Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 23:49:29 Player: Jammed Result: Destroyed by AG-00505 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (228) 1140 Value Destroyed (7481) 7481 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2465) 2465 TOTAL SCORE: 16326 Bonus ------- High Alert Combat Kills 601 Follower Combat Kills 400 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -836 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (900) Ox17 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer Core Analyzer > --- WEAPON (5) ------- Power Maul > --- INVENTORY (20) --- Improved Cooling System Zionite Biocell (600) Matter Compressor (250) Improved Signal Interpreter Seismic Detector Seismic Detector Improved Weapon Cycler Transmission Jammer Improved Shield Generator Long-range Tractor Beam Drone Bay (1/2) Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher RU-N14's Throwing Claymores (5) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Core Analyzer Zionite Heavy Carapace > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Precision Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Treads Improved Treads Medium Treads Improved Cooling System Zionite Biocell Matter Compressor Improved Signal Interpreter Seismic Detector Improved Weapon Cycler Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Force Field Long-range Tractor Beam Drone Bay Heavy Missile Launcher Heavy Missile Launcher RU-N14's Throwing Claymores Power Maul Power Maul [Rating: 68] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Authchip [Device] Protection Zionite Weapon Casing Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . . 4 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . Utility 3 | . . . . . 2 . . . . 1 . . . . Weapon 3 | . . 2 . . 1 . . . . . . . . . Parts Attached 216 | 1 17 24 36 4 29 6 10 5 4 34 1 2 8 35 Power 16 | . 2 2 3 . 2 . . . 2 2 . . . 3 Engine 12 | . 2 2 3 . 2 . . . 2 1 . . . . Core 2 | . . . . . . . . . . 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 46 | . 5 9 7 3 9 2 3 . . 4 . . . 4 Treads 43 | . 2 9 7 3 9 2 3 . . 4 . . . 4 Leg . | . . . . . . . . . . . . . . . Wheel 3 | . 3 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 49 | 1 1 . 2 1 7 2 2 . 2 10 1 2 3 15 Device 33 | 1 . . 1 . 2 2 2 . 1 9 1 2 3 9 Storage 7 | . 1 . 1 1 2 . . . . 1 . . . 1 Processor 3 | . . . . . 2 . . . 1 . . . . . Hackware 1 | . . . . . 1 . . . . . . . . . Protection 5 | . . . . . . . . . . . . . . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 105 | . 9 13 24 . 11 2 5 5 . 18 . . 5 13 Energy Gun 7 | . 6 . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 73 | . 3 12 17 . 10 2 4 5 . 11 . . 3 6 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . 2 Special Weapon 1 | . . . . . . . . . . . . . 1 . Impact Weapon 22 | . . 1 6 . 1 . 1 . . 7 . . 1 5 Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . 3 . . . . . . . 1 6 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 2 | . . . . . 2 . . . . . . . . . Parts Lost 30 | . 5 . 2 . 2 1 1 . . . . . . 19 Power 3 | . 1 . . . 1 . . . . . . . . 1 Propulsion 10 | . 2 . . . . . . . . . . . . 8 Utility 4 | . . . 1 . . . . . . . . . . 3 Weapon 13 | . 2 . 1 . 1 1 1 . . . . . . 7 Highest Loss Streak 13 | . 3 . 1 . 1 1 1 . . . . . . 13 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 99 99 100 98 100 99 69 100 98 100 100 99 96 Engine 5 | . 13 11 11 11 6 7 7 7 7 2 . . . . Core 1 | . . . . . . . . . . 