Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.09 @ 20:23:03

Player: Stryker

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (323)     1615
Value Destroyed (16301)    16301
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (10294)              10294
              TOTAL SCORE: 37410

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1321
Follower Combat Kills      2039
Entered Garrisons          1600
Used RIF Installer         4000
Scanned by Researcher      500
Friendly Fire              -166

 Cogmind 
---------
Core Integrity             995/1600
Matter                     202/300
Energy                     125/325
System Corruption          9%
Temperature                Cool (272)
Movement                   Treading (260) Ox5
Location                   -1/Access

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Antimatter Reactor
>               --- PROPULSION (5) ---
         Medium Treads
>               --- UTILITY (16) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
   Experimental Terrain Scan Processor
                Relay Coupler [C] (36)
                Relay Coupler [C] (15)
                Relay Coupler [C] (37)
                Relay Coupler [C] (52)
                Relay Coupler [C] (39)
                Relay Coupler [Sentry] (32)
                Relay Coupler [Hunter] (13)
                Relay Coupler [Hunter] (21)
>               --- WEAPON (3) -------
                Matter Neutralizer
                Linear Accelerator
>               --- INVENTORY (28) ---
                Particle Reactor
                Particle Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
       Advanced Cryofiber Web
       Advanced Heat Sink
        Compact Matter Pod (150)
                Quantum Capacitor
       Improved Weapon Shielding
       Improved Thermal Defense Suite
                Relay Coupler [NC] (41)
                Relay Coupler [C] (32)
                Relay Coupler [Demolisher] (24)
       Advanced Dynamic Insulation System
        Compact Tesla Bomb Launcher
       Improved Remote Datajack
       Advanced Remote Datajack
                Vibroblade

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scanner
   Experimental Terrain Scan Processor
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [C]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
         Cooled Plasma Rifle
        Compact Tesla Bomb Launcher
       Advanced Remote Datajack
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Particle Reactor
                Particle Reactor
          Light Quantum Reactor
     Reinforced Quantum Reactor
         Medium Treads
         Medium Treads
       Advanced Cryofiber Web
       Advanced Heat Sink
        Compact Matter Pod
                Quantum Capacitor
       Improved Weapon Shielding
       Improved Thermal Defense Suite
                Relay Coupler [NC]
                Relay Coupler [C]
                Relay Coupler [Demolisher]
       Advanced Dynamic Insulation System
                Matter Neutralizer
          Heavy Machine Gun
                Railgun
                Railgun
                Linear Accelerator
       Improved Remote Datajack
                Vibroblade
[Rating: 151]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Powered Armor
Weapon                     Autogun
  Energy Gun               Cooled Plasma Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Slots Evolved              18   | .   .   2   2   .   .   2   .   .   .   2   .   2   .   2   2   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  14   | .   .   2   1   .   .   1   .   .   .   2   .   1   .   2   2   .   1   .   2   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             594  | 3   5   38  56  30  31  45  29  33  15  9   19  51  18  59  31  25  14  22  11  28  22  
  Power                    31   | .   .   4   2   5   2   1   4   2   1   2   .   1   .   1   .   1   .   1   .   2   2   
    Engine                 17   | .   .   4   2   2   1   1   1   2   1   2   .   1   .   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   3   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   
  Propulsion               109  | 2   .   14  16  5   7   16  3   5   1   1   1   4   3   9   2   1   2   2   .   7   8   
    Treads                 68   | 1   .   8   11  5   5   8   3   2   .   .   1   2   2   4   2   1   2   2   .   7   2   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  35   | 1   .   6   5   .   2   8   .   3   1   1   .   2   1   5   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  244  | 1   2   11  26  8   10  11  9   12  7   5   5   29  6   28  18  11  7   14  10  10  4   
    Device                 97   | .   .   1   15  4   1   3   2   5   2   3   1   15  2   13  9   3   2   3   6   5   2   
    Storage                24   | 1   2   6   8   .   1   1   .   .   .   .   .   .   .   3   1   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   
    Hackware               45   | .   .   .   .   1   4   3   1   2   2   1   2   2   1   4   .   6   3   7   1   4   1   
    Protection             74   | .   .   4   3   3   4   4   6   5   3   .   2   12  3   7   8   2   2   3   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   210  | .   3   9   12  12  12  17  13  14  6   1   13  17  9   21  11  12  5   5   1   9   8   
    Energy Gun             33   | .   1   3   3   2   2   4   1   1   .   .   .   1   1   .   4   1   1   2   1   5   .   
    Energy Cannon          26   | .   .   2   .   .   1   .   .   1   .   .   1   4   2   3   3   5   1   1   .   1   1   
    Ballistic Gun          50   | .   2   3   6   7   .   3   7   7   .   .   7   3   .   1   .   .   .   .   .   1   3   
    Ballistic Cannon       21   | .   .   .   .   .   2   3   2   .   3   .   1   1   3   4   1   .   .   .   .   .   1   
    Launcher               7    | .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
    Special Weapon         30   | .   .   .   .   .   1   .   .   1   2   1   2   5   2   7   1   3   1   1   .   2   1   
    Impact Weapon          5    | .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        32   | .   .   .   .   1   1   5   2   4   1   .   2   3   .   6   2   2   1   1   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   3   1   .   .   2   .   1   .   .   .   1   .   1   2   .   1   .   1   .   .   
Parts Lost                 113  | .   1   11  7   13  1   3   11  .   4   .   1   3   3   3   1   7   3   3   3   18  17  
  Power                    16   | .   .   2   .   4   1   .   4   .   1   .   .   1   .   .   .   1   .   .   .   1   1   
  Propulsion               22   | .   .   3   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   7   8   
  Utility                  37   | .   .   4   4   4   .   .   2   .   1   .   .   1   .   3   .   4   2   2   3   4   3   
  Weapon                   38   | .   1   2   3   4   .   3   5   .   2   .   1   1   1   .   1   2   .   1   .   6   5   
  Highest Loss Streak      14   | .   1   4   3   7   1   1   4   .   1   .   1   1   2   2   1   3   2   3   2   9   14  
Average Slot Usage (%)     95   | .   99  98  99  95  99  97  91  96  99  99  99  99  99  91  84  86  85  86  85  89  88  
  Engine                   4    | .   14  11  9   2   2   7   2   6   6   6   6   5   5   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   4   6   .   4   .   .   .   .   .   .   .   .   .   4   1   .   .   .   
