Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 02:54:19 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (5854) 5854 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1103) 1103 TOTAL SCORE: 10972 Bonus ------- High Alert Combat Kills 810 Follower Combat Kills 93 Entered Garrisons 200 Cogmind --------- Core Integrity 276/700 Matter 38/300 Energy 27/100 System Corruption 11% Temperature Warm (172) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Disposable Heat Sink Medium Storage Unit Improved Utility Shielding > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (10) --- Improved Heat Sink Weight Redist. System Structural Scanner Hardlight Generator Component Analysis Suite System Restoration Module Lightning Gun Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Precision Shock Rifle Heavy Laser Heavy Laser Minigun > --- INVENTORY -------- Weight Redist. System Structural Scanner Signal Interpreter Improved Terrain Scan Processor Seismic Detector Medium Armor Plating Improved Medium Armor Plating Heavy Missile Launcher Improved Datajack Mining Laser [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . 1 . . 2 . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 158 | 8 19 5 22 26 21 11 12 34 Power 16 | 1 1 1 4 2 2 . 1 4 Engine 11 | 1 1 1 4 2 1 . . 1 Core 5 | . . . . . 1 . 1 3 Reactor . | . . . . . . . . . Propulsion 28 | 2 5 1 4 5 7 1 . 3 Treads 1 | . . . . . . . . 1 Leg 25 | 2 5 1 4 5 7 1 . . Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 46 | 2 4 . 4 6 5 3 7 15 Device 27 | 1 2 . 4 5 1 2 4 8 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . . . 2 . . 2 Hackware 2 | . 1 . . . 1 . . . Protection 11 | . . . . 1 1 1 3 5 Artifact . | . . . . . . . . . Weapon 68 | 3 9 3 10 13 7 7 4 12 Energy Gun 37 | 2 6 1 4 8 5 4 2 5 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 . . 3 2 2 1 . 2 Ballistic Cannon 5 | . . . 1 1 . 1 . 2 Launcher 11 | . 2 2 2 2 . . 2 1 Special Weapon 3 | . 1 . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 6 | . . . 1 1 1 1 . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 3 | . . . . . . . . 3 Parts Lost 60 | . 3 4 3 10 5 1 11 23 Power 9 | . . 1 1 1 . . 2 4 Propulsion 13 | . . 1 1 2 3 . . 6 Utility 10 | . . . . 2 . . 5 3 Weapon 28 | . 3 2 1 5 2 1 4 10 Highest Loss Streak 6 | . 1 4 2 6 3 1 3 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 83 95 96 98 98 97 78 Engine 5 | . 14 14 9 10 3 7 1 1 Core 3 | . . . . . 5 . 5 5 Leg 19 | . 28 21 22 19 26 23 23 5 Wheel 1 | . . . . . . . . 4 Device 11 | . 11 . 10 12 3 12 10 22 Storage 9 | . 14 14 11 11 9 7 7 7 Processor 5 | . . . . . 14 15 9 1 Hackware 3 | . 2 14 11 8 . . . . Protection 2 | . . . . . . 1 7 3 Energy Gun 19 | . 21 6 18 23 25 19 21 12 Ballistic Gun 5 | . 3 . 8 7 10 7 4 4 Launcher 2 | . 1 11 2 . . . 3 2 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 12 20 20 24 30 32 39 48 41 Greatest Support 49 | 20 20 20 26 32 49 49 49 49 Greatest Overweight (x) 3 | . . 1 1 2 1 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 Most Carried 10 | 4 9 9 10 10 10 10 10 10 Average Carried 8 | 1 7 7 9 8 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 7 10 10 10 10 7 8 Class Distribution -------------------- 23% | Scavenger-Gunner 22% | Gunner 18% | Mutant 9% | Tank 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Matter Collected 2634 | 219 293 3 463 461 289 104 323 479 Remotely . | . . . . . . . . . Salvage Created 5043 | 72 736 46 644 980 705 159 1004 697 Parts 312 | 7 50 2 64 73 35 9 42 30 Haulers Intercepted 3 | . . . 2 . 1 . . . Recyclers Shooed 4 | 2 . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 117 | . 19 4 16 25 11 3 23 16 Guns 80 | . 14 . 11 13 10 3 17 12 Cannons 4 | . . . 1 . . . . 3 AOE 32 | . 5 4 4 12 . . 6 1 Classes Destroyed 16 | 2 4 2 3 3 1 . 1 . Worker 4 | . 2 . 1 . . . . 1 Builder 7 | . . . 4 2 . . . 1 Tunneler 2 | 1 . . . . 1 . . . Hauler 3 | . . . 2 . 1 . . . Recycler 5 | 1 1 . 1 1 . . . 1 Mechanic 1 | . . . . 