    12   | 1   1   2   .   1   3   4   
    Engine                 11   | 1   1   2   .   1   2   4   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   5   .   .   22  11  
    Treads                 37   | 2   .   5   .   .   20  10  
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  60   | 4   3   1   .   2   19  31  
    Device                 24   | 2   1   1   .   2   7   11  
    Storage                5    | 2   1   .   .   .   2   .   
    Processor              9    | .   1   .   .   .   3   5   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             21   | .   .   .   .   .   6   15  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 2   5   3   .   1   16  10  
    Energy Gun             3    | .   .   .   .   .   2   1   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          16   | 2   3   3   .   1   7   .   
    Ballistic Cannon       12   | .   .   .   .   .   4   8   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         3    | .   2   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   4   .   
Parts Lost                 42   | .   .   10  .   2   6   24  
  Power                    5    | .   .   2   .   1   .   2   
  Propulsion               18   | .   .   4   .   .   3   11  
  Utility                  11   | .   .   1   .   .   2   8   
  Weapon                   8    | .   .   3   .   1   1   3   
  Highest Loss Streak      10   | .   .   10  .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 97  100 99  95  81  
  Engine                   7    | .   14  14  14  14  5   4   
  Core                     2    | .   .   .   .   .   3   2   
  Treads                   30   | .   28  27  28  28  35  26  
  Device                   9    | .   13  13  14  14  9   4   
  Storage                  10   | .   14  14  14  14  9   7   
  Processor                5    | .   .   .   .   .   7   8   
  Hackware                 2    | .   .   .   .   .   2   5   
  Protection               4    | .   .   .   .   .   5   7   
  Ballistic Gun            11   | .   27  27  28  27  6   .   
  Ballistic Cannon         6    | .   .   .   .   .   8   10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             123  | 14  50  50  47  51  106 123 
  Greatest Support         108  | 40  40  46  46  46  80  108 
  Greatest Overweight (x)  39   | .   1   2   1   1   1   39  
  Average Overweight (x)   .    | .   .   1   1   .   .   1   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  
  Average Capacity         21   | 7   19  20  20  20  21  25  
  Most Carried             25   | 5   20  20  12  18  23  25  
  Average Carried          18   | 2   15  12  11  15  19  23  
  Final Capacity           25   | 8   20  20  20  20  25  25  
  Final Carried            21   | 4   20  10  12  18  21  20  

 Class Distribution 
--------------------
 45% | Mutant
 22% | Scavenger-Mutant
 16% | Scavenger-Skirmisher
 15% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           5564 | 382  328  142  .    81   2266 2365 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            6518 | 197  633  125  .    63   2844 2656 
  Parts                    359  | 20   51   1    .    5    144  138  
Haulers Intercepted        10   | .    2    .    .    .    6    2    
Recyclers Shooed           10   | .    .    .    .    .    3    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  124  | .   12  7   .   4   51  50  
  Guns                     38   | .   12  7   .   4   15  .   
  Cannons                  80   | .   .   .   .   .   36  44  
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          18   | 2   5   1   .   .   8   2   
  Worker                   20   | .   3   .   .   .   4   13  
  Builder                  7    | .   .   .   .   .   2   5   
  Tunneler                 13   | 7   .   .   .   .   3   3   
  Hauler                   10   | .   2   .   .   .   6   2   
  Recycler                 21   | 1   2   .   .   .   6   12  
  Mechanic                 2    | .   .   .   .   .   .   2   
  Operator                 3    | .   .   .   .   .   2   1   
  Watcher                  8    | .   3   .   .   .   4   1   
  Swarmer                  25   | .   9   .   .   4   3   9   
  Grunt                    53   | .   3   1   .   .   30  19  
  Brawler                  5    | .   .   .   .   .   3   2   
  Duelist                  4    | .   .   .   .   .   3   1   
  Protector                3    | .   .   .   .   .   1   2   
  Sentry                   13   | .   .   .   .   .   9   4   
  Hunter                   6    | .   .   .   .   .   1   5   
  Programmer               8    | .   .   .   .   .   .   8   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                6    | .   .   6   .   .   .   .   
