Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.14 @ 20:23:00 Player: alice_fexa Result: Destroyed self with Mini Smartbomb Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (331) 1655 Value Destroyed (11503) 11503 Prototype IDs (113) 2260 Alien Tech Used (7) 1400 Bonus (24265) 24265 TOTAL SCORE: 52383 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 930 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1796 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -921 Cogmind --------- Core Integrity 0/1600 Matter 245/300 Energy 37/100 System Corruption 12% Temperature Cool (0) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- Mini Smartbomb Launcher > --- INVENTORY (5) ---- Experimental ECM Suite Advanced Force Field Subatomic Replicator Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Femtoactuators Improved Stasis Canceller Advanced Reaction Control System Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Mapper Experimental System Shield > --- WEAPON ----------- Cooled Nova Cannon Molecular Scythe > --- INVENTORY -------- Mini Fusion Reactor Quantum Reactor Light Quantum Reactor Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Energy Well Advanced Armor Integrity Analyzer Experimental Utility Shielding Centrium Medium Armor Plating Centrium Medium Armor Plating AEGIS Remote Shield Subatomic Replicator Matter Drive Mini Smartbomb Launcher Molecular Scythe Molecular Scythe [Rating: 221] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Mini Fusion Reactor Propulsion Cooled Antigrav System Treads Improved Treads Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Experimental Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Experimental Hacking Suite Protection Centrium Medium Armor Plating Artifact Matter Drive Weapon Chainsword Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . Utility 11 | . . . 1 . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 640 | 5 18 13 14 16 47 48 . . 13 2 46 11 5 4 13 38 1 4 7 1 22 1 21 4 13 4 14 23 19 21 39 4 71 78 Power 62 | . 1 2 2 4 7 3 . . . . 1 . . 1 . 5 . . . . 2 . . . . 1 . . 6 3 2 1 5 16 Engine 14 | . 1 2 2 3 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Core 19 | . . . . 1 2 3 . . . . 1 . . 1 . 4 . . . . 2 . . . . . . . 4 1 . . . . Reactor 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 2 1 5 16 Propulsion 97 | 2 4 6 6 1 9 12 . . 3 . 12 . . 1 1 3 . . . . 2 1 . . . . 2 5 1 1 4 . 12 9 Treads 11 | 1 3 1 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 1 1 5 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 69 | . . . . . 1 12 . . 3 . 11 . . 1 1 3 . . . . 2 1 . . . . 2 5 1 1 4 . 12 9 Flight 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 321 | 1 6 2 1 1 13 18 . . 10 2 32 9 3 1 4 21 1 2 6 . 9 . 9 2 7 3 6 17 8 9 30 3 46 39 Device 191 | . . . 1 . 7 8 . . 1 2 18 4 3 . 2 14 1 1 5 . 7 . 4 2 4 2 5 12 5 5 15 1 35 27 Storage 14 | 1 3 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . 1 . . 3 Processor 27 | . . . . . 2 2 . . 7 . 3 . . . . 1 . . 1 . . . 2 . . . . . . 1 4 . 2 2 Hackware 13 | . . . . . 1 2 . . 1 . 4 . . . . 2 . . . . . . . . . . . 2 1 . . . . . Protection 75 | . 3 2 . 1 3 5 . . 1 . 5 5 . 1 2 2 . 1 . . 2 . 3 . 3 1 1 2 2 3 10 2 9 6 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 160 | 2 7 3 5 10 18 15 . . . . 1 2 2 1 8 9 . 2 1 1 9 . 12 2 6 . 6 1 4 8 3 . 8 14 Energy Gun 10 | . . . 1 1 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 51 | . 1 1 2 5 . 5 . . . . . . 1 . 3 5 . 1 . 1 2 . 5 . 3 . 1 1 2 2 1 . 3 6 Ballistic Gun 16 | 2 4 . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Ballistic Cannon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 36 | . 2 2 . 2 4 1 . . . . . 1 1 . 2 2 . 1 1 . 1 . 1 1 2 . 3 . . 5 . . 1 3 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 41 | . . . . . 1 8 . . . . 1 1 . 1 3 1 . . . . 3 . 6 1 1 . 2 . 1 . 2 . 4 5 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 54 | . . . 3 2 1 2 . . 6 . 7 . . . . 1 . . 4 . 2 . 2 . 1 4 . 3 5 7 2 . . 2 Corrupted Parts 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 12 | . . . . 10 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 67 | . 1 4 . 2 13 1 . . . . 1 . . 3 2 . . . . . . . . . . . 1 1 . . . 1 4 33 Power 15 | . . . . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 8 Propulsion 18 | . . 2 . . 3 1 . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . 9 Utility 27 | . 1 2 . 1 4 . . . . . 1 . . 1 1 . . . . . . . . . . . . 1 . . . . 3 12 Weapon 7 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 30 | . 1 3 . 2 8 1 . . . . 1 . . 3 1 . . . . . . . . . . . 1 1 . . . 1 2 30 Average Slot Usage (%) 98 | . 96 99 99 99 95 99 100 100 99 100 99 100 100 98 99 99 100 100 100 100 98 100 100 100 100 97 99 99 100 99 99 99 95 91 Engine 1 | . 13 14 11 8 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . 1 1 6 7 7 7 7 6 6 6 5 6 10 11 11 11 11 10 10 10 10 10 7 5 4 4 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 3 4 8 8 7 7 Treads 1 | . 14 14 11 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 12 22 22 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . 29 30 30 30 30 26 26 26 26 25 23 23 23 23 23 26 26 26 26 26 26 25 27 28 30 29 30 28 27 Device 6 | . . . 10 11 11 6 7 7 6 7 6 4 5 3 6 4 5 4 4 5 5 5 5 5 6 5 5 9 4 4 4 4 11 12 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 5 Processor 11 | . . . . . 7 7 7 7 1 . 11 13 13 13 13 16 17 17 17 17 15 15 15 15 15 15 15 14 14 13 13 13 12 14 Hackware 18 | . . . . . 6 22 23 23 23 23 24 26 26 25 20 22 23 23 23 23 21 21 21 21 21 21 21 18 24 26 26 26 21 7 Protection 3 | . 10 13 11 10 8 . . . 5 7 1 1 . 2 5 . . . . . 4 5 4 5 3 2 4 3 2 3 3 3 2 8 Energy Cannon 3 | . 3 . 10 9 . 5 7 7 7 7 6 1 1 3 3 4 5 4 3 . 1 5 1 . 1 5 1 4 4 1 3 4 3 . Ballistic Gun 2 | . 23 14 11 11 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 8 7 7 7 7 5 7 11 9 8 4 5 5 5 5 5 5 8 9 7 5 5 4 4 4 4 4 4 7 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 121 | 8 58 58 60 63 71 61 27 27 34 34 45 46 41 41 51 56 47 47 47 47 62 62 62 56 62 62 60 81 84 87 90 84 91 121 Greatest Support 127 | 20 16 46 24 24 40 46 46 46 46 46 54 54 54 59 53 54 54 54 54 54 67 70 70 70 70 70 70 82 82 98 98 98 115 127 Greatest Overweight (x) 5 | . 3 5 2 2 5 2 . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . 1 4 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 15 | 7 14 20 20 20 20 10 10 10 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 20 20 20 20 20 19 Most Carried 20 | 5 20 20 20 20 20 20 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 Average Carried 15 | 3 13 19 19 19 19 9 10 10 9 10 13 15 15 14 12 14 15 15 14 15 14 14 14 15 15 15 14 15 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 5 20 20 20 20 20 10 10 10 10 10 15 15 15 13 12 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 19 17 3 Class Distribution -------------------- 41% | Wizard-Scout 17% | Hacker-Scout 17% | Hacker-Mutant 14% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 9880 | 282 440 436 234 266 1012 427 97 . 