Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 18:39:22 Player: hansy Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (289) 1445 Value Destroyed (13868) 13868 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6246) 6246 TOTAL SCORE: 29539 Bonus ------- High Alert Combat Kills 3128 Follower Combat Kills 118 Entered DSFs 500 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Experimental Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Compact Wheel Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Biometal Heavy Treads Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer High-powered Tractor Beam > --- WEAPON ----------- Phase Gun Dispersion Rifle Enhanced Nova Cannon Heavy Gauss Cannon Heavy Pick > --- INVENTORY -------- Improved Ion Engine Energy Filter Advanced ECM Suite Heavy Laser Heavy Laser Phase Gun Dispersion Rifle Enhanced Nova Cannon Sigix Containment Pod [Rating: 145] Favorites ----------- Power Fusion Reactor Engine F-cell Engine Reactor Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Myomer Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Antimatter Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Micro-nuke Launcher Impact Weapon Hammer Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . 2 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . 2 . . . Utility 10 | . . 1 1 1 . 1 1 . . 1 . . 2 2 Weapon 3 | . . 1 . 1 . . . . . 1 . . . . Parts Attached 255 | 6 4 12 9 1 5 37 33 6 9 9 17 56 43 8 Power 31 | 1 . 1 1 . 1 3 8 2 . . . 8 5 1 Engine 10 | 1 . 1 1 . 1 1 4 1 . . . . . . Core . | . . . . . . . . . . . . . . . Reactor 21 | . . . . . . 2 4 1 . . . 8 5 1 Propulsion 65 | 2 . 1 5 . 1 7 7 . 6 1 6 16 13 . Treads 45 | 2 . 1 5 . 1 7 7 . 6 1 6 3 6 . Leg 4 | . . . . . . . . . . . . 2 2 . Wheel . | . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 6 5 . Flight 5 | . . . . . . . . . . . . 5 . . Utility 76 | 1 1 3 2 . 2 14 10 2 1 3 7 15 13 2 Device 41 | . . 1 1 . . 7 5 . 1 3 5 7 10 1 Storage 5 | 1 . 1 . . . . . 1 . . 1 . 1 . Processor 8 | . . 1 . . . 1 1 . . . . 3 2 . Hackware 4 | . . . . . . 2 2 . . . . . . . Protection 18 | . 1 . 1 . 2 4 2 1 . . 1 5 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 83 | 2 3 7 1 1 1 13 8 2 2 5 4 17 12 5 Energy Gun 14 | 1 . . . . . . 4 1 . . . 3 5 . Energy Cannon 13 | . 1 1 . . . . . . 1 1 . . 4 5 Ballistic Gun 27 | 1 1 6 1 1 1 1 2 . . 1 3 9 . . Ballistic Cannon 26 | . . . . . . 12 2 1 1 3 1 4 2 . Launcher 1 | . . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . . . 1 7 . 1 1 . 1 3 . Parts Lost 112 | . . 1 2 . 1 10 7 4 . . 2 51 22 12 Power 11 | . . . . . . 1 . 1 . . . 5 2 2 Propulsion 35 | . . 1 1 . . 3 1 . . . . 18 9 2 Utility 31 | . . . . . . 2 3 2 . . 2 12 6 4 Weapon 35 | . . . 1 . 1 4 3 1 . . . 16 5 4 Highest Loss Streak 17 | . . 1 1 . 1 4 2 2 . . 1 17 7 11 To Critical Strikes 4 | . . . . . . . . . . . . 4 . . Average Slot Usage (%) 85 | . 98 98 100 92 92 90 86 83 87 88 92 77 65 45 Engine 4 | . 14 11 9 7 7 3 2 5 5 5 4 1 . . Reactor 3 | . . . . . . 1 5 3 5 5 4 5 5 6 Treads 18 | . 28 21 27 23 23 20 16 17 22 21 28 11 8 3 Device 11 | . . 11 9 7 7 10 12 10 8 15 19 14 13 12 Storage 5 | . 14 11 9 7 7 6 5 10 7 5 4 3 1 3 Processor 6 | . . 6 9 7 7 8 6 2 . . . 7 13 11 Hackware 1 | . . . . . . 6 3 . . . . . . . Protection 5 | . 12 4 9 7 8 3 6 6 11 10 6 3 . . Energy Gun 3 | . 5 . . . . . 2 11 11 10 9 4 5 . Energy Cannon 2 | . 8 19 . . . . . . . 2 . . 3 1 Ballistic Gun 6 | . 11 13 27 30 29 4 1 . . 2 4 7 . . Ballistic Cannon 10 | . . . . . . 21 17 11 11 9 9 5 2 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 144 | 12 14 38 44 44 71 90 93 102 102 118 143 144 81 75 Greatest Support 216 | 40 40 40 63 63 63 80 118 110 110 111 172 171 216 28 Greatest Overweight (x) 28 | . . 