Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.17 @ 21:05:40 Player: Balance Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (3585) 3585 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (415) 415 TOTAL SCORE: 7740 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 106/300 Energy 138/440 System Corruption 0% Temperature Critical (864) Movement Core (1800) Ox35 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Target Analyzer > --- WEAPON (3) ------- Heavy Assault Rifle Assault Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Nuclear Core Light Nuclear Core Cryofiber Web Large Matter Pod (150) High-capacity Matter Pod (200) Advanced Weight Redist. System Improved Sensor Array Improved Sensor Array Signal Interpreter Core Shielding Hacking Suite Recalibrator Heavy EM Pulse Gun Arc Projector Advanced Beam Rifle Advanced Beam Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler Target Analyzer Power Shielding > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Assault Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Nuclear Core Aluminum Leg Aluminum Leg Cryofiber Web Medium Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Signal Interpreter Core Shielding Hacking Suite Drone Bay Drone Bay Arc Projector Advanced Beam Rifle Heavy Assault Rifle Assault Cannon Grenade Launcher Mini Grenade Launcher Remote Datajack [Rating: 37] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Slots Evolved 7 | . 1 2 . . 2 2 . Power 1 | . 1 . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 2 . . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 96 | 7 5 28 22 11 13 4 6 Power 14 | 1 1 6 . 2 2 1 1 Engine 12 | 1 1 6 . 2 1 . 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 . 9 7 5 2 . 1 Treads 4 | 2 . 2 . . . . . Leg 15 | . . 4 3 5 2 . 1 Wheel 7 | . . 3 4 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 1 7 7 2 4 1 . Device 10 | 1 . 3 5 . 1 . . Storage 3 | 1 1 . . . 1 . . Processor 6 | . . 2 1 1 2 . . Hackware 2 | . . 1 1 . . . . Protection 3 | . . 1 . 1 . 1 . Artifact . | . . . . . . . . Weapon 32 | 2 3 6 8 2 5 2 4 Energy Gun 8 | . . 3 1 . 1 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 1 1 7 . . . 1 Ballistic Cannon 4 | . . 1 . . 3 . . Launcher 5 | . 2 1 . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . 2 . . 1 . . Parts Lost 17 | . 1 5 . . 1 . 10 Power 2 | . . 2 . . . . . Propulsion 5 | . . . . . . . 5 Utility 5 | . . 3 . . 1 . 1 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 5 | . 1 2 . . 1 . 5 To Critical Strikes . | . . . . . . . . Average Backups 22 | 6 15 24 24 24 24 23 24 Power 3 | 1 1 4 3 2 4 3 3 Propulsion 3 | 1 3 3 3 3 2 2 1 Utility 9 | 2 7 7 11 12 11 9 10 Weapon 6 | . 3 8 5 5 5 6 8 Tool/Special . | . . . . . . . . Unused Backups 65 | . 7 19 10 3 6 3 17 Power 16 | . 1 7 2 1 2 . 3 Propulsion 12 | . 2 5 4 1 . . . Utility 25 | . 4 5 3 . . 3 10 Weapon 11 | . . 2 1 1 4 . 3 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 98 99 95 98 98 97 89 Engine 17 | . 25 19 20 20 8 7 8 Core 1 | . . . . . 7 5 5 Treads 4 | . 25 1 . . . . . Leg 14 | . . 14 6 20 24 21 12 Wheel 2 | . . 3 12 . . . . Device 7 | . 12 15 3 . . . . Storage 9 | . 12 10 10 10 8 7 7 Processor 14 | . . 10 12 17 29 28 28 Hackware 2 | . . . 12 10 2 . . Protection 2 | . . 2 . 1 . 7 6 Energy Gun 6 | . . 12 6 . 3 13 8 Ballistic Gun 8 | . 14 4 10 19 5 . . Ballistic Cannon 1 | . . . . . 6 7 5 Launcher 2 | . 8 2 . . . . 5 Peak Build Rating 37 | 8 10 25 29 25 33 37 34 Average Rating 21 | 5 9 19 25 23 29 35 31 On Entrance 19 | . 8 10 25 24 25 32 34 Avg Prop Armor Cover (%) 6 | . . . 5 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 111 | 18 94 105 110 104 111 108 109 Greatest Support 43 | 40 40 43 32 23 33 33 33 Greatest Overweight (x) 35 | 1 2 9 10 10 4 35 35 Average Overweight (x) 3 | . 