Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 11:08:36 Player: SunShine214 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (3391) 3391 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 8700 Bonus ------- High Alert Combat Kills 232 Follower Combat Kills 167 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Wave Gun Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Thunder-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Shotgun Accelerated Magnetic Con/C Charged Disruptor Construct/C Power Sword > --- INVENTORY -------- Advanced Weight Redist. System Power Shielding Backup Plating I Backup Plating I Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Reactive Plating Hacking Suite Hacking Suite Grenade Launcher Grenade Launcher Rocket Launcher Improved Grenade Launcher Plasma Cutter [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Flight Unit Improved Flight Unit Utility Hacking Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . 2 2 . . 4 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . 2 1 . . 2 . Weapon 2 | . . . . . . 1 1 Parts Attached 69 | 8 6 20 10 11 1 10 3 Power 9 | 1 1 4 2 1 . . . Engine 8 | 1 1 4 2 . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 14 | 2 . 4 3 5 . . . Treads 13 | 2 . 3 3 5 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 27 | 2 2 8 3 1 1 8 2 Device 3 | 1 . . . . 1 1 . Storage 4 | 1 2 . . . . . 1 Processor 5 | . . . 2 . . 3 . Hackware 5 | . . 1 . . . 3 1 Protection 10 | . . 7 1 1 . 1 . Artifact . | . . . . . . . . Weapon 19 | 3 3 4 2 4 . 2 1 Energy Gun 5 | 1 1 . 1 2 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 2 4 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 1 . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 1 | . . . . 1 . . . Parts Lost 36 | . . 4 . 8 . 15 9 Power 5 | . . 1 . 1 . 3 . Propulsion 12 | . . 1 . 6 . 4 1 Utility 12 | . . 2 . 1 . 3 6 Weapon 7 | . . . . . . 5 2 Highest Loss Streak 8 | . . 3 . 4 . 8 5 To Critical Strikes 2 | . . . . . . 2 . Average Backups 15 | 1 11 18 19 18 16 15 3 Power . | . . . . . . . . Propulsion 3 | . 3 8 8 7 1 . . Utility 5 | . 1 2 5 6 8 10 1 Weapon 5 | 1 5 6 5 4 5 3 . Tool/Special . | . . . . . . . . Unused Backups 37 | . 3 9 1 1 10 9 4 Power 1 | . . . . . 1 . . Propulsion 9 | . . 3 . . 6 . . Utility 14 | . 2 1 1 . . 8 2 Weapon 12 | . 1 5 . 1 3 1 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 83 | . 100 98 99 96 74 64 40 Engine 5 | . 14 9 9 7 . 1 . Core 2 | . . . . 1 8 2 . Treads 16 | . 28 22 27 25 10 1 . Leg 1 | . . . . . 1 4 3 Device 7 | . 14 7 . . 7 6 4 Storage 9 | . 14 11 9 9 9 5 3 Processor 7 | . . . 17 18 10 14 10 Hackware 7 | . . 10 9 9 9 8 10 Protection 4 | . . 14 9 8 1 . . Energy Gun 3 | . 1 . 3 11 7 . . Energy Cannon 1 | . . . . . . 4 3 Ballistic Gun 11 | . 26 22 15 3 . 2 . Impact Weapon 2 | . . . . 2 6 2 . Peak Build Rating 65 | 7 11 20 27 29 48 65 53 Average Rating 30 | 5 9 18 26 27 41 57 44 On Entrance 21 | . 7 11 20 27 29 45 36 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 68 | 12 52 59 58 58 56 68 49 Greatest Support 97 | 40 40 40 60 60 60 97 20 Greatest Overweight (x) 3 | . 1 1 . 2 3 3 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 16 20 20 20 20 19 15 Most Carried 20 | 2 16 20 20 20 20 20 5 Average Carried 15 | 1 11 18 19 18 16 16 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 2 16 20 20 19 17 5 3 Scrap Engine Consumption 73 | . . . . . 37 29 7 Constructs Created 9 | . . . . . 3 4 2 Constructs Modified 17 | . . . . . 11 6 . Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Mutant 15% | Construct 8% | Hacker-Mutant 4% | Commander-Construct 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Matter Collected 2564 | 310 447 839 262 263 145 298 . Remotely . | . . . . . . . . Salvage Created 4958 | 143 744 1391 161 606 1250 663 . Parts 245 | 5 44 92 16 30 23 35 . Haulers Intercepted 7 | . 