Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.11 @ 18:04:04 Player: CV-BEE Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1729) 1729 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1178) 1178 TOTAL SCORE: 6542 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 182 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 95/100 System Corruption 1% Temperature Cool (18) Movement Core (600) Ox11 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (12) --- Improved Deuterium Engine Armored Wheel Coolant Injector Advanced Hacking Suite Relay Coupler [NC] (29) Advanced Field Recycling Unit (0) Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Wheel Armored Huge Wheel Improved Cooling System Coolant Injector Advanced Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Particle Cannon Particle Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 109 | . 5 4 15 3 33 11 13 8 17 Power 10 | . . . 2 . 5 . 2 1 . Engine 5 | . . . 2 . 2 . 1 . . Core 4 | . . . . . 3 . . 1 . Reactor 1 | . . . . . . . 1 . . Propulsion 20 | . 2 1 6 . 5 2 . 1 3 Treads . | . . . . . . . . . . Leg 4 | . . . . . 4 . . . . Wheel 16 | . 2 1 6 . 1 2 . 1 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | . 1 2 2 2 8 7 10 4 5 Device 15 | . . 1 1 1 . 2 8 1 1 Storage 3 | . . . 1 . 1 1 . . . Processor 10 | . 1 . . 1 1 3 . 2 2 Hackware 1 | . . . . . . . . . 1 Protection 12 | . . 1 . . 6 1 2 1 1 Artifact . | . . . . . . . . . . Weapon 38 | . 2 1 5 1 15 2 1 2 9 Energy Gun 5 | . . . . . 5 . . . . Energy Cannon 6 | . . . 1 . . 2 1 . 2 Ballistic Gun 18 | . 1 1 3 1 8 . . . 4 Ballistic Cannon 4 | . 1 . . . . . . 2 1 Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . . . 1 . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 47 | . . 2 11 . 16 1 . . 17 Power 6 | . . . 2 . 3 . . . 1 Propulsion 13 | . . 1 3 . 5 . . . 4 Utility 11 | . . 1 . . 4 1 . . 5 Weapon 17 | . . . 6 . 4 . . . 7 Highest Loss Streak 8 | . . 1 5 . 5 1 . . 8 Average Slot Usage (%) 90 | . 97 95 87 83 92 90 90 91 84 Engine 5 | . 14 11 8 9 3 7 7 2 . Core 2 | . . . . . 3 . . 4 6 Leg 3 | . 9 . . . 9 . . . . Wheel 10 | . 18 20 19 18 5 6 7 7 7 Device 5 | . . 8 6 2 2 7 13 15 4 Storage 12 | . 14 11 14 18 15 12 7 7 7 Processor 19 | . 11 11 11 11 15 20 30 29 35 Protection 11 | . . 10 11 9 19 17 6 6 5 Energy Gun 4 | . 26 . . . 4 8 . . . Energy Cannon 3 | . . . 7 . . 6 15 1 . Ballistic Gun 5 | . . 11 7 15 6 . . . 9 Ballistic Cannon 2 | . 1 11 1 . . . . 13 3 Impact Weapon 1 | . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 11 12 13 23 24 31 60 62 71 69 Greatest Support 28 | 20 26 26 26 20 23 28 28 28 28 Greatest Overweight (x) 6 | . . 1 6 1 5 4 2 2 5 Average Overweight (x) 1 | . . . . . . 2 1 2 1 Largest Inventory Capacity 14 | . 6 6 8 8 8 14 12 12 12 Average Capacity 8 | . 6 6 6 8 7 13 12 12 12 Most Carried 14 | . 6 5 6 5 8 14 12 12 12 Average Carried 7 | . 5 4 4 4 6 9 11 11 9 Final Capacity 12 | 6 6 6 8 8 6 12 12 12 12 Final Carried 12 | 6 6 5 5 5 6 12 12 12 7 Class Distribution -------------------- 50% | Mutant 32% | Scavenger-Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Matter Collected 1934 | 200 40 15 337 . 541 44 181 10 566 Remotely . | . . . . . . . . . . Salvage Created 1843 | . 140 71 347 . 797 63 . . 425 Parts 112 | . 10 12 22 . 48 2 . . 18 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . 3 . . . . . . Parts Field Recycled 3 | . . . 3 . . . . . . Retrieved Matter 4 | . . . 4 . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Combat Hostiles Destroyed 54 | . 2 7 8 . 23 1 . . 13 Melee 4 | . . . 1 . 3 . . . . Guns 35 | . 2 4 3 . 18 . . . 8 Cannons 13 | . . 3 4 . . 1 . . 5 Classes Destroyed 9 | . 3 1 1 . 3 1 . . . Worker 7 | . 1 . 5 . . 1 . . . Recycler 1 | . . . 1 . . . . . . Watcher 1 | . 1 . . . . . . . . Swarmer 30 | . . 7 6 . 11 . . . 6 Grunt 13 | . 2 . 2 . 4 . . . 5 Brawler 4 | . . . . . 4 . . . . Duelist 3 | . . . . . 1 . . . 2 Sentry 3 | . . . . . 3 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 2 7 4 . 