Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 00:15:36 Player: Lain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (511) 511 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2801 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 243/300 Energy 123/125 System Corruption 0% Temperature Cool (28) Movement Rolling (80) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (5) ---- Wheel Wheel Medium Reflective Plating Shield Generator Hacking Drone Bay (0/1) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Wheel Wheel Medium Reflective Plating Shield Generator Improved Light Cannon Grenade Launcher [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device Hacking Drone Bay Storage Small Storage Unit Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 24 | 6 1 11 2 2 2 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 4 1 . . Treads . | . . . . . . Leg . | . . . . . . Wheel 7 | 2 . 4 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 . . 1 1 Device 3 | . 1 . . 1 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 . 5 1 1 . Energy Gun 4 | 2 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . . 1 . 1 . Ballistic Cannon 2 | . . 2 . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . . 5 1 . 8 Power 2 | . . 1 . . 1 Propulsion 6 | . . 3 . . 3 Utility 2 | . . . 1 . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 2 1 . 6 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 4 4 6 6 Power . | . 1 . 1 1 . Propulsion 1 | . . . 2 2 2 Utility . | . . . . 1 2 Weapon 2 | . 1 3 1 1 1 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power 1 | . . 1 . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 95 67 91 97 86 Engine 10 | . 14 10 11 11 7 Wheel 33 | . 28 13 44 44 37 Device 9 | . 9 11 3 8 9 Storage 11 | . 14 11 11 11 10 Energy Gun 6 | . 28 17 . . . Ballistic Gun 2 | . . 1 . 1 10 Ballistic Cannon 8 | . . 3 14 11 10 Launcher 4 | . . . 7 9 . Peak Build Rating 22 | 6 7 10 11 22 22 Average Rating 13 | 3 6 7 9 17 17 On Entrance 9 | . 6 7 10 9 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 19 | 12 13 19 17 19 19 Greatest Support 46 | 26 26 42 46 46 46 Greatest Overweight (x) 5 | . . 5 . . . Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 5 3 7 4 8 8 Average Carried 5 | 1 2 4 4 6 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 7 | 2 3 5 4 7 5 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 584 | 123 45 190 2 130 94 Remotely . | . . . . . . Salvage Created 725 | . 45 580 17 . 83 Parts 49 | . 5 34 7 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . 3 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 7 4 . 2 Guns 10 | . 3 5 . . 2 Cannons 2 | . . 2 . . . AOE 4 | . . . 4 . . Classes Destroyed 9 | . 1 7 . . 1 Worker 6 | . . 6 . . . Builder 1 | . . 1 . . . Recycler 2 | . . 2 . . . Watcher 1 | . . 1 . . . Swarmer 7 | . 3 . 4 . . Grunt 4 | . . 3 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 3 | . . 3 . . . Best Kill Streak 4 | . 3 3 4 . 2 Combat Bots Only 4 | . 3 3 4 . 2 Max Kills in Single Turn 2 | . 2 2 2 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 153 | . 11 52 30 . 60 Missed 51 | . 3 20 9 . 19 Hits 102 | . 8 32 21 . 41 Melee 11 | . . 8 . . 3 Projectile 91 | . 8 24 21 . 38 Critical Strikes 5 | . . 2 . . 3 Damage Taken 1641 | . 71 611 167 . 792 Core 408 | . 6 169 9 . 224 Absorbed by Shields 30 | . . . . . 30 Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 83 | . 3 52 6 . 22 Largest 2 | . 2 2 2 . 2 Hottest 96 | . 80 96 66 . 66 Shots Fired 146 | . 6 91 11 . 38 Gun 103 | . 6 80 . . 17 Cannon 39 | . . 11 8 . 20 Launcher 4 | . . . 3 . 1 Special . | . . . . . . Kinetic 61 | . . 16 8 . 37 Thermal 68 | . 6 62 . . . Explosive 4 | . . . 3 . 1 Electromagnetic 13 | . . 13 . . . Robot Hit Streak 9 | . 2 8 . . 9 Robot Miss Streak 6 | . 2 2 5 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 94 | . 4 63 . . 27 Core Hits 45 | . 3 28 5 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 3 . . 2 Burn 1 | . . 1 . . . Blast 4 | . . 2 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1798 | . 54 956 209 . 579 Guns 1013 | . 44 709 . . 260 Cannons 515 | . . 220 . . 295 Explosions 259 | . . 26 209 . 24 Melee . | . . . . . . Ramming 11 | . 10 1 . . . Kinetic 832 | . . 277 . . 555 Thermal 612 | . 44 568 . . . Explosive 233 | . . . 209 . 24 Electromagnetic 110 | . . 110 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . 3 . 2 Projectiles . | . . . . . . Explosions 5 | . . . 3 . 2 Melee . | . . . . . . Knockbacks 5 | . . 2 . . 3 Impact . | . . . . . . Kinetic 5 | . . 2 . . 3 Secondary . | . . . . . . Self-Inflicted Damage 39 | . 4 11 . . 24 Shots 2 | . . 1 . . 1 Rammed 3 | . 2 1 . . . Targets Rammed 3 | . 2 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 180 | . 36 180 . . 35 Average Temperature 38 | . 17 46 . . 13 Received Heat Transfer 475 | . . 138 . . 337 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1539 | . 100 1439 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 97 | . 70 70 97 . . Initial 25 | . . 25 17 . . Average 31 | . 15 31 74 . . Influence Increases 499 | . 70 264 100 . 65 Destroy 0b10 Robot/C 320 | . 60 140 80 . 40 Destroy 0b10 Robot/NC 50 | . . 50 . . . Destroy Leader 72 | . 10 42 10 . 10 Disable Machine 30 | . . 30 . . . Destroy Structure 12 | . . 2 10 . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 499 | . 10 278 69 77 65 Entered New Map 141 | . . 35 29 77 . Time Decay 243 | . 10 178 30 . 25 Lost Part 80 | . . 30 10 . 40 Purge Threat 35 | . . 35 . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 3 13 4 . 