11 139 423 192 105 . 124 598 128 65 545 75 183 50 306 178 372 117 354 78 325 934 367 63 314 640 Remotely 359 | . . . . . 359 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14067 | 53 586 445 753 789 1544 720 . . . 134 485 153 57 . 84 637 65 50 577 69 685 . 438 210 291 165 73 111 523 769 402 145 799 2255 Parts 639 | 1 38 15 46 54 93 44 . . . . 22 11 . . 5 29 4 4 23 6 38 . 10 1 7 . . 5 21 36 14 8 38 66 Haulers Intercepted 29 | . 2 . 5 2 5 7 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . . 1 1 . . . Recyclers Shooed 13 | . 3 1 . . 1 . . . . . . . . . . 3 . . . . . . 1 . . . . . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . 5 . . . 8 . . 4 . 4 3 41 9 . . . 1 5 . . . . . . . . . Prevented 16 | . . . . . . . 2 . . . . . . . . . . . 14 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 215 | . 12 16 9 17 32 7 . . . . 5 10 . . 7 4 1 5 20 5 8 . 4 1 6 . 1 . . 18 1 1 11 14 Melee 40 | . . . . . . 4 . . . . 5 1 . . 2 . 1 . 1 . 8 . . 1 1 . 1 . . . . 1 5 9 Guns 23 | . 5 2 1 4 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . 1 . 8 8 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . AOE 125 | . 6 14 . 5 13 3 . . . . . 9 . . 5 4 . 5 19 5 . . 4 . 5 . . . . 17 . . 6 5 Classes Destroyed 26 | 1 6 4 2 1 2 1 . . . . . . . . . . . . 4 . . . . . . . 1 . . 2 . . . 2 Worker 13 | . . 1 1 2 1 2 . . . . . . . . . 1 . . . . . . 2 . . . . . 1 . . . 2 . Builder 11 | . 1 1 . 1 3 3 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Tunneler 4 | . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 29 | . 2 . 5 2 5 7 . . . . 2 . . . . 2 . . . . 1 . 1 . . . . . . 1 1 . . . Recycler 21 | 1 2 5 . . 3 . . . . . . . . . . 3 . . . . . . 1 . . . . . 2 . 1 . 1 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 11 | . 1 . 2 2 1 . . . . . 1 . . . . 2 . . . . . . 1 . . . . . 1 . . . . . Watcher 34 | . 2 . 2 1 5 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . . . 3 2 . 1 2 3 3 Swarmer 73 | . 6 . 2 4 9 4 . . . . 3 7 . . 4 4 . 5 2 5 . . 4 . 2 . . . . 6 . . 6 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Grunt 63 | . 6 . 2 9 14 2 . . . . 1 3 . . . . 1 . 7 . 4 . . 1 2 . 1 . . 4 1 . 1 4 Brawler 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 17 | . . . 4 2 8 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . Programmer 22 | . . . . . . 1 . . . . 1 . . . 3 . . . 1 . 4 . . . 1 . . . . 2 . 1 2 6 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Assembled 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | 1 5 6 2 10 6 5 . . . . 3 6 . . 4 5 1 5 14 5 2 . 4 1 4 . 1 1 1 5 2 3 6 4 Combat Bots Only 14 | . 3 4 2 7 5 3 . . . . 3 6 . . 4 4 1 5 14 5 2 . 4 1 3 . 1 . . 5 1 1 6 4 Max Kills in Single Turn 5 | 1 3 2 2 3 4 3 . . . . 1 2 1 . 3 3 1 5 3 5 1 . 2 1 2 . 1 1 1 3 1 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 2 . 2 4 2 . . . . . 2 . . 3 2 . 5 3 5 . . 2 . 2 . . . . 3 . . 3 2 Melee 1 | . . . . . . 1 . . . . 1 1 . . 1 . 1 . 1 . 1 . . 1 1 . 1 . . . . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 15295 | . 420 757 190 429 2054 405 . 19 . 41 418 338 79 832 497 300 . . 39 20 393 56 26 . 83 . 361 190 25 108 198 370 720 5927 Core 3159 | . 32 94 46 66 391 133 . . . . 86 55 21 180 61 41 . . . . 76 32 . . 19 . 106 . . 1 25 93 23 1578 Absorbed by Shields 1365 | . . . . . . . . . . . . . . . . . . . 18 19 29 . . . . . . . . . . . . 1299 Core Remaining (%) 73 | 100 . 49 . 72 28 . . . . 81 . . . . 52 . . . . 95 . . . . . . 71 . 100 . . 91 . . Volleys Fired 794 | 8 56 42 33 42 97 62 1 14 . 19 27 14 6 . 25 24 6 19 19 4 7 1 20 4 14 . 11 18 21 91 12 2 53 22 Largest 2 | 2 2 2 2 2 2 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 Hottest 150 | 40 76 76 79 79 124 90 30 90 . 30 90 43 30 . 90 98 98 98 80 98 98 98 98 80 98 . 98 98 98 80 50 50 80 150 Shots Fired 1003 | 16 107 46 66 75 180 62 1 14 . 19 27 14 6 . 24 24 6 19 19 4 7 1 19 4 14 . 11 18 21 91 12 2 53 21 Gun 309 | 16 95 14 33 33 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 537 | . 7 4 33 38 55 59 1 14 . 19 27 6 6 . 9 22 6 18 . 1 7 1 17 . 8 . 3 18 21 62 12 2 50 11 Launcher 157 | . 5 28 . 4 7 3 . . . . . 8 . . 15 2 . 1 19 3 . . 2 4 6 . 8 . . 29 . . 3 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 300 | 16 95 14 33 33 109 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 461 | . . . . . 61 59 1 14 . 19 27 6 6 . 9 22 6 18 . 1 7 1 17 . 8 . 3 18 21 62 12 2 50 11 Explosive 157 | . 5 28 . 4 7 3 . . . . . 8 . . 15 2 . 1 19 3 . . 2 4 6 . 8 . . 29 . . 3 10 Electromagnetic 85 | . 7 4 33 38 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 15 | 5 15 7 10 13 14 4 . . . . 2 4 . . 4 3 . . 4 . . . . . . . . . 6 5 1 . 3 7 Robot Miss Streak 5 | 2 3 3 4 2 3 1 . . . . . 5 . . 1 . . . . . . . . . . . . . 1 4 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 777 | 9 72 23 39 44 140 48 . . . 2 28 9 1 1 14 25 2 . 2 . 32 . 18 6 5 7 3 5 17 18 12 9 38 148 Core Hits 622 | 3 38 48 23 33 91 23 . . . 2 10 14 . . 11 17 1 5 60 8 19 . 9 5 14 1 5 3 8 63 5 3 25 75 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . . . . 5 2 . . . . 3 1 . . . 1 . . . . . . 1 . . . . . 1 . . . 2 7 Burn 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 18 | . . . . . . 2 . . . . 3 1 . . . 1 . . . . . . 1 . . . . . 1 . . . 2 7 Melee Attacks 784 | . . . . . . 112 1 7 . 6 75 11 3 1 12 58 4 9 1 5 43 . 58 7 10 7 5 19 32 5 24 22 69 178 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 755 | . . . . . . 112 1 7 . 6 75 11 3 1 12 58 4 9 1 5 14 . 58 7 10 7 5 19 32 5 24 22 69 178 Piercing 28 | . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . Sneak Attacks 72 | . . . . . . 15 . . . . 6 . 1 1 . 13 . . . . 3 . 8 1 2 . 1 1 5 1 4 . 4 6 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 52 | . . . . . . 5 . . . . . 1 . . . . . . . . 2 . 3 . . . . . . . . . 5 36 Damage Inflicted 56649 | 111 1392 1221 887 1317 4267 3115 . . . 181 1573 1349 113 122 1390 2557 80 290 3800 732 1388 . 2182 839 1017 1132 560 376 1976 5602 1165 473 3186 12256 Guns 3441 | 111 779 144 232 276 1899 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3445 | . 91 78 539 577 1175 54 . . . . 28 . . . . . . . . . . . . . . . . 33 89 717 44 . . 20 Explosions 19453 | . 522 999 107 464 1193 324 . . . . . 1121 . . 1278 564 . 290 3754 732 . . 453 186 568 . 275 . . 4634 . . 665 1324 Melee 30299 | . . . . . . 