Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.07 @ 20:57:43 Player: Mathewnd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (3885) 3885 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 9017 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 493 Registered with UFD 300 Cogmind --------- Core Integrity 301/850 Matter 0/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (6) ------ Huge Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Nuclear Core Improved Medium Treads Overtuned Medium Treads Scrap Suit Deep Structural Scanner Improved Sensor Array Matter Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Thermal Shield Shield Generator Hacking Suite Mapping Drone Bay (3/3) Overtuned Quantum Rifle Heavy Assault Rifle Long-range Missile Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Overtuned Medium Treads > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Autogun Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Medium Treads Overtuned Scrapsphere Overtuned Scrapsphere Scrap Suit Deep Structural Scanner Improved Sensor Array Matter Filter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite Mapping Drone Bay Overtuned Quantum Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Minigun Overtuned Barrage Gun Gauss Rifle DRS Beacon [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Wheel Overtuned Scrapsphere Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Overtuned Quantum Rifle Ballistic Gun Enhanced Autogun Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 1 . . . . Utility 4 | . . . 1 . . . 3 Weapon 1 | . . 1 . . . . . Parts Attached 65 | 6 1 10 1 11 . 3 33 Power 9 | 1 . 1 . 3 . . 4 Engine 7 | 1 . 1 . 2 . . 3 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 21 | 2 . 5 . 2 . 1 11 Treads 19 | 2 . 5 . 2 . 1 9 Leg . | . . . . . . . . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 1 2 . 1 5 Device 6 | . . . . 1 . 1 4 Storage 3 | 1 1 . . 1 . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 . 3 . 4 . 1 13 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 . 3 . 3 . 1 10 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 33 | . . 2 . 2 1 . 28 Power 4 | . . . . . . . 4 Propulsion 9 | . . 1 . . . . 8 Utility 7 | . . . . 1 1 . 5 Weapon 13 | . . 1 . 1 . . 11 Highest Loss Streak 12 | . . 1 . 1 1 . 12 To Critical Strikes 1 | . . . . . . . 1 Average Backups 19 | 1 4 13 19 22 23 21 20 Power 1 | . 1 1 1 1 1 . 1 Propulsion 8 | 1 2 5 11 12 12 10 5 Utility 4 | . . 4 4 4 4 4 7 Weapon 4 | . 1 1 2 3 5 5 5 Tool/Special . | . . . . . . . . Unused Backups 38 | . . 6 . 3 1 11 17 Power 4 | . . 1 . 1 . . 2 Propulsion 12 | . . 1 . . 1 9 1 Utility 17 | . . 3 . 2 . 1 11 Weapon 5 | . . 1 . . . 1 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 85 85 86 95 95 81 88 Engine 9 | . 14 11 9 8 9 7 9 Treads 30 | . 28 30 27 34 36 32 23 Device 6 | . . . . 3 4 . 18 Storage 8 | . 14 11 9 9 9 8 6 Processor 6 | . . . 5 9 9 9 6 Ballistic Gun 24 | . 28 30 27 26 27 23 19 Peak Build Rating 71 | 6 7 21 24 32 31 43 71 Average Rating 35 | 4 6 12 23 29 30 30 64 On Entrance 20 | . 6 6 21 24 31 30 43 Naked Turns . | . . . . . . . . Heaviest Build 119 | 12 52 61 61 101 98 100 119 Greatest Support 105 | 40 40 60 60 80 80 88 105 Greatest Overweight (x) 26 | . 1 1 1 1 1 26 10 Average Overweight (x) 1 | . . . 1 . 1 . 2 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 Average Capacity 23 | 6 18 20 20 24 25 23 25 Most Carried 25 | 4 5 20 20 25 25 25 25 Average Carried 21 | 2 4 14 19 23 24 23 24 Final Capacity 25 | 8 20 20 20 25 25 25 25 Final Carried 25 | 4 5 20 19 25 25 25 21 Class Distribution -------------------- 27% | Commander-Gunner 24% | Gunner 11% | Mutant 7% | Tank 7% | Commander-Scrapper 6% | Scavenger-Skirmisher 5% | Scrapper 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Scrapper | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 3247 | 232 138 529 . 830 143 78 1297 Remotely . | . . . . . . . . Salvage Created 4183 | . 