5 1 . . 4 Combat Bots Only 7 | . 2 7 3 . 5 1 . . 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Damage Taken 6273 | . 107 318 1033 . 1788 359 . 36 2632 Core 1520 | . 50 14 326 . 425 140 . 12 553 Absorbed by Shields 144 | . . . . . 21 . . 15 108 Core Remaining (%) 54 | 100 80 . 15 . 22 . . . . Volleys Fired 228 | . 8 24 53 . 68 9 . . 66 Largest 2 | . 2 2 2 . 2 2 . . 2 Hottest 136 | . 80 55 76 . 100 136 . . 129 Shots Fired 368 | . 16 48 64 . 119 18 . . 103 Gun 272 | . 15 24 37 . 119 2 . . 75 Cannon 90 | . 1 24 26 . . 16 . . 23 Launcher 2 | . . . . . . . . . 2 Special 4 | . . . 1 . . . . . 3 Kinetic 296 | . 1 48 45 . 112 . . . 90 Thermal 25 | . . . 1 . . 16 . . 8 Explosive 2 | . . . . . . . . . 2 Electromagnetic 42 | . 15 . 18 . 7 2 . . . Robot Hit Streak 14 | . 6 4 9 . 8 5 . . 14 Robot Miss Streak 4 | . 2 2 2 . 4 2 . . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . . . . 2 . . . 2 Max Gunslinging Chain 1 | . . . . . 1 . . . 1 Shots Hit Robots 256 | . 10 22 40 . 97 11 . . 76 Core Hits 115 | . 5 9 25 . 42 3 . . 31 Critical Hits 7 | . . 2 1 . 1 . . . 3 Critical Kills 3 | . . 1 1 . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . 2 Melee Attacks 32 | . . . . . 32 . . . . Impact 15 | . . . . . 15 . . . . Slashing 17 | . . . . . 17 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . 2 . . . . Damage Inflicted 3978 | . 182 240 617 . 1464 253 . . 1222 Guns 2215 | . 156 64 181 . 971 20 . . 823 Cannons 1123 | . . 176 398 . . 233 . . 316 Explosions 139 | . 26 . 30 . . . . . 83 Melee 487 | . . . . . 487 . . . . Ramming 14 | . . . 8 . 6 . . . . Kinetic 2446 | . . 240 290 . 880 . . . 1036 Thermal 392 | . 26 . 30 . . 233 . . 103 Explosive 83 | . . . . . . . . . 83 Electromagnetic 556 | . 156 . 289 . 91 20 . . . Impact 219 | . . . . . 219 . . . . Slashing 268 | . . . . . 268 . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 1 1 1 Average Corruption 1 | . . . 1 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 4 | . . . . . . . . 1 3 Message Errors 2 | . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . . . . 36 12 . . 16 Projectiles 28 | . . . . . . 12 . . 16 Explosions . | . . . . . . . . . . Melee 36 | . . . . . 36 . . . . Knockbacks 8 | . . 3 2 . . . . . 3 Impact . | . . . . . . . . . . Kinetic 7 | . . 3 2 . . . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 233 | . 29 . 2 . 3 199 . . . Shots 3 | . 1 . . . . 2 . . . Rammed 8 | . . . 5 . 3 . . . . Targets Rammed 8 | . . . 5 . 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 360 | . 126 16 81 . 108 360 . . 324 Average Temperature 71 | . 49 7 26 . 17 159 . . 109 Received Heat Transfer 1470 | . 42 9 123 . 585 . . . 711 Effects 4 | . . . . . . 1 . . 3 Shutdowns 1 | . . . . . . . . . 1 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . 1 . 2 . 2 . . . . Impact Corruptions 3 | . . . . . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 618 | . 50 . 50 . . 333 . . 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Peak Influence 666 | . 139 258 131 33 666 429 80 125 334 Initial 338 | . . 58 96 33 21 338 80 56 87 Average 247 | . 58 116 89 33 470 381 80 69 227 Maximum Alert Level 2 | . . 1 . . 2 2 . . 1 Low Security (%) 54 | . 100 80 100 100 15 . 100 100 28 Level 1 16 | . . 19 . . 12 29 . . 71 Level 2 29 | . . . . . 71 70 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . 1 1 . . . 1 . . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . 1 1 . . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . 8 14 15 . 27 1 . . 23 Peak Tracking Total 9 | . 3 9 4 . 5 1 . . 8 Tactical Retreats 9 | . 1 1 2 . 2 . . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Traps Triggered 10 | . . . . . 7 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Machines Disabled 5 | . 2 . . . 1 2 . . . Max in Single Turn 2 | . 1 . . . 1 2 . . . Garrison Relay 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Machines Accessed 9 | . 4 2 . 1 . . . 2 . Terminals 6 | . 4 1 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 29 | . 