Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.29 @ 23:58:20 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (3625) 3625 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 9823 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 273 Cogmind --------- Core Integrity 0/1000 Matter 160/300 Energy 80/430 System Corruption 4% Temperature Cool (0) Movement Hovering (58) Location -3/Research Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Combat Airjet Combat Airjet Improved Antigrav System Improved Antigrav System > --- UTILITY (7) ------ Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Armor Integrity Analyzer Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- Heavy Disruptor Cannon Heavy Neutron Cannon Nova Cannon > --- INVENTORY (5) ---- Antigrav System Energy Filter Advanced ECM Suite Advanced Plasma Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Micro Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Armor Integrity Analyzer Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Neutron Cannon Nova Cannon > --- INVENTORY -------- Antigrav System Advanced ECM Suite Advanced Plasma Cannon Gamma Bomb Array [Rating: 102] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Propulsion Combat Airjet Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Target Analyzer Device Long-range Sensor Array Storage High-capacity Battery Processor Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Gamma Bomb Array Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 13 | 3 . . . 3 1 1 2 1 2 Power 1 | . . . . 1 . . . . . Propulsion 3 | 1 . . . . . . . 1 1 Utility 6 | 1 . . . 2 1 1 1 . . Weapon 3 | 1 . . . . . . 1 . 1 Parts Attached 118 | 5 5 2 12 5 15 27 7 10 30 Power 9 | 1 1 . . 2 2 1 2 . . Engine 7 | 1 1 . . 2 2 1 . . . Core 2 | . . . . . . . 2 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . . 4 . . 2 . 1 6 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 5 | 2 . . 3 . . . . . . Hover 9 | . . . . . . 2 . 1 6 Flight 1 | . . . 1 . . . . . . Utility 32 | . 3 . 1 3 4 5 3 7 6 Device 18 | . 2 . . . 2 2 3 7 2 Storage 2 | . . . . . 1 1 . . . Processor 9 | . . . 1 3 1 1 . . 3 Hackware 2 | . . . . . . 1 . . 1 Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 62 | 2 1 2 7 . 9 19 2 2 18 Energy Gun 10 | 1 1 2 4 . 1 . . . 1 Energy Cannon 36 | . . . 2 . 6 13 2 2 11 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 8 | . . . . . 2 . . . 6 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 6 | . . . . . . 6 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . 3 1 . . 2 Parts Lost 2 | . . . . . . . . . 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . 1 Average Slot Usage (%) 98 | . 97 100 100 99 99 99 97 97 92 Engine 13 | . 14 14 14 19 18 16 11 6 5 Core 1 | . . . . . . . 3 6 5 Wheel 9 | . 28 28 27 21 18 3 . . . Hover 9 | . . . . . . 12 14 17 19 Device 17 | . 12 14 14 10 14 15 22 26 21 Processor 19 | . . . 13 25 27 25 17 13 12 Hackware 4 | . . . . . . 7 7 6 5 Energy Gun 2 | . 23 28 19 . . . . . . Energy Cannon 15 | . . . 7 21 17 14 19 20 18 Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 6 19 21 21 23 33 41 50 49 72 Greatest Support 83 | 20 20 20 24 29 29 49 49 65 83 Greatest Overweight (x) 4 | . . 1 1 . 