Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 19:31:14

Player: KN-OKO

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (134)     670
Value Destroyed (4751)     4751
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (531)                531
              TOTAL SCORE: 10172

 Bonus
-------
High Alert Combat Kills    477
Follower Combat Kills      54

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
      Makeshift Leg
>               --- UTILITY (7) ------
       Advanced Visual Processing Unit
                Melee Analysis Suite
       Improved Melee Analysis Suite
       Improved System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Fission Core
  High-capacity Battery (250)
       Advanced ECM Suite
                Proton Cannon
                Lance

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Micro Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
          Light Armored Exoskeleton
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Visual Processing Unit
       Improved Melee Analysis Suite
                Energy Filter
       Improved Medium Armor Plating
                Thermal Shield
                Hardlight Generator
>               --- WEAPON -----------
     Long-range Proton Cannon
                Great Axe
                Great Axe
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Fission Core
                Flexi-carbon Leg
        Armored Huge Wheel
       Improved Heat Sink
  High-capacity Battery
                Core Shielding
                Reactive Plating
                Proton Cannon
       Advanced EMP Blaster
                Powered Hammer
                Powered Hammer
                Chainsword
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Great Axe
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Maul
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Slots Evolved              10   | .   .   2   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   1   .   
  Utility                  5    | .   .   .   .   .   2   2   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   
Parts Attached             134  | 7   10  12  6   13  18  36  28  4   
  Power                    17   | 1   1   2   1   2   2   6   2   .   
    Engine                 15   | 1   1   2   1   2   2   5   1   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   3   6   3   4   3   4   8   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   3   6   3   4   3   4   5   1   
    Wheel                  4    | .   .   .   .   .   .   .   3   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   2   .   2   3   7   15  10  2   
    Device                 18   | 1   .   .   2   .   4   5   6   .   
    Storage                5    | 1   2   .   .   1   .   .   1   .   
    Processor              6    | .   .   .   .   .   1   3   1   1   
    Hackware               2    | .   .   .   .   .   .   1   .   1   
    Protection             12   | .   .   .   .   2   2   6   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   4   4   .   4   6   11  8   .   
    Energy Gun             3    | 1   1   1   .   .   .   .   .   .   
    Energy Cannon          14   | .   2   2   .   1   2   5   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          10   | .   1   1   .   2   1   3   2   .   
    Slashing Weapon        6    | .   .   .   .   1   3   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   1   .   1   1   .   
Parts Lost                 45   | .   .   5   .   .   5   9   23  3   
  Power                    9    | .   .   2   .   .   2   2   3   .   
  Propulsion               13   | .   .   1   .   .   1   2   7   2   
  Utility                  13   | .   .   .   .   .   1   5   7   .   
  Weapon                   10   | .   .   2   .   .   1   .   6   1   
  Highest Loss Streak      21   | .   .   2   .   .   3   5   21  3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   99  99  99  99  87  89  71  37  
  Engine                   11   | .   14  11  11  17  14  9   2   .   
  Leg                      29   | .   28  43  44  36  23  19  14  .   
  Device                   9    | .   14  11  10  5   6   7   8   .   
  Storage                  8    | .   14  11  11  9   7   6   4   .   
  Processor                4    | .   .   .   .   .   3   11  12  16  
  Protection               3    | .   .   .   .   3   7   9   5   .   
  Energy Cannon            6    | .   9   8   11  9   3   .   2   .   
  Impact Weapon            8    | .   12  11  11  9   7   5   .   .   