2737 . . . 181 1545 228 113 122 112 1993 80 . 46 . 1388 . 1729 653 449 1132 285 341 1887 251 1121 473 2521 10912 Ramming 11 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic 3622 | 111 779 144 232 276 2080 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2155 | . . . 107 120 943 54 . . . . 28 . . . . . . . . . . . . . . . . 33 89 717 44 . . 20 Explosive 19226 | . 522 999 . 344 1193 324 . . . . . 1121 . . 1278 564 . 290 3754 732 . . 453 186 568 . 275 . . 4634 . . 665 1324 Electromagnetic 1336 | . 91 78 539 577 51 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 29246 | . . . . . . 2737 . . . 181 1545 228 113 122 112 1993 80 . 46 . 335 . 1729 653 449 1132 285 341 1887 251 1121 473 2521 10912 Piercing 1053 | . . . . . . . . . . . . . . . . . . . . . 1053 . . . . . . . . . . . . . Highest Corruption 12 | . 2 2 . 12 2 1 1 1 1 . 1 1 1 1 6 . . . . . 4 11 11 11 11 4 4 2 . . 2 6 5 12 Average Corruption 3 | . 2 2 . 3 2 1 1 1 1 . 1 1 1 1 3 . . . . . 3 9 11 11 5 4 4 1 . . 1 1 4 3 Corruption Purged 17 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 8 . . 2 . . 1 . 5 . Effects 203 | . 3 9 . 4 . 5 3 2 . . 10 . 4 . 14 . . . . . 11 3 70 10 13 3 9 4 . . 1 2 5 18 Message Errors 56 | . 2 2 . 2 . 1 2 . . . 4 . 2 . 4 . . . . . 5 1 12 2 3 1 1 3 . . . 2 1 6 Matter Fused 38 | . . . . . . . . . . . . . . . 3 . . . . . 2 . 21 2 4 1 2 . . . . . 1 2 Heat Flow Errors 24 | . . 1 . 1 . . . . . . . . . . . . . . . . 2 1 12 2 1 1 1 . . . . . . 2 Energy Discharges 41 | . . 5 . 1 . 2 . 1 . . 3 . 1 . 3 . . . . . 2 . 12 1 3 . 3 . . . . . 2 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 32 | . 1 1 . . . 2 1 1 . . 3 . 1 . 2 . . . . . . . 8 2 2 . 2 1 . . 1 . 1 3 Data Loss (major) 6 | . . . . . . . . . . . . . . . 1 . . . . . . . 4 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . Overload Shots 8 | . . . . . . 2 . 1 . . 2 . . . 2 . . . . . . . . . . . . . . . . . . 1 Effects 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6669 | . 47 26 . 1 47 392 . . . . 308 73 110 112 270 513 . . 55 26 21 . 782 290 178 347 167 78 564 175 223 68 270 1526 Projectiles 29 | . . 18 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 800 | . 47 8 . 1 36 . . . . . . 73 . . 249 33 . . 55 26 . . 47 . 20 . 3 . . 175 . . . 27 Melee 5840 | . . . . . . 392 . . . . 308 . 110 112 21 480 . . . . 21 . 735 290 158 347 164 78 564 . 223 68 270 1499 Knockbacks 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 334 | . 33 132 51 91 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 26 Shots 14 | . 2 5 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 148 197 4 117 25 48 . 48 . 2 159 11 5 1 44 166 236 232 188 60 437 256 326 238 168 96 171 84 22 2 . . 16 161 Average Temperature 64 | . 35 51 4 41 8 23 . 27 . 2 86 8 5 1 18 48 109 66 64 29 140 116 89 88 61 49 37 25 16 2 . . 5 39 Received Heat Transfer 1819 | . 183 20 24 81 594 72 . 9 . . 18 93 27 108 27 69 . . 17 . 109 . . . . . 39 24 . 9 9 27 108 152 Effects 6 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 3 . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 1 . 5 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 3330 | . . . 150 150 2189 74 . . . . 37 . . . . . . . . . . . . . . . . 37 74 564 37 . . 18 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 841 | 5 216 71 295 560 708 573 . . . . 640 . . . . 440 . . . . 697 17 168 . . . . 317 192 369 307 278 321 841 Initial 207 | . 3 31 . 113 207 72 . . . . . . . . . 21 . . . . 41 . . . . . . 67 18 47 193 65 166 204 Average 182 | 1 106 24 171 328 326 199 . . . . 168 . . . . 148 . . . . 407 7 30 . . . . 118 62 160 152 138 107 647 Maximum Alert Level 3 | . 1 . 1 2 3 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 1 . 1 1 1 1 3 Low Security (%) 64 | 100 84 100 45 18 32 49 . . . . 67 . . . . 59 . . . . 25 100 100 . . . . 83 100 78 69 86 93 . Level 1 22 | . 15 . 54 52 29 37 . . . . 21 . . . . 35 . . . . 13 . . . . . . 16 . 21 30 13 6 19 Level 2 10 | . . . . 29 36 13 . . . . 11 . . . . 5 . . . . 60 . . . . . . . . . . . . 23 Level 3 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 1 . . 3 6 6 . . . . 14 . . . . 9 . . . . 1 . 9 . . . . 2 2 1 5 1 5 6 Investigation 10 | . . . . . . 3 . . . . 2 . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . Extermination 22 | . . . . . . 2 . . . . 3 . . . . 3 . . . . 1 . 2 . . . . 1 1 . 3 1 2 3 Reinforcement 27 | . 1 . . 3 3 1 . . . . 4 . . . . 3 . . . . . . 6 . . . . 1 . . 2 . 1 2 Assault 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 Garrison 8 | . . . . . 3 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 2 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 57 | . 1 1 1 1 4 2 . . . . 1 . . . . 2 . . 1 . 2 . . . . . 20 . . 11 2 2 1 5 Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Times Spotted 530 | . 17 22 14 22 39 33 . 4 . 4 41 11 5 6 14 37 . . 35 4 15 6 11 1 2 . 14 10 10 40 13 19 26 55 Peak Tracking Total 13 | . 5 5 4 6 8 5 . 4 . 4 11 4 5 6 6 11 . . 13 3 4 5 3 1 4 . 2 4 3 6 4 7 6 5 Tactical Retreats 59 | . . 5 1 . 1 6 . 1 . 1 8 1 2 . 4 4 . . . . 2 . 1 . 2 . 6 1 1 1 2 1 5 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 22 | . 2 . . 3 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . . 2 . . . 3 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 14 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 4 . . 4 . . Reused 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . Triggered 24 | . . . . . . . 1 . . . 2 . . . . . 1 . 13 . . . 3 . . . 3 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 34 | . 1 . 2 5 2 3 . . . . . . . . . 1 . . . . . . . . 1 . . . 7 3 3 2 2 2 Max in Single Turn 3 | . 1 . 1 3 1 2 . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 1 1 1 2 Garrison Access 18 | . . . . . 1 4 . . . . . . . . . 2 . . . . . . 3 . . . . 2 1 1 1 1 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 186 | . 6 . 5 4 13 24 . . . . 22 . . 2 . 17 . 1 5 . 9 . 21 . . 3 . 13 11 2 7 4 12 5 Terminals 105 | . 6 . 4 2 7 14 . . . . 13 . . . . 9 . . . . 6 . 12 . . . . 6 6 2 5 2 7 4 Fabricators 13 | . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 2 . . . . 2 2 . . . . . Repair Stations 17 | . . . . 2 1 1 . . . . 1 . . . . 3 . . . . 2 . . . . . . 2 1 . 1 1 1 1 Recycling Units 13 | . . . . . 2 3 . . . . 2 . . . . . . . . . . . 3 . . . . 1 . . . . 2 . Scanalyzers 9 | . . . 1 . 2 . . . . . 3 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Garrison Access 18 | . . . . . 1 4 . . . . 1 . . . . 2 . . . . . . 3 . . . . 2 1 . 1 1 2 . Total Hacks 599 | . 17 . 16 11 39 76 . . . . 77 . . 7 . 64 . 1 11 . 36 . 67 . . 13 . 38 46 12 24 14 22 8 Successful 429 | . 7 . 9 4 21 41 . . . . 55 . . 7 . 52 . 1 11 . 23 . 