1 4 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 3 3 3 4 4 5 5 5 5 5 Average Capacity 4 | 3 3 3 3 4 4 5 5 5 5 Most Carried 5 | 3 3 3 4 4 5 5 5 5 5 Average Carried 4 | 2 3 2 3 3 4 4 3 4 4 Final Capacity 5 | 3 3 3 4 4 5 5 5 5 5 Final Carried 5 | 3 3 3 4 4 5 5 4 5 5 Class Distribution -------------------- 34% | Hacker-Scout 34% | Mutant 9% | Hacker-Mutant 8% | Scavenger-Scout 6% | Scavenger-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Scavenger-Scout | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 1516 | 251 51 20 110 . 278 212 126 67 401 Remotely . | . . . . . . . . . . Salvage Created 3047 | . 22 240 110 22 650 648 284 165 906 Parts 232 | . 4 19 18 2 49 48 24 8 60 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 55 | . . 7 3 . 11 9 6 2 17 Guns 6 | . . 5 1 . . . . . . Cannons 37 | . . . 2 . 11 7 5 2 10 AOE 8 | . . 2 . . . 1 . . 5 Classes Destroyed 12 | . 1 4 . . 4 2 . . 1 Worker 2 | . . . . . 1 . . . 1 Recycler 1 | . . . . . 1 . . . . Operator 3 | . . 1 . . 1 . . . 1 Watcher 12 | . 1 . 2 1 2 4 1 . 1 Swarmer 5 | . . 1 . . . . . . 4 Grunt 12 | . . 2 . . 4 . . . 6 Duelist 1 | . . . . . . . . . 1 Sentry 19 | . . 4 3 . 2 6 1 . 3 Demolisher 1 | . . . . . . 1 . . . Hunter 2 | . . . . . 1 . 1 . . Programmer 14 | . . . . . 4 1 4 2 3 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 1 4 2 1 3 3 2 2 5 Combat Bots Only 4 | . . 3 2 . 2 2 2 2 4 Max Kills in Single Turn 3 | . 1 3 1 1 1 1 1 1 3 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . 2 . . . 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Damage Taken 5230 | . . 487 161 30 715 1535 448 243 1611 Core 4217 | . . 321 127 27 573 1286 365 200 1318 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 3197 | . . 240 114 11 470 870 299 152 1041 Core Remaining (%) 76 | 100 100 . 99 95 96 44 47 27 . Volleys Fired 194 | 1 2 17 14 3 52 34 21 5 45 Largest 4 | 2 2 2 2 2 2 2 3 3 4 Hottest 396 | 70 100 112 136 136 136 180 180 261 396 Shots Fired 425 | 2 4 34 25 6 103 68 53 15 115 Gun 50 | 2 4 34 10 . . . . . . Cannon 361 | . . . 12 6 102 68 53 15 105 Launcher 11 | . . . . . 1 . . . 10 Special 3 | . . . 3 . . . . . . Kinetic 2 | 1 1 . . . . . . . . Thermal 349 | 1 3 34 17 6 102 28 53 10 95 Explosive 1 | . . . . . 1 . . . . Electromagnetic 73 | . . . 8 . . 40 . 5 20 Robot Hit Streak 27 | . 2 8 8 2 10 15 10 3 27 Robot Miss Streak 3 | 2 1 2 1 1 3 1 2 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 267 | . 2 22 14 3 66 47 33 9 71 Core Hits 138 | . 1 11 6 1 26 21 11 2 59 Critical Hits 34 | . . . 2 1 9 10 1 . 11 Critical Kills 13 | . . . 1 . 6 4 . . 2 Critical Parts Destroyed 18 | . . . 1 1 3 4 1 . 8 Melee Attacks 31 | . . . . . . 31 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 31 | . . . . . . 31 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9824 | . 26 856 279 89 1460 2023 1151 215 3725 Guns 446 | . 26 341 79 . . . . . . Cannons 7731 | . . . 200 89 1460 1868 1151 215 2748 Explosions 1642 | . . 515 . . . 150 . . 977 Melee . | . . . . . . . . . . Ramming 5 | . . . . . . 5 . . . Kinetic . | . . . . . . . . . . Thermal 7807 | . 26 856 215 89 1460 1188 1151 189 2633 Explosive . | . . . . . . . . . . Electromagnetic 2012 | . . . 64 . . 830 . 26 1092 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 2 . . . 10 2 3 3 4 Average Corruption 3 | . 2 . . . 5 1 2 2 2 Corruption Purged 3 | . . . . . 2 . . . 1 Effects 68 | . . . . . 37 9 7 3 12 Message Errors 21 | . . . . . 11 5 1 . 4 Matter Fused 15 | . . . . . 10 . 2 1 2 Heat Flow Errors 8 | . . . . . 4 . 1 1 2 Energy Discharges 9 | . . . . . 4 2 2 . 1 Data Loss (minor) 7 | . . . . . 1 2 1 1 2 Misdirections 3 | . . . . . 3 . . . . Targeting Errors 5 | . . . . . 