Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.26 @ 17:37:27 Player: Elxavo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (57) 285 Value Destroyed (2029) 2029 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 8396 Bonus ------- Follower Combat Kills 842 Cogmind --------- Core Integrity 0/1150 Matter 231/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Advanced Cryofiber Web Hardened Light Armor Plating High-powered Shotgun Axe Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Matter Filter Energy Filter Backup Plating III Heavy Reactive Plating Thermal Shield Dynamic Insulation System > --- WEAPON ----------- Heavy Beamcaster Enhanced Gauss Cannon Improved Grenade Launcher > --- INVENTORY -------- Centrium Wheel Advanced Cryofiber Web Core Analyzer Hardened Light Armor Plating Hardened Light Armor Plating High-powered Shotgun Axe [Rating: 90] Favorites ----------- Power Nuclear Core Engine Backup Power III Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 2 1 . . 1 . . . . Utility 6 | . . 2 . 1 . . . . . 1 2 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 57 | 7 2 6 12 4 . 2 8 6 . 4 6 Power 6 | 1 . . 2 . . 1 1 1 . . . Engine 2 | 1 . . 1 . . . . . . . . Core 3 | . . . 1 . . 1 1 . . . . Reactor 1 | . . . . . . . . 1 . . . Propulsion 13 | 2 . 2 4 1 . . 1 2 . . 1 Treads 5 | 2 . . . 1 . . . 2 . . . Leg 4 | . . 2 2 . . . . . . . . Wheel 4 | . . . 2 . . . 1 . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 22 | 2 2 2 2 3 . . 2 2 . 2 5 Device 7 | 1 . . . 1 . . 1 1 . . 3 Storage 4 | 1 1 . . . . . 1 . . 1 . Processor 3 | . 1 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . 1 2 2 . . . 1 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 2 4 . . 1 4 1 . 2 . Energy Gun 1 | . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 8 | 2 . 2 1 . . 1 2 . . . . Ballistic Cannon 3 | . . . 2 . . . . . . 1 . Launcher 3 | . . . 1 . . . 1 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 29 | . . 4 3 1 . . . 6 . . 15 Power 5 | . . 1 1 . . . . 1 . . 2 Propulsion 7 | . . 1 1 . . . . 2 . . 3 Utility 11 | . . 1 1 . . . . 2 . . 7 Weapon 6 | . . 1 . 1 . . . 1 . . 3 Highest Loss Streak 13 | . . 3 1 1 . . . 6 . . 13 To Critical Strikes 2 | . . . . . . . . 2 . . . Average Backups 10 | 5 9 14 14 14 15 14 13 5 5 3 4 Power 1 | . 1 3 2 2 2 2 1 . . . . Propulsion 3 | 3 2 6 4 4 4 3 2 . . . . Utility 2 | . 2 . 1 2 4 4 5 3 3 2 2 Weapon 3 | . 2 4 5 5 5 4 4 1 2 1 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 33 | 1 3 2 12 1 . 3 2 8 . . 1 Power 3 | . . 1 . 1 . . . 1 . . . Propulsion 16 | . 3 . 9 . . 2 . 2 . . . Utility 7 | . . 1 . . . . 1 4 . . 1 Weapon 7 | 1 . . 3 . . 1 1 1 . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 96 80 83 76 79 80 60 73 75 61 Engine 4 | . 14 9 2 . . . . 5 6 5 4 Core 4 | . . . 6 7 7 7 13 1 . . . Reactor 1 | . . . . . . . . 3 6 5 4 Treads 8 | . 28 16 . 7 7 7 . 8 13 11 7 Leg 1 | . . 4 5 . . . . . . . . Wheel 10 | . . . 15 15 15 15 19 7 6 5 4 Device 7 | . 11 11 8 5 7 7 8 3 6 5 9 Storage 6 | . 14 11 9 7 7 7 6 . . 1 5 Processor 6 | . 2 11 9 7 7 7 6 6 6 3 . Protection 10 | . . 9 8 16 15 15 10 7 13 17 12 Ballistic Gun 7 | . 28 21 8 . . 3 6 . . . . Ballistic Cannon 4 | . . . 8 7 7 7 . . . 4 4 Launcher 2 | . . . . 6 . . 4 5 6 5 3 Peak Build Rating 90 | 8 8 15 37 46 43 47 56 70 70 81 90 Average Rating 41 | 5 7 14 30 44 43 44 53 52 70 80 67 On Entrance 39 | . 