Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 00:49:36 Player: FlyingLemon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (192) 960 Value Destroyed (6476) 6476 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1580) 1580 TOTAL SCORE: 13916 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 806 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Makeshift System Shield Gauss Cannon Enhanced Gauss Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Medium Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Target Analyzer Improved Target Analyzer Makeshift ECM Suite Hacking Suite Hacking Suite Improved Dynamic Insulation System > --- WEAPON ----------- Coil Gun Gauss Cannon Scatter Rocket Array Scatter Rocket Array > --- INVENTORY -------- Improved Ion Engine Light Antimatter Reactor Zionite Heavy DM Reactor Improved Medium Treads Wheel Weapon Cycler Improved Hardlight Generator Makeshift System Shield Improved Dynamic Insulation System Coil Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Remote Datajack Great Axe [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Medium Armored Exoskeleton Wheel Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Scatter Rocket Array Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 6 | . . 1 1 1 . . . . 2 1 . Weapon 2 | . . . 1 . . . . . . 1 . Parts Attached 131 | 6 5 12 36 24 3 1 2 5 12 22 3 Power 21 | 1 1 2 4 4 1 . 1 1 1 4 1 Engine 11 | 1 1 2 2 2 1 . 1 1 . . . Core 8 | . . . 2 2 . . . . 1 3 . Reactor 2 | . . . . . . . . . . 1 1 Propulsion 28 | 2 . 5 7 6 . . . 2 3 3 . Treads 17 | 1 . 4 4 4 . . . 2 2 . . Leg 1 | . . . . . . . . . . 1 . Wheel 10 | 1 . 1 3 2 . . . . 1 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 3 1 8 6 . 1 . . 4 7 . Device 11 | . 1 . 1 2 . . . . 2 5 . Storage 3 | 1 . . 1 . . 1 . . . . . Processor 10 | . 1 1 3 3 . . . . . 2 . Hackware 3 | . . . 1 . . . . . 2 . . Protection 4 | . 1 . 2 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 1 4 17 8 2 . 1 2 4 8 2 Energy Gun 6 | . 1 1 4 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 28 | 2 . 2 10 5 . . 1 2 2 4 . Ballistic Cannon 5 | . . . 1 . 1 . . . . 1 2 Launcher 8 | . . . 2 2 1 . . . 1 2 . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 6 | . . 1 1 1 . . . . 2 1 . Parts Lost 55 | . 1 . 16 7 3 . . 6 . 15 7 Power 8 | . . . 1 2 1 . . 1 . 1 2 Propulsion 13 | . . . 4 2 . . . 2 . 5 . Utility 15 | . 1 . 4 3 . . . . . 3 4 Weapon 19 | . . . 7 . 2 . . 3 . 6 1 Highest Loss Streak 7 | . 1 . 6 3 2 . . 3 . 6 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 2 7 7 11 14 13 14 14 14 13 14 11 Power 1 | . . 1 1 . . . . 1 2 2 2 Propulsion 2 | 1 3 2 1 1 4 4 3 2 3 1 1 Utility 4 | . 1 2 5 6 4 5 5 6 5 3 2 Weapon 4 | . 1 1 2 5 4 5 5 3 3 6 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 2 3 7 13 . . 2 1 2 4 5 Power 7 | . . . 3 2 . . . . . 1 1 Propulsion 8 | . 1 . 2 2 . . 1 . 1 . 1 Utility 13 | . 1 . 1 5 . . 1 1 1 1 2 Weapon 9 | . . 2 1 4 . . . . . 2 . Tool/Special 2 | . . 1 . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 99 96 99 98 100 100 98 99 94 65 Engine 8 | . 14 11 7 13 4 7 10 14 6 1 . Core 3 | . . . 1 1 8 7 4 . 5 6 3 Treads 14 | . 13 22 18 16 15 15 15 14 13 8 . Wheel 6 | . 14 11 8 5 7 7 7 7 6 3 . Device 8 | . 6 2 4 6 7 7 7 7 13 17 16 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 4 Processor 15 | . . 19 8 15 23 23 23 23 13 9 5 Hackware 5 | . . . 9 6 . . . . 12 11 10 Protection 1 | . 5 . 4 . . . . . . . . Energy Gun 1 | . 4 11 2 . . . . . . . . Ballistic Gun 17 | . 22 11 21 20 17 15 14 18 17 16 1 Ballistic Cannon 2 | . . . . . 4 7 7 2 . . 