4 . . . 1 Overload Shots 35 | . . . . . . 18 8 5 4 Effects 4 | . . . . . . 1 1 1 1 Heat Surge 1 | . . . . . . 1 . . . Short Circuit 2 | . . . . . . . 1 1 . Meltdown 1 | . . . . . . . . . 1 Overflow Damage 561 | . . 221 . . 22 179 44 . 95 Projectiles 230 | . . . . . 22 115 44 . 49 Explosions 331 | . . 221 . . . 64 . . 46 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . 21 2 . . 130 Shots 11 | . . . . . 1 . . . 10 Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 585 | 20 51 46 36 72 252 154 189 350 585 Average Temperature 95 | 15 24 26 15 39 71 54 59 154 157 Received Heat Transfer 812 | . . 120 60 18 201 242 18 . 153 Effects 16 | . . . . . . . . . 16 Shutdowns 4 | . . . . . . . . . 4 Interference 4 | . . . . . . . . . 4 Matter Decay 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . 2 . . 1 Parts Fried 20 | . . . 2 . . 10 . . 8 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 12 | . . 2 . . 6 . 2 . 2 Heat Transferred 8645 | . 74 1101 370 148 2220 1059 1203 150 2320 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 467 | . 72 338 258 112 455 218 183 150 467 Initial 142 | . . 29 142 50 . 108 55 . 78 Average 128 | . 25 172 163 61 174 75 77 43 237 Maximum Alert Level 2 | . . 1 1 . 2 1 . . 2 Low Security (%) 76 | 100 100 40 96 100 60 90 100 100 32 Level 1 20 | . . 59 3 . 28 9 . . 60 Level 2 3 | . . . . . 11 . . . 7 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . . 2 1 1 8 4 2 3 6 Investigation 8 | . . . 1 1 3 2 . . 1 Extermination 9 | . . . . . 3 1 2 1 2 Reinforcement 9 | . . 2 . . 2 . . 2 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 4 | . . 1 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 3 13 7 7 25 20 8 8 34 Peak Tracking Total 7 | . 2 4 2 5 7 5 3 6 6 Tactical Retreats 12 | . . . . 1 3 1 . 2 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 11 | . 1 . . . 1 7 . . 2 Indirectly 1 | . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . 3 1 . 1 1 2 . 4 Max in Single Turn 3 | . . 3 1 . 1 1 1 . 1 Garrison Access 3 | . . . . . . 3 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 39 | . 2 1 3 3 11 13 1 . 5 Terminals 27 | . 2 1 3 3 8 6 . . 4 Fabricators 6 | . . . . . 1 4 1 . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access 3 | . . . . . . 3 . . . Total Hacks 111 | . 5 5 9 10 29 40 2 . 11 Successful 69 | . 3 2 6 7 15 27 2 . 7 Failed 42 | . 2 3 3 3 14 13 . . 4 Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 70 | . 5 5 9 10 18 16 . . 7 Terminals 82 | . 5 5 9 10 21 23 . . 9 Fabricators 15 | . . . . . 3 10 2 . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . 2 Garrison Access 7 | . . . . . . 7 . . . Terminal Hacks 15 | . . . 2 2 2 6 . . 3 Part Schematic 1 | . . . 1 . . . . . . Robot Schematic 2 | . . . 1 . 1 . . . . Level Access Points 2 | . . . . 1 . . . . 1 Machine Index 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . . 1 . . 1 Unreport Threat 6 | . . . . 1 1 3 . . 1 Registered Components 1 | . . . . . . 1 . . . Fabricator Hacks 11 | . . . . . 1 8 2 . . Load Schematic 5 | . . . . . . 4 1 . . Build 6 | . . . . . 1 4 1 . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . 2 Insert Component 2 | . . . . . 1 . . . 1 Analyze 2 | . . . . . 1 . . . 1 Garrison Access Hacks 3 | . . . . . . 3 . . . Seal Access 3 | . . . . . . 3 . . . Unauthorized Hacks 34 | . 3 2 4 5 8 10 . . 2 Terminals 34 | . 3 2 4 5 8 10 . . 2 Track 11 | . 1 1 2 2 1 4 . . . Botnet 23 | . 