Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 19:12:25

Player: Gitida

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (215)     1075
Value Destroyed (9068)     9068
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (3650)               3650
              TOTAL SCORE: 18533

 Bonus
-------
High Alert Combat Kills    1803
Follower Combat Kills      97
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               500
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     34/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (8) ------
    Advanced Heat Sink
    Improved Target Analyzer
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
    Improved Medium Treads
    Advanced Heat Sink
    Enhanced Nova Cannon
    Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
     Heavy Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Cooling System
     Large Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Target Analyzer
  Advanced Phase Shifter
  Advanced Hacking Suite
>          --- WEAPON -----------
  Improved Arc Projector
  Enhanced Nova Cannon
  Improved Heavy Machine Gun
>          --- INVENTORY --------
     Micro Fission Core
     Heavy Treads
     Heavy Treads
  Advanced Heat Sink
           Matter Compressor
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
  Improved Arc Projector
  Improved Arc Projector
  Enhanced Nova Cannon
           Proton Missile Launcher
     Heavy Rocket Launcher
  Improved Remote Datajack
[Rating: 102]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Slots Evolved              10   | .   .   2   2   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   
  Utility                  6    | .   .   2   1   .   .   .   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             198  | 6   2   13  24  15  3   11  37  50  7   30  
  Power                    33   | 1   .   4   5   5   .   1   4   9   2   2   
    Engine                 16   | 1   .   3   5   1   .   .   2   4   .   .   
    Core                   15   | .   .   1   .   4   .   1   2   5   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               42   | 2   .   2   4   3   1   3   11  11  .   5   
    Treads                 35   | 2   .   2   4   3   1   1   6   11  .   5   
    Leg                    7    | .   .   .   .   .   .   2   5   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   2   3   6   2   .   2   9   15  2   8   
    Device                 32   | .   1   2   3   2   .   1   5   12  1   5   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   .   
    Processor              6    | .   .   1   1   .   .   1   2   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   1   1   
    Protection             5    | .   .   .   1   .   .   .   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | 2   .   4   9   5   2   5   13  15  3   15  
    Energy Gun             29   | 1   .   2   3   1   2   3   5   4   2   6   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   2   .   1   
    Ballistic Gun          16   | 1   .   1   2   2   .   .   4   6   .   .   
    Ballistic Cannon       6    | .   .   1   .   1   .   1   1   .   .   2   
    Launcher               18   | .   .   .   4   1   .   1   3   3   1   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   2   .   1   .   3   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   7   
Parts Lost                 76   | .   .   3   13  7   .   8   6   13  2   24  
  Power                    12   | .   .   1   2   2   .   1   .   3   .   3   
  Propulsion               22   | .   .   1   2   3   .   3   4   4   .   5   
  Utility                  20   | .   .   .   4   .   .   2   1   4   .   9   
  Weapon                   22   | .   .   1   5   2   .   2   1   2   2   7   
  Highest Loss Streak      13   | .   .   2   8   3   .   7   2   7   2   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   89  98  87  95  92  81  98  95  93  87  
  Engine                   5    | .   14  6   11  7   7   7   9   4   1   .   
  Core                     4    | .   .   3   .   10  7   4   3   5   3   4   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   5   
  Treads                   16   | .   28  21  17  17  23  10  6   19  17  14  
  Leg                      2    | .   .   .   .   .   .   6   18  .   .   .   
  Device                   17   | .   4   21  14  18  15  6   15  18  23  22  
  Storage                  7    | .   14  11  11  9   7   7   6   5   5   4   
  Processor                12   | .   .   10  10  18  15  16  15  13  11  8   
  Hackware                 1    | .   .   .   .   .   .   .   .   4   5   1   
  Protection               1    | .   .   .   4   .   .   .   1   1   .   2   
  Energy Gun               7    | .   14  11  9   7   7   14  9   4   5   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   5   3   
  Ballistic Gun            6    | .   14  7   6   4   .   .   6   9   3   .   