1 3 5 4 3 3 5 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 Average Capacity 24 | 8 20 25 25 25 25 25 25 Most Carried 25 | 10 24 25 25 25 25 25 25 Average Carried 22 | 6 15 24 24 24 24 23 24 Final Capacity 25 | 10 25 25 25 25 25 25 25 Final Carried 25 | 10 24 25 25 25 25 25 19 Class Distribution -------------------- 62% | Hacker-Mutant 26% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Matter Collected 3551 | 257 463 1144 400 393 448 340 106 Remotely . | . . . . . . . . Salvage Created 4494 | 88 559 1259 850 605 471 314 348 Parts 274 | 5 47 82 53 36 18 15 18 Haulers Intercepted 6 | . 1 3 2 . . . . Recyclers Shooed 9 | 1 2 . 2 . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Combat Hostiles Destroyed 91 | . 11 24 14 15 7 6 14 Guns 66 | . 10 19 11 15 5 1 5 Cannons 15 | . . . 3 . 2 5 5 AOE 10 | . 1 5 . . . . 4 Classes Destroyed 15 | 2 6 4 . 1 . 1 1 Worker 14 | . 2 7 1 . 1 3 . Builder 5 | . 2 3 . . . . . Tunneler 5 | 1 1 3 . . . . . Hauler 6 | . 1 3 2 . . . . Recycler 9 | 1 1 2 3 . 2 . . Mechanic 1 | . . . . . . 1 . Operator 2 | . . 1 1 . . . . Watcher 7 | . 3 3 1 . . . . Swarmer 22 | . 4 4 5 . . . 9 Grunt 49 | . 7 12 5 13 4 4 4 Brawler 2 | . . 1 . . . 1 . Duelist 3 | . . 2 . 1 . . . Sentry 13 | . . 5 4 . 3 1 . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . 1 . . . Best Kill Streak 13 | 1 4 4 13 5 3 4 6 Combat Bots Only 9 | . 4 4 9 5 3 2 6 Max Kills in Single Turn 3 | 1 3 2 2 2 1 2 3 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . 1 1 . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Hostile Shots Fired 521 | . 51 107 52 69 36 67 139 Missed 130 | . 13 31 13 15 9 22 27 Hits 391 | . 38 76 39 54 27 45 112 Melee 11 | . . 8 . 2 . 1 . Projectile 380 | . 38 68 39 52 27 44 112 Critical Strikes 14 | . . 2 1 1 2 2 6 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . . . . 1 . . . Damage Taken 4331 | . 348 1147 290 410 268 315 1553 Core 1060 | . 41 114 75 71 29 46 684 Absorbed by Shields 27 | . . . . . . . 27 Redirected to Shielding 80 | . . 24 . 4 . 10 42 Ignored by Resistances 2207 | . 217 502 190 272 158 205 663 Regen/Repaired (Parts) 17 | . . 17 . . . . . Core Remaining (%) 78 | 100 83 . . 35 94 . . Volleys Fired 312 | 3 46 99 42 32 25 34 31 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 181 | 40 50 121 88 46 98 159 181 Shots Fired 561 | 4 75 171 77 60 50 60 64 Gun 450 | 4 68 148 70 60 28 26 46 Cannon 73 | . . . 7 . 22 32 12 Launcher 38 | . 7 23 . . . 2 6 Special . | . . . . . . . . Kinetic 314 | 4 68 40 51 60 45 32 14 Thermal 197 | . . 105 26 . 5 26 35 Explosive 38 | . 7 23 . . . 2 6 Electromagnetic 12 | . . 3 . . . . 9 Robot Hit Streak 42 | 3 24 17 42 29 23 27 12 Robot Miss Streak 4 | . 3 2 1 1 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 1 . 4 . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 436 | 3 60 126 62 54 37 53 41 Core Hits 205 | 2 32 61 31 23 16 20 20 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 18 | . . 4 1 . 3 8 2 Burn 10 | . . 4 . . . 5 1 Destroy 2 | . . . . . 2 . . Blast 6 | . . . 1 . 1 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8656 | 40 1034 2700 963 852 686 1310 1071 Guns 5527 | 40 692 1719 847 852 368 500 509 Cannons 1350 | . . . 116 . 318 661 255 Explosions 1738 | . 342 950 . . . 139 307 Melee . | . . . . . . . . Ramming 41 | . . 31 . . . 10 . Kinetic 4103 | 40 692 391 586 852 626 661 255 Thermal 2641 | . . 1281 377 . 60 500 423 Explosive 1738 | . 342 950 . . . 139 307 Electromagnetic 133 | . . 47 . . . . 86 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . 5 6 7 . . . Average Corruption 4 | . . 3 5 6 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 124 | . . 61 19 44 . . . Message Errors 32 | . . 20 3 9 . . . Matter Fused 33 | . . 13 6 14 . . . Heat Flow Errors 18 | . . 10 3 5 . . . Energy Discharges 12 | . . 5 2 5 . . . Parts Rejected 1 | . . 1 . . . . . Parts Fused 2 | . . 2 . . . . . Data Loss (minor) 16 | . . 7 3 6 . . . Data Loss (major) 7 | . . 3 . 4 . . . Weapon Failures 3 | . . . 2 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . . . . 20 3 Projectiles 23 | . . . . . . 20 3 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . . . 1 . 2 6 . Impact . | . . . . . . . . Kinetic 9 | . . . 1 . 