154 899 14 1223 230 . 1663 Parts 256 | . 15 75 2 77 9 . 78 Haulers Intercepted 3 | . . 2 . 1 . . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 88 | . 5 22 1 20 4 . 36 Melee 2 | . . . . . . . 2 Guns 77 | . 5 22 1 20 4 . 25 AOE 9 | . . . . . . . 9 Classes Destroyed 13 | . 4 5 . 2 1 . 1 Worker 3 | . . 1 . 1 . . 1 Builder 9 | . 1 1 . 1 . . 6 Tunneler 1 | . . . . . 1 . . Hauler 3 | . . 2 . 1 . . . Recycler 5 | . . . . 4 . . 1 Operator 4 | . . 3 . . . . 1 Watcher 6 | . 1 3 . 1 . . 1 Swarmer 24 | . 3 10 1 3 . . 7 Grunt 42 | . 2 8 . 9 1 . 22 Duelist 1 | . . 1 . . . . . Sentry 14 | . . 3 . 7 2 . 2 Hunter 3 | . . . . 1 1 . 1 Programmer 4 | . . . . . . . 4 Best Kill Streak 10 | . 4 10 1 4 3 . 10 Combat Bots Only 9 | . 3 5 1 3 2 . 9 Max Kills in Single Turn 3 | . 1 2 1 2 1 . 3 Gunslinging 1 | . . 1 . 1 . . 1 Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 724 | . 23 75 18 107 13 . 488 Missed 219 | . 7 20 5 30 3 . 154 Damage Taken 6993 | . 149 525 106 1065 145 . 5003 Core 695 | . 6 62 . 61 17 . 549 Absorbed by Shields 9 | . . . . 9 . . . Regen/Repaired (Parts) 23 | . . . . . . . 23 Core Remaining (%) 91 | 100 97 84 . . . 85 . Volleys Fired 273 | . 18 60 3 67 8 . 117 Largest 3 | . 2 3 3 3 3 . 3 Hottest 120 | . 40 66 66 71 71 . 120 Shots Fired 743 | . 36 171 7 188 24 . 317 Gun 731 | . 36 171 7 188 24 . 305 Cannon . | . . . . . . . . Launcher 12 | . . . . . . . 12 Special . | . . . . . . . . Kinetic 729 | . 36 171 7 188 24 . 303 Thermal 2 | . . . . . . . 2 Explosive 12 | . . . . . . . 12 Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 12 2 14 16 . 22 Robot Miss Streak 7 | . 4 4 3 4 2 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 17 | . . 4 . 3 1 . 9 Max Gunslinging Chain 1 | . . 1 . 1 1 . 1 Shots Hit Robots 475 | . 21 100 2 123 18 . 211 Core Hits 250 | . 9 49 1 61 8 . 122 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 4 | . . . . 1 . . 3 Destroy 4 | . . . . 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10530 | 5 297 1331 20 1691 334 . 6852 Guns 7504 | . 284 1280 20 1658 328 . 3934 Cannons . | . . . . . . . . Explosions 2739 | . . . . . . . 2739 Melee . | . . . . . . . . Ramming 287 | 5 13 51 . 33 6 . 179 Kinetic 7504 | . 284 1280 20 1658 328 . 3934 Thermal . | . . . . . . . . Explosive 2739 | . . . . . . . 2739 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 14 | . . . . . . . 14 Message Errors 3 | . . . . . . . 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 140 | . . . . . . . 140 Projectiles . | . . . . . . . . Explosions 140 | . . . . . . . 140 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 100 | . . . . . . . 100 Shots 4 | . . . . . . . 4 Rammed 28 | 1 3 4 . 4 1 . 15 Targets Rammed 35 | 1 4 5 . 7 1 . 17 Kicked . | . . . . . . . . Crushed 7 | . 1 1 . 3 . . 2 Highest Temperature 189 | . . 18 . 66 23 . 189 Average Temperature 22 | . . 6 . 23 12 . 32 Received Heat Transfer 1990 | . 18 102 . 474 45 . 1351 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . 1 . 1 . . 3 Low Security (%) 68 | 100 100 55 100 81 100 . 41 Level 1 14 | . . 44 . 18 . . 11 Level 2 13 | . . . . . . . 37 Level 3 3 | . . . . . . . 9 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 833 | . 71 363 128 222 73 . 833 Initial 128 | . . . 128 53 73 . . Average 183 | . 10 179 122 125 19 . 348 Influence Increases 3474 | . 142 739 20 809 274 . 1490 Destroy 0b10 Robot/C 2040 | . 100 440 20 400 120 . 960 Destroy 0b10 Robot/NC 160 | . 10 50 . 40 5 . 55 Destroy Leader 440 | . 22 110 . 124 . . 184 Allied During Kill 102 | . . . . . 21 . 81 Successful Hack 104 | . 9 17 . 17 7 . 54 Select Force Hacks 150 | . . 30 . . 120 . . Disable Machine 240 | . . 15 . 180 . . 45 Destroy Structure 73 | . 1 2 . 3 1 . 66 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 150 | . . 60 . 45 . . 45 Influence Decreases 2358 | . 142 433 20 674 347 . 742 Time Decay 1862 | . 142 413 20 654 317 . 316 Lost Part 320 | . . 20 . 20 10 . 270 Lost Ally 176 | . . . . . 20 . 