Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.18 @ 22:54:06 Player: Nebula avali Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (5) 1000 Robots Destroyed (18) 90 Value Destroyed (611) 611 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (6750) 6750 TOTAL SCORE: 11671 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 950 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/950 Matter 204/700 Energy 12/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- A0-MCA's Component Scanner > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Neutrino Core Hardcell Cannon DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Ion Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Medium Armored Exoskeleton > --- UTILITY ---------- Scrap Suit Medium Storage Unit Active Sensor Suite Hardened Light Armor Plating A0-MCA's Component Scanner X0-1V1's Piety Tracker > --- WEAPON ----------- Long-range Proton Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Signal Interpreter Improved System Guard Heavy Disruptor Cannon Hardcell Cannon Mini Grenade Launcher Mining Claw DRS Beacon [Rating: 106] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Processor A0-MCA's Component Scanner Protection Hardened Light Armor Plating Weapon Overtuned Barrage Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Overtuned Barrage Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Slots Evolved 12 | . . . . 10 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 8 | . . . . 6 2 Weapon 1 | . . . . 1 . Parts Attached 41 | . 10 1 7 10 13 Power 7 | . 1 . 1 1 4 Engine 5 | . 1 . 1 . 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 10 | . 2 . 3 5 . Treads 3 | . . . 3 . . Leg 7 | . 2 . . 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 1 . 3 4 Device 5 | . 1 1 . 2 1 Storage 1 | . 1 . . . . Processor 4 | . 1 . . 1 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 13 | . 4 . 3 1 5 Energy Gun 1 | . 1 . . . . Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 5 | . 1 . 2 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . 1 . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 21 | . 3 1 . . 17 Power 5 | . 1 . . . 4 Propulsion 3 | . . . . . 3 Utility 7 | . . 1 . . 6 Weapon 6 | . 2 . . . 4 Highest Loss Streak 8 | . 3 1 . . 8 To Critical Strikes . | . . . . . . Average Backups 6 | 6 7 8 6 5 6 Power . | 1 1 1 . . . Propulsion 1 | 4 3 2 . . . Utility 3 | . 2 4 4 1 1 Weapon 2 | 1 . 1 1 3 4 Tool/Special . | . . . . . . Unused Backups 11 | . 4 . 3 1 3 Power 1 | . . . . . 1 Propulsion 2 | . 2 . . . . Utility 5 | . 2 . 3 . . Weapon 3 | . . . . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 95 100 100 69 54 Engine 11 | . 13 14 14 5 3 Treads 10 | . . . 21 1 . Leg 13 | . 27 28 6 13 8 Device 10 | . 1 7 14 16 12 Storage 11 | . 14 14 14 5 4 Processor 3 | . 10 7 . 5 5 Energy Gun 2 | . 6 14 1 . . Energy Cannon 1 | . . . 2 . 1 Ballistic Gun 17 | . 12 14 23 13 8 Slashing Weapon 1 | . 6 . . . . Peak Build Rating 106 | 6 10 19 36 99 106 Average Rating 38 | 6 7 15 31 91 88 On Entrance 29 | 6 6 10 19 36 98 Avg Prop Armor Cover (%) 9 | . . . 10 6 . Naked Turns . | . . . . . . Heaviest Build 53 | 13 18 19 27 51 53 Greatest Support 72 | 20 20 20 45 72 68 Greatest Overweight (x) 2 | . 1 . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 9 Most Carried 10 | 6 9 9 10 10 10 Average Carried 8 | 6 7 8 9 6 8 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 8 10 8 3 Scrap Suit Usage (%) 20 | . . . . 98 73 Parts Cannibalized 2 | . . . . 1 1 Class Distribution -------------------- 79% | Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Scraptown Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Sub Scr Fac Fac Matter Collected 754 | 200 152 . 68 166 168 Remotely . | . . . . . . Salvage Created 663 | . 306 . . 166 191 Parts 38 | . 17 . . 8 13 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Combat Hostiles Destroyed 14 | . 5 . . 2 7 Guns 9 | . 4 . . 2 3 Cannons 2 | . . . . . 2 AOE 2 | . 1 . . . 1 Classes Destroyed 7 | . 3 . . 1 3 Worker 1 | . . . . . 1 Recycler 1 | . 1 . . . . Watcher 2 | . 1 . . 1 . Swarmer 5 | . . . . . 5 Cutter 2 | . . . . . 2 Grunt 5 | . 5 . . . . Hunter 2 | . . . . 2 . Best Kill Streak 6 | . 2 . . 2 6 Combat Bots Only 5 | . 2 . . 2 5 Max Kills in Single Turn 2 | . 1 . . 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Hostile Shots Fired 448 | . 41 8 . 63 336 Missed 163 | . 12 3 . 18 130 Hits 285 | . 29 5 . 45 206 Melee 13 | . . . . . 13 Projectile 272 | . 29 5 . 45 193 AOE 2 | . . . . . 2 Critical Strikes 18 | . 1 . . 1 16 Damage Taken 5363 | . 437 125 . 714 4087 Core 1313 | . 74 74 . 