8 Peak Build Rating 87 | 6 8 16 33 54 51 48 49 51 63 87 87 Average Rating 44 | 3 7 14 26 43 47 48 48 49 60 73 64 On Entrance 36 | . 6 8 16 31 51 48 48 49 47 63 65 Avg Prop Armor Cover (%) 16 | 13 9 19 17 16 18 18 17 17 16 12 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 13 16 21 43 57 57 51 51 50 62 84 102 Greatest Support 84 | 20 20 40 60 68 10 10 10 10 56 84 50 Greatest Overweight (x) 7 | 1 1 1 3 4 5 5 5 4 6 7 2 Average Overweight (x) 3 | . . . 2 3 4 5 4 3 5 4 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 12 15 15 15 15 15 15 15 13 Most Carried 15 | 6 8 8 15 15 15 15 15 15 15 15 14 Average Carried 13 | 3 7 7 11 14 14 15 14 14 14 14 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 15 14 15 15 15 13 15 14 5 Class Distribution -------------------- 48% | Scavenger-Gunner 15% | Gunner 14% | Mutant 7% | Scavenger-Tank 6% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Matter Collected 5686 | 241 210 317 1492 1193 608 179 67 386 189 627 177 Remotely . | . . . . . . . . . . . . Salvage Created 6868 | . 383 830 1846 1541 513 119 . 573 155 709 199 Parts 407 | . 24 54 119 95 23 4 . 24 11 38 15 Haulers Intercepted 2 | . . . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 22 4 . 22 . . . Prevented 13 | . . . . . . . . 13 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 148 | . 10 20 40 34 14 5 . 14 3 8 . Guns 127 | . 10 20 31 34 7 4 . 13 3 5 . Cannons 14 | . . . 6 . 6 1 . 1 . . . AOE 7 | . . . 3 . 1 . . . . 3 . Classes Destroyed 17 | . 3 3 7 3 1 . . . . . . Worker 9 | . . . 1 1 . . . . . 7 . Builder 14 | . . . 8 3 . . . . 1 . 2 Tunneler 6 | . . . . 4 . . . . . . 2 Hauler 2 | . . . 1 1 . . . . . . . Recycler 6 | . . . 2 1 . . . . . 2 1 Operator 3 | . . 1 2 . . . . . . . . Watcher 4 | . 1 1 1 . . . . . . 1 . Swarmer 38 | . 3 4 7 9 4 4 . 6 1 . . Grunt 71 | . 7 11 20 16 5 1 . 7 1 3 . Brawler 7 | . . 2 2 2 1 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . Sentry 11 | . . 3 6 . 2 . . . . . . Specialist 3 | . . . 2 1 . . . . . . . Hunter 5 | . . . 2 1 . . . . . 2 . Programmer 8 | . . . . 4 1 . . . 1 2 . Heavy 1 | . . . 1 . . . . . . . . Behemoth 1 | . . . . . 1 . . . . . . Best Kill Streak 9 | . 4 4 8 5 9 4 . 7 2 4 4 Combat Bots Only 9 | . 3 4 5 5 9 4 . 7 2 1 . Max Kills in Single Turn 4 | . 1 1 2 4 1 1 . 2 1 4 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . 1 . 1 . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . P1-3CE (-5/Factory) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Hostile Shots Fired 877 | . 58 59 225 134 43 14 . 85 22 170 67 Missed 220 | . 16 14 59 38 10 4 . 18 7 40 14 Hits 657 | . 42 45 166 96 33 10 . 67 15 130 53 Melee 18 | . . . 3 15 . . . . . . . Projectile 639 | . 42 45 163 81 33 10 . 67 15 130 53 AOE 2 | . . . . . . . . . . 2 . Critical Strikes 33 | . 1 1 8 11 4 . . 2 . 5 1 Part Disruptions 1 | . . . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . . . 1 . Damage Taken 12158 | . 527 497 3178 1552 575 153 . 1228 147 3130 1171 Core 1861 | . 102 64 256 211 15 44 . 122 33 420 594 Absorbed by Shields 548 | . . . . 192 . . . . 68 192 96 Regen/Repaired (Parts) 169 | . 169 . . . . . . . . . . Core Remaining (%) 72 | 100 59 84 53 . . . . 44 96 . . Volleys Fired 399 | . 39 49 123 77 27 7 1 33 5 34 4 Largest 4 | . 2 2 3 3 3 3 2 3 3 4 4 Hottest 193 | . 40 79 193 113 130 95 65 103 91 160 164 Shots Fired 1018 | . 78 98 319 217 82 21 2 79 14 92 16 Gun 923 | . 78 98 292 217 61 13 1 63 14 82 4 Cannon 78 | . . . 20 . 17 8 1 16 . 4 12 Launcher 17 | . . . 7 . 4 . . . . 6 . Special . | . . . . . . . . . . . . Kinetic 906 | . 78 49 268 215 78 21 2 79 14 86 16 Thermal 95 | . . 49 44 2 . . . . . . . Explosive 17 | . . . 7 . 4 . . . . 6 . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 30 | . 16 17 21 30 15 8 . 10 11 16 3 Robot Miss Streak 9 | . 2 3 5 5 2 1 . 5 . 9 6 Penetration Max 1 | . . . 1 1 1 . . . . 1 . Secondary Targets 8 | . . . 1 3 1 . . 3 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . 1 . . . Shots Hit Robots 687 | . 59 64 209 151 58 14 . 46 10 63 13 Core Hits 359 | . 22 28 98 83 25 6 . 35 6 49 7 Critical Kills 9 | . . . 1 . 2 2 . 1 . 3 . Critical Parts Destroyed 8 | . . . 1 2 2 . . 1 . 2 . Critical Strikes 30 | . . 1 5 2 6 2 . 4 . 8 2 Burn 3 | . . 1 2 . . . . . . . . Destroy 17 | . . . 2 2 4 2 . 2 . 5 . Blast 7 | . . . 1 . 2 . . 2 . . 2 Sever 3 | . . . . . . . . . . 3 . Melee Attacks 43 | . . . . 16 . . . . . 20 7 Impact . | . . . . . . . . . . . . Slashing 43 | . . . . 16 . . . . . 20 7 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15719 | . 644 1020 4203 3502 1616 342 . 1061 225 2309 797 Guns 11295 | . 644 1020 3247 3011 855 231 . 874 225 1188 . Cannons 1438 | . . . 322 . 400 111 . 187 . 102 316 Explosions 2197 | . . . 631 427 361 . . . . 778 . Melee 678 | . . . . 33 . . . . . 213 432 Ramming 111 | . . . 3 31 . . . . . 28 49 Kinetic 11575 | . 644 384 3088 2970 1255 342 . 1061 225 1290 316 Thermal 1585 | . . 636 481 468 . . . . . . . Explosive 1770 | . . . 631 . 361 . . . . 778 . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 678 | . . . . 33 . . . . . 213 432 Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 2 3 5 12 12 12 12 1 . 3 4 Average Corruption 7 | . 2 3 4 7 12 12 12 1 . 2 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 167 | . . 5 47 17 50 36 1 3 . 2 6 Message Errors 36 | . . . 9 4 13 7 . 1 . 1 1 Matter Fused 36 | . . . 10 1 11 9 1 . . 1 3 Heat Flow Errors 18 | . . 2 6 2 5 3 . . . . . Energy Discharges 19 | . . 2 4 3 2 8 . . . . . Parts Rejected 4 | . . . 2 1 . . . . . . 1 Parts Fused 3 | . . . 1 . 1 1 . . . . . Data Loss (minor) 24 | . . 1 7 1 10 4 . . . . 1 Data Loss (major) 5 | . . . 2 . 1 1 . 1 . . . Misfires 9 | . . . 3 2 3 1 . . . . . Alerts 5 | . . . 2 . 2 1 . . . . . Weapon Failures 8 | . . . 1 3 2 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 273 | . . . 48 110 . 21 . . . 13 81 Projectiles 39 | . . . . . . 21 . . . . 18 Explosions 159 | . . . 48 110 . . . . . 1 . Melee 75 | . . . . . . . . . . 12 63 Knockbacks 12 | . . . 2 . 1 2 . 3 . 3 1 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . 2 . 1 2 . 2 . 3 1 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 575 | . . . 275 4 . . . . . 285 11 Shots 19 | . . . 6 . . . . . . 13 . Rammed 11 | . . . 2 2 . . . . . 3 4 Targets Rammed 19 | . . . 2 4 . . . . . 6 7 Kicked 6 | . . . . . . . . . . 3 3 Crushed 2 | . . . . 2 . . . . . . . Highest Temperature 544 | . 80 223 389 453 285 192 24 544 94 430 421 Average Temperature 104 | . 22 38 108 100 83 89 13 250 36 94 280 Received Heat Transfer 2483 | . 285 183 999 246 147 27 . 337 12 51 196 Effects 51 | . . . 9 8 . . . 28 . 4 2 Shutdowns 16 | . . . 2 4 . . . 8 . 1 1 Energy Bleed 4 | . . . . 1 . . . 2 . 1 . Interference 14 | . . . 7 1 . . . 6 . . . Matter Decay 5 | . . . . 1 . . . 3 . . 1 Short Circuit 1 | . . . . 1 . . . . . . . Damage (minor) 4 | . . . . . . . . 2 . 2 . Damage (major) 7 | . . . . . . . . 7 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . Heat Transferred 3075 | . . 1443 1258 374 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Maximum Alert Level 2 | . . 1 2 2 . . . . 1 2 1 Low Security (%) 57 | 100 100 56 14 72 . . . . 74 69 49 Level 1 29 | . . 43 71 7 . . . . 25 9 50 Level 2 12 | . . . 13 20 . . . . . 20 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 604 | . 127 337 467 577 . . . . 