Best Kill Streak           9    | 2   5   4   .   4   5   9   
  Combat Bots Only         8    | .   4   4   .   4   4   8   
Max Kills in Single Turn   8    | 1   2   1   .   1   2   8   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        808   | .    50   104  .    26   234  394  
  Missed                   224   | .    13   26   .    7    59   119  
Damage Taken               9129  | .    282  1228 .    149  2898 4572 
  Core                     1197  | .    65   120  .    25   287  700  
  Absorbed by Shields      270   | .    .    .    .    .    21   249  
  Redirected to Shielding  96    | .    .    .    .    .    .    96   
  Ignored by Resistances   12    | .    .    .    .    .    .    12   
  Regen/Repaired (Parts)   220   | .    .    .    .    .    .    220  
Core Remaining (%)         54    | 100  .    .    .    16   47   .    
Volleys Fired              511   | 23   59   26   .    10   211  182  
  Largest                  2     | 2    2    2    .    2    2    2    
  Hottest                  250   | 40   100  40   .    40   100  250  
Shots Fired                910   | 46   115  51   .    18   402  278  
  Gun                      425   | 46   112  51   .    18   198  .    
  Cannon                   481   | .    .    .    .    .    203  278  
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  4     | .    3    .    .    .    1    .    
  Kinetic                  859   | 46   112  51   .    18   358  274  
  Thermal                  51    | .    3    .    .    .    44   4    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 7    7    11   .    7    17   19   
  Robot Miss Streak        6     | 2    6    4    .    2    5    6    
  Penetration Max          1     | .    .    .    .    .    1    1    
  Secondary Targets        12    | .    5    3    .    1    3    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    1    .    
Shots Hit Robots           577   | 32   63   31   .    12   256  183  
  Core Hits                292   | 12   29   17   .    6    117  111  
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    
  Critical Strikes         40    | .    1    .    .    .    14   25   
    Burn                   2     | .    .    .    .    .    2    .    
    Destroy                1     | .    1    .    .    .    .    .    
    Blast                  37    | .    .    .    .    .    12   25   
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           16831 | 358  772  357  .    99   6429 8816 
  Guns                     3877  | 358  772  357  .    99   2291 .    
  Cannons                  11125 | .    .    .    .    .    4138 6987 
  Explosions               1823  | .    .    .    .    .    .    1823 
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  6     | .    .    .    .    .    .    6    
  Kinetic                  14369 | 358  772  357  .    99   5962 6821 
  Thermal                  1995  | .    .    .    .    .    467  1528 
  Explosive                461   | .    .    .    .    .    .    461  
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    .    .    8    
  Average Corruption       4     | .    .    .    .    .    .    4    
  Corruption Purged        5     | .    .    .    .    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    .    52   
    Message Errors         11    | .    .    .    .    .    .    11   
    Matter Fused           12    | .    .    .    .    .    .    12   
    Heat Flow Errors       13    | .    .    .    .    .    .    13   
    Energy Discharges      2     | .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    
    Data Loss (major)      4     | .    .    .    .    .    .    4    
    Misfires               3     | .    .    .    .    .    .    3    
    Alerts                 1     | .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            763   | .    .    .    .    .    40   723  
  Projectiles              438   | .    .    .    .    .    40   398  
  Explosions               325   | .    .    .    .    .    .    325  
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 70    | .    .    .    .    .    30   40   
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  64    | .    .    .    .    .    26   38   
  Secondary                6     | .    .    .    .    .    4    2    
Self-Inflicted Damage      616   | .    .    .    .    .    111  505  
  Shots                    16    | .    .    .    .    .    1    15   
  Rammed                   1     | .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        652   | .    20   16   .    .    351  652  
  Average Temperature      84    | .    10   9    .    .    78   91   
  Received Heat Transfer   2397  | .    18   39   .    .    1337 1003 
  Effects                  7     | .    .    .    .    .    1    6    
    Shutdowns              2     | .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    1    1    
    Interference           1     | .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    1    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    
Robots Melted              5     | .    .    .    .    .    .    5    
  Combat Hostiles          5     | .    .    .    .    .    .    5    
  Parts Melted             16    | .    .    .    .    .    1    15   
  Heat Transferred         4809  | .    .    .    .    .    1147 3662 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1495 | 40   257  35   .    70   978  1495 
  Initial                  337  | .    26   .    .    .    .    337  
  Average                  416  | 20   57   6    .    29   433  738  
Maximum Alert Level        4    | .    1    .    .    .    3    4    
  Low Security (%)         39   | 100  88   100  .    100  24   6    
  Level 1                  21   | .    11   .    .    .    27   27   
  Level 2                  11   | .    .    .    .    .    18   13   
  Level 3                  18   | .    .    .    .    .    29   24   
  Level 4                  8    | .    .    .    .    .    .    27   
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    1    .    
