Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.11 @ 21:40:20 Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1562) 1562 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5752 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 87/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Launcher Loader Subdweller Beam Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads Subdweller Monowheel > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter IFF Parser Improved Target Analyzer Cloaking Device > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Deuterium Engine Launcher Loader Subdweller Beam Cannon Subdweller Shrapnel Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Subdweller Monowheel Treads Light Treads Wheel Subdweller Monowheel Utility Scrap Shield Device Seismic Detector Storage Small Storage Unit Processor Improved Target Analyzer Protection Scrap Shield Weapon Subdweller Beam Cannon Energy Gun Small Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Launcher Subdweller Shrapnel Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Slots Evolved 10 | . . . . . 8 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 5 | . . . . . 4 1 Weapon 2 | . . . . . 2 . Parts Attached 44 | 6 3 2 14 2 17 . Power 5 | 1 . . 2 . 2 . Engine 5 | 1 . . 2 . 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 3 . 4 . Treads 6 | 2 . . . . 4 . Leg . | . . . . . . . Wheel 3 | . . . 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 1 4 1 6 . Device 6 | . 1 1 . . 4 . Storage 3 | 1 . . 2 . . . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 3 | . . . 2 1 . . Artifact . | . . . . . . . Weapon 16 | 2 2 1 5 1 5 . Energy Gun 1 | 1 . . . . . . Energy Cannon 6 | . 1 . 4 1 . . Ballistic Gun 6 | 1 . . 1 . 4 . Ballistic Cannon 1 | . 1 . . . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . . 1 4 3 13 . Power . | . . . . . . . Propulsion 7 | . . . 2 1 4 . Utility 8 | . . 1 1 2 4 . Weapon 6 | . . . 1 . 5 . Highest Loss Streak 8 | . . 1 2 3 8 . To Critical Strikes . | . . . . . . . Average Backups 6 | 1 2 5 6 12 3 3 Power . | 1 1 1 . . . . Propulsion . | . . . . 2 . . Utility 2 | . . . 2 5 . 2 Weapon 3 | . 1 4 3 4 1 1 Tool/Special . | . . . . . . . Unused Backups 11 | . . . 3 6 . 2 Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . . . 2 . 2 Weapon 5 | . . . 2 3 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 79 | . 92 99 78 80 69 11 Engine 13 | . 14 14 14 13 5 . Treads 5 | . 28 28 2 . 14 . Wheel 15 | . . . 17 27 5 . Device 2 | . 6 13 1 . 13 . Storage 5 | . 14 14 4 11 . . Protection 7 | . . . 8 1 . . Energy Cannon 16 | . 7 9 18 13 . . Ballistic Gun 9 | . 6 . 9 11 19 . Ballistic Cannon 1 | . 7 14 . . . . Peak Build Rating 53 | 6 7 7 32 33 53 9 Average Rating 14 | 3 6 6 13 29 37 9 On Entrance 11 | . 6 7 7 32 17 9 Naked Turns . | . . . . . . . Heaviest Build 217 | 13 17 17 217 217 29 . Greatest Support 50 | 40 40 40 40 30 50 3 Greatest Overweight (x) 72 | . . . 72 21 1 . Average Overweight (x) 7 | . . . 11 15 . . Largest Inventory Capacity 35 | 8 8 8 35 35 5 5 Average Capacity 11 | 7 8 8 11 30 5 5 Most Carried 35 | 5 5 7 33 35 5 4 Average Carried 8 | 1 2 5 8 28 4 4 Final Capacity 35 | 8 8 8 35 5 5 5 Final Carried 33 | 1 5 7 33 3 4 4 Class Distribution -------------------- 52% | Subdweller-Mutant 19% | Hauler-Mutant 18% | Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Subdweller-Mutant | -10/Subcaves Hauler-Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -6 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Fac Matter Collected 1169 | 211 121 172 191 30 444 . Remotely . | . . . . . . . Salvage Created 1908 | . 