Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.01 @ 19:19:52 Player: nevada Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (5) 25 Value Destroyed (52) 52 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3837 Bonus ------- None Cogmind --------- Core Integrity 1000/1000 Matter 67/300 Energy 415/415 System Corruption 1% Temperature Cool (9) Movement Flying (112) Ox1 Location -5/Factory Parts ------- > --- POWER (4) -------- Light Ion Engine Light Ion Engine Neutrino Core Micro Fission Core > --- PROPULSION (5) --- Flight Unit Flight Unit VTOL Module > --- UTILITY (6) ------ Gravity Neutralizer Enhanced Optical Array Advanced ECM Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Improved Arc Projector > --- INVENTORY (5) ---- Improved Corruption Screen Recalibrator Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Neutrino Core Micro Fission Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Gravity Neutralizer Enhanced Optical Array Advanced ECM Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Arc Projector > --- INVENTORY -------- Improved Corruption Screen Recalibrator Datajack [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Hacking Suite Device Advanced ECM Suite Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . . 1 . 1 1 Propulsion 3 | . . 2 . 1 . . Utility 4 | . . . 1 1 1 1 Weapon . | . . . . . . . Parts Attached 22 | 3 4 2 2 3 6 2 Power 5 | . 1 . 1 . 2 1 Engine 3 | . 1 . 1 . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 7 | 2 2 2 . 1 . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 5 | . 2 2 . 1 . . Utility 6 | . 1 . 1 . 4 . Device 3 | . . . 1 . 2 . Storage . | . . . . . . . Processor 1 | . . . . . 1 . Hackware 2 | . 1 . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 4 | 1 . . . 2 . 1 Energy Gun 2 | . . . . 1 . 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . Parts Lost 3 | . . . . . 2 1 Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 1 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . 2 1 To Critical Strikes . | . . . . . . . Average Backups 2 | 6 2 1 4 3 2 2 Power . | 1 . . . 1 . . Propulsion . | 4 . . . . . . Utility . | . . . . . 1 1 Weapon . | 1 . . 2 1 . . Tool/Special . | . . . . . . . Unused Backups 5 | . 2 . . . . 3 Power 2 | . 2 . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 79 | . 90 83 74 76 74 74 Engine 12 | . 14 11 10 15 12 11 Core 4 | . . . . . 5 9 Wheel 6 | . 25 . . . . . Flight 22 | . 2 40 36 38 26 23 Device 6 | . . . 1 7 12 11 Storage 3 | . 12 . . . . . Processor 2 | . . . . . 5 5 Hackware 9 | . 7 11 9 7 9 11 Ballistic Gun 10 | . 26 21 18 7 . . Peak Build Rating 47 | 6 9 10 15 19 34 47 Average Rating 23 | 6 7 9 11 15 31 39 On Entrance 13 | 6 6 7 10 15 15 34 Avg Prop Armor Cover (%) 4 | . . . . 4 4 . Naked Turns . | . . . . . . . Heaviest Build 33 | 13 13 6 9 9 14 33 Greatest Support 33 | 32 32 16 29 33 24 31 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 Most Carried 7 | 6 7 3 5 5 5 4 Average Carried 2 | 3 2 1 4 3 2 2 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 1 4 3 5 4 2 3 Class Distribution -------------------- 40% | Hacker-Sprinter 29% | Scavenger-Sprinter 21% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 263 | 230 33 . . . . . Remotely . | . . . . . . . Salvage Created 118 | . 118 . . . . . Parts 10 | . 10 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 3 | . 3 . . . . . Guns 3 | . 3 . . . . . Classes Destroyed 3 | . 3 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Swarmer 3 | . 3 . . . . . Best Kill Streak 4 | . 4 . . . . . Combat Bots Only 3 | . 3 . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 53 | . 20 5 25 . 1 2 Missed 29 | . 6 5 16 . 1 1 Hits 24 | . 14 . 9 . . 1 Projectile 24 | . 14 . 9 . . 1 Damage Taken 282 | . 108 . 84 . 66 24 Core 83 | . 41 . . . 42 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 47 | . . 12 . . . 35 Core Remaining (%) 96 | 100 83 100 100 100 95 . Volleys Fired 16 | . 11 5 . . . . Largest 2 | . 2 2 . . . . Hottest 40 | . 40 40 . . . . Shots Fired 32 | . 22 10 . . . . Gun 32 | . 22 10 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 32 | . 22 10 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 4 | . 4 2 . . . . Robot Miss Streak 4 | . 4 2 . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 18 | . 13 5 . . . . Core Hits 9 | . 8 1 . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 213 | . 150 52 . . . 11 Guns 202 | . 150 52 . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 11 | . . . . . . 11 Kinetic 202 | . 150 52 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . 1 1 Average Corruption 1 | . 1 . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 250 | . . 6 3 2 39 250 Average Temperature 61 | . . 3 3 1 5 93 Received Heat Transfer 18 | . . . 9 . . 9 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 129 | . 65 65 129 58 23 18 Initial 58 | . . 14 14 58 23 . Average 11 | . 12 29 43 53 2 2 Influence Increases 371 | . 86 75 145 . 15 50 Destroy 0b10 Robot/C 60 | . 60 . . . . . Destroy 0b10 Robot/NC 10 | . 10 . . . . . Destroy Leader 10 | . 10 . . . . . Successful Hack 36 | . 6 . 10 . . 20 Partial Spotted 90 | . . 