Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.22 @ 21:22:02

Player: alice_fexa

Result: Destroyed by B-99 Colossus with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (350)     1750
Value Destroyed (15994)    15994
Prototype IDs (39)         780
Alien Tech Used (1)        200
Bonus (3427)               3427
              TOTAL SCORE: 30451

 Bonus
-------
High Alert Combat Kills    2616
Follower Combat Kills      211
Met Data Miner             300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     124/300
Energy                     100/100
System Corruption          35%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (4) ----
    Micro-nuke Launcher
    Micro-nuke Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Enhanced Biometal Leg
                Myomer Exoskeleton
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
   Experimental Sensor Array
   Experimental Signal Interpreter
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Weapon Cycler
                SHELL Armor
       Advanced Hacking Suite
   Experimental System Shield
>               --- WEAPON -----------
                Railgun
                Railgun
       Improved KE Penetrator
                Gamma Bomb Array
>               --- INVENTORY --------
     Reinforced Quantum Reactor
     Reinforced Quantum Reactor
        Armored Heavy Treads
       Advanced Heavy Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Energy Well
   Experimental Matter Compressor
                Matter Filter
          Heavy Regenerative Plating
                System Backup Module
                Transdimensional Reconstructor
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Phase Gun
                Phase Gun
                Phase Gun
                Quantum Rifle
      Precision Phase Gun
        Compact HERF Cannon
        Compact HERF Cannon
                Nova Cannon
       Enhanced Nova Cannon
                Micro-nuke Launcher
[Rating: 216]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Myomer Exoskeleton
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               SHELL Armor
Weapon                     Railgun
  Energy Gun               Quantum Rifle
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Gamma Bomb Array
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Utility                  11   | .   .   2   1   1   .   .   .   .   1   1   .   .   .   .   1   1   .   1   2   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             473  | 5   10  24  25  12  7   5   .   3   11  52  12  6   8   3   20  110 34  51  75  
  Power                    46   | 1   .   2   4   1   1   .   .   1   1   5   .   1   2   .   .   15  1   4   7   
    Engine                 8    | 1   .   2   2   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   2   1   .   .   .   .   1   5   .   .   2   .   .   .   .   .   .   
    Reactor                27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  1   4   7   
  Propulsion               107  | 2   2   7   8   3   2   .   .   .   4   8   3   1   .   .   8   29  11  1   18  
    Treads                 37   | 1   1   3   4   2   1   .   .   .   3   4   .   .   .   .   3   8   4   1   2   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   
    Wheel                  64   | 1   1   4   4   1   1   .   .   .   1   4   3   1   .   .   5   21  2   .   15  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  170  | 1   2   5   7   3   2   1   .   2   5   19  4   .   6   .   9   39  12  30  23  
    Device                 124  | .   .   2   4   3   2   1   .   2   3   10  3   .   2   .   5   32  10  24  21  
    Storage                23   | 1   1   2   .   .   .   .   .   .   .   5   1   .   2   .   .   4   1   5   1   
    Processor              8    | .   1   1   2   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   1   .   1   .   
    Protection             9    | .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   3   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   150  | 1   6   10  6   5   2   4   .   .   1   20  5   4   .   3   3   27  10  16  27  
    Energy Gun             59   | .   2   1   5   3   1   .   .   .   .   8   4   3   .   1   1   5   4   8   13  
    Energy Cannon          27   | .   .   3   .   .   .   .   .   .   .   3   .   .   .   .   1   12  2   3   3   
    Ballistic Gun          38   | 1   4   4   1   1   .   2   .   .   1   7   .   .   .   1   1   7   4   3   1   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Launcher               19   | .   .   2   .   1   .   1   .   .   .   2   1   1   .   1   .   3   .   2   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   2   5   3   1   
Parts Lost                 102  | .   1   8   6   1   4   .   .   1   1   18  .   1   .   .   6   20  1   6   28  
  Power                    7    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   2   
  Propulsion               35   | .   .   2   1   1   .   .   .   1   .   6   .   1   .   .   5   7   .   .   11  
  Utility                  20   | .   .   1   3   .   1   .   .   .   1   1   .   .   .   .   1   6   .   2   4   
  Weapon                   40   | .   1   4   1   .   3   .   .   .   .   10  .   .   .   .   .   5   1   4   11  
  Highest Loss Streak      13   | .   1   4   2   1   1   .   .   1   1   7   .   1   .   .   4   9   1   4   13  
Average Slot Usage (%)     92   | .   93  97  98  99  92  99  100 100 93  96  99  99  99  99  98  92  87  85  76  
  Engine                   1    | .   14  10  6   .   3   7   7   7   .   .   .   1   3   .   .   .   .   .   .   