2 1 2 3 7 6 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 1 1 3 3 11 13 1 . 5 Full Trace Events 8 | . . . 1 1 3 2 . . 1 Feedback Events 2 | . . . . . 2 . . . . Corruption 2 | . . . . . 2 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . 1 . 1 . . . . Robots Built 7 | . . . . . 3 2 2 . . Matter 624 | . . . . . 252 186 186 . . Time 165 | . . . . . 67 49 49 . . Total Robot Build Rating 20 | . . . . . 12 4 4 . . Part Schematics Acquired 3 | . . . 1 . 1 . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 61 | . . . . . 61 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 Part Schematics Acquired 2 | . . . . . 1 . . . 1 Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked 1 | . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 8 | . . . . . 4 2 2 . . Largest Group 3 | . . . . . 3 3 2 . . Highest-Rated Group 90 | . . . . . 90 87 30 . . Highest-Rated Ally 30 | . . . . . 30 30 15 . . Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . 12 13 2 . . Total Damage 741 | . . . . . 267 397 77 . . Kills 9 | . . . . . 6 3 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 7085 | 59 230 214 490 259 1625 1851 943 330 1084 Spaces Moved 6224 | 59 264 118 385 266 1160 1799 741 418 1014 Core 10 | 9 . . . . . 1 . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2599 | 50 264 118 385 266 1160 356 . . . Hover 3615 | . . . . . . 1442 741 418 1014 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 76 76 65 58 Average Speed 80 | 75 80 84 81 90 97 80 78 69 62 Slowest Speed 250 | 80 80 90 90 90 100 250 146 76 131 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 3 34 16 42 27 32 50 16 11 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 80 | . . . . . 12 26 . . 42 Terrain Destroyed 176 | . . 44 . . 12 46 15 4 55 Melee 26 | . . . . . . 26 . . . Projectile 55 | . . . . . . 3 15 4 33 AOE 95 | . . 44 . . 12 17 . . 22 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Total 7858 | 69 278 200 533 279 1554 2065 1056 446 1378 Wait 945 | 1 5 41 80 . 255 102 259 4 198 Move 6215 | 58 263 117 384 265 1159 1798 740 417 1014 Hop . | . . . . . . . . . . Pick Up 68 | 4 . 3 10 4 11 8 6 4 18 Fast Attach 36 | 4 4 1 4 . 7 5 . 3 8 Attach 23 | 1 . . . 3 1 1 3 3 11 Detach 1 | . . . . . . . . . 1 Swap 59 | . 1 1 8 2 7 21 4 4 11 Drop 101 | . 3 5 18 2 17 19 5 6 26 Fire 194 | 1 2 17 14 3 52 34 21 5 45 Melee 31 | . . . . . . 31 . . . Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . 8 11 . . . Rewire 5 | . . . . . 4 . . . 1 Trap . | . . . . . . . . . . Miscellaneous 160 | . . 15 15 . 33 34 18 . 45 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 5) 281 | -10/Materials | Discovered new exit (range 12) 290 | -10/Materials | Entered another Materials area 292 | -9/Materials | Reached level 2 313 | -9/Materials | Build established: Mutant 362 | -9/Materials | Discovered new exit (range 11) 446 | -9/Materials | Discovered new exit (range 5) 504 | -9/Materials | Entered Storage 506 | -9/Storage | Reached level 3 978 | -9/Storage | Discovered new exit (range 17) 994 | -9/Storage | Entered Materials 996 | -8/Materials | Reached level 4 1025 | -8/Materials | Upgraded with Power slot (x1) 1025 | -8/Materials | Upgraded with Utility slot (x1) 1105 | -8/Materials | Reached level 5 1106 | -8/Materials | Upgraded with Utility slot (x1) 1190 | -8/Materials | Discovered new exit (range 14) 1211 | -8/Materials | Identified exit to Factory 1253 | -8/Materials | Entered Factory 1255 | -7/Factory | Reached