  Treads                   10   | .   14  12  11  17  16  10  7   2   .   .   5   4   14  9   9   14  12  12  12  12  8   
  Wheel                    7    | .   14  8   6   .   1   9   7   16  23  20  14  16  7   5   .   .   .   .   .   .   .   
  Device                   6    | .   .   2   10  6   1   1   3   5   1   16  4   9   4   15  17  13  14  5   10  12  7   
  Storage                  21   | .   28  35  28  27  27  23  23  23  23  20  20  17  17  15  14  14  13  13  12  12  12  
  Processor                2    | .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   4   4   4   4   7   4   7   
  Hackware                 10   | .   .   .   .   .   12  13  7   9   7   9   15  13  9   14  13  12  20  25  22  30  32  
  Protection               6    | .   .   5   5   9   4   7   11  6   12  1   6   4   13  2   5   7   2   7   4   2   .   
  Energy Gun               5    | .   20  7   17  4   4   6   4   2   .   .   .   .   3   5   6   4   .   4   5   7   4   
  Energy Cannon            2    | .   .   .   .   .   1   3   .   1   .   .   2   4   8   5   2   5   7   3   4   1   .   
  Ballistic Gun            6    | .   7   13  7   19  2   4   12  13  12  6   8   4   .   .   .   .   .   .   .   .   1   
  Ballistic Cannon         2    | .   .   .   .   .   13  5   3   .   4   3   4   3   2   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   1   1   1   4   .   6   .   .   .   .   2   1   3   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             182  | 15  56  81  125 125 139 151 148 149 150 139 159 165 165 167 161 182 165 165 155 149 133 
  Greatest Support         180  | 20  10  40  40  40  44  64  40  36  36  36  36  36  86  140 140 140 180 173 173 173 110 
  Greatest Overweight (x)  45   | 1   5   7   10  10  4   10  5   11  4   3   6   11  6   45  1   2   1   1   1   2   2   
  Average Overweight (x)   2    | .   3   3   5   2   2   2   4   3   3   3   5   3   1   1   .   1   .   .   .   .   1   
Largest Inventory Capacity 28   | 8   18  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         27   | 7   15  23  25  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Most Carried             28   | 8   18  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  26  
  Average Carried          26   | 6   13  22  25  26  27  27  27  27  26  27  27  27  27  27  27  26  27  27  26  23  23  
  Final Capacity           28   | 8   18  24  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  
  Final Carried            28   | 8   18  24  26  28  28  28  28  28  28  28  27  25  28  28  28  28  26  28  27  21  19  

 Class Distribution 
--------------------
 26% | Bothacker-Mutant
 24% | Botlord-Mutant
 12% | Hauler-Mutant
 10% | Bothacker-Tank
  6% | Hauler-Tank
  4% | Botlord-Tank
  4% | Mutant
  3% | Botlord-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory
   Bothacker-Tank | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
     Botlord-Tank | -6/Garrison
   Botlord-Mutant | -5/Factory
     Botlord-Tank | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -3/Research
 Bothacker-Mutant | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Garrison
   Botlord-Mutant | -1/Access
   Botlord-Mutant | -1/Garrison
 Botlord-Assassin | -1/Access

 Resources                       | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Matter Collected           12293 | 230  250  992  986  763  597  1048 1063 530  621  .    798  972  337  803  255  419  205  685  125  257  357  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15426 | 88   511  1764 1608 913  797  1135 1115 290  438  .    668  790  490  889  610  1021 307  696  208  823  265  
  Parts                    739   | 6    26   107  84   52   48   68   52   13   19   .    27   47   28   38   28   16   7    20   8    36   9    
Haulers Intercepted        12    | .    1    4    3    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Recyclers Shooed           7     | .    .    1    1    .    2    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Combat Hostiles Destroyed  270  | .   12  35  24  21  18  21  29  6   13  .   10  14  13  7   7   13  2   10  3   10  2   
  Guns                     180  | .   12  30  22  20  3   9   24  6   10  .   6   9   .   3   4   6   .   6   2   7   1   
  Cannons                  54   | .   .   .   .   .   11  12  4   .   3   .   4   5   10  .   1   2   1   1   .   .   .   
  AOE                      15   | .   .   4   1   1   4   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
Classes Destroyed          19   | 2   3   3   3   1   .   1   .   .   2   .   1   1   .   .   .   .   .   .   .   1   1   
  Worker                   11   | .   .   3   2   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   
  Builder                  5    | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   4   3   .   1   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycler                 12   | 1   .   4   2   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  68   | .   3   7   7   7   4   3   15  2   7   .   1   3   6   .   .   .   .   3   .   .   .   
  Grunt                    110  | .   9   21  9   3   9   10  12  .   3   .   4   5   5   1   1   11  .   4   .   3   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   37   | .   .   7   7   2   5   3   2   3   1   .   2   .   .   1   .   .   1   .   .   2   1   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   1   6   .   2   .   .   .   .   1   .   .   2   2   2   1   .   1   .   1   
  Programmer               25   | .   .   .   .   .   .   2   .   1   .   .   .   6   2   3   4   .   .   1   2   4   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 2   3   5   5   4   5   3   4   2   5   .   3   4   10  2   2   2   2   4   2   3   2   
  Combat Bots Only         10   | .   3   5   4   4   5   3   4   2   5   .   3   3   10  2   2   2   2   4   2   4   1   
Max Kills in Single Turn   3    | 1   1   3   3   3   2   2   2   1   2   .   1   2   3   2   1   1   1   1   1   2   1   
  Gunslinging              2    | .   .   1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   2   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Damage Taken               26246 | .    340  1685 1321 2074 823  1223 2223 562  1171 .    1226 821  871  532  781  2143 992  1373 788  2997 2300 
  Core                     2404  | .    41   266  119  202  148  56   134  72   77   .    195  49   38   81   97   78   116  30   .    367  238  
  Absorbed by Shields      4915  | .    .    .    96   167  .    .    .    .    .    .    355  182  534  .    .    506  .    919  .    1439 717  
  Reduced by Siege Mode    314   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   77   64   10   81   40   .    
Core Remaining (%)         71    | 100  83   33   .    .    14   .    .    .    51   .    77   .    91   92   .    86   .    89   .    .    .    