117 267 424 409 691 . Parts 118 | . 12 20 29 20 37 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . 17 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Combat Hostiles Destroyed 43 | . 5 10 13 6 9 . Guns 12 | . 3 . 4 . 5 . Cannons 24 | . 2 10 9 2 1 . AOE 3 | . . . . . 3 . Classes Destroyed 15 | . 3 2 1 2 7 . Worker 1 | . . . . . 1 . Builder 3 | . . . . . 3 . Tunneler 4 | . 1 3 . . . . Recycler 3 | . . 1 . . 2 . Watcher 1 | . . . . . 1 . Swarmer 15 | . 3 6 3 . 3 . Grunt 8 | . 2 3 2 . 1 . Duelist 1 | . . . . . 1 . Sentry 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Subdweller 8 | . . . 8 . . . Ranger 1 | . . . . 1 . . Scrapper 5 | . . . . 5 . . Assembled 1 | . . 1 . . . . Best Kill Streak 7 | . 4 5 2 3 7 . Combat Bots Only 4 | . 3 3 2 3 4 . Max Kills in Single Turn 4 | . 1 2 1 1 4 . Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Hostile Shots Fired 404 | . 32 44 100 37 191 . Missed 122 | . 12 12 32 7 59 . Hits 282 | . 20 32 68 30 132 . Melee 3 | . . . . . 3 . Projectile 279 | . 20 32 68 30 129 . AOE 1 | . . . . . 1 . Critical Strikes 10 | . . . 1 4 5 . Damage Taken 4347 | . 207 285 963 625 2267 . Core 927 | . 9 43 140 23 712 . Absorbed by Shields 38 | . . . . . 38 . Core Remaining (%) 43 | 100 . . . 14 16 . Volleys Fired 192 | . 23 64 49 19 37 . Largest 4 | . 2 2 2 1 4 . Hottest 160 | . 90 100 160 40 112 . Shots Fired 364 | . 41 92 94 19 118 . Gun 159 | . 19 . 28 . 112 . Cannon 165 | . 22 56 66 19 2 . Launcher 4 | . . . . . 4 . Special 36 | . . 36 . . . . Kinetic 195 | . 23 28 28 . 116 . Thermal 169 | . 18 64 66 19 2 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 10 7 16 20 11 . Robot Miss Streak 6 | . 5 3 2 2 6 . Penetration Max 1 | . . . . . 1 . Secondary Targets . | . . . . . . . Shots Hit Robots 196 | . 25 32 57 13 69 . Core Hits 79 | . 7 12 15 2 43 . Critical Kills 4 | . . . . 4 . . Critical Parts Destroyed 3 | . . . . . 3 . Critical Strikes 8 | . 1 . . 4 3 . Meltdown 4 | . . . . 4 . . Destroy 3 | . . . . . 3 . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5121 | 3 399 602 1404 673 2040 . Guns 1916 | . 151 . 349 . 1416 . Cannons 2682 | . 248 602 1055 673 104 . Explosions 513 | . . . . . 513 . Melee . | . . . . . . . Ramming 10 | 3 . . . . 7 . Kinetic 2829 | . 210 341 349 . 1929 . Thermal 2282 | . 189 261 1055 673 104 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 99 | . 3 37 34 25 . . Projectiles 99 | . 3 37 34 25 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . 4 . . . . Impact . | . . . . . . . Kinetic 4 | . . 4 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 50 | . . . . . 50 . Shots 1 | . . . . . 1 . Rammed 3 | 1 . . . . 2 . Targets Rammed 3 | 1 . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 364 | . 301 270 364 137 324 . Average Temperature 92 | . 132 90 109 60 66 . Received Heat Transfer 1513 | . 60 51 427 436 539 . Effects 1 | . 1 . . . . . Energy Bleed 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 4 . . Combat Hostiles 4 | . . . . 4 . . Parts Melted 9 | . 1 . 2 6 . . Heat Transferred 2481 | . 409 555 1517 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 124 | . 100 117 . . 124 25 Initial 25 | . . 23 . . . 25 Average 26 | . 45 20 . . 29 25 Influence Increases 958 | . 140 230 185 . 403 . Destroy 0b10 Robot/C 560 | . 100 180 100 . 180 . Destroy 0b10 Robot/NC 60 | . 5 20 . . 35 . Destroy Leader 102 | . 20 30 10 . 42 . Disable Machine 45 | . 15 . . . 30 . Destroy Structure 41 | . . . . . 41 . Lose Combat Pursuer 150 | . . . 75 . 75 . Influence Decreases 933 | . 80 200 110 165 350 28 Entered New Map 277 | . . 37 47 165 . 28 Time Decay 526 | . 