Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 12:37:57

Player: Kinga

Result: Destroyed by as-39965 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (101)     505
Value Destroyed (3262)     3262
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (2261)               2261
              TOTAL SCORE: 8888

 Bonus
-------
High Alert Combat Kills    361
Entered Garrisons          400
Used RIF Installer         1500

 Cogmind 
---------
Core Integrity             0/700
Matter                     0/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (275) Ox3
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           VTOL Module
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Signal Interpreter
           Armor Integrity Analyzer
           Graphene Brace
           Relay Coupler [Swarmer] (39)
>          --- WEAPON (3) -------
      Mini Assault Cannon
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Large Storage Unit
           Relay Coupler [NC] (27)
           Relay Coupler [NC] (26)
           Relay Coupler [Brawler] (29)
           Relay Coupler [Specialist] (19)
           Relay Coupler [Behemoth] (8)
      Mini Assault Cannon
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Signal Interpreter
           Target Analyzer
           Armor Integrity Analyzer
           Graphene Brace
>          --- WEAPON -----------
  Improved Medium Laser
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
    Medium Storage Unit
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Relay Coupler [Sentry]
           Relay Coupler [Specialist]
           Relay Coupler [Behemoth]
  Improved Medium Laser
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Insulated Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  4    | .   .   1   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   .   
Parts Attached             85   | 7   7   17  22  13  5   14  
  Power                    7    | 1   .   3   2   .   .   1   
    Engine                 7    | 1   .   3   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   2   9   2   .   2   
    Treads                 15   | 2   2   2   9   .   .   .   
    Leg                    1    | .   .   .   .   1   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  29   | 2   3   7   4   4   1   8   
    Device                 11   | 1   2   3   1   2   1   1   
    Storage                4    | 1   1   1   .   .   .   1   
    Processor              6    | .   .   2   2   .   .   2   
    Hackware               4    | .   .   .   .   .   .   4   
    Protection             4    | .   .   1   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   5   7   7   4   3   
    Energy Gun             9    | 2   .   1   1   3   1   1   
    Energy Cannon          5    | .   .   .   4   1   .   .   
    Ballistic Gun          10   | .   2   4   2   1   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               4    | .   .   .   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   2   .   2   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   
    System Corruption      9    | .   .   .   .   9   .   .   
Parts Lost                 37   | .   .   5   7   10  5   10  
  Power                    4    | .   .   1   1   .   1   1   
  Propulsion               12   | .   .   2   4   3   1   2   
  Utility                  8    | .   .   1   .   3   1   3   
  Weapon                   13   | .   .   1   2   4   2   4   
  Highest Loss Streak      6    | .   .   2   2   6   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   91  98  95  84  53  69  
  Engine                   8    | .   14  10  8   9   4   1   
  Treads                   18   | .   28  22  23  14  .   .   
  Flight                   1    | .   .   .   .   .   .   7   
  Device                   7    | .   5   11  4   6   7   9   
  Storage                  9    | .   14  11  9   9   7   7   
  Processor                11   | .   .   9   15  12  7   15  
  Protection               2    | .   .   .   6   3   .   .   
  Energy Gun               4    | .   5   5   .   13  6   2   
  Energy Cannon            2    | .   .   .   5   5   .   .   
  Ballistic Gun            17   | .   22  27  21  2   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   3   11  
Peak Build Rating          40   | 7   8   21  36  35  27  40  
  Average Rating           21   | 5   6   12  29  28  22  34  
  On Entrance              17   | .   6   8   19  36  24  27  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 14  23  40  50  52  42  42  
  Greatest Support         76   | 40  40  40  76  76  16  10  
  Greatest Overweight (x)  10   | .   .   .   1   2   3   10  
  Average Overweight (x)   .    | .   .   .   .   1   2   2   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  
  Average Capacity         13   | 7   9   13  15  15  15  10  
  Most Carried             15   | 4   8   10  15  15  15  14  
  Average Carried          10   | 2   6   8   13  14  13  10  
  Final Capacity           15   | 8   10  15  15  15  15  10  
  Final Carried            15   | 4   8   10  13  14  15  9   

