Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 14:38:08 Player: Plexion Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2131) 2131 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (-452) -452 TOTAL SCORE: 6424 Bonus ------- Follower Combat Kills 55 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -1107 Cogmind --------- Core Integrity 0/700 Matter 86/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (950) Ox18 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (26) --- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Titanium Leg Titanium Leg Hardened Heavy Armor Plating Improved Light Armor Plating Phasing AFG Improved EM Pulse Cannon Latent Energy Streamer Heavy Assault Rifle Gauss Rifle Gauss Rifle KE Penetrator Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Cooling System Improved Light Armor Plating Makeshift Armor Plating Phasing AFG Improved EM Pulse Cannon Latent Energy Streamer Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 89 | 6 8 4 13 1 . 4 14 12 1 3 14 9 Power 12 | 1 . . 2 . . . 1 3 . 2 3 . Engine 11 | 1 . . 2 . . . 1 2 . 2 3 . Core 1 | . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . 1 1 . . . 6 2 1 . 4 1 Treads 14 | 2 . 1 1 . . . 4 2 1 . 2 1 Leg 4 | . . . . . . . 2 . . . 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | 1 3 . 6 . . . 4 3 . 1 3 2 Device 2 | . 1 . . . . . . . . . . 1 Storage 10 | 1 2 . 4 . . . . 1 . . 2 . Processor 1 | . . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . . 2 . . . 4 1 . 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 36 | 2 5 3 4 1 . 4 3 4 . . 4 6 Energy Gun 4 | 1 . . 1 . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 21 | 1 4 3 2 . . 1 3 1 . . 2 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . 1 . 1 1 . . . 2 . . . 2 Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Parts Lost 28 | . 1 5 1 . . . 8 . 1 1 . 11 Power 5 | . . 1 . . . . 1 . 1 . . 2 Propulsion 9 | . . 2 . . . . 3 . . . . 4 Utility 6 | . . . . . . . 3 . . 1 . 2 Weapon 8 | . 1 2 1 . . . 1 . . . . 3 Highest Loss Streak 11 | . 1 5 1 . . . 2 . 1 1 . 11 Average Slot Usage (%) 88 | . 92 95 94 100 100 100 88 94 89 92 76 87 Engine 11 | . 14 11 9 11 11 11 8 13 12 15 9 13 Treads 20 | . 28 25 21 22 22 22 13 21 23 23 17 20 Leg 1 | . . . . . . . 6 1 . . 5 . Storage 28 | . 15 28 31 33 33 33 27 30 30 30 25 30 Protection 7 | . . . 9 11 11 11 15 7 7 7 4 6 Ballistic Gun 10 | . 21 16 21 11 11 10 15 14 7 7 4 9 Launcher 4 | . . 11 . 11 11 11 1 . 7 7 4 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 106 | 12 41 41 64 66 66 66 70 105 105 105 105 106 Greatest Support 60 | 40 40 40 40 40 40 40 40 60 60 60 60 60 Greatest Overweight (x) 6 | 2 1 1 1 1 1 1 6 1 1 1 3 3 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 1 . 1 Largest Inventory Capacity 26 | 6 16 16 22 22 22 22 22 26 26 26 26 26 Average Capacity 21 | 4 6 16 19 22 22 22 22 25 26 26 22 26 Most Carried 26 | 4 9 10 17 18 19 21 22 26 26 26 26 26 Average Carried 20 | 2 5 9 11 17 18 20 20 24 25 25 21 25 Final Capacity 26 | 6 16 16 22 22 22 22 22 26 26 26 26 26 Final Carried 26 | 4 9 7 17 18 19 21 22 26 26 25 26 24 Class Distribution -------------------- 76% | Hauler-Mutant 19% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1824 | 244 122 96 295 4 . 40 470 63 259 75 72 84 Remotely . | . . . . . . . . . . . . . Salvage Created 2726 | . 277 11 586 14 . . 553 165 556 251 196 117 Parts 143 | . 28 . 37 4 . . 25 13 16 16 1 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 3 8 . . Prevented 14 | . . . . . . . . . 