Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 02:54:19

Player: H0-R5E

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (143)     715
Value Destroyed (5854)     5854
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1103)               1103
              TOTAL SCORE: 10972

 Bonus
-------
High Alert Combat Kills    810
Follower Combat Kills      93
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             276/700
Matter                     38/300
Energy                     27/100
System Corruption          11%
Temperature                Warm (172)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Cooling System
           Disposable Heat Sink
    Medium Storage Unit
  Improved Utility Shielding
>          --- WEAPON (4) -------
      Mini Assault Cannon
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Weight Redist. System
           Structural Scanner
           Hardlight Generator
           Component Analysis Suite
           System Restoration Module
           Lightning Gun
  Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
   Improved Heat Sink
   Advanced Heat Sink
     Medium Storage Unit
   Advanced Targeting Computer
            Target Analyzer
>           --- WEAPON -----------
  Precision Shock Rifle
      Heavy Laser
      Heavy Laser
            Minigun
>           --- INVENTORY --------
            Weight Redist. System
            Structural Scanner
            Signal Interpreter
   Improved Terrain Scan Processor
            Seismic Detector
     Medium Armor Plating
   Improved Medium Armor Plating
      Heavy Missile Launcher
   Improved Datajack
            Mining Laser
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Cooling System
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   
Parts Attached             158  | 8   19  5   22  26  21  11  12  34  
  Power                    16   | 1   1   1   4   2   2   .   1   4   
    Engine                 11   | 1   1   1   4   2   1   .   .   1   
    Core                   5    | .   .   .   .   .   1   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   5   1   4   5   7   1   .   3   
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    25   | 2   5   1   4   5   7   1   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  46   | 2   4   .   4   6   5   3   7   15  
    Device                 27   | 1   2   .   4   5   1   2   4   8   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   .   .   2   
    Hackware               2    | .   1   .   .   .   1   .   .   .   
    Protection             11   | .   .   .   .   1   1   1   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   68   | 3   9   3   10  13  7   7   4   12  
    Energy Gun             37   | 2   6   1   4   8   5   4   2   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   .   3   2   2   1   .   2   
    Ballistic Cannon       5    | .   .   .   1   1   .   1   .   2   
    Launcher               11   | .   2   2   2   2   .   .   2   1   
    Special Weapon         3    | .   1   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   1   1   1   1   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   3   
Parts Lost                 60   | .   3   4   3   10  5   1   11  23  
  Power                    9    | .   .   1   1   1   .   .   2   4   
  Propulsion               13   | .   .   1   1   2   3   .   .   6   
  Utility                  10   | .   .   .   .   2   .   .   5   3   
  Weapon                   28   | .   3   2   1   5   2   1   4   10  
  Highest Loss Streak      6    | .   1   4   2   6   3   1   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 83  95  96  98  98  97  78  
  Engine                   5    | .   14  14  9   10  3   7   1   1   
  Core                     3    | .   .   .   .   .   5   .   5   5   
  Leg                      19   | .   28  21  22  19  26  23  23  5   
  Wheel                    1    | .   .   .   .   .   .   .   .   4   
  Device                   11   | .   11  .   10  12  3   12  10  22  
  Storage                  9    | .   14  14  11  11  9   7   7   7   
  Processor                5    | .   .   .   .   .   14  15  9   1   
  Hackware                 3    | .   2   14  11  8   .   .   .   .   
  Protection               2    | .   .   .   .   .   .   1   7   3   
  Energy Gun               19   | .   21  6   18  23  25  19  21  12  
  Ballistic Gun            5    | .   3   .   8   7   10  7   4   4   
  Launcher                 2    | .   1   11  2   .   .   .   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 12  20  20  24  30  32  39  48  41  
  Greatest Support         49   | 20  20  20  26  32  49  49  49  49  
  Greatest Overweight (x)  3    | .   .   1   1   2   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  10  10  
  Most Carried             10   | 4   9   9   10  10  10  10  10  10  
  Average Carried          8    | 1   7   7   9   8   9   9   8   8   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   9   7   10  10  10  10  7   8   

 Class Distribution 
--------------------
 23% | Scavenger-Gunner
 22% | Gunner
 18% | Mutant
  9% | Tank
  9% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  7% | Skirmisher

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials
     Scavenger-Gunner | -9/Storage
     Scavenger-Gunner | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Garrison
               Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Matter Collected           2634 | 219  293  3    463  461  289  104  323  479  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5043 | 72   736  46   644  980  705  159  1004 697  
  Parts                    312  | 7    50   2    64   73   35   9    42   30   
Haulers Intercepted        3    | .    .    .    2    .    1    .    .    .    