  Slashing Weapon          5    | .   .   .   .   9   10  13  8   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  18  20  21  61  67  68  70  3   
  Greatest Support         85   | 20  20  40  43  80  80  70  85  3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  8   8   15  15  15  15  5   
  Average Capacity         11   | 7   8   8   8   13  15  15  12  5   
  Most Carried             15   | 6   9   8   8   15  15  15  15  5   
  Average Carried          10   | 4   7   7   8   13  14  14  10  5   
  Final Capacity           15   | 8   8   8   8   15  15  15  5   5   
  Final Carried            15   | 6   8   8   8   15  15  15  5   5   

 Class Distribution 
--------------------
 39% | Mutant
 31% | Gladiator
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -6/Factory
        Gladiator | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  
Matter Collected           1597 | 238  171  110  50   140  165  407  249  67   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5816 | 98   346  839  142  461  765  2095 1005 65   
  Parts                    217  | 5    10   42   4    19   27   58   51   1    
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Combat Hostiles Destroyed  106  | .   7   16  9   9   15  32  18  .   
  Melee                    44   | .   1   5   2   6   8   18  4   .   
  Guns                     4    | .   2   2   .   .   .   .   .   .   
  Cannons                  12   | .   .   3   3   3   1   .   2   .   
  AOE                      14   | .   .   .   .   .   2   6   6   .   
Classes Destroyed          20   | 2   5   4   1   .   2   3   2   1   
  Worker                   5    | .   .   1   .   .   .   3   1   .   
  Builder                  6    | .   .   2   .   .   1   2   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 8    | 1   1   2   .   1   2   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   1   1   .   .   .   .   .   .   
  Watcher                  6    | .   1   2   .   1   1   1   .   .   
  Swarmer                  23   | .   3   3   6   3   5   3   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   1   .   .   
  Grunt                    42   | .   4   8   .   3   5   15  7   .   
  Brawler                  5    | .   .   .   .   .   1   4   .   .   
  Duelist                  6    | .   .   1   .   .   2   3   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   4   .   3   1   1   .   .   
  Hunter                   8    | .   .   .   .   .   1   2   5   .   
  Programmer               4    | .   .   .   .   .   .   2   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   2   
  Assembled                3    | .   .   .   3   .   .   .   .   .   
Best Kill Streak           11   | 2   3   5   3   3   4   9   11  1   
  Combat Bots Only         9    | .   3   4   3   3   4   7   9   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   1   .   
  Melee                    1    | .   1   1   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  
Hostile Shots Fired        728   | .    41   95   20   48   102  168  235  19   
  Missed                   210   | .    14   33   7    15   33   46   56   6    
Damage Taken               8989  | .    272  788  107  426  1159 2220 3796 221  
  Core                     1507  | .    40   196  12   43   38   174  874  130  
  Absorbed by Shields      360   | .    .    .    .    .    128  116  116  .    
  Redirected to Shielding  36    | .    .    .    .    .    .    15   21   .    
  Ignored by Resistances   121   | .    .    .    .    .    .    .    121  .    
  Regen/Repaired (Parts)   318   | .    .    .    .    .    .    191  127  .    
Core Remaining (%)         82    | 100  84   .    48   92   94   79   .    .    
Volleys Fired              117   | 3    12   28   9    19   7    15   24   .    
  Largest                  2     | 2    2    1    1    1    1    1    1    .    
  Hottest                  85    | 70   70   63   63   30   63   85   81   .    
Shots Fired                130   | 6    22   28   9    19   7    15   24   .    
  Gun                      44    | 6    20   18   .    .    .    .    .    .    
  Cannon                   63    | .    2    10   9    19   7    2    14   .    
  Launcher                 23    | .    .    .    .    .    .    13   10   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | 3    10   .    .    .    .    .    .    .    
  Thermal                  34    | 3    10   .    .    19   .    2    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          83    | .    2    28   9    .    7    13   24   .    
  Robot Hit Streak         12    | 2    4    11   4    12   6    8    5    .    
  Robot Miss Streak        3     | 1    3    3    2    2    1    2    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           291   | 4    25   56   11   27   41   87   35   5    
  Core Hits                138   | 3    8    20   5    8    17   49   27   1    
  Critical Kills           5     | .    .    1    2    .    1    1    .    .    