3 6 6 6 4 Treads 23 | . 9 21 22 22 23 23 22 23 23 25 26 26 26 25 Device 10 | . 14 11 10 11 8 7 7 7 7 12 13 13 12 12 Storage 7 | . 14 11 11 11 7 7 7 7 7 6 6 6 6 6 Processor 9 | . . . . . 11 15 15 15 15 13 13 13 13 13 Ballistic Gun 34 | . 17 43 42 44 37 38 37 8 38 31 33 33 28 24 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 82 | 11 20 30 41 61 72 73 76 71 71 78 76 76 76 82 Greatest Support 96 | 20 20 40 40 40 63 66 63 63 63 93 93 93 93 96 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 1 . . . 1 Average Overweight (x) . | . . . . 1 . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 9 10 13 17 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 9 9 12 17 19 19 19 20 20 19 20 20 19 19 Final Capacity 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 10 10 15 20 20 20 20 20 20 20 20 20 20 15 Class Distribution -------------------- 61% | Gunner 27% | Scavenger-Gunner 5% | Mutant 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Gunner | -9/Recycling Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -6/Deep Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 7938 | 230 279 808 1305 192 1342 482 383 . 250 1587 112 299 56 613 Remotely 619 | . . . . . . . . . . 531 . . . 88 Salvage Created 10304 | 113 734 1348 1683 503 2102 372 311 . 137 1649 49 359 . 944 Parts 564 | 9 45 98 105 29 114 17 15 . 4 88 5 18 . 17 Haulers Intercepted 8 | . 2 . 5 . 1 . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . 20 18 . 4 . 5 18 . . Prevented 1 | . . . . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 200 | . 13 27 31 4 32 9 6 . 2 26 1 8 . 41 Guns 159 | . 10 27 31 4 28 9 6 . 2 26 1 8 . 7 AOE 40 | . 3 . . . 4 . . . . . . . . 33 Classes Destroyed 21 | 2 4 3 2 1 3 2 . . . . . . . 4 Worker 8 | . . 1 . . 6 . . . . 1 . . . . Builder 7 | . . 1 2 . 1 . . . . 3 . . . . Tunneler 4 | 2 1 1 . . . . . . . . . . . . Hauler 8 | . 2 . 5 . 1 . . . . . . . . . Recycler 15 | 1 1 2 . 4 5 . . . . 2 . . . . Mechanic 2 | . . . 2 . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . 1 . . . . Watcher 14 | . 3 5 2 . 2 . . . . 2 . . . . Swarmer 41 | . 3 10 6 . 3 5 3 . . 7 . 4 . . Grunt 63 | . 10 8 12 . 16 2 2 . . 10 . 3 . . Brawler 1 | . . . . . . 1 . . . . . . . . Duelist 3 | . . . 1 . . . 1 . . 1 . . . . Protector 1 | . . . . . 1 . . . . . . . . . Sentry 30 | . . 9 12 3 3 1 . . . 1 . 1 . . Hunter 4 | . . . . . 3 . . . . 1 . . . . Programmer 15 | . . . . 1 7 . . . . 6 1 . . . Z-Technician 4 | . . . . . . . . . . . . . . 4 Z-Light 3 | . . . . . . . . . . . . . . 3 Assembler 2 | . . . . . . . . . . . . . . 2 Assembled 37 | . . . . . . . . . . . . . . 37 Golem 1 | . . . . . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . . . . . Mutant 3 | . . . . . . 1 1 . 1 . . . . . Best Kill Streak 37 | 2 4 7 5 5 5 6 3 . 2 7 1 4 . 37 Combat Bots Only 35 | . 3 7 5 2 4 6 3 . 2 5 1 4 . 35 Max Kills in Single Turn 24 | 1 2 2 3 2 8 2 2 . 1 2 1 1 . 24 Gunslinging 2 | . . 1 2 . 1 1 1 . . . . . . . Exploded 24 | . 2 . . . 3 . . . . . . . . 24 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 758 | . 73 56 115 14 167 41 30 . 1 99 4 41 . 117 Missed 209 | . 13 14 29 5 61 12 5 . . 34 1 17 . 18 Damage Taken 9400 | . 825 479 1336 137 1486 297 450 . 11 666 46 326 . 3341 Core 1574 | . 126 70 280 32 132 23 57 . . 111 . 36 . 707 Absorbed by Shields 828 | . . . . . 126 65 . . . 251 . . . 386 Redirected to Shielding 331 | . . . . . . . . . . . . . . 331 Regen/Repaired (Parts) 638 | . . 