56 . . 13 . 34 36 7 18 10 19 5 Failed 169 | . 10 . 7 7 18 35 . . . . 22 . . . . 12 . . . . 13 . 11 . . . . 4 10 5 5 4 3 3 Catastrophic 22 | . 1 . . . 3 7 . . . . 3 . . . . 1 . . . . 1 . 2 . . . . . 1 2 . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 313 | . 15 . 4 1 14 40 . . . . 39 . . 1 . 36 . . 1 . 28 . 38 . . . . 16 29 11 18 10 10 2 Terminals 389 | . 17 . 11 6 24 52 . . . . 48 . . . . 42 . . . . 26 . 48 . . . . 17 32 12 21 11 16 6 Fabricators 58 | . . . . . . 5 . . . . 10 . . . . 10 . . . . 6 . 10 . . . . 9 8 . . . . . Repair Stations 44 | . . . . 5 2 4 . . . . 2 . . . . 8 . . . . 4 . . . . . . 7 4 . 2 2 2 2 Recycling Units 25 | . . . . . 6 7 . . . . 3 . . . . . . . . . . . 4 . . . . 3 . . . . 2 . Scanalyzers 27 | . . . 5 . 6 . . . . . 12 . . . . 1 . . . . . . 2 . . . . . 1 . . . . . Garrison Access 24 | . . . . . 1 8 . . . . 2 . . . . 3 . . . . . . 3 . . . . 2 1 . 1 1 2 . Terminal Hacks 226 | . 4 . 3 2 10 20 . . . . 25 . . 7 . 25 . 1 11 . 10 . 33 . . 13 . 9 16 7 11 6 10 3 Record 11 | . . . . . . . . . . . . . . 1 . . . . 9 . . . . . . 1 . . . . . . . . Part Schematic 19 | . 1 . . . . 2 . . . . 2 . . 3 . 1 . . . . . . 2 . . 4 . 1 1 1 1 . . . Robot Analysis 16 | . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . 4 . . 1 . 2 . 1 . Prototype ID Bank 27 | . . . 1 . . 2 . . . . 3 . . 3 . 3 . . . . 1 . 4 . . 4 . 1 2 1 . . 1 1 Open Door 8 | . . . . 1 . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 9 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Index 8 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 1 1 1 1 1 . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 14 | . . . 1 1 2 1 . . . . 2 . . . . 1 . . . . 1 . 2 . . . . 1 . . 1 1 . . Unreport Threat 27 | . . . . . 4 4 . . . . 3 . . . . 4 . . . . 4 . 3 . . . . 1 1 . 1 . 2 . Locate Traps 27 | . 2 . . . 2 2 . . . . 2 . . . . 5 . . . . 1 . 5 . . . . . 1 1 3 2 1 . Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . Recall Extermination 9 | . . . . . . 1 . . . . 3 . . . . 3 . . . . . . 2 . . . . . . . . . . . Recall Reinforcements 6 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 3 . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 10 | . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . 3 . . . . 1 1 1 . . . . Registered Prototypes 9 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 1 1 1 . . . Zone Layout 12 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 3 . . . . . 4 . 1 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 31 | . . . . . . 3 . . . . 6 . . . . 5 . . . . 2 . 4 . . . . 6 5 . . . . . Load Schematic 13 | . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 2 . . . . 3 2 . . . . . Build 18 | . . . . . . 2 . . . . 4 . . . . 3 . . . . 1 . 2 . . . . 3 3 . . . . . Repair Station Hacks 40 | . . . . 2 2 4 . . . . 2 . . . . 8 . . . . 4 . . . . . . 6 4 . 2 2 2 2 Scan Component 21 | . . . . 2 1 2 . . . . 1 . . . . 4 . . . . 2 . . . . . . 3 2 . 1 1 1 1 Repair 19 | . . . . . 1 2 . . . . 1 . . . . 4 . . . . 2 . . . . . . 3 2 . 1 1 1 1 Recycling Unit Hacks 11 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . 3 . . . . 1 . . . . 2 . Retrieve Components 11 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . 3 . . . . 1 . . . . 2 . Scanalyzer 26 | . . . 4 . 6 . . . . . 12 . . . . 1 . . . . . . 2 . . . . . 1 . . . . . Insert Component 11 | . . . 1 . 3 . . . . . 4 . . . . 1 . . . . . . 1 . . . . . 1 . . . . . Analyze 15 | . . . 3 . 3 . . . . . 8 . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 17 | . . . . . 1 4 . . . . . . . . . 2 . . . . . . 3 . . . . 2 1 . 1 1 2 . Seal Access 17 | . . . . . 1 4 . . . . . . . . . 2 . . . . . . 3 . . . . 2 1 . 1 1 2 . Unauthorized Hacks 78 | . 3 . 2 . 1 8 . . . . 8 . . . . 11 . . . . 7 . 11 . . . . 10 9 . 4 1 3 . Terminals 53 | . 3 . 2 . 1 5 . . . . 5 . . . . 7 . . . . 4 . 6 . . . . 6 6 . 4 1 3 . Track 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assimilate 15 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . . . . 4 2 . 1 . 2 . Botnet 34 | . 3 . 2 . 1 3 . . . . 5 . . . . 3 . . . . 3 . 4 . . . . 2 4 . 2 1 1 . Operators 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . Fabricators 21 | . . . . . . 2 . . . . 2 . . . . 4 . . . . 3 . 4 . . . . 3 3 . . . . . Report 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Prioritize 10 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 2 2 . . . . . Siphon 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 1 . . . . . Haulers 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . Monitor 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 141 | . 6 . 5 5 12 20 . . . . 19 . . . . 14 . . . . 7 . 16 . . . . 11 9 2 6 2 4 3 Full Trace Events 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . 1 . . . . . 1 . . . . . Feedback Events 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 . 1 . 3 2 . . . . 6 . . 3 . 1 . . . . . . 3 . . 4 . 1 1 1 1 . . . Parts Built 22 | . . . . . . 4 . . . . 5 . . . . 4 . . . . 1 . 2 . . . . 3 3 . . . . . Matter 5004 | . . . . . . 424 . . . . 1067 . . . . 808 . . . . 384 . 563 . . . . 705 1053 . . . . . Time 1249 | . . . . . . 159 . . . . 280 . . . . 206 . . . . 204 . 128 . . . . 117 155 . . . . . Total Part Build Rating 143 | . . . . . . 24 . . . . 31 . . . . 30 . . . . 8 . 13 . . . . 16 21 . . . . . Parts Repaired 19 | . . . . . 1 2 . . . . 1 . . . . 4 . . . . 2 . . . . . . 3 2 . 1 1 1 1 Time 956 | . . . . . 16 88 . . . . 22 . . . . 304 . . . . 110 . . . . . . 136 69 . 36 108 31 36 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 36 | . . . . . 7 12 . . . . 4 . . . . . . . . . . . 6 . . . . 1 . . . . 6 . Parts Scanalyzed 9 | . . . 1 . 3 . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 3 . . . . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 50 | . . 1 . . . 1 . . . . 6 . . 2 . 2 . . 4 . 1 18 1 . . . . 3 2 . 1 . 2 6 Largest Group 18 | . . 1 . . . 1 . . . . 3 . . 2 . 1 . . 4 4 3 18 1 . . . . 3 2 . 1 . 2 5 Highest-Rated Group 668 | . . 31 . . . 10 . . . . 93 . . 190 . 26 . . 231 224 152 668 10 . . . . 81 71 . 45 . 90 66 Highest-Rated Ally 95 | . . 31 . . . 10 . . . . 31 . . 95 . 26 . . 68 65 65 50 10 . . . . 45 45 . 45 . 45 15 Total Orders 24 | . . . . . . . . . . . . . . . . 5 . . 2 . 1 . 2 . . . . 9 5 . . . . . STAY 14 | . . . . . . . . . . . . . . . . 3 . . 1 . 1 . 1 . . . . 5 3 . . . . . FOLLOW 10 | . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . . 4 2 . . . . . Ally Attacks 213 | . . 9 . . . . . . . . 63 . . . . . . . 28 16 4 75 . . . . . . . . . . . 18 Total Damage 7322 | . . 87 . . . . . . . . 848 . . . . . . . 1291 591 182 3908 . . . . . . . . . . . 415 Kills 32 | . . 1 . . . . . . . . 