Volleys Fired              1082  | 4    36   111  75   71   37   69   72   28   51   3    53   60   31   66   32   73   26   82   17   53   32   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    3    1    3    3    3    3    2    1    1    3    2    2    3    
  Hottest                  276   | 90   105  95   139  101  168  168  122  115  124  30   150  120  117  135  105  75   94   276  188  188  201  
Shots Fired                2027  | 8    72   222  207  176  79   156  188  53   94   3    115  111  71   78   33   72   26   86   26   95   56   
  Gun                      1395  | 8    72   220  207  176  22   78   160  36   41   .    57   33   10   27   18   47   3    41   18   82   39   
  Cannon                   456   | .    .    .    .    .    47   78   26   4    34   .    47   61   55   28   15   13   16   12   5    7    8    
  Launcher                 22    | .    .    2    .    .    10   .    2    .    .    .    .    .    2    .    .    3    .    .    .    .    3    
  Special                  154   | .    .    .    .    .    .    .    .    13   19   3    11   17   4    23   .    9    7    33   3    6    6    
  Kinetic                  997   | .    15   174  78   140  45   109  144  27   74   .    85   59   12   4    .    .    .    .    .    .    31   
  Thermal                  429   | 4    31   .    30   .    18   7    .    9    1    .    .    35   53   32   18   31   3    41   18   82   16   
  Explosive                4     | .    .    2    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Electromagnetic          443   | 4    26   46   99   36   16   40   44   4    .    .    19   .    .    19   15   32   16   12   5    7    3    
  Robot Hit Streak         32    | 4    10   18   21   13   14   21   11   8    9    1    11   8    7    21   12   18   14   22   15   32   18   
  Robot Miss Streak        9     | 1    2    8    3    4    7    5    7    7    9    2    5    2    2    4    1    2    4    2    2    3    3    
  Penetration Max          2     | .    .    .    .    1    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    .    4    1    4    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  2     | .    .    1    1    2    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Capacitor                120   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   31   39   16   .    .    2    .    
Shots Hit Robots           1474  | 5    53   148  137  119  69   116  127  32   72   2    94   77   40   61   30   59   21   68   22   80   42   
  Core Hits                655   | 3    22   73   59   40   51   67   78   14   38   .    45   32   21   18   13   22   3    15   6    19   16   
  Critical Hits            34    | .    .    2    .    6    .    4    3    .    2    .    5    10   .    1    1    .    .    .    .    .    .    
  Critical Kills           13    | .    .    .    .    1    .    1    2    .    1    .    2    6    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 20    | .    .    2    .    5    .    3    .    .    1    .    3    4    .    1    1    .    .    .    .    .    .    
Melee Attacks              113   | .    .    .    6    4    14   22   7    17   1    5    8    6    .    9    4    3    5    .    .    .    2    
  Impact                   8     | .    .    .    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 89    | .    .    .    .    1    4    17   7    17   1    5    8    6    .    9    4    3    5    .    .    .    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    6    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31231 | 63   774  2676 2547 2359 1673 2100 2144 515  832  33   1934 1885 1146 1290 984  1855 659  1392 897  2317 1156 
  Guns                     18976 | 63   707  2149 2150 2080 312  1012 1744 441  517  .    654  444  78   564  498  983  92   1019 523  2166 780  
  Cannons                  7704  | .    .    .    .    .    691  1067 193  74   315  .    676  1297 736  639  486  361  310  320  159  137  243  
  Explosions               3215  | .    67   527  353  125  648  21   207  .    .    .    .    .    332  46   .    511  .    53   215  .    110  
  Melee                    1274  | .    .    .    41   154  .    .    .    .    .    33   604  144  .    41   .    .    257  .    .    .    .    
  Ramming                  62    | .    .    .    3    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   23   
  Kinetic                  10924 | .    121  1568 519  1648 593  1290 1318 278  813  .    1025 1042 38   42   .    .    .    .    .    .    629  
  Thermal                  9871  | 26   367  290  653  125  442  123  196  163  19   .    .    699  776  643  498  604  92   1072 523  2166 394  
  Explosive                764   | .    .    217  .    .    .    .    .    .    .    .    .    .    332  .    .    .    .    .    215  .    .    
  Electromagnetic          8336  | 37   286  601  1331 432  616  687  630  74   .    .    305  .    .    564  486  1251 310  320  159  137  110  
  Impact                   195   | .    .    .    41   154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1079  | .    .    .    .    .    .    .    .    .    .    33   604  144  .    41   .    .    257  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    4    2    2    2    1    2    3    3    .    .    1    5    6    1    5    1    2    2    5    9    
  Average Corruption       2     | .    .    4    2    2    2    1    1    2    3    .    .    1    3    2    1    4    1    1    1    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  219   | .    .    13   6    17   11   1    13   22   22   .    .    2    23   12   2    29   .    13   2    16   15   
    Message Errors         61    | .    .    3    3    6    3    .    6    9    1    .    .    .    7    2    1    10   .    6    .    2    2    
    Matter Fused           29    | .    .    4    .    .    .    .    .    2    5    .    .    .    7    .    .    4    .    .    .    4    3    
    Heat Flow Errors       21    | .    .    3    .    1    .    .    2    1    1    .    .    .    .    2    .    4    .    2    1    2    2    
    Energy Discharges      34    | .    .    .    1    3    3    1    1    2    4    .    .    .    4    4    1    5    .    3    .    1    1    
    Data Loss (minor)      34    | .    .    3    .    3    4    .    2    5    2    .    .    1    1    3    .    3    .    2    1    2    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Targeting Errors       34    | .    .    .    2    4    1    .    1    3    8    .    .    1    4    1    .    1    .    .    .    4    4    
    Weapon Failures        4     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            565   | .    .    63   34   54   86   .    29   .    .    .    154  7    .    .    27   53   9    .    49   .    .    
  Projectiles              40    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    27   .    9    .    1    .    .    
  Explosions               291   | .    .    63   15   .    83   .    29   .    .    .    .    .    .    .    .    53   .    .    48   .    .    
  Melee                    234   | .    .    .    19   54   .    .    .    .    .    .    154  7    .    .    .    .    .    .    .    .    .    
Knockbacks                 59    | .    .    .    1    .    10   22   10   .    4    .    7    3    .    .    .    .    .    .    .    .    2    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    10   19   10   .    4    .    6    3    .    .    .    .    .    .    .    .    2    
  Secondary                4     | .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      942   | .    37   213  213  68   .    .    134  .    .    .    .    .    73   37   .    .    .    80   87   .    .    