  Critical Parts Destroyed 21    | .    4    6    .    1    2    6    2    .    
  Critical Strikes         37    | .    5    8    2    1    6    11   4    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    
    Smash                  27    | .    4    8    2    1    3    7    2    .    
    Sever                  9     | .    .    .    .    .    3    4    2    .    
Melee Attacks              336   | .    27   49   30   20   57   117  26   10   
  Impact                   235   | .    27   49   30   15   34   68   12   .    
  Slashing                 101   | .    .    .    .    5    23   49   14   10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            22    | .    2    6    .    .    5    4    2    3    
    Combat Hostiles        4     | .    .    .    .    .    1    3    .    .    
  Follow-up Attacks        30    | .    .    .    .    2    5    21   2    .    
Damage Inflicted           13763 | 52   703  2190 391  884  2140 4843 2238 322  
  Guns                     418   | 52   182  184  .    .    .    .    .    .    
  Cannons                  1293  | .    55   211  108  461  129  62   267  .    
  Explosions               3077  | .    56   156  .    .    466  1457 942  .    
  Melee                    8975  | .    410  1639 283  423  1545 3324 1029 322  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  134   | 27   107  .    .    .    .    .    .    .    
  Thermal                  1161  | 25   131  156  .    461  65   150  173  .    
  Explosive                401   | .    .    .    .    .    401  .    .    .    
  Electromagnetic          3092  | .    55   395  108  .    129  1369 1036 .    
  Impact                   6553  | .    410  1639 283  329  1027 2317 548  .    
  Slashing                 2422  | .    .    .    .    94   518  1007 481  322  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    9    9    9    
  Average Corruption       7     | .    .    .    .    .    .    8    3    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    .    .    .    .    24   7    8    
    Message Errors         11    | .    .    .    .    .    .    9    1    1    
    Matter Fused           10    | .    .    .    .    .    .    5    3    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    3    2    2    
    Energy Discharges      6     | .    .    .    .    .    .    4    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            2251  | .    216  597  42   133  237  623  210  193  
  Projectiles              27    | .    .    .    3    24   .    .    .    .    
  Explosions               62    | .    18   .    .    .    33   11   .    .    
  Melee                    2162  | .    198  597  39   109  204  612  210  193  
Knockbacks                 40    | .    2    12   1    .    4    17   4    .    
  Impact                   35    | .    2    12   1    .    4    14   2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                5     | .    .    .    .    .    .    3    2    .    
Self-Inflicted Damage      333   | .    .    .    .    .    114  17   202  .    
  Shots                    10    | .    .    .    .    .    1    1    8    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        311   | 38   174  54   48   27   151  183  311  250  
  Average Temperature      66    | 16   77   17   20   14   62   48   142  135  
  Received Heat Transfer   1962  | .    84   273  .    153  223  730  499  .    
  Effects                  6     | .    .    .    .    .    .    .    6    .    
    Interference           6     | .    .    .    .    .    .    .    6    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           11    | .    .    2    .    .    1    4    4    .    
  Combat Hostiles          11    | .    .    2    .    .    1    4    4    .    
  Parts Fried              64    | .    7    15   1    5    6    17   13   .    
  Impact Corruptions       71    | .    8    21   4    4    8    21   5    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    1    .    .    2    .    .    .    .    
  Heat Transferred         1649  | 74   322  250  .    629  50   174  150  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    1    2    .    .    1    2    2    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Peak Influence             726  | 10  122 377 174 265 533 726 591 .   
  Initial                  355  | .   6   29  88  .   120 205 355 .   
  Average                  203  | 5   54  248 45  93  286 338 448 .   
Maximum Alert Level        3    | .   .   1   .   1   2   3   2   .   
  Low Security (%)         58   | 100 100 20  100 92  42  27  .   .   
  Level 1                  26   | .   .   79  .   7   29  38  40  .   
  Level 2                  12   | .   .   .   .   .   27  20  59  .   