283 604 245 Initial 283 | . . 20 131 210 . . . . 283 67 245 Average 205 | . 79 187 307 191 . . . . 155 185 183 Influence Increases 5710 | . 277 603 1397 1035 325 140 . 582 414 906 31 Destroy 0b10 Robot/C 3380 | . 200 400 800 680 280 100 . 380 160 380 . Destroy 0b10 Robot/NC 240 | . 5 10 75 50 . . . 10 15 50 25 Destroy Leader 666 | . 42 92 204 142 30 10 . 40 24 82 . Allied During Kill 77 | . . . . . . . . 32 11 34 . Successful Hack 77 | . . 5 30 24 . . . . 18 . . Disable Machine 195 | . . 15 30 75 . . . . 15 60 . Destroy Structure 445 | . . 6 78 49 . . . . 6 300 6 Advance Influence 150 | . . . . . . . . . 150 . . Lose Combat Pursuer 480 | . 30 75 180 15 15 30 . 120 15 . . Influence Decreases 5634 | . 228 339 1246 931 711 322 . 369 488 544 456 Entered New Map 1120 | . . 29 182 254 211 36 . . 80 72 256 Time Decay 3581 | . 218 310 604 614 470 286 . 249 368 332 130 Lost Part 533 | . 10 . 160 63 30 . . 60 . 140 70 Lost Ally 100 | . . . . . . . . 60 40 . . Purge Threat 300 | . . . 300 . . . . . . . . Squads Dispatched 43 | . 4 3 12 12 . . . 1 2 7 2 Investigation 15 | . 3 2 6 3 . . . . 1 . . Extermination 7 | . . . . 3 . . . . 1 3 . Reinforcement 16 | . 1 1 5 3 . . . . . 4 2 Assault 1 | . . . . . . . . 1 . . . Garrison 4 | . . . 1 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 1 . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Distress Signals 14 | . 1 2 6 3 . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 261 | . 16 33 63 47 14 7 . 29 14 27 11 Peak Tracking Total 9 | . 4 6 6 5 7 4 . 8 3 3 9 Tactical Retreats 28 | . 1 2 8 1 1 2 . 4 1 8 . ECM-based Alert Blocks 11 | . . . . . . . . . . 11 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Traps Triggered 10 | . 3 1 2 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Machines Disabled 14 | . . 1 2 5 1 . . . 1 4 . Max in Single Turn 4 | . . 1 2 4 1 . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Machines Accessed 32 | . 5 2 9 9 . 1 . . 5 1 . Terminals 20 | . 4 2 7 5 . 1 . . 1 . . Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 5 | . 1 . . 1 . . . . 3 . . Recycling Units 2 | . . . . . . . . . 1 1 . Scanalyzers 2 | . . . 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 91 | . 15 9 35 22 . 1 . . 8 1 . Successful 59 | . 9 5 23 15 . 1 . . 5 1 . Failed 32 | . 6 4 12 7 . . . . 3 . . Catastrophic 6 | . 2 1 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 56 | . 6 9 19 7 . . . . 7 8 . Terminals 63 | . 11 9 29 12 . 1 . . 1 . . Fabricators 4 | . . . . 4 . . . . . . . Repair Stations 9 | . 4 . . 1 . . . . 4 . . Recycling Units 4 | . . . . . . . . . 3 1 . Scanalyzers 9 | . . . 4 5 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 21 | . 2 3 10 4 . 1 . . 1 . . Record 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 8 | . 1 1 4 2 . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . Fabricator Hacks 4 | . . . . 4 . . . . . . . Load Schematic 2 | . . . . 2 . . . . . . . Build 2 | . . . . 2 . . . . . . . Repair Station Hacks 5 | . 4 . . . . . . . 1 . . Scan Component 3 | . 2 . . . . . . . 1 . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 3 1 . Process 1 | . . . . . . . . . 1 . . Report Inventory 2 | . . . . . . . . . 1 1 . Retrieve Matter 1 | . . . . . . . . . 1 . . Scanalyzer 8 | . . . 4 4 . . . . . . . Insert Component 4 | . . . 2 2 . . . . . . . Analyze 4 | . . . 2 2 . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 3 2 7 3 . . . . . . . Terminals 15 | . 3 2 7 3 . . . . . . . Botnet 15 | . 3 2 7 3 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 3 2 9 7 . 1 . . 3 . . Full Trace Events 11 | . 1 1 6 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 34 | . . . 