  Ballistic Cannon         1    | .   .   3   .   2   7   3   2   .   .   1   
Peak Build Rating          102  | 6   8   16  25  27  34  48  72  96  102 100 
  Average Rating           58   | 2   6   12  16  25  30  35  65  81  97  93  
  On Entrance              38   | .   6   8   14  25  27  34  48  64  96  97  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 12  28  33  45  47  49  49  59  69  76  104 
  Greatest Support         140  | 40  40  40  40  40  60  68  104 140 130 140 
  Greatest Overweight (x)  1    | .   .   1   1   1   .   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   11  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 3   8   14  12  14  14  13  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 2   15  15  15  14  15  15  15  15  13  5   

 Class Distribution 
--------------------
 32% | Scavenger-Gunner
 18% | Mutant
 12% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
 11% | Skirmisher
  4% | Scavenger-Tank
  4% | Gunner
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
       Skirmisher | -7/DSF
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
       Skirmisher | -5/Garrison
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Fac  DSF  Fac  Fac  Gar  Fac  
Matter Collected           4859 | 241  93   273  378  223  .    230  868  1591 187  775  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9282 | .    342  667  830  359  .    409  1871 2791 240  1773 
  Parts                    433  | .    18   30   39   19   .    20   71   147  24   65   
Haulers Intercepted        8    | .    2    1    1    .    .    .    2    1    .    1    
Recyclers Shooed           12   | .    2    .    2    .    .    .    6    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Combat Hostiles Destroyed  163  | .   2   13  22  12  .   8   23  42  14  27  
  Guns                     91   | .   2   11  9   7   .   6   18  31  .   7   
  Cannons                  19   | .   .   1   .   2   .   .   2   4   .   10  
  AOE                      49   | .   .   1   12  3   .   2   3   7   14  7   
Classes Destroyed          18   | .   5   3   4   1   .   .   2   1   1   1   
  Worker                   14   | .   3   1   1   .   .   .   5   2   .   2   
  Builder                  9    | .   .   .   3   .   .   .   .   6   .   .   
  Hauler                   8    | .   2   1   1   .   .   .   2   1   .   1   
  Recycler                 11   | .   1   3   1   .   .   .   4   2   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   1   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  5    | .   1   2   .   .   .   .   .   .   .   2   
  Swarmer                  37   | .   .   5   7   5   .   .   7   .   13  .   
  Grunt                    67   | .   2   6   9   6   .   6   8   19  .   11  
  Brawler                  10   | .   .   .   2   .   .   .   1   5   .   2   
  Duelist                  4    | .   .   1   .   .   .   .   .   2   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   1   1   .   .   .   1   2   .   1   
  Specialist               3    | .   .   .   2   .   .   1   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   .   .   4   6   .   3   
  Programmer               19   | .   .   .   .   1   .   .   3   8   .   7   
  Heavy                    2    | .   .   .   1   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   1   
Best Kill Streak           11   | .   5   6   11  4   .   4   6   7   8   7   
  Combat Bots Only         9    | .   1   3   9   4   .   4   5   6   8   5   
Max Kills in Single Turn   5    | .   1   2   5   2   .   2   2   4   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   5   2   .   1   1   2   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Fac  DSF  Fac  Fac  Gar  Fac  
Hostile Shots Fired        1120  | .    3    88   156  62   .    51   169  262  41   288  
  Missed                   326   | .    2    30   37   12   .    13   45   70   16   101  
Damage Taken               15190 | .    27   691  1972 671  .    1041 1959 4010 679  4140 
  Core                     1836  | .    27   90   347  85   .    68   162  315  .    742  
  Absorbed by Shields      129   | .    .    .    129  .    .    .    .    .    .    .    
  Reduced by Siege Mode    47    | .    .    .    .    .    .    .    .    .    17   30   
  Ignored by Resistances   429   | .    .    .    .    .    .    .    123  125  .    181  
  Regen/Repaired (Parts)   98    | .    .    .    .    .    .    .    .    19   .    79   
Core Remaining (%)         76    | 100  89   77   .    21   .    90   80   .    .    .    