Recyclers Shooed           4    | 2    .    .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Combat Hostiles Destroyed  117  | .   19  4   16  25  11  3   23  16  
  Guns                     80   | .   14  .   11  13  10  3   17  12  
  Cannons                  4    | .   .   .   1   .   .   .   .   3   
  AOE                      32   | .   5   4   4   12  .   .   6   1   
Classes Destroyed          16   | 2   4   2   3   3   1   .   1   .   
  Worker                   4    | .   2   .   1   .   .   .   .   1   
  Builder                  7    | .   .   .   4   2   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   .   .   
  Recycler                 5    | 1   1   .   1   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   1   .   2   1   .   .   .   .   
  Watcher                  3    | .   .   .   1   1   1   .   .   .   
  Swarmer                  17   | .   3   .   7   4   .   .   .   3   
  Grunt                    65   | .   16  .   8   10  6   .   20  5   
  Duelist                  4    | .   .   .   .   3   .   .   .   1   
  Protector                2    | .   .   .   .   2   .   .   .   .   
  Sentry                   19   | .   .   1   1   6   4   1   2   4   
  Hunter                   5    | .   .   .   .   .   1   2   .   2   
  Programmer               2    | .   .   .   .   .   .   .   1   1   
  Assembled                3    | .   .   3   .   .   .   .   .   .   
Best Kill Streak           13   | 1   7   4   11  13  2   1   7   5   
  Combat Bots Only         13   | .   5   4   7   13  2   1   7   3   
Max Kills in Single Turn   5    | 1   3   1   3   5   1   1   2   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   3   1   2   3   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Hostile Shots Fired        757   | .    97   23   50   119  52   24   154  238  
  Missed                   272   | .    27   11   17   44   17   11   70   75   
Damage Taken               7084  | .    890  285  366  1202 635  276  1430 2000 
  Core                     1043  | .    170  30   52   237  130  65   136  223  
  Absorbed by Shields      22    | .    .    .    .    .    .    .    10   12   
  Redirected to Shielding  65    | .    .    .    .    .    .    .    .    65   
Core Remaining (%)         55    | 100  .    20   .    27   76   .    .    .    
Volleys Fired              281   | 9    54   12   36   43   26   4    47   50   
  Largest                  4     | 2    2    2    3    3    4    4    4    4    
  Hottest                  227   | 60   100  80   135  187  227  207  218  209  
Shots Fired                707   | 18   108  13   91   108  99   16   122  132  
  Gun                      639   | 18   105  2    83   98   99   15   112  107  
  Cannon                   24    | .    .    .    1    2    .    1    .    20   
  Launcher                 42    | .    2    11   7    8    .    .    10   4    
  Special                  2     | .    1    .    .    .    .    .    .    1    
  Kinetic                  201   | 9    9    .    31   27   35   5    26   59   
  Thermal                  360   | 9    83   1    45   67   51   10   54   40   
  Explosive                42    | .    2    11   7    8    .    .    10   4    
  Electromagnetic          104   | .    14   1    8    6    13   1    32   29   
  Robot Hit Streak         18    | 7    8    10   15   11   18   10   11   14   
  Robot Miss Streak        6     | 2    5    1    3    6    3    1    2    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        14    | .    2    .    1    4    2    .    3    2    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    1    1    
Shots Hit Robots           436   | 11   63   9    46   60   69   13   75   90   
  Core Hits                298   | 3    40   9    39   52   27   6    49   73   
  Critical Kills           3     | .    .    .    .    .    1    2    .    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    1    .    1    .    
