Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.18 @ 10:39:46

Player: CreepyD

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (34)      170
Value Destroyed (1031)     1031
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (738)                738
              TOTAL SCORE: 5359

 Bonus
-------
Follower Combat Kills      77
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (70)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
           Transmission Jammer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Treads
           Microactuators
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
           Cesium-ion Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Cooling System
  Advanced Targeting Computer
           Weapon Cycler
           Transmission Jammer
  Improved Weapon Shielding
>          --- WEAPON -----------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
>          --- INVENTORY --------
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Mining Laser
           Axe
           Axe
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              VTOL Module
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Processor                Advanced Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Improved EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             47   | 6   3   6   .   15  14  3   .   .   .   
  Power                    7    | 1   .   .   .   3   3   .   .   .   .   
    Engine                 3    | 1   .   .   .   2   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   3   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   4   .   6   6   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   .   .   2   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   
    Hover                  8    | .   .   4   .   1   1   2   .   .   .   
    Flight                 6    | .   .   .   .   1   5   .   .   .   .   
  Utility                  9    | 1   1   1   .   2   3   1   .   .   .   
    Device                 6    | 1   1   .   .   2   1   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   2   1   .   4   2   .   .   .   .   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   1   .   .   3   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 30   | .   1   5   .   2   14  .   .   .   8   
  Power                    6    | .   .   1   .   .   5   .   .   .   .   
  Propulsion               15   | .   .   4   .   1   6   .   .   .   4   
  Utility                  5    | .   .   .   .   .   2   .   .   .   3   
  Weapon                   4    | .   1   .   .   1   1   .   .   .   1   
  Highest Loss Streak      8    | .   1   5   .   2   8   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     75   | .   85  88  33  80  84  66  .   69  35  
  Engine                   5    | .   14  9   .   5   2   .   .   .   .   
  Core                     3    | .   .   .   .   5   10  .   .   .   .   
  Leg                      8    | .   28  .   .   10  .   .   .   .   .   
  Wheel                    3    | .   .   .   .   4   8   .   .   .   .   
  Hover                    7    | .   .   34  .   6   4   12  .   15  8   
  Flight                   4    | .   .   .   .   3   9   15  .   15  5   
  Device                   18   | .   14  13  11  23  20  22  .   23  9   
  Processor                2    | .   .   .   .   .   6   7   .   7   5   
  Protection               1    | .   .   8   .   .   4   .   .   .   .   
  Energy Gun               5    | .   21  7   .   .   .   .   .   .   .   
  Energy Cannon            7    | .   6   11  11  9   8   .   .   .   .   
  Ballistic Cannon         3    | .   .   3   11  8   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   4   7   .   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 10  13  19  9   28  31  8   8   8   8   
  Greatest Support         26   | 20  20  24  3   26  26  8   8   8   8   
  Greatest Overweight (x)  6    | .   .   4   2   2   6   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   2   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   4   4   5   5   5   5   5   5   
  Average Carried          3    | .   1   3   3   4   4   5   5   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   5   3   4   5   5   5   5   5   5   

 Class Distribution 
--------------------
 69% | Mutant
 21% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
         Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/DSF
           Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Matter Collected           728  | 243 27  50  .   286 118 .   .   4   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1326 | 28  342 50  .   719 187 .   .   .   .   
  Parts                    73   | 3   19  4   .   35  12  .   .   .   .   
Haulers Intercepted        3    | .   2   .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | .   1   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Combat Hostiles Destroyed  22   | .   6   3   .   8   5   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
  Guns                     8    | .   6   2   .   .   .   .   .   .   .   
  Cannons                  11   | .   .   1   .   8   2   .   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          8    | 1   2   1   .   3   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   5   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   .   .   .   .   .   
  Swarmer                  12   | .   .   3   .   5   4   .   .   .   .   
  Grunt                    9    | .   6   .   .   3   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 1   3   3   .   8   2   .   .   .   .   
  Combat Bots Only         3    | .   3   3   .   3   2   .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  DSF  Gar  
Damage Taken               2866 | .    313  653  .    283  910  .    .    18   689  
  Core                     974  | .    93   130  .    49   237  .    .    .    465  
  Absorbed by Shields      104  | .    .    .    .    .    .    .    .    .    104  
  Redirected to Shielding  104  | .    .    .    .    .    104  .    .    .    .    
Core Remaining (%)         80   | 100  62   .    67   91   .    .    .    .    .    
Volleys Fired              92   | 1    33   12   .    30   16   .    .    .    .    
  Largest                  2    | 2    2    2    .    2    2    .    .    .    .    
  Hottest                  138  | 90   110  110  .    113  138  .    .    .    .    
Shots Fired                163  | 2    66   23   .    54   18   .    .    .    .    
  Gun                      73   | 2    60   11   .    .    .    .    .    .    .    
  Cannon                   90   | .    6    12   .    54   18   .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  31   | .    .    1    .    30   .    .    .    .    .    
