Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 23:50:46

Player: Alix

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (76)       76
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (159)                159
              TOTAL SCORE: 2095

 Bonus
-------
Follower Combat Kills      159

 Cogmind 
---------
Core Integrity             0/550
Matter                     288/300
Energy                     12/100
System Corruption          0%
Temperature                Cool (16)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
    Melee Analysis Suite
    Transmission Jammer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Shield Generator

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
  Experimental Targeting Computer
         Light Armor Plating
>              --- WEAPON -----------
         Light Assault Rifle
>              --- INVENTORY --------
      Improved Ion Engine
               Flight Unit
               Shield Generator
         Light Assault Rifle
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 4   6   3   4   9   
  Power                    7    | 1   2   1   1   2   
    Engine                 7    | 1   2   1   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   2   1   1   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   2   1   1   1   
  Utility                  5    | .   .   1   1   3   
    Device                 2    | .   .   .   .   2   
    Storage                .    | .   .   .   .   .   
    Processor              2    | .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 1   2   .   1   2   
    Energy Gun             1    | .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 16   | .   .   .   9   7   
  Power                    4    | .   .   .   3   1   
  Propulsion               6    | .   .   .   3   3   
  Utility                  3    | .   .   .   2   1   
  Weapon                   3    | .   .   .   1   2   
  Highest Loss Streak      10   | .   .   .   9   10  
Average Slot Usage (%)     51   | .   63  75  56  19  
  Engine                   12   | .   14  22  17  1   
  Wheel                    7    | .   18  .   .   .   
  Flight                   13   | .   6   33  28  .   
  Device                   2    | .   .   .   .   9   
  Protection               1    | .   .   9   3   .   
  Ballistic Gun            11   | .   23  11  5   .   
Naked Turns                11   | .   .   .   .   11  
Heaviest Build             12   | 4   7   12  12  11  
  Greatest Support         26   | 26  26  12  12  13  
  Greatest Overweight (x)  1    | 1   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   
  Most Carried             4    | 3   4   3   4   2   
  Average Carried          2    | 1   3   2   3   1   
  Final Capacity           4    | 4   4   4   4   4   
  Final Carried            4    | 3   4   3   2   1   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           392  | 211 109 .   53  19  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            202  | .   162 .   .   40  
  Parts                    14   | .   10  .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  7    | .   5   .   .   2   
  Melee                    1    | .   .   .   .   1   
  Guns                     6    | .   5   .   .   1   
Classes Destroyed          2    | .   2   .   .   .   
  Recycler                 1    | .   1   .   .   .   
  Swarmer                  7    | .   5   .   .   2   
Best Kill Streak           3    | .   3   .   .   2   
  Combat Bots Only         3    | .   3   .   .   2   
Max Kills in Single Turn   1    | .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Damage Taken               1812 | .   212 28  607 965 
  Core                     745  | .   59  .   133 553 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         80   | 100 76  .   66  .   
Volleys Fired              30   | .   21  .   7   2   
  Largest                  2    | .   2   .   1   1   
  Hottest                  40   | .   40  .   20  20  
Shots Fired                39   | .   30  .   7   2   
  Gun                      39   | .   30  .   7   2   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  39   | .   30  .   7   2   
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         5    | .   3   .   5   1   
  Robot Miss Streak        2    | .   2   .   1   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           23   | .   17  .   5   1   
  Core Hits                17   | .   9   .   3   5   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           245  | .   153 .   38  54  
  Guns                     205  | .   153 .   38  14  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  40   | .   .   .   .   40  
  Kinetic                  205  | .   153 .   38  14  
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      17   | .   .   .   .   17  
  Shots                    .    | .   .   .   .   .   
  Rammed                   11   | .   .   .   .   11  
Targets Rammed             11   | .   .   .   .   11  
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        18   | .   4   6   18  7   
  Average Temperature      3    | .   1   4   7   7   
  Received Heat Transfer   573  | .   .   9   231 333 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             218  | .   145 91  218 197 
  Initial                  76   | .   .   61  38  76  
  Average                  84   | .   45  71  137 125 
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         96   | 100 100 100 83  100 