8 8 13 37 43 43 47 55 70 70 79 Avg Prop Armor Cover (%) 4 | . . 8 . 5 6 5 . 4 3 3 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 168 | 13 28 32 45 48 40 41 47 65 65 161 168 Greatest Support 140 | 40 40 40 56 56 56 56 84 140 140 140 140 Greatest Overweight (x) 38 | 2 . 3 1 . . . . . . 1 38 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 5 25 25 Average Capacity 13 | 7 13 15 15 15 15 15 15 6 5 10 25 Most Carried 15 | 8 13 15 15 15 15 15 15 15 5 5 7 Average Carried 10 | 5 9 14 14 14 15 14 14 5 5 3 4 Final Capacity 25 | 8 15 15 15 15 15 15 15 5 5 25 25 Final Carried 15 | 8 13 15 15 15 15 15 15 5 5 4 4 Class Distribution -------------------- 81% | Mutant 8% | Tank 4% | Scavenger-Tank 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Matter Collected 2029 | 327 130 242 440 58 . 369 86 151 8 76 142 Remotely . | . . . . . . . . . . . . Salvage Created 1857 | 174 265 270 697 70 . 43 90 . . 22 226 Parts 86 | 8 16 11 29 2 . 4 5 . . 3 8 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 43 | . 8 6 16 2 . 2 2 . . 1 6 Guns 23 | . 8 6 4 . . 1 1 . . . 3 Cannons 10 | . . . 6 . . 1 . . . 1 2 AOE 10 | . . . 6 2 . . 1 . . . 1 Classes Destroyed 10 | 3 2 1 . 1 . . 2 . . 1 . Worker 3 | 1 . . 2 . . . . . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 4 | 4 . . . . . . . . . . . Recycler 3 | 1 . . 2 . . . . . . . . Watcher 3 | . . . . 1 . . . . 1 . 1 Swarmer 8 | . 3 . . . . 2 . . . . 3 Grunt 29 | . 5 5 14 2 . . 1 . . . 2 Sentry 4 | . . 1 2 . . . . . . . 1 Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 2 7 2 10 3 . 2 2 . 1 1 3 Combat Bots Only 7 | . 7 2 6 2 . 2 1 . . 1 3 Max Kills in Single Turn 3 | 1 1 1 3 2 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 1 . . 1 . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Hostile Shots Fired 561 | . 33 59 91 72 . 8 11 13 6 7 261 Missed 156 | . 11 11 21 27 . 1 3 . 4 3 75 Hits 405 | . 22 48 70 45 . 7 8 13 2 4 186 Melee 13 | . . . . . . . . 13 . . . Projectile 392 | . 22 48 70 45 . 7 8 . 2 4 186 Critical Strikes 24 | . . 1 3 . . 1 1 7 . . 11 Damage Taken 6750 | . 220 588 1136 530 . 126 148 691 6 91 3214 Core 1638 | . 9 72 101 44 . 17 35 206 . . 1154 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 468 | . . . . . . . . . 4 32 432 Regen/Repaired (Parts) 407 | . . 45 . . 147 79 . 136 . . . Core Remaining (%) 88 | 100 96 82 81 . . 91 . . 71 100 . Volleys Fired 190 | 12 20 27 62 16 1 6 12 2 2 7 23 Largest 3 | 2 2 2 2 2 1 2 1 1 1 2 3 Hottest 164 | 40 40 43 53 73 37 62 36 36 36 128 164 Shots Fired 309 | 19 40 54 103 23 1 10 12 2 2 14 29 Gun 206 | 19 40 54 57 . . 4 9 . . 7 16 Cannon 71 | . . . 36 16 1 6 . . . 7 5 Launcher 32 | . . . 10 7 . . 3 2 2 . 8 Special . | . . . . . . . . . . . . Kinetic 254 | 19 40 54 93 16 1 10 9 . . 7 5 Thermal 23 | . . . . . . . . . . 7 16 Explosive 32 | . . . 10 7 . . 3 2 2 . 8 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | 4 8 17 13 4 2 2 4 1 . 3 8 Robot Miss Streak 6 | 3 2 3 3 2 . 2 2 . . 2 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 196 | 12 26 40 70 13 1 3 7 1 . 8 15 Core Hits 120 | 7 14 14 43 11 . 2 8 . 3 3 15 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 1 1 . . . . . . . . . Critical Strikes 11 | 1 1 1 3 . . . . . . 2 3 Burn 2 | . . . . . . . . . . . 2 Destroy 3 | 1 1 1 . . . . . . . . . Blast 6 | . . . 3 . . . . . . 