Volleys Fired              522   | .    18   51   70   48   .    28   86   118  29   74   
  Largest                  3     | .    2    2    2    2    .    3    3    3    3    3    
  Hottest                  252   | .    60   121  119  83   .    183  176  200  250  252  
Shots Fired                1140  | .    36   102  127  71   .    62   225  311  40   166  
  Gun                      912   | .    36   81   114  53   .    44   185  285  19   95   
  Cannon                   163   | .    .    21   .    15   .    16   33   18   10   50   
  Launcher                 57    | .    .    .    13   3    .    2    7    8    11   13   
  Special                  8     | .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  505   | .    18   57   44   40   .    16   97   204  2    27   
  Thermal                  476   | .    .    33   70   28   .    44   121  82   10   88   
  Explosive                36    | .    .    .    13   3    .    2    .    3    11   4    
  Electromagnetic          115   | .    18   12   .    .    .    .    7    22   17   39   
  Robot Hit Streak         17    | .    8    11   14   8    .    17   9    12   10   13   
  Robot Miss Streak        5     | .    1    4    3    3    .    2    3    5    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        10    | .    .    1    1    1    .    .    1    5    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    1    1    .    1    
Shots Hit Robots           725   | .    27   78   95   33   .    44   126  190  24   108  
  Core Hits                448   | .    12   51   59   22   .    20   74   121  19   70   
  Critical Kills           6     | .    .    .    .    .    .    .    1    4    .    1    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    2    .    .    .    
  Critical Strikes         46    | .    1    3    8    2    .    4    12   5    .    11   
    Burn                   28    | .    .    2    8    1    .    4    7    1    .    5    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    
    Destroy                7     | .    .    .    .    .    .    .    3    4    .    .    
    Blast                  8     | .    .    1    .    1    .    .    2    .    .    4    
    Corrupt                2     | .    1    .    .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24006 | .    434  1207 2442 724  .    1406 3449 7035 1524 5785 
  Guns                     12082 | .    394  859  1280 410  .    660  2480 4509 199  1291 
  Cannons                  3415  | .    .    264  .    215  .    493  455  477  194  1317 
  Explosions               8411  | .    39   73   1160 99   .    253  504  1983 1131 3169 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  98    | .    1    11   2    .    .    .    10   66   .    8    
  Kinetic                  7176  | .    161  534  355  341  .    493  1407 3383 47   455  
  Thermal                  10150 | .    39   544  925  284  .    660  1568 2216 194  3720 
  Explosive                4535  | .    .    .    1160 99   .    253  308  870  1131 714  
  Electromagnetic          2047  | .    233  118  .    .    .    .    156  500  152  888  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    1    .    .    2    11   11   24   
  Average Corruption       7     | .    .    .    .    1    .    .    1    6    11   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  150   | .    .    .    .    4    .    .    17   38   23   68   
    Message Errors         30    | .    .    .    .    1    .    .    3    7    5    14   
    Matter Fused           26    | .    .    .    .    .    .    .    5    2    6    13   
    Heat Flow Errors       16    | .    .    .    .    .    .    .    3    3    2    8    
    Energy Discharges      13    | .    .    .    .    1    .    .    1    7    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            3     | .    .    .    .    .    .    .    .    1    .    2    
    Data Loss (minor)      21    | .    .    .    .    2    .    .    1    7    5    6    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    4    1    3    
    Misfires               7     | .    .    .    .    .    .    .    .    .    1    6    
    Alerts                 4     | .    .    .    .    .    .    .    2    .    2    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    1    .    3    
    Weapon Failures        17    | .    .    .    .    .    .    .    2    6    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            327   | .    .    .    31   .    .    .    16   112  63   105  
  Projectiles              55    | .    .    .    .    .    .    .    16   16   .    23   
  Explosions               272   | .    .    .    31   .    .    .    .    96   63   82   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    5    .    1    .    .    2    1    .    4    
  Impact                   2     | .    .    .    .    .    .    .    1    1    .    .    