45 . . 15 30 Lose Combat Pursuer 165 | . . 30 135 . . . Influence Decreases 371 | . 51 75 51 81 63 50 Entered New Map 138 | . . 21 21 71 25 . Time Decay 213 | . 51 54 30 10 18 50 Lost Part 20 | . . . . . 20 . Squads Dispatched 3 | . . 1 . . 2 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 1 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 9 7 12 1 7 3 Peak Tracking Total 10 | . 5 3 10 1 5 2 Tactical Retreats 4 | . . 1 2 . 1 . ECM-based Alert Blocks 7 | . . . . . 7 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 12 | . 1 1 1 . 4 5 Terminals 3 | . 1 . . . . 2 Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . 1 . . . 1 Recycling Units 3 | . . . . . 3 . Scanalyzers 3 | . . . 1 . . 2 Garrison Access . | . . . . . . . Total Hacks 26 | . 3 3 3 . 7 10 Successful 19 | . 3 2 1 . 5 8 Failed 6 | . . 1 2 . 2 1 Catastrophic 2 | . . . . . 1 1 Database Lockouts 1 | . . . . . . 1 Manual . | . . . . . . . Terminals 6 | . 3 . . . . 3 Fabricators 2 | . . . . . 2 . Repair Stations 5 | . . 3 . . . 2 Recycling Units 5 | . . . . . 5 . Scanalyzers 8 | . . . 3 . . 5 Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 . . . . 2 Record 2 | . . . . . . 2 Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . 2 . . . 2 Scan Component 2 | . . 1 . . . 1 Repair 2 | . . 1 . . . 1 Recycling Unit Hacks 4 | . . . . . 4 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 5 | . . . 1 . . 4 Insert Component 1 | . . . . . . 1 Analyze 2 | . . . . . . 2 Retrieve Study 2 | . . . 1 . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 1 . 2 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 1 . . 1 Parts Repaired 2 | . . 1 . . . 1 Time 54 | . . 26 . . . 28 Parts Recycled . | . . . . . . . Recycled Matter 19 | . . . . . 19 . Retrieved Matter 19 | . . . . . 19 . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 607 | . . . . . 264 343 Optics 606 | . . . . . 263 343 ECM 460 | . . . . . 225 235 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 1157 | 9 280 126 74 33 292 343 Spaces Moved 1838 | 3 256 255 220 82 533 489 Core . | . . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 197 | 3 194 . . . . . Hover . | . . . . . . . Flight 1641 | . 62 255 220 82 533 489 Fastest Speed 27 | 100 37 31 31 27 27 29 Average Speed 38 | 100 84 31 31 27 28 32 Slowest Speed 109 | 100 100 31 31 29 29 109 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 11 | . . . 9 . 2 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 47 29 20 2 16 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2248 | 10 300 292 215 92 668 671 Wait 342 | . 17 26 . . 127 172 Move 1811 | 2 255 254 202 81 528 489 Hop 10 | . . . 8 . 2 . Pick Up 23 | . 7 3 3 2 4 4 Fast Attach 1 | . . . 1 . . . Attach 18 | . 1 4 1 2 6 4 Detach 3 | . 1 . . 1 . 1 Swap 8 | 3 3 . . 2 . . Drop 15 | 5 5 . . 4 1 . Fire 16 | . 11 5 . . . . Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 10 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 13) 284 | -10/Materials | Discovered new exit (range 9) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Propulsion x2 358 | -9/Materials | Discovered new exit (range 14) 393 | -9/Materials | Repaired Flight Unit 416 | -9/Materials | Entered another Materials area 416 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 478 | -8/Materials | Discovered new exit (range 15) 490 | -8/Materials | Entered Factory 490 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 508 | -7/Factory | Discovered new exit (range 8) 523 | -7/Factory | Entered another Factory area 523 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 742 | -6/Factory | Discovered new exit (range 14) 815 | -6/Factory | Entered another Factory area 815 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 825 | -5/Factory | Central database locked down 857 | -5/Factory | Repaired Mic. Fission Core+ 978 | -5/Factory | Build established: Hacker-Sprinter 1158 | -5/Factory | Self-destructed Last Messages --------------- >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. Initiating a new build process requires an [Authchip], but an internal generator provides all the energy required for fabrication, and matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. >>Query(Authchip) Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now required to load schematics and initiate build orders, and the chips have been divided by schematic category to further limit the potential for abuse. 01129_ Acquired Imp. Arc Projector. 01154_ Slammed into R-10 Processor. 01154_ R-10 Processor knocked back. 01154_ Destabilizing: System corrupted (+1). 01158_ Flight Unit+ destroyed. 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Fission Core | 41% | -5/Factory Studied --------- Flight Unit | -8/Materials | Hacked Mic. Fission Core | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Challenges ------------ None Game ------ Seed ReactiveGlidesysBiocell Manual? 0 Play Time 00:30:31 Cumulative 20.2 hours Start 2025.11.01 @ 18:42:16 End 2025.11.01 @ 19:19:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 69 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3135a293-a61b-46ab-a071-1aa59fa1460c