 Class Distribution 
--------------------
 30% | Gunner
 26% | Scavenger-Gunner
 14% | Scavenger-Mutant
 13% | Mutant
 11% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials
               Gunner | -8/Materials
     Scavenger-Gunner | -8/Garrison
               Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  
Matter Collected           2142 | 259  123  586  716  248  3    207  
  Remotely                 74   | 74   .    .    .    .    .    .    
Salvage Created            3700 | 70   276  1028 1545 464  138  179  
  Parts                    232  | 2    28   72   91   24   8    7    
Haulers Intercepted        5    | .    1    2    2    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar 
Combat Hostiles Destroyed  89   | .   9   22  24  15  3   16  
  Melee                    1    | .   .   .   1   .   .   .   
  Guns                     58   | .   9   22  18  4   2   3   
  Cannons                  11   | .   .   .   4   1   .   6   
  AOE                      18   | .   .   .   .   10  1   7   
Classes Destroyed          17   | 1   5   4   5   1   .   1   
  Worker                   3    | .   .   .   2   .   1   .   
  Builder                  2    | .   .   1   1   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Hauler                   5    | .   1   2   2   .   .   .   
  Recycler                 5    | 1   .   .   4   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  5    | .   .   2   3   .   .   .   
  Swarmer                  29   | .   6   6   8   3   .   6   
  Grunt                    29   | .   3   9   6   9   2   .   
  Brawler                  2    | .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   12   | .   .   6   4   1   1   .   
  Specialist               2    | .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   
  Assembled                10   | .   .   .   .   .   .   10  
Best Kill Streak           10   | 1   4   4   8   10  4   4   
  Combat Bots Only         10   | .   3   4   4   10  2   4   
Max Kills in Single Turn   3    | 1   1   2   2   2   1   3   
  Gunslinging              1    | .   .   1   1   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   3   
  Melee                    1    | .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  
Hostile Shots Fired        533  | .    49   103  134  80   57   110  
  Missed                   141  | .    10   29   39   17   20   26   
Damage Taken               6126 | .    373  944  1808 1093 644  1264 
  Core                     1489 | .    128  197  306  152  281  425  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  48   50   .    16   .    .    
Volleys Fired              274  | 5    34   72   74   27   12   50   
  Largest                  3    | 2    2    3    3    3    2    3    
  Hottest                  193  | 80   80   80   166  193  100  152  
Shots Fired                636  | 10   66   205  202  63   15   75   
  Gun                      529  | 10   66   205  166  36   8    38   
  Cannon                   79   | .    .    .    36   11   .    32   
  Launcher                 28   | .    .    .    .    16   7    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  463  | .    56   187  166  8    .    46   
  Thermal                  107  | 5    4    18   36   20   .    24   
  Explosive                28   | .    .    .    .    16   7    5    
  Electromagnetic          38   | 5    6    .    .    19   8    .    
  Robot Hit Streak         29   | 8    14   16   29   13   10   7    
  Robot Miss Streak        6    | 1    4    5    1    3    1    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        16   | .    1    7    7    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    
Shots Hit Robots           413  | 8    39   131  151  38   14   32   
  Core Hits                199  | 2    18   49   59   35   9    27   
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    1    1    .    4    
    Burn                   4    | .    .    .    .    1    .    3    
    Meltdown               1    | .    .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7548 | 96   423  1526 2639 1485 361  1018 
  Guns                     4858 | 95   412  1526 2028 368  122  307  
  Cannons                  1039 | .    .    .    604  133  .    302  
  Explosions               1624 | .    .    .    .    984  239  401  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  27   | 1    11   .    7    .    .    8    
  Kinetic                  4276 | .    371  1397 2028 59   .    421  
  Thermal                  1498 | 44   20   129  604  451  62   188  
  Explosive                1357 | .    .    .    .    779  177  401  
  Electromagnetic          390  | 51   21   .    .    196  122  .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    2    .    12   .    .    
  Average Corruption       1    | .    .    1    .    3    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    1    .    10   .    .    
    Message Errors         1    | .    .    .    .    1    .    .    
    Matter Fused           5    | .    .    .    .    5    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            42   | .    .    .    6    4    18   14   
  Projectiles              9    | .    .    .    6    .    .    3    
  Explosions               33   | .    .    .    .    4    18   11   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Secondary                3    | .    .    .    .    .    .    3    
Self-Inflicted Damage      532  | .    .    .    .    185  335  12   
  Shots                    17   | .    .    .    .    8    7    2    
  Rammed                   7    | 1    .    .    .    .    .    6    
Targets Rammed             9    | 1    1    .    1    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  2    | .    1    .    1    .    .    .    
Highest Temperature        456  | 72   54   39   456  348  7    102  
  Average Temperature      112  | 33   19   16   145  185  4    47   
  Received Heat Transfer   1284 | .    69   345  423  369  78   .    
  Effects                  3    | .    .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    
  Heat Transferred         2617 | 100  50   300  999  755  50   363  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    2    1    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar 
Peak Influence             713  | 5   307 506 536 713 481 663 
  Initial                  373  | .   3   129 169 348 373 336 
