Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 17:27:27

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (28)      140
Value Destroyed (930)      930
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (-249)               -249
              TOTAL SCORE: 4701

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      25
Friendly Fire              -289

 Cogmind 
---------
Core Integrity             638/850
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>           --- POWER (3) --------
                (None)
>           --- PROPULSION (6) ---
                (None)
>           --- UTILITY (4) ------
      Large Storage Unit
            Armor Integrity Analyzer
>           --- WEAPON (2) -------
            Great Axe
>           --- INVENTORY (10) ---
      Light Deuterium Engine
   Improved Deuterium Engine
      Micro Nuclear Core
            Angular Momentum Engine
            Sensor Drone Bay (20/20)
            Flak Gun
  Makeshift Shrapnel Gun

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Carbon-fiber Leg
            Titanium Leg
>           --- UTILITY ----------
      Large Storage Unit
            Armor Integrity Analyzer
            Maneuvering Thrusters
   Improved Light Armor Plating
>           --- WEAPON -----------
            AWS/Thermal
>           --- INVENTORY --------
      Light Deuterium Engine
   Improved Deuterium Engine
      Micro Nuclear Core
      Micro Nuclear Core
            Sensor Drone Bay
  Makeshift Shrapnel Gun
  Makeshift Spear
            Proton Bomb Trap
            Proton Bomb Trap
            Proton Bomb Trap
[Rating: 45]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Maneuvering Thrusters
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Light Armor Plating
Weapon                     AWS/Thermal
  Energy Gun               AWS/Thermal
  Ballistic Gun            Makeshift Shrapnel Gun
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               4    | .   .   .   .   .   2   1   1   
  Utility                  2    | .   .   .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             41   | 6   1   1   3   5   12  7   6   
  Power                    11   | 1   .   .   .   3   3   2   2   
    Engine                 7    | 1   .   .   .   3   1   1   1   
    Core                   4    | .   .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   6   2   3   
    Treads                 2    | .   .   .   .   .   .   .   2   
    Leg                    10   | .   .   .   .   2   5   2   1   
    Wheel                  2    | 2   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | 1   1   1   .   .   3   1   1   
    Device                 2    | .   .   1   .   .   .   1   .   
    Storage                3    | 1   1   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   3   .   .   2   .   
    Energy Gun             4    | 2   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 21   | .   .   .   .   .   1   8   12  
  Power                    6    | .   .   .   .   .   .   2   4   
  Propulsion               10   | .   .   .   .   .   1   3   6   
  Utility                  3    | .   .   .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   .   .   1   1   
  Highest Loss Streak      8    | .   .   .   .   .   1   7   8   
Average Slot Usage (%)     75   | .   85  85  81  71  74  76  59  
  Engine                   8    | .   14  14  14  14  2   1   5   
  Core                     6    | .   .   .   .   .   14  11  7   
  Leg                      14   | .   .   .   .   23  28  26  10  
  Wheel                    10   | .   28  28  28  4   .   .   .   
  Storage                  10   | .   14  14  14  14  9   7   6   
  Processor                2    | .   .   .   .   .   1   7   6   
  Protection               2    | .   .   .   .   .   4   7   2   
  Energy Gun               12   | .   28  28  19  14  9   4   .   
  Ballistic Gun            1    | .   .   .   4   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   6   
  Piercing Weapon          1    | .   .   .   .   .   .   2   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 10  14  14  19  21  39  41  51  
  Greatest Support         52   | 26  26  26  26  26  52  52  40  
  Greatest Overweight (x)  12   | .   .   .   .   1   1   1   12  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 14   | 6   10  8   8   8   14  10  10  
  Average Capacity         8    | 5   6   8   8   8   8   10  10  
  Most Carried             10   | 1   3   8   8   8   8   10  10  
  Average Carried          7    | .   1   6   7   8   7   8   8   
  Final Capacity           10   | 6   8   8   8   8   10  10  10  
  Final Carried            8    | 1   2   7   8   8   8   8   7   

