Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.06.08 @ 03:16:07

Player: Dawn

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (220)      220
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1380

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             261/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
                Weapon Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
                Ion Engine
          Light Treads
         Medium Storage Unit
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Terrain Scanner
                Weapon Shielding
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
                Ion Engine
          Light Treads
         Medium Storage Unit
  High-capacity Matter Pod
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Terrain Scanner
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              3    | .   1   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   1   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             16   | 7   3   3   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 2   3   2   1   
    Device                 4    | 1   1   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   3    | 2   .   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   .   6   6   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   1   3   
  Utility                  4    | .   .   2   2   
  Weapon                   3    | .   .   3   .   
  Highest Loss Streak      4    | .   .   3   4   
Average Slot Usage (%)     92   | .   100 89  55  
  Engine                   11   | .   12  12  1   
  Treads                   22   | .   25  23  4   
  Leg                      1    | .   .   .   15  
  Device                   14   | .   16  11  14  
  Storage                  11   | .   12  12  10  
  Protection               9    | .   7   11  10  
  Ballistic Gun            19   | .   25  15  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 17  28  28  24  
  Greatest Support         40   | 40  40  40  20  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   8   10  10  
  Most Carried             10   | 5   10  10  6   
  Average Carried          6    | 2   7   8   4   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 5   10  7   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           656  | 183 422 51  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            389  | .   351 38  .   
  Parts                    22   | .   20  2   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  9    | .   4   5   .   
  Guns                     7    | .   4   3   .   
  Cannons                  2    | .   .   2   .   
Classes Destroyed          7    | .   5   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  4    | .   2   2   .   
  Grunt                    2    | .   2   .   .   
  Demolisher               1    | .   .   1   .   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | .   3   2   .   
  Combat Bots Only         2    | .   2   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1320 | .   62  806 452 
  Core                     284  | .   11  134 139 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         71   | 100 .   42  .   
Volleys Fired              43   | .   27  16  .   
  Largest                  2    | .   2   2   .   
  Hottest                  120  | .   40  120 .   
Shots Fired                79   | .   53  26  .   
  Gun                      76   | .   53  23  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  3    | .   .   3   .   
  Kinetic                  76   | .   53  23  .   
  Thermal                  3    | .   .   3   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         46   | .   41  46  .   
  Robot Miss Streak        1    | .   1   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           69   | .   47  22  .   
  Core Hits                25   | .   17  8   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           720  | .   474 246 .   
  Guns                     648  | .   474 174 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  648  | .   474 174 .   
  Thermal                  72   | .   .   72  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         2    | .   2   2   .   
  Average Corruption       1    | .   1   2   .   
  Corruption Purged        .    | .   .   .   .   
  Effects                  6    | .   4   2   .   
    Message Errors         2    | .   1   1   .   
    Heat Flow Errors       1    | .   1   .   .   
    Energy Discharges      1    | .   .   1   .   
    Targeting Errors       1    | .   1   .   .   
    Weapon Failures        1    | .   1   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        142  | .   142 60  .   
  Average Temperature      18   | .   19  16  .   
  Received Heat Transfer   342  | .   45  .   297 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         150  | .   .   150 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             89   | .   89  72  20  
  Initial                  16   | .   .   16  12  
  Average                  28   | .   25  45  5   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   9   10  7   
  Peak Tracking Total      11   | .   3   4   11  
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   16  5   5   
  Successful               18   | .   10  4   4   
  Failed                   8    | .   6   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   24   | .   20  3   1   
  Terminals                26   | .   16  5   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   7   4   3   
  Record                   5    | .   3   2   .   
  Robot Analysis           1    | .   1   .   .   
  Branch Access Points     2    | .   .   1   1   
  Emergency Access Points  1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Dispatch Records         1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   
  Terminals                4    | .   3   .   1   
    Botnet                 4    | .   3   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   3   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1318 | 73  739 386 120 
Spaces Moved               700  | 38  376 205 81  
  Core                     2    | 2   .   .   .   
  Treads                   617  | 36  376 205 .   
  Legs                     81   | .   .   .   81  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 
  Average Speed            157  | 154 160 162 134 
  Slowest Speed            180  | 160 160 180 150 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 4   51  44  9   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      836  | 49  466 229 92  
  Wait                     62   | .   50  4   8   
  Move                     697  | 37  375 204 81  
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 5   7   1   .   
  Fast Attach              8    | 7   1   .   .   
  Attach                   7    | .   1   3   3   
  Detach                   1    | .   1   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     4    | .   3   1   .   
  Fire                     43   | .   27  16  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Identified exit to Materials
   19 | -11/Scrapyard | Discovered exit to Materials (range 15)
   74 | -11/Scrapyard | Entered Materials
   74 | -10/Materials | Evolved 1 slot: Utility x1
  115 | -10/Materials | Identified exit to Mines
  115 | -10/Materials | Discovered exit to Mines (range 13)
  304 | -10/Materials | Build established: Hacker-Mutant
  408 | -10/Materials | Identified exit to Materials
  408 | -10/Materials | Discovered exit to Materials (range 3)
  519 | -10/Materials | Discovered exit to Mines (range 11)
  813 | -10/Materials | Entered Mines
  814 | -10/Mines     | Learned location of Storage (-7)
  917 | -10/Mines     | Discovered exit to Materials (range 10)
  956 | -10/Mines     | Assembled infested the area
  961 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1015 | -10/Mines     | Lost 3 parts (2u1w)
 1164 | -10/Mines     | Core integrity fell below 50%
 1199 | -10/Mines     | Entered Materials
 1199 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1248 | -9/Materials  | Identified exit to Mines
 1319 | -9/Materials  | Self-destructed

 Last Messages 
---------------
      (2 escorts)
    A-02 Transporter
      5x Imp. Assault Rifle
    A-02 Transporter
      3x Adv. Beam Cannon
      (2 escorts)
    A-02 Transporter
      3x Imp. Flight Unit
      (2 escorts)
    A-02 Transporter
      5x Imp. EM Shotgun
01255_ K-01 Serf collects debris.
01273_ Aluminum Leg destroyed.
01284_ Imp. Heat Sink destroyed.
01289_ Imp. Terrain Scanner destroyed.
01297_ W-16 Scout distress signal alerts nearby ally.
01307_ K-01 Serf collects debris.
01312_ K-01 Serf cleans the Electrolysis Chamber.
01315_ Aluminum Leg destroyed.
01316_ K-01 Serf cleans the Electrolysis Chamber.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingRagnarokSpear
  Manual?         0
Play Time         00:30:02
  Cumulative      22.1 hours
  Start           2021.06.08 @ 02:08:30
  End             2021.06.08 @ 03:16:07
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      0
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          22
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2acb8b2-8614-42ae-97c4-0085a74f0466