Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 12:56:48

Player: Turbo

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1557)     1557
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 3592

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Signal Interpreter
>          --- WEAPON (3) -------
           Hammer
           Scythe
>          --- INVENTORY (5) ----
           Hardlight Generator
           Assault Cannon
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
           Heat Sink
   Compact Matter Pod
           Signal Interpreter
>          --- WEAPON -----------
           Scythe
           Scythe
           Scythe
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
           EM Pulse Gun
           Beam Cannon
           Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Signal Interpreter
  Device                   Shield Generator
  Storage                  Small Battery
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Scythe
  Energy Gun               EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             55   | 5   14  23  13  
  Power                    8    | 1   1   4   2   
    Engine                 6    | 1   1   4   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   3   6   6   
    Treads                 2    | .   2   .   .   
    Leg                    8    | .   .   3   5   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   .   3   1   
  Utility                  13   | .   4   6   3   
    Device                 6    | .   1   2   3   
    Storage                2    | .   1   1   .   
    Processor              3    | .   1   2   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   6   7   2   
    Energy Gun             7    | 2   5   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   1   1   
    Slashing Weapon        6    | .   .   6   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 16   | .   5   2   9   
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   1   1   4   
  Utility                  4    | .   1   .   3   
  Weapon                   4    | .   3   .   1   
  Highest Loss Streak      8    | .   2   2   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   92  88  86  
  Engine                   10   | .   14  10  1   
  Core                     1    | .   .   .   7   
  Treads                   8    | .   14  2   .   
  Leg                      9    | .   .   16  25  
  Wheel                    7    | .   13  .   .   
  Device                   5    | .   2   9   6   
  Storage                  2    | .   3   .   .   
  Processor                10   | .   8   15  9   
  Protection               6    | .   7   1   8   
  Energy Gun               13   | .   23  1   .   
  Energy Cannon            1    | .   1   1   .   
  Impact Weapon            2    | .   .   4   6   
  Slashing Weapon          9    | .   .   21  17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             21   | 7   17  20  21  
  Greatest Support         40   | 20  40  40  40  
  Greatest Overweight (x)  4    | .   1   4   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | .   4   5   5   
  Average Carried          3    | .   2   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   3   5   3   