  Shots                    21    | .    1    4    5    2    .    .    4    .    .    .    .    .    2    1    .    .    .    1    1    .    .    
  Rammed                   3     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        509   | 90   375  163  339  328  333  393  399  324  304  .    509  266  380  131  87   249  256  216  60   288  268  
  Average Temperature      95    | 41   90   24   111  100  99   127  111  76   70   .    115  79   161  60   42   74   90   91   28   121  84   
  Received Heat Transfer   4375  | .    135  564  380  205  333  300  522  159  198  .    380  166  186  54   21   355  54   99   .    180  84   
  Effects                  32    | .    3    .    5    .    3    5    7    2    .    .    3    1    3    .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           7     | .    1    .    1    .    .    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           16    | .    2    .    3    .    3    .    3    2    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    3    1    2    2    2    .    
  Total Turns              306   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   46   116  58   12   36   26   .    
  Longest Duration         67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   31   67   58   8    28   19   .    
Robots Corrupted           16    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    2    5    1    1    1    .    1    
  Combat Hostiles          15    | .    .    1    1    .    .    .    .    .    .    .    .    .    .    3    1    5    1    1    1    .    1    
  Parts Fried              50    | .    .    2    12   1    2    4    .    .    .    .    .    .    .    5    6    15   2    .    1    .    .    
  Impact Corruptions       3     | .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    3    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    3    .    
  Parts Melted             29    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    5    .    .    4    1    12   .    
  Heat Transferred         13792 | 74   803  200  905  200  829  272  225  296  37   .    .    925  1075 1187 850  1250 111  1234 555  2332 432  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      24    | .    2    4    6    2    3    1    4    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Peak Influence             1645 | 10   185  703  537  880  531  659  1145 618  362  709  741  455  481  252  146  380  406  349  252  276  1645 
  Average Influence        346  | 6    92   374  302  658  322  243  828  379  258  281  630  182  338  107  62   247  267  213  226  234  1546 
Maximum Alert Level        5    | .    .    3    2    3    2    2    4    2    1    3    3    2    2    1    .    1    2    1    1    1    5    
  Low Security (%)         32   | 100  100  19   4    2    15   55   .    24   9    53   .    62   25   92   100  34   8    47   9    9    1    
  Level 1                  35   | .    .    38   85   11   48   18   .    18   90   31   .    33   9    7    .    65   80   52   90   90   .    
  Level 2                  20   | .    .    31   10   30   35   25   27   56   .    7    69   3    64   .    .    .    11   .    .    .    .    
  Level 3                  9    | .    .    10   .    55   .    .    55   .    .    7    30   .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   
Squads Dispatched          52   | .    3    4    3    .    4    8    .    1    .    2    .    5    .    4    3    .    3    .    .    .    12   
  Investigation            6    | .    1    1    2    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            12   | .    .    .    .    .    .    3    .    1    .    .    .    3    .    2    2    .    1    .    .    .    .    
  Reinforcement            19   | .    2    3    1    .    4    4    .    .    .    .    .    2    .    1    1    .    1    .    .    .    .    
  Assault                  14   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Alert ID Control Effect    44   | .    .    .    .    .    .    .    .    .    2    .    .    4    3    5    .    3    5    4    3    1    14   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Distress Signals           15   | .   .   5   .   .   4   1   .   .   .   .   .   2   .   2   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              557  | .   22  55  32  36  44  34  38  11  22  3   24  23  18  18  7   38  12  35  9   18  58  
  Peak Tracking Total      26   | .   3   6   4   6   6   6   7   4   9   4   6   6   12  3   2   9   7   18  3   5   26  
  Tactical Retreats        48   | .   3   10  .   10  1   3   6   1   .   .   3   1   .   .   1   8   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Traps Triggered            42   | .   1   .   1   9   .   .   3   1   7   .   2   1   5   2   1   4   .   3   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Machines Disabled          43   | .   1   10  5   3   .   1   3   .   1   .   1   1   5   3   .   3   .   5   1   .   .   
  Max in Single Turn       2    | .   1   2   1   1   .   1   1   .   1   .   1   1   1   1   .   1   .   1   1   .   .   
  Garrison Relay           16   | .   .   .   .   3   .   .   3   .   1   .   1   .   2   .   .   2   .   4   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Machines Accessed          69   | .   5   9   8   .   8   9   .   7   .   4   .   9   .   6   1   .   2   .   1   .   .   
  Terminals                38   | .   5   5   5   .   7   5   .   4   .   1   .   3   .   3   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   1   .   2   .   1   .   2   .   1   .   .   1   .   .   .   .   
  Repair Stations          6    | .   .   1   .   .   1   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   1   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   
Total Hacks                180  | .   16  29  23  .   29  25  .   18  .   7   .   14  .   14  1   .   3   .   1   .   .   
  Successful               113  | .   8   16  16  .   17  19  .   13  .   6   .   5   .   8   1   .   3   .   1   .   .   
  Failed                   67   | .   8   13  7   .   12  6   .   5   .   1   .   9   .   6   .   .   .   .   .   .   .   
    Catastrophic           13   | .   1   3   2   .   2   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   97   | .   14  17  11  .   25  5   .   12  .   1   .   5   .   7   .   .   .   .   .   .   .   
  Terminals                118  | .   16  17  17  .   27  13  .   13  .   2   .   5   .   8   .   .   .   .   .   .   .   
  Fabricators              17   | .   .   .   .   .   .   3   .   4   .   2   .   3   .   3   .   .   2   .   .   .   .   
  Repair Stations          15   | .   .   2   .   .   2   7   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   4   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   6   4   .   .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   
Terminal Hacks             28   | .   2   3   6   .   9   5   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   2   .   3   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   3   .   4   .   2   .   .   .   2   .   .   2   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Build                    7    | .   .   .   .   .   .   2   .   2   .   1   .   .   .   1   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   2   .   .   2   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   6   4   .   .   .   .   .   .   2   .   1   .   2   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   3   2   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   3   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   
  Unlock Access            8    | .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         97   | .   15  16  11  .   14  7   .   16  .   2   .   6   .   10  .   .   .   .   .   .   .   
  Terminals                36   | .   6   4   4   .   6   3   .   7   .   1   .   2   .   3   .   .   .   .   .   .   .   