  Kinetic                  11    | .    .    5    .    1    .    .    1    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      405   | .    16   29   .    25   .    .    .    229  22   84   
  Shots                    14    | .    1    1    .    2    .    .    .    6    1    3    
  Rammed                   13    | .    1    2    1    .    .    .    .    7    .    2    
Targets Rammed             15    | .    1    2    1    .    .    .    2    7    .    2    
  Kicked                   2     | .    .    .    .    .    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432   | .    12   54   432  199  .    135  416  235  166  336  
  Average Temperature      82    | .    12   16   108  62   .    37   108  32   38   93   
  Received Heat Transfer   2561  | .    6    177  588  252  .    126  360  495  84   473  
  Effects                  4     | .    .    .    .    .    .    .    2    .    .    2    
    Shutdowns              3     | .    .    .    .    .    .    .    2    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    1    1    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    12   2    
  Longest Duration         12    | .    .    .    .    .    .    .    .    .    12   2    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              5     | .    1    .    .    .    .    .    1    2    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    .    .    .    .    .    .    2    
  Combat Hostiles          3     | .    .    .    1    .    .    .    .    .    .    2    
  Parts Melted             29    | .    .    2    7    1    .    .    3    5    .    11   
  Heat Transferred         16412 | .    50   1128 2627 666  .    1517 3551 2567 148  4158 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    1    .    .    .    .    1    3    .    4    

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Fac  DSF  Fac  Fac  Gar  Fac  
Peak Influence             1221 | .    126  277  517  725  386  398  749  1028 1221 947  
  Initial                  705  | .    .    2    117  328  380  273  208  242  705  640  
  Average                  452  | .    40   137  327  528  384  323  501  457  856  631  
Maximum Alert Level        4    | .    .    1    2    3    1    1    3    3    4    3    
  Low Security (%)         20   | 100  100  65   25   .    .    .    .    26   .    .    
  Level 1                  25   | .    .    34   33   13   100  100  27   31   .    3    
  Level 2                  30   | .    .    .    41   71   .    .    62   13   .    57   
  Level 3                  21   | .    .    .    .    15   .    .    10   28   83   38   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    17   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    .    .    .    
Squads Dispatched          34   | .    .    .    6    .    .    1    7    13   .    7    
  Investigation            1    | .    .    .    .    .    .    .    .    1    .    .    
  Extermination            7    | .    .    .    .    .    .    .    2    4    .    1    
  Reinforcement            15   | .    .    .    3    .    .    1    4    5    .    2    
  Assault                  7    | .    .    .    .    .    .    .    1    2    .    4    
  Garrison                 4    | .    .    .    3    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    .    .    .    2    1    .    1    
Haulers Reinforced         5    | .    .    .    .    .    .    .    2    2    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Distress Signals           8    | .   2   2   2   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   6   23  30  13  .   8   34  56  8   62  
  Peak Tracking Total      19   | .   3   5   9   5   .   4   6   7   5   19  
  Tactical Retreats        12   | .   1   2   .   .   .   .   3   2   1   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Traps Triggered            5    | .   .   .   .   1   .   .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Machines Disabled          35   | .   .   1   1   7   .   .   5   9   3   9   
  Max in Single Turn       6    | .   .   1   1   1   .   .   2   3   1   6   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           3    | .   .   .   .   2   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Machines Accessed          32   | .   3   2   3   .   4   .   8   5   1   6   
  Terminals                23   | .   3   2   2   .   2   .   6   2   1   5   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   1   .   1   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   1   .   .   
Total Hacks                72   | .   8   5   7   .   10  .   20  10  2   10  
  Successful               37   | .   5   2   3   .   6   .   10  7   .   4   
  Failed                   35   | .   3   3   4   .   4   .   10  3   2   6   
    Catastrophic           7    | .   1   .   2   .   .   .   2   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   7   3   4   .   4   .   8   4   .   5   
  Terminals                50   | .   8   5   5   .   6   .   13  3   2   8   
  Fabricators              5    | .   .   .   .   .   2   .   .   3   .   .   
