Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.09 @ 01:22:48 Player: void Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2710) 2710 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-1) -1 TOTAL SCORE: 5614 Bonus ------- Friendly Fire -1 Cogmind --------- Core Integrity 0/700 Matter 197/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Power Maul > --- INVENTORY (15) --- Deuterium Engine Backup Power III Huge Storage Unit Weight Redist. System Advanced Weight Redist. System Improved Terrain Scanner Matter Filter Weapon Cycler Backup Laser III Shotgun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Improved Targeting Computer Matter Filter > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Flak Gun > --- INVENTORY -------- Deuterium Engine Backup Power III Improved Heat Sink Huge Storage Unit Weight Redist. System Improved Terrain Scanner Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Backup Laser III Heavy Ion Cannon Shotgun Flak Cannon Mining Laser Power Maul [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . . 3 . Weapon 1 | . . . . . 1 Parts Attached 122 | 7 8 4 9 54 40 Power 11 | 1 . 1 . 5 4 Engine 9 | 1 . 1 . 4 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 19 | 2 . 1 2 11 3 Treads 5 | . . . . 5 . Leg 9 | . . . . 6 3 Wheel 5 | 2 . 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 2 2 . . 15 13 Device 14 | 1 . . . 8 5 Storage 9 | 1 2 . . 4 2 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 7 | . . . . 2 5 Artifact . | . . . . . . Weapon 60 | 2 6 2 7 23 20 Energy Gun 11 | 1 3 . 2 3 2 Energy Cannon 8 | . . . . 3 5 Ballistic Gun 20 | 1 . 1 2 8 8 Ballistic Cannon 5 | . . . 1 3 1 Launcher 4 | . 1 . 1 2 . Special Weapon 9 | . 2 1 1 4 1 Impact Weapon 3 | . . . . . 3 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 40 | . . 3 2 19 16 Power 8 | . . 1 . 4 3 Propulsion 6 | . . 1 . 3 2 Utility 9 | . . . . 4 5 Weapon 17 | . . 1 2 8 6 Highest Loss Streak 17 | . . 2 1 17 14 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 93 | . 100 91 99 84 98 Engine 9 | . 14 6 14 8 7 Core 2 | . . . . . 6 Treads 6 | . . . . 19 . Leg 9 | . . . . 4 22 Wheel 8 | . 28 27 27 . . Device 14 | . 14 14 14 16 13 Storage 9 | . 14 14 14 8 7 Processor 5 | . . . . 4 11 Protection 2 | . . . . 4 3 Energy Gun 3 | . 11 12 1 2 1 Energy Cannon 1 | . . . . . 4 Ballistic Gun 12 | . 14 14 15 8 14 Ballistic Cannon 3 | . . . 10 4 . Special Weapon 1 | . 2 1 1 1 . Naked Turns . | . . . . . . Heaviest Build 115 | 12 27 18 24 102 115 Greatest Support 84 | 26 26 26 36 84 67 Greatest Overweight (x) 17 | . 1 . 1 10 17 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 10 10 25 25 Average Capacity 13 | 7 8 10 10 15 15 Most Carried 15 | 3 6 7 10 15 15 Average Carried 9 | . 4 6 9 10 10 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 11 | 3 6 5 10 6 11 Class Distribution -------------------- 41% | Mutant 27% | Scavenger-Mutant 19% | Gunner 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2110 | 244 154 87 169 703 753 Remotely 182 | . . . . . 182 Salvage Created 2714 | 128 262 171 192 880 1081 Parts 152 | 11 14 12 16 51 48 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | 1 . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . 2 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 61 | . 6 7 6 22 20 Guns 40 | . 4 7 2 14 13 Cannons 13 | . . . 1 6 6 AOE 7 | . 2 . 3 2 . Classes Destroyed 13 | 2 3 1 1 4 2 Worker 4 | . 1 . . 1 2 Builder 3 | . 1 . . 1 1 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . 1 . Recycler 4 | 1 . . . . 3 Watcher 1 | . . . . . 1 Swarmer 10 | . . 5 . 3 2 Grunt 30 | . 6 2 . 11 11 Duelist 2 | . . . . 1 1 Sentry 6 | . . . . 5 1 Specialist 4 | . . . . 2 2 Programmer 3 | . . . . . 3 Subdweller 6 | . . . 6 . . Best Kill Streak 7 | 4 4 5 3 4 7 Combat Bots Only 5 | . 2 5 3 4 4 Max Kills in Single Turn 5 | 1 3 2 2 3 5 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 . 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 616 | . 25 20 20 300 251 Missed 170 | . 