    Track                  14   | .   2   2   2   .   4   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   4   2   2   .   2   3   .   2   .   1   .   2   .   2   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         55   | .   5   6   7   .   7   6   .   5   .   2   .   9   .   4   1   .   2   .   1   .   .   
  Full Trace Events        4    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   3   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              14   | .   .   .   .   .   .   4   .   4   .   2   .   .   .   2   .   .   2   .   .   .   .   
    Matter                 978  | .   .   .   .   .   .   248 .   270 .   124 .   .   .   168 .   .   168 .   .   .   .   
    Time                   410  | .   .   .   .   .   .   124 .   98  .   62  .   .   .   84  .   .   42  .   .   .   .   
  Total Part Build Rating  38   | .   .   .   .   .   .   8   .   10  .   4   .   .   .   8   .   .   8   .   .   .   .   
Parts Repaired             5    | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     166  | .   .   26  .   .   26  114 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   9   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   3   2   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   3   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Used RIF Installer         8    | .   .   .   .   1   .   .   1   .   1   .   1   .   1   .   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Crosswire                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              106  | .   .   .   .   1   6   2   .   5   6   1   4   9   2   13  .   4   4   22  3   7   17  
  Non-combat               19   | .   .   .   .   .   3   2   .   1   .   1   .   3   .   9   .   .   .   .   .   .   .   
  Combat                   87   | .   .   .   .   1   3   .   .   4   6   .   4   6   2   4   .   4   4   22  3   7   17  
  Autooverrided            14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   1   .   6   
  Autoassimilated          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   8   
Robot Hacks Applied        96   | .   .   .   .   1   8   4   .   6   6   1   4   10  2   16  .   4   6   18  1   5   4   
  parse_system             10   | .   .   .   .   .   3   1   .   2   .   .   .   .   .   1   .   .   .   2   .   .   1   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  summon_haulers           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  clear_repairs            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  map_route                8    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   4   .   .   .   .   .   .   .   
  relay_feed               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  amplify_resonance        3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  reboot_system            4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   1   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  overwrite_iff            20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   11  .   3   3   
  formatsys_high           33   | .   .   .   .   1   3   .   .   4   2   .   3   5   2   2   .   4   1   4   1   1   .   
Relay Couplers Released    67   | .   .   .   .   13  .   .   11  .   5   .   3   .   10  .   .   8   .   17  .   .   .   
  Machine Destruction      67   | .   .   .   .   13  .   .   11  .   5   .   3   .   10  .   .   8   .   17  .   .   .   
  Attached                 40   | .   .   .   .   1   2   2   1   2   2   1   2   2   1   4   .   6   1   7   1   4   1   
  Crosswired               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total Allies               79    | .    .    .    .    1    3    .    .    5    2    .    3    5    2    3    .    4    4    21   3    6    17   
  Largest Group            10    | .    .    .    .    1    2    .    .    2    2    .    1    2    1    1    1    2    2    3    4    4    10   
  Highest-Rated Group      512   | .    .    .    .    15   44   .    .    42   32   .    41   58   29   49   49   115  133  124  234  238  512  
  Highest-Rated Ally       115   | .    .    .    .    15   29   .    .    26   16   .    41   41   29   49   49   115  69   64   69   69   69   
Total Orders               17    | .    .    .    .    .    4    .    .    5    .    .    .    .    .    2    .    2    .    2    .    2    .    
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    
  GOTO                     7     | .    .    .    .    .    3    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   6     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    1    .    1    .    1    .    
Ally Attacks               377   | .    .    .    .    1    57   .    .    8    13   .    6    20   13   16   1    38   22   33   27   36   86   
  Total Damage             12731 | .    .    .    .    30   1014 .    .    135  156  .    133  444  192  612  .    1481 1589 941  956  1891 3157 
  Kills                    55    | .    .    .    .    .    10   .    .    .    2    .    .    4    3    5    .    4    5    4    3    1    14   
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Res Gar Res Gar Acc Gar Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Turns Passed               23441 | 46   927  1705 1672 1755 1987 1771 1397 1329 821  355  844  1432 771  1442 696  1243 618  1355 311  673  291  
Spaces Moved               10949 | 27   586  755  692  639  931  734  660  816  461  251  406  878  363  679  260  448  290  623  137  214  99   
  Core                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Treads                   4679  | .    .    103  128  624  817  264  .    .    .    .    .    1    265  419  260  448  290  623  137  214  86   
  Legs                     26    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Wheels                   6242  | 14   586  652  564  15   114  470  660  816  461  251  406  877  98   258  .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 90   90   140  150  190  130  115  125  120  120  120  130  120  130  116  179  179  156  161  161  161  150  
  Average Speed            156   | 104  118  149  170  213  181  150  140  128  126  120  143  124  167  166  199  189  163  164  174  181  177  
  Slowest Speed            2300  | 120  130  220  200  270  220  212  150  200  130  120  150  240  180  2300 210  240  187  187  187  200  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 3    92   72   73   71   78   25   51   25   65   6    49   23   66   19   8    66   11   98   3    47   4    
  Regions Visited          21
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    1    .    1    .    1    .    1    .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 72    | .    .    .    4    .    3    17   2    17   .    1    .    4    8    7    4    1    2    .    .    .    2    
Terrain Destroyed          276   | .    9    53   26   19   18   39   27   17   2    1    1    10   16   13   4    1    2    15   .    .    3    
  Melee                    64    | .    .    .    4    .    3    17   2    17   .    1    .    4    .    7    4    1    2    .    .    .    2    
  Projectile               44    | .    .    .    .    8    .    16   1    .    2    .    1    6    6    3    .    .    .    .    .    .    1    
  AOE                      168   | .    9    53   22   11   15   6    24   .    .    .    .    .    10   3    .    .    .    15   .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Res  Gar  Res  Gar  Acc  Gar  Acc  
Total                      15603 | 36   763  1126 1023 885  1159 1248 985  1041 624  297  562  1116 472  950  425  805  425  906  182  409  164  
  Wait                     2160  | .    96   183  142  89   92   332  180  105  27   14   59   88   25   83   78   240  73   142  13   98   1    
  Move                     10936 | 26   585  754  692  638  930  734  659  816  460  251  405  878  362  678  260  447  290  622  137  213  99   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  288   | 1    24   24   24   22   22   20   17   10   9    7    4    14   13   21   6    8    7    16   4    12   3    
  Fast Attach              91    | 2    1    6    1    4    7    9    4    10   .    2    .    10   .    12   4    1    4    5    2    2    5    
  Attach                   153   | 1    2    13   12   13   5    6    11   2    8    2    2    8    5    6    4    8    4    8    4    19   10   
  Detach                   36    | 2    1    1    .    .    4    2    2    1    3    .    .    5    2    3    3    .    .    2    .    2    3    
  Swap                     352   | .    2    19   43   14   19   31   14   21   7    5    17   33   13   41   23   16   6    9    5    7    7    
  Drop                     249   | .    16   15   27   12   25   23   11   21   2    8    6    14   5    30   9    1    10   14   .    .    .    