10 . . . . . . . 8 5 2 6 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 16 | . 1 . . . . 1 . . . . 2 . . . . 2 . . . . . . 2 . . 4 . . 1 . 2 . 1 . Derelict Logs Recovered 14 | . . 1 . . . . 1 1 2 2 . 2 . . 2 . . 2 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 30547 | 87 1169 962 770 635 1720 2732 365 459 428 426 3265 446 414 83 804 2380 385 1011 564 430 687 83 1814 321 634 116 559 753 1070 1341 698 386 1390 1160 Spaces Moved 33100 | 49 729 499 469 355 862 3203 530 574 691 496 2946 467 539 94 726 2200 460 928 816 426 910 154 2045 438 557 198 762 1276 1620 1417 1300 735 2014 1615 Core 22 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Treads 17 | 2 . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2953 | 45 729 484 469 355 862 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 30108 | . . . . . . 3194 530 574 691 496 2946 467 539 94 726 2200 460 928 816 426 910 154 2045 438 557 198 762 1276 1620 1417 1300 735 2014 1595 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 27 | 50 100 145 110 105 108 48 58 58 58 58 58 68 68 52 53 53 53 53 53 53 46 42 42 42 42 42 36 31 31 31 31 31 27 32 Average Speed 53 | 100 125 157 117 119 122 53 58 58 58 58 65 68 68 65 55 53 53 53 53 53 46 43 42 42 42 42 40 31 31 31 31 31 33 34 Slowest Speed 360 | 160 145 360 120 120 165 120 58 58 58 58 68 68 68 68 125 113 53 53 53 53 46 46 42 42 42 42 42 36 89 31 36 31 44 132 Overloaded Moves 15 | . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 60 | 4 96 96 45 61 68 63 80 70 82 80 49 52 68 76 64 49 67 93 93 58 18 89 46 51 67 61 54 34 92 28 70 21 40 33 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 7 | . . 1 . . . . . . 2 . . . . . . . . 1 2 1 . . . . . . . . . . . . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 34 | . . 1 . . . . 3 3 2 1 . 4 3 . 2 . 3 6 . 3 . . . 1 2 . . . . . . . . . Spaces Dug 395 | . 6 8 . . . 52 1 8 . 6 41 3 3 . 8 41 4 19 . 5 2 1 44 1 5 . 2 23 19 26 12 5 43 7 Terrain Destroyed 1658 | . 27 201 8 65 81 81 2 11 . 17 49 91 5 . 157 65 8 31 66 53 8 1 71 41 46 . 39 27 26 120 16 7 109 129 Melee 251 | . . . . . . 46 1 7 . 4 38 1 2 . 6 27 2 9 . 5 1 . 32 1 3 . 2 10 12 2 6 5 22 7 Projectile 280 | . . . . . 11 20 1 4 . 13 11 3 3 . 6 22 6 18 . 1 7 1 17 . 6 . . 17 14 36 10 2 49 2 AOE 1127 | . 27 201 8 65 70 15 . . . . . 87 . . 145 16 . 4 66 47 . . 22 40 37 . 37 . . 82 . . 38 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 43949 | 69 889 639 633 494 1361 4019 584 675 716 604 4149 558 573 112 1076 3287 588 1411 923 616 1119 169 2892 557 924 218 987 1598 2119 2208 1539 856 2653 2134 Wait 8002 | 3 37 67 82 57 292 538 53 81 3 82 1012 57 21 14 299 929 118 452 53 181 122 10 745 105 327 4 159 229 400 657 120 91 383 219 Move 33067 | 48 728 498 468 354 861 3202 529 573 690 495 2945 466 538 93 725 2199 459 927 815 425 910 153 2044 437 556 197 761 1275 1619 1416 1299 734 2013 1615 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 230 | 5 28 8 13 9 27 21 . . 1 . 14 . . . 2 16 . . 4 . 7 2 2 . . . 11 14 8 3 3 1 16 15 Fast Attach 250 | 5 3 1 5 5 21 9 . . 8 . 16 . . . . 10 . . 6 . 6 . 6 . 6 6 2 12 11 14 28 1 42 27 Attach 99 | . 2 4 2 2 9 9 . . 1 . 5 . . 2 4 4 . . . . 3 1 . . . . 2 7 3 2 . 2 11 24 Detach 19 | . 1 1 . 1 1 . . . . . 5 . . . 1 . . . . . . . . . . . . 2 1 . . 1 1 4 Swap 297 | . 13 8 7 9 17 30 . . 4 2 25 11 5 2 9 24 1 4 1 1 13 . 15 4 8 . 10 4 5 5 12 2 19 27 Drop 427 | . 21 10 22 15 36 44 . . 9 . 25 . . . . 23 . . 10 . 12 2 8 . 4 4 11 17 18 15 30 . 53 38 Fire 794 | 8 56 42 33 42 97 62 1 14 . 19 27 14 6 . 25 24 6 19 19 4 7 1 20 4 14 . 11 18 21 91 12 2 53 22 Melee 718 | . . . . . . 104 1 7 . 6 75 10 3 1 11 58 4 9 1 5 39 . 52 7 9 7 5 19 32 5 24 22 62 140 Ram 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . 10 . . 3 Rewire 15 | . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . 1 . . . Trap 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 15) 901 | -10/Materials | Discovered new exit (range 16) 1125 | -10/Materials | Discovered new exit (range 8) 1198 | -10/Materials | Discovered new exit (range 16) 1257 | -10/Materials | Entered Mines 1271 | -10/Mines | Assembled infested the area 1279 | -10/Mines | Discovered new exit (range 9) 1328 | -10/Mines | Lost 3 parts (2n1u) 1573 | -10/Mines | Core integrity fell below 50% 1633 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1656 | -10/Mines | Learned location of Zion (-7) 1673 | -10/Mines | Received a Mining Laser from a helpful Derelict 2017 | -10/Mines | Discovered new exit (range 7) 2219 | -10/Mines | Entered Materials 2219 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2224 | -9/Materials | Discovered new exit (range 14) 2480 | -9/Materials | Discovered new exit (range 11) 2505 | -9/Materials | Discovered new exit (range 6) 2681 | -9/Materials | Discovered new exit (range 14) 2836 | -9/Materials | Identified exit to Mines 2836 | -9/Materials | Identified exit to Storage 2861 | -9/Materials | Discovered new exit (range 16) 2989 | -9/Materials | Entered Storage 3344 | -9/Storage | Used back door to open Recycling access 3344 | -9/Storage | Discovered new exit (range 5) 3415 | -9/Storage | Destroyed 7 combat bots 3588 | -9/Storage | System corruption reached 10% 3598 | -9/Storage | Discovered new exit (range 15) 3624 | -9/Storage | Entered Materials 3624 | -8/Materials | Evolved 2 slots: Utility x2 3698 | -8/Materials | Garrison activated, responded to threat 3836 | -8/Materials | Lost 8 parts (2p1n3u2w) 3943 | -8/Materials | Core integrity fell below 50% 4374 | -8/Materials | Discovered new exit (range 16) 4406 | -8/Materials | Build established: Scavenger-Mutant 4618 | -8/Materials | Repaired Cooling System 4977 | -8/Materials | Discovered new exit (range 13) 5021 | -8/Materials | Build established: Mutant 5341 | -8/Materials | Identified exit to Factory 5344 | -8/Materials | Entered Factory 5344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5537 | -7/Factory | Discovered new exit (range 6) 5540 | -7/Factory | Identified exit to Factory 5574 | -7/Factory | Build established: Scavenger-Mutant 5680 | -7/Factory | Identified exit to Lower Caves 6042 | -7/Factory | Build established: Hacker-Mutant 6527 | -7/Factory | Fabricated Cmb. Gravmag System? 6626 | -7/Factory | Fabricated Cmb. Gravmag System? 6637 | -7/Factory | Local fabrication network quarantined 7848 | -7/Factory | Repaired Chainsword? 