2 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5018 | 160 348 528 1869 609 20 64 304 186 76 293 561 Guns 1901 | 160 348 528 510 . . 19 103 . . 71 162 Cannons 1201 | . . . 552 263 20 45 . . . 222 99 Explosions 1916 | . . . 807 346 . . 201 186 76 . 300 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 2869 | 160 348 528 1062 263 20 64 103 . . 222 99 Thermal 233 | . . . . . . . . . . 71 162 Explosive 1916 | . . . 807 346 . . 201 186 76 . 300 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 . . . . 8 Average Corruption 2 | . . . . . . 1 . . . . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . 7 . . . . 3 Matter Fused 3 | . . . . . . 2 . . . . 1 Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 1 . . . . 2 Data Loss (major) 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 22 | . . . 12 4 . . 6 . . . . Projectiles . | . . . . . . . . . . . . Explosions 22 | . . . 12 4 . . 6 . . . . Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . 7 2 . 1 . . . 3 1 Impact . | . . . . . . . . . . . . Kinetic 14 | . . . 7 2 . 1 . . . 3 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 47 | . . . . 13 . . . . . . 34 Shots 2 | . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 667 | . 2 21 103 82 . 257 18 . 20 297 667 Average Temperature 127 | . 2 10 25 37 . 77 7 . 12 131 276 Received Heat Transfer 1795 | . 78 306 612 234 . . 45 . . 18 502 Effects 35 | . . . . . . . . . . 1 34 Shutdowns 9 | . . . . . . . . . . . 9 Energy Bleed 5 | . . . . . . . . . . 1 4 Interference 4 | . . . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 11 | . . . . . . . . . . . 11 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 518 | . . . . . . . . . . 111 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . 1 1 . 1 . . . 1 . Low Security (%) 96 | 100 100 100 95 54 100 97 100 100 100 85 100 Level 1 3 | . . . 4 45 . 2 . . . 14 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 282 | 10 177 56 282 261 87 204 47 21 79 231 133 Initial 128 | . . 40 18 128 87 . 32 . . 38 81 Average 41 | 1 52 18 26 161 20 81 7 . 21 105 43 Influence Increases 2499 | 30 209 170 542 223 . 393 82 21 209 378 242 Destroy 0b10 Robot/C 1240 | . 160 120 320 40 . 220 40 . 60 160 120 Destroy 0b10 Robot/NC 95 | 30 . . 20 5 . 5 5 . 20 5 5 Destroy Leader 258 | . 30 30 60 2 . 50 10 . 22 22 32 Allied During Kill 227 | . . . . . . 90 . . 75 62 . Successful Hack 48 | . 4 3 14 . . 12 . . . 15 . Disable Machine 105 | . . . 30 15 . 15 . . . 30 15 Destroy Structure 286 | . . 2 53 41 . 1 12 21 32 84 40 Lose Combat Pursuer 240 | . 15 15 45 120 . . 15 . . . 30 Influence Decreases 2499 | 30 112 222 305 254 251 327 148 21 130 291 408 Entered New Map 562 | . . 57 27 154 164 . 34 . . 41 85 Time Decay 1553 | 30 112 125 258 90 87 210 114 21 86 250 170 Lost Part 203 | . . 40 20 10 . . . . . . 133 Lost Ally 181 | . . . . . . 117 . . 44 . 20 Squads Dispatched 16 | . 1 1 3 . . 5 2 . 1 1 2 Investigation 5 | . . 1 2 . . 2 . . . . . Extermination 6 | . . . . . . 3 1 . . 1 1 Reinforcement 4 | . 1 . 1 . . . 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Distress Signals 8 | . 3 . 3 . . . . . . 1 1 Communications Jammed 2 | . . . . 1 . 1 . . . . . Distress Signals 2 | . . . . 1 . 1 . . . . . Times Spotted 105 | . 11 7 27 10 . 9 6 5 4 9 17 Peak Tracking Total 8 | . 5 3 8 7 . 3 2 5 2 3 7 Tactical Retreats 8 | . 1 1 2 2 . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Traps Triggered 7 | . . . . 1 . 