2 5 . . . . . Recyclers Shooed 4 | . 1 . . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 75 | . 14 21 5 14 4 17 . Melee 5 | . . . . 2 . 3 . Guns 52 | . 14 21 5 8 2 2 . Cannons 1 | . . . . . . 1 . AOE 15 | . . . . 2 2 11 . Classes Destroyed 14 | 2 6 3 . . 1 2 . Worker 8 | . 1 2 1 1 . 3 . Builder 4 | . . 4 . . . . . Tunneler 4 | 3 . . . . . 1 . Hauler 7 | . 2 5 . . . . . Recycler 17 | 1 1 1 . 1 12 1 . Mechanic 1 | . . 1 . . . . . Operator 4 | . 2 2 . . . . . Watcher 8 | . 3 3 . 1 . 1 . Swarmer 25 | . 6 3 3 4 . 9 . Grunt 30 | . 8 13 . 6 1 2 . Sentry 13 | . . 5 2 4 . 2 . Hunter 4 | . . . . . . 4 . Programmer 2 | . . . . . . 2 . Scrapper 3 | . . . . . 3 . . Best Kill Streak 11 | 4 6 6 5 5 5 11 . Combat Bots Only 7 | . 6 4 3 4 1 7 . Max Kills in Single Turn 5 | 1 1 2 1 3 1 5 . Gunslinging 1 | . . 1 . . . . . Exploded 4 | . . . . 2 1 4 . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Hostile Shots Fired 864 | . 49 95 22 142 17 443 96 Missed 254 | . 17 26 5 26 7 146 27 Hits 610 | . 32 69 17 116 10 297 69 Projectile 610 | . 32 69 17 116 10 297 69 AOE 2 | . . . . . . . 2 Critical Strikes 28 | . . 2 . 4 2 6 14 Damage Taken 9922 | . 322 861 197 1731 228 4392 2191 Core 2217 | . 50 89 . 386 34 647 1011 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 860 | . . . . . 33 527 300 Core Remaining (%) 60 | 100 80 77 . . 23 23 . Volleys Fired 290 | 10 56 111 14 32 24 32 11 Largest 3 | 2 2 2 2 2 2 3 1 Hottest 130 | 60 70 46 46 122 94 130 65 Shots Fired 535 | 16 111 222 28 58 30 59 11 Gun 471 | 16 111 222 28 55 23 16 . Cannon 36 | . . . . . . 28 8 Launcher 28 | . . . . 3 7 15 3 Special . | . . . . . . . . Kinetic 399 | 10 104 222 28 7 4 24 . Thermal 80 | 6 7 . . 48 19 . . Explosive 28 | . . . . 3 7 15 3 Electromagnetic 28 | . . . . . . 20 8 Robot Hit Streak 19 | 3 9 13 9 13 4 19 5 Robot Miss Streak 6 | 2 5 6 1 3 1 6 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 3 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 385 | 9 69 132 22 56 34 56 7 Core Hits 195 | 4 32 56 7 25 13 54 4 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 11 | . . 2 . 3 4 2 . Critical Strikes 19 | . 1 3 . 6 7 2 . Burn 5 | . 1 . . 1 3 . . Destroy 4 | . . 3 . . . 1 . Smash 10 | . . . . 5 4 1 . Melee Attacks 62 | . . . . 18 18 26 . Impact 40 | . . . . 18 18 4 . Slashing 22 | . . . . . . 22 . Piercing . | . . . . . . . . Sneak Attacks 14 | . . . . 2 12 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10952 | 111 1038 2086 329 1810 1799 3459 320 Guns 4919 | 111 1004 2048 322 853 323 258 . Cannons 436 | . . . . . . 404 32 Explosions 3065 | . . . . 461 255 2135 214 Melee 2353 | . . . . 496 1195 662 . Ramming 179 | . 34 38 7 . 26 . 74 Kinetic 4054 | 100 943 2048 322 93 83 465 . Thermal 1900 | 11 61 . . 760 240 828 . Explosive 2237 | . . . . 461 255 1307 214 Electromagnetic 229 | . . . . . . 197 32 Impact 1743 | . . . . 496 1195 52 . Slashing 610 | . . . . . . 610 . Piercing . | . . . . . . . . Highest Corruption 32 | . . . . 1 3 1 32 Average Corruption 2 | . . . . 1 1 1 9 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . 1 33 1 7 Message Errors 8 | . . . . . 6 . 2 Matter Fused 4 | . . . . 1 3 . . Heat Flow Errors 13 | . . . . . 11 1 1 Energy Discharges 7 | . . . . . 5 . 2 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 968 | . . . . 195 413 324 36 Projectiles . | . . . . . . . . Explosions 312 | . . . . 26 . 250 36 Melee 656 | . . . . 169 413 74 . Knockbacks 8 | . . . . . 8 . . Impact 8 | . . . . . 8 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 454 | . . . . . 30 220 204 Shots 10 | . . . . . 1 6 3 Rammed 15 | . 6 4 1 . 3 . 1 Targets Rammed 20 | . 7 4 2 . 3 . 4 Kicked 3 | . . . . . . . 3 Crushed 2 | . 1 . 1 . . . . Highest Temperature 551 | . 45 37 4 551 377 93 181 Average Temperature 92 | . 