  Thermal                  73   | 1    50   22   .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          59   | 1    16   .    .    24   18   .    .    .    .    
  Robot Hit Streak         14   | 2    11   4    .    14   6    .    .    .    .    
  Robot Miss Streak        4    | .    3    3    .    3    4    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           105  | 2    45   10   .    33   15   .    .    .    .    
  Core Hits                43   | 1    15   3    .    20   4    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    2    .    .    .    .    .    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    
Melee Attacks              7    | .    .    .    .    .    6    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    6    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2268 | 27   592  169  .    1052 428  .    .    .    .    
  Guns                     630  | 27   539  64   .    .    .    .    .    .    .    
  Cannons                  1391 | .    53   105  .    934  299  .    .    .    .    
  Explosions               150  | .    .    .    .    118  32   .    .    .    .    
  Melee                    97   | .    .    .    .    .    97   .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  412  | .    .    .    .    412  .    .    .    .    .    
  Thermal                  631  | 12   418  169  .    .    32   .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1128 | 15   174  .    .    640  299  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 97   | .    .    .    .    .    97   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    6    6    6    
  Average Corruption       6    | .    .    .    .    .    .    6    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    4    1    .    2    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    1    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    56   8    .    .    .    .    
  Projectiles              56   | .    .    .    .    56   .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    8    | .    .    .    .    .    8    .    .    .    .    
Knockbacks                 8    | .    .    .    .    8    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    .    .    .    .    .    
  Secondary                3    | .    .    .    .    3    .    .    .    .    .    
Self-Inflicted Damage      42   | .    .    .    .    21   21   .    .    .    .    
  Shots                    2    | .    .    .    .    1    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312  | 30   312  34   .    282  84   261  .    .    91   
  Average Temperature      91   | 18   123  14   .    62   32   131  .    .    62   
  Received Heat Transfer   730  | .    174  213  .    117  99   .    .    .    127  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              3    | .    .    .    .    1    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1693 | 37   1199 407  .    .    50   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Peak Influence             359  | 5   180 218 73  359 272 88  61  42  66  
  Initial                  88   | .   3   76  73  27  72  88  61  42  31  
  Average                  137  | 3   126 130 73  216 145 88  61  42  46  
Maximum Alert Level        1    | .   .   1   .   1   1   .   .   .   .   
  Low Security (%)         76   | 100 100 82  100 44  62  100 100 100 100 
  Level 1                  23   | .   .   17  .   55  37  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   1   2   .   .   .   .   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Distress Signals           5    | .   2   1   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   9   17  .   17  16  6   .   1   17  
  Peak Tracking Total      18   | .   4   10  .   7   7   6   .   2   18  
  Tactical Retreats        4    | .   1   2   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Traps Triggered            7    | .   .   .   .   .   3   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Machines Disabled          5    | .   .   2   .   1   1   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Machines Accessed          13   | .   4   5   .   1   2   .   1   .   .   
  Terminals                13   | .   4   5   .   1   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   13  15  .   2   3   .   2   .   .   
  Successful               13   | .   5   5   .   1   1   .   1   .   .   
  Failed                   22   | .   8   10  .   1   2   .   1   .   .   
    Catastrophic           4    | .   .   3   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   3   6   .   1   .   .   .   .   .   
  Terminals                35   | .   13  15  .   2   3   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   5   5   .   1   1   .   1   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   1   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   5   .   1   2   .   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   1   .   .   .   4   
  Machine Destruction      5    | .   .   .   .   .   1   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      81   | .   .   .   81  81  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   .   .   .   .   
  Total Damage             321  | .   .   .   .   321 .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Turns Passed               1666 | 54  341 170 128 414 341 105 3   30  80  
Spaces Moved               1268 | 43  161 159 84  222 244 221 8   30  96  
  Core                     150  | 17  .   3   84  .   2   .   .   .   44  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     284  | 26  161 .   .   97  .   .   .   .   .   
  Wheels                   264  | .   .   .   .   119 145 .   .   .   .   
  Hover                    162  | .   .   156 .   6   .   .   .   .   .   
  Flight                   408  | .   .   .   .   .   97  221 8   30  52  
  Fastest Speed            32   | 50  120 48  150 90  32  32  32  32  32  
  Average Speed            90   | 92  120 73  150 127 104 32  32  32  47  
  Slowest Speed            355  | 120 120 250 150 260 355 32  32  32  100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   .   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 4   38  24  20  29  9   91  1   34  38  
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   .   .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          4    | .   .   .   .   4   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   4   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac DSF Gar 
Total                      1631 | 55  243 189 87  314 305 253 7   50  128 
  Wait                     127  | .   37  11  2   32  14  30  .   1   .   
  Move                     1257 | 42  160 158 83  221 244 220 7   29  93  
  Hop                      1    | .   .   .   .   .   .   .   .   .   1   
  Pick Up                  32   | 6   8   1   1   10  5   .   .   1   .   