  Core                     4    | .   .   .   2   7   3   .   .   .   5   10  11  9   7   11  10  1   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   8   8   7   
  Treads                   7    | .   14  11  9   7   7   7   7   7   13  10  11  11  11  11  9   5   5   4   3   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   3   
  Wheel                    10   | .   14  9   17  14  15  15  15  15  6   8   11  10  11  11  14  15  6   .   6   
  Device                   11   | .   .   11  8   15  13  15  15  15  12  10  10  11  10  11  9   11  13  14  7   
  Storage                  15   | .   14  22  18  15  15  15  15  15  13  16  17  17  17  17  15  14  14  13  11  
  Processor                12   | .   8   11  11  15  15  15  15  15  13  11  11  11  11  11  10  11  14  13  11  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   9   6   4   6   7   
  Protection               1    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
  Energy Gun               5    | .   6   .   10  7   6   7   7   7   6   3   10  10  11  10  6   3   1   3   5   
  Energy Cannon            2    | .   .   3   2   .   .   .   .   .   .   3   .   .   .   .   3   3   3   3   1   
  Ballistic Gun            7    | .   19  16  4   15  8   9   7   7   6   6   5   5   5   4   4   4   6   8   7   
Naked Turns                106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 
Heaviest Build             219  | 9   25  79  83  82  83  87  86  86  86  128 125 128 130 124 135 163 157 176 219 
  Greatest Support         190  | 16  20  20  28  28  26  26  26  26  28  42  20  20  20  20  36  126 190 130 145 
  Greatest Overweight (x)  62   | .   2   7   6   3   3   3   3   8   8   7   6   6   6   6   6   15  15  2   62  
  Average Overweight (x)   3    | .   1   5   2   2   2   3   3   3   3   3   5   5   6   5   3   2   1   1   2   
Largest Inventory Capacity 28   | 6   12  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  28  
  Average Capacity         25   | 5   9   19  20  20  20  20  20  20  20  27  28  28  28  28  28  28  28  28  26  
  Most Carried             28   | 6   10  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  28  
  Average Carried          24   | 4   9   17  18  19  19  18  20  20  19  25  27  27  27  27  27  27  27  27  25  
  Final Capacity           28   | 6   10  20  20  20  20  20  20  20  20  28  28  28  28  28  28  28  28  28  4   
  Final Carried            28   | 5   10  19  20  20  19  20  20  20  20  28  28  28  28  28  28  27  28  27  2   

 Class Distribution 
--------------------
 34% | Hauler-Mutant
 25% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  9% | Hacker-Mutant
  5% | Hacker-Gunner
  4% | Scavenger-Gunner
  3% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hauler-Mutant | -9/Materials
        Hauler-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
        Hauler-Mutant | -6/Factory
        Hauler-Mutant | -5/Factory
        Hauler-Mutant | -5/Upper Caves
        Hauler-Mutant | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
     Scavenger-Mutant | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -3/Testing
        Hacker-Gunner | -2/Research
        Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Matter Collected           9485  | 178  209  433  315  321  127  112  .    30   85   830  188  141  100  23   363  2080 487  2054 1409 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18871 | .    157  819  1337 626  151  172  .    14   .    1996 199  152  123  40   1004 4002 671  3226 4182 
  Parts                    972   | .    14   66   67   31   3    8    .    .    .    95   11   3    2    1    40   223  37   154  217  
Haulers Intercepted        9     | .    1    3    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
Recyclers Shooed           33    | .    .    3    3    .    .    .    .    .    .    10   .    .    .    .    4    5    4    3    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35    | .    .    .    .    .    3    8    .    5    .    .    12   5    2    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Combat Hostiles Destroyed  242  | .   5   16  15  13  3   5   .   .   .   20  4   4   .   4   9   50  5   38  51  
  Guns                     132  | .   5   7   12  9   3   2   .   .   .   12  3   1   .   .   6   23  1   24  24  
  Cannons                  49   | .   .   3   3   .   .   .   .   .   .   5   .   .   .   .   2   17  1   10  8   
  AOE                      45   | .   .   6   .   4   .   3   .   .   .   2   1   3   .   4   .   9   .   4   9   
Classes Destroyed          18   | .   3   8   .   1   .   .   .   .   .   1   .   .   .   .   .   3   1   .   1   
  Worker                   24   | .   .   2   2   .   .   .   .   .   .   1   .   .   .   .   2   7   1   2   7   
  Builder                  29   | .   .   3   1   .   .   .   .   .   .   6   .   .   .   .   2   11  .   2   4   
  Tunneler                 3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Recycler                 23   | .   .   1   4   1   .   .   .   .   .   4   .   .   .   .   3   4   1   4   1   
  Operator                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  14   | .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   3   1   1   3   
  Swarmer                  49   | .   3   6   .   4   .   3   .   .   .   3   .   .   .   4   .   10  .   6   10  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    60   | .   2   5   9   5   3   .   .   .   .   3   2   4   .   .   .   9   .   5   13  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  10   | .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   30   | .   .   4   5   1   .   .   .   .   .   3   .   .   .   .   3   9   .   3   2   
  Hunter                   18   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   2   6   2   
  Programmer               70   | .   .   .   .   2   .   2   .   .   .   5   2   .   .   .   6   13  2   18  20  
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protovariant H           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   12  4   4   2   3   .   .   .   6   2   4   .   4   3   11  3   6   11  
  Combat Bots Only         6    | .   3   6   2   4   2   3   .   .   .   6   2   4   .   4   2   5   2   6   6   
Max Kills in Single Turn   6    | .   1   3   2   3   1   2   .   1   .   3   1   2   .   3   1   6   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   .   2   .   .   .   2   1   2   .   3   .   3   .   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -5    -5    -5    -4    -4    -3    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Fac   Upp   Upp   Zhi   Pro   Fac   Res   Tes   Res   Acc   
Damage Taken               27446 | .     175   993   1098  532   544   89    .     125   36    3184  162   39    .     .     921   5442  710   3921  9475  
  Core                     3376  | .     21    198   179   148   136   .     .     22    .     326   .     .     .     .     20    405   44    268   1609  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Reduced by Siege Mode    1167  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     541   34    332   260   
Core Remaining (%)         77    | 100   91    50    67    .     .     .     .     56    100   .     .     .     .     67    98    .     65    81    .     