  Repair Stations          8    | .   .   .   .   .   2   .   2   2   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   2   .   .   .   5   2   .   .   
Terminal Hacks             10   | .   1   .   .   .   2   .   5   .   .   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   2   .   2   
  Scan Component           3    | .   .   .   .   .   .   .   1   1   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   2   1   .   .   
  Unlock Access            3    | .   .   .   1   .   .   .   1   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         17   | .   4   2   2   .   4   .   2   3   .   .   
  Terminals                15   | .   4   2   2   .   4   .   1   2   .   .   
    Track                  2    | .   .   .   .   .   1   .   .   1   .   .   
    Assimilate             3    | .   1   .   1   .   1   .   .   .   .   .   
    Botnet                 9    | .   3   2   1   .   1   .   1   1   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   .   .   
    Reprogram              2    | .   .   .   .   .   .   .   1   1   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   3   2   2   .   3   .   8   5   1   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   69  .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   18  .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   .   1   
  Time                     63   | .   .   .   .   .   .   .   .   19  .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   1   .   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   6   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   6   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   6   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   5   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    15   | .   .   .   .   10  .   .   .   .   5   .   
  Machine Destruction      12   | .   .   .   .   7   .   .   .   .   5   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Total Allies               12   | .   .   .   .   .   .   .   2   2   .   8   
  Largest Group            3    | .   .   .   .   .   .   .   2   2   .   3   
  Highest-Rated Group      105  | .   .   .   .   .   .   .   61  24  .   105 
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   32  12  .   47  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   .   .   .   .   .   14  12  .   8   
  Total Damage             576  | .   .   .   .   .   .   .   257 108 .   211 
  Kills                    2    | .   .   .   .   .   .   .   1   1   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Fac DSF Fac Fac Gar Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Fac  DSF  Fac  Fac  Gar  Fac  
Turns Passed               8808 | 66   556  714  563  801  341  237  1308 2338 600  1284 
Spaces Moved               4124 | 48   287  301  158  350  206  72   646  1134 313  609  
  Core                     44   | 20   .    .    .    .    .    .    .    .    .    24   
  Treads                   3598 | 28   287  301  158  350  206  30   206  1134 313  585  
  Legs                     482  | .    .    .    .    .    .    42   440  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  120  120  160  160  50   
  Average Speed            158  | 114  160  160  206  184  160  179  132  160  160  156  
  Slowest Speed            240  | 160  160  240  240  240  160  240  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    36   30   21   37   8    65   20   27   37   20   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          443  | .    2    2    49   22   .    15   47   115  85   106  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               59   | .    .    .    .    6    .    9    7    21   3    13   
  AOE                      384  | .    2    2    49   16   .    6    40   94   82   93   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  DSF  Fac  Fac  Gar  Fac  
Total                      5447 | 58   348  435  279  452  220  121  922  1437 377  798  
  Wait                     323  | .    21   47   11   27   .    .    81   59   24   53   
  Move                     4115 | 47   286  300  158  349  205  71   645  1133 312  609  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136  | 5    16   12   11   7    7    8    22   28   1    19   
  Fast Attach              63   | 3    2    4    5    1    1    4    12   20   2    9    
  Attach                   68   | 3    .    5    12   7    2    5    7    12   2    13   
  Detach                   2    | .    .    .    .    1    .    .    .    .    .    1    
  Swap                     67   | .    .    4    7    7    .    2    18   18   3    8    
  Drop                     117  | .    4    10   4    5    5    3    31   42   4    9    
  Fire                     522  | .    18   51   70   48   .    28   86   118  29   74   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     2    | .    .    .    .    .    .    .    2    .    .    .    