 Class Distribution 
--------------------
 65% | Mutant
 17% | Commander-Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac 
Matter Collected           580  | 231 .   19  .   110 120 50  50  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1292 | .   .   .   .   319 589 310 74  
  Parts                    58   | .   .   .   .   6   28  18  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   .   .   .   12  16  5   1   
  Melee                    5    | .   .   .   .   .   .   4   1   
  Guns                     29   | .   .   .   .   12  16  1   .   
Classes Destroyed          9    | .   .   .   .   4   3   2   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  7    | .   .   .   .   .   7   .   .   
  Grunt                    7    | .   .   .   .   1   4   2   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   4   2   1   
  Hunter                   3    | .   .   .   .   2   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                10   | .   .   .   .   10  .   .   .   
Best Kill Streak           12   | .   .   .   .   12  6   2   1   
  Combat Bots Only         12   | .   .   .   .   12  6   2   1   
Max Kills in Single Turn   1    | .   .   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               2726 | .    .    .    .    244  500  638  1344 
  Core                     370  | .    .    .    .    37   82   39   212  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  .    .    .    85   85   94   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    
Shots Fired                115  | .    .    .    .    37   70   8    .    
  Gun                      115  | .    .    .    .    37   70   8    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  115  | .    .    .    .    37   70   8    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    .    .    .    7    14   16   .    
  Robot Miss Streak        4    | .    .    .    .    4    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
  Autonomous               115  | .    .    .    .    37   70   8    .    
Shots Hit Robots           105  | .    .    .    .    26   56   17   6    
  Core Hits                46   | .    .    .    .    14   21   9    2    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    .    15   12   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    .    
  Piercing                 26   | .    .    .    .    .    .    14   12   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    .    
Damage Inflicted           3168 | .    .    .    .    800  1667 535  166  
  Guns                     2725 | .    .    .    .    800  1667 258  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    443  | .    .    .    .    .    .    277  166  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  2725 | .    .    .    .    800  1667 258  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    .    .    .    .    30   .    
  Piercing                 413  | .    .    .    .    .    .    247  166  
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        29   | .    .    .    .    .    .    4    29   
  Average Temperature      11   | .    .    .    .    .    .    3    13   
  Received Heat Transfer   768  | .    .    .    .    18   63   222  465  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    3    1    .    
  Heat Transferred         3441 | .    .    .    .    999  2146 296  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Peak Influence             471  | .   .   .   .   99  471 200 45  
  Initial                  123  | .   .   .   .   .   22  123 16  
  Average                  96   | .   .   .   .   79  226 113 24  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   
  Low Security (%)         86   | 100 100 100 .   100 52  91  100 
  Level 1                  8    | .   .   .   .   .   29  8   .   
  Level 2                  4    | .   .   .   .   .   18  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   4   2   1   
  Investigation            2    | .   1   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   .   .   .   .   3   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Distress Signals           2    | .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              63   | .   1   .   .   19  20  10  13  
  Peak Tracking Total      15   | .   1   .   .   15  4   2   10  
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   3   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   
  Triggered                3    | .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Machines Accessed          5    | .   1   1   2   .   1   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                28   | .   2   1   24  .   1   .   .   
  Successful               26   | .   .   1   24  .   1   .   .   
  Failed                   2    | .   2   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             25   | .   .   1   24  .   .   .   .   
  Record                   23   | .   .   .   23  .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total Allies               7    | .   .   .   4   3   .   .   .   
  Largest Group            4    | .   .   .   4   3   1   .   .   
  Highest-Rated Group      58   | .   .   .   58  50  8   .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  8   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   17  3   .   .   
  Total Damage             446  | .   .   .   .   423 23  .   .   