2 6 . Secondary . | . . . . . . . . Self-Inflicted Damage 186 | . 48 106 . . . . 32 Shots 12 | . 3 6 . . . . 3 Rammed 1 | . . 1 . . . . . Targets Rammed 4 | . . 2 . . . 2 . Kicked 3 | . . 1 . . . 2 . Crushed . | . . . . . . . . Highest Temperature 980 | . 39 327 456 271 169 471 980 Average Temperature 125 | . 8 84 149 61 49 209 329 Received Heat Transfer 1857 | . 213 324 144 264 252 285 375 Effects 47 | . . 4 3 . . 9 31 Shutdowns 15 | . . . 1 . . 3 11 Energy Bleed 12 | . . 4 1 . . 2 5 Interference 4 | . . . . . . 3 1 Matter Decay 3 | . . . . . . 1 2 Short Circuit 2 | . . . 1 . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 6 | . . . . . . . 6 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 4 3 . . 1 . Heat Transferred 6475 | . . 3293 888 . 111 1295 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Maximum Alert Level 2 | . . . . 2 . . 1 Low Security (%) 92 | 100 100 100 100 55 100 100 74 Level 1 3 | . . . . 16 . . 25 Level 2 3 | . . . . 27 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 478 | 5 85 116 198 478 170 100 303 Initial 170 | . . . . . 170 . 37 Average 48 | . 8 9 56 215 15 9 128 Influence Increases 3035 | 10 394 974 410 478 203 200 366 Destroy 0b10 Robot/C 1820 | . 220 480 280 300 140 120 280 Destroy 0b10 Robot/NC 245 | 10 50 110 40 . 15 20 . Destroy Leader 386 | . 68 132 86 10 40 20 30 Successful Hack 74 | . 3 16 3 18 2 10 22 Disable Machine 48 | . 8 36 . . 4 . . Anti-Garrison Action 150 | . . . . 150 . . . Destroy Structure 192 | . 45 110 1 . 2 . 34 Lose Combat Pursuer 120 | . . 90 . . . 30 . Influence Decreases 2732 | 10 394 974 410 . 681 130 133 Entered New Map 341 | . . . . . 308 . 33 Time Decay 2246 | 10 384 939 410 . 373 130 . Lost Part 145 | . 10 35 . . . . 100 Squads Dispatched 11 | . 2 4 2 . 1 2 . Investigation 6 | . 2 3 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . . 1 1 . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Distress Signals 8 | . . 2 5 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 15 37 16 15 9 11 15 Peak Tracking Total 6 | . 2 4 4 5 3 3 6 Tactical Retreats 11 | . . 9 . . . 2 . ECM-based Alert Blocks 3 | . . 3 . . . . . Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Traps Triggered 13 | . 1 1 3 6 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . 1 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Disabled 12 | . 2 9 . . 1 . . Max in Single Turn 3 | . 1 3 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Machines Accessed 28 | . 4 9 5 3 4 1 2 Terminals 19 | . 3 6 3 3 2 . 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 3 | . . . 1 . 1 1 . Total Hacks 74 | . 12 31 13 6 8 1 3 Successful 57 | . 8 25 10 3 8 1 2 Failed 17 | . 4 6 3 3 . . 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 53 | . 11 19 8 6 6 . 3 Fabricators . | . . . . . . . . Repair Stations 8 | . . 8 . . . . . Recycling Units 4 | . 1 . 2 . 1 . . Scanalyzers 4 | . . 4 . . . . . Garrison Access 5 | . . . 3 . 1 1 . Terminal Hacks 39 | . 7 15 6 3 6 . 2 Record 19 | . 4 12 1 . 2 . . Part Schematic 3 | . . . 3 . . . . Robot Analysis 2 | . 1 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 1 | . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . . . . 1 . . 1 Locate Traps 3 | . . 1 1 . 1 . . Disarm Traps 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Patrol Navigation 1 | . . . . 1 . . . Security Stations 2 | . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . 2 . 1 . . Process 1 | . . . 1 . . . . Retrieve Components 3 | . 1 . 1 . 1 . . Scanalyzer 4 | . . 4 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks 4 | . . . 2 . 1 1 . Unlock Access 3 | . . . 1 . 1 1 . Coupler Status 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 7 3 2 1 . 2 Full Trace Events 12 | . 3 6 2 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 52 | . . 52 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 26 | . 10 . 9 . 7 . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . 1 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Active Infowar (turns) 11161 | 77 1835 4380 780 1645 1834 610 . Optics 8983 | . . 