Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.18 @ 10:39:46 Player: CreepyD Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (34) 170 Value Destroyed (1031) 1031 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (738) 738 TOTAL SCORE: 5359 Bonus ------- Follower Combat Kills 77 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (70) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Treads Microactuators Improved EM Pulse Cannon Improved EM Pulse Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Cooling System Advanced Targeting Computer Weapon Cycler Transmission Jammer Improved Weapon Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Improved EM Pulse Cannon Improved EM Pulse Cannon Mining Laser Axe Axe [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Weapon Cycler Device Weapon Cycler Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Improved EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . . 1 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 47 | 6 3 6 . 15 14 3 . . . Power 7 | 1 . . . 3 3 . . . . Engine 3 | 1 . . . 2 . . . . . Core 4 | . . . . 1 3 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 4 . 6 6 2 . . . Treads . | . . . . . . . . . . Leg 4 | 2 . . . 2 . . . . . Wheel 2 | . . . . 2 . . . . . Hover 8 | . . 4 . 1 1 2 . . . Flight 6 | . . . . 1 5 . . . . Utility 9 | 1 1 1 . 2 3 1 . . . Device 6 | 1 1 . . 2 1 1 . . . Storage . | . . . . . . . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 2 | . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 11 | 2 2 1 . 4 2 . . . . Energy Gun 3 | 2 1 . . . . . . . . Energy Cannon 4 | . 1 . . 3 . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 30 | . 1 5 . 2 14 . . . 8 Power 6 | . . 1 . . 5 . . . . Propulsion 15 | . . 4 . 1 6 . . . 4 Utility 5 | . . . . . 2 . . . 3 Weapon 4 | . 1 . . 1 1 . . . 1 Highest Loss Streak 8 | . 1 5 . 2 8 . . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 75 | . 85 88 33 80 84 66 . 69 35 Engine 5 | . 14 9 . 5 2 . . . . Core 3 | . . . . 5 10 . . . . Leg 8 | . 28 . . 10 . . . . . Wheel 3 | . . . . 4 8 . . . . Hover 7 | . . 34 . 6 4 12 . 15 8 Flight 4 | . . . . 3 9 15 . 15 5 Device 18 | . 14 13 11 23 20 22 . 23 9 Processor 2 | . . . . . 6 7 . 7 5 Protection 1 | . . 8 . . 4 . . . . Energy Gun 5 | . 21 7 . . . . . . . Energy Cannon 7 | . 6 11 11 9 8 . . . . Ballistic Cannon 3 | . . 3 11 8 . . . . . Slashing Weapon 1 | . . . . . 4 7 . 7 5 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 10 13 19 9 28 31 8 8 8 8 Greatest Support 26 | 20 20 24 3 26 26 8 8 8 8 Greatest Overweight (x) 6 | . . 4 2 2 6 . . . 1 Average Overweight (x) . | . . . 2 . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 4 4 5 5 5 5 5 5 Average Carried 3 | . 1 3 3 4 4 5 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 3 4 5 5 5 5 5 5 Class Distribution -------------------- 69% | Mutant 21% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Matter Collected 728 | 243 27 50 . 286 118 . . 4 . Remotely . | . . . . . . . . . . Salvage Created 1326 | 28 342 50 . 719 187 . . . . Parts 73 | 3 19 4 . 35 12 . . . . Haulers Intercepted 3 | . 2 . . 1 . . . . . Recyclers Shooed 3 | . 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Combat Hostiles Destroyed 22 | . 6 3 . 8 5 . . . . Melee 1 | . . . . . 1 . . . . Guns 8 | . 6 2 . . . . . . . Cannons 11 | . . 1 . 8 2 . . . . AOE 1 | . . . . . 1 . . . . Classes Destroyed 8 | 1 2 1 . 3 1 . . . . Builder 1 | . . . . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 3 | . 2 . . 1 . . . . . Recycler 5 | . . . . 5 . . . . . Watcher 2 | . . . . 2 . . . . . Swarmer 12 | . . 3 . 5 4 . . . . Grunt 9 | . 6 . . 3 . . . . . Sentry 1 | . . . . . 1 . . . . Best Kill Streak 8 | 1 3 3 . 8 2 . . . . Combat Bots Only 3 | . 3 3 . 3 2 . . . . Max Kills in Single Turn 1 | 1 1 1 . 1 1 . . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Damage Taken 2866 | . 313 653 . 283 910 . . 18 689 Core 974 | . 93 130 . 49 237 . . . 465 Absorbed by Shields 104 | . . . . . . . . . 104 Redirected to Shielding 104 | . . . . . 104 . . . . Core Remaining (%) 80 | 100 62 . 67 91 . . . . . Volleys Fired 92 | 1 33 12 . 30 16 . . . . Largest 2 | 2 2 2 . 2 2 . . . . Hottest 138 | 90 110 110 . 113 138 . . . . Shots Fired 163 | 2 66 23 . 54 18 . . . . Gun 73 | 2 60 11 . . . . . . . Cannon 90 | . 6 12 . 54 18 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 31 | . . 1 . 