  Fast Attach              21   | .   1   .   .   7   10  3   .   .   .   
  Attach                   21   | 6   2   3   .   7   3   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     5    | .   .   3   .   1   1   .   .   .   .   
  Drop                     17   | .   2   1   1   6   6   .   .   1   .   
  Fire                     92   | 1   33  12  .   30  16  .   .   .   .   
  Melee                    7    | .   .   .   .   .   6   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            51   | .   .   .   .   .   .   .   .   18  33  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-7/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
   55 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 13)
  302 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 15)
  396 | -10/Materials | Entered another Materials area
  396 | -9/Materials  | Evolved 2 slots: Propulsion x2
  415 | -9/Materials  | Identified exit to Mines
  566 | -9/Materials  | Entered Mines
  586 | -9/Mines      | Learned 2 Materials zone layouts
  592 | -9/Mines      | Lost 5 parts (1p4n)
  620 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  680 | -9/Mines      | Discovered new exit (range 9)
  694 | -9/Mines      | Entered Materials
  694 | -8/Materials  | Accompanied by 3 allies
  694 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  699 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1037 | -8/Materials  | Discovered new exit (range 12)
 1108 | -8/Materials  | Entered Factory
 1108 | -7/Factory    | Evolved 2 slots: Utility x2
 1371 | -7/Factory    | Lost 8 parts (2p4n2u)
 1449 | -7/Factory    | Sucked down chute
 1449 | -7/Factory    | Entered Waste
 1453 | -7/Waste      | Spotted C-40 Crusher
 1455 | -7/Waste      | Spotted C-40 Crusher
 1456 | -7/Waste      | Spotted C-40 Crusher
 1457 | -7/Waste      | Spotted C-40 Crusher
 1464 | -7/Waste      | EMP discharged
 1471 | -7/Waste      | Lost 4 parts (2p1n1w)
 1471 | -7/Waste      | Spotted C-40 Crusher
 1511 | -7/Waste      | Spotted C-40 Crusher
 1538 | -7/Waste      | Discovered new exit (range 12)
 1554 | -7/Waste      | Entered Factory
 1557 | -7/Factory    | Identified exit to DSF
 1557 | -7/Factory    | Entered DSF
 1583 | -7/DSF        | Discovered new exit (range 12)
 1587 | -7/DSF        | Entered Garrison
 1594 | -7/Garrison   | Triggered checkpoint
 1596 | -7/Garrison   | Garrison Relay disabled
 1625 | -7/Garrison   | Lost 3 parts (1n2u)
 1643 | -7/Garrison   | Triggered checkpoint
 1645 | -7/Garrison   | Triggered checkpoint
 1647 | -7/Garrison   | Core integrity fell below 50%
 1661 | -7/Garrison   | Core integrity fell below 20%
 1667 | -7/Garrison   | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
01632_ VTOL Module destroyed.
01633_ Field strength at 1.
01633_ Stasis field depleted.
01635_ Broken Cmb. Gravmag System destroyed.
01644_ Adv. Targeting Computer destroyed.
01644_ Chainsword destroyed.
01645_ Beams of light sweep through the air. An alarm sounds.
01654_ Knocked back.
01661_ Triggered Stasis Trap.
01661_ A bubble of rippling energy engulfs the area.
01661_ Field strength at 94.
01661_ Field strength at 88.
01662_ Field strength at 82.
01663_ Field strength at 76.
01664_ Field strength at 66.
01665_ Field strength at 51.
01666_ System corrupted: Heat flow error (+104).
01666_ Field strength at 23.
01667_ Field strength at 12.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????####??????????????????????? |
| ???????????????????????#   ??????????????????????? |
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| ???????????????????????#  #??????????????????????? |
| ???????????????????????#  #??????????????????????? |
| ???????????????????????# @#??????????????????????? |
| ???????????????????????#cc#??????????????????????? |
| ????????????############s #??????????????????????? |
| ????????????#           s #??????????????????????? |
| ????????????#           s #??????????????????????? |
| ????????????#  ###/#####s #??????????????????????? |
| ????????????#  #???????#s #??????????????????????? |
| ????????????#  #???????#  #??????????????????????? |
| ????????????#  #???????#   ??????????????????????? |
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| ##   ##    ##   #?????????????#"! #??????????????? |
|                 #?????????????# !!#??????????????? |
|                 #?????????????#"! #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Weapon Shielding           66
Weapon Cycling             30
Evasion (%)                63
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              BiocellStormJammer
  Manual?         0
Play Time         00:29:54
  Cumulative      161.5 hours
  Start           2022.08.09 @ 15:28:52
  End             2022.08.18 @ 10:39:46
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           152
  Adventurer      1
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             50
Gallery%          69
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 15839b1f-f047-46c4-8303-3b39bc78fa0e