1 . . 1 4 1 . 2 1 . 28 3 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 20 20 10 10 Average Capacity 14 | 5 8 14 15 15 15 15 15 15 15 15 16 17 7 9 Most Carried 20 | 5 7 15 15 13 15 15 15 15 15 15 20 20 10 10 Average Carried 11 | 2 5 10 14 13 13 13 12 13 14 13 14 12 5 8 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 20 5 10 5 Final Carried 20 | 2 7 14 14 13 14 8 15 9 15 15 20 5 9 5 Class Distribution -------------------- 31% | Tank 30% | Scavenger-Gunner 18% | Gunner 10% | Mutant 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Tank | -5/Factory Tank | -5/Waste Tank | -5/Factory Tank | -4/Factory Tank | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Matter Collected 12024 | 108 126 574 931 . 351 3406 2037 . 448 259 818 2267 659 40 Remotely 138 | . . . . . . . . . . . . . 138 . Salvage Created 13100 | . 126 896 1422 . 530 2067 1681 . 441 383 995 2368 2112 79 Parts 592 | . 10 56 89 . 23 78 63 . 14 15 34 104 101 5 Haulers Intercepted 11 | . . 2 2 . . 2 3 . . . 1 . 1 . Recyclers Shooed 9 | . . . . . . 3 2 . . . 1 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 234 | . 2 20 26 . 9 58 33 . 11 6 15 33 20 1 Melee 7 | . . . . . . 1 . . . . . 1 4 1 Guns 98 | . 1 6 26 . 9 9 5 . 6 4 11 15 6 . Cannons 117 | . 1 13 . . . 47 27 . 5 1 4 10 9 . AOE 8 | . . . . . . 1 1 . . . . 6 . . Classes Destroyed 21 | . 3 6 3 . 2 3 1 . . . . 3 . . Worker 11 | . . 2 . . . 2 4 . . . . . 3 . Builder 13 | . . 3 . . . 3 1 . 1 . . 4 1 . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 11 | . . 2 2 . . 2 3 . . . 1 . 1 . Recycler 11 | . . . 1 . . 4 1 . . . . 1 4 . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . . . . . . Watcher 5 | . 1 . 1 . . 1 . . 1 . . 1 . . Swarmer 28 | . . 7 3 . 2 9 1 . 4 . 2 . . . Saboteur 3 | . . . . . . 2 1 . . . . . . . Grunt 117 | . 2 7 19 . 3 29 18 . 5 4 4 19 7 . Brawler 4 | . . . . . . 2 1 . . . . 1 . . Duelist 11 | . . 1 . . . 5 3 . . . . 2 . . Protector 1 | . . . . . . . . . . . . 1 . . Researcher 4 | . . . . . . . . . . . . 4 . . Sentry 23 | . . 5 3 . . 3 2 . . 2 4 . 4 . Specialist 2 | . . . . . 2 . . . . . . . . . Hunter 15 | . . . 1 . 1 2 1 . 2 . 2 4 2 . Programmer 24 | . . . . . . 6 6 . . . 3 2 7 . Heavy 1 | . . . . . 1 . . . . . . . . . Q-Series 2 | . . . . . . . . . . . . 1 . 1 Lightning 3 | . . . . . . . . . . . . 3 . . Best Kill Streak 15 | . 2 4 15 . 3 8 7 . 6 4 5 7 5 1 Combat Bots Only 14 | . 1 4 14 . 3 5 5 . 6 4 5 6 5 1 Max Kills in Single Turn 3 | . 1 2 2 . 2 3 2 . 2 1 1 3 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 1 | . . . . . . 1 1 . . . . 1 . . Melee 1 | . . . . . . 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Damage Taken 27874 | . 153 575 1040 . 496 3701 1885 1304 851 821 1663 7957 4527 2901 Core 4202 | . 17 106 75 . . 257 89 340 36 56 120 806 647 1653 Absorbed by Shields 985 | . . . . . . 120 297 . . . 270 298 . . Reduced by Siege Mode 430 | . . . . . . . . . . . . 95 335 . Redirected to Shielding 307 | . 4 16 . . . . 23 . . . . 209 . 55 Regen/Repaired (Parts) 867 | . . 45 . . . 581 . . . . . 241 . . Core Remaining (%) 75 | 100 93 73 86 . 100 69 . . 53 95 . 28 55 . Volleys Fired 571 | . 19 59 70 . 18 115 65 10 21 13 33 93 47 8 Largest 5 | . 2 3 3 . 4 4 4 4 4 5 5 5 4 4 Hottest 480 | . 80 143 78 . 106 160 221 221 216 306 285 309 416 480 Shots Fired 1973 | . 38 154 210 . 70 437 246 30 71 61 163 353 118 22 Gun 942 | . 21 52 210 . 70 65 54 18 40 30 99 233 50 . Cannon 1017 | . 17 102 . . . 372 192 12 31 31 64 106 68 22 Launcher 14 | . . . . . . . . . . . . 