Volleys Fired              931   | .     16    85    78    34    12    7     .     .     2     98    10    8     2     2     55    191   47    114   170   
  Largest                  4     | .     2     2     2     3     3     3     .     .     2     3     3     2     1     1     3     3     3     4     4     
  Hottest                  358   | .     70    91    111   126   126   106   .     .     83    205   189   156   75    46    214   301   244   274   358   
Shots Fired                2051  | .     30    162   155   95    30    15    .     .     4     213   20    10    2     2     127   401   79    341   365   
  Gun                      1520  | .     30    130   140   93    30    12    .     .     4     151   17    4     2     .     85    228   47    279   268   
  Cannon                   472   | .     .     25    15    .     .     .     .     .     .     61    .     .     .     .     42    167   32    60    70    
  Launcher                 59    | .     .     7     .     2     .     3     .     .     .     1     3     6     .     2     .     6     .     2     27    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  851   | .     20    123   26    62    24    8     .     .     2     73    5     .     .     .     34    142   20    207   105   
  Thermal                  936   | .     10    25    119   31    6     4     .     .     2     123   9     4     2     .     93    206   30    124   148   
  Explosive                36    | .     .     7     .     2     .     3     .     .     .     1     3     6     .     2     .     6     .     2     4     
  Electromagnetic          228   | .     .     7     10    .     .     .     .     .     .     16    3     .     .     .     .     47    29    8     108   
  Robot Hit Streak         36    | .     10    11    18    15    5     8     .     .     4     14    14    18    20    .     36    25    29    30    29    
  Robot Miss Streak        6     | .     3     3     4     2     2     2     .     .     3     6     1     .     .     .     2     2     3     6     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     .     1     1     
  Secondary Targets        13    | .     1     2     .     1     .     .     .     .     .     1     1     .     .     .     .     4     .     .     3     
    Max Gunslinging Chain  1     | .     1     1     .     1     .     .     .     .     .     1     1     .     .     .     .     1     .     .     1     
Shots Hit Robots           1443  | .     21    119   115   75    22    14    .     1     3     144   16    4     2     .     94    288   44    224   257   
  Core Hits                747   | .     11    51    48    36    10    10    .     1     1     85    10    8     1     4     28    147   17    103   176   
  Critical Hits            35    | .     .     .     2     1     .     .     .     .     .     12    .     .     .     .     .     3     .     13    4     
  Critical Kills           14    | .     .     .     1     .     .     .     .     .     .     4     .     .     .     .     .     2     .     5     2     
  Critical Parts Destroyed 20    | .     .     .     1     1     .     .     .     .     .     7     .     .     .     .     .     1     .     8     2     
Melee Attacks              8     | .     .     .     .     .     2     2     .     1     1     2     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8     | .     .     .     .     .     2     2     .     1     1     2     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           44804 | .     235   1845  2139  1317  345   668   .     128   49    3422  829   605   52    372   2599  10718 1438  7643  10400 
  Guns                     26944 | .     235   838   1853  1093  345   205   .     .     49    2113  450   93    52    .     1837  5530  1043  5683  5525  
  Cannons                  10165 | .     .     389   286   .     .     .     .     .     .     1128  .     .     .     .     762   3625  395   1622  1958  
  Explosions               7372  | .     .     618   .     224   .     293   .     .     .     181   379   512   .     372   .     1563  .     313   2917  
  Melee                    298   | .     .     .     .     .     .     170   .     128   .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    .     
  Kinetic                  12900 | .     142   754   258   605   212   121   .     .     33    903   147   .     .     .     657   3267  312   3708  1781  
  Thermal                  20175 | .     93    419   1685  488   133   84    .     .     16    1963  252   93    52    .     1942  4806  354   3337  4458  
  Explosive                4708  | .     .     588   .     224   .     293   .     .     .     181   379   512   .     372   .     1262  .     313   584   
  Electromagnetic          6698  | .     .     84    196   .     .     .     .     .     .     375   51    .     .     .     .     1383  772   260   3577  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 298   | .     .     .     .     .     .     170   .     128   .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         35    | .     .     .     .     .     .     1     1     1     3     4     2     .     .     .     5     8     8     7     35    
  Average Corruption       6     | .     .     .     .     .     .     1     1     1     2     2     1     .     .     .     2     3     6     4     16    
  Corruption Purged        32    | .     .     .     .     .     .     .     .     1     1     6     2     .     .     .     .     8     4     10    .     