80 153 53 . 240 . Lost Part 130 | . . 10 10 . 110 . Squads Dispatched 8 | . 1 . . . 7 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 . . . 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 12 10 14 7 23 . Peak Tracking Total 8 | . 4 3 3 4 8 . Tactical Retreats 6 | . . . 3 . 3 . Traps | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Traps Triggered 3 | . . . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Disabled 4 | . 1 . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Machines Accessed 6 | . . . 4 . 2 . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . 9 . 2 . Successful 10 | . . . 9 . 1 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . . . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . . . 9 . 1 . Record 6 | . . . 6 . . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Release Object 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -5 -------- Run | Yrd Mat Min Sub Scr Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -5 ------- Run | Yrd Mat Min Sub Scr Fac Fac Active Infowar (turns) 3142 | . 124 1023 1351 . 644 . Sensors 577 | . . . . . 577 . IFF 306 | . . . . . 306 . Seismic 2498 | . 124 1023 1351 . . . Cloaking 413 | . . . . . 413 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Fac Turns Passed 16051 | 73 240 1091 13146 567 932 2 Spaces Moved 3986 | 49 92 431 2555 160 697 2 Core 1537 | 17 . . 1403 . 115 2 Treads 1037 | 32 92 431 479 . 3 . Legs . | . . . . . . . Wheels 1412 | . . . 673 160 579 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 107 50 50 Average Speed 340 | 121 160 160 446 317 107 50 Slowest Speed 3650 | 160 160 160 3650 395 160 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 27 75 87 21 21 1 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 7 | . . 1 5 1 . . Spaces Dug 27 | . . 6 1 . 20 . Terrain Destroyed 71 | . . 6 6 5 54 . Melee . | . . . . . . . Projectile 19 | . . 6 6 5 2 . AOE 52 | . . . . . 52 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -5 --------- Run | Yrd Mat Min Sub Scr Fac Fac Total 6088 | 62 142 667 4210 206 799 2 Wait 1757 | . 21 168 1536 12 20 . Move 3980 | 48 91 430 2554 159 696 2 Hop . | . . . . . . . Pick Up 54 | 7 4 2 26 7 8 . Fast Attach 19 | . 1 1 6 . 11 . Attach 20 | 6 . . 4 3 7 . Detach 1 | . . . . . 1 . Swap 11 | . 2 2 5 . 2 . Drop 31 | . . . 20 5 6 . Fire 192 | . 23 64 49 19 37 . Melee . | . . . . . . . Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 1 | 1 . . . . . . Escape Stasis 9 | . . . . . 9 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 11 | . . . 10 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 4 exits: [*Mat x2] / Rec / [*Scr]) -9/Scraptown -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 315 | -10/Mines | Assembled infested the area 534 | -10/Mines | Learned location of Storage (-9) 627 | -10/Mines | Learned location of 1 exit from Materials 770 | -10/Mines | Discovered new exit (range 9) 1392 | -10/Mines | Discovered new exit (range 7) 1405 | -10/Mines | Entered Subcaves 1406 | -10/Subcaves | Approached by a straggling Scientist 1654 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2001 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2285 | -10/Subcaves | Discovered new exit (range 10) 2552 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2602 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2602 | -10/Subcaves | Shifting Twisted Machinery released Mak. Sword 2699 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 3049 | -10/Subcaves | Build established: Subdweller-Mutant 5630 | -10/Subcaves | Core integrity fell below 50% 5921 | -10/Subcaves | Build