14 . . Special . | . . . . . . . . . . . . . . . Kinetic 1474 | . 19 52 210 . 70 437 224 12 31 34 97 250 38 . Thermal 472 | . 19 102 . . . . 22 18 40 27 66 76 80 22 Explosive 14 | . . . . . . . . . . . . 14 . . Electromagnetic 13 | . . . . . . . . . . . . 13 . . Robot Hit Streak 21 | . 9 17 19 . 10 19 21 . 11 9 15 20 13 21 Robot Miss Streak 8 | . 3 6 4 . 1 7 7 . 3 1 3 8 2 2 Penetration Max 2 | . . . 1 . 1 . 1 . . 1 1 2 1 . Secondary Targets 10 | . . . 5 . 2 . . . . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . 1 . . Shots Hit Robots 1244 | . 27 88 134 . 45 248 184 . 42 37 93 210 110 26 Core Hits 657 | . 6 39 61 . 20 121 167 . 19 13 32 126 49 4 Critical Kills 5 | . . . 1 . . . . . . . . 3 1 . Critical Parts Destroyed 12 | . . 1 1 . . . 2 . . . . 6 2 . Critical Strikes 71 | . . 1 2 . . 12 8 . 2 1 4 24 15 2 Burn 13 | . . . . . . . 2 . 1 . 2 8 . . Destroy 18 | . . 1 2 . . . 2 . . . . 9 4 . Blast 31 | . . . . . . 12 4 . 1 1 2 7 4 . Impale 9 | . . . . . . . . . . . . . 7 2 Melee Attacks 64 | . 26 . . . . . . . . . . . 30 8 Impact 26 | . 26 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . . . . . 30 8 Sneak Attacks 7 | . . . . . . . . . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 39862 | . 423 2005 2508 . 857 8782 5475 . 1484 1220 3534 8321 4207 1046 Guns 15398 | . 194 541 2508 . 857 711 1345 . 1036 800 2433 3797 1176 . Cannons 19968 | . 229 1122 . . . 7779 3925 . 448 420 1101 2041 2070 833 Explosions 3140 | . . 326 . . . 292 152 . . . . 2370 . . Melee 1174 | . . . . . . . . . . . . . 961 213 Ramming 182 | . . 16 . . . . 53 . . . . 113 . . Kinetic 24943 | . 181 541 2508 . 857 8490 4540 . 448 437 1658 4289 994 . Thermal 10458 | . 242 1122 . . . 292 730 . 1036 783 1876 1292 2252 833 Explosive 2718 | . . 326 . . . . 152 . . . . 2240 . . Electromagnetic 387 | . . . . . . . . . . . . 387 . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1174 | . . . . . . . . . . . . . 961 213 Highest Corruption 33 | . 1 . . . . 4 3 10 12 . 5 33 8 17 Average Corruption 7 | . 1 . . . . 2 1 5 11 . 4 20 4 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 247 | . . . . . . 51 27 5 35 . 10 100 16 3 Message Errors 59 | . . . . . . 9 5 2 11 . 4 24 4 . Matter Fused 46 | . . . . . . 7 11 1 8 . 2 14 3 . Heat Flow Errors 25 | . . . . . . 9 2 . 2 . 1 8 3 . Energy Discharges 22 | . . . . . . 6 . 1 2 . 1 10 2 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . Parts Fused 6 | . . . . . . 3 . . 1 . . 2 . . Data Loss (minor) 34 | . . . . . . 9 2 . 8 . 1 11 1 2 Data Loss (major) 11 | . . . . . . 1 . 1 1 . 1 6 1 . Misfires 9 | . . . . . . 4 1 . 1 . . 2 1 . Alerts 3 | . . . . . . 1 1 . 1 . . . . . Misdirections 4 | . . . . . . . . . . . . 4 . . Weapon Failures 27 | . . . . . . 2 4 . . . . 19 1 1 Overload Shots 190 | . . . . . . . 22 18 40 22 66 22 . . Effects 9 | . . . . . . . 1 1 1 1 4 1 . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . Heat Surge 3 | . . . . . . . 1 . 1 . . 1 . . Short Circuit 4 | . . . . . . . . 1 . 1 2 . . . Overflow Damage 1139 | . 8 95 . . . 386 182 . 22 . 33 180 227 6 Projectiles 607 | . 8 15 . . . 315 56 . 22 . 33 71 87 . Explosions 369 | . . 80 . . . 71 109 . . . . 109 . . Melee 163 | . . . . . . . 17 . . . . . 140 6 Knockbacks 166 | . . . . . . 67 60 . 8 . 5 18 8 . Impact . | . . . . . . . . . . . . . . . Kinetic 154 | . . . . . . 63 56 . 8 . 4 16 7 . Secondary 12 | . . . . . . 4 4 . . . 1 2 1 . Self-Inflicted Damage 291 | . . . . . . . 113 . . . 113 65 . . Shots 3 | . . . . . . . 1 . . . 1 1 . . Rammed 16 | . . 1 . . . . 2 . . . . 13 . . Targets Rammed 18 | . . 1 . . . . 3 . . . . 14 . . Kicked . | . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . 1 . . . . 1 . . Highest Temperature 659 | . 204 407 62 . 99 424 659 102 422 411 90 176 516 383 Average Temperature 96 | . 74 92 14 . 36 114 106 40 140 174 29 58 101 145 Received Heat Transfer 4641 | . 84 180 603 . 54 1271 362 . 126 220 160 825 531 225 Effects 35 | . . 3 . . . 10 11 . 4 1 . . 3 3 Shutdowns 7 | . . 1 . . . 1 3 . . 1 . . 1 . Energy Bleed 3 | . . . . . . . 1 . 1 . . . 1 . Interference 17 | . . 2 . . . 8 2 . 2 . . . . 3 Matter Decay 2 | . . . . . . 1 1 . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . 1 . Damage (major) 4 | . . . . . . . 4 . . . . . . . Siege Activations 8 | . . . . . . . . . . . . 3 5 . Total Turns 232 | . . . . . . . . . . . . 69 163 . Longest Duration 59 | . . . . . . . . . . . . 34 59 . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . . 1 . . . . 1 . . Impact Corruptions 2 | . . . . . . . 1 . . . 1 . . . Robots Melted 3 | . . 1 . . . . . . . 1 . . 1 . Combat Hostiles 3 | . . 1 . . . . . . . 1 . . 1 . Parts Melted 30 | . 1 4 . . . . 3 . 6 2 5 3 5 1 Heat Transferred 14811 | . 518 2294 . . . 150 1150 . 1450 1050 2550 2615 2294 740 Parts Sabotaged 15 | . . . . . . 10 2 . . . . 2 1 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Peak Influence 1179 | . 127 418 641 291 442 1179 1097 391 491 387 570 947 583 252 Initial 577 | . . 4 33 291 207 231 577 383 249 127 97 320 372 252 Average 509 | . 41 206 304 291 328 740 746 375 352 195 363 693 397 221 Maximum Alert Level 4 | . . 2 2 1 2 4 3 1 2 1 2 3 2 1 Low Security (%) 13 | 100 100 35 36 . . . . . . 71 24 . . 16 Level 1 29 | . . 63 27 100 71 16 . 100 64 28 34 8 49 83 Level 2 29 | . . 1 35 . 28 26 52 . 35 . 40 40 50 . Level 3 26 | . . . . . . 53 47 . . . . 50 . . Level 4 . | . . . . . . 3 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . . . . Squads Dispatched 71 | . 3 3 7 . 1 19 10 . 1 2 4 12 7 2 Investigation 16 | . 1 2 4 . . 5 2 . . . 1 1 . . Extermination 17 | . . . . . . 5 4 . 1 . 1 3 2 1 Reinforcement 19 | . 2 1 3 . 1 1 1 . . 1 1 6 1 1 Assault 12 | . . . . . . 5 3 . . 1 . 2 1 . Garrison 7 | . . . . . . 3 . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . 1 1 . . . . . . . 1 1 1 . Haulers Reinforced 2 | . . . . . . 1 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Distress Signals 12 | . . 3 2 . . . 2 . . 2 . 1 2 . Communications Jammed 6 | . . . . . . . . . . . . 6 . . Distress Signals 2 | . . . . . . . . . . . . 2 . . Times Spotted 352 | . 5 31 30 . 12 69 50 5 15 9 18 64 35 9 Peak Tracking Total 14 | . 2 7 9 . 5 6 8 4 6 5 4 14 6 7 Tactical Retreats 22 | . . 1 2 . 1 4 2 1 1 1 1 5 2 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Traps Triggered 11 | . 1 . . . . 2 2 . 1 1 2 1 . 1 Indirectly 1 | . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Machines Disabled 43 | . . 3 . . 1 11 6 . 2 1 2 17 . . Max in Single Turn 3 | . . 1 . . 1 2 1 . 1 1 1 3 . . Garrison Access 2 | . . . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Machines Accessed 52 | . 2 11 4 1 . 9 5 . 2 3 3 10 2 . Terminals 30 | . 2 8 2 1 . 3 2 . 1 1 . 9 1 . Fabricators 2 | . . . . . . 1 1 . . . . . . . Repair Stations 6 | . . 1 . . . 2 1 . . 1 . 1 . . Recycling Units 4 | . . . . . . 1 1 . 1 1 . . . . Scanalyzers 7 | . . 2 2 . . 1 . . . . 2 . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . 1 . Total Hacks 145 | . 11 36 17 1 . 31 15 . 3 5 6 18 2 . Successful 69 | . 3 19 10 1 . 17 5 . 2 2 3 7 . . Failed 74 | . 7 17 6 . . 14 10 . 1 3 3 11 2 . Catastrophic 13 | . 1 3 . . . 2 1 . 1 2 . 2 1 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . Manual 39 | . 5 13 8 . . 4 2 . . . 2 5 . . Terminals 77 | . 11 23 10 1 . 10 4 . 1 2 . 14 1 . Fabricators 6 | . . . . . . 