11 3 7 90 59 Damage Taken 6553 | . 161 182 333 2691 3186 Core 1313 | . 22 47 55 474 715 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 401 | . . . . 239 162 Core Remaining (%) 54 | 100 . . 50 13 . Volleys Fired 204 | 9 23 17 22 73 60 Largest 3 | 2 2 2 2 2 3 Hottest 185 | 60 100 100 100 135 185 Shots Fired 404 | 18 39 26 37 130 154 Gun 257 | 18 32 19 18 77 93 Cannon 101 | . . . 10 41 50 Launcher 8 | . 2 . 3 3 . Special 38 | . 5 7 6 9 11 Kinetic 238 | 9 16 9 26 90 88 Thermal 153 | 9 21 17 8 37 61 Explosive 8 | . 2 . 3 3 . Electromagnetic 5 | . . . . . 5 Robot Hit Streak 12 | 4 7 12 4 10 12 Robot Miss Streak 11 | 2 2 1 3 11 6 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 1 . 1 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 240 | 9 21 15 17 72 106 Core Hits 184 | 5 15 10 13 43 98 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 2 1 Critical Strikes 7 | . . . . 6 1 Burn 2 | . . . . 2 . Destroy 2 | . . . . 2 . Blast 2 | . . . . 2 . Smash 1 | . . . . . 1 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6292 | 122 458 181 710 1810 3011 Guns 3026 | 122 252 181 143 957 1371 Cannons 1542 | . . . 65 525 952 Explosions 1545 | . 206 . 502 280 557 Melee 131 | . . . . . 131 Ramming . | . . . . . . Kinetic 2937 | 77 145 91 197 1010 1417 Thermal 1719 | 45 107 90 11 520 946 Explosive 1454 | . 206 . 502 280 466 Electromagnetic 51 | . . . . . 51 Impact 131 | . . . . . 131 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 169 | . . . . 12 157 Projectiles 12 | . . . . 12 . Explosions 102 | . . . . . 102 Melee 55 | . . . . . 55 Knockbacks 15 | . . . 1 6 8 Impact 2 | . . . . . 2 Kinetic 11 | . . . 1 6 4 Secondary 2 | . . . . . 2 Self-Inflicted Damage 128 | . . . 30 7 91 Shots 4 | . . . 1 1 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 407 | . 48 100 . 315 407 Average Temperature 89 | . 22 34 . 76 137 Received Heat Transfer 1917 | . 93 54 72 801 897 Effects 9 | . . . . . 9 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 2 1 Heat Transferred 2853 | 100 250 200 25 1062 1216 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 405 | 20 212 239 . 224 405 Initial 82 | . 13 82 . . 54 Average 121 | 7 99 124 . 99 153 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 81 | 100 90 82 . 92 66 Level 1 17 | . 9 17 . 7 30 Level 2 1 | . . . . . 2 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . . 5 4 Investigation 4 | . 1 . . 2 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . . 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 7 8 16 35 54 Peak Tracking Total 17 | . 3 6 6 5 17 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 2 | . . 2 . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 11 | . . . . 2 9 Max in Single Turn 3 | . . . . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 18 | . 3 1 1 8 5 Terminals 11 | . 3 1 . 5 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 46 | . 8 2 2 24 10 Successful 28 | . 4 1 2 14 7 Failed 18 | . 4 1 . 10 3 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 7 | . 2 1 . 3 1 Terminals 26 | . 8 2 . 11 5 Fabricators . | . . . . . . Repair Stations 8 | . . . . 5 3 Recycling Units 5 | . . . . 5 . Scanalyzers 4 | . . . . 3 1 Garrison Access 1 | . . . . . 1 Terminal Hacks 15 | . 4 1 2 5 3 Record 2 | . . . 2 . . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Patrol Status 1 | . . . . 1 . Investigation Status 3 | . 1 . . 1 1 Recall Investigation 1 | . . . . 1 . Hauler Manifests 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 4 3 Scan Component 4 | . . . . 2 2 Repair 3 | . . . . 2 1 Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 3 | . . . . 3 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 1 . 5 4 Full Trace Events 5 | . 1 . . 3 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 2 1 Time 89 | . . . . 76 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 5114 | 110 306 413 838 1720 1727 Spaces Moved 3093 | 56 225 370 727 733 982 Core 14 | 6 . . . 6 2 Treads 518 | . . . . 518 . Legs 1153 | . . . . 