  Level 3                  2    | .   .   .   .   .   .   13  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   1   2   .   .   1   12  5   .   
  Investigation            2    | .   .   1   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   2   1   .   
  Reinforcement            10   | .   1   1   .   .   .   5   3   .   
  Assault                  4    | .   .   .   .   .   1   3   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Distress Signals           5    | .   .   2   .   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   14  23  12  16  25  56  29  2   
  Peak Tracking Total      8    | .   5   5   3   4   6   5   8   2   
  Tactical Retreats        17   | .   1   1   2   1   4   6   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Traps Triggered            9    | .   .   1   .   .   1   6   1   .   
  Indirectly               5    | .   .   .   .   .   .   5   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                12   | .   .   .   .   .   .   .   .   12  
  Triggered                2    | .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Machines Disabled          7    | .   .   1   .   .   4   .   2   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   .   
  Garrison Access          4    | .   .   .   .   .   3   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Machines Accessed          33   | .   4   2   2   3   10  4   7   1   
  Terminals                17   | .   4   1   .   3   5   1   2   1   
  Fabricators              5    | .   .   .   .   .   2   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   
  Recycling Units          3    | .   .   1   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   .   1   .   
Total Hacks                66   | .   5   4   2   4   28  8   14  1   
  Successful               34   | .   2   2   2   2   13  6   6   1   
  Failed                   32   | .   3   2   .   2   15  2   8   .   
    Catastrophic           8    | .   1   .   .   1   2   1   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   3   .   .   12  3   6   .   
  Terminals                27   | .   5   1   .   4   10  3   3   1   
  Fabricators              15   | .   .   .   .   .   8   .   7   .   
  Repair Stations          4    | .   .   .   .   .   .   2   2   .   
  Recycling Units          6    | .   .   3   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   10  .   2   .   
Terminal Hacks             10   | .   2   1   2   2   1   .   1   1   
  Record                   1    | .   .   .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   
  Branch Access Points     3    | .   1   1   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   3   .   2   .   
  Network Status           3    | .   .   .   .   .   2   .   1   .   
  Build                    2    | .   .   .   .   .   1   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   2   2   .   
  Scan Component           2    | .   .   .   .   .   .   1   1   .   
  Repair                   2    | .   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   3   .   .   
  Report Inventory         2    | .   .   .   .   .   .   2   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   2   .   .   .   
  Seal Access              2    | .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         10   | .   .   1   .   .   7   1   1   .   
  Terminals                7    | .   .   .   .   .   5   1   1   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
    Botnet                 6    | .   .   .   .   .   5   .   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   1   .   3   9   1   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   116 .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   6   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   204  | .   .   .   .   .   .   .   204 .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   1   1   .   
  Time                     47   | .   .   .   .   .   .   22  25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   3   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   3   1   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   3   2   .   .   
  Machine Destruction      5    | .   .   .   .   .   3   2   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   3   1   1   
  Autooverrided            4    | .   .   .   .   .   .   3   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Total Allies               8    | .   .   .   2   .   2   3   1   .   
  Largest Group            2    | .   .   .   2   2   2   1   1   .   
  Highest-Rated Group      45   | .   .   .   45  45  38  41  29  .   
  Highest-Rated Ally       41   | .   .   .   31  31  19  41  29  .   
Total Orders               3    | .   .   .   .   .   .   3   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   1   .   .   
  RETURN                   2    | .   .   .   .   .   .   2   .   .   
Ally Attacks               44   | .   .   .   2   17  .   22  3   .   
  Total Damage             463  | .   .   .   22  189 .   232 20  .   
  Kills                    5    | .   .   .   1   4   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   7   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  
Turns Passed               8067 | 76   1072 1029 1638 671  1159 1568 611  243  
Spaces Moved               4631 | 43   584  404  812  391  709  835  503  350  
  Core                     629  | 2    .    .    .    .    .    .    277  350  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3997 | 41   584  404  812  391  709  835  221  .    