level 6 1264 | -7/Factory | Upgraded with Utility slot (x1) 1636 | -7/Factory | Build established: Scavenger-Mutant 1780 | -7/Factory | Repaired Broken Hvy. Rocket Launcher 2084 | -7/Factory | Reached level 7 2098 | -7/Factory | Build established: Mutant 2120 | -7/Factory | Discovered new exit (range 8) 2129 | -7/Factory | Identified exit to Lower Caves 2497 | -7/Factory | Fabricated L-41 Fighter (x3) 2505 | -7/Factory | System corruption reached 10% 2605 | -7/Factory | Reached level 8 2841 | -7/Factory | Discovered new exit (range 13) 2858 | -7/Factory | Identified exit to Factory 2878 | -7/Factory | Entered another Factory area 2878 | -6/Factory | Accompanied by 3 allies 2880 | -6/Factory | Reached level 9 2881 | -6/Factory | Upgraded with Utility slot (x1) 3188 | -6/Factory | Build established: Hacker-Mutant 3286 | -6/Factory | Assembled infested ambush trap array 3297 | -6/Factory | Garrison activated, responded to threat 3301 | -6/Factory | Core integrity fell below 50% 3311 | -6/Factory | Core integrity fell below 20% 3363 | -6/Factory | Discovered new exit (range 16) 3553 | -6/Factory | Reached level 10 3964 | -6/Factory | Build established: Hacker-Scout 4095 | -6/Factory | Fabricated Y-45 Defender? 4562 | -6/Factory | Spotted B-75 Beast 4580 | -6/Factory | Destroyed B-75 Beast 4723 | -6/Factory | Discovered new exit (range 5) 4728 | -6/Factory | Identified exit to Factory 4729 | -6/Factory | Entered another Factory area 4730 | -5/Factory | Core integrity fell below 50% 4731 | -5/Factory | Reached level 11 4916 | -5/Factory | Fabricated Y-45 Defender (x2) 5076 | -5/Factory | Reached level 12 5097 | -5/Factory | Upgraded with Utility slot (x1) 5097 | -5/Factory | Upgraded with Weapon slot (x1) 5659 | -5/Factory | Discovered new exit (range 17) 5671 | -5/Factory | Identified exit to Factory 5672 | -5/Factory | Entered another Factory area 5673 | -4/Factory | Core integrity fell below 50% 5674 | -4/Factory | Reached level 13 5676 | -4/Factory | Upgraded with Propulsion slot (x1) 5997 | -4/Factory | Discovered new exit (range 5) 6000 | -4/Factory | Identified exit to Research 6002 | -4/Factory | Entered Research 6003 | -3/Research | Core integrity fell below 50% 6004 | -3/Research | Reached level 14 6004 | -3/Research | Reached level 15 6004 | -3/Research | Upgraded with Propulsion slot (x1) 6004 | -3/Research | Upgraded with Weapon slot (x1) 6168 | -3/Research | Identified exit to Research 6320 | -3/Research | Found Gamma Bomb Array 6482 | -3/Research | Found Gamma Bomb Array 6486 | -3/Research | Found Gamma Bomb Array 6488 | -3/Research | Found Gamma Bomb Array 6490 | -3/Research | Found Gamma Bomb Array 6504 | -3/Research | Reached level 16 6874 | -3/Research | Build established: Scavenger-Scout 6884 | -3/Research | Reached level 17 7030 | -3/Research | Spotted B-86 Titan 7079 | -3/Research | Core integrity fell below 20% 7086 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07037_ Knocked back. 07037_ Penetrated by Slug. 07037_ Slug penetrates Wall. 07039_ R-10 Processor inserts Sml. Battery into recycling unit. 07061_ Door malfunctions. 07061_ Recycling Unit disabled. 07062_ Penetrated by Slug. 07078_ P-80 Master suffers critical hit. 07078_ Destroyed Gamma Rifle. 07080_ Slug penetrates P-80 Master. 07080_ Penetrated by Slug. 07082_ P-80 Master shuts down. 07082_ P-80 Master suffers critical hit. 07082_ Destroyed Imp. Antigrav System. 