  Effects                  351   | .     .     .     .     .     .     2     1     .     4     16    2     .     .     .     15    38    37    54    182   
    Message Errors         56    | .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     4     8     10    9     19    
    Matter Fused           47    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     3     11    13    4     14    
    Heat Flow Errors       30    | .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     .     7     1     5     12    
    Energy Discharges      25    | .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     2     3     2     6     9     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     
    Data Loss (minor)      24    | .     .     .     .     .     .     1     1     .     .     2     .     .     .     .     2     3     2     8     5     
    Data Loss (major)      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     4     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     4     
    Misdirections          14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    
    Targeting Errors       116   | .     .     .     .     .     .     1     .     .     .     3     .     .     .     .     2     3     4     17    86    
    Weapon Failures        23    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     3     1     3     13    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            980   | .     .     89    3     .     .     39    .     .     .     64    8     7     .     55    44    301   8     7     355   
  Projectiles              467   | .     .     .     3     .     .     .     .     .     .     64    .     .     .     .     44    176   8     7     165   
  Explosions               474   | .     .     89    .     .     .     .     .     .     .     .     8     7     .     55    .     125   .     .     190   
  Melee                    39    | .     .     .     .     .     .     39    .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      456   | .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     77    .     .     370   
  Shots                    18    | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     16    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        511   | .     45    1     56    33    21    .     .     .     237   406   258   53    .     .     405   439   309   511   475   
  Average Temperature      112   | .     19    1     18    13    10    .     .     .     132   106   73    33    .     .     82    109   63    139   143   
  Received Heat Transfer   2382  | .     30    315   477   189   156   .     .     18    12    261   .     18    .     .     99    321   .     108   378   
  Effects                  42    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     8     1     11    18    
    Shutdowns              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     3     5     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     3     
    Interference           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     5     
    Matter Decay           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     
    Damage (major)         10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     4     3     
Siege Activations          47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    4     10    13    
  Total Turns              832   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     276   46    206   304   
  Longest Duration         58    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     31    17    33    58    
Robots Corrupted           16    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     4     .     10    
  Combat Hostiles          15    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     3     .     10    
  Parts Fried              59    | .     .     .     2     .     .     .     .     .     .     2     .     .     .     .     .     11    8     2     34    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Melted             79    | .     .     .     2     2     .     1     .     .     .     9     2     .     .     .     14    15    .     12    22    
  Heat Transferred         25052 | .     260   864   3293  1079  300   148   .     .     37    2886  385   174   74    .     2715  5126  200   3093  4418  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Peak Influence             1363 | .    87   231  282  225  .    .    .    .    95   197  .    .    .    .    108  1363 786  568  1265 
  Average Influence        245  | .    33   100  94   79   .    .    .    .    45   68   .    .    .    .    47   348  458  278  650  
Maximum Alert Level        4    | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    4    3    2    4    
  Low Security (%)         61   | 100  100  98   84   94   .    .    .    .    100  100  .    .    .    .    100  42   .    39   .    
  Level 1                  19   | .    .    1    15   5    .    .    .    .    .    .    .    .    .    .    .    36   19   39   35   
  Level 2                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    77   21   24   
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    .    27   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    12   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    .    1    1    4    .    .    .    .    3    8    .    .    .    .    7    14   5    13   15   
  Investigation            11   | .    .    .    1    1    .    .    .    .    2    1    .    .    .    .    1    2    1    2    .    
  Extermination            27   | .    .    .    .    2    .    .    .    .    .    3    .    .    .    .    4    6    1    5    6    
  Reinforcement            18   | .    .    1    .    1    .    .    .    .    1    2    .    .    .    .    .    4    2    4    3    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    2    2    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Distress Signals           13   | .   .   2   1   2   .   .   .   .   1   1   .   .   .   .   .   3   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              334  | .   7   24  19  16  5   3   .   5   7   30  3   6   .   1   9   59  10  48  82  
  Peak Tracking Total      8    | .   3   4   4   5   3   2   .   3   2   4   2   7   .   1   2   7   3   5   8   
  Tactical Retreats        22   | .   1   2   1   1   2   .   .   .   .   2   .   1   .   .   .   2   .   3   7   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Traps Triggered            18   | .   1   .   1   1   .   .   .   .   4   2   .   .   .   .   .   1   1   4   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Machines Disabled          21   | .   .   2   3   .   .   .   .   .   .   4   .   .   .   .   1   1   5   1   4   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Machines Accessed          72   | .   1   1   4   2   .   3   3   .   5   13  .   1   4   .   3   15  6   6   5   
  Terminals                47   | .   1   1   4   1   .   .   .   .   3   11  .   .   .   .   3   9   4   5   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   1   1   .   
Total Hacks                205  | .   3   4   19  3   .   9   22  .   11  31  .   5   17  .   6   32  20  16  7   
  Successful               122  | .   3   4   7   1   .   9   22  .   6   13  .   5   17  .   4   11  10  8   2   
  Failed                   83   | .   .   .   12  2   .   .   .   .   5   18  .   .   .   .   2   21  10  8   5   
    Catastrophic           16   | .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   1   5   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   76   | .   3   4   19  2   .   .   .   .   4   18  .   .   .   .   .   6   11  7   2   
  Terminals                124  | .   3   4   19  2   .   .   .   .   7   26  .   .   .   .   6   20  15  15  7   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   5   .   .   .   