  Fire                     1082  | 4    36   111  75   71   37   69   72   28   51   3    53   60   31   66   32   73   26   82   17   53   32   
  Melee                    113   | .    .    .    6    4    14   22   7    17   1    5    8    6    .    9    4    3    5    .    .    .    2    
  Ram                      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Escape Stasis            131   | .    .    .    .    17   .    .    8    8    56   .    8    .    16   .    2    8    .    6    .    2    .    
  Rewire                   8     | .    .    .    .    1    3    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials (discovered 4 exits: *Fac x2 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory (discovered 3 exits: *Fac x2 / Gar)
-7/Garrison
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory (discovered 3 exits: *Fac / [*Ext] / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-3/Garrison (discovered 2 exits: *Res x2)
-2/Research
-2/Garrison (discovered 3 exits: *Acc x3)
-1/Access
-1/Garrison
-1/Access

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 2)
    47 | -11/Scrapyard | Entered Materials
   239 | -10/Materials | Discovered new exit (range 3)
   336 | -10/Materials | Build established: Mutant
   430 | -10/Materials | Discovered new exit (range 7)
   452 | -10/Materials | Discovered new exit (range 13)
   934 | -10/Materials | Discovered new exit (range 10)
   974 | -10/Materials | Entered another Materials area
   974 | -9/Materials  | Evolved 2 slots: Utility x2
  1266 | -9/Materials  | Build established: Hauler-Mutant
  1729 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  1759 | -9/Materials  | Discovered new exit (range 14)
  1946 | -9/Materials  | Repaired Lgt. Treads
  2116 | -9/Materials  | Discovered new exit (range 13)
  2140 | -9/Materials  | Core integrity fell below 50%
  2432 | -9/Materials  | Discovered new exit (range 15)
  2658 | -9/Materials  | Discovered new exit (range 13)
  2679 | -9/Materials  | Entered another Materials area
  2679 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  2802 | -8/Materials  | Discovered new exit (range 16)
  3167 | -8/Materials  | Discovered new exit (range 16)
  3752 | -8/Materials  | Discovered new exit (range 10)
  4351 | -8/Materials  | Identified exit to Garrison
  4351 | -8/Materials  | Entered Garrison
  4360 | -8/Garrison   | Lost 3 parts (1u2w)
  4378 | -8/Garrison   | Triggered checkpoint
  4452 | -8/Garrison   | Garrison Relay disabled
  4563 | -8/Garrison   | Triggered checkpoint
  4784 | -8/Garrison   | Discovered new exit (range 10)
  4847 | -8/Garrison   | Triggered checkpoint
  4876 | -8/Garrison   | Build established: Hauler-Tank
  4883 | -8/Garrison   | Garrison Relay disabled
  5029 | -8/Garrison   | Triggered checkpoint
  5104 | -8/Garrison   | Triggered checkpoint
  5241 | -8/Garrison   | Discovered new exit (range 13)
  5282 | -8/Garrison   | Installed Relay Interface Framework
  5442 | -8/Garrison   | Core integrity fell below 50%
  5457 | -8/Garrison   | Lost 7 parts (1p2u4w)
  5604 | -8/Garrison   | Build established: Bothacker-Mutant
  5887 | -8/Garrison   | Discovered new exit (range 10)
  5943 | -8/Garrison   | Triggered checkpoint
  6009 | -8/Garrison   | Garrison Relay disabled
  6106 | -8/Garrison   | Entered Materials
  6251 | -8/Materials  | Discovered new exit (range 15)
  6377 | -8/Materials  | Repaired Hcp. Storage Unit
  7093 | -8/Materials  | Discovered new exit (range 12)
  7545 | -8/Materials  | Discovered new exit (range 10)
  7559 | -8/Materials  | Core integrity fell below 20%
  8053 | -8/Materials  | Found Powered Armor
  8057 | -8/Materials  | Found Powered Armor
  8060 | -8/Materials  | Found Powered Armor
  8075 | -8/Materials  | Found Powered Armor
  8093 | -8/Materials  | Entered Factory
  8093 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8643 | -7/Factory    | Repaired Hcp. Storage Unit
  8689 | -7/Factory    | Repaired Powered Armor
  8735 | -7/Factory    | Repaired Gauss Rifle
  8824 | -7/Factory    | Discovered new exit (range 11)
  9138 | -7/Factory    | Fabricated Arm. Wheel (x2)
  9211 | -7/Factory    | Fabricated Arm. Wheel (x2)
  9283 | -7/Factory    | Discovered new exit (range 6)
  9404 | -7/Factory    | Local fabrication network quarantined
  9864 | -7/Factory    | Identified exit to Garrison
  9864 | -7/Factory    | Entered Garrison
  9932 | -7/Garrison   | Triggered checkpoint
  9990 | -7/Garrison   | Garrison Relay disabled
 10174 | -7/Garrison   | Triggered checkpoint
 10370 | -7/Garrison   | Triggered checkpoint
 10498 | -7/Garrison   | Build established: Bothacker-Tank
 10574 | -7/Garrison   | Discovered new exit (range 10)
 10594 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 10665 | -7/Garrison   | Triggered checkpoint
 10723 | -7/Garrison   | Garrison Relay disabled
 10934 | -7/Garrison   | Lost 4 parts (1p1u2w)
 11015 | -7/Garrison   | Garrison Relay disabled
 11261 | -7/Garrison   | Entered Factory
 11297 | -7/Factory    | Build established: Bothacker-Mutant
 11820 | -7/Factory    | Fabricated Arm. Wheel (x2)
 12102 | -7/Factory    | Fabricated Adv. Terrain Scanner?