Squads Dispatched          31   | .    1    .    .    .    9    21   
  Investigation            7    | .    1    .    .    .    3    3    
  Extermination            8    | .    .    .    .    .    .    8    
  Reinforcement            6    | .    .    .    .    .    4    2    
  Assault                  7    | .    .    .    .    .    2    5    
  Garrison                 3    | .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   3   2   .   .   3   .   
Communications Jammed      4    | .   .   .   .   .   4   .   
  Distress Signals         3    | .   .   .   .   .   3   .   
Times Spotted              201  | .   21  9   .   4   78  89  
  Peak Tracking Total      11   | .   5   4   .   4   5   11  
  Tactical Retreats        25   | .   4   1   .   .   2   18  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            6    | .   .   .   .   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   3   .   
  Triggered                2    | .   .   .   .   .   2   .   
Most Traps Carried         3    | .   .   .   .   3   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          21   | .   1   .   .   .   4   16  
  Max in Single Turn       10   | .   1   .   .   .   2   10  
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          34   | .   8   .   1   1   12  12  
  Terminals                22   | .   8   .   .   .   7   7   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          4    | .   .   .   .   .   2   2   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              3    | .   .   .   .   .   2   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                97   | .   27  .   1   1   33  35  
  Successful               51   | .   13  .   1   1   18  18  
  Failed                   45   | .   13  .   .   .   15  17  
    Catastrophic           10   | .   1   .   .   .   7   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   35   | .   14  .   1   .   11  9   
  Terminals                63   | .   27  .   .   .   15  21  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          10   | .   .   .   .   .   3   7   
  Recycling Units          4    | .   .   .   .   .   2   2   
  Scanalyzers              16   | .   .   .   .   .   13  3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             32   | .   13  .   1   1   5   12  
  Record                   4    | .   .   .   .   .   .   4   
  Robot Analysis           7    | .   6   .   .   .   1   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   
  Unreport Threat          5    | .   1   .   .   .   3   1   
  Locate Traps             2    | .   1   .   .   .   .   1   
  Disarm Traps             1    | .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   
  Zone Layout              3    | .   1   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   1   3   
  Scan Component           3    | .   .   .   .   .   1   2   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 12   | .   .   .   .   .   11  1   
  Insert Component         7    | .   .   .   .   .   6   1   
  Analyze                  5    | .   .   .   .   .   5   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   
Hacking Detections         30   | .   7   .   .   .   12  11  
  Full Trace Events        5    | .   1   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  
  Total Part Build Rating  3    | .   .   .   .   .   .   3   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   8   .   
Parts Scanalyzed           7    | .   .   .   .   .   6   1   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   
  Parts Damaged            2    | .   .   .   .   .   1   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               3    | .   .   .   .   3   .   .   
  RETURN                   3    | .   .   .   .   3   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       7    | .   6   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             3    | .   .   .   .   3   .   .   
  Drone Recoveries         3    | .   .   .   .   3   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               13424 | 242  2327 286  839  903  4743 4084 
Spaces Moved               5231  | 102  871  84   350  363  2101 1360 
  Core                     16    | 7    .    .    .    .    .    9    
  Treads                   5198  | 95   871  84   350  363  2101 1334 
  Legs                     17    | .    .    .    .    .    .    17   
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  160  160  162  
  Average Speed            217   | 152  239  240  240  239  184  247  
  Slowest Speed            2000  | 160  240  320  240  240  245  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    94   14   77   69   92   26   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    
Scrap Searched             1     | .    .    .    .    1    .    .    