3 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Disabled 7 | . . . 2 1 . 1 . . . 2 1 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Accessed 24 | . 6 4 4 . . 4 1 . 3 2 . Terminals 14 | . 5 1 2 . . 3 . . 1 2 . Fabricators 2 | . . . . . . 1 . . 1 . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . 1 . . Scanalyzers 3 | . . 1 2 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 61 | . 13 10 17 . . 11 1 . 5 4 . Successful 35 | . 5 8 13 . . 4 . . 3 2 . Failed 25 | . 8 2 3 . . 7 1 . 2 2 . Catastrophic 4 | . . . . . . 3 . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . Manual 2 | . . 1 1 . . . . . . . . Terminals 30 | . 12 1 4 . . 8 . . 1 4 . Fabricators 6 | . . . . . . 3 . . 3 . . Repair Stations 4 | . . 4 . . . . . . . . . Recycling Units 4 | . 1 2 . . . . . . 1 . . Scanalyzers 16 | . . 3 13 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Terminal Hacks 12 | . 4 . 3 . . 2 . . 1 2 . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Zone Layout 3 | . . . 2 . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 2 . . 1 . . Load Schematic 1 | . . . . . . 1 . . . . . Build 2 | . . . . . . 1 . . 1 . . Repair Station Hacks 3 | . . 3 . . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . . . . . 1 . . Report Inventory 3 | . 1 1 . . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 13 | . . 3 10 . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . Retrieve Study 4 | . . 3 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 5 3 2 . . 4 1 . 2 2 . Full Trace Events 6 | . . 2 2 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 190 | . . . . . . 73 . . 117 . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . 1 . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total Allies 39 | . . . . . 20 . . 19 . . . Largest Group 20 | . . . . . 20 7 . 19 12 6 1 Highest-Rated Group 684 | . . . . . 513 145 . 684 395 220 47 Highest-Rated Ally 50 | . . . . . 31 31 . 50 50 50 47 Total Orders . | . . . . . . . . . . . . Ally Attacks 238 | . . . . . . 82 . 65 59 32 . Total Damage 6139 | . . . . . . 1053 . 2693 1425 968 . Kills 32 | . . . . . . 10 . 6 7 9 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Active Infowar (turns) 4433 | 22 565 488 1372 164 399 816 535 72 . . . Seismic 2447 | 22 565 488 1372 . . . . . . . . Jamming 1986 | . . . . 164 399 816 535 72 . . . ECM 260 | . . . . . . . 195 65 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Turns Passed 6774 | 252 693 488 1497 199 399 816 535 599 258 588 450 Spaces Moved 3682 | 128 309 175 488 151 390 697 312 424 153 303 152 Core 12 | 8 . . . . . . . . . . 4 Treads 1377 | 120 309 134 . . . . . 253 153 303 105 Legs 126 | . . 41 85 . . . . . . . . Wheels 2167 | . . . 403 151 390 697 312 171 . . 43 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 100 100 100 100 100 100 160 160 160 Average Speed 131 | 157 160 188 108 100 100 100 100 135 160 177 259 Slowest Speed 1950 | 160 160 330 175 100 100 100 100 160 160 240 1950 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 4 46 22 42 6 96 19 8 95 7 9 5 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 . . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 157 | . . . 68 42 . . 21 2 2 2 20 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . 1 . . . . . 2 2 AOE 152 | . . . 68 41 . . 21 2 2 . 18 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total 5322 | 156 469 280 1368 178 398 808 525 445 164 342 189 Wait 1266 | . 