Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 15:48:06 Player: Scuttle Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (23) 4600 Robots Destroyed (296) 1480 Value Destroyed (11387) 11387 Prototype IDs (241) 4820 Alien Tech Used (0) 0 Bonus (8046) 8046 TOTAL SCORE: 32833 Bonus ------- High Alert Combat Kills 2747 Follower Combat Kills 1439 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Friendly Fire -840 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 293/340 System Corruption 19% Temperature Critical (616) Movement Walking (190) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Armored Leg (fused) Armored Leg (fused) Armored Leg > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Propulsion Shielding > --- WEAPON (3) ------- Firepult Heavy Assault Rifle > --- INVENTORY (20) --- Armored Leg Improved Sensor Array ECM Suite Improved Thermal Shield Shield Generator Advanced Shield Generator Improved Recalibrator Dimensional Node Initializer Heavy Laser Heavy Laser KE Penetrator Mass Driver Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Experimental Thermal Shield > --- WEAPON ----------- Zionite Laser-S Wave Gun Zionite Phaser-S > --- INVENTORY -------- Heavy Treads Improved Coolant Injector Enhanced Optical Array Advanced Terrain Scan Processor Advanced Particle Charger Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating Layered Medium Armor Plating Graphene Brace EM Shield Advanced Shield Generator Hacking Drone Bay Neutron Cannon Firepult Hypervelocity Mass Driver Precision Grenade Launcher [Rating: 106] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Linear Gravjet Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Cooled Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Mass Driver Launcher Precision Grenade Launcher Impact Weapon Gravity Flail Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Utility 5 | . . . . . 2 . 1 . . . . 1 . . . . . . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 241 | 6 9 2 . 2 35 20 22 5 . 1 3 5 6 32 4 9 5 2 . 4 58 10 1 Power 29 | 1 1 1 . 1 4 1 3 . . . . . . 2 2 2 2 . . 1 7 1 . Engine 18 | 1 1 1 . 1 2 1 3 . . . . . . 1 1 2 1 . . . 2 1 . Core 9 | . . . . . 2 . . . . . . . . 1 1 . . . . . 5 . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . Propulsion 69 | 2 2 1 . 1 10 13 5 1 . 1 . 2 2 8 . 3 1 . . 2 14 1 . Treads 36 | 1 1 1 . 1 9 9 . . . . . . 2 5 . . . . . 2 5 . . Leg 26 | . . . . . . 3 5 1 . 1 . 2 . 3 . 3 1 . . . 6 1 . Wheel 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 81 | 1 4 . . . 11 1 9 2 . . 1 2 1 11 1 3 2 1 . 1 29 1 . Device 44 | 1 1 . . . 5 1 3 2 . . 1 1 . 9 . 2 2 . . 1 15 . . Storage 5 | . 2 . . . . . 1 . . . . . . . . . . . . . 2 . . Processor 13 | . . . . . 2 . 2 . . . . 1 1 1 . . . . . . 5 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 19 | . 1 . . . 4 . 3 . . . . . . 1 1 1 . 1 . . 7 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 2 . . . 10 5 5 2 . . 2 1 3 11 1 1 . 1 . . 8 7 1 Energy Gun 24 | 2 . . . . 4 1 . 1 . . . . 1 8 . . . . . . 3 4 . Energy Cannon 10 | . . . . . 1 1 . . . . 1 . . 3 1 . . 1 . . 1 1 . Ballistic Gun 19 | . 2 . . . 4 2 3 . . . . 1 . . . 1 . . . . 3 2 1 Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Launcher 5 | . . . . . 1 1 1 1 . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 6 4 . . . . . . 1 3 . . . . . . 2 . . Parts Lost 52 | . 3 . . . 5 2 . . . . . 2 . 9 . 6 . . . . 24 1 . Power 11 | . 1 . . . 2 . . . . . . . . 1 . 2 . . . . 5 . . Propulsion 12 | . 1 . . . . . . . . . . . . 3 . 3 . . . . 5 . . Utility 16 | . 1 . . . 2 1 . . . . . 1 . 3 . 1 . . . . 7 . . Weapon 13 | . . . . . 1 1 . . . . . 1 . 2 . . . . . . 7 1 . Highest Loss Streak 5 | . 2 . . . 2 1 . . . . . 2 . 5 . 4 . . . . 5 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 1 5 8 7 9 12 13 13 13 11 12 13 11 12 12 13 12 12 13 13 13 10 8 9 Power . | . . . . . . 1 1 1 1 1 1 1 1 . 1 . . 1 1 . . . . Propulsion . | 1 2 1 . . . 2 1 . . . . . 1 . . . . . . . . . . Utility 6 | . . 3 4 5 4 3 7 8 6 7 8 6 5 5 8 7 7 9 8 8 7 5 4 Weapon 4 | . 1 3 3 4 6 6 4 3 3 4 3 3 4 5 4 4 4 3 3 4 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 37 | 1 . 1 . 1 6 2 2 1 1 1 . 1 1 4 1 1 1 . . . 6 . 6 Power 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . Utility 22 | . . . . . 2 . 1 1 1 1 . 1 . 2 1 1 1 . . . 6 . 4 Weapon 9 | 1 . . . 1 2 1 1 . . . . . . 2 . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 100 100 100 95 99 99 99 100 100 99 96 78 85 100 86 82 98 92 77 80 96 95 Engine 6 | . 14 14 14 14 5 9 7 7 7 7 7 6 6 4 1 5 4 . . . 2 6 11 Treads 11 | . 14 17 28 28 24 24 . . . . . . 10 17 13 3 . . . 7 10 . . Leg 14 | . . . . . . 2 30 29 30 30 30 29 5 2 20 20 28 33 29 10 9 29 29 Device 9 | . 10 . . . 9 9 10 7 7 7 7 12 13 11 12 8 13 11 17 17 12 5 5 Storage 7 | . 12 14 14 14 9 9 7 7 7 7 7 6 6 6 6 5 6 6 5 5 4 5 4 Processor 14 | . . . . . 7 9 11 15 15 15 15 20 20 20 20 20 20 20 17 17 16 19 23 Protection 5 | . 2 14 14 14 10 9 6 7 7 7 7 . . . . 1 . . . . 2 8 5 Energy Gun 5 | . 21 . . . 2 . . 4 6 7 6 6 1 12 15 13 2 5 3 . 2 4 4 Energy Cannon 1 | . . . . . 5 . . . . . . . 2 1 3 . . . 1 5 3 . . Ballistic Gun 12 | . 7 28 28 28 18 26 22 17 15 15 14 13 6 4 . 3 1 6 5 5 3 7 7 Peak Build Rating 106 | 6 11 11 14 14 32 38 50 53 51 51 64 60 82 78 60 61 65 74 78 96 106 89 85 Average Rating 52 | 4 7 11 12 14 26 34 45 52 48 50 51 56 70 70 58 52 52 70 74 87 76 76 72 On Entrance 46 | . 