Spaces Dug                 4     | .    3    .    .    .    1    .    
Terrain Destroyed          149   | .    3    .    .    .    48   98   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               89    | .    3    .    .    .    33   53   
  AOE                      60    | .    .    .    .    .    15   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      6375 | 148  1001 121  350  384  2596 1775 
  Wait                     236  | .    36   .    .    .    107  93   
  Move                     5225 | 101  870  83   349  362  2100 1360 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  144  | 13   22   1    1    8    53   46   
  Fast Attach              17   | .    .    .    .    .    8    9    
  Attach                   69   | 8    1    11   .    2    16   31   
  Detach                   4    | .    .    .    .    .    .    4    
  Swap                     63   | 1    8    .    .    2    36   16   
  Drop                     102  | 2    5    .    .    .    62   33   
  Fire                     511  | 23   59   26   .    10   211  182  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    3    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2])
-7/Factory

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 15)
   243 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   627 | -10/Materials | Discovered new exit (range 15)
  1218 | -10/Materials | Central database locked down
  1318 | -10/Materials | Discovered new exit (range 4)
  1847 | -10/Materials | Discovered new exit (range 16)
  2280 | -10/Materials | Discovered new exit (range 11)
  2570 | -10/Materials | Entered Mines
  2571 | -10/Mines     | Assembled infested the area
  2576 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  2649 | -10/Mines     | Met a Derelict bent on vengeance
  2651 | -10/Mines     | Core integrity fell below 50%
  2718 | -10/Mines     | Lost 10 parts (2p4n1u3w)
  2846 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2846 | -10/Mines     | Discovered new exit (range 5)
  2856 | -10/Mines     | Entered Exiles
  2856 | -10/Exiles    | Accompanied by 2 allies
  2886 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  2892 | -10/Exiles    | Discovered new exit (range 15)
  2921 | -10/Exiles    | Met 8R-AWN
  2964 | -10/Exiles    | Met EX-HEX
  3063 | -10/Exiles    | Met EX-BIN
  3104 | -10/Exiles    | Aligned with FarCom system
  3106 | -10/Exiles    | Given EX-Vault access code
  3164 | -10/Exiles    | Opened EX-Vault
  3183 | -10/Exiles    | Found Firepult
  3237 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  3304 | -10/Exiles    | Met EX-DEC
  3458 | -10/Exiles    | Visited The Gauntlet
  3664 | -10/Exiles    | Discovered new exit (range 11)
  3695 | -10/Exiles    | Left Exiles lab with Firepult
  3695 | -10/Exiles    | Entered Mines
  3706 | -9/Mines      | Core integrity fell below 20%
  3834 | -9/Mines      | Learned 2 Materials zone layouts
  3852 | -9/Mines      | Found the Drone Emporium
  3865 | -9/Mines      | Found Prototype Device
  3866 | -9/Mines      | Identified Thief Drone Bay
  4126 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4165 | -9/Mines      | Found a hidden stash of uninstalled traps
  4223 | -9/Mines      | Discovered new exit (range 8)
  4250 | -9/Mines      | Build established: Skirmisher
  4512 | -9/Mines      | Discovered new exit (range 6)
  4598 | -9/Mines      | Entered Materials
  4598 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  5323 | -8/Materials  | Discovered new exit (range 16)
  5477 | -8/Materials  | Build established: Scavenger-Skirmisher
  5925 | -8/Materials  | Discovered new exit (range 15)
  6842 | -8/Materials  | Build established: Scavenger-Mutant
  6888 | -8/Materials  | Discovered new exit (range 9)
  7344 | -8/Materials  | Discovered new exit (range 7)
  7570 | -8/Materials  | Discovered new exit (range 16)
  7710 | -8/Materials  | Build established: Skirmisher
  7798 | -8/Materials  | First assault squad dispatched
  8243 | -8/Materials  | Core integrity fell below 50%
  8648 | -8/Materials  | Build established: Scavenger-Mutant