47 1118 Absorbed by Shields 80 | . . . . . 80 Regen/Repaired (Parts) 94 | . 54 . . 35 5 Core Remaining (%) 78 | 100 . . 40 95 . Volleys Fired 90 | . 55 1 . 18 16 Largest 3 | . 2 2 . 3 3 Hottest 176 | . 120 60 . 176 137 Shots Fired 158 | . 89 2 . 28 39 Gun 141 | . 87 2 . 24 28 Cannon 13 | . . . . 4 9 Launcher 2 | . . . . . 2 Special 2 | . 2 . . . . Kinetic 102 | . 53 1 . 20 28 Thermal 2 | . 2 . . . . Explosive 2 | . . . . . 2 Electromagnetic 52 | . 34 1 . 8 9 Robot Hit Streak 15 | . 15 1 . 5 3 Robot Miss Streak 5 | . 3 1 . 5 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 77 | . 44 1 . 15 17 Core Hits 38 | . 18 1 . 7 12 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 3 | . . . . 1 2 Destroy 2 | . . . . 1 1 Smash 1 | . . . . . 1 Melee Attacks 22 | . 1 . . . 21 Impact 3 | . . . . . 3 Slashing 19 | . 1 . . . 18 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1437 | . 572 10 . 258 597 Guns 992 | . 457 10 . 222 303 Cannons 131 | . . . . 36 95 Explosions 238 | . 115 . . . 123 Melee 67 | . . . . . 67 Ramming 9 | . . . . . 9 Kinetic 720 | . 185 10 . 222 303 Thermal 115 | . 115 . . . . Explosive 123 | . . . . . 123 Electromagnetic 403 | . 272 . . 36 95 Impact 67 | . . . . . 67 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 68 | . 1 . . . 67 Projectiles . | . . . . . . Explosions 1 | . 1 . . . . Melee 67 | . . . . . 67 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 94 | . 53 . . . 41 Shots 2 | . 1 . . . 1 Rammed 2 | . . . . . 2 Targets Rammed 5 | . . . . . 5 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 212 | . 112 . . 212 185 Average Temperature 53 | . 35 . . 82 75 Received Heat Transfer 836 | . 228 36 . . 572 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . 50 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 . . 100 90 Level 1 2 | . . . . . 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 220 | . 58 . . 100 220 Initial 40 | . . . . . 40 Average 27 | . 8 . . 13 85 Influence Increases 909 | . 226 . . 186 497 Destroy 0b10 Robot/C 280 | . 100 . . 40 140 Destroy 0b10 Robot/NC 20 | . 10 . . 5 5 Destroy Leader 54 | . 22 . . 12 20 Successful Hack 34 | . 20 . . 14 . Disable Machine 45 | . 30 . . 15 . Destroy Structure 36 | . 14 . . . 22 Lose Combat Pursuer 240 | . 30 . . . 210 Active Sensor Use 200 | . . . . 100 100 Influence Decreases 706 | . 199 27 . 102 378 Entered New Map 58 | . . 14 . . 44 Time Decay 445 | . 169 10 . 102 164 Lost Part 203 | . 30 3 . . 170 Squads Dispatched 13 | . 1 . . 6 6 Investigation 7 | . 1 . . 4 2 Extermination 3 | . . . . 2 1 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses 2 | . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 9 2 . 6 34 Peak Tracking Total 16 | . 3 2 . 3 16 Tactical Retreats 9 | . 2 . . . 7 Traps | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Sub Scr Fac Fac Machines Disabled 3 | . 2 . . 1 . Max in Single Turn 1 | . 1 . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Machines Accessed 17 | . 9 . 4 3 1 Terminals 8 | . 7 . . 1 . Fabricators . | . . . . . . Repair Stations 3 | . 1 . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 69 | . 26 . 34 7 2 Successful 52 | . 15 . 34 3 . Failed 17 | . 11 . . 4 2 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 23 | . 23 . . . . Terminals 22 | . 21 . . 1 . Fabricators . | . . . . . . Repair Stations 9 | . 3 . . 6 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 39 | . 5 . 34 . . Record 34 | . . . 34 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . . 3 . Scan Component 3 | . 1 . . 2 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 7 . . . . Terminals 6 | . 6 . . . . Botnet 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 . . 3 1 Full Trace Events 5 | . 2 . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Sub Scr Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Sub Scr Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial UFD Resources 42 | . . . . 39 42 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 104 | . 4 . . 35 65 Good Acts 7 | . . 1 . . 6 Bad Acts 5 | . . . . 1 4 Intel | -11 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Sub Scr Fac Fac Active Infowar (turns) 1741 | . 1035 20 . 404 282 Optics 922 | . 902 20 . . . A.S.S. 686 | . . . . 404 282 Seismic 133 | . 133 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Sub Scr Fac Fac Turns Passed 4795 | 5 1239 47 2391 572 541 Spaces Moved 2723 | 5 831 25 1225 333 304 Core 23 | . . . . . 23 Treads 878 | . . . 854 24 . Legs 1822 | 5 831 25 371 309 281 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 120 120 50 Average Speed 155 | 120 121 120 193 134 126 Slowest Speed 260 | 120 190 120 240 260 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 93 7 60 8 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 23 | . 