6 11 11 14 14 32 38 50 53 49 51 52 59 67 58 56 50 65 72 71 96 64 82 Avg Prop Armor Cover (%) 9 | 15 12 9 . . . 8 . . . . . . . 10 13 10 5 4 4 4 12 5 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 6 34 34 34 34 49 49 56 52 57 54 67 54 68 52 62 65 54 68 62 80 121 87 88 Greatest Support 170 | 20 16 40 40 40 60 60 65 68 68 70 70 93 140 170 45 60 73 73 73 140 167 84 84 Greatest Overweight (x) 18 | . 2 2 . . 1 2 . . . . . . . 1 1 18 1 . . . 13 1 1 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 5 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 17 20 19 Most Carried 20 | 3 9 10 10 12 15 15 15 15 13 15 15 14 15 15 15 15 15 15 15 15 20 16 14 Average Carried 13 | 1 5 8 8 10 13 14 14 14 11 13 14 12 14 14 14 13 13 14 14 14 12 10 10 Final Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 16 | 3 8 7 10 11 14 15 15 15 12 14 15 12 15 15 14 12 15 14 15 15 10 16 12 Class Distribution -------------------- 47% | Gunner 21% | Mutant 16% | Scavenger-Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Matter Collected 8786 | 197 118 185 . 165 1002 1084 1002 307 407 10 110 197 104 917 157 297 285 266 . 130 1220 520 106 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16575 | 127 322 250 . 113 1413 1455 1225 171 457 . 195 134 1542 2301 107 382 349 364 . 1817 3432 337 82 Parts 573 | 6 14 8 . 12 74 84 64 6 8 . 9 6 13 83 5 12 20 11 . 12 112 12 2 Haulers Intercepted 23 | . 1 . . . 6 6 3 . . . . . . 4 . . . . . . 3 . . Recyclers Shooed 12 | 1 2 1 . . . . 1 . . . . . . 1 . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 1 7 . 9 . . . 2 . . 11 . . . 7 2 Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Broken 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Combat Hostiles Destroyed 224 | . 9 8 . 7 28 19 16 2 6 . 5 3 6 38 3 9 4 6 . 6 43 5 1 Guns 130 | . 9 8 . 7 17 19 15 1 2 . 1 3 . 25 . 5 . 2 . . 11 4 1 Cannons 33 | . . . . . 6 . . . . . . . 1 2 . 3 4 4 . . 13 . . AOE 36 | . . . . . 4 . 1 1 4 . 3 . . 10 3 1 . . . . 9 . . Classes Destroyed 23 | 2 3 . . . 6 1 1 1 . . 2 . 1 5 . . . . . . 1 . . Worker 9 | . . . . . 1 2 . . . . . . . 2 . . . . . . 4 . . Builder 11 | . . . . . . 1 2 . . . . . . 2 . . . . . . 6 . . Tunneler 4 | 1 . . . . . . 2 . . . . . . 1 . . . . . . . . . Hauler 23 | . 1 . . . 6 6 3 . . . . . . 4 . . . . . . 3 . . Recycler 14 | 1 1 1 . . 1 1 3 . . . . . . . . . . . . . 6 . . Mechanic 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . Watcher 5 | . . . . . 3 . 1 . . . . . . 1 . . . . . . . . . Swarmer 48 | . 6 6 . 7 9 . . 1 . . 4 . . 3 3 . . 1 . . 8 . . Saboteur 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . Grunt 69 | . 3 2 . . 11 8 4 . 4 . . . . 18 . 2 . . . . 15 2 . Brawler 8 | . . . . . . . . . . . . . . 1 . 1 . 3 . . 3 . . Duelist 12 | . . . . . 1 . 2 . . . . . . 6 . . . 1 . . 1 1 . Protector 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 31 | . . . . . 4 11 3 . 1 . . 1 . 4 . 1 . 1 . . 4 . 1 Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . 1 . 2 . 1 . . 2 . 1 . . . . . . 2 1 . Programmer 13 | . . . . . . . 5 . . . . . . 2 . . . . . . 6 . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . Compactor 12 | . . . . . . . . . . . . . 6 . . . . . . 6 . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 7 | . . . . . . . . 2 5 . . . . . . . . . . . . . . Packrat 6 | . . . . . . . . 2 3 . . . . . 1 . . . . . . . . Master Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Mutant 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . Best Kill Streak 21 | 2 3 3 . 7 5 6 3 1 4 . 4 1 5 21 3 5 3 3 . 5 12 2 1 Combat Bots Only 19 | . 3 3 . 7 3 4 3 1 4 . 4 1 5 19 3 5 3 3 . 5 6 2 1 Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 2 1 2 . 3 1 1 2 3 1 1 1 . 1 3 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 3 | . . . . . 2 . 1 1 2 . 3 . . 2 3 1 . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Hostile Shots Fired 1436 | . 49 49 . 30 106 68 123 8 55 . 34 96 . 211 2 97 4 17 . . 426 27 34 Missed 423 | . 6 11 . 9 33 7 48 2 26 . 17 29 . 69 . 36 1 5 . . 106 6 12 Hits 1013 | . 43 38 . 21 73 61 75 6 29 . 17 67 . 142 2 61 3 12 . . 320 21 22 Melee 54 | . . . . . 4 . 4 6 4 . . . . 7 . 20 . 2 . . 3 1 3 Projectile 959 | . 43 38 . 21 69 61 71 . 25 . 17 67 . 135 2 41 3 10 . . 317 20 19 Critical Strikes 39 | . . . . . 1 3 5 . . . . 1 . 6 . 4 . 1 . . 16 2 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Damage Taken 17051 | . 453 342 . 179 1240 1001 1108 108 232 . 158 639 18 2883 37 1036 100 217 . . 6381 373 546 Core 1957 | . 77 33 . 13 103 33 107 . 22 . . 92 . 217 . 136 . 25 . . 591 70 438 Absorbed by Shields 750 | . . . . . . . 224 30 88 . 60 80 . . . . 35 66 . . 167 . . Reduced by Siege Mode 337 | . . . . . . . . . . . . . . 190 . . . . . 34 113 . . Redirected to Shielding 120 | . . . . . . . . . . . . . . . . . . . . . 54 18 48 Ignored by Resistances 143 | . . . . . . . . . . . . . . . . . . . . . 143 . . Regen/Repaired (Parts) 814 | . . . . . 44 105 352 . . 117 . . 147 49 . . . . . . . . . Core Remaining (%) 70 | 100 . . . 50 . 75 . . . . 81 . . . . . . 44 . . . . . Volleys Fired 837 | 4 39 30 . 14 83 63 70 16 30 . 7 15 12 132 8 27 36 33 1 10 184 13 10 Largest 3 | 2 2 2 . 2 3 3 3 3 3 . 3 3 1 3 1 3 1 2 1 1 3 3 3 Hottest 273 | 80 80 46 . 46 118 118 75 125 125 . 250 125 250 181 90 121 60 90 90 250 250 250 273 Shots Fired 1694 | 8 78 60 . 