11 3 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 65 | . 10 1 12 4 . . 12 4 10 7 . 5 Guns 36 | . 10 1 9 . . . 12 1 . . . 3 AOE 26 | . . . 3 4 . . . 3 7 7 . 2 Classes Destroyed 14 | . 4 1 6 . . . . 1 . . 1 1 Worker 4 | . . . 1 . . . 1 2 . . . . Builder 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 24 | . 6 . . 4 . . 3 3 3 5 . . Grunt 22 | . 4 . 7 . . . 6 . 4 1 . . Brawler 3 | . . . 1 . . . . . 2 . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 8 | . . . 3 . . . 3 . 1 1 . . Programmer 1 | . . . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . . . 2 Assembled 4 | . . 1 . . . . . . . . . 3 Thug 1 | . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | . 4 1 7 4 . . 4 5 7 3 . 3 Combat Bots Only 7 | . 4 1 3 4 . . 4 3 7 3 . 3 Max Kills in Single Turn 3 | . 1 1 1 2 . . 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . 2 1 2 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7657 | . 433 417 730 62 . . 1054 209 875 251 367 3259 Core 1012 | . 59 90 89 8 . . 52 43 50 . 85 536 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 40 . . . 75 90 . . . . . Volleys Fired 231 | . 30 9 54 3 . 2 62 8 27 9 3 24 Largest 2 | . 2 2 2 1 . 1 2 2 1 1 1 2 Hottest 100 | . 60 40 76 30 . 100 46 46 36 36 28 56 Shots Fired 386 | . 55 17 100 3 . 2 112 14 27 9 3 44 Gun 333 | . 55 17 93 . . . 112 12 . . 3 41 Cannon . | . . . . . . . . . . . . . Launcher 51 | . . . 7 3 . . . 2 27 9 . 3 Special 2 | . . . . . . 2 . . . . . . Kinetic 309 | . 38 17 86 . . . 112 12 . . 3 41 Thermal 26 | . 17 . 7 . . 2 . . . . . . Explosive 13 | . . . 7 3 . . . . . . . 3 Electromagnetic 38 | . . . . . . . . 2 27 9 . . Robot Hit Streak 21 | . 9 4 14 . . . 21 7 9 2 . 6 Robot Miss Streak 9 | . 3 2 4 2 . . 3 3 2 1 . 9 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 Shots Hit Robots 258 | . 31 12 71 . . . 83 9 10 5 11 26 Core Hits 135 | . 16 6 31 5 . . 24 9 14 13 . 17 Critical Hits 3 | . 1 . 1 . . . . . . . . 1 Critical Kills 2 | . 1 . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Melee Attacks 71 | . . . . . . . . 2 . . 69 . Impact 69 | . . . . . . . . . . . 69 . Slashing 2 | . . . . . . . . 2 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . 11 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6119 | . 347 116 941 164 . . 1132 388 860 377 782 1012 Guns 2954 | . 347 110 589 . . . 1123 142 . . . 643 Cannons . | . . . . . . . . . . . . . Explosions 2349 | . . . 352 162 . . . 246 860 377 . 352 Melee 782 | . . . . . . . . . . . 782 . Ramming 34 | . . 6 . 2 . . 9 . . . . 17 Kinetic 2731 | . 211 110 502 . . . 1123 142 . . . 643 Thermal 449 | . 136 . 87 . . . . 77 59 90 . . Explosive 866 | . . . 352 162 . . . . . . . 352 Electromagnetic 1257 | . . . . . . . . 169 801 287 . . Impact 782 | . . . . . . . . . . . 782 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . 1 2 2 2 . Average Corruption 2 | . 2 3 . . . . . 1 1 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 43 | . 14 8 . . . . . 2 7 9 3 . Message Errors 11 | . 2 1 . . . . . . 3 4 1 . Matter Fused 4 | . 2 2 . . . . . . . . . . Heat Flow Errors 6 | . 1 . . . . . . . 3 1 1 . Energy Discharges 8 | . 2 2 . . . . . 1 . 3 . . Data Loss (minor) 8 | . 2 2 . . . . . 1 1 1 1 . Targeting Errors 3 | . 3 . . . . . . . . . . . Weapon Failures 3 | . 2 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 247 | . . . . . . . . . 6 17 224 . Projectiles . | . . . . . . . . . . . . . Explosions 23 | . . . . . . . . . 6 17 . . Melee 224 | . . . . . . . . . . . 