  Critical Strikes         19    | .    .    .    4    4    4    2    3    2    
    Burn                   13    | .    .    .    4    4    2    .    2    1    
    Destroy                5     | .    .    .    .    .    2    2    1    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              2     | .    .    .    .    .    .    2    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10558 | 139  967  336  1117 2174 1225 183  2424 1993 
  Guns                     6774  | 139  783  21   678  1075 1180 183  1362 1353 
  Cannons                  365   | .    .    .    20   18   .    .    .    327  
  Explosions               3405  | .    184  315  416  1081 36   .    1062 311  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    3    .    9    .    .    2    
  Kinetic                  2360  | 60   80   .    257  214  421  62   321  945  
  Thermal                  3834  | 79   571  11   362  999  577  121  736  378  
  Explosive                3175  | .    184  315  416  887  .    .    1062 311  
  Electromagnetic          1175  | .    132  10   79   74   218  .    305  357  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    1    1    2    2    .    .    8    12   
  Average Corruption       5     | .    1    1    2    2    .    .    8    10   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  75    | .    2    1    10   9    .    .    1    52   
    Message Errors         11    | .    .    1    .    1    .    .    .    9    
    Matter Fused           18    | .    .    .    4    2    .    .    .    12   
    Heat Flow Errors       14    | .    .    .    3    1    .    .    .    10   
    Energy Discharges      8     | .    .    .    1    1    .    .    1    5    
    Parts Rejected         3     | .    .    .    1    1    .    .    .    1    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      9     | .    1    .    1    1    .    .    .    6    
    Data Loss (major)      3     | .    .    .    .    1    .    .    .    2    
    Misfires               3     | .    1    .    .    .    .    .    .    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            171   | .    15   16   9    59   .    .    63   9    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    
  Explosions               171   | .    15   16   9    59   .    .    63   9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 3     | .    .    .    .    1    .    .    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    1    .    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      406   | .    .    109  38   166  17   .    76   .    
  Shots                    12    | .    .    3    1    4    1    .    3    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             5     | .    .    .    1    .    2    .    .    2    
  Kicked                   3     | .    .    .    1    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        418   | .    42   34   360  418  354  204  279  279  
  Average Temperature      103   | .    11   18   120  129  135  85   93   88   
  Received Heat Transfer   2478  | .    351  72   81   510  261  30   581  592  
  Effects                  6     | .    .    .    1    1    2    .    .    2    
    Shutdowns              2     | .    .    .    .    1    1    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    
  Parts Melted             17    | .    2    .    5    2    2    2    2    2    
  Heat Transferred         8800  | 175  1300 25   1184 1959 1382 259  1591 925  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    1    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Peak Influence             1094 | 10   379  217  532  781  504  270  1094 648  
  Initial                  569  | .    6    147  84   87   325  161  189  569  
  Average                  428  | 4    199  184  245  492  398  215  738  520  
Maximum Alert Level        3    | .    1    1    2    3    2    1    3    2    
  Low Security (%)         19   | 100  44   49   54   21   .    26   3    .    
  Level 1                  25   | .    55   50   16   3    54   73   9    2    
  Level 2                  40   | .    .    .    28   54   45   .    18   97   
  Level 3                  14   | .    .    .    .    20   .    .    68   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    5    .    3    4    1    .    .    6    
  Investigation            8    | .    5    .    1    1    .    .    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    2    
  Reinforcement            3    | .    .    .    2    .    1    .    .    .    
  Assault                  4    | .    .    .    .    3    .    .    .    1    
  Garrison                 2    | .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Distress Signals           12   | .   1   .   3   2   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   28  5   27  34  21  3   24  27  
  Peak Tracking Total      14   | .   5   2   9   14  4   1   9   6   
  Tactical Retreats        8    | .   .   .   1   2   2   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Traps Triggered            12   | .   2   .   2   1   .   1   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Machines Disabled          21   | .   3   .   1   8   .   .   7   2   
  Max in Single Turn       3    | .   1   .   1   3   .   .   1   1   
  Garrison Relay           4    | .   .   .   .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Machines Accessed          37   | .   6   .   6   8   4   3   3   7   
  Terminals                28   | .   4   .   6   7   3   1   3   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   2   .   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                109  | .   22  .   28  19  17  4   6   13  
  Successful               56   | .   10  .   19  11  10  2   .   4   
  Failed                   53   | .   12  .   9   8   7   2   6   9   
    Catastrophic           14   | .   3   .   1   1   1   .   4   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   14  .   16  12  15  2   .   4   
  Terminals                84   | .   14  .   28  16  11  2   6   7   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          18   | .   8   .   .   3   6   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             25   | .   4   .   13  5   3   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Robot Analysis           6    | .   2   .   2   .   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   2   .   .   1   1   .   .   .   