4114 780 1645 1834 610 . Sensors 5790 | 77 1835 3804 74 . . . . T.N.C. 3149 | . . . 190 982 1817 160 . ECM 3118 | . . 3118 . . . . . Robot Analysis Total 2 | . 1 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 10 | . . . 10 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Turns Passed 12088 | 146 1835 4380 780 1645 1834 724 744 Spaces Moved 3505 | 78 656 1336 277 329 520 179 130 Core 14 | 12 . . . . . 1 1 Treads 799 | 66 656 77 . . . . . Legs 2019 | . . 815 48 329 520 178 129 Wheels 673 | . . 444 229 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 140 145 400 260 330 330 Average Speed 309 | 147 254 297 216 457 330 338 505 Slowest Speed 1800 | 160 320 750 820 820 400 1800 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . Exploration Rate (%) 45 | 5 87 94 33 58 55 8 24 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 181 | . 48 117 . . 2 . 14 Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 179 | . 48 117 . . . . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Mat Fac Gar Total 4268 | 106 750 1582 390 418 599 244 179 Wait 39 | . 8 16 . . 1 14 . Move 3498 | 77 655 1335 276 328 519 178 130 Hop . | . . . . . . . . Pick Up 139 | 18 25 46 19 5 18 7 1 Fast Attach 32 | . 1 8 12 7 4 . . Attach 37 | 7 2 11 4 . 4 3 6 Detach 1 | . . . 1 . . . . Swap 51 | . 3 22 7 9 7 1 2 Drop 122 | 1 10 43 29 12 21 5 1 Fire 312 | 3 46 99 42 32 25 34 31 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 3 | . . 1 . . . 2 . Crush . | . . . . . . . . Escape Stasis 33 | . . . . 25 . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Garrison -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 147 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Evolved 1 slot: Power x1 304 | -10/Materials | Build established: Hacker-Mutant 418 | -10/Materials | Identified exit to Materials 418 | -10/Materials | Discovered exit to Materials (range 11) 874 | -10/Materials | Discovered exit to Materials (range 7) 1316 | -10/Materials | Discovered exit to Materials (range 9) 1572 | -10/Materials | Identified exit to Subcaves 1572 | -10/Materials | Discovered exit to Subcaves (range 10) 1982 | -10/Materials | Entered another Materials area 1982 | -9/Materials | Evolved 2 slots: Utility x2 2476 | -9/Materials | Identified exit to Mines 2476 | -9/Materials | Discovered exit to Mines (range 13) 3235 | -9/Materials | Crushed by falling debris 3465 | -9/Materials | Identified exit to Storage 3465 | -9/Materials | Discovered exit to Storage (range 7) 3639 | -9/Materials | Build established: Scavenger-Mutant 4346 | -9/Materials | Repaired Grenade Launcher 4372 | -9/Materials | Repaired Grenade Launcher 4759 | -9/Materials | Identified exit to Materials 4759 | -9/Materials | Discovered exit to Materials (range 4) 4965 | -9/Materials | Build established: Hacker-Mutant 5274 | -9/Materials | Discovered exit to Materials (range 18) 5912 | -9/Materials | Build established: Scavenger-Mutant 6064 | -9/Materials | Discovered exit to Materials (range 18) 6362 | -9/Materials | Entered Storage 6374 | -9/Storage | Build established: Hacker-Mutant 6770 | -9/Storage | Destroyed 9 combat bots 7126 | -9/Storage | Identified exit to Garrison 7142 | -9/Storage | Entered Garrison 7581 | -9/Garrison | Learned Materials security intel 7621 | -9/Garrison | Core integrity fell below 50% 7978 | -9/Garrison | Triggered checkpoint 8056 | -9/Garrison | Triggered checkpoint 8158 | -9/Garrison | Triggered checkpoint 8334 | -9/Garrison | Triggered checkpoint 8627 | -9/Garrison | Discovered exit to Materials (range 16) 8787 | -9/Garrison | Entered Materials 8787 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9081 | -8/Materials | Met 7R-MNS 9480 | -8/Materials | Identified exit to Factory 9480 | -8/Materials | Discovered exit to Factory (range 11) 9542 | -8/Materials | Build established: Scavenger-Mutant 9652 | -8/Materials | Identified exit to Garrison 10318 | -8/Materials | Discovered