2 2 . . 15 . 15 . . Parts Built 4 | . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . Time 109 | . . . . 109 . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 18 | . . . . . . . . . 18 . . Retrieved Matter 18 | . . . . . . . . . 18 . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 2 . . . . . . . Part Schematics Acquired 4 | . . . 2 2 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . . . . Programmers 4 | . . . . 4 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Total Allies 7 | . . . . . . . 4 . 2 1 . Largest Group 4 | . . . . . . . 4 4 2 1 . Highest-Rated Group 170 | . . . . . . . 158 158 170 167 . Highest-Rated Ally 167 | . . . . . . . 41 41 85 167 . Zionite Dispatches 3 | . . . . . . . . . 1 2 . Heavy 1 | . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . 23 14 24 . Total Damage 2943 | . . . . . . . . 832 731 1380 . Kills 25 | . . . . . . . . 7 7 11 . Allies Corrupted 2 | . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Active Infowar (turns) 1988 | . 262 168 . . . . . . . 1316 242 Sensors 729 | . . . . . . . . . . 633 96 Seismic 430 | . 262 168 . . . . . . . . . ECM 1558 | . . . . . . . . . . 1316 242 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 . . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Turns Passed 12237 | 53 516 699 1948 2074 1186 824 1460 660 845 1693 279 Spaces Moved 6724 | 42 306 402 1063 905 755 505 952 373 485 770 166 Core 70 | 4 . . . . . . . . . . 66 Treads 359 | 4 17 1 55 221 . . . . 3 58 . Legs 192 | . . . . . . . . . . 92 100 Wheels 6103 | 34 289 401 1008 684 755 505 952 373 482 620 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 105 140 125 155 140 125 140 140 50 Average Speed 143 | 92 98 102 125 155 145 155 148 139 157 173 126 Slowest Speed 360 | 160 160 160 250 245 155 155 155 140 245 250 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 54 38 62 19 76 66 84 48 15 12 29 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 4 | . 1 1 . . . . . . 1 1 . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . . . Scrap Searched 12 | . . . . . 2 6 3 1 . . . Spaces Dug 26 | . . . . 15 . . . . . 11 . Terrain Destroyed 379 | . . . 83 49 39 2 . 8 1 194 3 Melee 26 | . . . . 15 . . . . . 11 . Projectile 23 | . . . 4 . 3 2 . 8 1 2 3 AOE 330 | . . . 79 34 36 . . . . 181 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Ext Total 8504 | 53 450 595 1452 1391 791 536 999 460 557 1006 214 Wait 925 | . 88 110 176 295 . 23 36 45 30 107 15 Move 6713 | 41 305 401 1062 904 754 504 951 372 484 769 166 Hop . | . . . . . . . . . . . . Pick Up 112 | 6 7 6 29 32 3 . 3 4 9 13 . Fast Attach 41 | 6 3 3 11 5 1 . . . 2 10 . Attach 60 | . 3 2 14 13 2 . . 5 3 11 7 Detach 11 | . . . 1 1 . . . . . 5 4 Swap 68 | . 1 9 14 13 4 1 4 . 7 15 . Drop 105 | . 4 15 20 31 . 1 4 1 9 16 4 Fire 399 | . 39 49 123 77 27 7 1 33 5 34 4 Melee 43 | . . . . 16 . . . . . 20 7 Ram 10 | . . . 2 1 . . . . . 3 4 Kick 6 | . . . . . . . . . . 3 3 Crush 3 | . . . . 3 . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Ext x2) -5/Extension History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 514 | -10/Materials | Repaired Assault Rifle 541 | -10/Materials | Repaired Lgt. Treads 557 | -10/Materials | Discovered new exit (range 7) 569 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1226 | -9/Materials | Discovered new exit (range 12) 1268 | -9/Materials | Identified exit to Materials 1269 | -9/Materials | Entered another Materials area 1269 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1517 | -8/Materials | Lost 3 parts (1u2w) 1955 | -8/Materials | Build established: Scavenger-Tank 2597 | -8/Materials | Lost 3 parts (2u1w) 2666 | -8/Materials | Lost 6 parts (2n4w) 3033 | -8/Materials | Discovered new exit (range 15) 3077 | -8/Materials | Identified exit to Garrison 3111 | -8/Materials | Build established: Gunner 3200 | -8/Materials | Garrison activated, responded to threat 3217 | -8/Materials | Entered Factory 3217 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3916 | -7/Factory | Fabricated Arm. Treads? 