Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 01:59:05 Player: morimori Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (1826) 1826 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5435 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 512/850 Matter 142/300 Energy 29/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Wheel Improved Heat Sink Small Storage Unit Large Matter Pod (150) Trap Scanner Drone Bay (0/2) Advanced Beam Rifle Heavy Laser Coil Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hacking Suite Drone Bay > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Deuterium Engine Wheel Wheel Wheel Improved Heat Sink Advanced Heat Sink Small Storage Unit Large Matter Pod Improved Weapon Shielding Improved Light Armor Plating Arc Projector Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Gauss Cannon [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . 2 1 2 1 Weapon 1 | . . . 1 . . Parts Attached 86 | 6 6 15 43 3 13 Power 8 | 1 1 3 1 . 2 Engine 8 | 1 1 3 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 1 4 12 . 2 Treads . | . . . . . . Leg 2 | . . . 2 . . Wheel 19 | 2 1 4 10 . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 36 | 1 4 4 18 2 7 Device 19 | . 2 1 12 . 4 Storage 3 | 1 1 . 1 . . Processor 5 | . 1 . 2 2 . Hackware 1 | . . 1 . . . Protection 8 | . . 2 3 . 3 Artifact . | . . . . . . Weapon 21 | 2 . 4 12 1 2 Energy Gun 9 | 1 . 2 5 . 1 Energy Cannon 3 | . . 1 2 . . Ballistic Gun 7 | 1 . 1 5 . . Ballistic Cannon 2 | . . . . 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 20 | . 1 1 2 . 16 Power 3 | . . . . . 3 Propulsion 7 | . 1 . 2 . 4 Utility 4 | . . . . . 4 Weapon 6 | . . 1 . . 5 Highest Loss Streak 13 | . 1 1 1 . 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 89 99 98 100 94 Engine 9 | . 9 11 9 7 11 Wheel 18 | . 27 22 17 15 11 Device 14 | . 8 11 16 15 16 Storage 9 | . 14 11 8 7 6 Processor 10 | . . 11 9 23 20 Hackware 5 | . . . 9 7 5 Protection 2 | . . 10 . . 1 Energy Gun 11 | . 14 8 14 8 6 Energy Cannon 1 | . . 2 2 . . Ballistic Gun 9 | . 14 11 9 7 5 Ballistic Cannon 1 | . . . . 5 6 Naked Turns . | . . . . . . Heaviest Build 54 | 12 28 38 42 43 54 Greatest Support 26 | 20 20 20 26 20 20 Greatest Overweight (x) 5 | . 1 1 3 2 5 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 14 15 15 Most Carried 15 | 8 15 15 15 15 15 Average Carried 13 | 4 10 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 14 15 15 15 9 Class Distribution -------------------- 33% | Scavenger-Skirmisher 21% | Skirmisher 19% | Scavenger-Mutant 16% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 1757 | 308 163 448 660 30 148 Remotely . | . . . . . . Salvage Created 2943 | 178 300 900 1367 . 198 Parts 176 | 13 30 61 66 . 6 Haulers Intercepted 3 | . . 1 2 . . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 43 | . 6 17 17 . 3 Guns 35 | . 6 15 12 . 2 Cannons 7 | . . 1 5 . 1 AOE 1 | . . 1 . . . Classes Destroyed 12 | 3 5 2 1 . 1 Worker 7 | 1 1 1 4 . . Builder 4 | . 1 . 3 . . Tunneler 7 | 4 . 1 2 . . Hauler 3 | . . 1 2 . . Recycler 5 | 1 . 2 2 . . Mechanic 1 | . . . . . 1 Operator 2 | . 1 1 . . . Watcher 9 | . 3 1 5 . . Swarmer 14 | . 3 8 3 . . Grunt 23 | . 3 6 12 . 2 Sentry 4 | . . 3 1 . . Hunter 2 | . . . 1 . 1 Best Kill Streak 6 | 3 3 4 6 . 3 Combat Bots Only 6 | . 3 4 6 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 3357 | . 209 453 715 32 1948 Core 517 | . 60 33 70 16 338 Absorbed by Shields . | . . . . . . Redirected to Shielding 106 | . . . . . 106 Regen/Repaired (Parts) 502 | . . . 502 . . Core Remaining (%) 90 | 100 76 91 87 97 . Volleys Fired 195 | 16 36 48 72 . 23 Largest 3 | 2 2 2 3 . 3 Hottest 194 | 70 70 91 194 . 170 Shots Fired 477 | 32 72 94 214 . 65 Gun 379 | 32 72 83 153 . 39 Cannon 98 | . . 11 61 . 26 Launcher . | . . . . . . Special . | . . . . . . Kinetic 221 | 16 36 48 80 . 41 Thermal 221 | 16 36 11 134 . 24 Explosive . | . . . . . . Electromagnetic 35 | . . 35 . . . Robot Hit Streak 15 | 7 15 12 12 . 5 Robot Miss Streak 10 | 2 2 10 4 . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 291 | 16 50 60 134 . 31 Core Hits 123 | 7 18 33 57 . 8 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 8 | 1 1 1 3 . 2 Burn 4 | 1 1 . 2 . . Destroy 2 | . . 1 1 . . Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4860 | 205 629 997 2428 . 601 Guns 3448 | 205 629 750 1506 . 358 Cannons 1308 | . . 143 922 . 243 Explosions 104 | . . 104 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1737 | 92 318 268 678 . 381 Thermal 2641 | 113 311 247 1750 . 220 Explosive . | . . . . . . Electromagnetic 482 | . . 482 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 1 . 2 Average Corruption 1 | . . 2 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . 5 . . 1 Message Errors 4 | . . 4 . . . Matter Fused 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 43 | . . 43 . . . Projectiles . | . . . . . . Explosions 43 | . . 43 . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 65 | . . 65 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 464 | 38 171 162 464 . 439 Average Temperature 81 | 14 46 43 99 . 174 Received Heat Transfer 810 | . 72 138 378 . 222 Effects 11 | . . . 5 . 6 Shutdowns 4 | . . . 1 . 3 Energy Bleed 2 | . . . 1 . 1 Interference 1 | . . . 1 . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | 2 3 2 7 . . Heat Transferred 5674 | 407 999 309 3552 . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 3 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 497 | 30 186 358 497 112 126 Initial 112 | . 19 11 106 112 54 Average 187 | 13 80 200 267 112 68 Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 50 | 100 100 37 15 100 100 Level 1 48 | . . 62 80 . . Level 2 1 | . . . 3 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 2 2 1 3 Investigation 3 | . 1 1 1 . . Extermination 2 | . . . . 1 1 Reinforcement 5 | . 1 1 1 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 5 | . . . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 13 20 35 1 11 Peak Tracking Total 9 | . 5 5 9 1 7 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . 1 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 5 | . . 2 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 3 7 1 2 Terminals 11 | . 2 3 3 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 46 | . 9 6 24 3 4 Successful 29 | . 6 3 16 2 2 Failed 17 | . 3 3 8 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 8 6 8 3 4 Fabricators . | . . . . . . Repair Stations 12 | . . . 12 . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 3 3 2 2 Prototype ID Bank 4 | . 1 . 1 1 1 Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . 1 . . . Alert Level 3 | . 1 . 1 1 . Unreport Threat 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Maintenance Status 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 10 . . Scan Component 5 | . . . 5 . . Repair 5 | . . . 5 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 11 | . 3 2 4 1 1 Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 5 . . Time 172 | . . . 172 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3861 | 133 492 693 1769 364 410 Spaces Moved 2416 | 82 362 441 936 333 262 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 3 | . . . 3 . . Wheels 2411 | 80 362 441 933 333 262 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 95 110 Average Speed 101 | 79 91 95 104 107 111 Slowest Speed 190 | 80 95 95 190 110 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 55 37 49 7 4 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 10 . . 14 Melee . | . . . . . . Projectile 14 | . . . . . 14 AOE 10 | . . 10 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3426 | 115 451 626 1568 339 327 Wait 591 | . 36 89 443 . 23 Move 2411 | 81 361 440 935 332 262 Hop . | . . . . . . Pick Up 83 | 10 9 16 41 3 4 Fast Attach 14 | 6 1 1 6 . . Attach 28 | . 3 3 11 2 9 Detach 1 | . 1 . . . . Swap 44 | . 2 11 26 1 4 Drop 59 | 2 2 18 34 1 2 Fire 195 | 16 36 48 72 . 23 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 134 | -11/Junkyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 15) 243 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Discovered new exit (range 7) 324 | -10/Materials | Build established: Mutant 546 | -10/Materials | Discovered new exit (range 16) 602 | -10/Materials | Identified exit to Materials 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x2 924 | -9/Materials | Build established: Scavenger-Mutant 979 | -9/Materials | Discovered new exit (range 4) 981 | -9/Materials | Identified exit to Storage 1205 | -9/Materials | Discovered new exit (range 16) 1223 | -9/Materials | Identified exit to Materials 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1746 | -8/Materials | Repaired Lrg. Storage Unit 1802 | -8/Materials | Repaired Particle Cannon 1841 | -8/Materials | Repaired Imp. Light Armor Plating 2002 | -8/Materials | Build established: Scavenger-Skirmisher 2519 | -8/Materials | Repaired Hvy. Assault Rifle 2565 | -8/Materials | Repaired Hvy. Laser 2765 | -8/Materials | Discovered new exit (range 15) 3033 | -8/Materials | Build established: Skirmisher 3086 | -8/Materials | Identified exit to Factory 3088 | -8/Materials | Entered Factory 3088 | -7/Factory | Evolved 2 slots: Utility x2 3368 | -7/Factory | Discovered new exit (range 10) 3378 | -7/Factory | Identified exit to Factory 3452 | -7/Factory | Entered another Factory area 3452 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3747 | -6/Factory | Build established: Scavenger-Skirmisher 3789 | -6/Factory | Lost 3 parts (1p2n) 3862 | -6/Factory | Self-destructed Last Messages --------------- 03831_ Gauss Cannon destroyed. 03831_ Wheel destroyed. 03833_ Neutrino Reactor explodes. 03834_ Penetrated by Slug. 03838_ Slug penetrates Neutrino Reactor. 03839_ Neutrino Reactor explodes. 03839_ Door malfunctions. 03841_ P-60 Hacker misfires. 03842_ M-13 Machinist fits Backup Propulsion I on P-60 Hacker. 03844_ Penetrated by Slug. 03848_ Slug penetrates Earth. 03852_ System corrupted: Matter fused (-10). 03852_ Penetrated by Slug. 03852_ Slug penetrates Neutrino Reactor. 03852_ Imp. Sensor Array destroyed. 03853_ Adv. Beam Rifle destroyed. 03859_ H-66 Slayer knocked back. 03859_ M-13 Machinist destroyed. 03860_ Gauss Cannon destroyed. 03861_ Adv. Beam Rifle destroyed. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportCatalystProjector Manual? 0 Play Time 01:02:19 Cumulative 45.4 hours Start 2023.08.13 @ 00:55:02 End 2023.08.13 @ 01:59:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 31 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b8fe53c5-d238-4b62-a797-ab011419953c