  Wheels                   5    | .    .    .    .    .    .    .    5    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  130  126  50   50   
  Average Speed            115  | 116  120  120  120  128  131  133  80   50   
  Slowest Speed            225  | 120  120  120  120  130  213  225  220  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       45   | 5    91   46   100  40   17   25   22   61   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    2    .    .    .    .    2    
Spaces Dug                 54   | .    6    5    22   .    1    11   4    5    
Terrain Destroyed          84   | .    10   5    22   .    23   11   8    5    
  Melee                    54   | .    6    5    22   .    1    11   4    5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      30   | .    4    .    .    .    22   .    4    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Upp  
Total                      6721 | 59   889  823  1410 522  853  1122 642  401  
  Wait                     1389 | 1    226  322  544  54   44   126  47   25   
  Move                     4623 | 42   583  403  811  390  708  834  502  350  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    12   5    2    14   12   13   7    .    
  Fast Attach              46   | 7    3    3    2    3    6    12   6    4    
  Attach                   33   | .    .    5    .    1    4    6    17   .    
  Detach                   11   | .    .    .    .    1    1    4    5    .    
  Swap                     55   | .    7    4    4    9    8    18   5    .    
  Drop                     84   | .    19   4    8    16   17   15   5    .    
  Fire                     117  | 3    12   28   9    19   7    15   24   .    
  Melee                    280  | .    27   49   30   15   46   79   24   10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     12   | .    .    .    .    .    .    .    .    12   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 15)
   77 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  530 | -10/Materials  | Identified exit to Mines
  877 | -10/Materials  | Derelicts attacked the area
  895 | -10/Materials  | Discovered new exit (range 16)
 1012 | -10/Materials  | Discovered new exit (range 16)
 1108 | -10/Materials  | Discovered new exit (range 15)
 1149 | -10/Materials  | Entered another Materials area
 1149 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1194 | -9/Materials   | Identified exit to Mines
 1645 | -9/Materials   | Discovered new exit (range 16)
 1770 | -9/Materials   | Build established: Scavenger-Mutant
 2178 | -9/Materials   | Entered Mines
 2188 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2432 | -9/Mines       | Core integrity fell below 50%
 2552 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 2561 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 2562 | -9/Mines       | Discovered new exit (range 5)
 2707 | -9/Mines       | Discovered new exit (range 7)
 2810 | -9/Mines       | Assembled infested the area
 2814 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 2815 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 3768 | -9/Mines       | Discovered new exit (range 13)
 3794 | -9/Mines       | Found the Drone Emporium
 3797 | -9/Mines       | Learned location of Storage (-7)
 3801 | -9/Mines       | Found Prototype Device
 3801 | -9/Mines       | Identified Thief Drone Bay
 3816 | -9/Mines       | Entered Materials
 3816 | -8/Materials   | Accompanied by 2 allies
 3816 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 3821 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 4173 | -8/Materials   | Build established: Mutant
 4173 | -8/Materials   | Discovered new exit (range 16)
 4480 | -8/Materials   | Discovered new exit (range 4)
 4487 | -8/Materials   | Entered Factory
 4487 | -7/Factory     | Evolved 2 slots: Utility x2
 4794 | -7/Factory     | Discovered new exit (range 10)
 4830 | -7/Factory     | Fabricated W-25 Informer?