7910 | -7/Factory | Repaired Chainsword 8076 | -7/Factory | Entered Lower Caves 8245 | -7/Lower Caves | Encountered a Warlord checkpoint 8275 | -7/Lower Caves | Learned Factory emergency access door positions 8390 | -7/Lower Caves | Discovered new exit (range 8) 8394 | -7/Lower Caves | Identified exit to Lower Caves 8441 | -7/Lower Caves | Entered another Lower Caves area 8441 | -7/Lower Caves | Discovered exit to Factory (range 12) 8659 | -7/Lower Caves | Learned Factory emergency access door positions 8759 | -7/Lower Caves | Discovered new exit (range 15) 8896 | -7/Lower Caves | Identified exit to Zion 8900 | -7/Lower Caves | Entered Zion 8921 | -7/Zion | System corruption cleaned by Quarantine Array 8932 | -7/Zion | Learned 4 Factory zone layouts 8992 | -7/Zion | Found Prototype Processor 8992 | -7/Zion | Identified Exp. Signal Interpreter 8995 | -7/Zion | Found Prototype Processor 8995 | -7/Zion | Identified Exp. Armor Integrity Analyzer 9001 | -7/Zion | Found Prototype Processor 9001 | -7/Zion | Identified Exp. Melee Analysis Suite 9003 | -7/Zion | Found Prototype Processor 9003 | -7/Zion | Identified Exp. Terrain Scan Processor 9006 | -7/Zion | Found Prototype Processor 9006 | -7/Zion | Identified Spectral Analyzer 9009 | -7/Zion | Found Prototype Processor 9009 | -7/Zion | Identified Exp. Core Analyzer 9020 | -7/Zion | Found Prototype Hackware 9061 | -7/Zion | Learned location of Armory (-4) 9067 | -7/Zion | Learned Factory emergency access door positions 9235 | -7/Zion | Discovered new exit (range 12) 9282 | -7/Zion | Given A8's code to call for help 9328 | -7/Zion | Entered Proximity Caves 9548 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9557 | -6/Proximity Caves | Learned Factory terminal intel 9704 | -6/Proximity Caves | Learned 4 Factory zone layouts 9727 | -6/Proximity Caves | Spotted B-75 Beast 9741 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9754 | -6/Proximity Caves | Entered Factory 9754 | -6/Factory | Evolved 2 slots: Utility x2 9755 | -6/Factory | Identified exit to Lower Caves 9756 | -6/Factory | Identified exit to Factory 9758 | -6/Factory | Loaded intel: 22 terminal locations 9806 | -6/Factory | Mak. Hacking Suite fried by hacking feedback 10104 | -6/Factory | Found Prototype Processor 10104 | -6/Factory | Identified Exp. Targeting Computer 10223 | -6/Factory | Discovered exit to Factory (range 12) 10254 | -6/Factory | Fabricated Adv. Signal Interpreter? 10346 | -6/Factory | Repaired Chainsword 10500 | -6/Factory | Identified Exp. Hacking Suite 10578 | -6/Factory | Build established: Hacker-Scout 10589 | -6/Factory | Garrison activated, responded to threat 10742 | -6/Factory | Allied Derelicts emerged from ambush trap array 10875 | -6/Factory | Garrison activated, responded to threat 10899 | -6/Factory | Cargo convoy interrupted 10935 | -6/Factory | Found Prototype Device 10935 | -6/Factory | Identified Exp. Thermal Shield 10939 | -6/Factory | Found Prototype Device 10939 | -6/Factory | Identified Exp. ECM Suite 11034 | -6/Factory | Identified exit to Extension 11532 | -6/Factory | Allied Derelicts emerged from ambush trap array 11543 | -6/Factory | Garrison activated, responded to threat 11710 | -6/Factory | Fabricated Exp. Hacking Suite? 11858 | -6/Factory | Fabricated Exp. Hacking Suite? 12043 | -6/Factory | Fabricated Exp. Hacking Suite? 12259 | -6/Factory | Local fabrication network quarantined 13019 | -6/Factory | Entered Lower Caves 13030 | -6/Lower Caves | Learned 12 Factory zone layouts 13111 | -6/Lower Caves | Learned Factory terminal intel 13447 | -6/Lower Caves | Discovered new exit (range 2) 13464 | -6/Lower Caves | Identified exit to Lower Caves 13465 | -6/Lower Caves | Entered another Lower Caves area 13485 | -6/Lower Caves | Encountered a Warlord checkpoint 13674 | -6/Lower Caves | Discovered new exit (range 6) 13677 | -6/Lower Caves | Identified exit to Data Miner 13879 | -6/Lower Caves | Entered Data Miner 13879 | -6/Data Miner | Discovered new exit (range 6) 13892 | -6/Data Miner | Met Data Miner 13904 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13911 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 13914 | -6/Data Miner | Enhanced Grunt warped into view, answering call for help 13921 | -6/Data Miner | Received God Mode back door access code from Data Miner 13944 | -6/Data Miner | Data Conduit disabled 13959 | -6/Data Miner | Identified exit to Proximity Caves 13962 | -6/Data Miner | Entered Proximity Caves 13989 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 14739 | -5/Proximity Caves | Learned Factory terminal intel 14746 | -5/Proximity Caves | Learned 4 Factory zone layouts 14763 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14766 | -5/Proximity Caves | Entered Factory 14766 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14767 | -5/Factory | Identified exit to Factory 14767 | -5/Factory | Identified exit to Upper Caves 14769 | -5/Factory | Loaded intel: 20 terminal locations 14910 | -5/Factory | Repaired Broken Cld. Antigrav System 14955 | -5/Factory | Repaired Chainsword 15076 | -5/Factory | Found Prototype Launcher 15144 | -5/Factory | Identified Tesla Bomb Launcher 15204 | -5/Factory | Fabricated Adv. System Shield (x1) 15534 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 15653 | -5/Factory | Fabricated Cmb. Linear Gravjet? 15661 | -5/Factory | Local fabrication network quarantined 15666 | -5/Factory | First assault squad dispatched 15699 | -5/Factory | Repaired Enh. Nuclear Core? 15893 | -5/Factory | Discovered exit to Factory (range 15) 15973 | -5/Factory | Build established: Wizard-Scout 16062 | -5/Factory | Repaired Cld. Antigrav System? 16385 | -5/Factory | Discovered exit to Factory (range 5) 17146 | -5/Factory | Entered Upper Caves 17526 | -5/Upper Caves | Discovered new exit (range 7) 17529 | -5/Upper Caves | Identified exit to Upper Caves 17531 | -5/Upper Caves | Entered another Upper Caves area 17624 | -5/Upper Caves | Discovered exit to Factory (range 4) 17964 | -5/Upper Caves | Learned Factory security intel 18291 | -5/Upper Caves | Discovered new exit (range 19) 18541 | -5/Upper Caves | Identified exit to Warlord 18542 | -5/Upper Caves | Entered Warlord 18626 | -5/Warlord | Found Prototype Device 18626 | -5/Warlord | Identified Minesniffer Drone Bay 18690 | -5/Warlord | Met Warlord 18714 | -5/Warlord | Warlord's base attacked by MAIN.C 18728 | -5/Warlord | Opened Warlord's prototype stash 18732 | -5/Warlord | Found Prototype Device 18732 | -5/Warlord | Identified Exp. Cloaking Device 18736 | -5/Warlord | Found Prototype Device 18736 | -5/Warlord | Identified Thermal Barrier 18739 | -5/Warlord | Found Prototype Processor 18739 | -5/Warlord | Identified Exp. Target Analyzer 18776 | -5/Warlord | Learned Research security intel 18777 | -5/Warlord | Learned 4 Armory zone layouts 18777 | -5/Warlord | Learned 4 Quarantine zone