1 . . . . Operator 4 | . 1 . 2 1 . . . . Watcher 3 | . . . 1 1 1 . . . Swarmer 17 | . 3 . 7 4 . . . 3 Grunt 65 | . 16 . 8 10 6 . 20 5 Duelist 4 | . . . . 3 . . . 1 Protector 2 | . . . . 2 . . . . Sentry 19 | . . 1 1 6 4 1 2 4 Hunter 5 | . . . . . 1 2 . 2 Programmer 2 | . . . . . . . 1 1 Assembled 3 | . . 3 . . . . . . Best Kill Streak 13 | 1 7 4 11 13 2 1 7 5 Combat Bots Only 13 | . 5 4 7 13 2 1 7 3 Max Kills in Single Turn 5 | 1 3 1 3 5 1 1 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 3 1 2 3 . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Hostile Shots Fired 757 | . 97 23 50 119 52 24 154 238 Missed 272 | . 27 11 17 44 17 11 70 75 Damage Taken 7084 | . 890 285 366 1202 635 276 1430 2000 Core 1043 | . 170 30 52 237 130 65 136 223 Absorbed by Shields 22 | . . . . . . . 10 12 Redirected to Shielding 65 | . . . . . . . . 65 Core Remaining (%) 55 | 100 . 20 . 27 76 . . . Volleys Fired 281 | 9 54 12 36 43 26 4 47 50 Largest 4 | 2 2 2 3 3 4 4 4 4 Hottest 227 | 60 100 80 135 187 227 207 218 209 Shots Fired 707 | 18 108 13 91 108 99 16 122 132 Gun 639 | 18 105 2 83 98 99 15 112 107 Cannon 24 | . . . 1 2 . 1 . 20 Launcher 42 | . 2 11 7 8 . . 10 4 Special 2 | . 1 . . . . . . 1 Kinetic 201 | 9 9 . 31 27 35 5 26 59 Thermal 360 | 9 83 1 45 67 51 10 54 40 Explosive 42 | . 2 11 7 8 . . 10 4 Electromagnetic 104 | . 14 1 8 6 13 1 32 29 Robot Hit Streak 18 | 7 8 10 15 11 18 10 11 14 Robot Miss Streak 6 | 2 5 1 3 6 3 1 2 6 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 2 . 1 4 2 . 3 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 Shots Hit Robots 436 | 11 63 9 46 60 69 13 75 90 Core Hits 298 | 3 40 9 39 52 27 6 49 73 Critical Kills 3 | . . . . . 1 2 . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . Critical Strikes 19 | . . . 4 4 4 2 3 2 Burn 13 | . . . 4 4 2 . 2 1 Destroy 5 | . . . . . 2 2 1 . Corrupt 1 | . . . . . . . . 1 Melee Attacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10558 | 139 967 336 1117 2174 1225 183 2424 1993 Guns 6774 | 139 783 21 678 1075 1180 183 1362 1353 Cannons 365 | . . . 20 18 . . . 327 Explosions 3405 | . 184 315 416 1081 36 . 1062 311 Melee . | . . . . . . . . . Ramming 14 | . . . 3 . 9 . . 2 Kinetic 2360 | 60 80 . 257 214 421 62 321 945 Thermal 3834 | 79 571 11 362 999 577 121 736 378 Explosive 3175 | . 184 315 416 887 . . 1062 311 Electromagnetic 1175 | . 132 10 79 74 218 . 305 357 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 1 1 2 2 . . 8 12 Average Corruption 5 | . 1 1 2 2 . . 8 10 Corruption Purged 1 | . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . Effects 75 | . 2 1 10 9 . . 1 52 Message Errors 11 | . . 1 . 1 . . . 9 Matter Fused 18 | . . . 4 2 . . . 12 Heat Flow Errors 14 | . . . 3 1 . . . 10 Energy Discharges 8 | . . . 1 1 . . 1 5 Parts Rejected 3 | . . . 1 1 . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 9 | . 1 . 1 1 . . . 6 Data Loss (major) 3 | . . . . 1 . . . 2 Misfires 3 | . 1 . . . . . . 2 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 171 | . 15 16 9 59 . . 63 9 Projectiles . | . . . . . . . . . Explosions 171 | . 15 16 9 59 . . 63 9 Melee . | . . . . . . . . . Knockbacks 3 | . . . . 1 . . . 2 Impact . | . . . . . . . . . Kinetic 3 | . . . . 1 . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 406 | . . 109 38 166 17 . 76 . Shots 12 | . . 3 1 4 1 . 3 . Rammed 2 | . . . . . . . . 2 Targets Rammed 5 | . . . 1 . 2 . . 2 Kicked 3 | . . . 1 . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 418 | . 42 34 360 418 354 204 279 279 Average Temperature 103 | . 11 18 120 129 135 85 93 88 Received Heat Transfer 2478 | . 351 72 81 510 261 30 581 592 Effects 6 | . . . 1 1 2 . . 2 Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 2 | . . . 1 . 1 . . . Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 17 | . 2 . 5 2 2 2 2 2 Heat Transferred 8800 | 175 1300 25 1184 1959 1382 259 1591 925 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Peak Influence 1094 | 10 379 217 532 781 504 270 1094 648 Initial 569 | . 