  Crush                    13   | .    1    2    1    .    .    .    .    7    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   18   | .    .    .    .    .    .    .    18   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-7/Factory
-7/DSF
-6/Factory
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison
-5/Factory (discovered 1 exit: *Ext)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  623 | -10/Materials | Entered another Materials area
  623 | -9/Materials  | Evolved 2 slots: Utility x2
 1236 | -9/Materials  | Discovered new exit (range 16)
 1336 | -9/Materials  | Identified exit to Materials
 1337 | -9/Materials  | Entered another Materials area
 1337 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1574 | -8/Materials  | Garrison activated, responded to threat
 1597 | -8/Materials  | Lost 3 parts (1p1u1w)
 1598 | -8/Materials  | Destroyed 9 combat bots
 1639 | -8/Materials  | Core integrity fell below 50%
 1674 | -8/Materials  | Lost 8 parts (1p2n2u3w)
 1900 | -8/Materials  | Identified exit to Garrison
 1900 | -8/Materials  | Entered Garrison
 2008 | -8/Garrison   | Triggered checkpoint
 2079 | -8/Garrison   | Lost 3 parts (1p2n)
 2131 | -8/Garrison   | Build established: Scavenger-Mutant
 2141 | -8/Garrison   | Lost 3 parts (1p2w)
 2210 | -8/Garrison   | Triggered checkpoint
 2238 | -8/Garrison   | Triggered checkpoint
 2265 | -8/Garrison   | Garrison Relay disabled
 2430 | -8/Garrison   | Discovered new exit (range 16)
 2524 | -8/Garrison   | Triggered checkpoint
 2580 | -8/Garrison   | Garrison Relay disabled
 2679 | -8/Garrison   | Installed Relay Interface Framework
 2696 | -8/Garrison   | Identified exit to Factory
 2701 | -8/Garrison   | Entered Factory
 2701 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3017 | -7/Factory    | Build established: Scavenger-Gunner
 3042 | -7/Factory    | Identified exit to DSF
 3042 | -7/Factory    | Entered DSF
 3057 | -7/DSF        | Additional patrols routed to DSF
 3141 | -7/DSF        | Discovered new exit (range 16)
 3159 | -7/DSF        | Lost 7 parts (1p2n2u2w)
 3205 | -7/DSF        | Sterilization system engaged
 3225 | -7/DSF        | Ambient heat levels rising (+10)
 3240 | -7/DSF        | Ambient heat levels rising (+10)
 3255 | -7/DSF        | Ambient heat levels rising (+10)
 3270 | -7/DSF        | Ambient heat levels rising (+10)
 3277 | -7/DSF        | Identified exit to Factory
 3279 | -7/DSF        | Entered Factory
 3279 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3537 | -6/Factory    | Build established: Gunner
 3681 | -6/Factory    | Identified exit to Garrison
 4351 | -6/Factory    | Build established: Scavenger-Tank
 4485 | -6/Factory    | Discovered new exit (range 20)
 4586 | -6/Factory    | Identified exit to Factory
 4587 | -6/Factory    | Entered another Factory area
 4587 | -5/Factory    | Evolved 2 slots: Utility x2
 4746 | -5/Factory    | Build established: Scavenger-Gunner
 5158 | -5/Factory    | Discovered new exit (range 4)
 5163 | -5/Factory    | Identified exit to Upper Caves
 5349 | -5/Factory    | Fabricated Enh. Nova Cannon (x2)
 5845 | -5/Factory    | Lost 3 parts (3n)
 6116 | -5/Factory    | First assault squad dispatched
 6205 | -5/Factory    | System corruption reached 10%
 6241 | -5/Factory    | Lost 7 parts (2p3u2w)
 6482 | -5/Factory    | Build established: Scavenger-Skirmisher
 6506 | -5/Factory    | Repaired Imp. Sensor Array
 6587 | -5/Factory    | Identified exit to Garrison
 6908 | -5/Factory    | Garrison activated, responded to threat
 6925 | -5/Factory    | Entered Garrison
 7025 | -5/Garrison   | Triggered checkpoint
 7208 | -5/Garrison   | Garrison Relay disabled
 7274 | -5/Garrison   | Spotted B-75 Beast
 7328 | -5/Garrison   | Destroyed B-75 Beast
 7363 | -5/Garrison   | Triggered checkpoint
 7380 | -5/Garrison   | Triggered checkpoint
 7405 | -5/Garrison   | Destroyed 8 combat bots
 7467 | -5/Garrison   | Expanded RIF knowledge: Command Fork