127 57 761 . . 96 181 9 10 25 . Move 3673 | 127 308 174 487 151 389 696 312 423 152 302 152 Hop . | . . . . . . . . . . . . Pick Up 74 | 9 8 10 23 4 . 4 5 4 . 2 5 Fast Attach 12 | 7 . 1 . . . . 2 2 . . . Attach 32 | . . 5 9 3 . 1 2 3 . 4 5 Detach 4 | . . . 3 . . . . . . 1 . Swap 17 | . 2 2 4 1 . 1 4 1 . . 2 Drop 46 | 1 4 4 19 3 . 4 7 1 . 1 2 Fire 190 | 12 20 27 62 16 1 6 12 2 2 7 23 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 253 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 729 | -10/Materials | Destroyed 7 combat bots 802 | -10/Materials | Discovered new exit (range 7) 825 | -10/Materials | Identified exit to Mines 865 | -10/Materials | Discovered new exit (range 5) 870 | -10/Materials | Identified exit to Materials 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Utility x2 1136 | -9/Materials | Repaired Assault Rifle 1267 | -9/Materials | Discovered new exit (range 16) 1363 | -9/Materials | Identified exit to Materials 1415 | -9/Materials | Lost 3 parts (1p1u1w) 1434 | -9/Materials | Entered another Materials area 1434 | -8/Materials | Evolved 2 slots: Propulsion x2 1857 | -8/Materials | Central database locked down 2917 | -8/Materials | Discovered new exit (range 15) 2930 | -8/Materials | Identified exit to Factory 2931 | -8/Materials | Entered Factory 2931 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3130 | -7/Factory | Sucked down chute 3130 | -7/Factory | Entered Waste 3131 | -7/Waste | Joined by Warlord forces that had cleared the area 3181 | -7/Waste | Discovered new exit (range 16) 3524 | -7/Waste | Identified exit to Factory 3529 | -7/Waste | Entered Factory 3529 | -7/Factory | Accompanied by 7 allies 4007 | -7/Factory | Lost 4 allies 4313 | -7/Factory | Discovered new exit (range 14) 4325 | -7/Factory | Identified exit to Factory 4345 | -7/Factory | Entered another Factory area 4345 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4464 | -6/Factory | Found Hvy. Reactive Plating 4880 | -6/Factory | Sucked down chute 4880 | -6/Factory | Entered Waste 4924 | -6/Waste | Spotted C-40 Crusher 4926 | -6/Waste | Spotted C-40 Crusher 4927 | -6/Waste | Spotted C-40 Crusher 4928 | -6/Waste | Crushed by Compactor (1 part destroyed) 4931 | -6/Waste | Crushed by Compactor (1 part destroyed) 4932 | -6/Waste | Spotted C-40 Crusher 4937 | -6/Waste | Crushed by Compactor (1 part destroyed) 4942 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4942 | -6/Waste | Spotted C-40 Crusher 4945 | -6/Waste | Crushed by Compactor (1 part destroyed) 4959 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4968 | -6/Waste | Warlord forces began an assault 4972 | -6/Waste | Allies destroyed C-40 Crusher 4975 | -6/Waste | Allies destroyed C-40 Crusher 4976 | -6/Waste | Allies destroyed C-40 Crusher 4978 | -6/Waste | Allies destroyed C-40 Crusher 4989 | -6/Waste | Lost 6 parts (1p2n2u1w) 5434 | -6/Waste | Discovered new exit (range 13) 5478 | -6/Waste | Identified exit to Factory 5479 | -6/Waste | Entered Factory 5479 | -6/Factory | Accompanied by 12 allies 5653 | -6/Factory | Spotted B-75 Beast 5656 | -6/Factory | Allies destroyed B-75 Beast 5687 | -6/Factory | Lost 4 allies 5710 | -6/Factory | Discovered new exit (range 13) 5735 | -6/Factory | Identified exit to Factory 5737 | -6/Factory | Entered another Factory area 5737 | -5/Factory | Accompanied by 6 allies 5737 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6081 | -5/Factory | Build established: Tank 6113 | -5/Factory | P-70 Sage assimilated allied 2T-LYK(g) 6115 | -5/Factory | P-70 Sage assimilated allied X9-0IY(s) 6116 | -5/Factory | P-70 Sage assimilated allied HY-TBJ(m) 6118 | -5/Factory | P-70 Sage assimilated allied W1-JX6(m) 6219 | -5/Factory | Identified exit to Factory 6219 | -5/Factory | Identified exit to Upper Caves 6325 | -5/Factory | Entered another Factory area 6325 | -4/Factory | Accompanied by 1 ally 6325 | -4/Factory | Evolved 2 slots: Utility x2 6530 | -4/Factory | Garrison activated, responded to threat 6719 | -4/Factory | Core integrity fell below 50% 6735 | -4/Factory | Core integrity fell below 20% 6738 | -4/Factory | Lost 13 parts (2p2n6u3w) 6775 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06708_ Slug penetrates Wall. 06711_ Penetrated by Slug. 06713_ System corrupted: Component data lost. 06714_ Penetrated by Slug. 06717_ Slug penetrates Wall. 06725_ Penetrated by Slug. 06728_ Slug penetrates Wall. 06730_ K-01 Serf collects debris. 06734_ Penetrated by Slug. 06734_ K-01 Serf collects debris. 06736_ System corrupted: Component data lost. 06737_ K-01 Serf collects debris. 06738_ Penetrated by Slug. 06744_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 06760_ System corrupted: Matter fused (-6). 06769_ Triggered Ambush Trap. 06769_ G-67 Veteran emerges from a hatch in the floor. 06769_ S-27 Virus emerges from a hatch in the floor. 06769_ G-67 Veteran emerges from a hatch in the floor. 06772_ Centrium Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????## ##??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## +??????????????????????? | | ??????????????????????; #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ######?????????????????? | | ??????????????????????# ####??????????????? | | ??????????????????????# @ +??????????????? | | ??????????????????????# s ##???????????????? | | ??????????????????????##### g #??+#?????######## | | ??????????????????????????# g #?? #????? | | ??????????????????????????# #?? #?# """"""""" | | ??????????????????????????# #?# #?# | | ??????????????????????????# #?# #?# | | ??????????????????????????# p#?# ## !! | | ??????????????????????????# s### #?# !* ? | | ??????????????????????????# #?# ! ?? | | ??????????????????????##### p #?######?#+#?? | | ?????????????????? #??????### ### | | ????????????????? #??????# * | | ?????????????????? """ """ """ """ ######## | | ????????????????????"" """ """ """ | | ?????????????????????" """ """ """ | | ??????????????????????? | | ??????????????????????? ############ | | ??????????????????????? #??????????? | | ????????????????????????########## #"??????????? | | ?????????????????????????????????# ###?????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 EM Shielding 2 Armor Coverage 980 Resistance: KI 40 Resistance: TH 20 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 55% | -9/Materials Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Below No Signal Tank We Are Legion Well Done Challenges ------------ None Game ------ Seed PoweredNovaTracker Manual? 0 Play Time 01:28:35 Cumulative 49.4 hours Start 2026.03.26 @ 16:07:07 End 2026.03.26 @ 17:37:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: a45b010a-7310-44c1-a695-fd593c0f9b7d