  Average                  375  | .   177 321 342 600 444 522 
Maximum Alert Level        3    | .   1   2   2   3   2   2   
  Low Security (%)         10   | 100 41  5   7   .   .   .   
  Level 1                  49   | .   58  72  54  20  29  29  
  Level 2                  36   | .   .   22  38  57  70  70  
  Level 3                  3    | .   .   .   .   21  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   5   .   1   .   
  Investigation            3    | .   .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Gar 
Distress Signals           10   | .   .   5   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              119  | .   15  27  37  17  2   21  
  Peak Tracking Total      7    | .   6   5   7   7   2   4   
  Tactical Retreats        6    | .   .   .   3   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar 
Traps Triggered            8    | .   2   3   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Gar 
Machines Disabled          5    | .   .   .   .   3   1   1   
  Max in Single Turn       1    | .   .   .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Gar 
Machines Accessed          12   | .   3   3   2   2   1   1   
  Terminals                10   | .   3   3   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   
Total Hacks                29   | .   7   13  5   2   1   1   
  Successful               15   | .   4   5   2   2   1   1   
  Failed                   14   | .   3   8   3   .   .   .   
    Catastrophic           3    | .   1   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   2   6   .   .   .   .   
  Terminals                25   | .   7   13  2   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   1   .   
Terminal Hacks             13   | .   4   5   1   2   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   
  Coupling Status          1    | .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   2   2   1   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   2   .   1   
  Robot Detection          1    | .   .   .   .   .   .   1   
  Watcher Feeds            1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   3   .   5   
  Machine Destruction      8    | .   .   .   .   3   .   5   
  Attached                 2    | .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Gar  
Turns Passed               3568 | 83   380  1017 980  501  124  483  
Spaces Moved               1540 | 38   165  470  429  258  48   132  
  Core                     24   | 8    .    .    .    .    .    16   
  Treads                   1226 | 30   165  470  429  132  .    .    
  Legs                     33   | .    .    .    .    .    17   16   
  Wheels                   157  | .    .    .    .    126  31   .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   100  | .    .    .    .    .    .    100  
  Fastest Speed            50   | 50   160  160  160  130  130  112  
  Average Speed            166  | 136  160  160  163  145  184  248  
  Slowest Speed            550  | 160  160  160  240  160  330  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    51   47   60   38   3    19   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          114  | .    .    .    6    41   33   34   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    6    .    .    .    
  AOE                      108  | .    .    .    .    41   33   34   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Gar 
Total                      2026 | 55  218 588 552 329 68  216 
  Wait                     46   | .   5   17  5   13  2   4   
  Move                     1533 | 37  164 469 428 256 47  132 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 4   5   7   15  8   2   5   
  Fast Attach              29   | 7   5   5   3   3   3   3   
  Attach                   30   | .   .   6   7   6   1   10  
  Detach                   3    | .   .   .   .   2   .   1   
  Swap                     26   | .   2   6   12  4   1   1   
  Drop                     22   | 1   2   6   7   2   .   4   
  Fire                     274  | 5   34  72  74  27  12  50  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   6   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    3    | 1   1   .   1   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  336 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Core integrity fell below 50%
  423 | -10/Materials | Identified exit to Materials
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  879 | -9/Materials  | Discovered new exit (range 10)
  992 | -9/Materials  | Discovered new exit (range 13)
 1481 | -9/Materials  | Entered another Materials area
 1481 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1790 | -8/Materials  | Discovered new exit (range 15)
 2156 | -8/Materials  | Build established: Gunner
 2243 | -8/Materials  | Core integrity fell below 50%
 2376 | -8/Materials  | Garrison activated, responded to threat
 2459 | -8/Materials  | Identified exit to Garrison
 2461 | -8/Materials  | Entered Garrison
 2489 | -8/Garrison   | Discovered new exit (range 43)
 2489 | -8/Garrison   | Discovered new exit (range 81)
 2489 | -8/Garrison   | Discovered new exit (range 63)
 2566 | -8/Garrison   | Triggered checkpoint
 2593 | -8/Garrison   | Triggered checkpoint
 2617 | -8/Garrison   | Destroyed 10 combat bots
 2705 | -8/Garrison   | Installed Relay Interface Framework
 2712 | -8/Garrison   | Lost 4 parts (1n2u1w)
 2739 | -8/Garrison   | Garrison Relay disabled
 2759 | -8/Garrison   | Triggered checkpoint
 2778 | -8/Garrison   | Core integrity fell below 20%
 2806 | -8/Garrison   | Lost 6 parts (2n1u3w)
 2938 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 2960 | -8/Garrison   | System corruption reached 10%
 2962 | -8/Garrison   | Entered Factory
 2962 | -7/Factory    | Evolved 2 slots: Utility x2
 3063 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3083 | -7/Factory    | Identified exit to Garrison
 3086 | -7/Factory    | Entered Garrison
 3182 | -7/Garrison   | Assembled breached garrison interior
 3198 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 3228 | -7/Garrison   | Core integrity fell below 50%
 3285 | -7/Garrison   | Core integrity fell below 20%
 3311 | -7/Garrison   | Lost 5 parts (1p2u2w)
 3398 | -7/Garrison   | Learned Factory security intel
 3407 | -7/Garrison   | Garrison Relay disabled
 3569 | -7/Garrison   | Destroyed by as-39965 with Assembled Heavy Rifle