28 233 176 194 21 71 . 11 45 12 290 8 59 36 37 1 10 266 30 20 Gun 1326 | 8 78 60 . 28 178 169 187 18 64 . 7 45 . 240 1 47 24 8 . . 118 27 19 Cannon 320 | . . . . . 48 5 . . . . 2 . 12 39 6 8 12 29 1 10 144 3 1 Launcher 48 | . . . . . 7 2 7 3 7 . 2 . . 11 1 4 . . . . 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 895 | . 2 60 . 28 155 169 187 8 45 . 6 30 . 62 . 15 12 21 . . 66 19 10 Thermal 745 | 8 76 . . . 71 5 . 10 19 . 3 15 12 217 7 40 24 16 1 10 190 11 10 Explosive 48 | . . . . . 7 2 7 3 7 . 2 . . 11 1 4 . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Robot Hit Streak 53 | 3 11 5 . 5 15 53 16 7 10 . 13 12 8 30 1 20 10 19 . 26 33 8 13 Robot Miss Streak 7 | 1 6 6 . 2 5 3 3 3 7 . 2 4 2 3 3 3 1 2 . 1 5 3 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . Secondary Targets 12 | . . . . 1 . . . . . . . . . 5 . 2 . 1 . . 2 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . 1 . 1 . 1 . . 1 1 . Shots Hit Robots 1075 | 6 46 30 . 16 154 126 115 16 47 . 7 36 12 182 1 44 11 22 . 10 161 19 14 Core Hits 649 | 3 18 11 . 8 64 44 52 21 42 . 6 19 10 116 4 25 7 14 . 6 163 12 4 Critical Kills 21 | . . . . . 2 2 . . 1 . . . . 2 . 3 4 4 . . 2 . 1 Critical Parts Destroyed 23 | . . . . . 1 . 2 . . . . . . 4 . 1 4 7 . . 3 . 1 Critical Strikes 61 | . . . . . 5 2 2 . 1 . . . . 15 . 5 8 12 . . 7 1 3 Burn 16 | . . . . . 2 . . . . . . . . 9 . 1 . . . . 2 1 1 Meltdown 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Destroy 42 | . . . . . 2 2 2 . 1 . . . . 6 . 4 8 12 . . 3 . 2 Melee Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31405 | 64 514 485 . 267 3164 2422 2461 621 1313 . 357 664 785 6478 242 1304 222 503 . 728 8059 498 254 Guns 16470 | 64 514 485 . 247 1796 2338 2199 253 787 . 90 649 . 3635 . 694 18 135 . . 1910 402 254 Cannons 5317 | . . . . . 813 . . . . . 51 . 307 221 31 120 204 350 . 324 2856 40 . Explosions 9236 | . . . . . 540 . 208 368 526 . 216 . 478 2560 211 484 . . . 404 3185 56 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 382 | . . . . 20 15 84 54 . . . . 15 . 62 . 6 . 18 . . 108 . . Kinetic 10573 | . 13 485 . 247 1572 2338 2199 83 499 . 63 316 . 796 . 184 204 407 . . 849 227 91 Thermal 14759 | 64 501 . . . 1037 . . 170 288 . 153 333 785 3746 31 630 18 78 . 728 5763 271 163 Explosive 5583 | . . . . . 540 . 208 368 526 . 141 . . 1874 211 484 . . . . 1231 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 108 | . . . . . . . . . . . . . . . . . . . . . 108 . . Highest Corruption 24 | . . . . . . . 4 4 4 4 . . . 4 4 6 6 6 . 14 24 19 19 Average Corruption 9 | . . . . . . . 3 4 4 4 . . . 1 4 5 6 6 . 11 15 19 19 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . . . 22 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 280 | . . . . . . . 24 16 13 2 . . . 7 14 10 8 15 . 8 116 32 15 Message Errors 71 | . . . . . . . 5 4 6 1 . . . 1 5 3 2 5 . 2 33 3 1 Matter Fused 61 | . . . . . . . 5 5 1 . . . . 1 7 . 2 3 . 3 24 6 4 Heat Flow Errors 27 | . . . . . . . 2 1 . . . . . 1 1 . 3 2 . . 14 3 . Energy Discharges 33 | . . . . . . . 2 2 2 . . . . 1 1 1 1 1 . 1 12 6 3 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Fused 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Data Loss (minor) 34 | . . . . . . . 5 2 . 1 . . . 1 . 2 . 3 . 1 14 3 2 Data Loss (major) 10 | . . . . . . . . 1 . . . . . . . 1 . . . 1 3 2 2 Misfires 14 | . . . . . . . 1 . 2 . . . . . . 3 . . . . 4 3 1 Alerts 6 | . . . . . . . 1 1 1 . . . . 1 . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . Weapon Failures 12 | . . . . . . . 3 . 1 . . . . 1 . . . . . . 3 3 1 Overload Shots 42 | . . . . . . . . . . . . . . 14 1 1 23 . . . 3 . . Effects 4 | . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . Overflow Damage 179 | . . . . . 69 . . . . . 24 . . 57 . . . . . . 29 . . Projectiles 46 | . . . . . 17 . . . . . . . . . . . . . . . 29 . . Explosions 133 | . . . . . 52 . . . . . 24 . . 57 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . . . . . 2 3 . . . 3 . . Impact 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Kinetic 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 963 | . . . . . 125 20 258 117 . . 39 . 18 109 9 22 . . . . 239 7 . Shots 46 | . . . . . 3 1 5 3 . . 2 . 2 4 1 1 . . . . 23 1 . Rammed 33 | . . . . 2 3 9 . . . . . . . 6 . . . . . . 13 . . Targets Rammed 51 | . . . . 2 3 11 8 . . . . 1 . 9 . 2 . 2 . . 13 . . Kicked 16 | . . . . . . 2 8 . . . . 1 . 1 . 2 . 2 . . . . . Crushed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Highest Temperature 1196 | 54 258 33 . 6 209 270 276 274 282 . 328 207 507 323 190 235 289 264 59 605 1196 637 864 Average Temperature 109 | 25 100 26 . 6 49 71 62 80 81 . 139 71 238 90 36 95 60 75 29 180 185 166 453 Received Heat Transfer 3765 | . 132 33 . 12 369 468 113 . 84 . 7 72 . 817 . 311 . 49 . . 828 440 30 Effects 62 | . . . . . . 1 . . . . . . 2 . . 1 . . . 6 44 2 6 Shutdowns 20 | . . . . . . . . . . . . . . . . . . . . 2 14 2 2 Energy Bleed 5 | . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 Interference 7 | . . . . . . 1 . . . . . . . . . 1 . . . 2 3 . . Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . . Short Circuit 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Damage (minor) 6 | . . . . . . . . . . . . . 1 . . . . . . 1 3 . 1 Damage (major) 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 15 | . . . . . . . . . . . . . 