  Retrieve Components      4    | .   2   .   .   1   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         23   | .   4   .   6   5   6   1   .   1   
  Terminals                17   | .   2   .   6   5   3   1   .   .   
    Track                  2    | .   .   .   1   .   1   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 11   | .   2   .   3   3   2   1   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   
    Operators              2    | .   .   .   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   
    Monitor                1    | .   .   .   .   .   1   .   .   .   
    Reject                 3    | .   2   .   .   .   1   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   6   .   6   5   4   3   3   7   
  Full Trace Events        8    | .   3   .   2   1   .   .   1   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     20   | .   11  .   .   2   7   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   
Relay Couplers Released    14   | .   .   .   .   .   .   .   14  .   
  Machine Destruction      14   | .   .   .   .   .   .   .   14  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   .   .   .   
  Total Damage             144  | .   .   .   .   144 .   .   .   .   
  Kills                    3    | .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Robot Analysis Total       6    | .   2   .   2   .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Gar  Fac  
Turns Passed               5772 | 99   750  190  650  586  858  340  1043 1256 
Spaces Moved               3287 | 48   440  106  339  315  554  229  673  583  
  Core                     11   | 2    .    .    .    .    .    .    .    9    
  Treads                   104  | .    .    .    .    .    .    .    .    104  
  Legs                     3008 | 46   440  106  339  315  554  229  673  306  
  Wheels                   164  | .    .    .    .    .    .    .    .    164  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  126  125  100  
  Average Speed            134  | 117  120  147  138  128  121  126  125  171  
  Slowest Speed            260  | 120  120  190  190  260  190  126  130  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39   | 4    64   38   39   54   50   8    78   18   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    1    .    8    .    .    .    .    .    
Terrain Destroyed          397  | .    7    75   43   82   4    .    158  28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    1    .    .    .    .    .    .    5    
  AOE                      391  | .    6    75   43   82   4    .    158  23   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Gar Fac 
Total                      4046 | 69  553 125 447 405 684 272 779 712 
  Wait                     213  | 1   20  2   30  15  64  17  33  31  
  Move                     3279 | 47  439 105 338 314 553 228 672 583 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  48   | 4   11  1   10  5   6   4   1   6   
  Fast Attach              47   | 7   .   .   7   5   5   1   2   20  
  Attach                   34   | .   3   3   5   6   7   3   4   3   
  Detach                   4    | .   .   .   .   .   3   .   .   1   
  Swap                     78   | 1   16  2   10  15  9   7   6   12  
  Drop                     41   | .   10  .   10  2   9   6   .   4   
  Fire                     281  | 9   54  12  36  43  26  4   47  50  
  Melee                    2    | .   .   .   .   .   .   2   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   1   .   2   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   2   
  Escape Stasis            14   | .   .   .   .   .   .   .   14  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  100 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 12)
  272 | -10/Materials | Discovered new exit (range 8)
  316 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Core integrity fell below 50%
  504 | -10/Materials | Discovered new exit (range 16)
  733 | -10/Materials | Build established: Scavenger-Mutant
  743 | -10/Materials | Discovered new exit (range 11)
  850 | -10/Materials | Entered Mines
  851 | -10/Mines     | Assembled infested the area
  978 | -10/Mines     | Lost 4 parts (1p1n2w)