  Repair Stations          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   3   3   1   .   
Terminal Hacks             90   | .   1   2   3   .   .   9   22  .   1   9   .   5   17  .   4   4   6   5   2   
  Record                   28   | .   .   .   .   .   .   7   11  .   .   .   .   5   5   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   8   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   .   
  Unreport Threat          13   | .   .   1   1   .   .   .   .   .   .   3   .   .   .   .   3   1   3   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              6    | .   1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   4   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         39   | .   4   4   9   2   .   .   .   .   5   6   .   .   .   .   .   .   5   4   .   
  Terminals                17   | .   2   2   4   1   .   .   .   .   2   2   .   .   .   .   .   .   2   2   .   
    Track                  5    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   1   1   2   1   .   .   .   .   2   2   .   .   .   .   .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         57   | .   .   1   4   2   .   .   .   .   4   13  .   .   .   .   3   15  5   5   5   
  Full Trace Events        8    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   1   2   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   8   .   .   .   .   .   4   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   
    Matter                 1111 | .   .   .   .   .   .   .   .   .   285 285 .   .   .   .   .   541 .   .   .   
    Time                   292  | .   .   .   .   .   .   .   .   .   76  76  .   .   .   .   .   140 .   .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   21  .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  94  94  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  94  94  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   .   3   14  3   .   .   .   .   .   .   .   .   .   
  Total Damage             457  | .   .   .   .   .   .   .   .   141 316 .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   1   1   .   1   .   .   2   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Turns Passed               21536 | 39   625  1001 959  1116 763  545  96   467  994  2338 553  991  252  483  1505 3407 978  2186 2238 
Spaces Moved               11636 | 31   461  400  426  530  512  406  81   335  616  1189 346  459  161  325  807  1907 406  1158 1080 
  Core                     208   | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  
  Treads                   421   | .    27   46   1    .    .    .    .    .    .    1    .    .    .    .    11   129  34   63   109  
  Legs                     1667  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    183  1095 389  
  Wheels                   9340  | 23   434  354  425  530  512  406  81   335  616  1188 346  459  161  325  796  1778 189  .    382  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  130  115  115  110  120  120  120  120  130  130  130  140  130  113  110  100  125  50   
  Average Speed            125   | 87   108  156  115  115  118  120  120  120  130  133  139  139  140  139  118  120  125  129  119  
  Slowest Speed            3150  | 100  180  220  240  115  120  120  120  160  160  197  140  140  140  140  240  240  240  240  3150 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    46   33   38   12   67   54   62   54   22   31   60   66   60   52   15   56   43   23   29   
  Regions Visited          19
    Branch Regions         9
  Pre-discovered Areas     8     | .    .    .    .    .    .    1    1    1    .    .    1    .    3    1    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    3    3    .    .    .    .    2    3    .    4    .    .    .    .    .    
Spaces Dug                 78    | .    .    3    .    .    2    .    .    .    1    11   .    .    .    .    10   24   10   12   5    
Terrain Destroyed          606   | .    .    50   .    4    2    23   .    .    1    36   44   69   .    27   21   128  19   47   135  
  Melee                    4     | .    .    .    .    .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Projectile               197   | .    .    .    .    .    .    .    .    .    .    21   1    .    .    .    21   68   19   36   31   
  AOE                      405   | .    .    50   .    4    .    23   .    .    .    14   43   69   .    27   .    60   .    11   104  

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Total                      17031 | 41   557  634  752  968  640  448  80   398  800  1752 396  798  189  351  1257 2759 819  1662 1730 
  Wait                     3501  | .    52   98   180  376  104  24   .    59   158  345  20   320  .    18   353  453  297  299  345  
  Move                     11617 | 30   460  399  425  529  511  405  80   334  615  1188 345  458  160  324  806  1906 405  1157 1080 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  199   | 6    11   18   17   7    1    4    .    .    6    38   3    1    7    1    12   32   5    12   18   
  Fast Attach              118   | 4    5    3    10   .    2    .    .    .    2    5    3    3    5    2    4    23   15   16   16   
  Attach                   100   | 1    2    8    5    3    2    2    .    .    6    21   1    2    1    1    6    15   4    4    16   
  Detach                   14    | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    1    3    .    2    4    
  Swap                     256   | .    3    13   10   9    3    3    .    3    3    26   8    1    3    .    10   72   15   31   43   
  Drop                     266   | .    8    10   27   10   3    1    .    1    6    27   6    4    11   3    10   62   23   26   28   