173 980 Wheels 1408 | 50 225 370 727 36 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 115 126 Average Speed 124 | 86 90 90 100 161 137 Slowest Speed 900 | 100 105 90 115 550 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 57 76 37 58 21 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 3 | . . 1 2 . . Spaces Dug 20 | . 5 7 . 6 2 Terrain Destroyed 118 | . 16 7 18 52 25 Melee 2 | . . . . . 2 Projectile 35 | . 5 7 . 22 1 AOE 81 | . 11 . 18 30 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 3884 | 96 276 410 783 1115 1204 Wait 368 | 22 16 15 13 220 82 Move 3088 | 55 224 369 726 732 982 Hop . | . . . . . . Pick Up 52 | 3 3 3 8 16 19 Fast Attach 39 | 7 1 1 3 20 7 Attach 38 | . . 2 1 20 15 Detach 10 | . . . . 5 5 Swap 45 | . 7 1 5 14 18 Drop 35 | . 2 2 5 15 11 Fire 204 | 9 23 17 22 73 60 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 12) 111 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Identified exit to Mines 229 | -10/Materials | Discovered new exit (range 6) 257 | -10/Materials | Discovered new exit (range 9) 319 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Entered Mines 547 | -10/Mines | Found a hidden stash of uninstalled traps 707 | -10/Mines | Discovered new exit (range 10) 717 | -10/Mines | Learned Materials stockpile data 727 | -10/Mines | Identified exit to Subcaves 778 | -10/Mines | Learned location of Zion (-6) 830 | -10/Mines | Entered Subcaves 877 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 902 | -10/Subcaves | Ambushed by swarm of Subdwellers 940 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1027 | -10/Subcaves | Build established: Scavenger-Mutant 1065 | -10/Subcaves | Visited Clippyterm 1067 | -10/Subcaves | Learned Research machine intel 1637 | -10/Subcaves | Discovered new exit (range 14) 1668 | -10/Subcaves | Entered Materials 1668 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1756 | -8/Materials | Discovered new exit (range 20) 2034 | -8/Materials | Build established: Mutant 2400 | -8/Materials | Repaired Battle Cannon 2445 | -8/Materials | Repaired Hvy. Battle Rifle 2782 | -8/Materials | Discovered new exit (range 13) 2790 | -8/Materials | Build established: Scavenger-Mutant 3132 | -8/Materials | Core integrity fell below 50% 3159 | -8/Materials | Core integrity fell below 20% 3192 | -8/Materials | Lost 17 parts (3p3n3u8w) 3274 | -8/Materials | Build established: Mutant 3387 | -8/Materials | Identified exit to Factory 3388 | -8/Materials | Entered Factory 3388 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3794 | -7/Factory | Repaired Lrg. Storage Unit 3801 | -7/Factory | Build established: Scavenger-Tank 4389 | -7/Factory | Build established: Gunner 4850 | -7/Factory | Identified exit to Factory 5080 | -7/Factory | Cargo convoy interrupted 5101 | -7/Factory | Core integrity fell below 50% 5110 | -7/Factory | Core integrity fell below 20% 5115 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- R-06 Scavenger collects Mic. Nuclear Core. Critical hit (Burn: +37). VJZW:K 245DJIY=8NSITG MEXJIIAY17V1Y|JS Penetrated by Slug. Imp. Signal Interpreter destroyed. System corrupted by crushing effect (+1). Mic. Nuclear Core destroyed. Imp. Heat Sink destroyed. Penetrated by Slug. M-28 Smith repairs P-60 Hacker. Penetrated by Slug. P-60 Hacker resets P-60 Hacker, system corruption cleaned. X-62 Marksman IFF system glitched. Slug penetrates G-47 Trooper. P-60 Hacker destroyed. K-01 Serf collects debris. P-60 Hacker resets X-62 Marksman, system corruption cleaned. K-01 Serf collects debris. 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""" ??????????????????????# ##### | | ?????????????""" ???????????????????????######???? | | ??????????????""?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorColdSuite Manual? 0 Play Time 01:32:01 Cumulative 32.1 hours Start 2024.07.08 @ 21:36:34 End 2024.07.09 @ 01:22:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 56 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 75113cef-84f4-4719-8007-ca9a273a8e9f