 Last Messages 
---------------
03505_ Relay Coupler [Sentry] destroyed.
03512_ Destroyed Asb. Hover Unit.
03513_ as-31535 misfires.
03515_ as-31535 destroyed.
03517_ Acquired 20 matter.
03521_ Acquired 9 matter.
03523_ as-60377 destroyed.
03523_ Destroyed Asb. F-torch.
03523_ as-99027 destroyed.
03523_ as-06198 destroyed.
03538_ Autogun destroyed.
03543_ Acquired 9 matter.
03544_ as-08580 destroyed.
03546_ Acquired 3 matter.
03547_ Acquired 11 matter.
03548_ as-91621 destroyed.
03550_ Destroyed Asb. Hover Unit.
03550_ as-28552 destroyed.
03551_ Mni. Grenade Launcher destroyed.
03555_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????  ???????????????????????????????? |
| ??????????????= ? ###????????????????????????????? |
| ????????????=%=%?    ????????????????????????????? |
| ????????????*%=  ?   ????????????????????????????? |
| ????????????[%%      %???????????????????????????? |
| ?????????????#%   #   ???????????????????????????? |
| ??????????# ##%       ???????????????????????????? |
| ??????????? %     %   ???????????????????????????? |
| ????????????           ??????????????????????????? |
| ?????????????%%        ??????????????????????????? |
| ????????????????       ??????????????????????????? |
| ?????????????#????#    ############??????????????? |
| ????????????##% % #     #   #     #??????????????? |
| ????????#     *        a @        #??????????????? |
| ????????#       [                 ##?????????????? |
| ????????#      =%*         ###     #?????????????? |
| ?????????#  ##    ###### # ###     ######????????? |
| ?????????????#  ???????### ##                   ?? |
| ?????????????#???????????# ##     #######      ??? |
| ????????????????????????## ###    ######?????????? |
| ????????????????????#                  #?????????? |
| ???????????????????????### ####   #### #?????????? |
| ?????????????????????????# #??#  ##??????????????? |
| ?????????????????????????? ???#  #???????????????? |
| ?????????????????????????? ???#  #???????????????? |
| ??????????????????????#########  #???????????????? |
| ??????????????????????#          #???????????????? |
| ??????????????????????# #######  ############????? |
| ??????????????????????# #?????#*            #????? |
| ??????????????????????# ###???#             #????? |
| ??????????????????????#   #####"#########   #????? |
| ??????????????????????#  *+   [ #???????#   #????? |
| ??????????????????????#   ##### #???????#####????? |
| ??????????????????????# ###??##[##???????????????? |
| ??????????????????????# #????# ! #???????????????? |
| ??????????????????????# #????#" "#???????????????? |
| ??????????????????????# #????#" "#???????????????? |
| ????????????????????### #????#" "#???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Base Temperature (-)       100
Armor Coverage             150
Resistance: EM             15
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        59

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressProtonSuit
  Manual?         0
Play Time         00:32:45
  Cumulative      104.6 hours
  Start           2024.10.03 @ 12:07:00
  End             2024.10.03 @ 12:37:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           119
  Adventurer      0
  Explorer        4
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             45
Gallery%          65
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 88295797-fd71-4463-812f-781abf211ece