exit to Factory (range 18) 10621 | -8/Materials | Entered Factory 10621 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10622 | -7/Factory | Caught up to 7R-MNS 10908 | -7/Factory | Build established: Scavenger-Gunner 11201 | -7/Factory | Identified exit to Garrison 11306 | -7/Factory | Garrison activated, responded to threat 11345 | -7/Factory | Entered Garrison 11413 | -7/Garrison | Triggered checkpoint 11462 | -7/Garrison | Learned Factory security intel 11868 | -7/Garrison | Build established: Hacker-Gunner 11924 | -7/Garrison | Lost 3 parts (1n2w) 12058 | -7/Garrison | Core integrity fell below 50% 12089 | -7/Garrison | Core integrity fell below 20% 12090 | -7/Garrison | Core destroyed Last Messages --------------- 12078_ Adv. Beam Rifle destroyed. 12079_ Overheating: Rnf. Ion Engine damaged (-16). 12079_ Overheating: Target Analyzer damaged (-8). 12079_ Overheating: Broken Particle Gun damaged (-3). 12080_ Power Shielding destroyed. 12082_ Destroyed VTOL Module. 12082_ S-27 Virus destroyed. 12082_ G-47 Trooper destroyed. 12083_ Power failure, Rnf. Ion Engine shutdown. 12083_ Overheating: Energy bleed (-44). 12084_ Power failure, Deuterium Engine shutdown. 12084_ Overheating: Energy bleed (-37). 12085_ G-47 Trooper destroyed. 12088_ Overheating: Energy bleed (-31). 12089_ Overheating: Core damaged (-112). 12089_ Dropped Broken Particle Gun. 12090_ Power failure, Rnf. Ion Engine shutdown. 12090_ Power failure, Deuterium Engine shutdown. 12090_ Overheating: Core damaged (-119). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# ### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????########????# ### | | ?????????????????????????????#""""""""""#??# #?# | | ?????????????????????????????#"""!!!!"""#?## #?# | | ?????????????????????????????#"" ""#?# [ #?# | | ?????????????????????????????#"! !"#?## #?# | | ?????????????????????????????#"! !"#?# #?# | | ?????????????????????????????#"! !"#?## #?# | | ?????????????????????????????#"! !"#??# #?# | | ?????????????????????????????#"! !"#??# #?# | | ?????????????????????????????#"! !"#??# #?# | | ?????????????????????????????#"" ""#??# #?# | | ?????????????????????????????#### ######??#% #?# | | ??????????????????????###########++######### #?# | | ??????????????????????# ^^ ^ % %#?# | | ?????????????????????## ^ %% +?+ | | ?????????????????????#T = ^ ^*%[ +?+ | | +??+???+?????????????# * [#######++#############?# | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????# + ?????????????????? | | ???????????????????# ## #######????????????????? | | ???????????????????#+?# %#??????????????????????? | | ??????????????????????#*[%#??????????????????????? | | ?????????????????????? %=!#??????????????????????? | | ?????????????????????? * ??????????????????????? | | ???????????+????????? =[= ??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? # #??????????????????????? | | ??????????????????? "??????????????????????? | | ??????????????????? ? "??????????????????????? | | ????????????????????? "??????????????????????? | | ?????????????????????? "??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+?????????????????????????????????????? | | ???????????+?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????+?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 1 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Particle Gun | -9/Storage | Hacked Reaction Control System | -9/Storage | Hacked Arm. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 71% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Fitting Room Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Release The Drones! Safety First Shopping List That Tickles Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ThunderCouplerMallet Manual? 0 Play Time 02:27:05 Cumulative 4.9 hours Start 2026.05.17 @ 17:41:53 End 2026.05.17 @ 21:05:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 96x60 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43b0799e-eb5a-43db-9a66-687791535e77