 12318 | -7/Factory    | Discovered new exit (range 6)
 12505 | -7/Factory    | Discovered new exit (range 5)
 12590 | -7/Factory    | Identified exit to Garrison
 12590 | -7/Factory    | Entered Garrison
 12648 | -7/Garrison   | Triggered checkpoint
 12652 | -7/Garrison   | Triggered checkpoint
 12764 | -7/Garrison   | Discovered new exit (range 14)
 12920 | -7/Garrison   | Discovered new exit (range 11)
 12967 | -7/Garrison   | Triggered checkpoint
 13114 | -7/Garrison   | Discovered new exit (range 13)
 13140 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 13310 | -7/Garrison   | Triggered checkpoint
 13346 | -7/Garrison   | Garrison Relay disabled
 13411 | -7/Garrison   | Entered Factory
 13411 | -6/Factory    | Evolved 2 slots: Utility x2
 13564 | -6/Factory    | Fabricated Arm. Wheel (x2)
 13712 | -6/Factory    | Local fabrication network quarantined
 13761 | -6/Factory    | First assault squad dispatched
 13766 | -6/Factory    | Identified exit to Garrison
 13766 | -6/Factory    | Entered Garrison
 13797 | -6/Garrison   | Triggered checkpoint
 13908 | -6/Garrison   | Triggered checkpoint
 14048 | -6/Garrison   | Discovered new exit (range 14)
 14067 | -6/Garrison   | Identified exit to Factory
 14078 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 14192 | -6/Garrison   | Triggered checkpoint
 14325 | -6/Garrison   | Garrison Relay disabled
 14610 | -6/Garrison   | Entered Factory
 14610 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15136 | -5/Factory    | Discovered new exit (range 11)
 15553 | -5/Factory    | Discovered new exit (range 12)
 15576 | -5/Factory    | Identified exit to Factory
 16042 | -5/Factory    | Identified exit to Garrison
 16042 | -5/Factory    | Entered Garrison
 16109 | -5/Garrison   | Garrison Relay disabled
 16153 | -5/Garrison   | Triggered checkpoint
 16242 | -5/Garrison   | Triggered checkpoint
 16338 | -5/Garrison   | Destroyed 10 combat bots
 16423 | -5/Garrison   | Discovered exit to Factory (range 13)
 16557 | -5/Garrison   | Build established: Botlord-Tank
 16625 | -5/Garrison   | Discovered exit to Factory (range 14)
 16659 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 16707 | -5/Garrison   | Triggered checkpoint
 16738 | -5/Garrison   | Garrison Relay disabled
 16813 | -5/Garrison   | Entered Factory
 16813 | -4/Factory    | Evolved 2 slots: Utility x2
 16944 | -4/Factory    | Found Vibroblade
 16948 | -4/Factory    | Found Com. Tesla Bomb Launcher
 17201 | -4/Factory    | Build established: Botlord-Mutant
 17499 | -4/Factory    | Found Quantum Capacitor
 18000 | -4/Factory    | Fabricated Powered Armor (x2)
 18092 | -4/Factory    | Discovered new exit (range 10)
 18119 | -4/Factory    | Identified exit to Research
 18255 | -4/Factory    | Entered Research
 18255 | -3/Research   | Accompanied by 1 ally
 18255 | -3/Research   | Evolved 2 slots: Utility x2
 18951 | -3/Research   | Identified exit to Garrison
 18951 | -3/Research   | Entered Garrison
 19022 | -3/Garrison   | Garrison Relay disabled
 19065 | -3/Garrison   | Triggered checkpoint
 19157 | -3/Garrison   | Spotted B-86 Titan
 19299 | -3/Garrison   | Triggered checkpoint
 19299 | -3/Garrison   | Triggered checkpoint
 19306 | -3/Garrison   | Assimilated Titan 8a with formatsys_high
 19446 | -3/Garrison   | Lost 3 parts (3u)
 19601 | -3/Garrison   | Build established: Bothacker-Mutant
 19813 | -3/Garrison   | Discovered new exit (range 9)
 19826 | -3/Garrison   | Identified exit to Research
 19871 | -3/Garrison   | Triggered checkpoint
 19983 | -3/Garrison   | Garrison Relay disabled
 20150 | -3/Garrison   | Discovered exit to Research (range 14)
 20186 | -3/Garrison   | Expanded RIF knowledge: Program Shield
 20194 | -3/Garrison   | Entered Research
 20194 | -2/Research   | Accompanied by 2 allies
 20194 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 20274 | -2/Research   | Build established: Botlord-Mutant
 20376 | -2/Research   | Found Prototype Launcher
 20376 | -2/Research   | Identified Hellfire Missile Launcher
 20538 | -2/Research   | Fabricated Powered Armor (x2)
 20679 | -2/Research   | Spotted B-90 Cyclops
 20720 | -2/Research   | Garrison activated, responded to threat
 20812 | -2/Research   | Identified exit to Garrison
 20812 | -2/Research   | Entered Garrison
 20822 | -2/Garrison   | Expanded RIF knowledge: Autoassimilate
 20898 | -2/Garrison   | Triggered checkpoint
 20925 | -2/Garrison   | Garrison Relay disabled
 21005 | -2/Garrison   | Spotted B-90 Cyclops
 21015 | -2/Garrison   | Assimilated Cyclops 9a with formatsys_high
 21016 | -2/Garrison   | Triggered checkpoint
 21022 | -2/Garrison   | Triggered checkpoint
 21031 | -2/Garrison   | Triggered checkpoint
 21162 | -2/Garrison   | Lost 3 parts (2u1w)
 21192 | -2/Garrison   | Triggered checkpoint
 21267 | -2/Garrison   | Discovered new exit (range 10)
 21304 | -2/Garrison   | Triggered checkpoint
 21388 | -2/Garrison   | Garrison Relay disabled
 21536 | -2/Garrison   | Triggered checkpoint
 21595 | -2/Garrison   | Garrison Relay disabled
 21676 | -2/Garrison   | Discovered new exit (range 14)
 21697 | -2/Garrison   | Identified exit to Access
 21869 | -2/Garrison   | Garrison Relay disabled
 21906 | -2/Garrison   | Discovered exit to Access (range 10)
 22167 | -2/Garrison   | Entered Access
 22167 | -1/Access     | Accompanied by 1 ally
 22167 | -1/Access     | Evolved 2 slots: Utility x2
 22179 | -1/Access     | Found Prototype Processor
 22179 | -1/Access     | Identified Exp. Terrain Scan Processor
 22398 | -1/Access     | Found Exp. Terrain Scan Processor
 22478 | -1/Access     | Identified exit to Garrison
 22478 | -1/Access     | Entered Garrison
 22825 | -1/Garrison   | Lost 7 parts (2n3u2w)
 22924 | -1/Garrison   | Triggered checkpoint
 22924 | -1/Garrison   | Spotted B-99 Colossus
 22986 | -1/Garrison   | Destroyed B-99 Colossus
 23016 | -1/Garrison   | Lost 9 parts (1p3n1u4w)
 23105 | -1/Garrison   | Discovered new exit (range 14)
 23129 | -1/Garrison   | Identified exit to Access
 23143 | -1/Garrison   | Expanded RIF knowledge: Crosswire
 23151 | -1/Garrison   | Entered Access
 23151 | -1/Access     | Accompanied by 1 ally
 23154 | -1/Access     | Maximum security lockdown engaged
 23364 | -1/Access     | Spotted B-99 Colossus
 23421 | -1/Access     | Spotted Investigator
 23422 | -1/Access     | Scanned by Researcher
 23428 | -1/Access     | Destroyed Investigator
 23442 | -1/Access     | Self-destructed

 Last Messages 
---------------
23439_ H-88 Terminator unfolds itself.