2 4 . . . . . . . Repair Stations 22 | . . 6 . . . 7 3 . . 2 . 4 . . Recycling Units 13 | . . . . . . 6 4 . 2 1 . . . . Scanalyzers 21 | . . 7 7 . . 3 . . . . 4 . . . Garrison Access 6 | . . . . . . 3 . . . . 2 . 1 . Terminal Hacks 28 | . 3 9 4 1 . 4 1 . . 1 . 5 . . Record 3 | . . . . . . . . . . . . 3 . . Part Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 9 | . 2 5 1 . . 1 . . . . . . . . Prototype ID Bank 3 | . 1 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . 2 . . . 2 . . . . . 1 . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 2 . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 13 | . . 4 . . . 6 1 . . . . 2 . . Scan Component 7 | . . 2 . . . 3 1 . . . . 1 . . Repair 6 | . . 2 . . . 3 . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . . 2 1 . 2 1 . . . . Process 4 | . . . . . . 1 1 . 1 1 . . . . Retrieve Matter 2 | . . . . . . 1 . . 1 . . . . . Scanalyzer 12 | . . 4 4 . . 1 . . . . 3 . . . Insert Component 7 | . . 2 2 . . 1 . . . . 2 . . . Analyze 5 | . . 2 2 . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 2 2 . . 2 . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 2 . . . . . . . . . . . Extract 4 | . . 2 2 . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 11 4 . . 7 5 . 1 2 3 6 2 . Full Trace Events 11 | . 2 . 2 . . 3 2 . . . 1 1 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . 15 6 . . 1 . . . . 1 12 . . Parts Built 2 | . . . . . . . 2 . . . . . . . Authchips 1 | . . . . . . . 1 . . . . . . . Time 73 | . . . . . . . 73 . . . . . . . Total Part Build Rating 6 | . . . . . . . 6 . . . . . . . Parts Repaired 6 | . . 2 . . . 3 . . . . . 1 . . Time 281 | . . 64 . . . 114 . . . . . 103 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 531 | . . . . . . 269 66 . 196 . . . . . Retrieved Matter 465 | . . . . . . 269 . . 196 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 2 . . 1 . . . . 1 . . . Part Schematics Acquired 5 | . . 2 2 . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Total Allies 5 | . . . . . . 2 . . . . 3 . . . Largest Group 3 | . . . . . . 2 . . . . 3 1 . . Highest-Rated Group 138 | . . . . . . 24 . . . . 138 41 . . Highest-Rated Ally 46 | . . . . . . 12 . . . . 46 41 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 7 . . . . 19 . . . Total Damage 431 | . . . . . . 79 . . . . 352 . . . Kills 4 | . . . . . . 1 . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Robot Analysis Total 9 | . 2 5 1 . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Turns Passed 13943 | 77 469 1286 698 30 331 3404 1792 177 853 557 718 1894 1218 439 Spaces Moved 6230 | 50 204 599 300 18 117 1315 762 78 415 265 346 961 628 172 Core 82 | 14 . . . . . . . . . . . 1 . 67 Treads 5369 | 36 204 599 300 18 117 1315 762 78 415 265 346 446 363 105 Legs 60 | . . . . . . . . . . . . 41 19 . Wheels . | . . . . . . . . . . . . . . . Hover 275 | . . . . . . . . . . . . 196 79 . Flight 444 | . . . . . . . . . . . . 277 167 . Fastest Speed 31 | 50 160 160 160 166 166 170 162 166 166 163 155 31 37 50 Average Speed 167 | 129 160 162 161 166 218 209 175 166 180 174 157 132 122 166 Slowest Speed 1450 | 160 160 240 166 166 250 490 245 166 330 250 161 1450 240 320 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . 11 1 . Cave-ins Triggered 4 | . . . . . . . . 4 . . . . . . Exploration Rate (%) 31 | 4 45 63 37 1 90 27 18 65 12 6 9 75 14 6 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 40 | . 10 . . . . . 2 28 . . . . . . Terrain Destroyed 448 | . 10 5 . . . 119 29 28 12 12 63 148 20 2 Melee 10 | . 10 . . . . . . . . . . . . . Projectile 282 | . . . . . . 112 26 28 12 12 45 25 20 2 AOE 156 | . . 