156 Squads Dispatched 28 | . 1 3 . 5 . . 19 Investigation 6 | . . 1 . 1 . . 4 Extermination 3 | . . . . . . . 3 Reinforcement 10 | . 1 2 . 1 . . 6 Assault 3 | . . . . . . . 3 Garrison 6 | . . . . 3 . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . . . 4 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 12 | . 1 2 . 4 . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 154 | . 6 36 4 34 6 . 68 Peak Tracking Total 9 | . 3 7 4 4 3 . 9 Tactical Retreats 9 | . . 3 . 3 . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 8 | . . . . 5 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 16 | . . 1 . 12 . . 3 Max in Single Turn 1 | . . 1 . 1 . . 1 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled 11 | . . . . 11 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 44 | . 5 7 . 6 10 1 15 Terminals 31 | . 5 6 . 6 6 . 8 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 8 | . . 1 . . 4 . 3 Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . . . 2 Total Hacks 103 | . 12 17 . 15 19 5 35 Successful 60 | . 8 12 . 9 14 5 12 Failed 43 | . 4 5 . 6 5 . 23 Catastrophic 6 | . . . . . 1 . 5 Database Lockouts . | . . . . . . . . Manual 81 | . 12 14 . 14 19 . 22 Terminals 79 | . 12 16 . 15 14 . 22 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 11 | . . 1 . . 5 . 5 Scanalyzers 3 | . . . . . . . 3 Garrison Access 4 | . . . . . . . 4 Terminal Hacks 7 | . . 1 . . . 5 1 Robot Analysis 5 | . . . . . . 5 . Branch Access Points 2 | . . 1 . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 50 | . 8 11 . 9 14 . 8 Terminals 43 | . 8 10 . 9 10 . 6 Botnet 20 | . 3 5 . 4 5 . 3 Skim 23 | . 5 5 . 5 5 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 5 | . . 1 . . 4 . . Tunnel 5 | . . 1 . . 4 . . Fedlink 1 | . . . . . . . 1 Scrapoids 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . 1 Used 1 | . . 1 . . . . . Hacking Detections 29 | . 3 3 . 4 6 . 13 Full Trace Events 3 | . . . . 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 15 | . . . . . 15 . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 20 | . . . . . 15 . 5 Largest Group 12 | . . . . . 12 11 11 Highest-Rated Group 158 | . . . . . 158 143 143 Highest-Rated Ally 31 | . . . . . 21 21 31 Total Orders . | . . . . . . . . Ally Attacks 127 | . . . . . 10 . 117 Total Damage 2029 | . . . . . 99 . 1930 Kills 17 | . . . . . 2 . 15 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2698 | . . . . . . 77 2621 Sensors 2698 | . . . . . . 77 2621 Robot Analysis Total 5 | . . . . . . 5 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 11243 | 95 884 1156 55 2430 1176 2335 3112 Spaces Moved 4293 | 55 195 497 19 617 403 1031 1476 Core 191 | 6 . . . . . 185 . Treads 3763 | 49 195 497 19 617 403 846 1137 Legs . | . . . . . . . . Wheels 339 | . . . . . . . 339 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 250 170 247 50 120 Average Speed 203 | 148 211 184 250 247 247 215 172 Slowest Speed 1350 | 160 240 250 250 250 247 1350 325 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 5 50 51 4 90 78 59 50 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 10 | . . 2 . 2 6 . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . . . . . 6 . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 72 | . . . . . . . 72 Melee . | . . . . . . . . Projectile 5 | . . . . . . . 5 AOE 67 | . . . . . . . 67 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 6145 | 65 626 615 22 1247 570 1181 1819 Wait 1029 | . 406 7 . 433 15 42 126 Move 4286 | 54 194 496 18 616 402 1030 1476 Hop . | . . . . . . . . Pick Up 114 | 4 1 25 . 13 2 47 22 Fast Attach 22 | 6 1 2 . 4 . 1 8 Attach 32 | . . 3 1 2 . 9 17 Detach 5 | . 1 . . . . 1 3 Swap 53 | . . 5 . 29 . 1 18 Drop 86 | . 1 12 . 8 2 50 13 Fire 273 | . 18 60 3 67 8 . 117 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 34 | 1 4 5 . 7 1 . 16 Escape Stasis 6 | . . . . 4 . . 2 Rewire 140 | . . . . . 140 . . Trap . | . . . . . . . . Miscellaneous 64 | . . . . 