56 110 . . . . . . 472 . . . . Core Remaining (%) 55 | 100 49 . . 4 . . . . 69 . . . . . Volleys Fired 436 | 10 93 47 80 12 60 11 12 . 3 52 2 13 . 41 Largest 5 | 2 2 4 4 4 5 5 5 . 5 5 5 5 . 5 Hottest 142 | 40 85 89 92 92 127 132 137 . 137 137 137 137 . 142 Shots Fired 1611 | 20 175 188 319 48 303 53 57 . 16 249 10 65 . 108 Gun 1603 | 20 175 188 319 48 303 53 57 . 16 249 10 65 . 100 Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . Kinetic 1562 | 20 134 188 319 48 303 53 57 . 16 249 10 65 . 100 Thermal 8 | . 8 . . . . . . . . . . . . . Explosive 8 | . . . . . . . . . . . . . . 8 Electromagnetic 33 | . 33 . . . . . . . . . . . . . Robot Hit Streak 20 | 5 14 19 19 11 15 12 20 . 7 19 5 19 . 19 Robot Miss Streak 6 | 3 3 6 6 2 2 2 4 . 1 4 1 3 . 6 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 Secondary Targets 32 | . . 2 6 . 6 5 3 . . 5 . 3 . 2 Max Gunslinging Chain 2 | . . 1 2 . 2 1 1 . . 1 . 1 . 1 Shots Hit Robots 1024 | 12 125 122 202 24 181 40 31 . 8 157 7 40 . 75 Core Hits 497 | 6 40 62 59 12 87 16 14 . 4 75 2 15 . 105 Critical Kills 5 | . . 2 . . . 1 . . . 1 . 1 . . Critical Parts Destroyed 8 | . . . . . 2 . 1 . . 1 . . . 4 Critical Strikes 17 | . . 4 1 . 2 1 1 . . 2 . 1 . 5 Destroy 12 | . . 4 1 . 2 1 1 . . 2 . 1 . . Smash 5 | . . . . . . . . . . . . . . 5 Melee Attacks 46 | . . 1 18 . 1 . 1 . . 10 . . 1 14 Impact 46 | . . 1 18 . 1 . 1 . . 10 . . 1 14 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23599 | 97 1528 1520 3310 525 4356 717 503 . 144 3339 171 750 . 6639 Guns 16690 | 97 1263 1520 3256 525 3174 717 503 . 144 3210 171 750 . 1360 Cannons . | . . . . . . . . . . . . . . . Explosions 5779 | . 265 . . . 1182 . . . . . . . . 4332 Melee 1126 | . . . 50 . . . . . . 129 . . . 947 Ramming 4 | . . . 4 . . . . . . . . . . . Kinetic 16135 | 97 708 1520 3256 525 3174 717 503 . 144 3210 171 750 . 1360 Thermal 3250 | . 378 . . . 1182 . . . . . . . . 1690 Explosive 2642 | . . . . . . . . . . . . . . 2642 Electromagnetic 442 | . 442 . . . . . . . . . . . . . Impact 1126 | . . . 50 . . . . . . 129 . . . 947 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 10 10 10 10 10 2 2 2 . . Average Corruption 5 | . . . . 1 4 10 10 10 10 1 2 1 . . Corruption Purged 2 | . . . . . . . . . . . . 2 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 245 | . . . . 6 62 65 37 6 25 33 7 4 . . Message Errors 45 | . . . . 1 15 16 4 . 5 3 1 . . . Matter Fused 67 | . . . . 1 18 15 11 2 9 8 1 2 . . Heat Flow Errors 44 | . . . . 1 11 10 8 . 4 8 1 1 . . Energy Discharges 27 | . . . . . 5 8 6 . 2 4 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 24 | . . . . 3 5 4 3 2 1 5 1 . . . Data Loss (major) 10 | . . . . . 1 2 1 1 3 . 1 1 . . Misfires 11 | . . . . . 4 2 1 . 1 3 . . . . Alerts 6 | . . . . . 2 2 . 1 . 1 . . . . Weapon Failures 9 | . . . . . 1 4 3 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1098 | . 35 . . . 224 . . . . . . . . 839 Projectiles . | . . . . . . . . . . . . . . . Explosions 586 | . 35 . . . 224 . . . . . . . . 327 Melee 512 | . . . . . . . . . . . . . . 512 Knockbacks 8 | . . . . . . . . . . . . . . 8 Impact 8 | . . . . . . . . . . . . . . 8 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 727 | . 128 . . . 197 . . . . . . . . 402 Shots 6 | . 2 . . . 2 . . . . . . . . 2 Rammed 3 | . . . 3 . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 323 | . 116 138 173 231 250 260 245 . 245 321 96 323 . 317 Average Temperature 61 | . 