4046 | -7/Factory | Build established: Mutant 4573 | -7/Factory | Found Prototype Launcher 4576 | -7/Factory | Found Prototype Launcher 4576 | -7/Factory | Identified Rocket Array (x2) 4580 | -7/Factory | Found Rocket Array 4645 | -7/Factory | Build established: Gunner 4773 | -7/Factory | Garrison activated, responded to threat 4777 | -7/Factory | Fabricated Arm. Treads? 5044 | -7/Factory | System corruption reached 10% 5074 | -7/Factory | Lost 3 parts (1p2u) 5236 | -7/Factory | Discovered new exit (range 5) 5291 | -7/Factory | Entered Lower Caves 5473 | -7/Lower Caves | Build established: Scavenger-Gunner 5686 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5774 | -7/Lower Caves | Destroyed 9 combat bots 5845 | -7/Lower Caves | Spotted B-75 Beast 5914 | -7/Lower Caves | Destroyed B-75 Beast 6303 | -7/Lower Caves | Discovered new exit (range 14) 6477 | -7/Lower Caves | Entered another Lower Caves area 6632 | -7/Lower Caves | Discovered new exit (range 9) 7105 | -7/Lower Caves | Learned Factory stockpile data 7211 | -7/Lower Caves | Encountered a Warlord checkpoint 7262 | -7/Lower Caves | Discovered new exit (range 7) 7301 | -7/Lower Caves | Entered Zion 7320 | -7/Zion | Learned 8 Factory zone layouts 7376 | -7/Zion | System corruption cleaned by Quarantine Array 7900 | -7/Zion | Met Imprinter 8416 | -7/Zion | Imprinted 8418 | -7/Zion | Declared Zion's savior 8735 | -7/Zion | Discovered new exit (range 12) 8761 | -7/Zion | Entered Proximity Caves 8761 | -6/Proximity Caves | Accompanied by 4 allies 8764 | -6/Proximity Caves | Spotter reported a threat 8884 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8939 | -6/Proximity Caves | Lost 3 allies 9038 | -6/Proximity Caves | Core integrity fell below 50% 9064 | -6/Proximity Caves | Lost 3 parts (1n2w) 9069 | -6/Proximity Caves | Destroyed 7 combat bots 9360 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 9414 | -6/Proximity Caves | Discovered new exit (range 6) 9421 | -6/Proximity Caves | Entered Factory 9421 | -6/Factory | Evolved 2 slots: Utility x2 9422 | -6/Factory | Identified exit to Factory 9629 | -6/Factory | Retrieved Zion intel report: Component Schematics 9630 | -6/Factory | Zion Heavy squad teleported in 9916 | -6/Factory | Build established: Scavenger-Mutant 9957 | -6/Factory | Found Prototype Launcher 9971 | -6/Factory | Identified Scatter Rocket Array 9989 | -6/Factory | Found Scatter Rocket Array 9992 | -6/Factory | Found Scatter Rocket Array 10243 | -6/Factory | Build established: Scavenger-Gunner 10245 | -6/Factory | Discovered exit to Factory (range 13) 10266 | -6/Factory | Entered another Factory area 10266 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10267 | -5/Factory | Identified exit to Extension 10337 | -5/Factory | Zion Recon squad teleported in 10704 | -5/Factory | Build established: Hacker-Gunner 11010 | -5/Factory | Build established: Scavenger-Gunner 11066 | -5/Factory | Zion hero teleported in (P1-3CE) 11514 | -5/Factory | Destroyed P1-3CE 11573 | -5/Factory | Lost 6 parts (3n1u2w) 11613 | -5/Factory | Terminal network hard line cut 11945 | -5/Factory | Discovered exit to Extension (range 11) 11946 | -5/Factory | Lost 5 parts (1p1u3w) 11959 | -5/Factory | Entered Extension 12157 | -5/Extension | Spotted B-75 Beast 12182 | -5/Extension | Spotted B-75 Beast 12196 | -5/Extension | Core integrity fell below 50% 12207 | -5/Extension | Core integrity fell below 20% 12238 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. System corrupted: Matter fused (-7). Acquired 4 matter. Penetrated by Slug. Slammed into T-07 Excavator. Slammed into U-05 Engineer. Hacking Suite destroyed. System corrupted by crushing effect (+1). ALERT: Construction progress impeded, dispatching reinforcements to local area. Slammed into U-05 Engineer. Destroyed Wheel. U-05 Engineer system corrupted by crushing effect. U-05 Engineer system terminally corrupted. Wheel fried. Terrain Scanner fried. Welding Torch fried. Structural Scanner fried. Detecting system override signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????#####???????????????????????????????????? | | ?????????# ??????????????????????????????????? | | ?????????# #####?????????????????????????????? | | ?????????+ #?????????????????????????????? | | ?????????# ### #?????????????????????????????? | | ?????????# ??# #?????????????????????????????? | | ?????????## ???# #?????????????????????????????? | | ??????????# ???# #?????????????????????????????? | | ??????????# ???## ##????????????????????????????? | | ??????????# ???# ######+#######???????????????? | | ?????????? ????# @ """ #???????????????? | | ????????? ????# ##### "Y" #???????????????? | | ???????? ?????##+##???# " " #???????????????? | | ???????? ?????????????# #???????????????? | | ???????###??????????????# #???????????????? | | ????????????????????????# g #???????????????? | | ????????????????????????# g #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# R#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# g #???????????????? | | ????????????????????????## #####w#???????????????? | | ????????????????????????#T #???# #???????????????? | | ????????????????????????##"#???# #???????????????? | | ???????????????????????????????#%#???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????????????# #???#??#????????? | | ?????????????????????????????### ### ## ### ?????? | | ?????????????????????????????#"" "" "" "????? | | ?????????????????????????????# " " " " ???? | | ?????????????????????####????# #??? | | ????????????#????????# #????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 51 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 EM Shielding 3 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 9 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Treads | -7/Factory | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Power Amplifier | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Light Armor Plating | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Recoil Stabilizer | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Gauss Rifle | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Proton Missile Launcher | -6/Factory | Z-intel Imp. Utility Shielding | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Repaired ---------- Assault Rifle | 31% | -10/Materials Lgt. Treads | 28% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Construction Begets Destruction Fancy Inventory Heavy Suspicion Heroic Deeds Look Less Dangerous Next Time Well Done Challenges ------------ None Game ------ Seed DispersalActuatorTurbovents Manual? 0 Play Time 02:24:31 Cumulative 41.9 hours Start 2026.02.14 @ 22:16:07 End 2026.02.15 @ 00:49:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0507b96d-6a8f-4d12-a4d5-b44db7203d07