 5146 | -7/Factory     | Lost 3 parts (1p1n1w)
 5361 | -7/Factory     | Build established: Gladiator
 5460 | -7/Factory     | Discovered new exit (range 6)
 5646 | -7/Factory     | Entered another Factory area
 5646 | -6/Factory     | Evolved 2 slots: Utility x2
 6143 | -6/Factory     | Repaired Imp. Medium Armor Plating
 6366 | -6/Factory     | Garrison activated, responded to threat
 6457 | -6/Factory     | Destroyed 7 combat bots
 6504 | -6/Factory     | Lost 5 parts (2p3u)
 6696 | -6/Factory     | First assault squad dispatched
 6778 | -6/Factory     | Local machine network offline
 7034 | -6/Factory     | Found Prototype Processor
 7034 | -6/Factory     | Identified Exp. Targeting Computer
 7183 | -6/Factory     | Discovered new exit (range 11)
 7214 | -6/Factory     | Entered another Factory area
 7214 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7523 | -5/Factory     | Repaired Flexi-carbon Leg
 7633 | -5/Factory     | Core integrity fell below 50%
 7649 | -5/Factory     | Core integrity fell below 20%
 7678 | -5/Factory     | Destroyed 9 combat bots
 7682 | -5/Factory     | Lost 21 parts (3p6n6u6w)
 7748 | -5/Factory     | Identified exit to Upper Caves
 7781 | -5/Factory     | Crushed by falling debris
 7825 | -5/Factory     | Entered Upper Caves
 7916 | -5/Upper Caves | Build established: Mutant
 7993 | -5/Upper Caves | Spotted B-75 Beast
 8047 | -5/Upper Caves | Lost 3 parts (2n1w)
 8068 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07996_ System corrupted: Wheel rejected.
07997_ Acquired Wheel.
08004_ Wheel destroyed.
08007_ Penetrated by Slug. <x3>
08012_ Wheel destroyed.
08016_ Slug penetrates Wall.
08016_ Penetrated by Slug.
08016_ Chainsword destroyed.
08016_ Slug penetrates Wall. <x2>
08025_ System corrupted: Matter fused (-9).
08041_ Searching scrap...
08041_ Found Imp. Transmission Jammer.
08041_ Found Med. Storage Unit.
08041_ Found Adv. Terrain Scanner.
08041_ Found Mak. Leg.
08041_ Found 30 Matter.
08042_ Acquired Mak. Leg.
08043_ Acquired 19 matter.
08055_ System corrupted: Energy discharge (-20).
08068_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ?????????????????   ??????????????? |
|                ?????????????????   ??????????????? |
|                ?????????????????   ??????????????? |
|                ?????????????????  #??????????????? |
|                ?????????????????  #??????????????? |
|                ?????????????????  #??##??????????? |
|                ?????????????????  #??#  ?????????? |
|                ?????????????????  #??#  ???####### |
|                ????????????????#  #??#   ?##     # |
|                ????????????????#  #???#  ##        |
|                ????????????????#  #???#            |
|                ???????????????##  #???#            |
|                ???????????????#   #####            |
|                ???????????????#                    |
|                ???????????????#                 ## |
|                ?????????####??#    ######       ## |
|                ????????##!%####   #?????####   ##? |
|                ????????# ## ##    #?###????#   #?? |
|                ????????# ###!!    ##  #????#   #?? |
|                ????????# @####        #???##   ### |
|                ????????# !!#?#        #####        |
|                ????????#####?###   ####            |
|                ????????????????#  ####             |
|                ????????????????#  #?#              |
|                ???????????????##  ###              |
|                ???????????????#    ##              |
|                ???????????????#                    |
|                ???????????????#               ##   |
|                ??????????????#               ##?## |
|                ??????????????#        ##    ##???? |
|                ??????????????##  ########  ##????? |
|                ???????????????####??????####?????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    12
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Core Shielding             20
Evasion (%)                55
Melee Accuracy             11
Target Analysis            6
Energy Filtering           30
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 W-25 Informer | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdAuthchipLauncher
  Manual?         0
Play Time         01:08:04
  Cumulative      406.1 hours
  Start           2024.06.22 @ 18:24:10
  End             2024.06.22 @ 19:31:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          283
  Rogue           283
  Adventurer      0
  Explorer        0
Win Type          -
  Total           36
  Types           32/0/3/1/0/0/0/0/0
Lore%             72
Gallery%          86
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e269754-1402-4894-beda-b0db83c4b5ec