23439_ Striker unfolds itself.
23439_ E-15 Imp unfolds itself.
23439_ Slug penetrates Wall. <x2>
23439_ W-44 Eye stasis bubble strength at 67.
23439_ W-44 Eye stasis bubble strength at 86.
23440_ G-73 Enforcer reactivates.
23440_ Slug penetrates Wall. <x3>
23440_ U-05 Engineer stasis bubble strength at 110.
23440_ Penetrated by Slug. <x2>
23440_ W-44 Eye stasis bubble strength at 48.
23440_ W-44 Eye stasis bubble strength at 67.
23440_ K-01 Serf destroyed.
23441_ W-44 Eye destroyed.
23441_ U-05 Engineer lays Concrete.
23441_ U-05 Engineer stasis bubble strength at 95.
23441_ W-44 Eye stasis bubble strength at 48.
23442_ U-05 Engineer lays Concrete.
23442_ U-05 Engineer stasis bubble strength at 80.
23442_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#???#?##?? ?? ??????????????? |
| ??????????????????#??#########    ?  ????????????? |
| ????????????????? ???        #        ???????????? |
| ????????????????#?           #       ?    ???????? |
| ??????????????###   """""""  #      ?####????????? |
| ???????????   ###   """Y"""  #       #####???????? |
| ??????????      +            #       ##?###??????? |
| ????????       ##            +       #######?#???? |
| ???????        ##         "  #       #     ?##???? |
| ???????        ##        """ #       #      #?#??? |
| ?????#         ##         """#       #      ###??? |
| ????#?         ##          " #       #      +   ?? |
| ????##         ##            #       #      # ? ?? |
| ???###         ##            #  h    #      #  ??  |
| ???###         ###############^^^  ^ #      +    ? |
| ??####         ########### ###!%wd   #      #   ?  |
| ???###         ###############h=     #      #      |
| ?              %p%=   %=*!%!!!g=g    #      #      |
| ??              bg!= !%!*!*=u[p=!K   #      #      |
| ?               g *%*=%!%!w=/[ggK=   #      #      |
| ?                 %!!!=!=!*/=%!u%=   #      #      |
| ?         t       gh%=!%=%!![%e!i    #      #      |
| ?                ==%!*=*%%%%%%[*     ########      |
|                  =%%%h*%!@%=%/*!!    ########      |
| ?          "" "" BB!#######[=!=%     ########      |
| ??         ""T"" % !#### ##+#####+###########      |
| ?#######    """     ######%=* *          ####      |
| ?#####                ####   =%=         ####      |
| ?#####                   +    ==         ####      |
| ?#?#####              ####    =%         ####      |
| ??######     #############     =         ####      |
| ??######     #         ###               ####      |
| ???"   #     #         ###               ####      |
| ???""  #     /         ###               ####      |
| ????   #     #         ###   """"T""""   ####      |
| ???? ? #     #         ###  """""""""""  ####      |
| ?????  #     #         ####################%#      |
| ?????? #     #         #########           !#      |
| ???????+?    #         #########           [#      |
| ????????     ###################!  ""  ===  #      |
| ???????????  ?##            ####  """  ==   #      |
| ???????????    #            ####  "T   ==   #      |
| ???????????? ? #            ####  """       +      |
| ?????????????? #            ####   ""       #      |
| ?????????????? ??           ####            #      |
| ???????????????????+######+#####            #      |
| ??????????????????    #### #####            ###### |
| ???????????????????   #### #####            ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          23
Energy Capacity            340
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       1010
Base Temperature (-)       200
EM Shielding               4
Armor Coverage             2000
Resistance: KI             30
Resistance: TH             25
Resistance: EM             25
Power Shielding            33
Weapon Shielding           66
Evasion (%)                42
Recoil Reduction           5
Offensive Hacking          22

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
       Lrg. Storage Unit | -9/Materials  | Scanalyzed
 Adv. Signal Interpreter | -9/Materials  | Scanalyzed
    Imp. Terrain Scanner | -9/Materials  | Scanalyzed
              Arm. Wheel | -8/Materials  | Scanalyzed
    Adv. Terrain Scanner | -8/Materials  | Scanalyzed
           Powered Armor | -6/Factory    | Scanalyzed
   Med. Reactive Plating | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
           Arm. Wheel | x2 | -7/Factory  
           Arm. Wheel | x2 | -7/Factory  
           Arm. Wheel | x2 | -7/Factory  
 Adv. Terrain Scanner | x2 | -7/Factory  
           Arm. Wheel | x2 | -6/Factory  
        Powered Armor | x2 | -4/Factory  
        Powered Armor | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              SubatomicMiniProtection
  Manual?         0
Play Time         08:01:49
  Cumulative      738.6 hours
  Start           2020.04.08 @ 12:41:35
  End             2020.04.09 @ 20:23:03
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          223
  Rogue           223
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           19/1/3/3/0/0/0
Lore%             67
Gallery%          85
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16fe64a3-fd0c-4914-9ade-fbeae4224776