1 7 . . . . . 1 6 . . Total Turns 304 | . . . . . . . . . . . . . 1 160 . . . . . 29 114 . . Longest Duration 36 | . . . . . . . . . . . . . 1 36 . . . . . 29 34 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 3 . . . . . . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 29 | . . . . . 1 . . . . . 1 . 5 1 . . . . . 6 14 1 . Combat Hostiles 25 | . . . . . 1 . . . . . 1 . 5 1 . . . . . 6 10 1 . Parts Melted 131 | . 3 . . . 6 . . . . . 2 1 19 18 . . . 1 . 16 62 3 . Heat Transferred 33704 | 150 1150 . . . 2137 . . 145 240 . 745 270 3600 6403 50 1234 37 148 . 3440 12889 733 333 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 13 | . . . . . . . . 3 3 . . . . . . 4 . . . . . . 3 Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Maximum Alert Level 5 | . . . . . 1 1 1 . . . . . . 5 . . . . . . 5 . . Low Security (%) 47 | 100 100 100 . 100 69 34 42 . . . . 100 100 7 . . . . 100 100 24 . . Level 1 21 | . . . . . 30 65 57 . . . . . . 3 . . . . . . 6 . . Level 2 5 | . . . . . . . . . . . . . . 11 . . . . . . 17 . . Level 3 8 | . . . . . . . . . . . . . . 10 . . . . . . 30 . . Level 4 10 | . . . . . . . . . . . . . . 49 . . . . . . 6 . . Level 5 6 | . . . . . . . . . . . . . . 17 . . . . . . 13 . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1850 | 10 112 102 . 140 347 317 334 . . . . 46 13 1850 . . . . 2 . 1712 . . Initial 146 | . 6 29 . . . 146 112 . . . . . 13 . . . . . . . . . . Average 427 | 2 64 52 . 52 116 217 164 . . . . 6 . 1115 . . . . . . 709 . . Influence Increases 9313 | 10 310 255 . 160 865 685 718 20 140 . 193 94 . 2778 70 90 . 135 2 . 2548 220 20 Destroy 0b10 Robot/C 4940 | . 180 160 . 140 560 380 320 20 120 . 120 60 . 1360 60 80 . 120 . . 1140 100 20 Destroy 0b10 Robot/NC 390 | 10 10 5 . . 55 50 55 . . . . . . 95 . . . . . . 110 . . Destroy Leader 1162 | . 32 30 . 20 138 142 118 . 20 . 20 20 . 276 10 10 . . . . 296 30 . Allied During Kill 887 | . . . . . . . . . . . 53 . . 723 . . . . . . 111 . . Successful Hack 172 | . 28 . . . 17 43 42 . . . . 14 . 14 . . . . . . 14 . . Disable Machine 675 | . . 15 . . 30 45 105 . . . . . . 180 . . . . . . 300 . . Destroy Structure 592 | . . . . . 35 25 63 . . . . . . 115 . . . . 2 . 352 . . Partial Spotted 15 | . . . . . . . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 480 | . 60 45 . . 30 . . . . . . . . 15 . . . 15 . . 225 90 . Influence Decreases 8641 | . 244 272 59 160 518 783 642 345 138 2 193 56 38 946 941 424 627 135 2 . 836 954 326 Entered New Map 2906 | . 4 47 59 . . 201 137 121 . 2 . . 25 . 679 184 627 . . . . 634 186 Time Decay 4871 | . 210 225 . 160 477 562 505 224 138 . 193 56 10 616 262 180 . 135 2 . 466 310 140 Lost Part 491 | . 30 . . . 41 20 . . . . . . . 90 . 60 . . . . 240 10 . Lost Ally 373 | . . . . . . . . . . . . . 3 240 . . . . . . 130 . . Squads Dispatched 67 | . 1 . . . 4 . 14 . . . . 1 . 23 . . . 1 . . 23 . . Investigation 5 | . . . . . . . 2 . . . . . . . . . . . . . 3 . . Extermination 14 | . . . . . . . 5 . . . . 1 . 3 . . . . . . 5 . . Reinforcement 23 | . 1 . . . 1 . 3 . . . . . . 10 . . . . . . 8 . . Assault 12 | . . . . . . . . . . . . . . 6 . . . 1 . . 5 . . Garrison 11 | . . . . . 3 . 4 . . . . . . 4 . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Haulers Reinforced 6 | . . . . . . . 1 . . . . . . 4 . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Distress Signals 17 | . 2 . . . 1 3 1 . . . . . . 3 . . . . . . 7 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 392 | . 19 10 . 9 47 27 32 6 11 . 6 3 5 66 3 13 4 7 5 4 97 11 7 Peak Tracking Total 10 | . 5 3 . 5 5 6 5 3 4 . 4 3 2 6 3 5 3 7 7 3 10 5 3 Tactical Retreats 20 | . 3 2 . . 2 . . . . . . . . 1 . . . 1 . . 9 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Traps Triggered 8 | . 1 . . . . 1 2 . . . . 1 . 1 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Machines Disabled 46 | . . 1 . . 2 3 7 . . . . . . 12 . . . . . . 20 1 . Max in Single Turn 4 | . . 1 . . 2 1 4 . . . . . . 3 . . . . . . 4 1 . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Machines Accessed 53 | . 2 . 1 . 8 12 13 2 . . . 2 . 3 1 . 4 . . . 4 1 . Terminals 22 | . 2 . . . 5 8 7 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . Repair Stations 10 | . . . . . 2 2 4 . . . . . . . . . . . . . 2 . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . Total Hacks 142 | . 4 . 1 . 25 29 37 2 . . . 2 . 4 1 . 27 . . . 9 1 . Successful 91 | . 2 . 1 . 13 16 17 2 . . . 2 . 2 1 . 27 . . . 7 1 . Failed 51 | . 2 . . . 12 13 20 . . . . . . 2 . . . . . . 2 . . Catastrophic 10 | . . . . . 1 2 5 . . . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 83 | . 3 . 1 . 11 19 10 . . . . 5 . 19 . . . . 3 . 12 . . Terminals 57 | . 4 . . . 15 20 18 . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . 4 . . . . 1 . 2 . . . . . . 2 . . Repair Stations 31 | . . . . . 6 6 15 . . . . . . . . . . . . . 4 . . Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 4 . . . . . . 1 . . . . . . . . 3 . . Garrison Access 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . Terminal Hacks 49 | . 1 . 1 . 6 6 4 2 . . . . . . 1 . 27 . . . . 1 . Record 8 | . . . . . . . . 1 . . . . . . . . 7 . . . . . . Part Schematic 13 | . . . . . 1 . . . . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . 2 3 1 . . . . . . . . . 3 . . . . . . Open Door 5 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . 1 . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 18 | . . . . . 3 5 8 . . . . . . . . . . . . . 2 . . Scan Component 10 | . . . . . 2 3 5 . . . . . . . . . . . . . . . . Repair 6 | . . . . . 1 2 3 . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 2 . . . . . . 1 . . . . . . . . 3 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Retrieve Study 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 13 | . 1 . . . 2 4 4 . . . . 1 . 1 . . . . . . . . . Terminals 9 | . 1 . . . 2 3 3 . . . . . . . . . . . . . . . . Botnet 9 | . 1 . . . 2 3 3 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Haulers 3 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 1 . . . 7 8 12 . . . . 1 . 2 . . . . . . 3 . . Full Trace Events 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 1 . . . . . . . . 16 . . 12 . . . 1 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 51 | . . . . . . . . . . . . . . . . . . . . . 51 . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Part Studies Acquired 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . Parts Repaired 6 | . . . . . 1 2 3 . . . . . . . . . . . . . . . . Time 231 | . . . . . 53 70 108 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Total Allies 34 | . . . . . . . . . . 4 . . 20 2 . . . . . . 8 . . Largest Group 21 | . . . . . . . . . . 4 4 . 19 21 . . . . . . 5 . . Highest-Rated Group 848 | . . . . . . . . . . 155 155 . 684 848 . . . . . . 364 . . Highest-Rated Ally 85 | . . . . . . . . . . 42 42 . 50 85 . . . . . . 85 . . Zionite Dispatches 5 | . . . . . . . . . . . . . . 1 . . . . . . 4 . . Heavy 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 246 | . . . . . . . . . . . 9 . 4 180 . . . . . . 53 . . Total Damage 8891 | . . . . . . . . . . . 102 . 85 6595 . . . . . . 2109 . . Kills 64 | . . . . . . . . . . . 1 . . 47 . . . . . . 16 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Active Infowar (turns) 8552 | 2 310 . . . . . . . . . . 326 824 2023 536 206 37 378 101 214 2627 685 283 Optics 2195 | . . . . . . . . . . . . . . . . . . . . . 1227 685 283 Sensors 6083 | . . . . . . . . . . . . 326 824 2023 536 206 37 378 101 214 1438 . . IFF 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Terrain 70 | . . . . . . . . . . . . . . . . . . . . . 70 . . Seismic 312 | 2 310 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 151 | . . . . . 2 . . . . . . . . . . . 149 . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . 2 . . 1 . . . . . . 1 . . . 3 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Turns Passed 19331 | 59 453 531 337 430 1696 1661 1742 723 415 1246 513 430 826 2603 569 371 314 451 101 214 2679 685 282 Spaces Moved 11378 | 39 265 313 210 232 707 833 1138 549 269 908 377 283 429 1286 307 210 189 331 89 114 1650 463 187 Core 260 | 5 . . . . . . . . . . . . . . . 1 . . . . 254 . . Treads 4124 | 5 . 77 210 232 707 727 . . . . . . 364 1061 . 25 . . . 59 657 . . Legs 6240 | . . . . . . 106 1138 549 269 908 377 283 65 225 307 184 189 331 89 55 515 463 187 Wheels 530 | 29 265 236 . . . . . . . . . . . . . . . . . . . . . Hover 224 | . . . . . . . . . . . . . . . . . . . . . 224 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 80 130 160 160 160 120 115 122 122 122 127 120 123 105 105 105 105 108 108 108 32 120 120 Average Speed 134 | 86 111 137 160 160 169 157 118 122 122 124 127 121 154 157 174 120 110 108 108 134 117 124 122 Slowest Speed 950 | 160 130 160 160 160 240 260 122 122 122 127 127 127 160 175 175 950 175 108 108 160 700 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . . . . . . . . 8 . . . . . . 11 . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . Exploration Rate (%) 53 | 3 49 75 61 40 67 92 28 60 53 89 61 7 95 45 49 43 80 56 4 83 50 68 37 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 34 | . . 1 . 1 . 1 . . . 2 1 . . . . . 26 . . . . . 2 Known Exits Taken 11 | . . 1 . . 1 . 1 . . . 1 . . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 . 1 . 1 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . . 1 . . . 1 . 3 1 . . . . 1 . 1 . . . 4 1 Spaces Dug 53 | . . . . . . . 1 . . . . . . 9 2 . 8 5 1 . 27 . . Terrain Destroyed 582 | . . . . . 38 21 62 51 84 . 4 . . 80 19 15 9 12 1 . 183 2 1 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Projectile 120 | . . . . . . . . 1 . . . . . 27 6 . 9 12 1 . 62 2 . AOE 461 | . . . . . 38 21 61 50 84 . 4 . . 53 13 15 . . . . 121 . 1 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Total 14063 | 53 343 355 211 262 1052 1075 1419 582 305 1021 401 339 584 1619 328 278 269 380 94 170 2159 543 221 Wait 1002 | . 18 7 . 8 170 111 131 . . 106 8 28 108 98 . 6 16 3 . 29 124 30 1 Move 11356 | 38 264 312 209 231 706 832 1137 548 268 907 376 283 428 1284 306 209 188 330 89 113 1649 462 187 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 4 8 1 2 2 17 9 11 6 1 4 1 . 9 11 1 12 7 . 1 3 22 6 12 Fast Attach 111 | 6 4 . . . 7 2 6 . . . 2 1 3 15 . 8 1 . . 2 44 7 3 Attach 78 | . 2 . . . 6 2 3 1 1 . 1 3 4 7 . 2 4 1 1 2 32 5 1 Detach 65 | . . . . . 2 . 1 . . . 1 . 1 6 . 1 4 . 1 2 36 8 2 Swap 228 | . 5 2 . 2 33 29 26 8 4 1 3 7 6 36 10 8 8 9 1 2 19 8 1 Drop 176 | 1 3 3 . 3 25 16 20 3 1 3 2 1 13 20 3 3 5 . . 7 36 4 4 Fire 837 | 4 39 30 . 14 83 63 70 16 30 . 7 15 12 132 8 27 36 33 1 10 184 13 10 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . Kick 16 | . . . . . . 