 Class Distribution 
--------------------
 65% | Mutant
 31% | Scavenger-Mutant
  3% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           758  | 250 125 244 139 
  Remotely                 .    | .   .   .   .   
Salvage Created            1938 | 40  611 638 649 
  Parts                    117  | 1   31  47  38  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  46   | 1   12  15  18  
  Melee                    33   | .   .   15  18  
  Guns                     10   | 1   9   .   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          8    | 1   5   2   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  6    | .   3   2   1   
  Swarmer                  15   | .   3   4   8   
  Grunt                    25   | 1   9   7   8   
  Brawler                  1    | .   .   1   .   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           5    | 1   5   5   4   
  Combat Bots Only         5    | 1   5   5   4   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        233  | 4    62   31   136  
  Missed                   47   | 1    9    7    30   
Damage Taken               2500 | 32   652  279  1537 
  Core                     726  | .    134  42   550  
  Absorbed by Shields      146  | .    .    8    138  
Core Remaining (%)         78   | 100  46   89   .    
Volleys Fired              47   | 3    44   .    .    
  Largest                  2    | 2    2    .    .    
  Hottest                  90   | 90   90   .    .    
Shots Fired                77   | 6    71   .    .    
  Gun                      77   | 6    71   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  3    | 3    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          74   | 3    71   .    .    
  Robot Hit Streak         13   | 2    13   .    .    
  Robot Miss Streak        4    | 2    4    .    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           131  | 3    61   29   38   
  Core Hits                67   | 2    33   16   16   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         10   | 1    .    3    6    
    Corrupt                1    | 1    .    .    .    
    Smash                  1    | .    .    .    1    
    Sever                  8    | .    .    3    5    
Melee Attacks              109  | .    .    45   64   
  Impact                   6    | .    .    1    5    
  Slashing                 103  | .    .    44   59   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        18   | .    .    10   8    
Damage Inflicted           3229 | 41   1191 880  1117 
  Guns                     1006 | 41   965  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               220  | .    220  .    .    
  Melee                    1997 | .    .    880  1117 
  Ramming                  6    | .    6    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  233  | 13   220  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          993  | 28   965  .    .    
  Impact                   40   | .    .    .    40   
  Slashing                 1957 | .    .    880  1077 
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    3    3    .    
  Average Corruption       2    | .    2    3    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    16   5    .    
    Message Errors         6    | .    5    1    .    
    Matter Fused           5    | .    3    2    .    
    Heat Flow Errors       2    | .    1    1    .    
    Energy Discharges      3    | .    3    .    .    
    Data Loss (minor)      3    | .    2    1    .    
    Data Loss (major)      1    | .    1    .    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            79   | .    8    19   52   
  Projectiles              .    | .    .    .    .    
  Explosions               8    | .    8    .    .    
  Melee                    71   | .    .    19   52   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      53   | .    53   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        326  | 108  326  268  10   
  Average Temperature      133  | 56   138  132  10   
  Received Heat Transfer   639  | 18   324  63   234  
  Effects                  3    | .    3    .    .    
    Energy Bleed           1    | .    1    .    .    
    Interference           2    | .    2    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    4    .    .    
  Combat Hostiles          2    | .    2    .    .    
  Parts Fried              15   | .    15   .    .    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         387  | 37   350  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             483  | 20  152 395 483 
  Initial                  154  | .   13  13  154 
  Average                  147  | 16  82  232 291 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         71   | 100 100 37  19  
  Level 1                  26   | .   .   62  68  
  Level 2                  2    | .   .   .   11  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   2   1   5   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   1   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | 1   21  21  24  
  Peak Tracking Total      6    | 1   4   6   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   5   4   1   
  Terminals                8    | .   5   2   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   17  9   3   
  Successful               13   | .   9   2   2   
  Failed                   16   | .   8   7   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                24   | .   17  4   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   3   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   9   2   2   
  Record                   1    | .   .   1   .   
  Robot Analysis           2    | .   2   .   .   
  Prototype ID Bank        4    | .   2   1   1   
  Branch Access Points     1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Dispatch Records         3    | .   2   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   5   3   1   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2793 | 328  1317 642  506  
Spaces Moved               1632 | 82   890  396  264  
  Core                     23   | 17   .    1    5    
  Treads                   389  | .    344  45   .    
  Legs                     568  | .    .    309  259  
  Wheels                   611  | 65   546  .    .    
  Hover                    .    | .    .    .    .    
  Flight                   41   | .    .    41   .    
  Fastest Speed            32   | 50   80   32   50   
  Average Speed            112  | 73   111  117  119  
  Slowest Speed            250  | 80   160  250  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 8    88   37   16   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          8    | .    8    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      8    | .    8    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2385 | 340  1141 524  380  
  Wait                     512  | 251  183  47   31   
  Move                     1629 | 81   889  395  264  
  Hop                      .    | .    .    .    .    
  Pick Up                  14   | .    4    3    7    
  Fast Attach              37   | 5    10   18   4    
  Attach                   9    | .    2    3    4    
  Detach                   8    | .    .    8    .    
  Swap                     9    | .    2    2    5    
  Drop                     35   | .    6    15   14   
  Fire                     47   | 3    44   .    .    
  Melee                    84   | .    .    33   51   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    1    | .    1    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
  329 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 16)
  448 | -10/Materials | Discovered new exit (range 11)
  688 | -10/Materials | Discovered new exit (range 14)
  824 | -10/Materials | Discovered new exit (range 6)
  832 | -10/Materials | Identified exit to Materials
 1131 | -10/Materials | Identified exit to Mines
 1358 | -10/Materials | Core integrity fell below 50%
 1646 | -10/Materials | Entered another Materials area
 1646 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1648 | -9/Materials  | Discovered new exit (range 12)
 1669 | -9/Materials  | Identified exit to Storage
 2149 | -9/Materials  | Discovered new exit (range 16)
 2232 | -9/Materials  | Build established: Scavenger-Mutant
 2287 | -9/Materials  | Identified exit to Materials
 2288 | -9/Materials  | Entered another Materials area
 2288 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2508 | -8/Materials  | Garrison activated, responded to threat
 2782 | -8/Materials  | Core integrity fell below 50%
 2790 | -8/Materials  | Core integrity fell below 20%
 2794 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Aluminum Leg destroyed.
Knocked back.
K-01 Serf collects debris.
Aluminum Leg destroyed.
Knocked back.
Pressure Siphon disabled.
K-01 Serf collects debris.
Slug penetrates Wall.
Aluminum Leg destroyed.
Knocked back.
Penetrated by Slug.
Knocked back.
Imp. Heat Sink destroyed.
Knocked back. <x3>
Penetrated by Slug.
Pressure Siphon disabled.
Y-45 Defender destroyed.
Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ????????????????????  ???????????????????????????  |
| ????????????????????  ???????????????????????????  |
| ???????????????????? ]???????????????????????????  |
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| ??????????????????+               ???????????????  |
| ??????????????????#               ???????????????  |
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| ??????????????????#             #????????????????  |
| ??????????????????#   """!!"""  #????????????????  |
| ??????????????????#   """*["""  #????????????????  |
| ??????????????????#   ""%H%%""  #????????????????  |
| ????????????????###   %"%!]"""  #????????????????  |
| ??????????        #    %%@%%    #????????????????  |
| ??????????    [ ! +=h% %  %%    #????????????????  |
| ????????#         #%[=          +????????????????  |
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| ??????????????????#    #?????????????????????????  |
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| ?????????#  """""[# %        #???????????????????  |
| ?????????#   """=[########   #???????????????????  |
| ?????????#        #      #   #???????????????????  |
| ?????????#        #  """ #   #???????????????????  |
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| ??????????????????#  """ #              #????????  |
| ??????????????????#      +              #????????  |
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| ??????????????????#  """ #   # ]          #??????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            365
Matter Stores              300
Matter Capacity            450
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              HardlightPointyChainsword
  Manual?         0
Play Time         00:29:42
  Cumulative      2.6 hours
  Start           2024.04.02 @ 12:29:00
  End             2024.04.02 @ 12:56:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f7bd23ba-acde-431b-82f5-83682149fe21