5 . . . 7 3 . . . 18 123 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac DSF Fac Fac Was Fac Fac Res Qua Res Acc Total 8417 | 63 263 792 416 18 163 1736 1061 106 475 336 428 1340 924 296 Wait 832 | . 3 88 14 . . 198 143 10 3 26 9 148 112 78 Move 6197 | 49 203 598 299 17 116 1314 762 77 414 264 345 942 625 172 Hop 8 | . . . . . . . . . . . . 7 1 . Pick Up 300 | 8 7 23 14 . 13 44 36 1 17 13 18 50 46 10 Fast Attach . | . . . . . . . . . . . . . . . Attach 196 | 6 2 7 6 1 3 33 19 6 5 2 8 49 41 8 Detach 17 | . . . . . . 2 2 . 2 . . 5 6 . Swap 60 | . 2 5 3 . 2 4 15 . 4 7 9 7 2 . Drop 143 | . 1 11 10 . 11 26 16 2 9 11 6 14 14 12 Fire 571 | . 19 59 70 . 18 115 65 10 21 13 33 93 47 8 Melee 64 | . 26 . . . . . . . . . . . 30 8 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 18 | . . 1 . . . . 3 . . . . 14 . . Escape Stasis 11 | . . . . . . . . . . . . 11 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 520 | -10/Materials | Central database locked down 526 | -10/Materials | Discovered new exit (range 13) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 600 | -9/Materials | Repaired Hacking Suite 627 | -9/Materials | Repaired Assault Rifle 938 | -9/Materials | Build established: Tank 1394 | -9/Materials | Discovered new exit (range 7) 1423 | -9/Materials | Build established: Gunner 1823 | -9/Materials | Discovered new exit (range 3) 1833 | -9/Materials | Entered another Materials area 1833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -8/Materials | Central database locked down 2313 | -8/Materials | Destroyed 14 combat bots 2480 | -8/Materials | Discovered new exit (range 12) 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2561 | -7/Factory | Identified exit to DSF 2561 | -7/Factory | Entered DSF 2615 | -7/DSF | Additional patrols routed to DSF 2782 | -7/DSF | Discovered new exit (range 15) 2808 | -7/DSF | Sterilization system engaged 2828 | -7/DSF | Ambient heat levels rising (+10) 2843 | -7/DSF | Ambient heat levels rising (+10) 2858 | -7/DSF | Ambient heat levels rising (+10) 2873 | -7/DSF | Ambient heat levels rising (+10) 2888 | -7/DSF | Ambient heat levels rising (+10) 2892 | -7/DSF | Entered Factory 2892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -6/Factory | Build established: Scavenger-Gunner 3236 | -6/Factory | Garrison activated, responded to threat 3789 | -6/Factory | Repaired Hrd. Heavy Armor Plating 3822 | -6/Factory | Repaired Cooling System 3863 | -6/Factory | Repaired Arm. Treads 3942 | -6/Factory | First assault squad dispatched 4073 | -6/Factory | Discovered new exit (range 13) 4431 | -6/Factory | Discovered new exit (range 5) 4635 | -6/Factory | Discovered new exit (range 4) 5087 | -6/Factory | Identified exit to Factory 5211 | -6/Factory | Lost 4 parts (1p1n1u1w) 5429 | -6/Factory | Identified exit to Lower Caves 5800 | -6/Factory | Build established: Gunner 6296 | -6/Factory | Entered another Factory area 6296 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6737 | -5/Factory | Fabricated Arm. Treads (x2) 7144 | -5/Factory | Build established: Tank 7196 | -5/Factory | First assault squad dispatched 7243 | -5/Factory | Spotted B-75 Beast 7810 | -5/Factory | Build established: Gunner 7852 | -5/Factory | Identified exit to Upper Caves 7852 | -5/Factory | Identified exit to Extension 8088 | -5/Factory | Sucked down chute 8088 | -5/Factory | Entered Waste 8100 | -5/Waste | Spotted C-40 Crusher 8102 | -5/Waste | Spotted C-40 Crusher 8129 | -5/Waste | Build established: Tank 8147 | -5/Waste | Spotted C-40 Crusher 8158 | -5/Waste | Spotted C-40 Crusher 8158 | -5/Waste | Spotted