29 36 40 52 53 77 85 . 88 89 51 112 . 85 Received Heat Transfer 1976 | . 315 141 429 54 211 72 108 . 20 147 . 69 . 410 Effects 5 | . . . . . . . . . . 4 . . . 1 Energy Bleed 2 | . . . . . . . . . . 2 . . . . Interference 3 | . . . . . . . . . . 2 . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . Impact Corruptions 12 | . . . . . . . . . . . . . . 12 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1134 | . 409 . . . 725 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 863 | 15 284 645 732 389 863 . . . . 460 . . . . Initial 414 | . 9 84 236 254 414 . . . . . . . . . Average 331 | 10 155 202 525 176 476 . . . . 227 . . . . Maximum Alert Level 3 | . 1 2 3 1 3 . . . . 2 . . . . Low Security (%) 32 | 100 69 66 . 59 . . . . . 47 . . . . Level 1 28 | . 30 18 17 40 28 . . . . 37 . . . . Level 2 35 | . . 15 78 . 59 . . . . 15 . . . . Level 3 3 | . . . 3 . 12 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 43 | . 4 4 6 . 15 . . . . 14 . . . . Investigation 15 | . 2 2 3 . 3 . . . . 5 . . . . Extermination 11 | . . . . . 6 . . . . 5 . . . . Reinforcement 9 | . 2 1 1 . 2 . . . . 3 . . . . Assault 5 | . . 1 2 . 1 . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 9 | . 1 2 3 . 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 264 | . 25 34 42 5 42 9 6 . 3 35 1 8 . 54 Peak Tracking Total 37 | . 3 7 6 2 5 6 3 . 2 4 1 4 . 37 Tactical Retreats 12 | . 3 1 4 . . . . . . 1 . 2 . 1 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 8 | . 2 . 2 . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 24 | . 2 . 1 . 16 . . . . 1 . . . 4 Max in Single Turn 9 | . 2 . 1 . 9 . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 74 | . 5 10 14 12 11 1 . 4 . 15 1 1 . . Terminals 36 | . 5 6 10 5 5 . . . . 5 . . . . Fabricators 3 | . . . . . 2 . . . . 1 . . . . Repair Stations 10 | . . 1 2 . 2 . . . . 5 . . . . Recycling Units 9 | . . 1 1 7 . . . . . . . . . . Scanalyzers 7 | . . 2 . . 2 . . . . 3 . . . . Garrison Access 2 | . . . 1 . . . . . . 1 . . . . Total Hacks 206 | . 18 27 31 24 31 1 . 30 . 42 1 1 . . Successful 120 | . 7 18 10 14 15 1 . 30 . 23 1 1 . . Failed 86 | . 11 9 21 10 16 . . . . 19 . . . . Catastrophic 10 | . 1 . 2 1 2 . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 81 | . 15 11 12 16 11 . . . . 10 . . 6 . Terminals 97 | . 18 19 23 12 16 . . . . 9 . . . . Fabricators 5 | . . . . . 3 . . . . 2 . . . . Repair Stations 32 | . . 3 4 . 6 . . . . 19 . . . . Recycling Units 15 | . . 1 2 12 . . . . . . . . . . Scanalyzers 21 | . . 4 . . 6 . . . . 11 . . . . Garrison Access 3 | . . . 2 . . . . . . 1 . . . . Terminal Hacks 58 | . 4 9 5 1 4 1 . 30 . 2 1 1 . . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 13 | . . 1 . . . . . 11 . 1 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Robot Analysis 6 | . 3 3 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . Open Door 4 | . . . 1 . . 1 . . . . 1 1 . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . Alert Level 4 | . . 1 1 1 1 . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . . 2 . . . . Load Schematic 2 | . . . . . 1 . . . . 1 . . . . Build 3 | . . . . . 2 . . . . 1 . . . . Repair Station Hacks 16 | . . 2 4 . 1 . . . . 9 . . . . Scan Component 10 | . . 1 2 . 1 . . . . 6 . . . . Repair 6 | . . 1 2 . . . . . . 3 . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . . . . . . Report Inventory 4 | . . . . 4 . . . . . . . . . . Scanalyzer 15 | . . 4 . . 