layouts 18777 | -5/Warlord | Learned location of Quarantine (-2) 18777 | -5/Warlord | Learned location of Command (-1) 18777 | -5/Warlord | Learned Quarantine trap positions 18777 | -5/Warlord | Learned Armory emergency access door positions 18964 | -5/Warlord | Warlord forces counterattacked 19030 | -5/Warlord | Destroyed 14 combat bots 19030 | -5/Warlord | Destroyed Striker 19032 | -5/Warlord | P-80 Master assimilated allied 02-V4K(g) 19034 | -5/Warlord | P-80 Master assimilated allied E9-S9H(g) 19040 | -5/Warlord | Spotted Executioner 19050 | -5/Warlord | Allies destroyed Executioner 19069 | -5/Warlord | Discovered new exit (range 14) 19078 | -5/Warlord | Identified exit to Proximity Caves 19106 | -5/Warlord | Entered Proximity Caves 19106 | -4/Proximity Caves | Accompanied by 4 allies 19498 | -4/Proximity Caves | Discovered exit to Factory (range 3) 19536 | -4/Proximity Caves | Entered Factory 19536 | -4/Factory | Accompanied by 3 allies 19536 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19537 | -4/Factory | Identified exit to Armory 19540 | -4/Factory | Loaded intel: 20 terminal locations 19640 | -4/Factory | Local fabrication network quarantined 19697 | -4/Factory | Repaired Lance? 19710 | -4/Factory | Fabricated Cld. Antigrav System (x1) 19969 | -4/Factory | Identified exit to Upper Caves 20080 | -4/Factory | Found Prototype Slashing Weapon 20080 | -4/Factory | Identified Molecular Scythe 20082 | -4/Factory | Found Molecular Scythe 20087 | -4/Factory | Found Molecular Scythe 20177 | -4/Factory | Repaired Centrium Medium Armor Plating 20211 | -4/Factory | Discovered new exit (range 4) 20223 | -4/Factory | Manually triggered Chute Trap 20223 | -4/Factory | Sucked down chute 20223 | -4/Factory | Entered Waste 20234 | -4/Waste | Spotted C-40 Crusher 20238 | -4/Waste | EMP discharged 20238 | -4/Waste | System corruption reached 10% 20239 | -4/Waste | Spotted C-40 Crusher 20240 | -4/Waste | Spotted C-40 Crusher 20243 | -4/Waste | Spotted C-40 Crusher 20263 | -4/Waste | Met Warlord forces unprepared to attack 20267 | -4/Waste | Found Prototype Slashing Weapon 20278 | -4/Waste | Allies destroyed C-40 Crusher 20284 | -4/Waste | Spotted C-40 Crusher 20288 | -4/Waste | Spotted C-40 Crusher 20302 | -4/Waste | Discovered new exit (range 11) 20306 | -4/Waste | Identified exit to Factory 20306 | -4/Waste | Entered Factory 20306 | -4/Factory | Identified Vibroblade 21014 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 21023 | -4/Factory | Spotted B-86 Titan 21332 | -4/Factory | Fabricated Adv. System Shield? 22120 | -4/Factory | Entered Upper Caves 22125 | -4/Upper Caves | Encountered a Warlord checkpoint 22367 | -4/Upper Caves | Discovered new exit (range 21) 22441 | -4/Upper Caves | Identified exit to Upper Caves 22441 | -4/Upper Caves | Entered another Upper Caves area 22706 | -4/Upper Caves | Found Alien Artifact 22706 | -4/Upper Caves | Identified Dimensional Node Initializer 22706 | -4/Upper Caves | Initialized slip node 22960 | -4/Upper Caves | Spotted B-86 Titan 22986 | -4/Upper Caves | Discovered new exit (range 13) 23075 | -4/Upper Caves | Identified exit to Zhirov 23075 | -4/Upper Caves | Entered Zhirov 23075 | -4/Zhirov | Discovered new exit (range 3) 23083 | -4/Zhirov | Met Zhirov 23094 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23101 | -4/Zhirov | Found Alien Artifact 23101 | -4/Zhirov | Identified Integrated Dissipator 23101 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23110 | -4/Zhirov | Found Alien Artifact 23110 | -4/Zhirov | Identified Transdimensional Reconstructor 23110 | -4/Zhirov | Warped through subspace 23186 | -4/Zhirov | Identified exit to Proximity Caves 23191 | -4/Zhirov | Entered Proximity Caves 23331 | -3/Proximity Caves | Spotted B-86 Titan 23746 | -3/Proximity Caves | Discovered new exit (range 13) 23750 | -3/Proximity Caves | Identified exit to Research 23750 | -3/Proximity Caves | Entered Research 23750 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23866 | -3/Research | Repaired Broken Cmb. Linear Gravjet? 23942 | -3/Research | Repaired Cld. Antigrav System 24075 | -3/Research | Fabricated Adv. System Shield (x1) 24124 | -3/Research | Identified exit to Testing 24162 | -3/Research | Found Prototype Device 24162 | -3/Research | Identified EM Dispersion Field 24237 | -3/Research | Repaired Lrn. Sensor Array? 24262 | -3/Research | Fabricated Femtoactuators (x1) 24272 | -3/Research | Fabricated Hcp. Storage Unit (x1) 24484 | -3/Research | Found Prototype Hackware 24484 | -3/Research | Identified Exp. System Shield 24503 | -3/Research | Entered Testing 24503 | -3/Testing | Accompanied by 2 allies 24559 | -3/Testing | Fabricated Mni. Fusion Reactor? 24830 | -3/Testing | Identified exit to Research 24890 | -3/Testing | Found Prototype Energy Cannon 24890 | -3/Testing | Identified Cld. Nova Cannon 24915 | -3/Testing | Repaired Cld. Antigrav System? 25107 | -3/Testing | Repaired Molecular Scythe? 25195 | -3/Testing | P-80 Master assimilated allied Administrator 8b 25204 | -3/Testing | Found Prototype Hackware 25204 | -3/Testing | Identified System Mapper 25341 | -3/Testing | Found Prototype Ballistic Gun 25341 | -3/Testing | Identified Hyp. Multirail 25425 | -3/Testing | Found Prototype Device 25425 | -3/Testing | Identified AEGIS Remote Shield 25450 | -3/Testing | Fabricated Mni. Fusion Reactor (x1) 25482 | -3/Testing | Fabricated Mni. Fusion Reactor? 25573 | -3/Testing | Entered Research 25573 | -2/Research | Warlord forces began assault on 0b10 25573 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25574 | -2/Research | Identified exit to Access 25594 | -2/Research | Identified exit to Quarantine 25663 | -2/Research | Met up with Warlord 25683 | -2/Research | Research machine network offline 25691 | -2/Research | Spotted B-90 Cyclops 25712 | -2/Research | Destroyed B-90 Cyclops 25791 | -2/Research | Spotted B-90 Cyclops 25824 | -2/Research | Spotted Executioner 25824 | -2/Research | Spotted Striker 25834 | -2/Research | Destroyed Striker 26173 | -2/Research | Spotted Striker 26180 | -2/Research | Borebot progress halted 26214 | -2/Research | Borebot progress halted 26283 | -2/Research | Found Prototype Launcher 26283 | -2/Research | Identified Ragnarok Missile Launcher 26288 | -2/Research | Found Prototype Device 26288 | -2/Research | Identified EM Disruption Field 26323 | -2/Research | Borebot progress halted 26335 | -2/Research | Spotted Striker 26337 | -2/Research | Spotted Striker 26375 | -2/Research | Found Prototype Device 26375 | -2/Research | Identified Adv. Kinecellerator 26478 | -2/Research | Spotted Striker 26501 | -2/Research | Spotted Striker 26573 | -2/Research | Warlord invited to help at Command 26651 | -2/Research | Spotted Executioner 26657 | -2/Research | Spotted Executioner 26674 | -2/Research | Destroyed Executioner 26697 | -2/Research | Spotted Executioner 26749 | -2/Research | Spotted Executioner 26908 | -2/Research | Spotted Executioner 26914 | -2/Research | Entered Quarantine 26915 | -2/Quarantine | Identified exit to Section 7 26916 | -2/Quarantine | Loaded intel: 20 trap records 26940 | -2/Quarantine | Found Alien Artifact 27054 | -2/Quarantine | Central database locked down 27131 | -2/Quarantine | Repaired Cld. Antigrav System? 