  Fire                     931   | .    16   85   78   34   12   7    .    .    2    98   10   8    2    2    55   191  47   114  170  
  Melee                    8     | .    .    .    .    .    2    2    .    1    1    2    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research (discovered 5 exits: *Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access (discovered 1 exit: Sur)

 History 
---------
  Turn | Location           | Event
    23 | -11/Scrapyard      | Discovered new exit (range 15)
    40 | -11/Scrapyard      | Entered Materials
   312 | -10/Materials      | Build established: Mutant
   611 | -10/Materials      | Discovered new exit (range 15)
   665 | -10/Materials      | Entered another Materials area
   665 | -9/Materials       | Evolved 2 slots: Utility x2
   993 | -9/Materials       | Build established: Hauler-Mutant
  1306 | -9/Materials       | Lost 4 parts (1n1u2w)
  1341 | -9/Materials       | Discovered new exit (range 16)
  1651 | -9/Materials       | Discovered new exit (range 11)
  1666 | -9/Materials       | Entered another Materials area
  1666 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2498 | -8/Materials       | Discovered new exit (range 8)
  2624 | -8/Materials       | Identified exit to Factory
  2625 | -8/Materials       | Entered Factory
  2625 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2875 | -7/Factory         | Build established: Scavenger-Skirmisher
  3724 | -7/Factory         | Discovered new exit (range 8)
  3731 | -7/Factory         | Identified exit to Lower Caves
  3741 | -7/Factory         | Entered Lower Caves
  4112 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4145 | -7/Lower Caves     | Spotted B-75 Beast
  4249 | -7/Lower Caves     | Learned Factory emergency access door positions
  4460 | -7/Lower Caves     | Build established: Scavenger-Mutant
  4492 | -7/Lower Caves     | Discovered new exit (range 10)
  4503 | -7/Lower Caves     | Identified exit to Lower Caves
  4504 | -7/Lower Caves     | Entered another Lower Caves area
  4605 | -7/Lower Caves     | Discovered new exit (range 8)
  4612 | -7/Lower Caves     | Identified exit to Factory
  4994 | -7/Lower Caves     | Learned location of Extension (-5)
  4999 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4999 | -7/Lower Caves     | Learned Research trap positions
  4999 | -7/Lower Caves     | Learned Research stockpile data
  4999 | -7/Lower Caves     | Learned Research security intel
  4999 | -7/Lower Caves     | Learned Research terminal intel
  4999 | -7/Lower Caves     | Learned Factory garrison access intel
  4999 | -7/Lower Caves     | Learned Extension garrison access intel
  5033 | -7/Lower Caves     | Discovered new exit (range 13)
  5048 | -7/Lower Caves     | Identified exit to Data Miner
  5049 | -7/Lower Caves     | Entered Data Miner
  5049 | -7/Data Miner      | Discovered new exit (range 6)
  5072 | -7/Data Miner      | Met Data Miner
  5094 | -7/Data Miner      | Learned location of Section 7 (-2)
  5094 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5113 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5142 | -7/Data Miner      | Identified exit to Proximity Caves
  5145 | -7/Data Miner      | Entered Proximity Caves
  5397 | -6/Proximity Caves | Escorted by Enhanced Grunt
  5526 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5599 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  5612 | -6/Proximity Caves | Entered Factory
  5612 | -6/Factory         | Accompanied by 1 ally
  5612 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5613 | -6/Factory         | Identified exit to Lower Caves
  5615 | -6/Factory         | Loaded intel: 4 garrison access locations
  6199 | -6/Factory         | Build established: Hauler-Mutant
  6333 | -6/Factory         | Incoming investigation squad redirected
  6384 | -6/Factory         | Fabricated Exp. Sensor Array?
  6583 | -6/Factory         | Discovered new exit (range 4)
  6585 | -6/Factory         | Identified exit to Factory
  6606 | -6/Factory         | Entered another Factory area
  6606 | -5/Factory         | Accompanied by 1 ally
  6606 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  6652 | -5/Factory         | Found Exp. Signal Interpreter
  6994 | -5/Factory         | Discovered new exit (range 16)
  7335 | -5/Factory         | Lost 7 parts (1p2n1u3w)
  7622 | -5/Factory         | Identified exit to Upper Caves
  7622 | -5/Factory         | Identified exit to Extension
  7701 | -5/Factory         | Spotted B-75 Beast
  8114 | -5/Factory         | Lost 3 parts (2n1w)
  8209 | -5/Factory         | Incoming investigation squad redirected
  8269 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
  8856 | -5/Factory         | Garrison activated, responded to threat
  8888 | -5/Factory         | Lost 4 parts (1n3w)
  8922 | -5/Factory         | Incoming assault squad redirected
  8944 | -5/Factory         | Entered Upper Caves
  8985 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  9489 | -5/Upper Caves     | Discovered new exit (range 6)
  9496 | -5/Upper Caves     | Identified exit to Upper Caves
  9497 | -5/Upper Caves     | Entered another Upper Caves area
 10273 | -5/Upper Caves     | Learned Factory trap positions
 10273 | -5/Upper Caves     | Learned Extension security intel
 10319 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10356 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10467 | -5/Upper Caves     | Discovered new exit (range 16)
 10485 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10486 | -5/Upper Caves     | Identified exit to Zhirov