  Kills                    7    | .   .   .   .   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac 
Turns Passed               2448 | 58  105 195 552 266 426 505 341 
Spaces Moved               1928 | 55  75  206 542 209 316 352 173 
  Core                     6    | 3   .   .   .   .   .   .   3   
  Treads                   82   | .   .   .   .   .   .   .   82  
  Legs                     939  | .   .   .   .   183 316 352 88  
  Wheels                   901  | 52  75  206 542 26  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  120 122 120 
  Average Speed            112  | 88  90  90  90  116 124 125 171 
  Slowest Speed            650  | 100 90  90  90  150 150 160 650 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   17  50  91  43  45  12  7   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   1   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          21   | .   .   .   .   10  11  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               21   | .   .   .   .   10  11  .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac 
Total                      2176 | 61  112 216 607 233 346 397 204 
  Wait                     108  | .   34  2   27  13  9   23  .   
  Move                     1921 | 54  74  205 541 208 315 351 173 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  16   | 1   1   6   1   1   2   2   2   
  Fast Attach              33   | 6   1   .   3   2   10  5   6   
  Attach                   3    | .   .   1   .   .   .   2   .   
  Detach                   4    | .   1   1   2   .   .   .   .   
  Swap                     5    | .   .   .   .   3   2   .   .   
  Drop                     23   | .   1   1   4   6   8   .   3   
  Fire                     .    | .   .   .   .   .   .   .   .   
  Melee                    26   | .   .   .   .   .   .   14  12  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   
  Rewire                   29   | .   .   .   29  .   .   .   .   
  Trap                     3    | .   .   .   .   .   .   .   3   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 7)
  164 | -10/Materials | Entered Mines
  195 | -10/Mines     | Found a hidden stash of uninstalled traps
  225 | -10/Mines     | Identified exit to Materials
  251 | -10/Mines     | Found the Drone Emporium
  255 | -10/Mines     | Found Prototype Device
  261 | -10/Mines     | Identified Sensor Drone Bay
  303 | -10/Mines     | Build established: Mutant
  355 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  355 | -10/Mines     | Discovered new exit (range 5)
  359 | -10/Mines     | Entered Exiles
  359 | -10/Exiles    | Found Exiles lab destroyed
  652 | -10/Exiles    | Discovered new exit (range 14)
  691 | -10/Exiles    | Learned location of Zion (-7)
  745 | -10/Exiles    | Opened EX-Vault
  755 | -10/Exiles    | Found AWS/Thermal
  776 | -10/Exiles    | Build established: Commander-Mutant
  911 | -10/Exiles    | Entered Mines
  911 | -9/Mines      | Accompanied by 4 allies
  912 | -9/Mines      | Assembled infested the area
  970 | -9/Mines      | Met a Derelict bent on vengeance
  982 | -9/Mines      | Destroyed 12 combat bots
 1001 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1145 | -9/Mines      | Discovered new exit (range 8)
 1177 | -9/Mines      | Entered Materials
 1177 | -8/Materials  | Accompanied by 1 ally
 1177 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1222 | -8/Materials  | Build established: Mutant
 1590 | -8/Materials  | Discovered new exit (range 11)
 1603 | -8/Materials  | Entered Factory
 1603 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1961 | -7/Factory    | Lost 7 parts (2p3n1u1w)
 2098 | -7/Factory    | Discovered new exit (range 5)
 2108 | -7/Factory    | Entered another Factory area
 2108 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2283 | -6/Factory    | Lost 4 parts (1p3n)
 2449 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02424_ Mak. Spear destroyed.
02424_ Imp. Deuterium Engine destroyed.
02426_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
02426_ Imp. Light Armor Plating destroyed.
02428_ Lgt. Treads destroyed.
02431_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F011.
02436_ Dropped Proton Bomb Trap.
02437_ Installed Proton Bomb Trap.
02437_ Fission Core destroyed.
02439_ Dropped Proton Bomb Trap.
02439_ Installed Proton Bomb Trap.
02440_ G-50 Soldier triggered Proton Bomb Trap.
02440_ A bubble of electromagnetic force engulfs the area.
02440_ Door malfunctions.
02442_ Dropped Proton Bomb Trap.
02442_ Installed Proton Bomb Trap.
02442_ G-50 Soldier misfires.
02442_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
02445_ Flexi-carbon Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          39
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                43
Armor Integrity Analysis   33
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CannonZioniteSegregator
  Manual?         0
Play Time         00:17:35
  Cumulative      119.2 hours
  Start           2021.04.04 @ 16:33:07
  End             2021.04.04 @ 17:27:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          279
  Rogue           126
  Adventurer      148
  Explorer        5
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          71
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8062dd8-a847-4eeb-81e5-c600da7a5126