C-40 Crusher 8172 | -5/Waste | Crushed by Compactor (1 part destroyed) 8178 | -5/Waste | Crushed by falling debris 8212 | -5/Waste | Crushed by falling debris 8212 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8212 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 8214 | -5/Waste | Crushed by falling debris 8228 | -5/Waste | Crushed by falling debris 8228 | -5/Waste | System corruption reached 10% 8250 | -5/Waste | Discovered new exit (range 10) 8265 | -5/Waste | Entered Factory 8427 | -5/Factory | Spotted B-75 Beast 9111 | -5/Factory | Discovered new exit (range 5) 9118 | -5/Factory | Entered another Factory area 9118 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9509 | -4/Factory | Discovered new exit (range 6) 9675 | -4/Factory | Entered Research 9675 | -3/Research | Evolved 2 slots: Propulsion x2 9845 | -3/Research | Garrison activated, responded to threat 10068 | -3/Research | Allied Derelicts emerged from ambush trap array 10357 | -3/Research | Discovered new exit (range 3) 10393 | -3/Research | Entered Quarantine 10393 | -3/Quarantine | Accompanied by 1 ally 10717 | -3/Quarantine | Repaired Broken Biometal Heavy Treads 10776 | -3/Quarantine | Met incapacitated Sigix Warrior 10776 | -3/Quarantine | Lockdown squad dispatched 10791 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10794 | -3/Quarantine | Unlocked Sigix quarantine chamber 10817 | -3/Quarantine | Spotted Lightning 10824 | -3/Quarantine | Spotted Lightning 10827 | -3/Quarantine | Spotted Lightning 10843 | -3/Quarantine | System corruption reached 10% 10847 | -3/Quarantine | Destroyed Lightning 10862 | -3/Quarantine | Destroyed Lightning 10862 | -3/Quarantine | Destroyed Lightning 10887 | -3/Quarantine | Lost 6 parts (3u3w) 10975 | -3/Quarantine | Scanned by Researcher 11160 | -3/Quarantine | Core integrity fell below 50% 11177 | -3/Quarantine | Lost 17 parts (2p6n4u5w) 11393 | -3/Quarantine | First assault squad dispatched 11435 | -3/Quarantine | Found Adv. Powered Armor 11457 | -3/Quarantine | Build established: Scavenger-Gunner 11854 | -3/Quarantine | Lost 8 parts (1p3n1u3w) 11918 | -3/Quarantine | Lost 4 parts (1n1u2w) 12067 | -3/Quarantine | Lost 5 parts (3n1u1w) 12198 | -3/Quarantine | System corruption reached 30% 12283 | -3/Quarantine | Discovered new exit (range 13) 12287 | -3/Quarantine | Entered Research 12287 | -2/Research | Evolved 2 slots: Utility x2 12307 | -2/Research | Found Prototype Processor 12308 | -2/Research | Identified Exp. Terrain Scan Processor 12316 | -2/Research | Lost 4 parts (2n2u) 12445 | -2/Research | Garrison activated, responded to threat 12537 | -2/Research | First assault squad dispatched 12597 | -2/Research | Found Prototype Processor 12611 | -2/Research | Identified Exp. Melee Analysis Suite 12791 | -2/Research | Lost 3 parts (1n2w) 13141 | -2/Research | Spotted B-90 Cyclops 13368 | -2/Research | Lost 3 parts (1p1u1w) 13449 | -2/Research | Discovered new exit (range 16) 13505 | -2/Research | Entered Access 13505 | -1/Access | Evolved 2 slots: Utility x2 13534 | -1/Access | Lost 7 parts (3n3u1w) 13730 | -1/Access | Build established: Scavenger-Mutant 13889 | -1/Access | System corruption reached 10% 13908 | -1/Access | Core integrity fell below 50% 13917 | -1/Access | Core integrity fell below 20% 13944 | -1/Access | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 13905_ K-01 Serf collects debris. 13908_ Enh. Nova Cannon destroyed. 13909_ K-01 Serf collects debris. 13912_ Acquired Lgt. Antimatter Reactor. 13913_ K-01 Serf collects debris. 13913_ Dropped Enh. Nova Cannon. 13914_ Acquired Imp. Core Shielding. 