64 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac / *Low x2) History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 567 | -10/Materials | Learned Recycling recycling unit intel 645 | -10/Materials | Identified exit to Materials 696 | -10/Materials | Derelicts attacked the area 712 | -10/Materials | Learned 2 Storage zone layouts 815 | -10/Materials | Learned 4 Recycling zone layouts 851 | -10/Materials | Learned Storage stockpile data 895 | -10/Materials | Learned 4 Subcaves zone layouts 948 | -10/Materials | Learned Storage stockpile data 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1193 | -9/Materials | Identified exit to Mines 1474 | -9/Materials | Build established: Gunner 1903 | -9/Materials | Identified exit to Materials 2069 | -9/Materials | Discovered exit to Materials (range 15) 2136 | -9/Materials | Entered another Materials area 2136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2136 | -8/Materials | Discovered new exit (range 7) 2155 | -8/Materials | Identified exit to Storage 2191 | -8/Materials | Entered Storage 2192 | -8/Storage | Identified exit to Factory 2194 | -8/Storage | Build established: Tank 2567 | -8/Storage | Garrison activated, responded to threat 3100 | -8/Storage | Build established: Gunner 3976 | -8/Storage | Learned location of Armory (-4) 4313 | -8/Storage | Learned 2 Lower Caves zone layouts 4379 | -8/Storage | Learned Factory emergency access door positions 4434 | -8/Storage | Learned location of Zion (-7) 4474 | -8/Storage | Used back door to open Recycling access 4474 | -8/Storage | Discovered new exit (range 4) 4477 | -8/Storage | Learned location of 1 exit from Lower Caves 4479 | -8/Storage | Identified exit to Recycling 4508 | -8/Storage | Learned 8 Factory zone layouts 4555 | -8/Storage | Learned Factory scanalyzer intel 4594 | -8/Storage | Learned location of 1 exit from Storage 4621 | -8/Storage | Entered Recycling 4623 | -8/Recycling | Loaded intel: 5 recycling unit locations 5075 | -8/Recycling | Build established: Commander-Gunner 5214 | -8/Recycling | Discovered new exit (range 16) 5592 | -8/Recycling | Learned location of 1 exit from Extension 5633 | -8/Recycling | Identified exit to Scraptown 5666 | -8/Recycling | Learned 4 Recycling zone layouts 5688 | -8/Recycling | Learned Storage trap positions 5719 | -8/Recycling | Learned location of Storage (-8) 5721 | -8/Recycling | Scanned before Scraplab entrance 5751 | -8/Recycling | Learned location of Extension (-4) 5756 | -8/Recycling | Entered Scraplab 5797 | -8/Recycling | Entered Scraptown 5797 | -8/Scraptown | Accompanied by 11 allies 6126 | -8/Scraptown | Visited UFD Registry 6126 | -8/Scraptown | Registered with UFD as "Railbucket" 6161 | -8/Scraptown | Visited The Evicted 6220 | -8/Scraptown | Visited Science Testing Area 6259 | -8/Scraptown | Visited IN-MT5's Study 6314 | -8/Scraptown | Visited Symbiants 6358 | -8/Scraptown | Visited Cyclists 6388 | -8/Scraptown | Entered Cyclist Reading Room 6435 | -8/Scraptown | Visited TADAMA 6521 | -8/Scraptown | Visited Spacefarers 6702 | -8/Scraptown | Visited Junk Repository 6820 | -8/Scraptown | Visited Analyses Database 6874 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6884 | -8/Scraptown | Found DCF Scrap (29 items) 6947 | -8/Scraptown | Visited Scrapoid Pod Storage 7001 | -8/Scraptown | Visited Modified Component R&D 7175 | -8/Scraptown | Visited Derelict Rescue Squad 7191 | -8/Scraptown | Found DRS Beacon 7244 | -8/Scraptown | Visited Chapter 10 7283 | -8/Scraptown | Visited Cartography Club 7439 | -8/Scraptown | Found Deep Structural Scanner 8054 | -8/Scraptown | Found Scrap Suit 8060 | -8/Scraptown | Found Scrap Suit 8094 | -8/Scraptown | Discovered new exit (range 5) 8101 | -8/Scraptown | Identified exit to Factory 8132 | -8/Scraptown | Entered Factory 8132 | -6/Factory | Accompanied by 11 allies 8132 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 8135 | -6/Factory | Loaded