7 Peak Tracking Total 4 | . 3 3 4 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 5 | . 3 2 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Prototype ID Bank 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 7 | . 7 . . . . Retrieved Matter 7 | . 7 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 155 | . . . . 155 . Highest-Rated Ally 40 | . . . . 40 . Total Orders 2 | . . . . 2 . FOLLOW 1 | . . . . 1 . EXPLORE 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 492 | . 75 404 13 . . Sensors 492 | . 75 404 13 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches 1 | . . . . 1 . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1452 | 45 93 404 63 675 172 Spaces Moved 1250 | 41 88 176 51 768 126 Core 44 | 13 . 31 . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1206 | 28 88 145 51 768 126 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 86 85 85 85 Average Speed 91 | 77 90 131 85 85 85 Slowest Speed 300 | 90 90 300 85 85 86 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 19 28 18 79 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 2 10 . 3 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 14 | . . 2 9 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1407 | 54 95 258 58 789 153 Wait 16 | . . . . 16 . Move 1245 | 40 87 175 50 767 126 Hop . | . . . . . . Pick Up 28 | 8 2 14 . 4 . Fast Attach . | . . . . . . Attach 19 | 6 1 7 1 1 3 Detach 1 | . . . . . 1 Swap 7 | . . 4 1 1 1 Drop 5 | . . 5 . . . Fire 83 | . 3 52 6 . 22 Melee . | . . . . . . Ram 3 | . 2 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 15) 139 | -10/Materials | Entered another Materials area 139 | -9/Materials | Evolved 2 slots: Propulsion x2 301 | -9/Materials | Build established: Mutant 465 | -9/Materials | Discovered new exit (range 12) 543 | -9/Materials | Entered Mines 592 | -9/Mines | Discovered new exit (range 14) 601 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 606 | -9/Mines | Entered Zion 712 | -7/Zion | Learned location of Armory (-4) 716 | -7/Zion | Received a visual enhancement algorithm 717 | -7/Zion | Ran a visual enhancement algorithm 742 | -7/Zion | Build established: Scavenger-Mutant 767 | -7/Zion | Given the Hacking Drone Bay 767 | -7/Zion | Found Prototype Device 768 | -7/Zion | Identified Hacking Drone Bay 1069 | -7/Zion | Met Imprinter 1095 | -7/Zion | Imprinted 1097 | -7/Zion | Declared Zion's savior 1268 | -7/Zion | Discovered new exit (range 16) 1281 | -7/Zion | Entered Proximity Caves 1381 | -6/Proximity Caves | Core integrity fell below 50% 1443 | -6/Proximity Caves | Core integrity fell below 20% 1453 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01411_ Acquired 45 matter. 01412_ Acquired 2 matter. 01413_ Acquired 3 matter. 01413_ Acquired 1 matter. 01415_ Acquired 4 matter. 01418_ Acquired 1 matter. 01435_ Imp. Light Cannon destroyed. 01439_ Com. Wheel destroyed. 01440_ Hvy. Battle Rifle destroyed. 01443_ Knocked back. 01443_ Sml. Storage Unit destroyed. 01443_ Destroyed Sml. Storage Unit. 01444_ B-48 Gladiator destroyed. 01444_ Grenade Launcher destroyed. 01446_ Wheel destroyed. 01448_ Lgt. Treads fries itself beyond repair. 01448_ G-50 Soldier Carbon-fiber Leg blasted off. 01448_ G-50 Soldier knocked back. 01450_ Rnf. Deuterium Engine fries itself beyond repair. 01450_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##"##?##???????????????????????????????????? | | ??????# ## ##??????????????????????????????????? | | ?????## ##?????????????????????????????????? | | ????## ## ###???????????????????????????????? | | ????# ### #???????????????????????????????? | | ????# #### #####???????????????????????????? | | ????## #### #????????????? ?????????????? | | ?????## #?? #???????????? ???????????? | | ??????# #### ##??????????? ???????????? | | ??????# ##????????? #??????????? | | ??????# ##??????? ??????????? | | ??????# #### #?????? ???????????? | | ??????# #??# #????## ???????????? | | ???#### #?## ##??# ?????????????? | | ???# ### ### #???????????????? | | ???# #????????????????? | | ???# #?????????????????? | | ???## % [ #"%" ##????????????????? | | ????## #### ##" ##### @ % #????????????????? | | ?????# ##??# ### #???### %g ?????????? | | ?????# #??###% #####??????## =g g #???????? | | ???#?##?### #????????????# #????????? | | ??## #### ####??????????? ### #????????? | | ??# # % #?????????????????# ?????????? | | ??# # % ####??????????????????????????? | | ??# # #### #??????????????????????????? | | ??##??### ###?## ## #??????????????????????????? | | ??????# #?### ## #####??????????????????????? | | ??????### #### ### #??????????????????????? | | ????????##### ####### #??????????????????????? | | ??????????## #????# #??????????????????????? | | ?????????## ###????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ??????## ####???## ##?????????????????????? | | ?????## ### ##### ## ##?????????????????? | | ????## ## ## #?????????????????? | | ????# ### #?????????????????? | | ????### ##?# ###### ##?????????????????? | | ??????###??## #?????#####??????????????????? | | ????????????#########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Microactuators | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed SchematicMagneticDevice Manual? 0 Play Time 00:22:49 Cumulative 8.9 hours Start 2025.11.08 @ 23:54:54 End 2025.11.09 @ 00:15:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 11 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28c4a673-510a-4506-9d7a-fccf3037c048