11 8 4 191 117 29 83 Received Heat Transfer 2110 | . 105 396 27 882 154 486 60 Effects 13 | . . . . 11 2 . . Shutdowns 2 | . . . . 2 . . . Energy Bleed 3 | . . . . 2 1 . . Interference 3 | . . . . 2 1 . . Matter Decay 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 9 | . . . . 2 7 . . Combat Hostiles 4 | . . . . 2 2 . . Parts Fried 11 | . . . . 3 8 . . Impact Corruptions 25 | . . . . 7 16 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . 3 . . Heat Transferred 2994 | 25 259 . . 1480 630 600 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Maximum Alert Level 3 | . . 1 . . . 3 1 Low Security (%) 83 | 100 100 81 100 100 100 32 33 Level 1 9 | . . 18 . . . 1 66 Level 2 1 | . . . . . . 14 . Level 3 5 | . . . . . . 51 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 924 | 20 154 272 105 188 63 924 392 Initial 392 | . . 1 22 10 63 150 392 Average 120 | 3 43 83 41 106 5 572 252 Influence Increases 3380 | 20 445 681 142 430 183 1359 120 Destroy 0b10 Robot/C 1540 | . 280 420 100 280 20 440 . Destroy 0b10 Robot/NC 280 | 20 45 90 5 15 75 30 . Destroy Leader 360 | . 70 116 30 62 . 82 . Allied During Kill 25 | . . . . . . 25 . Successful Hack 118 | . 30 22 7 10 40 6 3 Disable Machine 435 | . 15 30 . . 15 360 15 Anti-Garrison Action 150 | . . . . . . 150 . Destroy Structure 187 | . 5 3 . 18 33 86 42 Advance Influence 150 | . . . . . . 150 . Lose Combat Pursuer 135 | . . . . 45 . 30 60 Influence Decreases 3244 | 20 440 632 171 293 345 559 784 Entered New Map 558 | . . 4 32 15 99 . 408 Time Decay 2139 | 20 440 438 139 198 212 406 286 Lost Part 350 | . . 40 . 80 . 140 90 Lost Ally 13 | . . . . . . 13 . Purge Threat 184 | . . 150 . . 34 . . Squads Dispatched 15 | . 3 2 . 1 . 7 2 Investigation 4 | . 1 1 . . . 2 . Extermination 2 | . . . . . . 1 1 Reinforcement 4 | . 2 1 . . . . 1 Assault 2 | . . . . . . 2 . Garrison 3 | . . . . 1 . 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Distress Signals 10 | . . 3 . 4 . 2 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 144 | . 21 43 6 23 4 35 12 Peak Tracking Total 8 | . 3 7 3 6 2 8 7 Tactical Retreats 7 | . . . . 3 . 2 2 Traps | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 10 | . . 5 . 4 . . 1 Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Disabled 30 | . 1 2 . . 1 25 1 Max in Single Turn 19 | . 1 1 . . 1 19 1 Garrison Access 3 | . . . . . . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Machines Accessed 40 | . 6 8 2 5 10 6 3 Terminals 26 | . 6 6 1 5 5 2 1 Fabricators 2 | . . . . . . 1 1 Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 1 . 4 . . Scanalyzers 3 | . . 2 . . . 1 . Garrison Access 3 | . . . . . . 2 1 Total Hacks 108 | . 14 23 2 11 28 21 9 Successful 58 | . 6 11 2 7 14 12 6 Failed 49 | . 8 11 . 4 14 9 3 Catastrophic 11 | . 2 1 . . 3 4 1 Database Lockouts 1 | . . 1 . . . . . Manual 18 | . 3 9 1 1 1 1 2 Terminals 71 | . 14 19 1 11 16 4 6 Fabricators 5 | . . . . . . 4 1 Repair Stations . | . . . . . . . . Recycling Units 11 | . . . 1 . 10 . . Scanalyzers 12 | . . 4 . . . 8 . Garrison Access 7 | . . . . . . 5 2 Terminal Hacks 38 | . 6 8 1 7 11 1 4 Part Schematic 4 | . . . . . 3 . 1 Robot Analysis 2 | . . 1 . 1 . . . Prototype ID Bank 5 | . 2 . . 1 1 . 1 Open Door 2 | . . . . 2 . . . Branch Access Points 3 | . . 1 1 . . . 1 Unreport Threat 4 | . . 1 . . 3 . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 3 | . . 1 . 1 . . 1 Dispatch Records 1 | . . 1 . . . . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 4 | . 2 . . 1 1 . . Registered Components 4 | . 1 1 . 1 . 1 . Zone Layout 2 | . . 1 . . 1 . . Release Object 2 | . . . . . 2 . . Fabricator Hacks 3 | . . . . . . 2 1 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 3 . . Retrieve Components 4 | . . . 1 . 3 . . Scanalyzer 10 | . . 2 . . . 