4 . . . . 7 . . . . Insert Component 7 | . . 2 . . 2 . . . . 3 . . . . Analyze 8 | . . 2 . . 2 . . . . 4 . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 21 | . 3 3 1 9 3 . . . . 2 . . . . Terminals 11 | . 3 2 . 2 3 . . . . 1 . . . . Track 1 | . 1 . . . . . . . . . . . . . Botnet 10 | . 2 2 . 2 3 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 9 | . . 1 1 7 . . . . . . . . . . Tunnel 9 | . . 1 1 7 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . Extract 1 | . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 53 | . 5 9 11 4 10 . . . . 14 . . . . Full Trace Events 11 | . 1 1 2 1 2 . . . . 4 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 5 . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . 3 . . 2 . . 11 . 5 . . 14 . Parts Built 4 | . . . . . 3 . . . . 1 . . . . Authchips 1 | . . . . . 1 . . . . . . . . . Time 237 | . . . . . 142 . . . . 95 . . . . Total Part Build Rating 20 | . . . . . 15 . . . . 5 . . . . Parts Repaired 6 | . . 1 2 . . . . . . 3 . . . . Time 292 | . . 32 83 . . . . . . 177 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 2 . . 2 . . . . 3 . . . . Part Schematics Acquired 7 | . . 2 . . 2 . . . . 3 . . . . Parts Damaged 3 | . . 1 . . . . . . . 2 . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . 9 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 13 | . . . 2 9 . . . . . . . . 2 . Largest Group 9 | . . . 2 9 8 . . . . . . . 2 2 Highest-Rated Group 192 | . . . 62 105 97 . . . . . . . 192 192 Highest-Rated Ally 96 | . . . 31 27 27 . . . . . . . 96 96 Total Orders 31 | . . . . 2 5 2 6 . . . 13 3 . . FOLLOW 1 | . . . . 1 . . . . . . . . . . TUNNEL 1 | . . . . 1 . . . . . . . . . . EXPLORE 15 | . . . . . 3 1 3 . . . 6 2 . . RETURN 14 | . . . . . 2 1 3 . . . 7 1 . . Ally Attacks 84 | . . . 31 4 16 . . . . . . . . 33 Total Damage 1696 | . . . 357 66 291 . . . . . . . . 982 Kills 16 | . . . 4 1 3 . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 6 | . 3 3 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . 3 1 . . . . 2 2 . Drone Launches 15 | . . . . . 3 2 2 . . . 6 2 . . Drone Recoveries 10 | . . . . . 1 1 1 . . . 5 2 . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 25376 | 84 1141 1651 2982 1760 3679 1768 1049 146 698 3860 721 1212 1935 2690 Spaces Moved 10695 | 17 662 780 1094 641 1297 609 322 80 280 1711 377 472 1053 1300 Core . | . . . . . . . . . . . . . . . Treads 10008 | . . 772 1094 641 1297 609 322 80 280 1711 377 472 1053 1300 Legs 200 | 17 183 . . . . . . . . . . . . . Wheels 487 | . 479 8 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 115 160 240 160 240 240 163 163 162 165 165 165 160 Average Speed 188 | 120 116 159 210 240 239 240 242 173 242 163 165 165 165 165 Slowest Speed 243 | 120 190 160 240 240 240 240 243 243 243 243 165 165 165 243 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 69 | 4 97 73 96 99 46 93 82 68 56 32 58 64 85 84 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 13 | . . 1 1 7 . . . 1 . . . . 3 . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 17 | . . . . . . 5 1 . 2 . 2 3 4 . Spaces Dug 16 | . . 1 5 . . . 1 . . 9 . . . . Terrain Destroyed 103 | . 25 1 5 . 55 . 2 . . 9 . 2 . 4 Melee 16 | . . 1 5 . . . 1 . . 9 . . . . Projectile 5 | . . . . . 1 . 1 . . . . 2 . 1 AOE 82 | . 25 . . . 54 . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Dee Total 14922 | 64 887 1091 1542 839 1710 888 557 89 293 2626 472 875 1248 1741 Wait 3260 | 35 89 211 277 124 269 261 212 . 