07082_ Penetrated by Slug. 07082_ Slug penetrates Wall. 07085_ Penetrated by Slug. 07086_ Attempting to rewire P-80 Master. 07086_ P-80 Master cannot be rewired. 07086_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????######## | | ????????????????????????# # | | ????????????????????????# !!! # | | ????????????????????????# !! # | | ????????????????????????# !! # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????###+###? | | ???????????????########## #? | | ???????????????# # "" #? | | ???????????????# + T" #? | | ???????????????# # #? | | ???????????????# """" # #? | | ???????????????# """" ### ###? | | ???????????????# """" #?# #??? | | ???????????????# """" ### #??? | | ???????????????# p@ #??? | | ???????????????# h ### #??? | | ???????????????#;hp;#####?# #??? | | ???????????? #???# #??? | | ???????? #???# #??? | | ???? "#??# #??? | | ? kR BB#?# #??? | | ??##+## " """ BB#?# #??? | | ??????# u"" """ "##?# #??? | | ??????# "Y """ ##### #??? | | ??????" "" """ #??? | | ???????u? "" """ #??? | | ????????? u ###? | | ?????????? #####+#"## | | ????????? #?# u # | | ????????? #########?# # | | ????????? ??????????# # | | ?????????? ??????????# # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????#####"## | | ????????????????????????#####"## | | ???????????????????###### "# | | ???????????????????+ ## | | ???????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 31 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 28 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 225 Resistance: KI 10 Resistance: TH 25 Resistance: EX 15 Reclamation Efficiency 10 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 66 Energy Filtering 30 Offensive Hacking 25 Item Schematics ----------------- Gauss Cannon | -9/Storage | Hacked Hvy. Rocket Launcher | -7/Factory | Scanalyzed Cmb. Airjet | -3/Research | Scanalyzed Robot Schematics ------------------ Y-45 Defender | -9/Storage | Hacked S-27 Virus | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Y-45 Defender | x2 | -6/Factory Y-45 Defender | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Res Levels Raised 16 | . . 1 1 2 3 2 2 1 4 XP Earned 27364 | 3000 35 2775 1625 1770 4775 3749 2550 2050 5035 XP Spent 26780 | 3000 . 1480 1515 2950 2980 4500 3000 800 6555 Upgrades 62 | 6 . 12 5 6 6 9 3 1 14 Power Slot 1 | . . . . 1 . . . . . Propulsion Slot 3 | 1 . . . . . . . 1 1 Utility Slot 6 | 1 . . . 2 1 1 1 . . Weapon Slot 3 | 1 . . . . . . 1 . 1 Core Integrity 8 | . . 4 1 . 3 . . . . Heat Dissipation 10 | . . 4 . . . . . . 6 Energy Storage 1 | . . . . . . . 1 . . Mass Support 1 | . . . . 1 . . . . . Inventory Capacity 5 | 3 . . 1 . 1 . . . . Sight Range 2 | . . 1 . . . 1 . . . Sensor Range 4 | . . . . 1 1 1 . . 1 Ranged Accuracy 5 | . . . . . . 2 . . 3 Hack Attack % 3 | . . 1 . 1 . 1 . . . KI Resistance % 2 | . . . 1 . . 1 . . . TH Resistance % 2 | . . . 1 . . 1 . . . EX Resistance % 3 | . . . 1 . . 1 . . 1 TH Damage % 3 | . . 2 . . . . . . 1 Protomatter Created 1170 | . . 90 111 . 181 290 132 . 366 Integrity Restored 3412 | . . 301 267 . 648 768 396 . 1032 Core 3208 | . . 213 227 . 572 768 396 . 1032 Parts 204 | . . 88 40 . 76 . . . . Protomatter Decayed 102 | . . . . . 102 . . . . Game ------ Seed GyrokineticImprovedEdition Manual? 0 Play Time 01:31:03 Cumulative 72.8 hours Start 2020.10.29 @ 22:29:01 End 2020.10.29 @ 23:58:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cfb497e-7f91-4f3b-a340-3b3b0c067479