13915_ System corrupted: Component data lost. 13915_ Adv. Salvage Targeting Computer destroyed. 13916_ K-01 Serf collects debris. 13925_ Acquired Com. Wheel. 13925_ Imp. Core Shielding destroyed. 13929_ K-01 Serf cleans the Longscan Aggregator. 13930_ K-01 Serf cleans the Spectral Interrupter. 13933_ K-01 Serf cleans the Longscan Aggregator. 13943_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13943_ Spectral Interrupter explodes. 13943_ Longscan Aggregator disabled. 13943_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????????????????????? ??"""" # [[ | | ????????????????????????????? """"" / [[ | | ????????????????????????????"" """"" # [ | | ???????????????????????????"" """" # | | ??????????????????????????" " # | | ?????????????????????????? # | | ?????????????????????????? # | | ?????????????????????????? ######## | | ???????????????????????????" " #??????? | | ???????????????????????????"" """" #??????? | | ??????????????????????? "???" """"" #??????? | | ????????????????????? "?""" """"" #?????? | | ????????????????????#A """" """" #???? | | ????????????????????#H " " #??"" | | ????????????????????# p # " | | ????????????????????+ + | | ????????????????????# # ! | | ????????????????????# " #??##### | | ????????????????????# "" #??????? | | ????????????????????# """" #??????? | | ????????????????????# """"" #??????? | | ????????????????????# " #??????? | | ????????????????????+ "" #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# @ % #??????? | | ????????????????????#######/###/###########??????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# [ #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????################?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 49 Energy Capacity 740 Matter Stores 543 Matter Capacity 550 Sight Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 90 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 12 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Extracted Ion Engine | -9/Materials | Extracted Maul | -9/Materials | Extracted Plasma Cutter | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Cooling System | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Extracted Visual Processing Unit | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Lgt. Cannon | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted EMP Blaster | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Extracted Recoil Stabilizer | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Arm. Treads | -8/Materials | Scanalyzed Wheel | -8/Materials | Extracted Tri-rail Accelerator | -6/Factory | Hacked Biometal Heavy Treads | -3/Research | Scanalyzed Imp. Energy Well | -3/Quarantine | Archive Prc. Phase Gun | -3/Quarantine | Archive Helical Railgun | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Imp. Matter Compressor | -3/Quarantine | Archive Adv. EM Disruption Field | -3/Quarantine | Archive Mni. Fusion Reactor | -3/Quarantine | Archive Exp. Power Amplifier | -3/Quarantine | Archive Adv. Myomer Leg | -3/Quarantine | Archive Diametric Drive | -3/Quarantine | Archive Com. Mass Driver | -3/Quarantine | Archive Enh. Coil Gun | -3/Quarantine | Archive Robot Schematics ------------------ W-44 Eye | -3/Quarantine | Archive Fabricated ------------ Arm. Treads | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- False Reunion Part-time Excavator Challenges ------------ None Game ------ Seed FlightEnergyStick Manual? 0 Play Time 01:58:38 Cumulative 124.4 hours Start 2023.03.12 @ 16:40:20 End 2023.03.12 @ 18:39:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cc5a73f-0d3b-4c77-a977-f5d17471a294