1 798 91 387 177 328 Move 10681 | 16 661 779 1093 640 1296 608 321 79 279 1710 376 471 1052 1300 Hop . | . . . . . . . . . . . . . . . Pick Up 85 | 2 13 7 13 9 21 . 1 . 1 8 1 . 3 6 Fast Attach 64 | 1 5 6 7 . 6 1 2 5 4 8 . 2 4 13 Attach 34 | . 5 3 2 . 7 1 2 . . 3 . . . 11 Detach 8 | . . 1 . . 3 . . . . 2 . . . 2 Swap 118 | . 7 15 27 4 16 4 6 . . 23 1 . 4 11 Drop 142 | . 14 21 22 7 31 . . 5 5 12 1 2 7 15 Fire 436 | 10 93 47 80 12 60 11 12 . 3 52 2 13 . 41 Melee 46 | . . 1 18 . 1 . 1 . . 10 . . 1 14 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 45 | . . . . 43 . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: [*Fac] / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 85 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 501 | -10/Materials | Lost 3 parts (1n2w) 615 | -10/Materials | Discovered new exit (range 14) 850 | -10/Materials | Discovered new exit (range 16) 1019 | -10/Materials | Discovered new exit (range 14) 1202 | -10/Materials | Core integrity fell below 50% 1205 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered another Materials area 1226 | -9/Materials | Evolved 2 slots: Weapon x2 1666 | -9/Materials | Build established: Scavenger-Gunner 1925 | -9/Materials | Discovered new exit (range 3) 2126 | -9/Materials | Discovered new exit (range 11) 2253 | -9/Materials | Repaired Hvy. Assault Rifle 2363 | -9/Materials | Destroyed 7 combat bots 2492 | -9/Materials | Discovered new exit (range 3) 2823 | -9/Materials | Discovered new exit (range 9) 2826 | -9/Materials | First assault squad dispatched 2877 | -9/Materials | Entered Storage 2925 | -9/Storage | Repaired Hvy. Assault Rifle 4093 | -9/Storage | Core integrity fell below 50% 4130 | -9/Storage | Discovered new exit (range 13) 4381 | -9/Storage | Met a pair of Derelict thieves 5386 | -9/Storage | Used back door to open Recycling access 5386 | -9/Storage | Discovered new exit (range 3) 5418 | -9/Storage | Build established: Gunner 5508 | -9/Storage | Repaired Imp. Assault Rifle 5803 | -9/Storage | Crushed by falling debris 5803 | -9/Storage | Core integrity fell below 20% 5859 | -9/Storage | Entered Recycling 6227 | -9/Recycling | Discovered new exit (range 6) 7319 | -9/Recycling | Build established: Commander-Gunner 7619 | -9/Recycling | Entered Factory 7619 | -7/Factory | Accompanied by 8 allies 7619 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 7982 | -7/Factory | Garrison activated, responded to threat 8057 | -7/Factory | Lost 5 allies 8160 | -7/Factory | Discovered new exit (range 58) 8328 | -7/Factory | Build established: Gunner 8361 | -7/Factory | Lost 3 allies 8733 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 9441 | -7/Factory | Identified exit to Lower Caves 10717 | -7/Factory | Fabricated Drone Bay (x1) 10823 | -7/Factory | System corruption reached 10% 11219 | -7/Factory | First assault squad dispatched 11298 | -7/Factory | Entered Lower Caves 11611 | -7/Lower Caves | Learned Factory security intel 11823 | -7/Lower Caves | Encountered a Warlord checkpoint 11880 | -7/Lower Caves | Learned 8 Factory zone layouts 12511 | -7/Lower Caves | Learned Factory interactive machine intel 12704 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12864 | -7/Lower Caves | Discovered new exit (range 12) 13066 | -7/Lower Caves | Entered another Lower Caves area 13150 | -7/Lower Caves | Discovered new exit (range 20) 13279 | -7/Lower Caves | Encountered a Warlord checkpoint 13717 | -7/Lower Caves | Learned Factory security intel 14037 | -7/Lower Caves | Discovered new exit (range 13) 14115 | -7/Lower Caves | Entered Data Miner 14115 | -7/Data Miner | Discovered new exit (range 6) 14155 | -7/Data Miner | Met Data Miner 14184 | -7/Data Miner | Learned location of Section 7 (-2) 14184 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14207 | -7/Data Miner | Received God Mode back door access code from Data Miner 14261 | -7/Data Miner | Entered Proximity Caves 14862 | -6/Proximity Caves | Attacked by a faux Warlord 14937 | -6/Proximity Caves | Discovered new exit (range 10) 14959 | -6/Proximity Caves | Entered Factory 14959 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14962 | -6/Factory | Loaded intel: 52 interactive machine locations 15079 | -6/Factory | Repaired Broken Prc. Assault Rifle 15151 | -6/Factory | Repaired Prc. Assault Rifle? 16568 | -6/Factory | Repaired Arm. Treads 17580 | -6/Factory | Fabricated Drone Bay? 18428 | -6/Factory | Identified exit to Lower Caves 18436 | -6/Factory | Discovered new exit (range 6) 18714 | -6/Factory | Build established: Scavenger-Gunner 18809 | -6/Factory | First assault squad dispatched 18819 | -6/Factory | Entered Lower Caves 19233 | -6/Lower Caves | Discovered new exit (range 12) 19540 | -6/Lower Caves | Entered another Lower Caves area 19589 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19808 | -6/Lower Caves | Learned Factory emergency access door positions 20132 | -6/Lower Caves | Spotted B-75 Beast 20593 | -6/Lower Caves | Discovered new exit (range 15) 20681 | -6/Lower Caves | Learned Factory garrison access intel 20752 | -6/Lower Caves | Entered Zion 20942 | -6/Zion | Discovered new exit (range 15) 21063 | -6/Zion | Given A8's code to call for help 21164 | -6/Zion | Found Prototype Special Weapon 21165 | -6/Zion | Identified RU-N14's Throwing Claymores 21171 | -6/Zion | Found RU-N14's Throwing Claymores 21409 | -6/Zion | Learned location of Warlord (-4) 21559 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 21685 | -6/Zion | Build established: Gunner 22002 | -6/Zion | Opened final containment barrier to the Deep Caves 22030 | -6/Zion | Discovered new exit (range 3) 22030 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22270 | -6/Zion | Received a visual enhancement algorithm 22647 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22652 | -6/Zion | Enhanced Grunt warped into view, answering call for help 22687 | -6/Zion | Entered Deep Caves 22687 | -6/Deep Caves | Accompanied by 2 allies 23080 | -6/Deep Caves | Build established: Scavenger-Gunner 23109 | -6/Deep Caves | Z-Facility disabled 23158 | -6/Deep Caves | Attacked by Z-Imprinter 23167 | -6/Deep Caves | Allies destroyed Z-Imprinter 23206 | -6/Deep Caves | Found Prototype Protection 23206 | -6/Deep Caves | Identified Zio. Weapon Casing 23381 | -6/Deep Caves | Found Zio. Weapon Casing 23442 | -6/Deep Caves | Build established: Gunner 23454 | -6/Deep Caves | Found Prototype Protection 23454 | -6/Deep Caves | Identified Zio. Heavy Carapace 23468 | -6/Deep Caves | Found Zio. Weapon Casing 23907 | -6/Deep Caves | Discovered new exit (range 7) 24691 | -6/Deep Caves | Spotted AG-56133 24733 | -6/Deep Caves | Destroyed AG-56133 24755 | -6/Deep Caves | Lost 3 parts (1p1n1w) 25288 | -6/Deep Caves | Triggered Deep Caves wall 25288 | -6/Deep Caves | Spotted