Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 11:21:01 Player: the Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (39) 195 Value Destroyed (710) 710 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1845 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 210/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Scrap Shield > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Light Treads Light Treads Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod (144) Improved Targeting Computer Tractor Beam Assault Rifle Assault Rifle Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Scrap Shield > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Cooling System Cooling System Cooling System Cooling System High-capacity Matter Pod Improved Targeting Computer Tractor Beam Assault Rifle Assault Rifle Grenade Launcher Heavy Hammer [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Scrap Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 24 | 7 13 4 Power 5 | 1 3 1 Engine 5 | 1 3 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads 4 | 2 2 . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | 2 6 2 Device 5 | 1 3 1 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 2 1 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . 2 . Power . | . . . Propulsion 1 | . 1 . Utility 1 | . 1 . Weapon . | . . . Highest Loss Streak 2 | . 2 . To Critical Strikes . | . . . Average Backups 11 | 3 11 12 Power 1 | . 1 1 Propulsion 1 | 1 1 1 Utility 4 | 1 4 6 Weapon 4 | 1 4 3 Tool/Special . | . . . Unused Backups 17 | . 7 10 Power 1 | . . 1 Propulsion 4 | . 2 2 Utility 7 | . 2 5 Weapon 5 | . 3 2 Tool/Special . | . . . Average Slot Usage (%) 96 | . 99 87 Engine 13 | . 14 11 Treads 26 | . 27 22 Device 12 | . 12 11 Storage 13 | . 14 11 Protection 3 | . 1 10 Ballistic Gun 26 | . 27 21 Peak Build Rating 14 | 7 9 14 Average Rating 8 | 5 7 12 On Entrance 5 | . 7 9 Naked Turns . | . . . Heaviest Build 49 | 12 30 49 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 13 15 Most Carried 15 | 8 15 15 Average Carried 11 | 3 12 12 Final Capacity 15 | 8 15 15 Final Carried 15 | 7 15 14 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1148 | 242 723 183 Remotely 67 | . 67 . Salvage Created 1086 | 149 599 338 Parts 83 | 11 48 24 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | 1 . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 13 6 Guns 13 | . 10 3 AOE 6 | . 3 3 Classes Destroyed 10 | 2 7 1 Worker 3 | . 2 1 Builder 5 | . 4 1 Tunneler 4 | 3 . 1 Hauler 2 | . 2 . Recycler 2 | 1 . 1 Watcher 4 | . 3 1 Swarmer 6 | . 6 . Grunt 10 | . 5 5 Sentry 1 | . . 1 Subdweller 2 | . 2 . Best Kill Streak 7 | 2 7 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 4 | 1 4 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 89 | . 59 30 Missed 31 | . 22 9 Hits 58 | . 37 21 Projectile 58 | . 37 21 Damage Taken 780 | . 566 214 Core 41 | . 41 . Absorbed by Shields . | . . . Redirected to Shielding 17 | . 17 . Regen/Repaired (Parts) 80 | . 80 . Core Remaining (%) 91 | 100 83 . Volleys Fired 84 | 9 49 26 Largest 2 | 2 2 2 Hottest 43 | 40 40 43 Shots Fired 164 | 18 96 50 Gun 160 | 18 94 48 Cannon . | . . . Launcher 4 | . 2 2 Special . | . . . Kinetic 160 | 18 94 48 Thermal . | . . . Explosive 4 | . 2 2 Electromagnetic . | . . . Robot Hit Streak 14 | 7 10 14 Robot Miss Streak 3 | 1 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 109 | 14 57 38 Core Hits 60 | 5 37 18 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1993 | 158 1114 721 Guns 1424 | 158 753 513 Cannons . | . . . Explosions 561 | . 353 208 Melee . | . . . Ramming 8 | . 8 . Kinetic 1424 | 158 753 513 Thermal . | . . . Explosive 561 | . 353 208 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 . Average Corruption 4 | . 4 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 34 | . 34 . Message Errors 7 | . 7 . Matter Fused 9 | . 9 . Heat Flow Errors 6 | . 6 . Energy Discharges 4 | . 4 . Data Loss (minor) 4 | . 4 . Data Loss (major) 3 | . 3 . Alerts 1 | . 1 . Overload Shots . | . . . Overflow Damage 3 | . 3 . Projectiles . | . . . Explosions 3 | . 3 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . 18 . Shots 1 | . 1 . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 278 | . 278 . Average Temperature 103 | . 103 . Received Heat Transfer 261 | . 189 72 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 93 | 5 93 80 Initial . | . . . Average 29 | 1 32 27 Influence Increases 599 | 20 372 207 Destroy 0b10 Robot/C 340 | . 220 120 Destroy 0b10 Robot/NC 100 | 20 55 25 Destroy Leader 82 | . 50 32 Successful Hack 27 | . 27 . Disable Machine 15 | . . 15 Destroy Structure 5 | . 5 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 15 | . . 15 Influence Decreases 526 | 20 369 137 Entered New Map 3 | . . 3 Time Decay 503 | 20 349 134 Lost Part 20 | . 20 . Squads Dispatched 2 | . 1 1 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 21 11 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 5 | . 5 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 20 . Successful 12 | . 12 . Failed 7 | . 7 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 9 | . 9 . Terminals 16 | . 16 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 4 | . 4 . Terminals 4 | . 4 . Botnet 2 | . 2 . Detonate 1 | . 1 . Operators 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 13 | . 13 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 3 | . 3 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1688 | 86 1145 457 Seismic 1688 | 86 1145 457 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1864 | 113 1294 457 Spaces Moved 810 | 49 622 139 Core 8 | 8 . . Treads 802 | 41 622 139 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 172 | 142 160 240 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 39 | 5 94 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . 3 . Melee . | . . . Projectile . | . . . AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1117 | 74 830 213 Wait 129 | . 100 29 Move 808 | 48 621 139 Hop . | . . . Pick Up 33 | 9 21 3 Fast Attach 8 | 6 2 . Attach 8 | 1 3 4 Detach 3 | . . 3 Swap 19 | . 15 4 Drop 22 | 1 18 3 Fire 84 | 9 49 26 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous 2 | . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 8) 556 | -10/Materials | Discovered new exit (range 10) 676 | -10/Materials | Central database locked down 914 | -10/Materials | Derelicts attacked the area 935 | -10/Materials | Discovered new exit (range 14) 988 | -10/Materials | Repaired Assault Rifle 1341 | -10/Materials | Discovered new exit (range 15) 1408 | -10/Materials | Entered another Materials area 1408 | -9/Materials | Evolved 2 slots: Utility x2 1710 | -9/Materials | Build established: Scavenger-Mutant 1865 | -9/Materials | Self-destructed Last Messages --------------- 01758_ U-05 Engineer lays Concrete. 01759_ K-01 Serf collects debris. 01761_ U-05 Engineer lays Concrete. 01762_ K-01 Serf collects debris. 01765_ U-05 Engineer lays Concrete. 01766_ K-01 Serf collects debris. 01766_ U-05 Engineer lays Concrete. 01789_ K-01 Serf collects debris. 01793_ R-06 Scavenger collects Lgt. Ion Engine. 01795_ K-01 Serf collects debris. 01797_ R-06 Scavenger collects Aluminum Leg. 01800_ R-06 Scavenger collects Heat Sink. 01804_ R-06 Scavenger collects Particle Gun. 01806_ K-01 Serf collects debris. 01847_ G-47 Trooper destroyed. 01848_ K-01 Serf collects debris. 01851_ R-06 Scavenger collects Aluminum Leg. 01852_ K-01 Serf collects debris. 01862_ G-34 Mercenary destroyed. 01863_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ????????????????????####### ?????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# u#??????????????????????? | | ????????????????????+ s #??????????????????????? | | ????????????????????# #??????????????????????? | | ??????????????????### %k#??????????????????????? | | ??????????????????# k s###############????????? | | ??????????????????# k s= #########? | | ??????????????????# @ + #? | | ??????????????????# !!! # #? | | ??????????????????# % !! # #? | | ??????????????????# % ! # #? | | ??????????????????# # #? | | ??????????????????###### # #? | | ???????????????????????# !!! # #? | | ???????????????????????#= " !!] + #? | | ???????????????????????# ! 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