13 . . 1 9 Melee 1 | . . . . . 1 Projectile 1 | . . . . 1 . AOE 21 | . 13 . . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Sub Scr Fac Fac Total 3112 | 4 975 40 1256 449 388 Wait 152 | . 65 14 4 61 8 Move 2718 | 4 830 24 1224 332 304 Hop . | . . . . . . Pick Up 22 | . 5 . 6 5 6 Fast Attach 23 | . 7 . 3 6 7 Attach 21 | . 2 1 4 4 10 Detach 17 | . 2 . 2 11 2 Swap 6 | . 2 . 2 . 2 Drop 36 | . 6 . 11 12 7 Fire 90 | . 55 1 . 18 16 Melee 22 | . 1 . . . 21 Ram 2 | . . . . . 2 Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves -7/Scraptown -5/Factory -4/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Lost 3 parts (1p2w) 322 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 18) 982 | -10/Materials | Repaired Aluminum Leg? 1212 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1232 | -10/Materials | Discovered new exit (range 5) 1245 | -10/Materials | Entered Subcaves 1246 | -10/Subcaves | Approached by a straggling Scientist 1270 | -10/Subcaves | Core integrity fell below 50% 1292 | -10/Subcaves | Entered Scraptown 1506 | -7/Scraptown | Visited UFD Registry 1506 | -7/Scraptown | Registered with UFD as "Thermospawn" 1531 | -7/Scraptown | Visited Abandonware Association 1589 | -7/Scraptown | Visited Junk Repository 1660 | -7/Scraptown | Visited Infowarlord's Domain 1675 | -7/Scraptown | Found Active Sensor Suite 1704 | -7/Scraptown | Visited A0-MCA Data Center 1715 | -7/Scraptown | Given a B- rating by A0-MCA 1721 | -7/Scraptown | Found A0-MCA's Component Scanner 1829 | -7/Scraptown | Found Scrap Suit 1901 | -7/Scraptown | Discovered new exit (range 5) 1997 | -7/Scraptown | Visited Derelict Rescue Squad 2010 | -7/Scraptown | Found DRS Beacon 2054 | -7/Scraptown | Visited Modified Component R&D 3159 | -7/Scraptown | Visited LU-1G1's Boring Crew 3477 | -7/Scraptown | Met Optimus 3477 | -7/Scraptown | Accepted into 0bPrime 3683 | -7/Scraptown | Entered Factory 3683 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1 3854 | -5/Factory | Repaired Mni. Grenade Launcher 4246 | -5/Factory | Discovered new exit (range 5) 4255 | -5/Factory | Entered another Factory area 4255 | -4/Factory | Evolved 2 slots: Utility x2 4361 | -4/Factory | Build established: Scavenger-Skirmisher 4450 | -4/Factory | X0-1V1 announced a LAN party 4486 | -4/Factory | Spotted B-86 Titan 4657 | -4/Factory | Identified exit to Upper Caves 4657 | -4/Factory | X0-1V1 revealed exit location to -4/Upper Caves 4679 | -4/Factory | Matter capacity permanently improved by X0-1V1 (+400; -200 max core) 4693 | -4/Factory | Lost 8 parts (2p1n2u3w) 4765 | -4/Factory | Core integrity fell below 50% 4792 | -4/Factory | Core integrity fell below 20% 4794 | -4/Factory | Lost 6 parts (2n4u) 4794 | -4/Factory | Garrison activated, responded to threat 4796 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04787_ P-70 Sage resets C-35 Carver, system corruption cleaned. 04789_ Mni. Grenade Launcher severed. 04789_ Acquired Mni. Grenade Launcher. 04791_ C-35 Carver destroyed. 04792_ Mni. Grenade Launcher severed. 04794_ C-35 Carver suffers critical hit (Smash). 04794_ Destroyed Mic. Nuclear Core. 04794_ Destroyed Melee Analysis Suite. 04794_ Destroyed Imp. Concussive RPG. 04794_ C-35 Carver system corrupted by crushing effect. 04794_ C-35 Carver calls for garrison reinforcements. 04794_ ALERT: Activating Garrison Access F001. 04794_ P-70 Sage resets C-35 Carver, system corruption cleaned. 04795_ C-35 Carver system terminally corrupted. 04795_ Imp. Reaction Control System fried. 04796_ X0-1V1 giggles madly! 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" | | ???##############??????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????[[?????????????[[???????????? | | ????????????????????[[?????????????[[????????????? | | ????????????????????[[?????????????[[????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 315 Matter Stores 302 Matter Capacity 700 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 40% | -10/Materials Mni. Grenade Launcher | 50% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Civilization 2243 Heavy Suspicion Hydra Link The Feds Some Acronyms Are Better Than Others Spot Them First Challenges ------------ None Game ------ Seed ZioniteSupersonicJetlance Manual? 0 Play Time 00:48:54 Cumulative 73.5 hours Start 2026.08.16 @ 18:42:24 End 2026.08.18 @ 22:54:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 124 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66dd3059-3af0-4ae2-82d5-d2062d6abae9