AS-90288 25288 | -6/Deep Caves | Spotted AS-29530 25289 | -6/Deep Caves | Exposed GOLEM chamber 25293 | -6/Deep Caves | Core integrity fell below 50% 25296 | -6/Deep Caves | Destroyed AS-90288 25299 | -6/Deep Caves | Destroyed AS-29530 25321 | -6/Deep Caves | Spotted AG-00505 25333 | -6/Deep Caves | Destroyed 35 combat bots 25375 | -6/Deep Caves | Core integrity fell below 20% 25377 | -6/Deep Caves | Destroyed by AG-00505 with Assembled Focal Cannon Last Messages --------------- 25323_ Arm. Treads destroyed. 25347_ Slug penetrates AG-00505. 25351_ AG-00505 knocked back. 25353_ Zio. Weapon Casing destroyed. 25357_ Imp. Treads destroyed. 25357_ Gauss Rifle destroyed. 25358_ AG-00505 suffers critical hit (Smash). 25358_ AG-00505 knocked back. 25361_ Prc. Assault Rifle destroyed. 25364_ Power Maul destroyed. 25367_ Destroyed Prototype Device. 25367_ AG-00505 system corrupted by crushing effect. 25367_ AG-00505 knocked back. 25367_ Med. Treads destroyed. 25367_ Force Field destroyed. 25368_ AG-00505 GOLEM Unit beginning Prototype Device integration. 25369_ AG-00505 Prototype Device integration complete. 25370_ Gauss Rifle destroyed. 25375_ AG-00505 knocked back. 25377_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????? | | ???????????????????????????????????## | | ??????????????????????????????????## | | ?????????????????????????????????## | | ?????????????????????????????????# | | ?????????? ???????????????????# | | ?????????? ?????????????????# | | ?????????? #??????????????# | | ?????????? # #????????????# | | ?????????? #????????????# | | ????????""" #??????????### | | ????????" ## #???????# | | ????????" # #???????# | | ????????" ??????# ### | | ????????? ??????# #?? | | ?????????" ???????# #?? | | ?????????" ###??????# ### | | ?????????" / #?????## | | ????????""G s G #?###????# | | ????????" #?# #????# | | ??????### @ ### ####?## ## | | ??""""" # ???####? | | ??" ##??###???? | | ??" %#### ##??? | | ??" == = # #### | | ??" #?# | | ??" ### | | ??" = ## | | ??" = = ## | | ??""""" % * ### | | ??????### * #?### # | | ????????"G ! #???##### | | ????????"" ! % #???????? | | ?????????" / #???????? | | ?????????" / ##??????? | | ?????????" ! #??????? | | ????????# / #??????? | | ????????" / % #??????# | | ????????" ######## | | ????????" %/ [ [ | | ????????""" [% | | ????????" | | ?????????" ####### | | ????????" = #?????## | | ?????????" !%= ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Weapon Shielding 100 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Authchip Count 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Hyp. Gauss Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Gauss Rifle | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Power Sword | -6/Factory | Extracted Hvy. Machine Gun | -6/Factory | Hacked Proton Cannon | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Focal Shield | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive M-28 Smith | -6/Zion | Archive S-27 Virus | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory | Preloaded Drone Bay | x1 | -7/Factory | Authchip Drone Bay | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Boltbath Challenges ------------ None Game ------ Seed DirtyHypercooledCanceller Manual? 0 Play Time 02:08:41 Cumulative 183.0 hours Start 2024.07.26 @ 21:36:56 End 2024.07.26 @ 23:49:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58e2ac38-6be2-4483-a19f-535049e6c526