 1003 | -10/Mines     | Discovered new exit (range 15)
 1023 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1040 | -10/Mines     | Entered Materials
 1040 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1046 | -9/Materials  | Identified exit to Mines
 1046 | -9/Materials  | Identified exit to Storage
 1256 | -9/Materials  | Destroyed 7 combat bots
 1690 | -9/Materials  | Entered Storage
 1707 | -9/Storage    | Met a pair of Derelict thieves
 1874 | -9/Storage    | Destroyed 13 combat bots
 1883 | -9/Storage    | Lost 3 parts (1n2w)
 2090 | -9/Storage    | First assault squad dispatched
 2125 | -9/Storage    | Build established: Scavenger-Gunner
 2162 | -9/Storage    | Core integrity fell below 50%
 2229 | -9/Storage    | Lost 6 parts (1p1n2u2w)
 2250 | -9/Storage    | Discovered new exit (range 16)
 2276 | -9/Storage    | Entered Materials
 2276 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2411 | -8/Materials  | Lost 3 parts (1n2w)
 2782 | -8/Materials  | Discovered new exit (range 9)
 3117 | -8/Materials  | Build established: Gunner
 3134 | -8/Materials  | Entered Factory
 3134 | -7/Factory    | Evolved 2 slots: Utility x2
 3469 | -7/Factory    | Identified exit to Garrison
 3474 | -7/Factory    | Entered Garrison
 3522 | -7/Garrison   | Triggered checkpoint
 3561 | -7/Garrison   | Garrison Relay disabled
 3643 | -7/Garrison   | Destroyed 7 combat bots
 3799 | -7/Garrison   | Garrison Relay disabled
 3908 | -7/Garrison   | Discovered new exit (range 15)
 3910 | -7/Garrison   | Triggered checkpoint
 4038 | -7/Garrison   | Discovered new exit (range 9)
 4138 | -7/Garrison   | Triggered checkpoint
 4190 | -7/Garrison   | Discovered new exit (range 10)
 4228 | -7/Garrison   | Triggered checkpoint
 4396 | -7/Garrison   | Triggered checkpoint
 4405 | -7/Garrison   | Garrison Relay disabled
 4431 | -7/Garrison   | Phase Generator disabled
 4438 | -7/Garrison   | Build established: Scavenger-Gunner
 4448 | -7/Garrison   | Crushed by falling debris
 4479 | -7/Garrison   | Lost 3 parts (2u1w)
 4517 | -7/Garrison   | Entered Factory
 4594 | -7/Factory    | Lost 3 parts (1n1u1w)
 4717 | -7/Factory    | System corruption reached 10%
 5246 | -7/Factory    | Build established: Skirmisher
 5384 | -7/Factory    | Lost 3 parts (3w)
 5444 | -7/Factory    | Discovered new exit (range 9)
 5464 | -7/Factory    | Identified exit to Factory
 5664 | -7/Factory    | Fabricated Imp. Titanium Leg?
 5672 | -7/Factory    | Garrison activated, responded to threat
 5717 | -7/Factory    | First assault squad dispatched
 5736 | -7/Factory    | Lost 3 parts (2p1n)
 5753 | -7/Factory    | Core integrity fell below 50%
 5773 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05744_ G-47 Trooper destroyed.
05745_ Acquired 6 matter.
05746_ M-28 Smith repairs Y-54 Guardian.
05750_ K-01 Serf cleans the Assembly Bed.
05753_ U-05 Engineer builds a Wall.
05756_ System corrupted: Field Laser failed to cycle.
05759_ K-01 Serf cleans the Assembly Bed.
05760_ 7E<S9Q|EZCH82QQEQ1LQ
05760_ Y-54 Guardian destroyed.
05760_ M-13 Machinist repairs Welding Torch.
05763_ G-50 Soldier suffers critical hit (Burn).
05763_ U-05 Engineer builds a Wall.
05767_ ALERT: Rogue bot located, Programmers report to Factory Zone 7M.
05767_ G-50 Soldier destroyed.
05767_ Field Laser destroyed.
05768_ U-05 Engineer builds a Wall.
05770_ Imp. Medium Armor Plating destroyed.
05771_ Med. Treads destroyed.
05771_ Flak Gun destroyed.
05772_ Field Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          50
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Titanium Leg | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Titanium Leg | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingWardroneLeg
  Manual?         0
Play Time         01:07:54
  Cumulative      1121.6 hours
  Start           2024.07.03 @ 01:25:39
  End             2024.07.03 @ 02:54:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          473
  Rogue           473
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           12/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          84
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 339e4b4a-cab8-42db-8ca3-c594b67f907f