6 147 84 87 325 161 189 569 Average 428 | 4 199 184 245 492 398 215 738 520 Maximum Alert Level 3 | . 1 1 2 3 2 1 3 2 Low Security (%) 19 | 100 44 49 54 21 . 26 3 . Level 1 25 | . 55 50 16 3 54 73 9 2 Level 2 40 | . . . 28 54 45 . 18 97 Level 3 14 | . . . . 20 . . 68 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 5 . 3 4 1 . . 6 Investigation 8 | . 5 . 1 1 . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . 2 . 1 . . . Assault 4 | . . . . 3 . . . 1 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Distress Signals 12 | . 1 . 3 2 5 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 28 5 27 34 21 3 24 27 Peak Tracking Total 14 | . 5 2 9 14 4 1 9 6 Tactical Retreats 8 | . . . 1 2 2 . 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Traps Triggered 12 | . 2 . 2 1 . 1 4 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Disabled 21 | . 3 . 1 8 . . 7 2 Max in Single Turn 3 | . 1 . 1 3 . . 1 1 Garrison Relay 4 | . . . . . . . 4 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Accessed 37 | . 6 . 6 8 4 3 3 7 Terminals 28 | . 4 . 6 7 3 1 3 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units 5 | . 2 . . 1 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 109 | . 22 . 28 19 17 4 6 13 Successful 56 | . 10 . 19 11 10 2 . 4 Failed 53 | . 12 . 9 8 7 2 6 9 Catastrophic 14 | . 3 . 1 1 1 . 4 4 Database Lockouts . | . . . . . . . . . Manual 63 | . 14 . 16 12 15 2 . 4 Terminals 84 | . 14 . 28 16 11 2 6 7 Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . . . . 2 Recycling Units 18 | . 8 . . 3 6 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 25 | . 4 . 13 5 3 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 6 | . 2 . 2 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 2 | . . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . . . 1 1 . . . . Alert Level 2 | . . . 2 . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 3 | . . . 2 . 1 . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 4 | . 2 . . 1 1 . . . Retrieve Components 4 | . 2 . . 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 23 | . 4 . 6 5 6 1 . 1 Terminals 17 | . 2 . 6 5 3 1 . . Track 2 | . . . 1 . 1 . . . Assimilate 1 | . . . 1 . . . . . Botnet 11 | . 2 . 3 3 2 1 . . Disrupt 1 | . . . . 1 . . . . Operators 2 | . . . 1 1 . . . . Fabricators 1 | . . . . . . . . 1 Prioritize 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . Monitor 1 | . . . . . 1 . . . Reject 3 | . 2 . . . 1 . . . Recyclers 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . . . . Used . | . . . . . . . . . Hacking Detections 34 | . 6 . 6 5 4 3 3 7 Full Trace Events 8 | . 3 . 2 1 . . 1 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 42 | . . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 20 | . 11 . . 2 7 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . Non-combat 2 | . . . . . . 2 . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . find_chute 1 | . . . . . . 1 . . find_recycling 1 | . . . . . . 1 . . Relay Couplers Released 14 | . . . . . . . 14 . Machine Destruction 14 | . . . . . . . 14 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 62 | . . . . 62 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . Total Damage 144 | . . . . 144 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Robot Analysis Total 6 | . 2 . 2 . 2 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Turns Passed 5772 | 99 750 190 650 586 858 340 1043 1256 Spaces Moved 3287 | 48 440 106 339 315 554 229 673 583 Core 11 | 2 . . . . . . . 9 Treads 104 | . . . . . . . . 104 Legs 3008 | 46 440 106 339 315 554 229 673 306 Wheels 164 | . . . . . . . . 164 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 126 125 100 Average Speed 134 | 117 120 147 138 128 121 126 125 171 Slowest Speed 260 | 120 120 190 190 260 190 126 130 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 39 | 4 64 38 39 54 50 8 78 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 9 | . 