 10488 | -5/Upper Caves     | Entered Zhirov
 10488 | -5/Zhirov          | Discovered new exit (range 3)
 10514 | -5/Zhirov          | Met Zhirov
 10544 | -5/Zhirov          | Learned location of Quarantine (-2)
 10544 | -5/Zhirov          | Learned location of Testing (-3)
 10544 | -5/Zhirov          | Learned location of Command (-1)
 10554 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10577 | -5/Zhirov          | Found Alien Artifact
 10577 | -5/Zhirov          | Identified Integrated Reactor
 10577 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+2%)
 10613 | -5/Zhirov          | Found Alien Artifact
 10739 | -5/Zhirov          | Identified exit to Proximity Caves
 10740 | -5/Zhirov          | Entered Proximity Caves
 10741 | -4/Proximity Caves | Identified exit to Factory
 10873 | -4/Proximity Caves | Build established: Scavenger-Mutant
 11223 | -4/Proximity Caves | Entered Factory
 11223 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11225 | -4/Factory         | Loaded intel: 74 trap records
 11407 | -4/Factory         | Identified exit to Research
 11647 | -4/Factory         | Discovered new exit (range 6)
 11674 | -4/Factory         | Identified exit to Upper Caves
 11678 | -4/Factory         | Build established: Scavenger-Skirmisher
 12420 | -4/Factory         | Build established: Hacker-Mutant
 12522 | -4/Factory         | Lost 4 parts (3n1u)
 12580 | -4/Factory         | Garrison activated, responded to threat
 12728 | -4/Factory         | Entered Research
 12728 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12729 | -3/Research        | Loaded intel: 90 trap records
 12732 | -3/Research        | Loaded intel: 16 terminal locations
 13021 | -3/Research        | Discovered new exit (range 12)
 13035 | -3/Research        | Identified exit to Research
 13304 | -3/Research        | Build established: Scavenger-Skirmisher
 13519 | -3/Research        | Discovered exit to Research (range 9)
 13751 | -3/Research        | Build established: Scavenger-Mutant
 13863 | -3/Research        | Fabricated Adv. Weapon Cycler (x2)
 15396 | -3/Research        | Identified exit to Testing
 15409 | -3/Research        | Discovered exit to Research (range 3)
 15414 | -3/Research        | Build established: Hauler-Mutant
 15537 | -3/Research        | Local fabrication network quarantined
 15606 | -3/Research        | Fabricated Exp. Sensor Array?
 15728 | -3/Research        | First assault squad dispatched
 15763 | -3/Research        | Spotted B-86 Titan
 15773 | -3/Research        | Incoming assault squad redirected
 15792 | -3/Research        | Destroyed B-86 Titan
 15815 | -3/Research        | Lost 9 parts (1p4n3u1w)
 16135 | -3/Research        | Entered Testing
 16180 | -3/Testing         | Found Prototype Protection
 16183 | -3/Testing         | Found Prototype Protection
 16259 | -3/Testing         | Incoming investigation squad redirected
 16385 | -3/Testing         | First assault squad dispatched
 16400 | -3/Testing         | Incoming assault squad redirected
 16464 | -3/Testing         | Found Prototype Leg
 16464 | -3/Testing         | Identified Myomer Exoskeleton
 16622 | -3/Testing         | Repaired System Backup Module
 16686 | -3/Testing         | Spotted PH-8PMCDX7BGD
 16698 | -3/Testing         | Destroyed PH-8PMCDX7BGD
 16732 | -3/Testing         | Found Prototype Reactor
 16732 | -3/Testing         | Identified Zero-point Reactor
 16811 | -3/Testing         | Found Prototype Processor
 16811 | -3/Testing         | Identified Exp. Melee Analysis Suite
 17113 | -3/Testing         | Entered Research
 17113 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 17194 | -2/Research        | Build established: Scavenger-Mutant
 17553 | -2/Research        | Identified exit to Quarantine
 18142 | -2/Research        | Found Prototype Hackware
 18142 | -2/Research        | Identified Exp. System Shield
 18281 | -2/Research        | Lost 4 parts (1u3w)
 18863 | -2/Research        | First assault squad dispatched
 18881 | -2/Research        | Incoming assault squad redirected
 19131 | -2/Research        | Incoming assault squad redirected
 19273 | -2/Research        | Found Gamma Bomb Array
 19290 | -2/Research        | Discovered new exit (range 8)
 19297 | -2/Research        | Identified exit to Access
 19299 | -2/Research        | Entered Access
 19299 | -1/Access          | Evolved 2 slots: Utility x2
 19300 | -1/Access          | Identified SHELL Armor
 19550 | -1/Access          | Build established: Hacker-Mutant
 19760 | -1/Access          | Identified exit to Surface
 20067 | -1/Access          | System corruption reached 10%
 20242 | -1/Access          | Build established: Hacker-Gunner
 20319 | -1/Access          | Lost 3 parts (1p1n1w)
 20593 | -1/Access          | First assault squad dispatched
 20618 | -1/Access          | Incoming assault squad redirected
 20916 | -1/Access          | Incoming assault squad redirected
 20996 | -1/Access          | Lost 4 parts (1p2n1w)
 21152 | -1/Access          | System corruption reached 30%
 21173 | -1/Access          | Lost 3 parts (2n1w)
 21191 | -1/Access          | Garrison activated, responded to threat
 21308 | -1/Access          | Garrison activated, responded to threat
 21389 | -1/Access          | Released all parts (11)
 21418 | -1/Access          | Lost 13 parts (4n4u5w)
 21472 | -1/Access          | Core integrity fell below 50%
 21516 | -1/Access          | Spotted B-99 Colossus
 21517 | -1/Access          | Spotted B-99 Colossus
 21531 | -1/Access          | Core integrity fell below 20%
 21537 | -1/Access          | Destroyed by B-99 Colossus with Multirail

 Last Messages 
---------------
21525_ Slug penetrates Wall.