30 . . . . . Thermal 73 | 1 50 22 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 59 | 1 16 . . 24 18 . . . . Robot Hit Streak 14 | 2 11 4 . 14 6 . . . . Robot Miss Streak 4 | . 3 3 . 3 4 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 105 | 2 45 10 . 33 15 . . . . Core Hits 43 | 1 15 3 . 20 4 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . Burn 1 | . 1 . . . . . . . . Corrupt 1 | . 1 . . . . . . . . Melee Attacks 7 | . . . . . 6 . . . 1 Impact . | . . . . . . . . . . Slashing 7 | . . . . . 6 . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2268 | 27 592 169 . 1052 428 . . . . Guns 630 | 27 539 64 . . . . . . . Cannons 1391 | . 53 105 . 934 299 . . . . Explosions 150 | . . . . 118 32 . . . . Melee 97 | . . . . . 97 . . . . Ramming . | . . . . . . . . . . Kinetic 412 | . . . . 412 . . . . . Thermal 631 | 12 418 169 . . 32 . . . . Explosive . | . . . . . . . . . . Electromagnetic 1128 | 15 174 . . 640 299 . . . . Impact . | . . . . . . . . . . Slashing 97 | . . . . . 97 . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 6 Average Corruption 6 | . . . . . . 6 6 6 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . 4 1 . 2 Message Errors 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Heat Flow Errors 4 | . . . . . . 1 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . . . 56 8 . . . . Projectiles 56 | . . . . 56 . . . . . Explosions . | . . . . . . . . . . Melee 8 | . . . . . 8 . . . . Knockbacks 8 | . . . . 8 . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . Secondary 3 | . . . . 3 . . . . . Self-Inflicted Damage 42 | . . . . 21 21 . . . . Shots 2 | . . . . 1 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 312 | 30 312 34 . 282 84 261 . . 91 Average Temperature 91 | 18 123 14 . 62 32 131 . . 62 Received Heat Transfer 730 | . 174 213 . 117 99 . . . 127 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 1693 | 37 1199 407 . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Peak Influence 359 | 5 180 218 73 359 272 88 61 42 66 Initial 88 | . 3 76 73 27 72 88 61 42 31 Average 137 | 3 126 130 73 216 145 88 61 42 46 Maximum Alert Level 1 | . . 1 . 1 1 . . . . Low Security (%) 76 | 100 100 82 100 44 62 100 100 100 100 Level 1 23 | . . 17 . 55 37 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . 2 . 1 2 . . . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . 1 . 1 1 . . . . Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Distress Signals 5 | . 2 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 9 17 . 17 16 6 . 1 17 Peak Tracking Total 18 | . 4 10 . 7 7 6 . 2 18 Tactical Retreats 4 | . 1 2 . 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Traps Triggered 7 | . . . . . 3 . . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Machines Disabled 5 | . . 2 . 1 1 . . . 1 Max in Single Turn 1 | . . 1 . 1 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Machines Accessed 13 | . 4 5 . 1 2 . 1 . . Terminals 13 | . 4 5 . 1 2 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 13 15 . 2 3 . 2 . . Successful 13 | . 5 5 . 1 1 . 1 . . Failed 22 | . 8 10 . 1 2 . 1 . . Catastrophic 4 | . . 3 . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 3 6 . 1 . . . . . Terminals 35 | . 13 15 . 2 3 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 5 5 . 1 1 . 1 . . Robot Analysis 3 | . 3 . . . . . . . . Prototype ID Bank 3 | . 1 1 . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 4 5 . 1 2 . 1 . . Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . 1 . . . 4 Machine Destruction 5 | . . . . . 1 . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 81 | . . . 81 81 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . Total Damage 321 | . . . . 321 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Robot Analysis Total 3 | . 3 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Turns Passed 1666 | 54 341 170 128 414 341 105 3 30 80 Spaces Moved 1268 | 43 161 159 84 222 244 221 8 30 96 Core 150 | 17 . 3 84 . 2 . . . 44 Treads . | . . . . . . . . . . Legs 284 | 26 161 . . 97 . . . . . Wheels 264 | . . . . 119 145 . . . . Hover 162 | . . 156 . 6 . . . . . Flight 408 | . . . . . 97 221 8 30 52 Fastest Speed 32 | 50 120 48 150 90 32 32 32 32 32 Average Speed 90 | 92 120 73 150 127 104 32 32 32 47 Slowest Speed 355 | 120 120 250 150 260 355 32 32 32 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 4 38 24 20 29 9 91 1 34 38 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 4 | . . . . 