27263 | -2/Quarantine | Found Alien Artifact 27263 | -2/Quarantine | Identified Core Reset Matrix 27263 | -2/Quarantine | Identified Subatomic Replicator 27263 | -2/Quarantine | Used Core Reset Matrix 27267 | -2/Quarantine | Detected hypermatrix surge 27267 | -2/Quarantine | Sensed 16 artifacts in vicinity 27270 | -2/Quarantine | Found Prototype Processor 27270 | -2/Quarantine | Identified Exp. Terrain Scan Processor 27330 | -2/Quarantine | Found Matter Drive 27396 | -2/Quarantine | Discovered exit to Access (range 10) 27521 | -2/Quarantine | Found Molecular Scythe 27581 | -2/Quarantine | Spotted Fortress 27605 | -2/Quarantine | Discovered exit to Section 7 (range 5) 27612 | -2/Quarantine | Entered Section 7 27613 | -2/Section 7 | Sensed 18 artifacts in vicinity 27633 | -2/Section 7 | Discovered exit to Access (range 19) 27788 | -2/Section 7 | Repaired Centrium Medium Armor Plating? 27808 | -2/Section 7 | Found Integrated Mediator 27808 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27998 | -2/Section 7 | Entered Access 27998 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 28127 | -1/Access | Identified exit to Command 28164 | -1/Access | Spotted B-99 Colossus 28778 | -1/Access | Found Unknown Device 28778 | -1/Access | Identified Quantum Capacitor 28964 | -1/Access | Repaired Lrn. Sensor Array 29388 | -1/Access | Entered Command 29465 | -1/Command | Repaired Cld. Antigrav System 29659 | -1/Command | Phase Generator disabled 29758 | -1/Command | Disengaged cave seal 29758 | -1/Command | Derelicts emerged from the dark tunnel 29758 | -1/Command | Welcomed Warlord to Command 30085 | -1/Command | Spotted M Guard 30086 | -1/Command | Spotted M Guard 30092 | -1/Command | Spotted Combat Programmer 30094 | -1/Command | Spotted Combat Programmer 30143 | -1/Command | Warlord commented on Warlord statues 30155 | -1/Command | Destroyed M Guard 30155 | -1/Command | All MAIN.C guards destroyed 30158 | -1/Command | Found Zero-point Reactor 30177 | -1/Command | First assault squad dispatched 30390 | -1/Command | Met MAIN.C 30394 | -1/Command | 0b10 Conduit disabled 30433 | -1/Command | System corruption reached 10% 30454 | -1/Command | Destroyed MAIN.C Shell 30455 | -1/Command | MAIN.C activated Command garrisons 30512 | -1/Command | Warlord destroyed during the assault 30528 | -1/Command | Core integrity fell below 50% 30531 | -1/Command | Emitted hypermatrix ping 30534 | -1/Command | Core integrity fell below 20% 30536 | -1/Command | Assembled emerged from beneath the floor 30548 | -1/Command | Destroyed self with Mini Smartbomb Launcher Last Messages --------------- 30539_ Slug penetrates as-31471. 30540_ MAIN.C knocked back. 30541_ Cld. Nova Cannon destroyed. 30541_ Exp. Energy Well destroyed. 30541_ Knocked back. 30542_ MAIN.C knocked back. 30542_ Slug penetrates as-67832. 30542_ Slug penetrates as-33324. 30542_ as-67832 destroyed. 30542_ as-33324 destroyed. 30543_ System corrupted: Heat flow error (+214). 30543_ Slug penetrates MAIN.C. 30544_ MAIN.C knocked back. 30545_ Slug penetrates MAIN.C. 30545_ Slug penetrates as-31471. 30545_ as-31471 destroyed. 30545_ Slug penetrates as-56763. 30548_ as-56763 destroyed. 30548_ Slug penetrates Reinforced Barrier. 30548_ Destroyed Unknown Hover Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#####################??? | | ?????????????????????????""""""" "" " #??? | | ????????????????????????#"" "" #??? | | ????????????????????????#""""" "" #### | | ????????????????????????#""""""""""" % % | | ????????????????????????#" " "" ! | | ????????????????????????#"" """""" +! | | ????????????????????????#"" """" " " #### | | ????????????????????????#@ """ #??? | | ????????????????????????# " #??? | | ????????????????????????# = [ #??? | | ????????????????????????# M h """"#??? | | ????????????????????????# p %! """""#??? | | ????????????????????????# a * """ "#??? | | ????????????????????????# " #??? | | ????????????????????????# " #??? | | ????????????????????????" """ " #??? | | ????????????????????????" %% """" #??? | | ????????????????????????" %=!=% " #??? | | ????????????????????????# !!!% " #??? | | ????????????????????????#% %!% " """""""#??? | | ????????????????????????# % " #??? | | ????????????????????????###########""""########??? | | ??????????????????????????????????## ##?????????? | | ???????????????????????????????????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 120 Energy Generation 55 Energy Capacity 1520 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 450 Resistance: TH 50 Resistance: EM 50 Utility Shielding 90 Point Defense Rating 160 Melee Speed Boost 50 Evasion (%) 72 Target Analysis 10 Core Analysis 15 Armor Integrity Analysis 40 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 68 Defensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -7/Factory Cmb. Gravmag System | x2 | -7/Factory Adv. Signal Interpreter | x2 | -6/Factory Exp. Hacking Suite | x1 | -6/Factory Exp. Hacking Suite | x1 | -6/Factory Exp. Hacking Suite | x1 | -6/Factory Adv. System Shield | x1 | -5/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -5/Factory | Preloaded Cld. Antigrav System | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Adv. System Shield | x1 | -4/Factory Adv. System Shield | x1 | -3/Research Femtoactuators | x1 | -3/Research Hcp. Storage Unit | x1 | -3/Research Mni. Fusion Reactor | x1 | -3/Testing Mni. Fusion Reactor | x1 | -3/Testing Mni. Fusion Reactor | x1 | -3/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Subatomic Replicator Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed GhostTargetBox Manual? 0 Play Time 05:26:18 Cumulative 1146.4 hours Start 2021.10.14 @ 12:12:40 End 2021.10.14 @ 20:23:00 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 839 Rogue 799 Adventurer 40 Explorer 0 Win Type - Total 130 Types 62/4/41/2/1/4/13/2/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74c1f20d-8505-4b15-8199-51d600b455fc