21525_ Penetrated by Slug.
21525_ Slug penetrates Wall.
21527_ OHJEZ3KKK7JXKK K>9JU8 74SBRL%D RMQ8FL
21527_ Penetrated by Slug. <x3>
21528_ Slug penetrates Wall. <x5>
21530_ Penetrated by Slug.
21530_ Slug penetrates Reinforced Barrier.
21530_ Penetrated by Slug. <x2>
21530_ Slug penetrates Reinforced Barrier. <x2>
21533_ Knocked back.
21533_ Slug penetrates B-99 Colossus.
21533_ Penetrated by Slug.
21533_ Slug penetrates Sealed Heavy Doors. <x2>
21534_ Linear Accelerator destroyed.
21534_ Penetrated by Slug. <x3>
21534_ Slug penetrates Reinforced Barrier. <x2>
21534_ Penetrated by Slug.
21537_ Dropped Linear Accelerator.
21537_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?#%!#!             ??????????????????????????????? |
| ?#* #              ??????????????????????????????? |
|  #[=#             ???????????????????????????????? |
|  +%*%             ???????????????????????????????? |
|  #=*# !           ???????????????????????????????? |
| ?#=[#?###########????????????????????????????????? |
| ?#%=#######    #?????????????????????????????????? |
| ?#[%           #??????????????????#    ??????????? |
| ?#*            #??????????????????+    +?????????? |
| ?#  #######    #??????????????????#    #?????????? |
| ?#  #?????????##??????????????????#    #?????????? |
| ?#  #?????????????????????????????#    #?????????? |
| ?#  #?????????????????????????????#    #?????????? |
| ?#  #?????????????????????????????#    ########### |
| ?#  #?????????????????????????????#         """""" |
| ?#  #######"????????????#########?#        ^ """"T |
| ?#  """T""""????????????"       #?#                |
| ?#  """ """"????????????"       ###                |
| ?#         "????????????"  BB   ;;;                |
| ?#         "????????????"  BB                      |
| ?#         "????????????"                          |
| ?#         "????<???????"                          |
| ?#         "????????????"                          |
| ?#         "????????????" BB    ;##+#############+ |
| ?#         "????????????" BB    ;         #        |
| ?#         "????????????"@      #         #        |
| ?#  #######"????????????#########|        #        |
| ?#  #???????????????????????????#  !!     #        |
| ?#  #???????????????????????????#  !      #        |
| ?#  #???????????????????????????#         #        |
|  #  #???????????????????????????#         #      " |
|  +  #???????????????????????????#         #        |
|  #  #??????????????##########?#############        |
| ?#  #??########????#        #?#           +        |
| ?#  #?        #????#     !  #?# ###########        |
| ?#  #?        ##???#!       ### #?????????#        |
| ?#  #          #???#    "   +   #?????????######## |
| ?#  #         #????#   """  #   #????????????????? |
| ?#  +         #????#  """   +   #????????????????? |
| ?#  #         #????#   "    #   #????????????????? |
| ?#  #  ""T""  #????#        #   #????????????????? |
| ?#  #? """""  #????#       !#   #????????????????? |
| ?#  #########################   #????????????????? |
| ?#  ##              #???????#   #????????????????? |
| ?#  ##              #???????#   #########+####+#?? |
| ?#  ##              #???????#                  #?? |
| ?#  ##              #???????#                  #?? |
| ?#  ##              #???????#                  #?? |
| ##  ##        =     #????#??#                  #?? |
| #    ###+############### #??##+####            #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Coolant Potential          80
Energy Generation          63
Energy Capacity            1400
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             1800
Resistance: TH             25
Core Shielding             30
Weapon Cycling             25
Evasion (%)                50
Targeting Accuracy         12
Armor Integrity Analysis   66
Recoil Reduction           5
Offensive Hacking          28
Defensive Hacking          16

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
     Exp. Flexi-carbon Leg | -7/Data Miner | Free
  Exp. Cesium-ion Thruster | -7/Data Miner | Free
              Triangulator | -7/Data Miner | Free
         Exp. Sensor Array | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
             Kinetic Spear | -7/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
       Exp. Sensor Array | x1 | -6/Factory  
 Exp. Targeting Computer | x1 | -5/Factory  
      Adv. Weapon Cycler | x2 | -3/Research | Preloaded
       Exp. Sensor Array | x1 | -3/Research 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderIntegrationPurifier
  Manual?         0
Play Time         02:43:38
  Cumulative      593.0 hours
  Start           2019.12.21 @ 15:57:10
  End             2019.12.22 @ 21:22:02
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          519
  Rogue           479
  Adventurer      40
  Explorer        0
Win Type          -
  Total           38
  Types           24/0/12/2/0/0/0
Lore%             84
Gallery%          89
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7cb0602-2b88-4f03-9e65-58d22284b64f