2 8 . . . . 1 . 1 . 2 . 2 . . . . . Crush 30 | . . . . 2 3 9 . . . . . . . 8 . . . . . . 8 . . Escape Stasis 6 | . . . . . . . 5 . . . . . . 1 . . . . . . . . . Rewire 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered Mines 530 | -10/Mines | Met a Derelict bent on vengeance 559 | -10/Mines | Identified exit to Exiles 665 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 783 | -10/Mines | Discovered new exit (range 6) 969 | -10/Mines | Learned location of Zion (-7) 1044 | -10/Mines | Entered Exiles 1084 | -10/Exiles | Met 8R-AWN 1112 | -10/Exiles | Met EX-HEX 1156 | -10/Exiles | Met EX-BIN 1180 | -10/Exiles | Aligned with FarCom system 1182 | -10/Exiles | Given EX-Vault access code 1220 | -10/Exiles | Opened EX-Vault 1228 | -10/Exiles | Found Cloak of Protection 1231 | -10/Exiles | Found Firepult 1264 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1287 | -10/Exiles | Exiles lab attacked by MAIN.C 1366 | -10/Exiles | Discovered new exit (range 10) 1381 | -10/Exiles | Stole two prototypes: Cloak of Protection, Firepult 1381 | -10/Exiles | Entered Mines 1487 | -9/Mines | Destroyed 7 combat bots 1531 | -9/Mines | Assembled infested the area 1536 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1577 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1800 | -9/Mines | Discovered new exit (range 8) 1811 | -9/Mines | Entered Materials 1811 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2406 | -8/Materials | Build established: Scavenger-Skirmisher 2854 | -8/Materials | Repaired Broken Minigun+ 3062 | -8/Materials | Discovered new exit (range 16) 3182 | -8/Materials | Garrison activated, responded to threat 3253 | -8/Materials | Discovered new exit (range 16) 3372 | -8/Materials | Identified exit to Storage 3507 | -8/Materials | Entered Storage 3509 | -8/Storage | FarCom data flow suspended 3592 | -8/Storage | Repaired Mni. Grenade Launcher 3689 | -8/Storage | Repaired Minigun+ 3991 | -8/Storage | Build established: Gunner 4591 | -8/Storage | Discovered new exit (range 14) 4791 | -8/Storage | Learned location of Armory (-3) 5168 | -8/Storage | Entered Factory 5168 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5310 | -7/Factory | Repaired Hrd. Light Armor Plating 5406 | -7/Factory | Discovered new exit (range 13) 5462 | -7/Factory | Identified exit to Factory 5661 | -7/Factory | Repaired Minigun+ 5701 | -7/Factory | Repaired Minigun+ 6218 | -7/Factory | Identified exit to Lower Caves 6479 | -7/Factory | Garrison activated, responded to threat 6910 | -7/Factory | Entered Lower Caves 6912 | -7/Lower Caves | Encountered a Master Thief 6912 | -7/Lower Caves | Encountered a Master Thief 6912 | -7/Lower Caves | Encountered a Master Thief 6912 | -7/Lower Caves | Cloak of Protection stolen by Master Thief 6913 | -7/Lower Caves | VSS Leg stolen by Master Thief 6920 | -7/Lower Caves | Adv. Heat Sink stolen by Master Thief 7309 | -7/Lower Caves | Encountered a Warlord checkpoint 7354 | -7/Lower Caves | Learned Factory machine intel 7579 | -7/Lower Caves | Discovered new exit (range 13) 7606 | -7/Lower Caves | Entered a destroyed Warlord outpost 7633 | -7/Lower Caves | Entered another Lower Caves area 7634 | -7/Lower Caves | Adv. Cooling System stolen by Master Thief 7635 | -7/Lower Caves | Encountered a Master Thief 7635 | -7/Lower Caves | Encountered a Master Thief 7636 | -7/Lower Caves | Encountered a Master Thief 7641 | -7/Lower Caves | Imp. Reaction Control System stolen by Master Thief 7643 | -7/Lower Caves | Mak. Cloaking Device stolen by Master Thief 7676 | -7/Lower Caves | Discovered exit to Factory (range 13) 7937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8015 | -7/Lower Caves | Discovered new exit (range 6) 8048 | -7/Lower Caves | Entered Zion 8086 | -7/Zion | System corruption cleaned by Quarantine Array 8139 | -7/Zion | Discovered new exit (range 10) 8437 | -7/Zion | Given the Hacking Drone Bay 8439 | -7/Zion | Found Prototype Device 8450 | -7/Zion | Learned location of Quarantine (-2) 8777 | -7/Zion | Given A8's code to call for help 8982 | -7/Zion | Met Imprinter 9005 | -7/Zion | Imprinted 9008 | -7/Zion | Declared Zion's savior 9294 | -7/Zion | Entered Proximity Caves 9294 | -6/Proximity Caves | Accompanied by 4 allies 9368 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9546 | -6/Proximity Caves | Spotted B-75 Beast 9564 | -6/Proximity Caves | Destroyed B-75 Beast 9800 | -6/Proximity Caves | Discovered exit to Factory (range 6) 9807 | -6/Proximity Caves | Entered Factory 9807 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9808 | -6/Factory | Loaded intel: 248 machine locations 10150 | -6/Factory | Discovered new exit (range 8) 10158 | -6/Factory | Identified exit to Lower Caves 10237 | -6/Factory | Sucked down chute 10237 | -6/Factory | Entered Waste 10238 | -6/Waste | Met a frightened Derelict 10261 | -6/Waste | Spotted C-40 Crusher 10312 | -6/Waste | Destroyed C-40 Crusher 10323 | -6/Waste | Destroyed C-40 Crusher 10328 | -6/Waste | Destroyed C-40 Crusher 10345 | -6/Waste | Destroyed C-40 Crusher 10353 | -6/Waste | Destroyed C-40 Crusher 10376 | -6/Waste | Spotted C-40 Crusher 10389 | -6/Waste | Destroyed C-40 Crusher 10595 | -6/Waste | Discovered new exit (range 10) 10673 | -6/Waste | Build established: Mutant 10842 | -6/Waste | Warlord