  8889 | -8/Materials  | Sterilization system engaged
  8889 | -8/Materials  | Non-combat units ordered to evacuate
  8989 | -8/Materials  | Combat units ordered to evacuate
  9189 | -8/Materials  | Ambient heat levels rising (+10)
  9339 | -8/Materials  | Ambient heat levels rising (+10)
  9341 | -8/Materials  | Entered Factory
  9341 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10046 | -7/Factory    | Repaired Hvy. Assault Cannon
 11518 | -7/Factory    | Build established: Mutant
 11603 | -7/Factory    | Fabricated Hvy. Armor Plating (x1)
 11738 | -7/Factory    | Destroyed 7 combat bots
 11764 | -7/Factory    | Lost 3 parts (2n1u)
 12141 | -7/Factory    | First assault squad dispatched
 12704 | -7/Factory    | Destroyed 8 combat bots
 12709 | -7/Factory    | Lost 6 parts (1p2n2u1w)
 13207 | -7/Factory    | Garrison activated, responded to threat
 13326 | -7/Factory    | Core integrity fell below 50%
 13420 | -7/Factory    | Core integrity fell below 20%
 13425 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
13404_ M-28 Smith unfolds itself.
13405_ U-05 Engineer builds a Door.
13405_ K-01 Serf destroyed.
13406_ K-01 Serf collects debris. <x3>
13410_ Adv. Assault Cannon destroyed.
13411_ K-01 Serf collects debris.
13411_ Acquired 11 matter.
13413_ K-01 Serf collects debris.
13414_ Adv. Assault Cannon destroyed.
13415_ Rnf. Deuterium Engine destroyed.
13415_ K-01 Serf collects debris.
13422_ C-30 ARC bursts open, deploying its
  payload.
13422_ G-50 Soldier unfolds itself.
13422_ B-48 Gladiator unfolds itself. <x2>
13422_ G-47 Trooper unfolds itself.
13422_ M-28 Smith unfolds itself.
13423_ Imp. Cooling System severed.
13423_ K-01 Serf destroyed.
13424_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????????????#         #            #?######### |
| ????????????????#  ! !!   #            #????#      |
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| ??????????????????????????#            ####?# """  |
| ????????????????????????#?#            #???##      |
| ??????????????????????#####            ###### """  |
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| ??????????????????###?##########%##########?# """  |
| ????????????????        #   !  #%##########?#      |
| ????????????????"""""   #""    #%################# |
| ???????????????""""""   #""    # %                 |
| ?????????????? """?""   #"T  ! #                   |
| ?????????????  """"""   #""   %+%     %          % |
| ????????????            #""    # ###############   |
| ????????????   """""    #      #%###############   |
| ????????????  ?"""""    #     !# #############?#   |
| ??????????# ?  """      #      #%############?##   |
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| ??????????  %g          % !][%[[=  +   """######   |
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| ??????????    b%  %g!% %l  ###%!  %#      ##?#     |
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| ???????????          k     #?#### #### #######"""  |
| ???????????    %% ######s#####?## #### #######"S*  |
| ?????????? ?  m   #      s     ## #### #######"""  |
| ????????????    ^"/          ""## #### #?##### ""  |
| ??????????? ?######          ""## #### #######     |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    6
Armor Coverage             750
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Terrain Scan Processor | -8/Materials | Scanalyzed
          Hvy. Armor Plating | -8/Materials | Scanalyzed
         Transmission Jammer | -8/Materials | Scanalyzed
              Graphene Brace | -8/Materials | Scanalyzed
         Imp. Cooling System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Armor Plating | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It Was An Accident, I Swear
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              FieldSmartbombLeg
  Manual?         0
Play Time         01:46:07
  Cumulative      37.6 hours
  Start           2024.05.06 @ 12:33:46
  End             2024.05.06 @ 22:16:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           41
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eb7bfad-4afd-4861-9d2e-4568196f4461