13 5 . 1 . . . 10 . Successful 17 | . 5 4 . 1 . . . 7 . Failed 12 | . 8 1 . . . . . 3 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 9 3 . . . . . 8 . Terminals 19 | . 13 3 . . . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . 7 . Terminal Hacks 3 | . 2 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 4 . Unlock Access 2 | . . . . 1 . . . 1 . Coupler Status 3 | . . . . . . . . 3 . Unauthorized Hacks 7 | . 3 1 . . . . . 3 . Terminals 5 | . 3 1 . . . . . 1 . Botnet 5 | . 3 1 . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Restock 1 | . . . . . . . . 1 . Reprogram 1 | . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 4 2 . . . . . 2 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . 2 Non-combat . | . . . . . . . . . . Combat 2 | . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . 3 parse_system 1 | . . . . . . . . . 1 streamctrl_high 1 | . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . 5 . . . . Machine Destruction 5 | . . . . . 5 . . . . Attached 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Total Allies 22 | . . . . . . . 20 . 2 Largest Group 20 | . . . . . . . 20 9 5 Highest-Rated Group 526 | . . . . . . . 526 202 145 Highest-Rated Ally 35 | . . . . . . . 35 35 35 Total Orders . | . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 16 14 Total Damage 877 | . . . . . . . . 350 527 Kills 8 | . . . . . . . . 4 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Turns Passed 4132 | . 388 221 656 34 1241 449 323 341 479 Spaces Moved 2781 | 1 339 124 536 34 730 301 240 223 253 Core 15 | . . . 5 . 10 . . . . Treads . | . . . . . . . . . . Legs 596 | 1 105 . . . 483 7 . . . Wheels 2170 | . 234 124 531 34 237 294 240 223 253 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 120 90 90 80 80 80 110 110 120 100 Average Speed 109 | 120 99 90 90 86 119 123 119 120 110 Slowest Speed 350 | 120 120 100 350 90 300 150 120 120 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 2 49 11 67 6 71 7 88 7 42 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 59 | . 3 . 6 . . 39 . . 11 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 59 | . 3 . 6 . . 39 . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Gar Fac Was Fac Gar Total 3491 | . 376 189 633 37 946 363 281 299 367 Wait 166 | . 12 36 20 . 16 18 1 55 8 Move 2772 | . 338 123 535 33 728 301 239 222 253 Hop . | . . . . . . . . . . Pick Up 51 | . 6 1 3 1 13 10 9 5 3 Fast Attach 53 | . 2 1 8 2 17 8 7 3 5 Attach 38 | . 3 2 5 1 6 3 4 4 10 Detach 22 | . . . 1 . 7 6 3 1 4 Swap 18 | . . 1 2 . 10 . 2 1 2 Drop 56 | . 7 1 1 . 15 8 16 8 . Fire 228 | . 8 24 53 . 68 9 . . 66 Melee 30 | . . . . . 30 . . . . Ram 8 | . . . 5 . 3 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 49 | . . . . . 33 . . . 16 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Identified exit to Materials 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 424 | -9/Materials | Repaired Wheel 594 | -9/Materials | Destroyed 7 combat bots 598 | -9/Materials | Discovered new exit (range 8) 609 | -9/Materials | Identified exit to Mines 610 | -9/Materials | Entered Mines 826 | -9/Mines | Learned Materials stockpile data 1179 | -9/Mines | Core integrity fell below 50% 1210 | -9/Mines | Core integrity fell below 20% 1217 | -9/Mines | Lost 5 parts (1p2n2w) 1259 | -9/Mines | Discovered new exit (range 9) 1265 | -9/Mines | Identified exit to Materials 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Evolved 2 slots: Utility x2 1296 | -8/Materials | Identified exit to Garrison 1300 | -8/Materials | Entered Garrison 1364 | -8/Garrison | Triggered checkpoint 1377 | -8/Garrison | Triggered checkpoint 1451 | -8/Garrison | Discovered new exit (range 13) 1516 | -8/Garrison | Triggered checkpoint 1521 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1543 | -8/Garrison | Build established: Scavenger-Mutant 1655 | -8/Garrison | Garrison Relay disabled 1713 | -8/Garrison | Triggered checkpoint 1789 | -8/Garrison | Lost 5 parts (1p2n1u1w) 1880 | -8/Garrison | Discovered new exit (range 10) 1889 | -8/Garrison | Identified exit to Factory 2068 | -8/Garrison | Triggered checkpoint 2071 | -8/Garrison | Discovered exit to Factory (range 15) 2118 | -8/Garrison | Installed Relay Interface Framework 2174 | -8/Garrison | Triggered checkpoint 2210 | -8/Garrison | Core integrity fell below 50% 2230 | -8/Garrison | Lost 4 parts (1p2n1w) 2541 | -8/Garrison | Entered Factory 2541 | -7/Factory | Evolved 2 slots: Utility x2 2542 | -7/Factory | Identified exit to Storage 2990 | -7/Factory | Sucked down chute 2990 | -7/Factory | Entered Waste 2991 | -7/Waste | Joined by Warlord forces that had cleared the area 3042 | -7/Waste | Found Damper Plating 3273 | -7/Waste | Discovered new exit (range 13) 3312 | -7/Waste | Identified exit to Factory 3313 | -7/Waste | Entered Factory 3313 | -7/Factory | Accompanied by 9 allies 3600 | -7/Factory | Identified exit to Garrison 3630 | -7/Factory | Build established: Skirmisher 3654 | -7/Factory | Entered Garrison 3654 | -7/Garrison | Accompanied by 5 allies 3726 | -7/Garrison | Triggered checkpoint 3732 | -7/Garrison | Triggered checkpoint 3769 | -7/Garrison | Core integrity fell below 50% 3852 | -7/Garrison | Lost 8 parts (1n3u4w) 3927 | -7/Garrison | Discovered new exit (range 9) 3976 | -7/Garrison | Triggered checkpoint 4094 | -7/Garrison | Triggered checkpoint 4120 | -7/Garrison | Core integrity fell below 20% 4133 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04006_ System corrupted: Autogun targeting data glitched. 04011_ L-41 Fighter destroyed. 04019_ G-47 Trooper destroyed. 04019_ Switching to secondary target: G-47 Trooper. 04021_ G-47 Trooper destroyed. 04021_ Switching to secondary target: G-47 Trooper. 04022_ Arm. Huge Wheel destroyed. 04029_ G-47 Trooper destroyed. 04034_ Acquired 61 matter. 04039_ Acquired 44 matter. 04040_ Acquired 22 matter. 04097_ Autogun destroyed. 04097_ Wheel destroyed. 04106_ Autogun destroyed. 04122_ Enh. Nuclear Core destroyed. 04122_ Destroyed Gatling Laser. 04126_ Autogun destroyed. 04127_ Hrd. Medium Armor Plating destroyed. 04130_ Adv. Targeting Computer destroyed. 04131_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????? #???????????????????????? | | ?????????????????##### #???????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# #????????????????????????????? | | ??#####??????????# #????????????????????????????? | | ??# #??????????# #????????????????????????????? | | ??# ############ ###################????????? | | ??# Y #??????### | | ??# Y @ #??????# | | ??# #??????# | | ??############### # ############# #??????# | | ????????????????#???####????????????# #??????# | | ????????????????????????????????????# #??????# | | ???????????????????????????????????## ##????## | | ???????????????????????????????????## ###### | | ???????????????????????????????????# = ==# ## | | ????????????????????????????????#??# %/%#=%* # | | ????????????????????????????????# ## ! ! =[%* | | ????????????????????????????????# [ * % | | ????????????????????????????????##### = %[ | | ???????????????????????????????????##* ##* # | | ????????????????????????????????????#%% ## ## | | ??????????????????????????????????#%*%= | | ??????????????????????????????????#=* ! | | ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????### ## ## | | ????????????????????????????????????# ## ## " | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????#### | | ????????????????????????????????????## ##""""#### | | ?????????????????????????????????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 24 Melee Accuracy 5 Launcher Accuracy 20 Core Analysis 6 Relay Coupler Types 1 Relay Coupler Value 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerPhaseDevice Manual? 0 Play Time 00:54:52 Cumulative 35.6 hours Start 2020.10.11 @ 17:07:32 End 2020.10.11 @ 18:04:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a3426bc-c2b2-4792-96b1-b11d129357f1