4 . . . . . Melee . | . . . . . . . . . . Projectile 4 | . . . . 4 . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac DSF Gar Total 1631 | 55 243 189 87 314 305 253 7 50 128 Wait 127 | . 37 11 2 32 14 30 . 1 . Move 1257 | 42 160 158 83 221 244 220 7 29 93 Hop 1 | . . . . . . . . . 1 Pick Up 32 | 6 8 1 1 10 5 . . 1 . Fast Attach 21 | . 1 . . 7 10 3 . . . Attach 21 | 6 2 3 . 7 3 . . . . Detach . | . . . . . . . . . . Swap 5 | . . 3 . 1 1 . . . . Drop 17 | . 2 1 1 6 6 . . 1 . Fire 92 | 1 33 12 . 30 16 . . . . Melee 7 | . . . . . 6 . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 51 | . . . . . . . . 18 33 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x2 415 | -9/Materials | Identified exit to Mines 566 | -9/Materials | Entered Mines 586 | -9/Mines | Learned 2 Materials zone layouts 592 | -9/Mines | Lost 5 parts (1p4n) 620 | -9/Mines | Received a Mining Laser from a helpful Derelict 680 | -9/Mines | Discovered new exit (range 9) 694 | -9/Mines | Entered Materials 694 | -8/Materials | Accompanied by 3 allies 694 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 699 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1037 | -8/Materials | Discovered new exit (range 12) 1108 | -8/Materials | Entered Factory 1108 | -7/Factory | Evolved 2 slots: Utility x2 1371 | -7/Factory | Lost 8 parts (2p4n2u) 1449 | -7/Factory | Sucked down chute 1449 | -7/Factory | Entered Waste 1453 | -7/Waste | Spotted C-40 Crusher 1455 | -7/Waste | Spotted C-40 Crusher 1456 | -7/Waste | Spotted C-40 Crusher 1457 | -7/Waste | Spotted C-40 Crusher 1464 | -7/Waste | EMP discharged 1471 | -7/Waste | Lost 4 parts (2p1n1w) 1471 | -7/Waste | Spotted C-40 Crusher 1511 | -7/Waste | Spotted C-40 Crusher 1538 | -7/Waste | Discovered new exit (range 12) 1554 | -7/Waste | Entered Factory 1557 | -7/Factory | Identified exit to DSF 1557 | -7/Factory | Entered DSF 1583 | -7/DSF | Discovered new exit (range 12) 1587 | -7/DSF | Entered Garrison 1594 | -7/Garrison | Triggered checkpoint 1596 | -7/Garrison | Garrison Relay disabled 1625 | -7/Garrison | Lost 3 parts (1n2u) 1643 | -7/Garrison | Triggered checkpoint 1645 | -7/Garrison | Triggered checkpoint 1647 | -7/Garrison | Core integrity fell below 50% 1661 | -7/Garrison | Core integrity fell below 20% 1667 | -7/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 01632_ VTOL Module destroyed. 01633_ Field strength at 1. 01633_ Stasis field depleted. 01635_ Broken Cmb. Gravmag System destroyed. 01644_ Adv. Targeting Computer destroyed. 01644_ Chainsword destroyed. 01645_ Beams of light sweep through the air. An alarm sounds. 01654_ Knocked back. 01661_ Triggered Stasis Trap. 01661_ A bubble of rippling energy engulfs the area. 01661_ Field strength at 94. 01661_ Field strength at 88. 01662_ Field strength at 82. 01663_ Field strength at 76. 01664_ Field strength at 66. 01665_ Field strength at 51. 01666_ System corrupted: Heat flow error (+104). 01666_ Field strength at 23. 01667_ Field strength at 12. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????#cc#??????????????????????? | | ????????????############s #??????????????????????? | | ????????????# s #??????????????????????? | | ????????????# s #??????????????????????? | | ????????????# ###/#####s #??????????????????????? | | ????????????# #???????#s #??????????????????????? | | ????????????# #???????# #??????????????????????? | | ????????????# #???????# ??????????????????????? | | ????????????# #???????# ##?????????????????????? | | ????????????# #???????# #??????????????????????? | | #######""""## ##??????# #??????????????????????? | | ######## #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ## ## ## ###########??????????????????????? | | ?# ## ## ###??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #??????????????????????????????? | | ?" #???????????##?????????????????? | | ?# ## ## ###???????????#"###??????????????? | | ## ## ## #?????????????#"! #??????????????? | | #?????????????# !!#??????????????? | | #?????????????#"! #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed BiocellStormJammer Manual? 0 Play Time 00:29:54 Cumulative 161.5 hours Start 2022.08.09 @ 15:28:52 End 2022.08.18 @ 10:39:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 152 Adventurer 1 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 15839b1f-f047-46c4-8303-3b39bc78fa0e