224 . Knockbacks 3 | . . . . . . . . . . . 2 1 Impact 3 | . . . . . . . . . . . 2 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . . 34 . . . . . 271 . . . Shots 17 | . . . 2 . . . . . 15 . . . Rammed 13 | . 1 2 . 1 . . 1 . . . . 8 Targets Rammed 13 | . 1 2 . 1 . . 1 . . . . 8 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 425 | . 127 . 258 . . 49 120 90 302 126 198 425 Average Temperature 87 | . 36 . 105 . . 24 46 39 119 39 103 155 Received Heat Transfer 1829 | . 90 . 270 . . . 459 . 117 18 . 875 Effects 1 | . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . 3 . . . Parts Fried 11 | . . . . . . . . . 5 1 5 . Impact Corruptions 7 | . . . . . . . . . . . 7 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 735 | . 300 . 185 . . . . 100 50 100 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . 2 2 3 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 262 | . 262 57 262 114 . 2 206 134 . . . . Initial 57 | . . 57 . 9 . . . 7 . . . . Average 64 | . 112 49 121 109 . . 68 25 . . . . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . . . . Low Security (%) 93 | 100 83 100 80 100 . 100 96 100 . . . . Level 1 6 | . 16 . 19 . . . 3 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 3 . . . 3 1 . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 7 | . 2 . 2 . . . 3 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 1 . 4 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 107 | . 20 3 19 4 . . 22 11 13 9 . 6 Peak Tracking Total 8 | . 3 2 4 4 . . 5 8 7 3 . 3 Tactical Retreats 8 | . 2 1 1 . . . 1 1 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . 2 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . 1 . . 1 . . . . 1 . 2 1 Max in Single Turn 1 | . 1 . . 1 . . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 15 | . 1 . 4 . 2 1 4 2 . . 1 . Terminals 10 | . 1 . 4 . . 1 4 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 34 | . 3 . 10 . 2 4 9 4 . . 2 . Successful 14 | . . . 4 . 2 1 4 1 . . 2 . Failed 20 | . 3 . 6 . . 3 5 3 . . . . Catastrophic 3 | . . . 1 . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 3 . 4 . 1 4 9 . . . . . Terminals 26 | . 3 . 10 . . 4 9 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 12 | . . . 4 . 2 1 3 . . . 2 . Record 1 | . . . . . 1 . . . . . . . Part Schematic 2 | . . . . . . . . . . . 2 . Robot Analysis 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 2 . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 11 | . 1 . 4 . . 1 4 1 . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . . . . . . . 1 . 2 . 3 . Largest Group 3 | . . . . . . . 1 1 2 2 3 . Highest-Rated Group 79 | . . . . . . . 10 10 48 48 79 . Highest-Rated Ally 32 | . . . . . . . 10 10 32 32 31 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . Total Damage 125 | . . . . . . . . . . 125 . . Kills 2 | . . . . . . . . . . 2 . . Allies Corrupted 3 | . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 11255 | 74 733 436 899 169 709 639 758 1157 1431 960 2881 409 Spaces Moved 5682 | 44 378 224 403 83 394 343 262 603 741 513 1540 154 Core 11 | 11 . . . . . . . . . . . . Treads 5102 | 33 378 224 403 83 394 343 247 603 741 513 986 154 Legs 569 | . . . . . . . 15 . . . 554 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 160 180 180 180 180 180 183 183 130 180 Average Speed 176 | 140 160 180 178 180 180 180 193 182 183 183 167 183 Slowest Speed 300 | 160 180 180 180 180 180 180 300 183 183 183 220 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 4 81 45 41 19 70 60 23 17 75 80 86 23 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . 1 . . 1 1 1 . Scrap Searched 12 | . . 1 . . . 2 . . 2 4 3 . Spaces Dug 19 | . . . . . . 2 . 2 3 . 12 . Terrain Destroyed 122 | . . . 31 16 . 2 . 3 13 11 12 34 Melee 12 | . . . . . . . . 2 . . 10 . Projectile 12 | . . . . . . 2 . . . . 2 8 AOE 98 | . . . 31 16 . . . 1 13 11 . 26 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6439 | 53 455 241 491 99 394 357 413 644 794 525 1774 199 Wait 218 | . 23 2 11 11 . 7 37 5 . . 120 2 Move 5669 | 43 377 223 402 82 393 342 261 602 740 512 1538 154 Hop . | . . . . . . . . . . . . . Pick Up 79 | 4 8 1 10 1 1 2 20 7 5 1 18 1 Fast Attach 25 | 6 2 . 3 . . . 6 2 . . 6 . Attach 21 | . 1 3 2 . . . 6 2 . 2 1 4 Detach 5 | . 1 . . . . . 2 2 . . . . Swap 43 | . 5 1 8 1 . 4 2 8 1 1 7 5 Drop 48 | . 7 . 1 . . . 16 6 6 . 11 1 Fire 231 | . 30 9 54 3 . 2 62 8 27 9 3 24 Melee 71 | . . . . . . . . 2 . . 69 . Ram 4 | . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . Crush 9 | . 1 2 . 1 . . 1 . . . . 4 Escape Stasis 1 | . . . . . . . . . . . 1 . Rewire 15 | . . . . . . . . . 15 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Discovered new exit (range 16) 808 | -10/Materials | Entered Mines 817 | -10/Mines | Met a Derelict bent on vengeance 1101 | -10/Mines | Discovered new exit (range 4) 1147 | -10/Mines | Assembled infested the area 1152 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1177 | -10/Mines | Core integrity fell below 50% 1211 | -10/Mines | Lost 5 parts (1p2n2w) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Evolved 2 slots: Utility x2 1245 | -9/Materials | Identified exit to Mines 1544 | -9/Materials | Discovered new exit (range 6) 1630 | -9/Materials | Build established: Hauler-Mutant 1759 | -9/Materials | Identified exit to Storage 2143 | -9/Materials | Entered Mines 2273 | -9/Mines | Learned 8 Materials zone layouts 2303 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2305 | -9/Mines | Discovered new exit (range 5) 2312 | -9/Mines | Entered Exiles 2313 | -9/Exiles | Identified exit to Mines 2357 | -9/Exiles | Met 8R-AWN 2386 | -9/Exiles | Met EX-HEX 2455 | -9/Exiles | Met EX-DEC 2469 | -9/Exiles | Learned location of Zion (-7) 2505 | -9/Exiles | Met EX-BIN 2788 | -9/Exiles | Aligned with FarCom system 2789 | -9/Exiles | Given EX-Vault access code 2833 | -9/Exiles | Opened EX-Vault 2849 | -9/Exiles | Found Latent Energy Streamer 2888 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3006 | -9/Exiles | Discovered exit to Mines (range 10) 3021 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3021 | -9/Exiles | Entered Mines 3117 | -8/Mines | Discovered new exit (range 12) 3137 | -8/Mines | Discovered new exit (range 11) 3660 | -8/Mines | Entered Materials 3660 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3661 | -8/Materials | Identified exit to Factory 4418 | -8/Materials | Entered Factory 4418 | -7/Factory | Accompanied by 1 ally 4418 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4478 | -7/Factory | Build established: Scavenger-Mutant 4527 | -7/Factory | Discovered new exit (range 4) 4538 | -7/Factory | Identified exit to Lower Caves 4969 | -7/Factory | Build established: Hauler-Mutant 5575 | -7/Factory | Entered Lower Caves 5905 | -7/Lower Caves | Learned Factory emergency access door positions 6464 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6536 | -7/Lower Caves | Destroyed 7 combat bots 6826 | -7/Lower Caves | Encountered a Warlord checkpoint 6916 | -7/Lower Caves | Discovered new exit (range 15) 7006 | -7/Lower Caves | Entered another Lower Caves area 7006 | -7/Lower Caves | Accompanied by 2 allies 7057 | -7/Lower Caves | Discovered new exit (range 14) 7349 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7688 | -7/Lower Caves | Discovered new exit (range 10) 7966 | -7/Lower Caves | Entered Zion 8074 | -7/Zion | Discovered new exit (range 11) 8248 | -7/Zion | System corruption cleaned by Quarantine Array 8686 | -7/Zion | Learned 4 Factory zone layouts 8810 | -7/Zion | Rebuked by Imprinter 9182 | -7/Zion | Found Prototype Device 9282 | -7/Zion | Learned location of Quarantine (-3) 9330 | -7/Zion | Received a visual enhancement algorithm 9529 | -7/Zion | Gained Derelict followers 10165 | -7/Zion | Build established: Mutant 10540 | -7/Zion | Crushed by falling debris 10831 | -7/Zion | Discovered new exit (range 7) 10837 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10847 | -7/Zion | Entered Deep Caves 11004 | -7/Deep Caves | Build established: Hauler-Mutant 11132 | -7/Deep Caves | Attacked by Z-Imprinter 11224 | -7/Deep Caves | Core integrity fell below 50% 11247 | -7/Deep Caves | Core integrity fell below 20% 11256 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 11196_ Slug penetrates Z-Imprinter. 11197_ Gauss Rifle destroyed. 11199_ Slug penetrates Z-Imprinter. 11199_ Z-Imprinter suffers critical hit. 11199_ Destroyed Adv. Reaction Control System. 11200_ The unstable cave ceiling collapses. 11210_ Lgt. Treads destroyed. 11213_ Slammed into Z-Imprinter. 11215_ Z-Imprinter knocked back. 11217_ Slammed into Z-Imprinter. 11220_ Lgt. Treads destroyed. 11220_ Imp. Deuterium Engine destroyed. 11221_ Slammed into Z-Imprinter. 11222_ Acquired 31 matter. 11224_ The unstable cave ceiling collapses. 11230_ Mak. Armor Plating destroyed. 11232_ Slammed into Z-Imprinter. 11239_ Cooling System destroyed. 11243_ Gauss Rifle destroyed. 11243_ Slammed into Z-Imprinter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######?# | | ?????##?#####?###???????????##########?## ### | | ??#""# "# ## #######????## ## ??# | | ## " " ;;; ##???# #??# | | ";;;; #???# #??# | | #?### #### | | ## ## | | # ## | | # | | " # # | | " # ### | | " * #?? | | " %* ##?? | | I ###### | | " @ # # ##?# | | " ## # ##??# | | " # ### #??## "" | | ?? ### ### #??# " | | ???? #?? #?# ##??# | | ??????? ??##?# ##???##### | | ????????? ?????## ##????###?? | | ?????????? #?????# ##????## #? | | ??????????? ##????## ####?????# # | | ??????????? #?????# ##????????# # | | ???????????? ??????# ##????????# # | | ???????????? ??????# #######??# | | ?????????????? ??????# #???# | | ???????????????? #??????## #???# | | ??????????????????? ????????######## #????# | | ????????????????????? ??????????###### #????# | | ????????????????????????????????## ## #????# | | ????????????????????????????????# #????# | | ????????????????????????????????# ###### | | ????????????????????????????????## | | ?????????????????????????????????# # | | ??????????????????????????????##### ## #### | | ?????????????????????????????## #?## ### #??# | | ?????????????????????????????# #### ##? #??# # | | ?????????????????????????????# ## ## #??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionCompositeCharger Manual? 0 Play Time 00:55:06 Cumulative 145.6 hours Start 2021.01.01 @ 13:28:31 End 2021.01.01 @ 14:38:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 93 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27b73a5f-60b8-49d7-82e1-2dd04f1e3b5c