 7513 | -5/Garrison   | Discovered new exit (range 8)
 7523 | -5/Garrison   | Identified exit to Factory
 7525 | -5/Garrison   | Entered Factory
 7593 | -5/Factory    | Build established: Skirmisher
 7705 | -5/Factory    | Discovered new exit (range 6)
 7709 | -5/Factory    | Identified exit to Extension
 7825 | -5/Factory    | First assault squad dispatched
 7964 | -5/Factory    | Repaired Proton Missile Launcher
 8003 | -5/Factory    | P-70 Sage assimilated allied G-50 Soldier
 8031 | -5/Factory    | Lost 3 allies
 8054 | -5/Factory    | Lost 3 parts (2n1u)
 8101 | -5/Factory    | Found Hvy. Reactive Plating
 8277 | -5/Factory    | Lost 4 parts (1n2u1w)
 8355 | -5/Factory    | Spotted B-75 Beast
 8390 | -5/Factory    | Destroyed B-75 Beast
 8495 | -5/Factory    | Build established: Scavenger-Gunner
 8770 | -5/Factory    | Cargo convoy interrupted
 8770 | -5/Factory    | Core integrity fell below 50%
 8796 | -5/Factory    | Core integrity fell below 20%
 8809 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
08794_ Lrg. Storage Unit destroyed.
08794_ U-05 Engineer lays Concrete.
08795_ R-10 Processor collects Antigrav System.
08795_ U-05 Engineer lays Concrete.
08795_ Enh. Nova Cannon destroyed.
08795_ Adv. Heat Sink destroyed.
08795_ K-01 Serf collects debris. <x2>
08795_ Extracted 25 matter.
08796_ Slug penetrates Wall.
08798_ Dropped Imp. Dynamic Insulation System.
08798_ R-10 Processor collects KE Penetrator.
08799_ K-01 Serf collects debris.
08800_ Penetrated by Slug.
08800_ Knocked back.
08802_ K-01 Serf collects debris.
08802_ R-10 Processor collects Imp. Arc Projector.
08802_ R-10 Processor collects Prototype Energy Gun.
08804_ Knocked back.
08809_ ZEM:PKVZ=ABRXG<M/Q LTMB,LFS3AAJY<:73LF C
08809_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ????????????????????#####+#####??????????????????? |
| ???????????#####+####         #??????????????????? |
| ??????????                    ########???????????? |
| ??????????                           +???????????? |
| ??????????   g                       #???????????? |
| ?????????      b        !            +???????????? |
| ?????????                  %         #???????????? |
| ?????????                @           #???????????? |
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| ????????????????????###  H  ###??????????????????? |
| ??????????????????????#     #????????????????????? |
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| ?????????????????????##     #????????????????????? |
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| ?????????????????????#T  ^ ^#????????????????????? |
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| ??????????????????????# *   #????????????????????? |
| ??????????????????????#!!!  #????????????????????? |
| ??????????????????????#=]=  #????????????????????? |
| ??????#############   %  %! #????????????????????? |
|                           % #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          37
Energy Capacity            520
Matter Stores              392
Matter Capacity            400
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
EM Shielding               3
Armor Coverage             600
Resistance: KI             40
Resistance: TH             25
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                60
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          14
Relay Coupler Types        1
Relay Coupler Value        35

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Nova Cannon | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredSupersonicStabilizer
  Manual?         0
Play Time         01:30:36
  Cumulative      150.5 hours
  Start           2024.08.09 @ 17:37:28
  End             2024.08.09 @ 19:12:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             37
Gallery%          58
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 58281b49-a877-44d5-aede-8d9f8bf61811