intel: 4 scanalyzer locations 8472 | -6/Factory | Build established: Commander-Scrapper 8588 | -6/Factory | Discovered new exit (range 13) 8605 | -6/Factory | Identified exit to Lower Caves 8858 | -6/Factory | Lost 6 allies 9023 | -6/Factory | P-60 Hacker assimilated allied Scavenger 3b 9323 | -6/Factory | Build established: Scrapper 9377 | -6/Factory | Lost 3 allies 9423 | -6/Factory | Destroyed 9 combat bots 9512 | -6/Factory | Lost 5 parts (1n4w) 9656 | -6/Factory | Scrapoid reinforcements arrived 9781 | -6/Factory | Garrison activated, responded to threat 9876 | -6/Factory | Loaded intel: 7 recycling unit locations 10106 | -6/Factory | Build established: Scavenger-Skirmisher 10212 | -6/Factory | Lost 4 parts (1p1n1u1w) 10257 | -6/Factory | Found Scrap Suit 10488 | -6/Factory | Build established: Skirmisher 10518 | -6/Factory | Discovered new exit (range 15) 10715 | -6/Factory | Identified exit to Factory 10916 | -6/Factory | Build established: Scavenger-Skirmisher 10932 | -6/Factory | First assault squad dispatched 11127 | -6/Factory | Garrison activated, responded to threat 11232 | -6/Factory | Core integrity fell below 50% 11244 | -6/Factory | Self-destructed Last Messages --------------- 11214_ Scrap Suit destroyed. 11214_ Arm. Treads destroyed. 11214_ Destroyed Phase Shifter. 11214_ U-05 Engineer destroyed. 11220_ System corrupted: Matter fused (-4). 11231_ Penetrated by Slug. 11234_ Slug penetrates Wall. 11235_ H-66 Slayer destroyed. 11235_ K-01 Serf collects debris. 11237_ Penetrated by Slug. 11237_ Ovr. Scrapsphere destroyed. 11237_ U-05 Engineer destroyed. 11237_ Adv. Heat Sink destroyed. 11238_ K-01 Serf collects debris. 11240_ C-30 ARC bursts open, deploying its payload. 11240_ G-67 Veteran unfolds itself. 11240_ G-50 Soldier unfolds itself. 11240_ M-28 Smith unfolds itself. 11241_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """"" ?"""??????????????????????????# # | | """""???????????????????????????????# # "" "" | | ???????????????????????????????# # ""S"" | | ##+##?????????+??????????????????????# #?"""" | | ?????????????????????????????+??# # | | ????????????????????????????????+ ####### | | ????????????????????????????????# #?????? | | ?????????+??????????????????????""???# #?????? | | ???????????????????????????????"""???# #?????? | | ???????????????????????????????? ??# ####### | | ???????????????????????????????""" ?# =%! | | | ???????????????????????????????""" # !== | | ????????????????????????????"" """ # | | ??????????????????????????? + * | | ??????????????????????????? # | | ????????????????????????????? ??# ## | | ???????????????????????????????? ????# #? | | ?????????????????????????????????????# ] #? | | ???????? # ## #???# #? | | ???????? # ## """ #???# "" #? | | ????????"" # """ ## """"" #???# "" ## | | ????????"" # """ ## """"" #???# #"T + | | ????????"" # """ ## #???# #"" ## | | ????????"" # ########+########## #"" # | | ???????? ####+######## % Y% # # | | ????????"" + =% @ h kk m ###### | | ????????"" # g g g #????# | | ????????"" # g #????# | | ????????"" + ###### | | ???????? ####### # # | | ####????############################## # # | | ??? #???????# # # | | ??? #???????# # # | | ??? #???????# + # | | ?? #???????# # # | | ??? #???????# # ## | | ####????##########+##### #???????# # #? | | ???????? ## # ######### # #? | | ???????? ## # ######? | | ????????"" ## # #?????? | | ????????"" ## # #?????? | | ????????"" ## # #?????? | | ???????? ## # #?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +#???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemSalvagingDetonator Manual? 0 Play Time 01:00:49 Cumulative 354.3 hours Start 2025.03.06 @ 21:52:52 End 2025.03.07 @ 20:57:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 287 Adventurer 0 Explorer 0 Win Type - Total 16 Types 3/2/5/2/0/0/2/1/0/1 Lore% 91 Gallery% 73 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03bcc5f6-1eea-4b6f-accc-e2b95f79a256