  Level 1                  3    | .   .   .   16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  2    | .   .   .   2   .   
  Garrison                 1    | .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   10  2   29  18  
  Peak Tracking Total      22   | .   4   2   22  16  
  Tactical Retreats        4    | .   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          1    | .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   .   2   
  Successful               2    | .   .   .   .   2   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   .   
  Highest-Rated Group      62   | .   .   .   62  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               13   | .   .   .   13  .   
  Total Damage             275  | .   .   .   275 .   
  Kills                    5    | .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Sto Mat 
Turns Passed               617  | 58  209 58  136 156 
Spaces Moved               839  | 52  192 105 308 182 
  Core                     141  | 18  .   .   .   123 
  Treads                   .    | .   .   .   .   .   
  Legs                     46   | .   .   .   .   46  
  Wheels                   144  | 34  110 .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   508  | .   82  105 308 13  
  Fastest Speed            34   | 50  37  34  34  40  
  Average Speed            52   | 85  67  34  36  66  
  Slowest Speed            120  | 100 90  34  120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 3   45  19  47  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      970  | 63  248 126 322 211 
  Wait                     53   | 5   20  18  4   6   
  Move                     831  | 51  191 104 303 182 
  Hop                      2    | .   .   .   2   .   
  Pick Up                  9    | 3   4   1   1   .   
  Fast Attach              15   | 4   1   1   2   7   
  Attach                   10   | .   4   2   2   2   
  Detach                   3    | .   2   .   .   1   
  Swap                     1    | .   1   .   .   .   
  Drop                     5    | .   4   .   1   .   
  Fire                     30   | .   21  .   7   2   
  Melee                    .    | .   .   .   .   .   
  Ram                      10   | .   .   .   .   10  
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 9)
  262 | -10/Materials | Discovered new exit (range 16)
  268 | -10/Materials | Entered another Materials area
  268 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  300 | -9/Materials  | Build established: Mutant
  306 | -9/Materials  | Discovered new exit (range 9)
  326 | -9/Materials  | Entered Storage
  340 | -9/Storage    | Met a pair of Derelict thieves
  369 | -9/Storage    | Found Prototype Processor
  369 | -9/Storage    | Identified Exp. Targeting Computer
  372 | -9/Storage    | Garrison activated, responded to threat
  456 | -9/Storage    | Discovered new exit (range 16)
  462 | -9/Storage    | Entered Materials
  462 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -8/Materials  | Lost 10 parts (3p4n2u1w)
  579 | -8/Materials  | Lost 3 parts (1p1n1w)
  588 | -8/Materials  | Core integrity fell below 50%
  607 | -8/Materials  | Core integrity fell below 20%
  618 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Scanning: Imp. Ion Engine...
  Schematic downloaded.
Pulse Rifle destroyed.
Imp. Aluminum Leg destroyed.
Slammed into Y-45 Defender.
Imp. Ion Engine destroyed.
Acquired Transmission Jammer.
W-25 Informer sends out distress signal.
Acquired Melee Analysis Suite.
Slammed into S-10 Pest. <x6>
Imp. Heat Sink destroyed.
Slammed into S-10 Pest. <x3>
S-10 Pest destroyed.
[Achievement: Fist Fight]
Acquired 19 matter.
Acquired Flight Unit.
Acquired Lgt. Assault Rifle.
Flight Unit destroyed.
S-10 Pest destroyed.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|                 ???# """  #??????????????????????? |
|                 ???# """[%#??????????????????????? |
|                 ???# """%@#??????????????????????? |
|                 ???#     s#??????????????????????? |
|                 ???#   gg #??????????????????????? |
|                 ???###;#/###########?????????????? |
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|                 ?????#  Y              #?????????? |
|                 ?????#  ########+####????????????? |
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|                 ????##  ##????####???????????????? |
|                 ????#    #??     #???????????????? |
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|                 ????#    #   """ #???????????????? |
|                 ????##  ##   """ ????????????????? |
|                 ?????#  #??  ?"" ????????????????? |
|                 ?????#  #???  ?? ????????????????? |
|                 ?????#  #??? "???????????????????? |
|                 ?????#  #????""??????????????????? |
|                 ?????#  #?????"??????????????????? |
|                 ?????#  #????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             5

 Item Schematics 
-----------------
 Imp. Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Hunted

 Challenges 
------------
None

 Game 
------
Seed              BurstSniperWell
  Manual?         0
Play Time         00:20:12
  Cumulative      9.7 hours
  Start           2021.06.15 @ 23:31:27
  End             2021.06.15 @ 23:50:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           10
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          12
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46392122-8a3e-446e-a3b2-f44d34f4a702