established: Scavenger-Mutant 6302 | -10/Subcaves | Build established: Subdweller-Mutant 7555 | -10/Subcaves | Discovered new exit (range 12) 7679 | -10/Subcaves | Visited Clippyterm 7697 | -10/Subcaves | Identified exit to Recycling 7697 | -10/Subcaves | Learned Research security intel 9952 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 11535 | -10/Subcaves | Visited 4L-MR0's lab 11581 | -10/Subcaves | Found Powered Cannon 11810 | -10/Subcaves | Build established: Scavenger-Mutant 12279 | -10/Subcaves | Build established: Hauler-Mutant 13523 | -10/Subcaves | Found SUBCON Basin 14551 | -10/Subcaves | Entered Scraptown 14992 | -9/Scraptown | Released subatomizers from SUBCON Basin 15012 | -9/Scraptown | Attacked by Scraptown defenders 15015 | -9/Scraptown | Attached Powered Cannon, gained temporary slot: Power 15091 | -9/Scraptown | Core integrity fell below 20% 15101 | -9/Scraptown | Discovered new exit (range 3) 15118 | -9/Scraptown | Entered Factory 15118 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 15149 | -6/Factory | Lost 3 parts (1n2u) 15266 | -6/Factory | Garrison activated, responded to threat 15425 | -6/Factory | Found Launcher Loader 15711 | -6/Factory | Build established: Skirmisher 15780 | -6/Factory | Spotted B-75 Beast 15816 | -6/Factory | Destroyed B-75 Beast 15958 | -6/Factory | Lost 3 parts (1n2w) 15990 | -6/Factory | Core integrity fell below 50% 16043 | -6/Factory | Discovered new exit (range 16) 16050 | -6/Factory | Core integrity fell below 20% 16050 | -6/Factory | Identified exit to Factory 16050 | -6/Factory | Entered another Factory area 16050 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16052 | -5/Factory | Self-destructed Last Messages --------------- 16018_ Triggered Stasis Trap. 16018_ A bubble of rippling energy engulfs the area. 16018_ Field strength at 94. 16019_ Field strength at 81. 16020_ Field strength at 75. 16021_ Field strength at 61. 16022_ Field strength at 55. 16022_ Imp. Heat Sink destroyed. 16023_ Field strength at 45. 16024_ Field strength at 39. 16025_ Field strength at 26. 16026_ Field strength at 20. 16027_ Field strength at 10. 16028_ Stasis field depleted. 16043_ EXIT=FOUND 16050_ EXIT=IDENTIFIED: FACTORY PARAMETERS=POWER+1,UTILITY+1 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????+ #??????????????? | | ??????????????????????# ##+#???????????? | | ??????????????????????# #???????????? | | ????????????????????### #####???????? | | ????????????????????# #???????? | | ????????????????????# #???????? | | ????????????????????# +???????? | | ????????????????????# #???????? | | ????????????????????# @ #???????? | | ????????????????????#####/######## #???????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ?????????????????????? ??????????????? | | ?????????????????????? ??????????????? | | ????????????????????? ?????????????? | | ????????????????????? ?????????????? | | ???????????????????? ????????????? | | ???????????????????? ????????????? | | ???????????????????# ???????????? | | ???????????????????# ???????????? | | ?????????????????????#########?????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 800 Evasion (%) 50 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokConcussiveDetonator Manual? 0 Play Time 00:32:07 Cumulative 1004.5 hours Start 2025.06.11 @ 21:04:33 End 2025.06.11 @ 21:40:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 601 Rogue 594 Adventurer 0 Explorer 7 Win Type - Total 67 Types 23/6/26/2/0/1/6/1/2/0 Lore% 92 Gallery% 93 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdd6c705-4bcb-42c7-8dda-61934082112c