8 . Insert Component 4 | . . . . . . 4 . Analyze 4 | . . . . . . 4 . Retrieve Study 2 | . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Assimilate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 6 7 1 4 7 4 2 Full Trace Events 6 | . . 1 . . 3 2 . Feedback Events 2 | . . . . . 2 . . Corruption 2 | . . . . . 2 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . . . . 3 4 1 Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 10 | . . . . . . 10 . Part Studies Acquired 2 | . . 2 . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . . . 2 . 13 . . Parts Scanalyzed 4 | . . . . . . 4 . Part Schematics Acquired 4 | . . . . . . 4 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . . . 4 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 51 | . . . . . 51 51 . Highest-Rated Ally 21 | . . . . . 21 21 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 25 . Total Damage 440 | . . . . . . 440 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Active Infowar (turns) 5882 | 20 1675 1348 311 504 402 1002 620 Optics 2839 | . . . 311 504 402 1002 620 Seismic 3043 | 20 1675 1348 . . . . . Robot Analysis Total 2 | . . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Turns Passed 8731 | 120 1675 1932 312 504 2554 1005 629 Spaces Moved 3484 | 53 651 640 155 178 818 539 450 Core 334 | 2 . . . . . 27 305 Treads 2570 | 51 651 640 155 178 731 164 . Legs 564 | . . . . . 71 348 145 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 16 | . . . . . 16 . . Fastest Speed 50 | 50 160 200 160 160 160 50 50 Average Speed 171 | 155 179 212 160 161 187 145 117 Slowest Speed 316 | 160 240 240 160 240 264 316 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 96 59 19 35 77 25 11 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . 2 . Terrain Destroyed 226 | . . . . 21 82 95 28 Melee 2 | . . . . . . 2 . Projectile 2 | . . . . . 2 . . AOE 222 | . . . . 21 80 93 28 Terrain Rammed 9 | . . . . . . . 9 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Total 5620 | 71 1063 1012 196 298 1786 660 534 Wait 1505 | . 320 185 . 50 858 39 53 Move 3477 | 52 650 639 154 177 817 538 450 Hop . | . . . . . . . . Pick Up 73 | 1 17 23 6 7 11 7 1 Fast Attach 14 | 7 . 2 . 2 1 1 1 Attach 22 | . . 6 2 6 1 6 1 Detach 7 | . . . . . 5 1 1 Swap 42 | 1 6 16 8 4 1 5 1 Drop 71 | . 7 26 10 2 19 5 2 Fire 290 | 10 56 111 14 32 24 32 11 Melee 62 | . . . . 18 18 26 . Ram 10 | . . . . . . . 10 Kick 3 | . . . . . . . 3 Crush 16 | . 7 4 2 . 3 . . Escape Stasis . | . . . . . . . . Rewire 28 | . . . . . 28 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 7) 1048 | -10/Materials | Discovered new exit (range 8) 1360 | -10/Materials | Discovered new exit (range 14) 1460 | -10/Materials | Discovered new exit (range 8) 1710 | -10/Materials | Discovered new exit (range 15) 1796 | -10/Materials | Entered another Materials area 1796 | -9/Materials | Evolved 2 slots: Utility x2 2954 | -9/Materials | Discovered new exit (range 8) 2996 | -9/Materials | Build established: Scavenger-Mutant 3177 | -9/Materials | Lost 3 parts (1p2u) 3203 | -9/Materials | Identified exit to Mines 3203 | -9/Materials | Discovered new exit (range 14) 3442 | -9/Materials | Discovered new exit (range 7) 3620 | -9/Materials | Central database locked down 3728 | -9/Materials | Entered another Materials area 3728 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3782 | -8/Materials | Identified exit to Storage 4040 | -8/Materials | Entered Storage 4377 | -8/Storage | Core integrity fell below 50% 4412 | -8/Storage | Lost 4 parts (3n1u) 4469 | -8/Storage | Lost 4 parts (1p3n) 4514 | -8/Storage | Garrison activated, responded to threat 4537 | -8/Storage | Used back door to open Recycling access 4537 | -8/Storage | Discovered new exit (range 5) 4544 | -8/Storage | Entered Recycling 4762 | -8/Recycling | Scanned before Scraplab entrance 4773 | -8/Recycling | Angered Scraplab inhabitants 4950 | -8/Recycling | Found Prototype Device 4950 | -8/Recycling | Identified Scrap Engine 5298 | -8/Recycling | Build established: Mutant 6037 | -8/Recycling | Build established: Construct 6258 | -8/Recycling | Discovered new exit (range 8) 7098 | -8/Recycling | Entered Factory 7098 | -6/Factory | Accompanied by 4 allies 7098 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7122 | -6/Factory | Build established: Commander-Construct 7458 | -6/Factory | Destroyed 7 combat bots 7517 | -6/Factory | Build established: Construct 7566 | -6/Factory | Garrison activated, responded to threat 7862 | -6/Factory | Fabricated Hvy. Flak Cannon? 7864 | -6/Factory | Lost 4 parts (1n1u2w) 7935 | -6/Factory | Spotted B-75 Beast 8019 | -6/Factory | Garrison activated, responded to threat 8061 | -6/Factory | Core integrity fell below 50% 8068 | -6/Factory | Discovered new exit (range 19) 8103 | -6/Factory | Entered another Factory area 8103 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8121 | -5/Factory | Lost 8 parts (1p3n1u3w) 8304 | -5/Factory | Identified exit to Upper Caves 8314 | -5/Factory | Build established: Hacker-Mutant 8624 | -5/Factory | System corruption reached 10% 8649 | -5/Factory | Spotted B-75 Beast 8661 | -5/Factory | Lost 4 parts (1n1u2w) 8719 | -5/Factory | Core integrity fell below 50% 8726 | -5/Factory | Core integrity fell below 20% 8730 | -5/Factory | System corruption reached 30% 8732 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08724_ Destabilizing: Core damaged (-50). 08725_ Slammed into Wall. 08725_ Hacking Suite destroyed. 08725_ System corrupted by crushing effect (+2). 08725_ Destabilizing: System corrupted (+2). 08725_ Destabilizing: Core damaged (-10). 08725_ K-01 Serf collects debris. 08726_ Slammed into Wall. 08726_ Destabilizing: System corrupted (+2). 08726_ Destabilizing: Core damaged (-50). 08727_ Slammed into Wall. 08727_ Destabilizing: Core damaged (-10). 08728_ Slammed into Wall. 08728_ Destabilizing: Core damaged (-20). 08729_ K-01 Serf collects debris. 08729_ Slammed into Wall. 08729_ Destabilizing: Core damaged (-10). 08730_ Slammed into Wall. 08731_ Destabilizing: System corrupted (+2). 08731_ Destabilizing: Core damaged (-20). 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""" #??????? | | ????????????# # """ #??????? | | ????????????# ^ ######### # """ #??????? | | ????????????# ????????# # #??????? | | ????????????# ????????# # """ """ ##?????? | | ????????????# ?????????# # """ """ #?????? | | ????????????# ?????????# # """ """ #??????? | | ????????????#+#??????????# # #?????? | | ?????????????????????????# # ! #?????? | | ?????????????????????????# # #??????? | | ?????????????????????????# #####+############# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????+ """ [[ | | ?????????????????????????# "T [[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 304 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Offensive Hacking 24 Item Schematics ----------------- Adv. Targeting Computer | -8/Recycling | Hacked Adv. Treads | -8/Recycling | Hacked Hvy. Flak Cannon | -8/Recycling | Hacked Hacking Suite | -6/Factory | Scanalyzed Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Plasma Cutter | -6/Factory | Scanalyzed Imp. Grenade Launcher | -6/Factory | Scanalyzed Biometal Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Flak Cannon | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainAntimatterCalibrator Manual? 0 Play Time 00:50:54 Cumulative 222.0 hours Start 2026.09.07 @ 10:21:31 End 2026.09.07 @ 11:08:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 333 Rogue 333 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2dcf837-e0f5-46a0-9d8f-6b66ec83ee43