1 . 8 . . . . . Terrain Destroyed 397 | . 7 75 43 82 4 . 158 28 Melee . | . . . . . . . . . Projectile 6 | . 1 . . . . . . 5 AOE 391 | . 6 75 43 82 4 . 158 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total 4046 | 69 553 125 447 405 684 272 779 712 Wait 213 | 1 20 2 30 15 64 17 33 31 Move 3279 | 47 439 105 338 314 553 228 672 583 Hop . | . . . . . . . . . Pick Up 48 | 4 11 1 10 5 6 4 1 6 Fast Attach 47 | 7 . . 7 5 5 1 2 20 Attach 34 | . 3 3 5 6 7 3 4 3 Detach 4 | . . . . . 3 . . 1 Swap 78 | 1 16 2 10 15 9 7 6 12 Drop 41 | . 10 . 10 2 9 6 . 4 Fire 281 | 9 54 12 36 43 26 4 47 50 Melee 2 | . . . . . . 2 . . Ram . | . . . . . . . . . Kick 3 | . . . 1 . 2 . . . Crush 2 | . . . . . . . . 2 Escape Stasis 14 | . . . . . . . 14 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 12) 272 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 462 | -10/Materials | Core integrity fell below 50% 504 | -10/Materials | Discovered new exit (range 16) 733 | -10/Materials | Build established: Scavenger-Mutant 743 | -10/Materials | Discovered new exit (range 11) 850 | -10/Materials | Entered Mines 851 | -10/Mines | Assembled infested the area 978 | -10/Mines | Lost 4 parts (1p1n2w) 1003 | -10/Mines | Discovered new exit (range 15) 1023 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1046 | -9/Materials | Identified exit to Mines 1046 | -9/Materials | Identified exit to Storage 1256 | -9/Materials | Destroyed 7 combat bots 1690 | -9/Materials | Entered Storage 1707 | -9/Storage | Met a pair of Derelict thieves 1874 | -9/Storage | Destroyed 13 combat bots 1883 | -9/Storage | Lost 3 parts (1n2w) 2090 | -9/Storage | First assault squad dispatched 2125 | -9/Storage | Build established: Scavenger-Gunner 2162 | -9/Storage | Core integrity fell below 50% 2229 | -9/Storage | Lost 6 parts (1p1n2u2w) 2250 | -9/Storage | Discovered new exit (range 16) 2276 | -9/Storage | Entered Materials 2276 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2411 | -8/Materials | Lost 3 parts (1n2w) 2782 | -8/Materials | Discovered new exit (range 9) 3117 | -8/Materials | Build established: Gunner 3134 | -8/Materials | Entered Factory 3134 | -7/Factory | Evolved 2 slots: Utility x2 3469 | -7/Factory | Identified exit to Garrison 3474 | -7/Factory | Entered Garrison 3522 | -7/Garrison | Triggered checkpoint 3561 | -7/Garrison | Garrison Relay disabled 3643 | -7/Garrison | Destroyed 7 combat bots 3799 | -7/Garrison | Garrison Relay disabled 3908 | -7/Garrison | Discovered new exit (range 15) 3910 | -7/Garrison | Triggered checkpoint 4038 | -7/Garrison | Discovered new exit (range 9) 4138 | -7/Garrison | Triggered checkpoint 4190 | -7/Garrison | Discovered new exit (range 10) 4228 | -7/Garrison | Triggered checkpoint 4396 | -7/Garrison | Triggered checkpoint 4405 | -7/Garrison | Garrison Relay disabled 4431 | -7/Garrison | Phase Generator disabled 4438 | -7/Garrison | Build established: Scavenger-Gunner 4448 | -7/Garrison | Crushed by falling debris 4479 | -7/Garrison | Lost 3 parts (2u1w) 4517 | -7/Garrison | Entered Factory 4594 | -7/Factory | Lost 3 parts (1n1u1w) 4717 | -7/Factory | System corruption reached 10% 5246 | -7/Factory | Build established: Skirmisher 5384 | -7/Factory | Lost 3 parts (3w) 5444 | -7/Factory | Discovered new exit (range 9) 5464 | -7/Factory | Identified exit to Factory 5664 | -7/Factory | Fabricated Imp. Titanium Leg? 5672 | -7/Factory | Garrison activated, responded to threat 5717 | -7/Factory | First assault squad dispatched 5736 | -7/Factory | Lost 3 parts (2p1n) 5753 | -7/Factory | Core integrity fell below 50% 5773 | -7/Factory | Self-destructed Last Messages --------------- 05744_ G-47 Trooper destroyed. 05745_ Acquired 6 matter. 05746_ M-28 Smith repairs Y-54 Guardian. 05750_ K-01 Serf cleans the Assembly Bed. 05753_ U-05 Engineer builds a Wall. 05756_ System corrupted: Field Laser failed to cycle. 05759_ K-01 Serf cleans the Assembly Bed. 05760_ 7E