forces began an assault 11029 | -6/Waste | Identified exit to Factory 11063 | -6/Waste | Entered Factory 11063 | -6/Factory | Accompanied by 19 allies 11192 | -6/Factory | Build established: Gunner 11212 | -6/Factory | Zion Heavy squad teleported in 11251 | -6/Factory | Garrison activated, responded to threat 11294 | -6/Factory | Lost 4 allies 11354 | -6/Factory | Zion dispatch access revoked 11510 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11578 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11636 | -6/Factory | Garrison activated, responded to threat 11763 | -6/Factory | First assault squad dispatched 11858 | -6/Factory | Allied Derelicts emerged from ambush trap array 11948 | -6/Factory | Lost 7 allies 12230 | -6/Factory | Retrieved Zion intel report: Component Schematics 12328 | -6/Factory | Discovered new exit (range 10) 12346 | -6/Factory | Identified exit to Factory 12448 | -6/Factory | Terminal network hard line cut 12451 | -6/Factory | Crushed by falling debris 12967 | -6/Factory | Discovered exit to Factory (range 14) 13287 | -6/Factory | Lost 5 parts (1p2n1u1w) 13295 | -6/Factory | Destroyed 19 combat bots 13581 | -6/Factory | Discovered exit to Lower Caves (range 5) 13582 | -6/Factory | Build established: Scavenger-Gunner 13666 | -6/Factory | Entered Lower Caves 14116 | -6/Lower Caves | Discovered new exit (range 5) 14121 | -6/Lower Caves | Identified exit to Lower Caves 14235 | -6/Lower Caves | Entered another Lower Caves area 14237 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14325 | -6/Lower Caves | Attacked by a faux Warlord 14340 | -6/Lower Caves | Core integrity fell below 50% 14374 | -6/Lower Caves | Lost 4 parts (2p2n) 14553 | -6/Lower Caves | Encountered a Master Thief 14553 | -6/Lower Caves | Encountered a Master Thief 14553 | -6/Lower Caves | Encountered a Master Thief 14554 | -6/Lower Caves | Encountered a Master Thief 14555 | -6/Lower Caves | Hvy. Phase Cannon stolen by Master Thief 14557 | -6/Lower Caves | Hvy. Beamcaster stolen by Master Thief 14560 | -6/Lower Caves | Enh. Optical Array stolen by Master Thief 14565 | -6/Lower Caves | Cld. Pulse Rifle stolen by Master Thief 14572 | -6/Lower Caves | Discovered new exit (range 15) 14605 | -6/Lower Caves | Identified exit to Data Miner 14606 | -6/Lower Caves | Entered Data Miner 14609 | -6/Data Miner | Discovered new exit (range 6) 14629 | -6/Data Miner | Met Data Miner 14653 | -6/Data Miner | Learned location of Section 7 (-2) 14653 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14669 | -6/Data Miner | Received God Mode back door access code from Data Miner 14681 | -6/Data Miner | Interfaced with the Data Conduit 14890 | -6/Data Miner | Found Exp. Thermal Shield 14908 | -6/Data Miner | Build established: Scavenger-Mutant 14919 | -6/Data Miner | Identified exit to Proximity Caves 14920 | -6/Data Miner | Entered Proximity Caves 15023 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 15287 | -5/Proximity Caves | Learned Factory stockpile data 15320 | -5/Proximity Caves | Build established: Scavenger-Gunner 15363 | -5/Proximity Caves | Discovered exit to Factory (range 8) 15371 | -5/Proximity Caves | Entered Factory 15371 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 15372 | -5/Factory | Identified exit to Upper Caves 15374 | -5/Factory | Loaded intel: 280 machine locations 15472 | -5/Factory | Sucked down chute 15472 | -5/Factory | Entered Waste 15487 | -5/Waste | EMP discharged 15521 | -5/Waste | Spotted C-40 Crusher 15523 | -5/Waste | Destroyed C-40 Crusher 15555 | -5/Waste | Destroyed C-40 Crusher 15563 | -5/Waste | Destroyed C-40 Crusher 15574 | -5/Waste | Destroyed C-40 Crusher 15587 | -5/Waste | EMP discharged 15587 | -5/Waste | System corruption reached 10% 15592 | -5/Waste | Destroyed C-40 Crusher 15595 | -5/Waste | Destroyed C-40 Crusher 15661 | -5/Waste | Discovered new exit (range 16) 15685 | -5/Waste | Identified exit to Factory 15686 | -5/Waste | Entered Factory 15687 | -5/Factory | Loaded intel: 307 machine locations 15871 | -5/Factory | Zion Heavy squad teleported in 15962 | -5/Factory | Zion Heavy squad teleported in 16071 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 16179 | -5/Factory | Zion Melee Resupply teleported in 16419 | -5/Factory | Intercept squad dispatched 16428 | -5/Factory | Spotted Tracker 16429 | -5/Factory | Lost 3 allies 16447 | -5/Factory | Allies destroyed Tracker 16463 | -5/Factory | Spotted Combat Programmer 16508 | -5/Factory | Lost 4 parts (1p1u2w) 16512 | -5/Factory | Destroyed Combat Programmer 16586 | -5/Factory | First assault squad dispatched 16606 | -5/Factory | Zion Light squad teleported in 16757 | -5/Factory | Build established: Scavenger-Tank 16847 | -5/Factory | Crushed by falling debris 16849 | -5/Factory | Crushed by falling debris 17039 | -5/Factory | Lost 5 parts (1p2u2w) 17135 | -5/Factory | Lost 4 parts (1n1u2w) 17160 | -5/Factory | Found Hvy. Reactive Plating 17163 | -5/Factory | Found Hvy. Reactive Plating 17272 | -5/Factory | Terminal network hard line cut 17313 | -5/Factory | Discovered new exit (range 5) 17546 | -5/Factory | Intercept squad dispatched 17577 | -5/Factory | Spotted Tracker 17593 | -5/Factory | Destroyed Tracker 17625 | -5/Factory | Spotted Combat Programmer 17641 | -5/Factory | Destroyed Combat Programmer 17663 | -5/Factory | Lost 3 parts (1p2u) 17896 | -5/Factory | Core integrity fell below 50% 17983 | -5/Factory | Build established: Mutant 18336 | -5/Factory | Discovered exit to Upper Caves (range 16) 18365 | -5/Factory | Entered Upper Caves 18429 | -5/Upper Caves | Learned location of 1 exit from Factory 18565 | -5/Upper Caves | Spotted B-75 Beast 18623 | -5/Upper Caves | Destroyed B-75 Beast 18659 | -5/Upper Caves | Learned 8 Factory zone layouts 18788 | -5/Upper Caves | Learned 12 Factory zone layouts 18862 | -5/Upper Caves | Found Alien Artifact 19017 | -5/Upper Caves | Build established: Scavenger-Gunner 19041 | -5/Upper Caves | Discovered new exit (range 9) 19049 | -5/Upper Caves | Identified exit to Upper Caves 19050 | -5/Upper Caves | Entered another Upper Caves area 19052 | -5/Upper Caves | Encountered a Master Thief 19052 | -5/Upper Caves | Encountered a Master Thief 19053 | -5/Upper Caves | Hvy. Reactive Plating stolen by Master Thief 19053 | -5/Upper Caves | Dispersion Rifle stolen by Master Thief 19057 | -5/Upper Caves | Encountered a Master Thief 19061 | -5/Upper Caves | Dispersion Rifle stolen by Master Thief 19174 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19301 | -5/Upper Caves | Spotted B-75 Beast 19331 | -5/Upper Caves | Core integrity fell below 20% 19333 | -5/Upper Caves | Core melted Last Messages --------------- 19201_ Found 42 Matter. 19202_ Acquired 11 matter. 19203_ Acquired KE Penetrator. 19206_ Acquired Adv. Shield Generator. 19207_ Acquired 10 matter. 19209_ SQJ&6UZLJNCM69D7SX=PKR>FZD1II 19240_ System corrupted: Matter fused (-5). 19274_ System corrupted: Energy discharge (-98). 19290_ System corrupted: Substantial component data lost. 19305_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 19305_ System corrupted: Hvy. Assault Rifle misfires. 19326_ System corrupted: Substantial component data lost. 19326_ Firepult emits a massive uncontrolled burst of heat. 19328_ Power failure, Lgt. Angular Momentum Engine shutdown. 19328_ Overheating: Energy bleed (-32). 19329_ Power failure, Imp. Deuterium Engine shutdown. 19329_ Acquired 3 matter. 19331_ Overheating: Core damaged (-150). 19332_ Overheating: Hvy. Assault Rifle damaged (-20). 19333_ Overheating: Core damaged (-180). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ##??###????????????????????????????????????? | | ## ##???????????###????????????????????? | | ?????????# ##???????????????????? | | ??????# ####????? #???????????????????? | | ???????# #????? #????????????????????? | | ???????## "; #???## #?????????????????????? | | ????????## ??;" ##### ##????????????????????? | | ?????????# ?????; B ###??????????????????? | | ?????????#???????#BB #####??????????????? | | ???????????????#### ;# ##?????????????? | | ??????????????## # ; #?????????????? | | ??????????????# # # #### #????????????? | | ??????????????## ### ##?????? #???????????? | | ???????????????# ##?????????????????????? | | ???????????????## ##??????????????????????? | | ????????????????# ####????????????????????? | | ????????????????# ### @ #????????????????????? | | ????????????????# #?### #?????????????????? | | ???????????????## #???## #?????????????????? | | ??????????????## ##???#### #?????????????##### | | ??????????????# ##??????####?????????????# # | | ??????????????# ##??????????########????# ? | | ??????????????# #?????????## ##???# #? | | ??????????????## ##?????#### #??## #? | | ???????????????# ####### #### ## | | ???????????????# / # | | ???????????????# /% # | | ???????????????# ## ##### # | | ???????????????## ### ####?## # | | ????????????????# ### #????# ## | | ????????????????## #?## #???# | | ?????????????????## #??### ??# | | ?????????????????### ##????## ## | | ?????????????##### #?????## ## | | ?????????????# "#" # ##???? ### ### | | ?????????????#""" ####??? ##??###?# ## | | ?????????????## #????? ##???????##?## | | ??????????????##" ##### ##???????????# | | ???????????????### #???????????# | | ?????????????????# ## #??????????# | | ?????????????????## #### ?????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 40 Resistance: TH 30 Resistance: EM 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Imp. Thermal Generator | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Imp. Field Recycling Unit | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Gauss Cannon | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Fission Core | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Lgt. Fission Core | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Force Field | -6/Data Miner | Free Hyp. Mass Driver | -5/Factory | Scanalyzed Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Repaired ---------- Minigun | 64% | -8/Materials | Broken Mni. Grenade Launcher | 56% | -8/Storage Minigun | 33% | -8/Storage Hrd. Light Armor Plating | 2% | -7/Factory Minigun | 25% | -7/Factory Minigun | 32% | -7/Factory Studied --------- Minigun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonLaserMachine Manual? 0 Play Time 03:15:01 Cumulative 559.2 hours Start 2026.08.05 @ 18:50:30 End 2026.08.06 @ 15:48:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 239 Adventurer 0 Explorer 0 Win Type - Total 33 Types 15/3/4/2/1/2/2/2/1/1 Lore% 90 Gallery% 81 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: bea411a4-e8a6-40a6-a7de-4fc61f7a1bb7